Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 53.1
edited by Daniel Turner
on 2023/09/21 14:22
on 2023/09/21 14:22
Change comment:
There is no comment for this version
To version 19.1
edited by Daniel Turner
on 2022/01/16 00:32
on 2022/01/16 00:32
Change comment:
corrected mistranscription of xml data
Summary
-
Page properties (3 modified, 0 added, 0 removed)
-
Attachments (0 modified, 0 added, 2 removed)
-
Objects (0 modified, 1 added, 1 removed)
Details
- Page properties
-
- Parent
-
... ... @@ -1,1 +1,0 @@ 1 -X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Game Starts.WebHome - Tags
-
... ... @@ -1,1 +1,0 @@ 1 -gamestarts - Content
-
... ... @@ -1,20 +1,24 @@ 1 +{{layout}} 2 +{{layout-section ac:type="single"}} 3 +{{layout-cell}} 1 1 {{info}} 2 -Updated for version 5.105 +Updated for version 4.20 3 3 {{/info}} 4 4 5 -==Navigation== 8 + 9 + 6 6 {{toc/}} 11 +{{/layout-cell}} 12 +{{/layout-section}} 7 7 14 +{{layout-section ac:type="two_equal"}} 15 +{{layout-cell}} 8 8 = Overview = 9 9 10 - ----18 +Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start. 11 11 12 -Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Game Starts.Starting Scenarios.WebHome]] or the creative custom start. 13 - 14 14 == Budgeted Custom Game Starts == 15 15 16 ----- 17 - 18 18 Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include: 19 19 20 20 * Monetary Budget ... ... @@ -25,21 +25,28 @@ 25 25 26 26 How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]] 27 27 32 + 33 +{{/layout-cell}} 34 + 35 +{{layout-cell}} 28 28 [[image:attach:Custom Gamestart Menu.png]] 37 +{{/layout-cell}} 38 +{{/layout-section}} 29 29 40 +{{layout-section ac:type="single"}} 41 +{{layout-cell}} 30 30 == Creative Custom Game Starts == 31 31 32 -- ---44 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 33 33 34 -Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Xenon.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 35 - 36 36 = Custom Start Metrics = 47 +{{/layout-cell}} 48 +{{/layout-section}} 37 37 38 -- ---39 - 50 +{{layout-section ac:type="two_equal"}} 51 +{{layout-cell}} 40 40 == Monetary Budget Factors == 41 41 42 -(% class="wrapped" %) 43 43 |=(% colspan="1" %)(% colspan="1" %) 44 44 ((( 45 45 Variable ... ... @@ -51,7 +51,7 @@ 51 51 )))|=(% style="text-align: center;" %)(% style="text-align: center;" %) 52 52 ((( 53 53 Limit 54 -)))|=(% style="text-align: center;" colspan="1" %)(%style="text-align: center;"colspan="1"%)65 +)))|=(% colspan="1" style="text-align: center;" %)(% colspan="1" style="text-align: center;" %) 55 55 ((( 56 56 Number 57 57 ))) ... ... @@ -63,11 +63,11 @@ 63 63 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 64 64 ((( 65 65 (% style="text-align: right;" %) 66 -300 ,000 Cr77 +300 000 Cr 67 67 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 68 68 ((( 69 -300 ,000 Cr70 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)80 +300 000 Cr 81 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 71 71 ((( 72 72 (% style="text-align: right;" %) 73 73 1 ... ... @@ -79,11 +79,11 @@ 79 79 Has production modules 80 80 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 81 81 ((( 82 -500 ,000 Cr93 +500 000 Cr 83 83 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 84 84 ((( 85 -6 ,500,000 Cr86 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)96 +6 500 000 Cr 97 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 87 87 ((( 88 88 13 89 89 ))) ... ... @@ -94,11 +94,11 @@ 94 94 Has pier modules 95 95 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 96 96 ((( 97 -600 ,000 Cr108 +600 000 Cr 98 98 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 99 99 ((( 100 -4 ,200,000 Cr101 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)111 +4 200 000 Cr 112 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 102 102 ((( 103 103 7 104 104 ))) ... ... @@ -109,11 +109,11 @@ 109 109 Has dock modules 110 110 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 111 111 ((( 112 -80 ,000 Cr123 +80 000 Cr 113 113 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 114 114 ((( 115 -1 ,680,000 Cr116 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)126 +1 680 000 Cr 127 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 117 117 ((( 118 118 21 119 119 ))) ... ... @@ -124,11 +124,11 @@ 124 124 Has a luxury dock module 125 125 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 126 126 ((( 127 -150 ,000 Cr138 +150 000 Cr 128 128 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 129 129 ((( 130 -150 ,000 Cr131 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)141 +150 000 Cr 142 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 132 132 ((( 133 133 1 134 134 ))) ... ... @@ -139,11 +139,11 @@ 139 139 Has S and M storage modules 140 140 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 141 141 ((( 142 -90 ,000 Cr153 +90 000 Cr 143 143 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 144 144 ((( 145 -810 ,000 Cr146 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)156 +810 000 Cr 157 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 147 147 ((( 148 148 9 149 149 ))) ... ... @@ -154,11 +154,11 @@ 154 154 Has L storage modules 155 155 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 156 156 ((( 157 -150 ,000 Cr168 +150 000 Cr 