Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 53.1
edited by Daniel Turner
on 2023/09/21 14:22
Change comment: There is no comment for this version
To version 19.1
edited by Daniel Turner
on 2022/01/16 00:32
Change comment: corrected mistranscription of xml data

Summary

Details

Page properties
Parent
... ... @@ -1,1 +1,0 @@
1 -X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Game Starts.WebHome
Tags
... ... @@ -1,1 +1,0 @@
1 -gamestarts
Content
... ... @@ -1,20 +1,24 @@
1 +{{layout}}
2 +{{layout-section ac:type="single"}}
3 +{{layout-cell}}
1 1  {{info}}
2 -Updated for version 5.10
5 +Updated for version 4.20
3 3  {{/info}}
4 4  
5 -==Navigation==
8 +
9 +
6 6  {{toc/}}
11 +{{/layout-cell}}
12 +{{/layout-section}}
7 7  
14 +{{layout-section ac:type="two_equal"}}
15 +{{layout-cell}}
8 8  = Overview =
9 9  
10 -----
18 +Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.
11 11  
12 -Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Game Starts.Starting Scenarios.WebHome]] or the creative custom start.
13 -
14 14  == Budgeted Custom Game Starts ==
15 15  
16 -----
17 -
18 18  Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include:
19 19  
20 20  * Monetary Budget
... ... @@ -25,21 +25,28 @@
25 25  
26 26  How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
27 27  
32 +
33 +{{/layout-cell}}
34 +
35 +{{layout-cell}}
28 28  [[image:attach:Custom Gamestart Menu.png]]
37 +{{/layout-cell}}
38 +{{/layout-section}}
29 29  
40 +{{layout-section ac:type="single"}}
41 +{{layout-cell}}
30 30  == Creative Custom Game Starts ==
31 31  
32 -----
44 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
33 33  
34 -Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Xenon.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
35 -
36 36  = Custom Start Metrics =
47 +{{/layout-cell}}
48 +{{/layout-section}}
37 37  
38 -----
39 -
50 +{{layout-section ac:type="two_equal"}}
51 +{{layout-cell}}
40 40  == Monetary Budget Factors ==
41 41  
42 -(% class="wrapped" %)
43 43  |=(% colspan="1" %)(% colspan="1" %)
44 44  (((
45 45  Variable
... ... @@ -51,7 +51,7 @@
51 51  )))|=(% style="text-align: center;" %)(% style="text-align: center;" %)
52 52  (((
53 53  Limit
54 -)))|=(% style="text-align: center;" colspan="1" %)(% style="text-align: center;" colspan="1" %)
65 +)))|=(% colspan="1" style="text-align: center;" %)(% colspan="1" style="text-align: center;" %)
55 55  (((
56 56  Number
57 57  )))
... ... @@ -63,11 +63,11 @@
63 63  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
64 64  (((
65 65  (% style="text-align: right;" %)
66 -300,000 Cr
77 +300 000 Cr
67 67  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
68 68  (((
69 -300,000 Cr
70 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
80 +300 000 Cr
81 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
71 71  (((
72 72  (% style="text-align: right;" %)
73 73  1
... ... @@ -79,11 +79,11 @@
79 79  Has production modules
80 80  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
81 81  (((
82 -500,000 Cr
93 +500 000 Cr
83 83  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
84 84  (((
85 -6,500,000 Cr
86 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
96 +6 500 000 Cr
97 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
87 87  (((
88 88  13
89 89  )))
... ... @@ -94,11 +94,11 @@
94 94  Has pier modules
95 95  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
96 96  (((
97 -600,000 Cr
108 +600 000 Cr
98 98  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
99 99  (((
100 -4,200,000 Cr
101 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
111 +4 200 000 Cr
112 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
102 102  (((
103 103  7
104 104  )))
... ... @@ -109,11 +109,11 @@
109 109  Has dock modules
110 110  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
111 111  (((
112 -80,000 Cr
123 +80 000 Cr
113 113  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
114 114  (((
115 -1,680,000 Cr
116 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
126 +1 680 000 Cr
127 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
117 117  (((
118 118  21
119 119  )))
... ... @@ -124,11 +124,11 @@
124 124  Has a luxury dock module
125 125  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
126 126  (((
127 -150,000 Cr
138 +150 000 Cr
128 128  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
129 129  (((
130 -150,000 Cr
131 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
141 +150 000 Cr
142 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
132 132  (((
133 133  1
134 134  )))
... ... @@ -139,11 +139,11 @@
139 139  Has S and M storage modules
140 140  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
141 141  (((
142 -90,000 Cr
153 +90 000 Cr
143 143  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
144 144  (((
145 -810,000 Cr
146 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
156 +810 000 Cr
157 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
147 147  (((
148 148  9
149 149  )))
... ... @@ -154,11 +154,11 @@
154 154  Has L storage modules
155 155  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
156 156  (((
157 -150,000 Cr
168 +150 000 Cr
