Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 5.1
edited by Daniel Turner
on 2021/11/21 05:17
on 2021/11/21 05:17
Change comment:
WIP adding information under the metrics section.
To version 26.1
edited by StoatsNotGoats
on 2022/10/23 11:34
on 2022/10/23 11:34
Change comment:
There is no comment for this version
Summary
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... ... @@ -1,33 +1,65 @@ 1 +{{layout}} 2 +{{layout-section ac:type="single"}} 3 +{{layout-cell}} 4 +{{info}} 5 +Updated for version 5.10 6 +{{/info}} 7 +{{/layout-cell}} 8 +{{/layout-section}} 1 1 2 - 3 -{{toc/}} 4 - 10 +{{layout-section ac:type="two_equal"}} 11 +{{layout-cell}} 5 5 = Overview = 6 6 14 +---- 15 + 7 7 Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start. 8 8 9 9 == Budgeted Custom Game Starts == 10 10 20 +---- 21 + 11 11 Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include: 12 12 13 -* Budget 24 +* Monetary Budget 14 14 * Knowledge 15 -* Reputation 16 16 * Personnel 27 +* Relations 17 17 * Research and Plot outcomes 18 18 19 19 How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]] 31 +{{/layout-cell}} 20 20 33 +{{layout-cell}} 34 +{{panel title="Navigation"}} 35 + 36 + 37 +{{toc/}} 38 +{{/panel}} 39 + 40 +[[image:attach:Custom Gamestart Menu.png]] 41 +{{/layout-cell}} 42 +{{/layout-section}} 43 + 44 +{{layout-section ac:type="single"}} 45 +{{layout-cell}} 21 21 == Creative Custom Game Starts == 22 22 23 - Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.48 +---- 24 24 50 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 51 + 25 25 = Custom Start Metrics = 26 26 27 -TODO: There is some better name than the above for this section, but I'm too tired to figure it out. 54 +---- 55 +{{/layout-cell}} 56 +{{/layout-section}} 28 28 29 -== Money == 58 +{{layout-section ac:type="two_equal"}} 59 +{{layout-cell}} 60 +== Monetary Budget Factors == 30 30 62 +(% class="wrapped" %) 31 31 |=(% colspan="1" %)(% colspan="1" %) 32 32 ((( 33 33 Variable ... ... @@ -39,7 +39,7 @@ 39 39 )))|=(% style="text-align: center;" %)(% style="text-align: center;" %) 40 40 ((( 41 41 Limit 42 -)))|=(% colspan="1" style="text-align: center;"%)(%colspan="1" style="text-align: center;" %)74 +)))|=(% style="text-align: center;" colspan="1" %)(% style="text-align: center;" colspan="1" %) 43 43 ((( 44 44 Number 45 45 ))) ... ... @@ -48,13 +48,14 @@ 48 48 base_budget 49 49 )))|((( 50 50 Base budget 51 -)))|((( 83 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 84 +((( 52 52 (% style="text-align: right;" %) 53 -300 86 +300,000 Cr 54 54 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 55 55 ((( 56 -300 57 -)))|(% colspan="1" %)(% colspan="1" %) 89 +300,000 Cr 90 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 58 58 ((( 59 59 (% style="text-align: right;" %) 60 60 1 ... ... @@ -66,11 +66,11 @@ 66 66 Has production modules 67 67 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 68 68 ((( 69 -500 102 +500,000 Cr 70 70 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 71 71 ((( 72 -6 73 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)105 +6,500,000 Cr 106 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 74 74 ((( 75 75 13 76 76 ))) ... ... @@ -81,11 +81,11 @@ 81 81 Has pier modules 82 82 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 83 83 ((( 84 -600 117 +600,000 Cr 85 85 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 86 86 ((( 87 -4 88 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)120 +4,200,000 Cr 121 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 89 89 ((( 90 90 7 91 91 ))) ... ... @@ -96,11 +96,11 @@ 96 96 Has dock modules 97 97 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 98 98 ((( 99 -80 132 +80,000 Cr 100 100 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 101 101 ((( 102 -1 103 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)135 +1,680,000 Cr 136 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 104 104 ((( 105 105 21 106 106 ))) ... ... @@ -111,11 +111,11 @@ 111 111 Has a luxury dock module 112 112 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 113 113 ((( 114 -150 147 +150,000 Cr 115 115 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 116 116 ((( 117 -150 118 