Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 5.1
edited by Daniel Turner
on 2021/11/21 05:17
on 2021/11/21 05:17
Change comment:
WIP adding information under the metrics section.
To version 54.1
edited by Daniel Turner
on 2023/09/21 14:23
on 2023/09/21 14:23
Change comment:
There is no comment for this version
Summary
-
Page properties (3 modified, 0 added, 0 removed)
-
Attachments (0 modified, 2 added, 0 removed)
-
Objects (0 modified, 1 added, 1 removed)
Details
- Page properties
-
- Parent
-
... ... @@ -1,0 +1,1 @@ 1 +X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Game Starts.WebHome - Tags
-
... ... @@ -1,0 +1,1 @@ 1 +gamestarts - Content
-
... ... @@ -1,33 +1,46 @@ 1 +{{info}} 2 +Updated for version 5.10 3 +{{/info}} 1 1 5 +== Navigation == 2 2 3 3 {{toc/}} 4 4 5 5 = Overview = 6 6 7 - Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.11 +---- 8 8 13 +Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Game Starts.Starting Scenarios.WebHome]] or the creative custom start. 14 + 9 9 == Budgeted Custom Game Starts == 10 10 17 +---- 18 + 11 11 Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include: 12 12 13 -* Budget 21 +* Monetary Budget 14 14 * Knowledge 15 -* Reputation 16 16 * Personnel 24 +* Relations 17 17 * Research and Plot outcomes 18 18 19 19 How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]] 20 20 29 +[[image:attach:Custom Gamestart Menu.png]] 30 + 21 21 == Creative Custom Game Starts == 22 22 23 - Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.33 +---- 24 24 35 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Xenon.WebHome]], [[Kha'ak>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 36 + 25 25 = Custom Start Metrics = 26 26 27 - TODO: There is some better name than the above for this section, but I'm too tired to figure it out.39 +---- 28 28 29 -== Money == 41 +== Monetary Budget Factors == 30 30 43 +(% class="wrapped" %) 31 31 |=(% colspan="1" %)(% colspan="1" %) 32 32 ((( 33 33 Variable ... ... @@ -48,13 +48,14 @@ 48 48 base_budget 49 49 )))|((( 50 50 Base budget 51 -)))|((( 64 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 65 +((( 52 52 (% style="text-align: right;" %) 53 -300 54 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)67 +300,000 Cr 68 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 55 55 ((( 56 -300 57 -)))|(% colspan="1" %)(% colspan="1" %) 70 +300,000 Cr 71 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 58 58 ((( 59 59 (% style="text-align: right;" %) 60 60 1 ... ... @@ -64,13 +64,13 @@ 64 64 money_builtmodule_production 65 65 )))|((( 66 66 Has production modules 67 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)81 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 68 68 ((( 69 -500 70 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)83 +500,000 Cr 84 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 71 71 ((( 72 -6 73 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)86 +6,500,000 Cr 87 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 74 74 ((( 75 75 13 76 76 ))) ... ... @@ -79,13 +79,13 @@ 79 79 money_builtmodule_pier 80 80 )))|((( 81 81 Has pier modules 82 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)96 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 83 83 ((( 84 -600 85 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)98 +600,000 Cr 99 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 86 86 ((( 87 -4 88 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)101 +4,200,000 Cr 102 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 89 89 ((( 90 90 7 91 91 ))) ... ... @@ -94,13 +94,13 @@ 94 94 money_builtmodule_dock 95 95 )))|((( 96 96 Has dock modules 97 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)111 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 98 98 ((( 99 -80 100 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)113 +80,000 Cr 114 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 101 101 ((( 102 -1 103 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)116 +1,680,000 Cr 117 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 104 104 ((( 105 105 21 106 106 ))) ... ... @@ -109,13 +109,13 @@ 109 109 money_builtmodule_luxurydock 110 110 )))|((( 111 111 Has a luxury dock module 112 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)126 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 113 113 ((( 114 -150 115 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)128 +150,000 Cr 129 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 116 116 ((( 117 -150 118 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)131 +150,000 Cr 132 