Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 5.1
edited by Daniel Turner
on 2021/11/21 05:17
Change comment: WIP adding information under the metrics section.
To version 26.1
edited by StoatsNotGoats
on 2022/10/23 11:34
Change comment: There is no comment for this version

Summary

Details

Page properties
Author
... ... @@ -1,1 +1,1 @@
1 -xwiki:XWiki.Daniel
1 +xwiki:XWiki.StoatsNotGoats
Content
... ... @@ -1,33 +1,65 @@
1 +{{layout}}
2 +{{layout-section ac:type="single"}}
3 +{{layout-cell}}
4 +{{info}}
5 +Updated for version 5.10
6 +{{/info}}
7 +{{/layout-cell}}
8 +{{/layout-section}}
1 1  
2 -
3 -{{toc/}}
4 -
10 +{{layout-section ac:type="two_equal"}}
11 +{{layout-cell}}
5 5  = Overview =
6 6  
14 +----
15 +
7 7  Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.
8 8  
9 9  == Budgeted Custom Game Starts ==
10 10  
20 +----
21 +
11 11  Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include:
12 12  
13 -* Budget
24 +* Monetary Budget
14 14  * Knowledge
15 -* Reputation
16 16  * Personnel
27 +* Relations
17 17  * Research and Plot outcomes
18 18  
19 19  How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
31 +{{/layout-cell}}
20 20  
33 +{{layout-cell}}
34 +{{panel title="Navigation"}}
35 +
36 +
37 +{{toc/}}
38 +{{/panel}}
39 +
40 +[[image:attach:Custom Gamestart Menu.png]]
41 +{{/layout-cell}}
42 +{{/layout-section}}
43 +
44 +{{layout-section ac:type="single"}}
45 +{{layout-cell}}
21 21  == Creative Custom Game Starts ==
22 22  
23 -Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
48 +----
24 24  
50 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
51 +
25 25  = Custom Start Metrics =
26 26  
27 -TODO: There is some better name than the above for this section, but I'm too tired to figure it out.
54 +----
55 +{{/layout-cell}}
56 +{{/layout-section}}
28 28  
29 -== Money ==
58 +{{layout-section ac:type="two_equal"}}
59 +{{layout-cell}}
60 +== Monetary Budget Factors ==
30 30  
62 +(% class="wrapped" %)
31 31  |=(% colspan="1" %)(% colspan="1" %)
32 32  (((
33 33  Variable
... ... @@ -39,7 +39,7 @@
39 39  )))|=(% style="text-align: center;" %)(% style="text-align: center;" %)
40 40  (((
41 41  Limit
42 -)))|=(% colspan="1" style="text-align: center;" %)(% colspan="1" style="text-align: center;" %)
74 +)))|=(% style="text-align: center;" colspan="1" %)(% style="text-align: center;" colspan="1" %)
43 43  (((
44 44  Number
45 45  )))
... ... @@ -48,13 +48,14 @@
48 48  base_budget
49 49  )))|(((
50 50  Base budget
51 -)))|(((
83 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
84 +(((
52 52  (% style="text-align: right;" %)
53 -300 000 Cr
86 +300,000 Cr
54 54  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
55 55  (((
56 -300 000 Cr
57 -)))|(% colspan="1" %)(% colspan="1" %)
89 +300,000 Cr
90 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
58 58  (((
59 59  (% style="text-align: right;" %)
60 60  1
... ... @@ -66,11 +66,11 @@
66 66  Has production modules
67 67  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
68 68  (((
69 -500 000 Cr
102 +500,000 Cr
70 70  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
71 71  (((
72 -6 500 000 Cr
73 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
105 +6,500,000 Cr
106 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
74 74  (((
75 75  13
76 76  )))
... ... @@ -81,11 +81,11 @@
81 81  Has pier modules
82 82  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
83 83  (((
84 -600 000 Cr
117 +600,000 Cr
85 85  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
86 86  (((
87 -4 200 000 Cr
88 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
120 +4,200,000 Cr
121 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
89 89  (((
90 90  7
91 91  )))
... ... @@ -96,11 +96,11 @@
96 96  Has dock modules
97 97  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
98 98  (((
99 -80 000 Cr
132 +80,000 Cr
100 100  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
101 101  (((
102 -1 680 000 Cr
103 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
135 +1,680,000 Cr
136 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
104 104  (((
105 105  21
106 106  )))
... ... @@ -111,11 +111,11 @@
111 111  Has a luxury dock module
112 112  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
113 113  (((
114 -150 000 Cr
147 +150,000 Cr
115 115  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
116 116  (((
117 -150 000 Cr
118 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
150 +150,000 Cr
151 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
119 119  (((
120 120  1
121 121  )))
... ... @@ -126,11 +126,11 @@
126 126  Has S and M storage modules
127 127  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
128 128  (((
129 -90 000 Cr
162 +90,000 Cr
130 130  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
131 131  (((
132 -810 000 Cr
133 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
165 +810,000 Cr