158 158 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 159 159 ((( 160 -1 ,050,000 Cr161 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)171 +1 050 000 Cr 172 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 162 162 ((( 163 163 7 164 164 ))) ... ... @@ -169,11 +169,11 @@ 169 169 Has S ship build modules 170 170 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 171 171 ((( 172 -21 ,000,000 Cr183 +21 000 000 Cr 173 173 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 174 174 ((( 175 -21 ,000,000 Cr176 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)186 +21 000 000 Cr 187 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 177 177 ((( 178 178 1 179 179 ))) ... ... @@ -184,11 +184,11 @@ 184 184 Sold > 100k worth of goods at once 185 185 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 186 186 ((( 187 -20 ,000 Cr198 +20 000 Cr 188 188 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 189 189 ((( 190 -1 ,400,000 Cr191 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)201 +1 400 000 Cr 202 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 192 192 ((( 193 193 70 194 194 ))) ... ... @@ -199,11 +199,11 @@ 199 199 Sold > 1mil worth of goods at once 200 200 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 201 201 ((( 202 -200 ,000 Cr213 +200 000 Cr 203 203 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 204 204 ((( 205 -7 ,000,000 Cr206 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)216 +7 000 000 Cr 217 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 207 207 ((( 208 208 35 209 209 ))) ... ... @@ -214,11 +214,11 @@ 214 214 Bought an M ship 215 215 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 216 216 ((( 217 -400 ,000 Cr228 +400 000 Cr 218 218 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 219 219 ((( 220 -5 ,200,000 Cr221 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)231 +5 200 000 Cr 232 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 222 222 ((( 223 223 13 224 224 ))) ... ... @@ -229,11 +229,11 @@ 229 229 Bought an L ship 230 230 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 231 231 ((( 232 -1 ,800,000 Cr243 +1 800 000 Cr 233 233 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 234 234 ((( 235 -12 ,600,000 Cr236 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)246 +12 600 000 Cr 247 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 237 237 ((( 238 238 7 239 239 ))) ... ... @@ -244,11 +244,11 @@ 244 244 Bought an XL ship 245 245 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 246 246 ((( 247 -20 ,000,000 Cr258 +20 000 000 Cr 248 248 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 249 249 ((( 250 -20 ,000,000 Cr251 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)261 +20 000 000 Cr 262 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 252 252 ((( 253 253 1 254 254 ))) ... ... @@ -259,11 +259,11 @@ 259 259 Bought a carrier 260 260 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 261 261 ((( 262 -27 ,000,000 Cr273 +27 000 000 Cr 263 263 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 264 264 ((( 265 -27 ,000,000 Cr266 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)276 +27 000 000 Cr 277 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 267 267 ((( 268 268 1 269 269 ))) ... ... @@ -273,34 +273,39 @@ 273 273 )))|(% colspan="1" %)(% colspan="1" %) 274 274 ((( 275 275 Bought a supply ship 276 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)287 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 277 277 ((( 278 -25 ,000,000 Cr279 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)289 +25 000 000 Cr 290 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 280 280 ((( 281 -25 ,000,000 Cr282 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)292 +25 000 000 Cr 293 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 283 283 ((( 284 284 1 285 285 ))) 286 -|(% style="text-align: right;" colspan="3" %)(%style="text-align: right;"colspan="3"%)297 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 287 287 ((( 288 288 Sum 289 289 )))|(% colspan="1" %)(% colspan="1" %) 290 290 ((( 291 -133 ,890,000 Cr302 +133 890 000 Cr 292 292 )))|(% colspan="1" %)(% colspan="1" %) 293 293 ((( 294 - \\305 + 295 295 ))) 307 +{{/layout-cell}} 308 + 309 +{{layout-cell}} 296 296 == Monetary Costs == 297 297 298 -Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components. 312 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10 000 000Cr which leaves a massive 123 890 000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components. 