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 119 119 ((( 120 120 1 121 121 ))) ... ... @@ -124,13 +124,13 @@ 124 124 money_builtmodule_storage_s_m 125 125 )))|((( 126 126 Has S and M storage modules 127 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)141 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 128 128 ((( 129 -90 130 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)143 +90,000 Cr 144 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 131 131 ((( 132 -810 133 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)146 +810,000 Cr 147 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 134 134 ((( 135 135 9 136 136 ))) ... ... @@ -139,13 +139,13 @@ 139 139 money_builtmodule_storage_l 140 140 )))|((( 141 141 Has L storage modules 142 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)156 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 143 143 ((( 144 -150 145 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)158 +150,000 Cr 159 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 146 146 ((( 147 -1 148 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)161 +1,050,000 Cr 162 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 149 149 ((( 150 150 7 151 151 ))) ... ... @@ -154,13 +154,13 @@ 154 154 money_builtmodule_buildmodule_s 155 155 )))|((( 156 156 Has S ship build modules 157 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)171 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 158 158 ((( 159 -21 160 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)173 +21,000,000 Cr 174 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 161 161 ((( 162 -21 163 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)176 +21,000,000 Cr 177 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 164 164 ((( 165 165 1 166 166 ))) ... ... @@ -169,13 +169,13 @@ 169 169 money_tradeamount_100k 170 170 )))|((( 171 171 Sold > 100k worth of goods at once 172 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)186 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 173 173 ((( 174 -20 175 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)188 +20,000 Cr 189 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 176 176 ((( 177 -1 178 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)191 +1,400,000 Cr 192 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 179 179 ((( 180 180 70 181 181 ))) ... ... @@ -184,13 +184,13 @@ 184 184 money_tradeamount_1mil 185 185 )))|((( 186 186 Sold > 1mil worth of goods at once 187 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)201 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 188 188 ((( 189 -200 190 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)203 +200,000 Cr 204 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 191 191 ((( 192 -7 193 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)206 +7,000,000 Cr 207 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 194 194 ((( 195 195 35 196 196 ))) ... ... @@ -199,13 +199,13 @@ 199 199 money_boughtship_m 200 200 )))|((( 201 201 Bought an M ship 202 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)216 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 203 203 ((( 204 -400 205 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)218 +400,000 Cr 219 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 206 206 ((( 207 -5 208 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)221 +5,200,000 Cr 222 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 209 209 ((( 210 210 13 211 211 ))) ... ... @@ -214,13 +214,13 @@ 214 214 money_boughtship_l 215 215 )))|((( 216 216 Bought an L ship 217 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)231 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 218 218 ((( 219 -1 220 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)233 +1,800,000 Cr 234 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 221 221 ((( 222 -12 223 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)236 +12,600,000 Cr 237 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 224 224 ((( 225 225 7 226 226 ))) ... ... @@ -229,13 +229,13 @@ 229 229 money_boughtship_xl 230 230 )))|((( 231 231 Bought an XL ship 232 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)246 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 233 233 ((( 234 -20 235 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)248 +20,000,000 Cr 249 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 236 236 ((( 237 -20 238 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)251 +20,000,000 Cr 252 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 239 239 ((( 240 240 1 