166 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
134 134  (((
135 135  9
136 136  )))
... ... @@ -141,11 +141,11 @@
141 141  Has L storage modules
142 142  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
143 143  (((
144 -150 000 Cr
177 +150,000 Cr
145 145  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
146 146  (((
147 -1 050 000 Cr
148 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
180 +1,050,000 Cr
181 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
149 149  (((
150 150  7
151 151  )))
... ... @@ -156,11 +156,11 @@
156 156  Has S ship build modules
157 157  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
158 158  (((
159 -21 000 000 Cr
192 +21,000,000 Cr
160 160  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
161 161  (((
162 -21 000 000 Cr
163 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
195 +21,000,000 Cr
196 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
164 164  (((
165 165  1
166 166  )))
... ... @@ -171,11 +171,11 @@
171 171  Sold > 100k worth of goods at once
172 172  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
173 173  (((
174 -20 000 Cr
207 +20,000 Cr
175 175  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
176 176  (((
177 -1 400 000 Cr
178 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
210 +1,400,000 Cr
211 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
179 179  (((
180 180  70
181 181  )))
... ... @@ -186,11 +186,11 @@
186 186  Sold > 1mil worth of goods at once
187 187  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
188 188  (((
189 -200 000 Cr
222 +200,000 Cr
190 190  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
191 191  (((
192 -7 000 000 Cr
193 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
225 +7,000,000 Cr
226 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
194 194  (((
195 195  35
196 196  )))
... ... @@ -201,11 +201,11 @@
201 201  Bought an M ship
202 202  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
203 203  (((
204 -400 000 Cr
237 +400,000 Cr
205 205  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
206 206  (((
207 -5 200 000 Cr
208 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
240 +5,200,000 Cr
241 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
209 209  (((
210 210  13
211 211  )))
... ... @@ -216,11 +216,11 @@
216 216  Bought an L ship
217 217  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
218 218  (((
219 -1 800 000 Cr
252 +1,800,000 Cr
220 220  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
221 221  (((
222 -12 600 000 Cr
223 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
255 +12,600,000 Cr
256 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
224 224  (((
225 225  7
226 226  )))
... ... @@ -231,11 +231,11 @@
231 231  Bought an XL ship
232 232  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
233 233  (((
234 -20 000 000 Cr
267 +20,000,000 Cr
235 235  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
236 236  (((
237 -20 000 000 Cr
238 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
270 +20,000,000 Cr
271 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
239 239  (((
240 240  1
241 241  )))
... ... @@ -246,11 +246,11 @@
246 246  Bought a carrier
247 247  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
248 248  (((
249 -27 000 000 Cr
282 +27,000,000 Cr
250 250  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
251 251  (((
252 -27 000 000 Cr
253 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
285 +27,000,000 Cr
286 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
254 254  (((
255 255  1
256 256  )))
... ... @@ -260,38 +260,683 @@
260 260  )))|(% colspan="1" %)(% colspan="1" %)
261 261  (((
262 262  Bought a supply ship
263 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
296 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
264 264  (((
265 -25 000 000 Cr
266 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
298 +25,000,000 Cr
299 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
267 267  (((
268 -25 000 000 Cr
269 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
301 +25,000,000 Cr
302 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
270 270  (((
271 271  1
272 272  )))
273 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
306 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
274 274  (((
275 275  Sum
276 276  )))|(% colspan="1" %)(% colspan="1" %)
277 277  (((
278 -133 890 000 Cr
311 +133,890,000 Cr
279 279  )))|(% colspan="1" %)(% colspan="1" %)
280 280  (((
281 -
314 +\\
282 282  )))
316 +{{/layout-cell}}
283 283  
284 -
318 +{{layout-cell}}
319 +== Monetary Costs ==
285 285  
286 -**TODO:**
321 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
322 +{{/layout-cell}}
323 +{{/layout-section}}
287 287  
288 -* Change: In Money //Has S and M storage modules// →  //Has S or M storage modules//?
289 -* (((
290 -Where are the variables stored and how exactly are they updated?