158 158  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
159 159  (((
160 -1,050,000 Cr
161 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
171 +1 050 000 Cr
172 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
162 162  (((
163 163  7
164 164  )))
... ... @@ -169,11 +169,11 @@
169 169  Has S ship build modules
170 170  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
171 171  (((
172 -21,000,000 Cr
183 +21 000 000 Cr
173 173  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
174 174  (((
175 -21,000,000 Cr
176 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
186 +21 000 000 Cr
187 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
177 177  (((
178 178  1
179 179  )))
... ... @@ -184,11 +184,11 @@
184 184  Sold > 100k worth of goods at once
185 185  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
186 186  (((
187 -20,000 Cr
198 +20 000 Cr
188 188  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
189 189  (((
190 -1,400,000 Cr
191 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
201 +1 400 000 Cr
202 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
192 192  (((
193 193  70
194 194  )))
... ... @@ -199,11 +199,11 @@
199 199  Sold > 1mil worth of goods at once
200 200  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
201 201  (((
202 -200,000 Cr
213 +200 000 Cr
203 203  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
204 204  (((
205 -7,000,000 Cr
206 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
216 +7 000 000 Cr
217 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
207 207  (((
208 208  35
209 209  )))
... ... @@ -214,11 +214,11 @@
214 214  Bought an M ship
215 215  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
216 216  (((
217 -400,000 Cr
228 +400 000 Cr
218 218  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
219 219  (((
220 -5,200,000 Cr
221 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
231 +5 200 000 Cr
232 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
222 222  (((
223 223  13
224 224  )))
... ... @@ -229,11 +229,11 @@
229 229  Bought an L ship
230 230  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
231 231  (((
232 -1,800,000 Cr
243 +1 800 000 Cr
233 233  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
234 234  (((
235 -12,600,000 Cr
236 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
246 +12 600 000 Cr
247 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
237 237  (((
238 238  7
239 239  )))
... ... @@ -244,11 +244,11 @@
244 244  Bought an XL ship
245 245  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
246 246  (((
247 -20,000,000 Cr
258 +20 000 000 Cr
248 248  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
249 249  (((
250 -20,000,000 Cr
251 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
261 +20 000 000 Cr
262 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
252 252  (((
253 253  1
254 254  )))
... ... @@ -259,11 +259,11 @@
259 259  Bought a carrier
260 260  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
261 261  (((
262 -27,000,000 Cr
273 +27 000 000 Cr
263 263  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
264 264  (((
265 -27,000,000 Cr
266 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
276 +27 000 000 Cr
277 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
267 267  (((
268 268  1
269 269  )))
... ... @@ -273,34 +273,39 @@
273 273  )))|(% colspan="1" %)(% colspan="1" %)
274 274  (((
275 275  Bought a supply ship
276 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
287 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
277 277  (((
278 -25,000,000 Cr
279 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
289 +25 000 000 Cr
290 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
280 280  (((
281 -25,000,000 Cr
282 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
292 +25 000 000 Cr
293 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
283 283  (((
284 284  1
285 285  )))
286 -|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
297 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
287 287  (((
288 288  Sum
289 289  )))|(% colspan="1" %)(% colspan="1" %)
290 290  (((
291 -133,890,000 Cr
302 +133 890 000 Cr
292 292  )))|(% colspan="1" %)(% colspan="1" %)
293 293  (((
294 -\\
305 +
295 295  )))
307 +{{/layout-cell}}
308 +
309 +{{layout-cell}}
296 296  == Monetary Costs ==
297 297  
298 -Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
312 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10 000 000Cr which leaves a massive 123 890 000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
313 +{{/layout-cell}}
314 +{{/layout-section}}
299 299  
300 -
316 +{{layout-section ac:type="two_equal"}}
317 +{{layout-cell}}
301 301  == Knowledge Budget Factors ==
302 302  
303 -(% class="wrapped" %)
304 304  |=(((
305 305  Variable
306 306  )))|=(((
... ... @@ -320,10 +320,10 @@
320 320  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
321 321  (((
322 322  (% style="text-align: right;" %)
323 -5,000\\
339 +5 000\\
324 324  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
325 325  (((
326 -5,000
342 +5 000
327 327  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
328 328  (((
329 329  (% style="text-align: right;" %)