313 +{{/layout-cell}} 314 +{{/layout-section}} 299 299 300 - 316 +{{layout-section ac:type="two_equal"}} 317 +{{layout-cell}} 301 301 == Knowledge Budget Factors == 302 302 303 -(% class="wrapped" %) 304 304 |=((( 305 305 Variable 306 306 )))|=((( ... ... @@ -320,10 +320,10 @@ 320 320 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 321 321 ((( 322 322 (% style="text-align: right;" %) 323 -5 ,000\\339 +5 000\\ 324 324 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 325 325 ((( 326 -5 ,000342 +5 000 327 327 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 328 328 ((( 329 329 (% style="text-align: right;" %) ... ... @@ -332,16 +332,16 @@ 332 332 |((( 333 333 known_lockbox_normal 334 334 )))|((( 335 -Opened a normal [[lockbox>>doc: xwikicommunity:X4 Foundations Wiki.Guides and Tutorials.Tips and Tricks (Spoiler).Lockboxes and Data Vaults.WebHome]] (1 lock)351 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock) 336 336 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 337 337 ((( 338 338 100 339 339 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 340 340 ((( 341 -10 ,000342 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)357 +10 000 358 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 343 343 ((( 344 - 100360 +60 345 345 ))) 346 346 |((( 347 347 known_lockbox_rare ... ... @@ -352,8 +352,8 @@ 352 352 500 353 353 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 354 354 ((( 355 -30 ,000356 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)371 +30 000 372 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 357 357 ((( 358 358 60 359 359 ))) ... ... @@ -363,11 +363,11 @@ 363 363 Target an aqueduct 364 364 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 365 365 ((( 366 -2 ,000382 +2 000 367 367 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 368 368 ((( 369 -2 ,000370 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)385 +2 000 386 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 371 371 ((( 372 372 1 373 373 ))) ... ... @@ -376,14 +376,14 @@ 376 376 known_khaak_hive 377 377 )))|(% colspan="1" %)(% colspan="1" %) 378 378 ((( 379 -Target a [[ doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] Hive380 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)395 +Target a [[Kha'ak>>doc:Kha'ak]] Hive 396 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 381 381 ((( 382 -3 ,000383 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)398 +3 000 399 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 384 384 ((( 385 -3 ,000386 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)401 +3 000 402 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 387 387 ((( 388 388 1 389 389 ))) ... ... @@ -393,15 +393,17 @@ 393 393 )))|(% colspan="1" %)(% colspan="1" %) 394 394 ((( 395 395 Enter a new sector 396 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)412 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 397 397 ((( 398 398 200 399 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)415 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 400 400 ((( 401 -(% class="qv3Wpe" %) 26,000402 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)417 +(% class="qv3Wpe" %)39 000 418 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 403 403 ((( 404 -130 420 +195 421 + 422 +(As of CoH and SV v4.10) 405 405 ))) 406 406 |(% colspan="1" %)(% colspan="1" %) 407 407 ((( ... ... @@ -408,14 +408,14 @@ 408 408 known_sector_xenon 409 409 )))|(% colspan="1" %)(% colspan="1" %) 410 410 ((( 411 -Enter a [[doc: xwikicommunity:X4 Foundations Wiki.Objects inthe Game Universe.Factions.Xenon.WebHome]] sector412 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)429 +Enter a [[doc:Xenon]] sector 430 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 413 413 ((( 414 -2 ,000415 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)432 +2 000 433 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 416 416 ((( 417 -2 ,000418 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)435 +2 000 436 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 419 419 ((( 420 420 1 421 421 ))) ... ... @@ -425,13 +425,13 @@ 425 425 )))|(% colspan="1" %)(% colspan="1" %) 426 426 ((( 427 427 Target a Data Vault 428 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)446 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 429 429 ((( 430 -3 ,000431 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)448 +3 000 449 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 432 432 ((( 433 -3 ,000434 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)451 +3 000 452 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 435 435 ((( 436 436 1 437 437 ))) ... ... @@ -441,33 +441,39 @@ 441 441 )))|(% colspan="1" %)(% colspan="1" %) 442 442 ((( 443 443 Unlock a timeline entry 444 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)462 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 445 445 ((( 446 -1 ,000447 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)464 +1000 465 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 448 448 ((( 449 -30 ,000450 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)467 +30 000 468 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 451 451 ((( 452 452 30 453 453 ))) 454 -|(% style="text-align: right;" colspan="3" %)(%style="text-align: right;"colspan="3"%)472 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 455 455 ((( 456 456 Sum 457 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)475 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 458 458 ((( 459 -1 11,000477 +124 000 460 460 )))|(% colspan="1" %)(% colspan="1" %) 461 461 ((( 462 - \\480 + 463 463 ))) 482 +{{/layout-cell}} 483 + 484 +{{layout-cell}} 464 464 == Knowledge Costs == 465 465 466 -The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector. 487 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1800 points per sector. 