291 -* (((
292 -userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//,
325 +{{layout-section ac:type="two_equal"}}
326 +{{layout-cell}}
327 +== Knowledge Budget Factors ==
328 +
329 +(% class="wrapped" %)
330 +|=(((
331 +Variable
332 +)))|=(((
333 +Explanation
334 +)))|=(((
335 +Score per
336 +)))|=(((
337 + Limit
338 +)))|=(% colspan="1" %)(% colspan="1" %)
339 +(((
340 +Number
293 293  )))
294 -* (((
295 -Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.
342 +|(((
343 +base_budget
344 +)))|(((
345 +Base budget
346 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
347 +(((
348 +(% style="text-align: right;" %)
349 +5,000\\
350 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
351 +(((
352 +5,000
353 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
354 +(((
355 +(% style="text-align: right;" %)
356 +1
296 296  )))
358 +|(((
359 +known_lockbox_normal
360 +)))|(((
361 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock)
362 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
363 +(((
364 +100
365 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
366 +(((
367 +10,000
368 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
369 +(((
370 +100
297 297  )))
372 +|(((
373 +known_lockbox_rare
374 +)))|(((
375 +Opened a rare lockbox (4 or more locks)
376 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
377 +(((
378 +500
379 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
380 +(((
381 +30,000
382 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
383 +(((
384 +60
385 +)))
386 +|(((
387 +known_aqueduct
388 +)))|(((
389 +Target an aqueduct
390 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
391 +(((
392 +2,000
393 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
394 +(((
395 +2,000
396 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
397 +(((
398 +1
399 +)))
400 +|(% colspan="1" %)(% colspan="1" %)
401 +(((
402 +known_khaak_hive
403 +)))|(% colspan="1" %)(% colspan="1" %)
404 +(((
405 +Target a [[doc:Kha'ak]] Hive
406 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
407 +(((
408 +3,000
409 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
410 +(((
411 +3,000
412 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
413 +(((
414 +1
415 +)))
416 +|(% colspan="1" %)(% colspan="1" %)
417 +(((
418 +known_sector
419 +)))|(% colspan="1" %)(% colspan="1" %)
420 +(((
421 +Enter a new sector
422 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
423 +(((
424 +200
425 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
426 +(((
427 +(% class="qv3Wpe" %)39,000
428 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
429 +(((
430 +195
431 +
432 +(As of CoH and SV v4.10)
433 +)))
434 +|(% colspan="1" %)(% colspan="1" %)
435 +(((
436 +known_sector_xenon
437 +)))|(% colspan="1" %)(% colspan="1" %)
438 +(((
439 +Enter a [[doc:Xenon]] sector
440 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
441 +(((
442 +2,000
443 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
444 +(((
445 +2,000
446 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
447 +(((
448 +1
449 +)))
450 +|(% colspan="1" %)(% colspan="1" %)
451 +(((
452 +known_datavault
453 +)))|(% colspan="1" %)(% colspan="1" %)
454 +(((
455 +Target a Data Vault
456 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
457 +(((
458 +3,000
459 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
460 +(((
461 +3,000
462 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
463 +(((
464 +1
465 +)))
466 +|(% colspan="1" %)(% colspan="1" %)
467 +(((
468 +known_timeline_unlock
469 +)))|(% colspan="1" %)(% colspan="1" %)
470 +(((
471 +Unlock a timeline entry
472 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
473 +(((
474 +1,000
475 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
476 +(((
477 +30,000
478 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
479 +(((
480 +30
481 +)))
482 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
483 +(((
484 +Sum
485 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
486 +(((
487 +124,000
488 +)))|(% colspan="1" %)(% colspan="1" %)
489 +(((
490 +\\
491 +)))
492 +{{/layout-cell}}
493 +
494 +{{layout-cell}}
495 +== Knowledge Costs ==
496 +
497 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector.