241 241 ))) ... ... @@ -244,13 +244,13 @@ 244 244 money_boughtship_carrier 245 245 )))|((( 246 246 Bought a carrier 247 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)261 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 248 248 ((( 249 -27 250 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)263 +27,000,000 Cr 264 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 251 251 ((( 252 -27 253 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)266 +27,000,000 Cr 267 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 254 254 ((( 255 255 1 256 256 ))) ... ... @@ -260,38 +260,648 @@ 260 260 )))|(% colspan="1" %)(% colspan="1" %) 261 261 ((( 262 262 Bought a supply ship 263 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)277 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 264 264 ((( 265 -25 266 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)279 +25,000,000 Cr 280 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 267 267 ((( 268 -25 269 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)282 +25,000,000 Cr 283 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 270 270 ((( 271 271 1 272 272 ))) 273 -|(% colspan="3" style="text-align: ;" %)(% colspan="3" style="text-align: right;" %)287 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %) 274 274 ((( 275 275 Sum 276 276 )))|(% colspan="1" %)(% colspan="1" %) 277 277 ((( 278 -133 292 +133,890,000 Cr 279 279 )))|(% colspan="1" %)(% colspan="1" %) 280 280 ((( 281 281 282 282 ))) 283 283 298 +== Monetary Costs == 299 + 300 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components. 301 + 302 + 303 +== Knowledge Budget Factors == 304 + 305 +(% class="wrapped" %) 306 +|=((( 307 +Variable 308 +)))|=((( 309 +Explanation 310 +)))|=((( 311 +Score per 312 +)))|=((( 313 + Limit 314 +)))|=(% colspan="1" %)(% colspan="1" %) 315 +((( 316 +Number 317 +))) 318 +|((( 319 +base_budget 320 +)))|((( 321 +Base budget 322 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 323 +((( 324 +(% style="text-align: right;" %) 325 +5,000 326 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 327 +((( 328 +5,000 329 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 330 +((( 331 +(% style="text-align: right;" %) 332 +1 333 +))) 334 +|((( 335 +known_lockbox_normal 336 +)))|((( 337 +Opened a normal [[lockbox>>doc:xwikicommunity:X4 Foundations Wiki.Guides and Tutorials.Tips and Tricks (Spoiler).Lockboxes and Data Vaults.WebHome]] (1 lock) 338 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 339 +((( 340 +100 341 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 342 +((( 343 +10,000 344 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 345 +((( 346 +100 347 +))) 348 +|((( 349 +known_lockbox_rare 350 +)))|((( 351 +Opened a rare lockbox (4 or more locks) 352 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 353 +((( 354 +500 355 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 356 +((( 357 +30,000 358 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 359 +((( 360 +60 361 +))) 362 +|((( 363 +known_aqueduct 364 +)))|((( 365 +Target an aqueduct 366 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 367 +((( 368 +2,000 369 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 370 +((( 371 +2,000 372 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 373 +((( 374 +1 375 +))) 376 +|(% colspan="1" %)(% colspan="1" %) 377 +((( 378 +known_khaak_hive 379 +)))|(% colspan="1" %)(% colspan="1" %) 380 +((( 381 +Target a [[Kha'ak>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] Hive 382 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 383 +((( 384 +3,000 385 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 386 +((( 387 +3,000 388 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 389 +((( 390 +1 391 +))) 392 +|(% colspan="1" %)(% colspan="1" %) 393 +((( 394 +known_sector 395 +)))|(% colspan="1" %)(% colspan="1" %) 396 +((( 397 +Enter a new sector 398 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 399 +((( 400 +200 401 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 402 +((( 403 +(% class="qv3Wpe" %)26,000 404 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 405 +((( 406 +130 407 +))) 408 +|(% colspan="1" %)(% colspan="1" %) 409 +((( 410 +known_sector_xenon 411 +)))|(% colspan="1" %)(% colspan="1" %) 412 +((( 413 +Enter a [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Xenon.WebHome]] sector 414 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 415 +((( 416 +2,000 417 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 418 +((( 419 +2,000 420 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 