488 +{{/layout-cell}} 489 +{{/layout-section}} 467 467 491 +{{layout-section ac:type="two_equal"}} 492 +{{layout-cell}} 468 468 == Personnel Budget Factors == 469 469 470 -(% class="wrapped" %) 471 471 |=((( 472 472 Variable 473 473 )))|=((( ... ... @@ -486,13 +486,13 @@ 486 486 )))|(% colspan="1" %)(% colspan="1" %) 487 487 ((( 488 488 Base Budget 489 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)513 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 490 490 ((( 491 -1 ,000492 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)515 +1 000 516 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 493 493 ((( 494 -1 ,000495 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)518 +1 000 519 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 496 496 ((( 497 497 1 498 498 ))) ... ... @@ -502,13 +502,13 @@ 502 502 )))|(% colspan="1" %)(% colspan="1" %) 503 503 ((( 504 504 Promoted a 2 star pilot to 3 stars with a seminar 505 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)529 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 506 506 ((( 507 507 500 508 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)532 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 509 509 ((( 510 -25 ,000511 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)534 +25 000 535 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 512 512 ((( 513 513 50 514 514 ))) ... ... @@ -518,13 +518,13 @@ 518 518 )))|(% colspan="1" %)(% colspan="1" %) 519 519 ((( 520 520 Promoted a 3 star pilot to 4 stars with a seminar 521 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)545 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 522 522 ((( 523 -2 ,500524 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)547 +2 500 548 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 525 525 ((( 526 -75 ,000527 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)550 +75 000 551 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 528 528 ((( 529 529 30 530 530 ))) ... ... @@ -534,13 +534,13 @@ 534 534 )))|(% colspan="1" %)(% colspan="1" %) 535 535 ((( 536 536 Promoted a 4 star pilot to 5 stars with a seminar 537 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)561 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 538 538 ((( 539 -5 ,000540 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)563 +5 000 564 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 541 541 ((( 542 -100 ,000543 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)566 +100 000 567 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 544 544 ((( 545 545 20 546 546 ))) ... ... @@ -553,7 +553,7 @@ 553 553 500 554 554 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 555 555 ((( 556 -25 ,000580 +25 000 557 557 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 558 558 ((( 559 559 50 ... ... @@ -564,10 +564,10 @@ 564 564 Promoted a 3 star manager to 4 stars with a seminar 565 565 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 566 566 ((( 567 -2 ,500591 +2 500 568 568 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 569 569 ((( 570 -75 ,000594 +75 000 571 571 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 572 572 ((( 573 573 30 ... ... @@ -578,10 +578,10 @@ 578 578 Promoted a 4 star manager to 5 stars with a seminar 579 579 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 580 580 ((( 581 -5 ,000605 +5 000 582 582 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 583 583 ((( 584 -100 ,000608 +100 000 585 585 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 586 586 ((( 587 587 20 ... ... @@ -592,13 +592,13 @@ 592 592 )))|(% colspan="1" %)(% colspan="1" %) 593 593 ((( 594 594 Has a 4 star pilot 595 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)619 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 596 596 ((( 597 -1 ,500598 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)621 +1 500 622 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 599 599 ((( 600 -30 ,000601 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)624 +30 000 625 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 602 602 ((( 603 603 20 604 604 ))) ... ... @@ -608,10 +608,10 @@ 608 608 Has a 5 star pilot 609 609 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 610 610 ((( 611 -3 ,000635 +3 000 612 612 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 613 613 ((( 614 - 60 ,000638 + 60 000 615 615 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 616 616 ((( 617 617 20 ... ... @@ -622,10 +622,10 @@ 622 622 Has a 4 star manager 623 623 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 624 624 ((( 625 -1 ,500649 +1 500 626 626 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 627 627 ((( 628 -30 ,000652 +30 000 629 629 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 630 630 ((( 631 631 20 ... ... @@ -636,10 +636,10 @@ 636 636 Has a 5 star manager 637 637 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 638 638 ((( 639 -3 ,000663 +3 000 640 640 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 641 641 ((( 642 - 60 ,000666 + 60 000 643 643 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 644 644 ((( 645 645 20 ... ... @@ -650,33 +650,39 @@ 650 650 )))|(% colspan="1" %)(% colspan="1" %) 651 651 ((( 652 652 Total number of crew 653 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)677 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 654 