498 +{{/layout-cell}}
499 +{{/layout-section}}
500 +
501 +{{layout-section ac:type="two_equal"}}
502 +{{layout-cell}}
503 +== Personnel Budget Factors ==
504 +
505 +(% class="wrapped" %)
506 +|=(((
507 +Variable
508 +)))|=(((
509 +Explanation
510 +)))|=(((
511 +Score per
512 +)))|=(((
513 +Limit
514 +)))|=(% colspan="1" %)(% colspan="1" %)
515 +(((
516 +Number
517 +)))
518 +|(% colspan="1" %)(% colspan="1" %)
519 +(((
520 +base_budget
521 +)))|(% colspan="1" %)(% colspan="1" %)
522 +(((
523 +Base Budget
524 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
525 +(((
526 +1,000
527 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
528 +(((
529 +1,000
530 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
531 +(((
532 +1
533 +)))
534 +|(% colspan="1" %)(% colspan="1" %)
535 +(((
536 +people_pilot_2star
537 +)))|(% colspan="1" %)(% colspan="1" %)
538 +(((
539 +Promoted a 2 star pilot to 3 stars with a seminar
540 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
541 +(((
542 +500
543 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
544 +(((
545 +25,000
546 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
547 +(((
548 +50
549 +)))
550 +|(% colspan="1" %)(% colspan="1" %)
551 +(((
552 +people_pilot_3star
553 +)))|(% colspan="1" %)(% colspan="1" %)
554 +(((
555 +Promoted a 3 star pilot to 4 stars with a seminar
556 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
557 +(((
558 +2,500
559 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
560 +(((
561 +75,000
562 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
563 +(((
564 +30
565 +)))
566 +|(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %)
567 +(((
568 +people_pilot_4star*
569 +)))|(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %)
570 +(((
571 +Promoted a 4 star pilot to 5 stars with a seminar
572 +)))|(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %)
573 +(((
574 +5,000
575 +)))|(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %)
576 +(((
577 +100,000
578 +)))|(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %)
579 +(((
580 +20
581 +)))
582 +|(((
583 +people_manager_2star
584 +)))|(((
585 +Promoted a 2 star manager to 3 stars with a seminar
586 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
587 +(((
588 +500
589 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
590 +(((
591 +25,000
592 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
593 +(((
594 +50
595 +)))
596 +|(((
597 +people_manager_3star
598 +)))|(((
599 +Promoted a 3 star manager to 4 stars with a seminar
600 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
601 +(((
602 +2,500
603 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
604 +(((
605 +75,000
606 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
607 +(((
608 +30
609 +)))
610 +|(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)
611 +(((
612 +people_manager_4star*
613 +)))|(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)
614 +(((
615 +Promoted a 4 star manager to 5 stars with a seminar
616 +)))|(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)
617 +(((
618 +5,000
619 +)))|(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)
620 +(((
621 +100,000
622 +)))|(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)
623 +(((
624 +20
625 +)))
626 +|(% colspan="1" %)(% colspan="1" %)
627 +(((
628 +people_pilot_4star_onload
629 +)))|(% colspan="1" %)(% colspan="1" %)
630 +(((
631 +Has a 4 star pilot
632 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
633 +(((
634 +1,500
635 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
636 +(((
637 +30,000
638 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
639 +(((
640 +20
641 +)))
642 +|(((
643 +people_pilot_5star_onload
644 +)))|(((
645 +Has a 5 star pilot
646 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
647 +(((
648 +3,000
649 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
650 +(((
651 + 60,000
652 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
653 +(((
654 + 20
655 +)))
656 +|(((
657 +people_manager_4star_onload
658 +)))|(((
659 +Has a 4 star manager
660 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
661 +(((
662 +1,500
663 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
664 +(((
665 +30,000
666 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
667 +(((
668 +20
669 +)))
670 +|(((
671 +people_manager_5star_onload
672 +)))|(((
673 +Has a 5 star manager
674 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
675 +(((
676 +3,000
677 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
678 +(((
679 + 60,000
680 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
681 +(((
682 + 20
683 +)))
684 +|(% colspan="1" %)(% colspan="1" %)
685 +(((
686 +people_crew_count
687 +)))|(% colspan="1" %)(% colspan="1" %)
688 +(((
689 +Total number of crew
690 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
691 +(((
692 +20
693 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
694 +(((
695 +60,000
696 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
697 +(((
698 +3000
699 +)))
700 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
701 +(((
702 +Sum
703 +)))|(% colspan="1" %)(% colspan="1" %)
704 +(((
705 +441,000
706 +)))|(% colspan="1" %)(% colspan="1" %)
707 +(((
708 +\\
709 +)))
710 +{{/layout-cell}}
711 +
712 +{{layout-cell}}
713 +== Personnel Costs ==
714 +
715 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points.
