Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 5.1
edited by Daniel Turner
on 2021/11/21 05:17
Change comment: WIP adding information under the metrics section.
To version 54.1
edited by Daniel Turner
on 2023/09/21 14:23
Change comment: There is no comment for this version

Summary

Details

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Parent
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1 +X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Game Starts.WebHome
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1 +gamestarts
Content
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1 +{{info}}
2 +Updated for version 5.10
3 +{{/info}}
1 1  
5 +== Navigation ==
2 2  
3 3  {{toc/}}
4 4  
5 5  = Overview =
6 6  
7 -Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.
11 +----
8 8  
13 +Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Game Starts.Starting Scenarios.WebHome]] or the creative custom start.
14 +
9 9  == Budgeted Custom Game Starts ==
10 10  
17 +----
18 +
11 11  Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include:
12 12  
13 -* Budget
21 +* Monetary Budget
14 14  * Knowledge
15 -* Reputation
16 16  * Personnel
24 +* Relations
17 17  * Research and Plot outcomes
18 18  
19 19  How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
20 20  
29 +[[image:attach:Custom Gamestart Menu.png]]
30 +
21 21  == Creative Custom Game Starts ==
22 22  
23 -Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
33 +----
24 24  
35 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Xenon.WebHome]], [[Kha'ak>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
36 +
25 25  = Custom Start Metrics =
26 26  
27 -TODO: There is some better name than the above for this section, but I'm too tired to figure it out.
39 +----
28 28  
29 -== Money ==
41 +== Monetary Budget Factors ==
30 30  
43 +(% class="wrapped" %)
31 31  |=(% colspan="1" %)(% colspan="1" %)
32 32  (((
33 33  Variable
... ... @@ -48,13 +48,14 @@
48 48  base_budget
49 49  )))|(((
50 50  Base budget
51 -)))|(((
64 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
65 +(((
52 52  (% style="text-align: right;" %)
53 -300 000 Cr
54 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
67 +300,000 Cr
68 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
55 55  (((
56 -300 000 Cr
57 -)))|(% colspan="1" %)(% colspan="1" %)
70 +300,000 Cr
71 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
58 58  (((
59 59  (% style="text-align: right;" %)
60 60  1
... ... @@ -64,13 +64,13 @@
64 64  money_builtmodule_production
65 65  )))|(((
66 66  Has production modules
67 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
81 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
68 68  (((
69 -500 000 Cr
70 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
83 +500,000 Cr
84 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
71 71  (((
72 -6 500 000 Cr
73 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
86 +6,500,000 Cr
87 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
74 74  (((
75 75  13
76 76  )))
... ... @@ -79,13 +79,13 @@
79 79  money_builtmodule_pier
80 80  )))|(((
81 81  Has pier modules
82 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
96 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
83 83  (((
84 -600 000 Cr
85 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
98 +600,000 Cr
99 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
86 86  (((
87 -4 200 000 Cr
88 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
101 +4,200,000 Cr
102 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
89 89  (((
90 90  7
91 91  )))
... ... @@ -94,13 +94,13 @@
94 94  money_builtmodule_dock
95 95  )))|(((
96 96  Has dock modules
97 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
111 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
98 98  (((
99 -80 000 Cr
100 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
113 +80,000 Cr
114 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
101 101  (((
102 -1 680 000 Cr
103 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
116 +1,680,000 Cr
117 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
104 104  (((
105 105  21
106 106  )))
... ... @@ -109,13 +109,13 @@
109 109  money_builtmodule_luxurydock
110 110  )))|(((
111 111  Has a luxury dock module
112 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
126 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
113 113  (((
114 -150 000 Cr
115 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
128 +150,000 Cr
129 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
116 116  (((
117 -150 000 Cr
118 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
131 +150,000 Cr
132 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
119 119  (((
120 120  1
121 121  )))
... ... @@ -124,13 +124,13 @@
124 124  money_builtmodule_storage_s_m
125 125  )))|(((
126 126  Has S and M storage modules
127 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
141 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
128 128  (((
129 -90 000 Cr
130 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
143 +90,000 Cr
144 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
131 131  (((
132 -810 000 Cr
133 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
146 +810,000 Cr
147 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