654 ((( 655 655 20 656 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)680 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 657 657 ((( 658 -60 ,000659 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)682 +60 000 683 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 660 660 ((( 661 661 3000 662 662 ))) 663 -|(% style="text-align: right;" colspan="3" %)(%style="text-align: right;"colspan="3"%)687 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 664 664 ((( 665 665 Sum 666 666 )))|(% colspan="1" %)(% colspan="1" %) 667 667 ((( 668 -641 ,000692 +641 000 669 669 )))|(% colspan="1" %)(% colspan="1" %) 670 670 ((( 671 - \\695 + 672 672 ))) 697 +{{/layout-cell}} 698 + 699 +{{layout-cell}} 673 673 == Personnel Costs == 674 674 675 -The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points. 702 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13 070 points. 703 +{{/layout-cell}} 704 +{{/layout-section}} 676 676 706 +{{layout-section ac:type="two_equal"}} 707 +{{layout-cell}} 677 677 == Relations Budget Factors == 678 678 679 -(% class="wrapped" %) 680 680 |=((( 681 681 Variable 682 682 )))|=((( ... ... @@ -694,13 +694,13 @@ 694 694 )))|(% colspan="1" %)(% colspan="1" %) 695 695 ((( 696 696 Base budget 697 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)727 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 698 698 ((( 699 699 10 700 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)730 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 701 701 ((( 702 702 10 703 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)733 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 704 704 ((( 705 705 1 706 706 ))) ... ... @@ -710,13 +710,13 @@ 710 710 )))|(% colspan="1" %)(% colspan="1" %) 711 711 ((( 712 712 Joined a war effort 713 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)743 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 714 714 ((( 715 715 10 716 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)746 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 717 717 ((( 718 718 10 719 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)749 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 720 720 ((( 721 721 1 722 722 ))) ... ... @@ -726,13 +726,13 @@ 726 726 )))|(% colspan="1" %)(% colspan="1" %) 727 727 ((( 728 728 Joined a war effort opposing another one 729 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)759 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 730 730 ((( 731 731 20 732 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)762 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 733 733 ((( 734 734 20 735 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)765 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 736 736 ((( 737 737 1 738 738 ))) ... ... @@ -742,13 +742,13 @@ 742 742 )))|(% colspan="1" %)(% colspan="1" %) 743 743 ((( 744 744 Joined a trade guild 745 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)775 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 746 746 ((( 747 747 20 748 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)778 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 749 749 ((( 750 750 20 751 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)781 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 752 752 ((( 753 753 1 754 754 ))) ... ... @@ -757,14 +757,14 @@ 757 757 relation_pirateguild 758 758 )))|(% colspan="1" %)(% colspan="1" %) 759 759 ((( 760 -Joined a pirate guild (currently only offered by the [[doc: xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]])761 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)790 +Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]]) 791 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 762 762 ((( 763 763 30 764 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)794 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 765 765 ((( 766 766 30 767 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)797 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 768 768 ((( 769 769 1 770 770 ))) ... ... @@ -774,13 +774,13 @@ 774 774 )))|(% colspan="1" %)(% colspan="1" %) 775 775 ((( 776 776 Completed an easy leak mission 777 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)807 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 778 778 ((( 779 779 10 780 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)810 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 781 781 ((( 782 782 10 783 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)813 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 784 784 ((( 785 785 1 786 786 ))) ... ... @@ -790,13 +790,13 @@ 790 790 )))|(% colspan="1" %)(% colspan="1" %) 791 791 ((( 792 792 Completed a hard leak mission 793 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)823 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 794 794 ((( 795 795 30 796 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)826 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 797 797 ((( 798 798 30 799 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)829 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 800 800 ((( 801 801 1 802 802 ))) ... ... @@ -806,13 +806,13 @@ 806 806 )))|(% colspan="1" %)(% colspan="1" %) 807 807 ((( 808 808 First level 