421 +((( 422 +1 423 +))) 424 +|(% colspan="1" %)(% colspan="1" %) 425 +((( 426 +known_datavault 427 +)))|(% colspan="1" %)(% colspan="1" %) 428 +((( 429 +Target a Data Vault 430 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 431 +((( 432 +3,000 433 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 434 +((( 435 +3,000 436 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 437 +((( 438 +1 439 +))) 440 +|(% colspan="1" %)(% colspan="1" %) 441 +((( 442 +known_timeline_unlock 443 +)))|(% colspan="1" %)(% colspan="1" %) 444 +((( 445 +Unlock a timeline entry 446 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 447 +((( 448 +1,000 449 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 450 +((( 451 +30,000 452 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 453 +((( 454 +30 455 +))) 456 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %) 457 +((( 458 +Sum 459 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 460 +((( 461 +111,000 462 +)))|(% colspan="1" %)(% colspan="1" %) 463 +((( 284 284 465 +))) 285 285 286 - **TODO:**467 +== Knowledge Costs == 287 287 288 -* Change: In Money //Has S and M storage modules// → //Has S or M storage modules//? 289 -* ((( 290 -Where are the variables stored and how exactly are they updated? 291 -* ((( 292 -userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//, 469 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector. 470 + 471 +== Personnel Budget Factors == 472 + 473 +(% class="wrapped" %) 474 +|=((( 475 +Variable 476 +)))|=((( 477 +Explanation 478 +)))|=((( 479 +Score per 480 +)))|=((( 481 +Limit 482 +)))|=(% colspan="1" %)(% colspan="1" %) 483 +((( 484 +Number 293 293 ))) 294 -* ((( 295 -Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values. 486 +|(% colspan="1" %)(% colspan="1" %) 487 +((( 488 +base_budget 489 +)))|(% colspan="1" %)(% colspan="1" %) 490 +((( 491 +Base Budget 492 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 493 +((( 494 +1,000 495 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 496 +((( 497 +1,000 498 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 499 +((( 500 +1 296 296 ))) 502 +|(% colspan="1" %)(% colspan="1" %) 503 +((( 504 +people_pilot_2star 505 +)))|(% colspan="1" %)(% colspan="1" %) 506 +((( 507 +Promoted a 2 star pilot to 3 stars with a seminar 508 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 509 +((( 510 +500 511 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 512 +((( 513 +25,000 514 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 515 +((( 516 +50 297 297 ))) 518 +|(% colspan="1" %)(% colspan="1" %) 519 +((( 520 +people_pilot_3star 521 +)))|(% colspan="1" %)(% colspan="1" %) 522 +((( 523 +Promoted a 3 star pilot to 4 stars with a seminar 524 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 525 +((( 526 +2,500 527 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 528 +((( 529 +75,000 530 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 531 +((( 532 +30 533 +))) 534 +|(% colspan="1" %)(% colspan="1" %) 535 +((( 536 +people_pilot_4star 537 +)))|(% colspan="1" %)(% colspan="1" %) 538 +((( 539 +Promoted a 4 star pilot to 5 stars with a seminar 540 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 541 +((( 542 +5,000 543 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 544 +((( 545 +100,000 546 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 547 +((( 548 +20 549 +))) 550 +|((( 551 +people_manager_2star 552 +)))|((( 553 +Promoted a 2 star manager to 3 stars with a seminar 554 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 555 +((( 556 +500 557 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 558 +((( 559 +25,000 560 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 561 +((( 562 +50 563 +))) 564 +|((( 565 +people_manager_3star 566 +)))|((( 567 +Promoted a 3 star manager to 4 stars with a seminar 568 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 569 +((( 570 +2,500 571 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 572 +((( 573 +75,000 574 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 575 +((( 576 +30 577 +))) 578 +|((( 579 +people_manager_4star 580 +)))|((( 581 +Promoted a 4 star manager to 5 stars with a seminar 582 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 583 +((( 584 +5,000 585 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 586 +((( 587 +100,000 588 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 589 +((( 590 +20 591 +))) 592 +|(% colspan="1" %)(% colspan="1" %) 593 +((( 594 +people_pilot_4star_onload 595 +)))|(% colspan="1" %)(% colspan="1" %) 596 +((( 597 +Has a 4 star pilot 598 