134 134  (((
135 135  9
136 136  )))
... ... @@ -139,13 +139,13 @@
139 139  money_builtmodule_storage_l
140 140  )))|(((
141 141  Has L storage modules
142 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
156 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
143 143  (((
144 -150 000 Cr
145 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
158 +150,000 Cr
159 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
146 146  (((
147 -1 050 000 Cr
148 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
161 +1,050,000 Cr
162 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
149 149  (((
150 150  7
151 151  )))
... ... @@ -154,13 +154,13 @@
154 154  money_builtmodule_buildmodule_s
155 155  )))|(((
156 156  Has S ship build modules
157 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
171 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
158 158  (((
159 -21 000 000 Cr
160 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
173 +21,000,000 Cr
174 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
161 161  (((
162 -21 000 000 Cr
163 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
176 +21,000,000 Cr
177 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
164 164  (((
165 165  1
166 166  )))
... ... @@ -169,13 +169,13 @@
169 169  money_tradeamount_100k
170 170  )))|(((
171 171  Sold > 100k worth of goods at once
172 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
186 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
173 173  (((
174 -20 000 Cr
175 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
188 +20,000 Cr
189 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
176 176  (((
177 -1 400 000 Cr
178 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
191 +1,400,000 Cr
192 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
179 179  (((
180 180  70
181 181  )))
... ... @@ -184,13 +184,13 @@
184 184  money_tradeamount_1mil
185 185  )))|(((
186 186  Sold > 1mil worth of goods at once
187 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
201 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
188 188  (((
189 -200 000 Cr
190 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
203 +200,000 Cr
204 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
191 191  (((
192 -7 000 000 Cr
193 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
206 +7,000,000 Cr
207 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
194 194  (((
195 195  35
196 196  )))
... ... @@ -199,13 +199,13 @@
199 199  money_boughtship_m
200 200  )))|(((
201 201  Bought an M ship
202 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
216 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
203 203  (((
204 -400 000 Cr
205 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
218 +400,000 Cr
219 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
206 206  (((
207 -5 200 000 Cr
208 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
221 +5,200,000 Cr
222 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
209 209  (((
210 210  13
211 211  )))
... ... @@ -214,13 +214,13 @@
214 214  money_boughtship_l
215 215  )))|(((
216 216  Bought an L ship
217 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
231 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
218 218  (((
219 -1 800 000 Cr
220 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
233 +1,800,000 Cr
234 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
221 221  (((
222 -12 600 000 Cr
223 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
236 +12,600,000 Cr
237 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
224 224  (((
225 225  7
226 226  )))
... ... @@ -229,13 +229,13 @@
229 229  money_boughtship_xl
230 230  )))|(((
231 231  Bought an XL ship
232 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
246 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
233 233  (((
234 -20 000 000 Cr
235 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
248 +20,000,000 Cr
249 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
236 236  (((
237 -20 000 000 Cr
238 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
251 +20,000,000 Cr
252 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
239 239  (((
240 240  1
241 241  )))
... ... @@ -244,13 +244,13 @@
244 244  money_boughtship_carrier
245 245  )))|(((
246 246  Bought a carrier
247 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
261 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
248 248  (((
249 -27 000 000 Cr
250 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
263 +27,000,000 Cr
264 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
251 251  (((
252 -27 000 000 Cr
253 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
266 +27,000,000 Cr
267 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
254 254  (((
255 255  1
256 256  )))
... ... @@ -260,38 +260,648 @@
260 260  )))|(% colspan="1" %)(% colspan="1" %)
261 261  (((
262 262  Bought a supply ship
263 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
277 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
264 264  (((
265 -25 000 000 Cr
266 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
279 +25,000,000 Cr
280 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
267 267  (((
268 -25 000 000 Cr
269 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