... ... @@ -332,16 +332,16 @@
332 332  |(((
333 333  known_lockbox_normal
334 334  )))|(((
335 -Opened a normal [[lockbox>>doc:xwikicommunity:X4 Foundations Wiki.Guides and Tutorials.Tips and Tricks (Spoiler).Lockboxes and Data Vaults.WebHome]] (1 lock)
351 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock)
336 336  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
337 337  (((
338 338  100
339 339  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
340 340  (((
341 -10,000
342 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
357 +10 000
358 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
343 343  (((
344 -100
360 +60
345 345  )))
346 346  |(((
347 347  known_lockbox_rare
... ... @@ -352,8 +352,8 @@
352 352  500
353 353  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
354 354  (((
355 -30,000
356 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
371 +30 000
372 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
357 357  (((
358 358  60
359 359  )))
... ... @@ -363,11 +363,11 @@
363 363  Target an aqueduct
364 364  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
365 365  (((
366 -2,000
382 +2 000
367 367  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
368 368  (((
369 -2,000
370 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
385 +2 000
386 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
371 371  (((
372 372  1
373 373  )))
... ... @@ -376,14 +376,14 @@
376 376  known_khaak_hive
377 377  )))|(% colspan="1" %)(% colspan="1" %)
378 378  (((
379 -Target a [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] Hive
380 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
395 +Target a [[Kha'ak>>doc:Kha'ak]] Hive
396 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
381 381  (((
382 -3,000
383 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
398 +3 000
399 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
384 384  (((
385 -3,000
386 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
401 +3 000
402 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
387 387  (((
388 388  1
389 389  )))
... ... @@ -393,15 +393,17 @@
393 393  )))|(% colspan="1" %)(% colspan="1" %)
394 394  (((
395 395  Enter a new sector
396 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
412 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
397 397  (((
398 398  200
399 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
415 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
400 400  (((
401 -(% class="qv3Wpe" %)26,000
402 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
417 +(% class="qv3Wpe" %)39 000
418 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
403 403  (((
404 -130
420 +195
421 +
422 +(As of CoH and SV v4.10)
405 405  )))
406 406  |(% colspan="1" %)(% colspan="1" %)
407 407  (((
... ... @@ -408,14 +408,14 @@
408 408  known_sector_xenon
409 409  )))|(% colspan="1" %)(% colspan="1" %)
410 410  (((
411 -Enter a [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Xenon.WebHome]] sector
412 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
429 +Enter a [[doc:Xenon]] sector
430 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
413 413  (((
414 -2,000
415 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
432 +2 000
433 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
416 416  (((
417 -2,000
418 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
435 +2 000
436 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
419 419  (((
420 420  1
421 421  )))
... ... @@ -425,13 +425,13 @@
425 425  )))|(% colspan="1" %)(% colspan="1" %)
426 426  (((
427 427  Target a Data Vault
428 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
446 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
429 429  (((
430 -3,000
431 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
448 +3 000
449 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
432 432  (((
433 -3,000
434 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
451 +3 000
452 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
435 435  (((
436 436  1
437 437  )))
... ... @@ -441,33 +441,39 @@
441 441  )))|(% colspan="1" %)(% colspan="1" %)
442 442  (((
443 443  Unlock a timeline entry
444 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
462 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
445 445  (((
446 -1,000
447 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
464 +1000
465 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
448 448  (((
449 -30,000
450 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
467 +30 000
468 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
451 451  (((
452 452  30
453 453  )))
454 -|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
472 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
455 455  (((
456 456  Sum
457 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
475 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
458 458  (((
459 -111,000
477 +124 000
460 460  )))|(% colspan="1" %)(% colspan="1" %)
461 461  (((
462 -\\
480 +
463 463  )))
482 +{{/layout-cell}}
483 +
484 +{{layout-cell}}
464 464  == Knowledge Costs ==
465 465  
466 -The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector.