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)150 +150,000 Cr 151 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 119 119 ((( 120 120 1 121 121 ))) ... ... @@ -126,11 +126,11 @@ 126 126 Has S and M storage modules 127 127 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 128 128 ((( 129 -90 162 +90,000 Cr 130 130 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 131 131 ((( 132 -810 133 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)165 +810,000 Cr 166 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 134 134 ((( 135 135 9 136 136 ))) ... ... @@ -141,11 +141,11 @@ 141 141 Has L storage modules 142 142 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 143 143 ((( 144 -150 177 +150,000 Cr 145 145 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 146 146 ((( 147 -1 148 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)180 +1,050,000 Cr 181 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 149 149 ((( 150 150 7 151 151 ))) ... ... @@ -156,11 +156,11 @@ 156 156 Has S ship build modules 157 157 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 158 158 ((( 159 -21 192 +21,000,000 Cr 160 160 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 161 161 ((( 162 -21 163 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)195 +21,000,000 Cr 196 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 164 164 ((( 165 165 1 166 166 ))) ... ... @@ -171,11 +171,11 @@ 171 171 Sold > 100k worth of goods at once 172 172 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 173 173 ((( 174 -20 207 +20,000 Cr 175 175 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 176 176 ((( 177 -1 178 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)210 +1,400,000 Cr 211 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 179 179 ((( 180 180 70 181 181 ))) ... ... @@ -186,11 +186,11 @@ 186 186 Sold > 1mil worth of goods at once 187 187 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 188 188 ((( 189 -200 222 +200,000 Cr 190 190 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 191 191 ((( 192 -7 193 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)225 +7,000,000 Cr 226 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 194 194 ((( 195 195 35 196 196 ))) ... ... @@ -201,11 +201,11 @@ 201 201 Bought an M ship 202 202 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 203 203 ((( 204 -400 237 +400,000 Cr 205 205 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 206 206 ((( 207 -5 208 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)240 +5,200,000 Cr 241 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 209 209 ((( 210 210 13 211 211 ))) ... ... @@ -216,11 +216,11 @@ 216 216 Bought an L ship 217 217 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 218 218 ((( 219 -1 252 +1,800,000 Cr 220 220 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 221 221 ((( 222 -12 223 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)255 +12,600,000 Cr 256 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 224 224 ((( 225 225 7 226 226 ))) ... ... @@ -231,11 +231,11 @@ 231 231 Bought an XL ship 232 232 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 233 233 ((( 234 -20 267 +20,000,000 Cr 235 235 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 236 236 ((( 237 -20 238 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)270 +20,000,000 Cr 271 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 239 239 ((( 240 240 1 241 241 ))) ... ... @@ -246,11 +246,11 @@ 246 246 Bought a carrier 247 247 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 248 248 ((( 249 -27 282 +27,000,000 Cr 250 250 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 251 251 ((( 252 -27 253 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)285 +27,000,000 Cr 286 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 254 254 ((( 255 255 1 256 256 ))) ... ... @@ -260,38 +260,683 @@ 260 260 )))|(% colspan="1" %)(% colspan="1" %) 261 261 ((( 262 262 Bought a supply ship 263 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)296 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 264 264 ((( 265 -25 266 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)298 +25,000,000 Cr 299 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 267 267 ((( 268 -25 269 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)301 +25,000,000 Cr 302 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 270 270 ((( 271 271 1 272 272 ))) 273 -|(% colspan="3" style="text-align: right;"%)(%colspan="3" style="text-align: right;" %)306 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %) 274 274 ((( 275 275 Sum 276 276 )))|(% colspan="1" %)(% colspan="1" %) 277 277 ((( 278 -133 311 +133,890,000 Cr 279 279 )))|(% colspan="1" %)(% colspan="1" %) 280 280 ((( 281 - 314 +\\ 282 282 ))) 316 +{{/layout-cell}} 283 283 284 - 318 +{{layout-cell}} 319 +== Monetary Costs == 285 285 286 -**TODO:** 321 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components. 322 +{{/layout-cell}} 323 +{{/layout-section}} 287 287 288 -* Change: In Money //Has S and M storage modules// → //Has S or M storage modules//? 289 -* ((( 290 -Where are the variables stored and how exactly are they updated? 291 -* ((( 292 -userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//, 325 +{{layout-section ac:type="two_equal"}} 326 +{{layout-cell}} 327 +== Knowledge Budget Factors == 328 + 329 +(% class="wrapped" %) 330 +|=((( 331 +Variable 332 +)))|=((( 333 +Explanation 334 +)))|=((( 335 +Score per 336 +)))|=((( 337 + Limit 338 +)))|=(% colspan="1" %)(% colspan="1" %) 339 +((( 340 +Number 293 293 ))) 294 -* ((( 295 -Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values. 342 +|((( 343 +base_budget 344 +)))|((( 345 +Base budget 346 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 347 +((( 348 +(% style="text-align: right;" %) 349 +5,000\\ 350 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 351 +((( 352 +5,000 353 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 354 +((( 355 +(% style="text-align: right;" %) 356 +1 296 296 ))) 358 +|((( 359 +known_lockbox_normal 360 +)))|((( 361 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock) 362 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 363 +((( 364 +100 365 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 366 +((( 367 +10,000 368 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 369 +((( 370 +100 297 297 ))) 372 +|((( 373 +known_lockbox_rare 374 +)))|((( 375 +Opened a rare lockbox (4 or more locks) 376 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 377 +((( 378 +500 379 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 380 +((( 381 +30,000 382 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 383 +((( 384 +60 385 +))) 386 +|((( 387 +known_aqueduct 388 +)))|((( 389 +Target an aqueduct 390 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 391 +((( 392 +2,000 393 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 394 +((( 395 +2,000 396 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 397 +((( 398 +1 399 +))) 400 +|(% colspan="1" %)(% colspan="1" %) 401 +((( 402 +known_khaak_hive 403 +)))|(% colspan="1" %)(% colspan="1" %) 404 +((( 405 +Target a [[doc:Kha'ak]] Hive 406 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 407 +((( 408 +3,000 409 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 410 +((( 411 +3,000 412 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 413 +((( 414 +1 415 +))) 416 +|(% colspan="1" %)(% colspan="1" %) 417 +((( 418 +known_sector 419 +)))|(% colspan="1" %)(% colspan="1" %) 420 +((( 421 +Enter a new sector 422 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 423 +((( 424 +200 425 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 426 +((( 427 +(% class="qv3Wpe" %)39,000 428 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 429 +((( 430 +195 431 + 432 +(As of CoH and SV v4.10) 433 +))) 434 +|(% colspan="1" %)(% colspan="1" %) 435 +((( 436 +known_sector_xenon 437 +)))|(% colspan="1" %)(% colspan="1" %) 438 +((( 439 +Enter a [[doc:Xenon]] sector 440 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 441 +((( 442 +2,000 443 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 444 +((( 445 +2,000 446 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 447 +((( 448 +1 449 +))) 450 +|(% colspan="1" %)(% colspan="1" %) 451 +((( 452 +known_datavault 453 +)))|(% colspan="1" %)(% colspan="1" %) 454 +((( 455 +Target a Data Vault 456 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 457 +((( 458 +3,000 