10 reputation ceremony bonus 809 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)839 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 810 810 ((( 811 811 20 812 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)842 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 813 813 ((( 814 814 20 815 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)845 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 816 816 ((( 817 817 1 818 818 ))) ... ... @@ -822,13 +822,13 @@ 822 822 )))|(% colspan="1" %)(% colspan="1" %) 823 823 ((( 824 824 Subsequent level 10 reputation ceremonies 825 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)855 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 826 826 ((( 827 827 5 828 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)858 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 829 829 ((( 830 830 75 831 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)861 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 832 832 ((( 833 833 15 834 834 ))) ... ... @@ -858,7 +858,7 @@ 858 858 250 859 859 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 860 860 ((( 861 -1 0891 +15 862 862 ))) 863 863 |(% colspan="1" %)(% colspan="1" %) 864 864 ((( ... ... @@ -866,13 +866,13 @@ 866 866 )))|(% colspan="1" %)(% colspan="1" %) 867 867 ((( 868 868 Reached +27 with one faction 869 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)899 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 870 870 ((( 871 871 500 872 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)902 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 873 873 ((( 874 874 500 875 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)905 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 876 876 ((( 877 877 1 878 878 ))) ... ... @@ -882,36 +882,51 @@ 882 882 )))|(% colspan="1" %)(% colspan="1" %) 883 883 ((( 884 884 Reached +27 with subsequent factions 885 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)915 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 886 886 ((( 887 887 75 888 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)918 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 889 889 ((( 890 890 525 891 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)921 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 892 892 ((( 893 893 7 894 894 ))) 895 -|(% style="text-align: right;" colspan="3" %)(%style="text-align: right;"colspan="3"%)925 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 896 896 ((( 897 897 Sum 898 898 )))|(% colspan="1" %)(% colspan="1" %) 899 899 ((( 900 -1 ,600930 +1600 901 901 )))|(% colspan="1" %)(% colspan="1" %) 902 902 ((( 903 - \\933 + 904 904 ))) 905 -== Relations Costs == 906 906 907 - Relationspoints exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.WebHome]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Free Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Fallen Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Terran Protectorate.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Yaki.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Zyarth Patriarchy.WebHome]] which are set at -5, -5, -15, -25 and -15 respectively.936 + 908 908 909 - Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points.The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do.938 +**TODO:** 910 910 911 -\\ 940 +* Change: In Money //Has S and M storage modules// → //Has S or M storage modules//? 941 +* ((( 942 +Where are the variables stored and how exactly are they updated? 943 +* ((( 944 +userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//, 945 +))) 946 +* ((( 947 +Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values. 948 +))) 949 +))) 950 +{{/layout-cell}} 912 912 913 -== References == 952 +{{layout-cell}} 953 +== Relations Costs == 914 914 915 - *955 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively. 916 916 917 -{{{libraries/gamestarts.xml}}} 957 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of raising a factions reputation is hence 1 610 points. 958 + 959 + 960 +{{/layout-cell}} 961 +{{/layout-section}} 962 +{{/layout}}
- Custom Gamestart Menu.png
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.XWikiGuest - Size
-
... ... @@ -1,1 +1,0 @@ 1 -679.5 KB - Content
- below.url
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.XWikiGuest - Size
-
... ... @@ -1,1 +1,0 @@ 1 -135 bytes - Content
-
... ... @@ -1,3 +1,0 @@ 1 -[InternetShortcut] 2 -URL=https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics 3 -
- Confluence.Code.ConfluencePageClass[0]
-
- id
-
... ... @@ -1,0 +1,1 @@ 1 +107544696 - space
-
... ... @@ -1,0 +1,1 @@ 1 +X4WIKI - url
-
... ... @@ -1,0 +1,1 @@ 1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/107544696/Custom Game Starts
- XWiki.XWikiComments[0]
-
- Comment
-
... ... @@ -1,1 +1,0 @@ 1 -You can have more than 10,000,000 in the creative custom start, you just have to click on the number and type in a value. Doing this and holding down the "9" key will max the cash at 1,000,000,000,000. The light blue bar signifying how full it is will only be ~~3/4 of the way, but it can't be dragged any further for more than 1 trillion credits. This is as of ToA 5.0 on April 20th, 2022. - Date
-
... ... @@ -1,1 +1,0 @@ 1 -2022-04-20 21:42:43.0