487 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1800 points per sector.
488 +{{/layout-cell}}
489 +{{/layout-section}}
467 467  
491 +{{layout-section ac:type="two_equal"}}
492 +{{layout-cell}}
468 468  == Personnel Budget Factors ==
469 469  
470 -(% class="wrapped" %)
471 471  |=(((
472 472  Variable
473 473  )))|=(((
... ... @@ -486,13 +486,13 @@
486 486  )))|(% colspan="1" %)(% colspan="1" %)
487 487  (((
488 488  Base Budget
489 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
513 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
490 490  (((
491 -1,000
492 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
515 +1 000
516 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
493 493  (((
494 -1,000
495 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
518 +1 000
519 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
496 496  (((
497 497  1
498 498  )))
... ... @@ -502,13 +502,13 @@
502 502  )))|(% colspan="1" %)(% colspan="1" %)
503 503  (((
504 504  Promoted a 2 star pilot to 3 stars with a seminar
505 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
529 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
506 506  (((
507 507  500
508 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
532 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
509 509  (((
510 -25,000
511 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
534 +25 000
535 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
512 512  (((
513 513  50
514 514  )))
... ... @@ -518,13 +518,13 @@
518 518  )))|(% colspan="1" %)(% colspan="1" %)
519 519  (((
520 520  Promoted a 3 star pilot to 4 stars with a seminar
521 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
545 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
522 522  (((
523 -2,500
524 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
547 +2 500
548 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
525 525  (((
526 -75,000
527 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
550 +75 000
551 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
528 528  (((
529 529  30
530 530  )))
... ... @@ -534,13 +534,13 @@
534 534  )))|(% colspan="1" %)(% colspan="1" %)
535 535  (((
536 536  Promoted a 4 star pilot to 5 stars with a seminar
537 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
561 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
538 538  (((
539 -5,000
540 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
563 +5 000
564 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
541 541  (((
542 -100,000
543 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
566 +100 000
567 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
544 544  (((
545 545  20
546 546  )))
... ... @@ -553,7 +553,7 @@
553 553  500
554 554  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
555 555  (((
556 -25,000
580 +25 000
557 557  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
558 558  (((
559 559  50
... ... @@ -564,10 +564,10 @@
564 564  Promoted a 3 star manager to 4 stars with a seminar
565 565  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
566 566  (((
567 -2,500
591 +2 500
568 568  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
569 569  (((
570 -75,000
594 +75 000
571 571  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
572 572  (((
573 573  30
... ... @@ -578,10 +578,10 @@
578 578  Promoted a 4 star manager to 5 stars with a seminar
579 579  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
580 580  (((
581 -5,000
605 +5 000
582 582  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
583 583  (((
584 -100,000
608 +100 000
585 585  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
586 586  (((
587 587  20
... ... @@ -592,13 +592,13 @@
592 592  )))|(% colspan="1" %)(% colspan="1" %)
593 593  (((
594 594  Has a 4 star pilot
595 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
619 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
596 596  (((
597 -1,500
598 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
621 +1 500
622 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
599 599  (((
600 -30,000
601 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
624 +30 000
625 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
602 602  (((
603 603  20
604 604  )))
... ... @@ -608,10 +608,10 @@
608 608  Has a 5 star pilot
609 609  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
610 610  (((
611 -3,000
635 +3 000
612 612  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
613 613  (((
614 - 60,000
638 + 60 000
615 615  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
616 616  (((
617 617   20
... ... @@ -622,10 +622,10 @@
622 622  Has a 4 star manager
623 623  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
624 624  (((
625 -1,500
649 +1 500
626 626  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
627 627  (((
628 -30,000
652 +30 000
629 629  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
630 630  (((
631 631  20
... ... @@ -636,10 +636,10 @@
636 636  Has a 5 star manager
637 637  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
638 638  (((
639 -3,000
663 +3 000
640 640  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
641 641  (((
642 - 60,000
666 + 60 000
643 643  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
644 644  (((
645 645   20
... ... @@ -650,33 +650,39 @@
650 650  )))|(% colspan="1" %)(% colspan="1" %)
651 651  (((
652 652  Total number of crew
653 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
677 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
654 654  (((
655 655  20
656 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
680 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
657 657  (((
658 -60,000
659 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
682 +60 000
683 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
660 660  (((
661 661  3000
662 662  )))
663 -|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
687 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
664 664  (((
665 665  Sum
666 666  )))|(% colspan="1" %)(% colspan="1" %)
667 667  (((
668 -641,000
692 +641 000
669 669  )))|(% colspan="1" %)(% colspan="1" %)
670 670  (((
671 -\\
695 +
672 672  )))
697 +{{/layout-cell}}
698 +
699 +{{layout-cell}}
673 673  == Personnel Costs ==
674 674  
675 -The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points.