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 599 +((( 600 +1,500 601 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 602 +((( 603 +30,000 604 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 605 +((( 606 +20 607 +))) 608 +|((( 609 +people_pilot_5star_onload 610 +)))|((( 611 +Has a 5 star pilot 612 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 613 +((( 614 +3,000 615 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 616 +((( 617 + 60,000 618 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 619 +((( 620 + 20 621 +))) 622 +|((( 623 +people_manager_4star_onload 624 +)))|((( 625 +Has a 4 star manager 626 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 627 +((( 628 +1,500 629 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 630 +((( 631 +30,000 632 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 633 +((( 634 +20 635 +))) 636 +|((( 637 +people_manager_5star_onload 638 +)))|((( 639 +Has a 5 star manager 640 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 641 +((( 642 +3,000 643 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 644 +((( 645 + 60,000 646 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 647 +((( 648 + 20 649 +))) 650 +|(% colspan="1" %)(% colspan="1" %) 651 +((( 652 +people_crew_count 653 +)))|(% colspan="1" %)(% colspan="1" %) 654 +((( 655 +Total number of crew 656 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 657 +((( 658 +20 659 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 660 +((( 661 +60,000 662 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 663 +((( 664 +3000 665 +))) 666 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %) 667 +((( 668 +Sum 669 +)))|(% colspan="1" %)(% colspan="1" %) 670 +((( 671 +641,000 672 +)))|(% colspan="1" %)(% colspan="1" %) 673 +((( 674 + 675 +))) 676 + 677 +== Personnel Costs == 678 + 679 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points. 680 + 681 +== Relations Budget Factors == 682 + 683 +(% class="wrapped" %) 684 +|=((( 685 +Variable 686 +)))|=((( 687 +Explanation 688 +)))|=((( 689 +Score per 690 +)))|=((( 691 +Limit 692 +)))|=((( 693 +Number 694 +))) 695 +|(% colspan="1" %)(% colspan="1" %) 696 +((( 697 +base_budget 698 +)))|(% colspan="1" %)(% colspan="1" %) 699 +((( 700 +Base budget 701 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 702 +((( 703 +10 704 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 705 +((( 706 +10 707 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 708 +((( 709 +1 710 +))) 711 +|(% colspan="1" %)(% colspan="1" %) 712 +((( 713 +relation_war_joinedfaction 714 +)))|(% colspan="1" %)(% colspan="1" %) 715 +((( 716 +Joined a war effort 717 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 718 +((( 719 +10 720 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 721 +((( 722 +10 723 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 724 +((( 725 +1 726 +))) 727 +|(% colspan="1" %)(% colspan="1" %) 728 +((( 729 +relation_war_joinedopposition 730 +)))|(% colspan="1" %)(% colspan="1" %) 731 +((( 732 +Joined a war effort opposing another one 733 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 734 +((( 735 +20 736 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 737 +((( 738 +20 739 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 740 +((( 741 +1 742 +))) 743 +|(% colspan="1" %)(% colspan="1" %) 744 +((( 745 +relation_tradeguild 746 +)))|(% colspan="1" %)(% colspan="1" %) 747 +((( 748 +Joined a trade guild 749 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 750 +((( 751 +20 752 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 753 +((( 754 +20 755 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 756 +((( 757 +1 758 +))) 759 +|(% colspan="1" %)(% colspan="1" %) 760 +((( 761 +relation_pirateguild 762 +)))|(% colspan="1" %)(% colspan="1" %) 763 +((( 764 +Joined a pirate guild (currently only offered by the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]]) 765 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 766 +((( 767 +30 768 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 769 +((( 770 +30 771 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 772 +((( 773 +1 774 +))) 775 +|(% colspan="1" %)(% colspan="1" %) 776 +((( 777 +relation_leak_mission_easy 778 +)))|(% colspan="1" %)(% colspan="1" %) 779 +((( 780 +Completed an easy leak mission 781 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 782 +((( 783 +10 784 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 785 +((( 786 +10 787 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 788 +((( 789 +1 790 +))) 791 +|(% colspan="1" %)(% colspan="1" %) 792 +((( 