282 +25,000,000 Cr
283 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
270 270  (((
271 271  1
272 272  )))
273 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
287 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %)
274 274  (((
275 275  Sum
276 276  )))|(% colspan="1" %)(% colspan="1" %)
277 277  (((
278 -133 890 000 Cr
292 +133,890,000 Cr
279 279  )))|(% colspan="1" %)(% colspan="1" %)
280 280  (((
281 281  
282 282  )))
283 283  
298 +== Monetary Costs ==
299 +
300 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
301 +
302 +
303 +== Knowledge Budget Factors ==
304 +
305 +(% class="wrapped" %)
306 +|=(((
307 +Variable
308 +)))|=(((
309 +Explanation
310 +)))|=(((
311 +Score per
312 +)))|=(((
313 + Limit
314 +)))|=(% colspan="1" %)(% colspan="1" %)
315 +(((
316 +Number
317 +)))
318 +|(((
319 +base_budget
320 +)))|(((
321 +Base budget
322 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
323 +(((
324 +(% style="text-align: right;" %)
325 +5,000
326 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
327 +(((
328 +5,000
329 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
330 +(((
331 +(% style="text-align: right;" %)
332 +1
333 +)))
334 +|(((
335 +known_lockbox_normal
336 +)))|(((
337 +Opened a normal [[lockbox>>doc:xwikicommunity:X4 Foundations Wiki.Guides and Tutorials.Tips and Tricks (Spoiler).Lockboxes and Data Vaults.WebHome]] (1 lock)
338 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
339 +(((
340 +100
341 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
342 +(((
343 +10,000
344 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
345 +(((
346 +100
347 +)))
348 +|(((
349 +known_lockbox_rare
350 +)))|(((
351 +Opened a rare lockbox (4 or more locks)
352 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
353 +(((
354 +500
355 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
356 +(((
357 +30,000
358 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
359 +(((
360 +60
361 +)))
362 +|(((
363 +known_aqueduct
364 +)))|(((
365 +Target an aqueduct
366 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
367 +(((
368 +2,000
369 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
370 +(((
371 +2,000
372 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
373 +(((
374 +1
375 +)))
376 +|(% colspan="1" %)(% colspan="1" %)
377 +(((
378 +known_khaak_hive
379 +)))|(% colspan="1" %)(% colspan="1" %)
380 +(((
381 +Target a [[Kha'ak>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] Hive
382 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
383 +(((
384 +3,000
385 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
386 +(((
387 +3,000
388 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
389 +(((
390 +1
391 +)))
392 +|(% colspan="1" %)(% colspan="1" %)
393 +(((
394 +known_sector
395 +)))|(% colspan="1" %)(% colspan="1" %)
396 +(((
397 +Enter a new sector
398 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
399 +(((
400 +200
401 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
402 +(((
403 +(% class="qv3Wpe" %)26,000
404 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
405 +(((
406 +130
407 +)))
408 +|(% colspan="1" %)(% colspan="1" %)
409 +(((
410 +known_sector_xenon
411 +)))|(% colspan="1" %)(% colspan="1" %)
412 +(((
413 +Enter a [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Xenon.WebHome]] sector
414 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
415 +(((
416 +2,000
417 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
418 +(((
419 +2,000
420 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
421 +(((
422 +1
423 +)))
424 +|(% colspan="1" %)(% colspan="1" %)
425 +(((
426 +known_datavault
427 +)))|(% colspan="1" %)(% colspan="1" %)
428 +(((
429 +Target a Data Vault
430 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
431 +(((
432 +3,000
433 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
434 +(((
435 +3,000
436 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
437 +(((
438 +1
439 +)))
440 +|(% colspan="1" %)(% colspan="1" %)
441 +(((
442 +known_timeline_unlock
443 +)))|(% colspan="1" %)(% colspan="1" %)
444 +(((
445 +Unlock a timeline entry
446 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
447 +(((
448 +1,000
449 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
450 +(((
451 +30,000
452 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
453 +(((
454 +30
455 +)))
456 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %)
457 +(((
458 +Sum
459 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
460 +(((
461 +111,000
462 +)))|(% colspan="1" %)(% colspan="1" %)
463 +(((
284 284  
465 +)))
285 285  
286 -**TODO:**
467 +== Knowledge Costs ==
287 287  
288 -* Change: In Money //Has S and M storage modules// →  //Has S or M storage modules//?
289 -* (((
290 -Where are the variables stored and how exactly are they updated?
291 -* (((
292 -userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//,
469 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector.
470 +
471 +== Personnel Budget Factors ==
472 +
473 +(% class="wrapped" %)
474 +|=(((
475 +Variable
476 +)))|=(((
477 +Explanation
478 +)))|=(((
479 +Score per
480 +)))|=(((
481 +Limit
482 +)))|=(% colspan="1" %)(% colspan="1" %)
483 +(((
484 +Number
293 293  )))
294 -* (((
295 -Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.