702 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13 070 points.
703 +{{/layout-cell}}
704 +{{/layout-section}}
676 676  
706 +{{layout-section ac:type="two_equal"}}
707 +{{layout-cell}}
677 677  == Relations Budget Factors ==
678 678  
679 -(% class="wrapped" %)
680 680  |=(((
681 681  Variable
682 682  )))|=(((
... ... @@ -694,13 +694,13 @@
694 694  )))|(% colspan="1" %)(% colspan="1" %)
695 695  (((
696 696  Base budget
697 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
727 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
698 698  (((
699 699  10
700 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
730 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
701 701  (((
702 702  10
703 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
733 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
704 704  (((
705 705  1
706 706  )))
... ... @@ -710,13 +710,13 @@
710 710  )))|(% colspan="1" %)(% colspan="1" %)
711 711  (((
712 712  Joined a war effort
713 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
743 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
714 714  (((
715 715  10
716 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
746 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
717 717  (((
718 718  10
719 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
749 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
720 720  (((
721 721  1
722 722  )))
... ... @@ -726,13 +726,13 @@
726 726  )))|(% colspan="1" %)(% colspan="1" %)
727 727  (((
728 728  Joined a war effort opposing another one
729 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
759 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
730 730  (((
731 731  20
732 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
762 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
733 733  (((
734 734  20
735 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
765 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
736 736  (((
737 737  1
738 738  )))
... ... @@ -742,13 +742,13 @@
742 742  )))|(% colspan="1" %)(% colspan="1" %)
743 743  (((
744 744  Joined a trade guild
745 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
775 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
746 746  (((
747 747  20
748 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
778 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
749 749  (((
750 750  20
751 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
781 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
752 752  (((
753 753  1
754 754  )))
... ... @@ -757,14 +757,14 @@
757 757  relation_pirateguild
758 758  )))|(% colspan="1" %)(% colspan="1" %)
759 759  (((
760 -Joined a pirate guild (currently only offered by the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]])
761 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
790 +Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]])
791 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
762 762  (((
763 763  30
764 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
794 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
765 765  (((
766 766  30
767 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
797 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
768 768  (((
769 769  1
770 770  )))
... ... @@ -774,13 +774,13 @@
774 774  )))|(% colspan="1" %)(% colspan="1" %)
775 775  (((
776 776  Completed an easy leak mission
777 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
807 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
778 778  (((
779 779  10
780 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
810 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
781 781  (((
782 782  10
783 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
813 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
784 784  (((
785 785  1
786 786  )))
... ... @@ -790,13 +790,13 @@
790 790  )))|(% colspan="1" %)(% colspan="1" %)
791 791  (((
792 792  Completed a hard leak mission
793 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
823 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
794 794  (((
795 795  30
796 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
826 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
797 797  (((
798 798  30
799 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
829 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
800 800  (((
801 801  1
802 802  )))
... ... @@ -806,13 +806,13 @@
806 806  )))|(% colspan="1" %)(% colspan="1" %)
807 807  (((
808 808  First level 10 reputation ceremony bonus
809 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
839 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
810 810  (((
811 811  20
812 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
842 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
813 813  (((
814 814  20
