Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 52.5
edited by Daniel Turner
on 2023/08/15 17:05
on 2023/08/15 17:05
Change comment:
Renamed from xwikicommunity:X4 Foundations Wiki (OLD).Objects in the Game Universe.Game Starts.Custom Game Starts.WebHome
To version 27.1
edited by StoatsNotGoats
on 2022/10/27 07:01
on 2022/10/27 07:01
Change comment:
Reverted from v. 24, some info in v. 25 was incorrect
Summary
-
Page properties (4 modified, 0 added, 0 removed)
-
Attachments (0 modified, 0 added, 2 removed)
-
Objects (0 modified, 1 added, 1 removed)
Details
- Page properties
-
- Parent
-
... ... @@ -1,1 +1,0 @@ 1 -X4 Foundations Wiki (OLD).Objects in the Game Universe.Game Starts.WebHome - Author
-
... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. Daniel1 +xwiki:XWiki.StoatsNotGoats - Tags
-
... ... @@ -1,1 +1,0 @@ 1 -gamestarts - Content
-
... ... @@ -13,7 +13,7 @@ 13 13 14 14 ---- 15 15 16 -Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc: X4WIKI.X4 Wiki Home.Objects in the Game Universe.GameStarts.Starting Scenarios.WebHome]] or the creative custom start.16 +Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start. 17 17 18 18 == Budgeted Custom Game Starts == 19 19 ... ... @@ -47,7 +47,7 @@ 47 47 48 48 ---- 49 49 50 -Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc: xwikicommunity:X4 Foundations Wiki.Objects inthe Game Universe.Factions.Xenon.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.50 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 51 51 52 52 = Custom Start Metrics = 53 53 ... ... @@ -358,7 +358,7 @@ 358 358 |((( 359 359 known_lockbox_normal 360 360 )))|((( 361 -Opened a normal [[lockbox>>doc: xwikicommunity:X4 Foundations Wiki.Guides and Tutorials.Tips and Tricks (Spoiler).Lockboxes and Data Vaults.WebHome]] (1 lock)361 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock) 362 362 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 363 363 ((( 364 364 100 ... ... @@ -402,7 +402,7 @@ 402 402 known_khaak_hive 403 403 )))|(% colspan="1" %)(% colspan="1" %) 404 404 ((( 405 -Target a [[doc: xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] Hive405 +Target a [[doc:Kha'ak]] Hive 406 406 )))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 407 407 ((( 408 408 3,000 ... ... @@ -424,10 +424,12 @@ 424 424 200 425 425 )))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 426 426 ((( 427 -(% class="qv3Wpe" %) 26,000427 +(% class="qv3Wpe" %)39,000 428 428 )))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 429 429 ((( 430 -130 430 +195 431 + 432 +(As of CoH and SV v4.10) 431 431 ))) 432 432 |(% colspan="1" %)(% colspan="1" %) 433 433 ((( ... ... @@ -434,7 +434,7 @@ 434 434 known_sector_xenon 435 435 )))|(% colspan="1" %)(% colspan="1" %) 436 436 ((( 437 -Enter a [[doc: xwikicommunity:X4 Foundations Wiki.Objects inthe Game Universe.Factions.Xenon.WebHome]] sector439 +Enter a [[doc:Xenon]] sector 438 438 )))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 439 439 ((( 440 440 2,000 ... ... @@ -482,7 +482,7 @@ 482 482 Sum 483 483 )))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 484 484 ((( 485 -1 11,000487 +124,000 486 486 )))|(% colspan="1" %)(% colspan="1" %) 487 487 ((( 488 488 \\ ... ... @@ -797,7 +797,7 @@ 797 797 relation_pirateguild 798 798 )))|(% colspan="1" %)(% colspan="1" %) 799 799 ((( 800 -Joined a pirate guild (currently only offered by the [[doc: xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]])802 +Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]]) 801 801 )))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 802 802 ((( 803 803 30 ... ... @@ -947,7 +947,7 @@ 947 947 {{layout-cell}} 948 948 == Relations Costs == 949 949 950 -Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc: xwikicommunity:X4Foundations Wiki.Objectsin the Game Universe.Factions.WebHome]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:xwikicommunity:X4Foundations Wiki.Objects in the Game Universe.Factions.FreeFamilies.WebHome]], [[doc:xwikicommunity:X4Foundations Wiki.Objects in the Game Universe.Factions.Fallen Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Terran Protectorate.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Yaki.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Zyarth Patriarchy.WebHome]] which are set at -5, -5, -15, -25 and -15 respectively.952 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively. 951 951 952 952 Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do. 953 953
- Custom Gamestart Menu.png
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.XWikiGuest - Size
-
... ... @@ -1,1 +1,0 @@ 1 -679.5 KB - Content
- below.url
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.XWikiGuest - Size
-
... ... @@ -1,1 +1,0 @@ 1 -135 bytes - Content
-
... ... @@ -1,3 +1,0 @@ 1 -[InternetShortcut] 2 -URL=https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics 3 -
- Confluence.Code.ConfluencePageClass[0]
-
- id
-
... ... @@ -1,0 +1,1 @@ 1 +128353292 - space
-
... ... @@ -1,0 +1,1 @@ 1 +X4WIKI - url
-
... ... @@ -1,0 +1,1 @@ 1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/128353292/Custom Game Starts
- XWiki.XWikiComments[0]
-
- Comment
-
... ... @@ -1,1 +1,0 @@ 1 -You can have more than 10,000,000 in the creative custom start, you just have to click on the number and type in a value. Doing this and holding down the "9" key will max the cash at 1,000,000,000,000. The light blue bar signifying how full it is will only be ~~3/4 of the way, but it can't be dragged any further for more than 1 trillion credits. This is as of ToA 5.0 on April 20th, 2022. - Date
-
... ... @@ -1,1 +1,0 @@ 1 -2022-04-20 21:42:43.0