459 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 460 +((( 461 +3,000 462 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 463 +((( 464 +1 465 +))) 466 +|(% colspan="1" %)(% colspan="1" %) 467 +((( 468 +known_timeline_unlock 469 +)))|(% colspan="1" %)(% colspan="1" %) 470 +((( 471 +Unlock a timeline entry 472 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 473 +((( 474 +1,000 475 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 476 +((( 477 +30,000 478 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 479 +((( 480 +30 481 +))) 482 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %) 483 +((( 484 +Sum 485 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 486 +((( 487 +124,000 488 +)))|(% colspan="1" %)(% colspan="1" %) 489 +((( 490 +\\ 491 +))) 492 +{{/layout-cell}} 493 + 494 +{{layout-cell}} 495 +== Knowledge Costs == 496 + 497 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector. 498 +{{/layout-cell}} 499 +{{/layout-section}} 500 + 501 +{{layout-section ac:type="two_equal"}} 502 +{{layout-cell}} 503 +== Personnel Budget Factors == 504 + 505 +(% class="wrapped" %) 506 +|=((( 507 +Variable 508 +)))|=((( 509 +Explanation 510 +)))|=((( 511 +Score per 512 +)))|=((( 513 +Limit 514 +)))|=(% colspan="1" %)(% colspan="1" %) 515 +((( 516 +Number 517 +))) 518 +|(% colspan="1" %)(% colspan="1" %) 519 +((( 520 +base_budget 521 +)))|(% colspan="1" %)(% colspan="1" %) 522 +((( 523 +Base Budget 524 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 525 +((( 526 +1,000 527 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 528 +((( 529 +1,000 530 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 531 +((( 532 +1 533 +))) 534 +|(% colspan="1" %)(% colspan="1" %) 535 +((( 536 +people_pilot_2star 537 +)))|(% colspan="1" %)(% colspan="1" %) 538 +((( 539 +Promoted a 2 star pilot to 3 stars with a seminar 540 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 541 +((( 542 +500 543 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 544 +((( 545 +25,000 546 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 547 +((( 548 +50 549 +))) 550 +|(% colspan="1" %)(% colspan="1" %) 551 +((( 552 +people_pilot_3star 553 +)))|(% colspan="1" %)(% colspan="1" %) 554 +((( 555 +Promoted a 3 star pilot to 4 stars with a seminar 556 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 557 +((( 558 +2,500 559 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 560 +((( 561 +75,000 562 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 563 +((( 564 +30 565 +))) 566 +|(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %) 567 +((( 568 +people_pilot_4star* 569 +)))|(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %) 570 +((( 571 +Promoted a 4 star pilot to 5 stars with a seminar 572 +)))|(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %) 573 +((( 574 +5,000 575 +)))|(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %) 576 +((( 577 +100,000 578 +)))|(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %) 579 +((( 580 +20 581 +))) 582 +|((( 583 +people_manager_2star 584 +)))|((( 585 +Promoted a 2 star manager to 3 stars with a seminar 586 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 587 +((( 588 +500 589 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 590 +((( 591 +25,000 592 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 593 +((( 594 +50 595 +))) 596 +|((( 597 +people_manager_3star 598 +)))|((( 599 +Promoted a 3 star manager to 4 stars with a seminar 600 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 601 +((( 602 +2,500 603 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 604 +((( 605 +75,000 606 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 607 +((( 608 +30 609 +))) 610 +|(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %) 611 +((( 612 +people_manager_4star* 613 +)))|(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %) 614 +((( 615 +Promoted a 4 star manager to 5 stars with a seminar 616 +)))|(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %) 617 +((( 618 +5,000 619 +)))|(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %) 620 +((( 621 +100,000 622 +)))|(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %) 623 +((( 624 +20 625 +))) 626 +|(% colspan="1" %)(% colspan="1" %) 