486 +|(% colspan="1" %)(% colspan="1" %)
487 +(((
488 +base_budget
489 +)))|(% colspan="1" %)(% colspan="1" %)
490 +(((
491 +Base Budget
492 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
493 +(((
494 +1,000
495 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
496 +(((
497 +1,000
498 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
499 +(((
500 +1
296 296  )))
502 +|(% colspan="1" %)(% colspan="1" %)
503 +(((
504 +people_pilot_2star
505 +)))|(% colspan="1" %)(% colspan="1" %)
506 +(((
507 +Promoted a 2 star pilot to 3 stars with a seminar
508 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
509 +(((
510 +500
511 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
512 +(((
513 +25,000
514 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
515 +(((
516 +50
297 297  )))
518 +|(% colspan="1" %)(% colspan="1" %)
519 +(((
520 +people_pilot_3star
521 +)))|(% colspan="1" %)(% colspan="1" %)
522 +(((
523 +Promoted a 3 star pilot to 4 stars with a seminar
524 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
525 +(((
526 +2,500
527 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
528 +(((
529 +75,000
530 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
531 +(((
532 +30
533 +)))
534 +|(% colspan="1" %)(% colspan="1" %)
535 +(((
536 +people_pilot_4star
537 +)))|(% colspan="1" %)(% colspan="1" %)
538 +(((
539 +Promoted a 4 star pilot to 5 stars with a seminar
540 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
541 +(((
542 +5,000
543 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
544 +(((
545 +100,000
546 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
547 +(((
548 +20
549 +)))
550 +|(((
551 +people_manager_2star
552 +)))|(((
553 +Promoted a 2 star manager to 3 stars with a seminar
554 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
555 +(((
556 +500
557 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
558 +(((
559 +25,000
560 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
561 +(((
562 +50
563 +)))
564 +|(((
565 +people_manager_3star
566 +)))|(((
567 +Promoted a 3 star manager to 4 stars with a seminar
568 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
569 +(((
570 +2,500
571 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
572 +(((
573 +75,000
574 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
575 +(((
576 +30
577 +)))
578 +|(((
579 +people_manager_4star
580 +)))|(((
581 +Promoted a 4 star manager to 5 stars with a seminar
582 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
583 +(((
584 +5,000
585 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
586 +(((
587 +100,000
588 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
589 +(((
590 +20
591 +)))
592 +|(% colspan="1" %)(% colspan="1" %)
593 +(((
594 +people_pilot_4star_onload
595 +)))|(% colspan="1" %)(% colspan="1" %)
596 +(((
597 +Has a 4 star pilot
598 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
599 +(((
600 +1,500
601 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
602 +(((
603 +30,000
604 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
605 +(((
606 +20
607 +)))
608 +|(((
609 +people_pilot_5star_onload
610 +)))|(((
611 +Has a 5 star pilot
612 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
613 +(((
614 +3,000
615 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
616 +(((
617 + 60,000
618 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
619 +(((
620 + 20
621 +)))
622 +|(((
623 +people_manager_4star_onload
624 +)))|(((
625 +Has a 4 star manager
626 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
627 +(((
628 +1,500
629 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
630 +(((
631 +30,000
632 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
633 +(((
634 +20
635 +)))
636 +|(((
637 +people_manager_5star_onload
638 +)))|(((
639 +Has a 5 star manager
640 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
641 +(((
642 +3,000
643 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
644 +(((
645 + 60,000
646 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
647 +(((
648 + 20
649 +)))
650 +|(% colspan="1" %)(% colspan="1" %)
651 +(((
652 +people_crew_count
653 +)))|(% colspan="1" %)(% colspan="1" %)
654 +(((
655 +Total number of crew
656 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
657 +(((
658 +20
659 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
660 +(((
661 +60,000
662 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
663 +(((
664 +3000
665 +)))
666 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %)
667 +(((
668 +Sum
669 +)))|(% colspan="1" %)(% colspan="1" %)
670 +(((
671 +641,000
672 +)))|(% colspan="1" %)(% colspan="1" %)
673 +(((
674 +
675 +)))
676 +
677 +== Personnel Costs ==
678 +
679 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points.