815 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
845 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
816 816  (((
817 817  1
818 818  )))
... ... @@ -822,13 +822,13 @@
822 822  )))|(% colspan="1" %)(% colspan="1" %)
823 823  (((
824 824  Subsequent level 10 reputation ceremonies
825 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
855 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
826 826  (((
827 827  5
828 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
858 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
829 829  (((
830 830  75
831 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
861 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
832 832  (((
833 833  15
834 834  )))
... ... @@ -858,7 +858,7 @@
858 858  250
859 859  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
860 860  (((
861 -10
891 +15
862 862  )))
863 863  |(% colspan="1" %)(% colspan="1" %)
864 864  (((
... ... @@ -866,13 +866,13 @@
866 866  )))|(% colspan="1" %)(% colspan="1" %)
867 867  (((
868 868  Reached +27 with one faction
869 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
899 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
870 870  (((
871 871  500
872 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
902 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
873 873  (((
874 874  500
875 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
905 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
876 876  (((
877 877  1
878 878  )))
... ... @@ -882,36 +882,51 @@
882 882  )))|(% colspan="1" %)(% colspan="1" %)
883 883  (((
884 884  Reached +27 with subsequent factions
885 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
915 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
886 886  (((
887 887  75
888 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
918 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
889 889  (((
890 890  525
891 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
921 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
892 892  (((
893 893  7
894 894  )))
895 -|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
925 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
896 896  (((
897 897  Sum
898 898  )))|(% colspan="1" %)(% colspan="1" %)
899 899  (((
900 -1,600
930 +1600
901 901  )))|(% colspan="1" %)(% colspan="1" %)
902 902  (((
903 -\\
933 +
904 904  )))
905 -== Relations Costs ==
906 906  
907 -Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.WebHome]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Free Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Fallen Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Terran Protectorate.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Yaki.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Zyarth Patriarchy.WebHome]] which are set at -5, -5, -15, -25 and -15 respectively.
936 +
908 908  
909 -Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do.
938 +**TODO:**
910 910  
911 -\\
940 +* Change: In Money //Has S and M storage modules// →  //Has S or M storage modules//?
941 +* (((
942 +Where are the variables stored and how exactly are they updated?
943 +* (((
944 +userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//,
945 +)))
946 +* (((
947 +Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.
948 +)))
949 +)))
950 +{{/layout-cell}}
912 912  
913 -== References ==
952 +{{layout-cell}}
953 +== Relations Costs ==
914 914  
915 -*
955 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively.
916 916  
917 -{{{libraries/gamestarts.xml}}}
957 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of raising a factions reputation is hence 1 610 points.
958 +
959 +
960 +{{/layout-cell}}
961 +{{/layout-section}}
962 +{{/layout}}
Custom Gamestart Menu.png
Author
... ... @@ -1,1 +1,0 @@
1 -XWiki.XWikiGuest
Size
... ... @@ -1,1 +1,0 @@
1 -679.5 KB
Content
below.url
Author
... ... @@ -1,1 +1,0 @@
1 -XWiki.XWikiGuest
Size
... ... @@ -1,1 +1,0 @@
1 -135 bytes
Content
... ... @@ -1,3 +1,0 @@
1 -[InternetShortcut]
2 -URL=https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics
3 -
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,0 +1,1 @@
1 +107544696
space
... ... @@ -1,0 +1,1 @@
1 +X4WIKI
url
... ... @@ -1,0 +1,1 @@
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/107544696/Custom Game Starts
XWiki.XWikiComments[0]
Comment
... ... @@ -1,1 +1,0 @@
1 -You can have more than 10,000,000 in the creative custom start, you just have to click on the number and type in a value.  Doing this and holding down the "9" key will max the cash at 1,000,000,000,000.  The light blue bar signifying how full it is will only be ~~3/4 of the way, but it can't be dragged any further for more than 1 trillion credits.  This is as of ToA 5.0 on April 20th, 2022.
Date
... ... @@ -1,1 +1,0 @@
1 -2022-04-20 21:42:43.0