627 +((( 628 +people_pilot_4star_onload 629 +)))|(% colspan="1" %)(% colspan="1" %) 630 +((( 631 +Has a 4 star pilot 632 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 633 +((( 634 +1,500 635 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 636 +((( 637 +30,000 638 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 639 +((( 640 +20 641 +))) 642 +|((( 643 +people_pilot_5star_onload 644 +)))|((( 645 +Has a 5 star pilot 646 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 647 +((( 648 +3,000 649 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 650 +((( 651 + 60,000 652 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 653 +((( 654 + 20 655 +))) 656 +|((( 657 +people_manager_4star_onload 658 +)))|((( 659 +Has a 4 star manager 660 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 661 +((( 662 +1,500 663 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 664 +((( 665 +30,000 666 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 667 +((( 668 +20 669 +))) 670 +|((( 671 +people_manager_5star_onload 672 +)))|((( 673 +Has a 5 star manager 674 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 675 +((( 676 +3,000 677 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 678 +((( 679 + 60,000 680 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 681 +((( 682 + 20 683 +))) 684 +|(% colspan="1" %)(% colspan="1" %) 685 +((( 686 +people_crew_count 687 +)))|(% colspan="1" %)(% colspan="1" %) 688 +((( 689 +Total number of crew 690 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 691 +((( 692 +20 693 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 694 +((( 695 +60,000 696 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 697 +((( 698 +3000 699 +))) 700 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %) 701 +((( 702 +Sum 703 +)))|(% colspan="1" %)(% colspan="1" %) 704 +((( 705 +441,000 706 +)))|(% colspan="1" %)(% colspan="1" %) 707 +((( 708 +\\ 709 +))) 710 +{{/layout-cell}} 711 + 712 +{{layout-cell}} 713 +== Personnel Costs == 714 + 715 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points. 716 + 717 +\\ 718 + 719 +*4 star pilot and manager seminar values are not implemented so the max is actually 441,00 as opposed to 641,000 720 +{{/layout-cell}} 721 +{{/layout-section}} 722 + 723 +{{layout-section ac:type="two_equal"}} 724 +{{layout-cell}} 725 +== Relations Budget Factors == 726 + 727 +(% class="wrapped" %) 728 +|=((( 729 +Variable 730 +)))|=((( 731 +Explanation 732 +)))|=((( 733 +Score per 734 +)))|=((( 735 +Limit 736 +)))|=((( 737 +Number 738 +))) 739 +|(% colspan="1" %)(% colspan="1" %) 740 +((( 741 +base_budget 742 +)))|(% colspan="1" %)(% colspan="1" %) 743 +((( 744 +Base budget 745 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 746 +((( 747 +10 748 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 749 +((( 750 +10 751 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 752 +((( 753 +1 754 +))) 755 +|(% colspan="1" %)(% colspan="1" %) 756 +((( 757 +relation_war_joinedfaction 758 +)))|(% colspan="1" %)(% colspan="1" %) 759 +((( 760 +Joined a war effort 761 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 762 +((( 763 +10 764 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 765 +((( 766 +10 767 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 768 +((( 769 +1 770 +))) 771 +|(% colspan="1" %)(% colspan="1" %) 772 +((( 773 +relation_war_joinedopposition 774 +)))|(% colspan="1" %)(% colspan="1" %) 775 +((( 776 +Joined a war effort opposing another one 777 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 778 +((( 779 +20 780 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 781 +((( 782 +20 783 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 784 +((( 785 +1 786 +))) 787 +|(% colspan="1" %)(% colspan="1" %) 788 +((( 789 +relation_tradeguild 790 +)))|(% colspan="1" %)(% colspan="1" %) 791 +((( 792 +Joined a trade guild 793 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 794 +((( 795 +20 796 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 797 +((( 798 +20 799 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 800 +((( 801 +1 802 +))) 803 +|(% colspan="1" %)(% colspan="1" %) 804 +((( 805 +relation_pirateguild 806 +)))|(% colspan="1" %)(% colspan="1" %) 