680 +
681 +== Relations Budget Factors ==
682 +
683 +(% class="wrapped" %)
684 +|=(((
685 +Variable
686 +)))|=(((
687 +Explanation
688 +)))|=(((
689 +Score per
690 +)))|=(((
691 +Limit
692 +)))|=(((
693 +Number
694 +)))
695 +|(% colspan="1" %)(% colspan="1" %)
696 +(((
697 +base_budget
698 +)))|(% colspan="1" %)(% colspan="1" %)
699 +(((
700 +Base budget
701 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
702 +(((
703 +10
704 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
705 +(((
706 +10
707 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
708 +(((
709 +1
710 +)))
711 +|(% colspan="1" %)(% colspan="1" %)
712 +(((
713 +relation_war_joinedfaction
714 +)))|(% colspan="1" %)(% colspan="1" %)
715 +(((
716 +Joined a war effort
717 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
718 +(((
719 +10
720 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
721 +(((
722 +10
723 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
724 +(((
725 +1
726 +)))
727 +|(% colspan="1" %)(% colspan="1" %)
728 +(((
729 +relation_war_joinedopposition
730 +)))|(% colspan="1" %)(% colspan="1" %)
731 +(((
732 +Joined a war effort opposing another one
733 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
734 +(((
735 +20
736 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
737 +(((
738 +20
739 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
740 +(((
741 +1
742 +)))
743 +|(% colspan="1" %)(% colspan="1" %)
744 +(((
745 +relation_tradeguild
746 +)))|(% colspan="1" %)(% colspan="1" %)
747 +(((
748 +Joined a trade guild
749 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
750 +(((
751 +20
752 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
753 +(((
754 +20
755 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
756 +(((
757 +1
758 +)))
759 +|(% colspan="1" %)(% colspan="1" %)
760 +(((
761 +relation_pirateguild
762 +)))|(% colspan="1" %)(% colspan="1" %)
763 +(((
764 +Joined a pirate guild (currently only offered by the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]])
765 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
766 +(((
767 +30
768 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
769 +(((
770 +30
771 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
772 +(((
773 +1
774 +)))
775 +|(% colspan="1" %)(% colspan="1" %)
776 +(((
777 +relation_leak_mission_easy
778 +)))|(% colspan="1" %)(% colspan="1" %)
779 +(((
780 +Completed an easy leak mission
781 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
782 +(((
783 +10
784 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
785 +(((
786 +10
787 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
788 +(((
789 +1
790 +)))
791 +|(% colspan="1" %)(% colspan="1" %)
792 +(((
793 +relation_leak_mission_hard
794 +)))|(% colspan="1" %)(% colspan="1" %)
795 +(((
796 +Completed a hard leak mission
797 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
798 +(((
799 +30
800 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
801 +(((
802 +30
803 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
804 +(((
805 +1
806 +)))
807 +|(% colspan="1" %)(% colspan="1" %)
808 +(((
809 +relation_ceremony_10
810 +)))|(% colspan="1" %)(% colspan="1" %)
811 +(((
812 +First level 10 reputation ceremony bonus
813 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
814 +(((
815 +20
816 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
817 +(((
818 +20
819 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
820 +(((
821 +1
822 +)))
823 +|(% colspan="1" %)(% colspan="1" %)
824 +(((
825 +relation_ceremony_10
826 +)))|(% colspan="1" %)(% colspan="1" %)
827 +(((
828 +Subsequent level 10 reputation ceremonies
829 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
830 +(((
831 +5
832 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
833 +(((
834 +75
835 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
836 +(((
837 +15
838 +)))
839 +|(((
840 +relation_ceremony_20
841 +)))|(((
842 +First level 20 reputation ceremony bonus
843 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
844 +(((
845 +100
846 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
847 +(((
848 +100
849 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
850 +(((
851 +1
852 +)))
853 +|(((
854 +relation_ceremony_20
855 +)))|(((
856 +Subsequent level 20 reputation ceremonies
857 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
858 +(((
859 +25
860 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
861 +(((
862 +250
863 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
864 +(((
865 +10
866 +)))
867 +|(% colspan="1" %)(% colspan="1" %)
868 +(((
869 +relation_27
870 +)))|(% colspan="1" %)(% colspan="1" %)
871 +(((
872 +Reached +27 with one faction
873 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
874 +(((
875 +500
876 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
877 +(((
878 +500
879 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
880 +(((
881 +1
882 +)))
883 +|(% colspan="1" %)(% colspan="1" %)
884 +(((
885 +relation_27
886 +)))|(% colspan="1" %)(% colspan="1" %)
887 +(((
888 +Reached +27 with subsequent factions
889 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
890 +(((
891 +75
892 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
893 +(((
894 +525
895 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
896 +(((
897 +7
898 +)))
899 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %)
900 +(((
901 +Sum
902 +)))|(% colspan="1" %)(% colspan="1" %)
903 +(((
904 +1,600
905 +)))|(% colspan="1" %)(% colspan="1" %)
906 +(((
907 +
908 +)))
909 +
910 +== Relations Costs ==
911 +
912 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.WebHome]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Free Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Fallen Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Terran Protectorate.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Yaki.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Zyarth Patriarchy.WebHome]] which are set at -5, -5, -15, -25 and -15 respectively.
913 +
914 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do.
915 +
916 +
917 +== References ==
918 +
919 +*
920 +
921 +{{{libraries/gamestarts.xml}}}
Custom Gamestart Menu.png
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1 +[InternetShortcut]
2 +URL=https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics
3 +
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1 +You can have more than 10,000,000 in the creative custom start, you just have to click on the number and type in a value.  Doing this and holding down the "9" key will max the cash at 1,000,000,000,000.  The light blue bar signifying how full it is will only be ~~3/4 of the way, but it can't be dragged any further for more than 1 trillion credits.  This is as of ToA 5.0 on April 20th, 2022.
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1 +2022-04-20 21:42:43.0