793 +relation_leak_mission_hard 794 +)))|(% colspan="1" %)(% colspan="1" %) 795 +((( 796 +Completed a hard leak mission 797 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 798 +((( 799 +30 800 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 801 +((( 802 +30 803 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 804 +((( 805 +1 806 +))) 807 +|(% colspan="1" %)(% colspan="1" %) 808 +((( 809 +relation_ceremony_10 810 +)))|(% colspan="1" %)(% colspan="1" %) 811 +((( 812 +First level 10 reputation ceremony bonus 813 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 814 +((( 815 +20 816 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 817 +((( 818 +20 819 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 820 +((( 821 +1 822 +))) 823 +|(% colspan="1" %)(% colspan="1" %) 824 +((( 825 +relation_ceremony_10 826 +)))|(% colspan="1" %)(% colspan="1" %) 827 +((( 828 +Subsequent level 10 reputation ceremonies 829 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 830 +((( 831 +5 832 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 833 +((( 834 +75 835 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 836 +((( 837 +15 838 +))) 839 +|((( 840 +relation_ceremony_20 841 +)))|((( 842 +First level 20 reputation ceremony bonus 843 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 844 +((( 845 +100 846 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 847 +((( 848 +100 849 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 850 +((( 851 +1 852 +))) 853 +|((( 854 +relation_ceremony_20 855 +)))|((( 856 +Subsequent level 20 reputation ceremonies 857 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 858 +((( 859 +25 860 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 861 +((( 862 +250 863 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 864 +((( 865 +10 866 +))) 867 +|(% colspan="1" %)(% colspan="1" %) 868 +((( 869 +relation_27 870 +)))|(% colspan="1" %)(% colspan="1" %) 871 +((( 872 +Reached +27 with one faction 873 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 874 +((( 875 +500 876 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 877 +((( 878 +500 879 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 880 +((( 881 +1 882 +))) 883 +|(% colspan="1" %)(% colspan="1" %) 884 +((( 885 +relation_27 886 +)))|(% colspan="1" %)(% colspan="1" %) 887 +((( 888 +Reached +27 with subsequent factions 889 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 890 +((( 891 +75 892 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 893 +((( 894 +525 895 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 896 +((( 897 +7 898 +))) 899 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %) 900 +((( 901 +Sum 902 +)))|(% colspan="1" %)(% colspan="1" %) 903 +((( 904 +1,600 905 +)))|(% colspan="1" %)(% colspan="1" %) 906 +((( 907 + 908 +))) 909 + 910 +== Relations Costs == 911 + 912 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.WebHome]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Free Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Fallen Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Terran Protectorate.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Yaki.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Zyarth Patriarchy.WebHome]] which are set at -5, -5, -15, -25 and -15 respectively. 913 + 914 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do. 915 + 916 + 917 +== References == 918 + 919 +* 920 + 921 +{{{libraries/gamestarts.xml}}}
- Custom Gamestart Menu.png
-
- Author
-
... ... @@ -1,0 +1,1 @@ 1 +XWiki.XWikiGuest - Size
-
... ... @@ -1,0 +1,1 @@ 1 +679.5 KB - Content
- below.url
-
- Author
-
... ... @@ -1,0 +1,1 @@ 1 +XWiki.XWikiGuest - Size
-
... ... @@ -1,0 +1,1 @@ 1 +135 bytes - Content
-
... ... @@ -1,0 +1,3 @@ 1 +[InternetShortcut] 2 +URL=https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics 3 +
- Confluence.Code.ConfluencePageClass[0]
-
- id
-
... ... @@ -1,1 +1,0 @@ 1 -106333177 - space
-
... ... @@ -1,1 +1,0 @@ 1 -X4WIKI - url
-
... ... @@ -1,1 +1,0 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106333177/Custom Game Starts
- XWiki.XWikiComments[0]
-
- Comment
-
... ... @@ -1,0 +1,1 @@ 1 +You can have more than 10,000,000 in the creative custom start, you just have to click on the number and type in a value. Doing this and holding down the "9" key will max the cash at 1,000,000,000,000. The light blue bar signifying how full it is will only be ~~3/4 of the way, but it can't be dragged any further for more than 1 trillion credits. This is as of ToA 5.0 on April 20th, 2022. - Date
-
... ... @@ -1,0 +1,1 @@ 1 +2022-04-20 21:42:43.0