807 +((( 808 +Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]]) 809 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 810 +((( 811 +30 812 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 813 +((( 814 +30 815 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 816 +((( 817 +1 818 +))) 819 +|(% colspan="1" %)(% colspan="1" %) 820 +((( 821 +relation_leak_mission_easy 822 +)))|(% colspan="1" %)(% colspan="1" %) 823 +((( 824 +Completed an easy leak mission 825 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 826 +((( 827 +10 828 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 829 +((( 830 +10 831 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 832 +((( 833 +1 834 +))) 835 +|(% colspan="1" %)(% colspan="1" %) 836 +((( 837 +relation_leak_mission_hard 838 +)))|(% colspan="1" %)(% colspan="1" %) 839 +((( 840 +Completed a hard leak mission 841 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 842 +((( 843 +30 844 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 845 +((( 846 +30 847 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 848 +((( 849 +1 850 +))) 851 +|(% colspan="1" %)(% colspan="1" %) 852 +((( 853 +relation_ceremony_10 854 +)))|(% colspan="1" %)(% colspan="1" %) 855 +((( 856 +First level 10 reputation ceremony bonus 857 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 858 +((( 859 +20 860 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 861 +((( 862 +20 863 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 864 +((( 865 +1 866 +))) 867 +|(% colspan="1" %)(% colspan="1" %) 868 +((( 869 +relation_ceremony_10 870 +)))|(% colspan="1" %)(% colspan="1" %) 871 +((( 872 +Subsequent level 10 reputation ceremonies 873 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 874 +((( 875 +5 876 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 877 +((( 878 +75 879 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 880 +((( 881 +15 882 +))) 883 +|((( 884 +relation_ceremony_20 885 +)))|((( 886 +First level 20 reputation ceremony bonus 887 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 888 +((( 889 +100 890 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 891 +((( 892 +100 893 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 894 +((( 895 +1 896 +))) 897 +|((( 898 +relation_ceremony_20 899 +)))|((( 900 +Subsequent level 20 reputation ceremonies 901 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 902 +((( 903 +25 904 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 905 +((( 906 +250 907 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 908 +((( 909 +10 910 +))) 911 +|(% colspan="1" %)(% colspan="1" %) 912 +((( 913 +relation_27 914 +)))|(% colspan="1" %)(% colspan="1" %) 915 +((( 916 +Reached +27 with one faction 917 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 918 +((( 919 +500 920 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 921 +((( 922 +500 923 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 924 +((( 925 +1 926 +))) 927 +|(% colspan="1" %)(% colspan="1" %) 928 +((( 929 +relation_27 930 +)))|(% colspan="1" %)(% colspan="1" %) 931 +((( 932 +Reached +27 with subsequent factions 933 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 934 +((( 935 +75 936 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 937 +((( 938 +525 939 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 940 +((( 941 +7 942 +))) 943 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %) 944 +((( 945 +Sum 946 +)))|(% colspan="1" %)(% colspan="1" %) 947 +((( 948 +1,600 949 +)))|(% colspan="1" %)(% colspan="1" %) 950 +((( 951 +\\ 952 +))) 953 +{{/layout-cell}} 954 + 955 +{{layout-cell}} 956 +== Relations Costs == 957 + 958 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively. 959 + 960 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do. 961 + 962 +\\ 963 +{{/layout-cell}} 964 +{{/layout-section}} 965 + 966 +{{layout-section ac:type="single"}} 967 +{{layout-cell}} 968 +== References == 969 + 970 +* 971 + 972 +{{{libraries/gamestarts.xml}}} 973 +{{/layout-cell}} 974 +{{/layout-section}} 975 +{{/layout}}
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/1 06333177/Custom Game Starts1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/126944919/Custom Game Starts