716 +
717 +\\
718 +
719 +*4 star pilot and manager seminar values are not implemented so the max is actually 441,00 as opposed to 641,000
720 +{{/layout-cell}}
721 +{{/layout-section}}
722 +
723 +{{layout-section ac:type="two_equal"}}
724 +{{layout-cell}}
725 +== Relations Budget Factors ==
726 +
727 +(% class="wrapped" %)
728 +|=(((
729 +Variable
730 +)))|=(((
731 +Explanation
732 +)))|=(((
733 +Score per
734 +)))|=(((
735 +Limit
736 +)))|=(((
737 +Number
738 +)))
739 +|(% colspan="1" %)(% colspan="1" %)
740 +(((
741 +base_budget
742 +)))|(% colspan="1" %)(% colspan="1" %)
743 +(((
744 +Base budget
745 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
746 +(((
747 +10
748 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
749 +(((
750 +10
751 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
752 +(((
753 +1
754 +)))
755 +|(% colspan="1" %)(% colspan="1" %)
756 +(((
757 +relation_war_joinedfaction
758 +)))|(% colspan="1" %)(% colspan="1" %)
759 +(((
760 +Joined a war effort
761 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
762 +(((
763 +10
764 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
765 +(((
766 +10
767 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
768 +(((
769 +1
770 +)))
771 +|(% colspan="1" %)(% colspan="1" %)
772 +(((
773 +relation_war_joinedopposition
774 +)))|(% colspan="1" %)(% colspan="1" %)
775 +(((
776 +Joined a war effort opposing another one
777 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
778 +(((
779 +20
780 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
781 +(((
782 +20
783 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
784 +(((
785 +1
786 +)))
787 +|(% colspan="1" %)(% colspan="1" %)
788 +(((
789 +relation_tradeguild
790 +)))|(% colspan="1" %)(% colspan="1" %)
791 +(((
792 +Joined a trade guild
793 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
794 +(((
795 +20
796 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
797 +(((
798 +20
799 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
800 +(((
801 +1
802 +)))
803 +|(% colspan="1" %)(% colspan="1" %)
804 +(((
805 +relation_pirateguild
806 +)))|(% colspan="1" %)(% colspan="1" %)
807 +(((
808 +Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]])
809 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
810 +(((
811 +30
812 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
813 +(((
814 +30
815 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
816 +(((
817 +1
818 +)))
819 +|(% colspan="1" %)(% colspan="1" %)
820 +(((
821 +relation_leak_mission_easy
822 +)))|(% colspan="1" %)(% colspan="1" %)
823 +(((
824 +Completed an easy leak mission
825 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
826 +(((
827 +10
828 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
829 +(((
830 +10
831 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
832 +(((
833 +1
834 +)))
835 +|(% colspan="1" %)(% colspan="1" %)
836 +(((
837 +relation_leak_mission_hard
838 +)))|(% colspan="1" %)(% colspan="1" %)
839 +(((
840 +Completed a hard leak mission
841 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
842 +(((
843 +30
844 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
845 +(((
846 +30
847 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
848 +(((
849 +1
850 +)))
851 +|(% colspan="1" %)(% colspan="1" %)
852 +(((
853 +relation_ceremony_10
854 +)))|(% colspan="1" %)(% colspan="1" %)
855 +(((
856 +First level 10 reputation ceremony bonus
857 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
858 +(((
859 +20
860 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
861 +(((
862 +20
863 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
864 +(((
865 +1
866 +)))
867 +|(% colspan="1" %)(% colspan="1" %)
868 +(((
869 +relation_ceremony_10
870 +)))|(% colspan="1" %)(% colspan="1" %)
871 +(((
872 +Subsequent level 10 reputation ceremonies
873 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
874 +(((
875 +5
876 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
877 +(((
878 +75
879 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
880 +(((
881 +15
882 +)))
883 +|(((
884 +relation_ceremony_20
885 +)))|(((
886 +First level 20 reputation ceremony bonus
887 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
888 +(((
889 +100
890 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
891 +(((
892 +100
893 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
894 +(((
895 +1
896 +)))
897 +|(((
898 +relation_ceremony_20
899 +)))|(((
900 +Subsequent level 20 reputation ceremonies
901 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
902 +(((
903 +25
904 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
905 +(((
906 +250
907 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
908 +(((
909 +10
910 +)))
911 +|(% colspan="1" %)(% colspan="1" %)
912 +(((
913 +relation_27
914 +)))|(% colspan="1" %)(% colspan="1" %)
915 +(((
916 +Reached +27 with one faction
917 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
918 +(((
919 +500
920 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
921 +(((
922 +500
923 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
924 +(((
925 +1
926 +)))
927 +|(% colspan="1" %)(% colspan="1" %)
928 +(((
929 +relation_27
930 +)))|(% colspan="1" %)(% colspan="1" %)
931 +(((
932 +Reached +27 with subsequent factions
933 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
934 +(((
935 +75
936 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
937 +(((
938 +525
939 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
940 +(((
941 +7
942 +)))
943 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
944 +(((
945 +Sum
946 +)))|(% colspan="1" %)(% colspan="1" %)
947 +(((
948 +1,600
949 +)))|(% colspan="1" %)(% colspan="1" %)
950 +(((
951 +\\
952 +)))
953 +{{/layout-cell}}
954 +
955 +{{layout-cell}}
956 +== Relations Costs ==
957 +
958 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively.
959 +
960 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do.
961 +
962 +\\
963 +{{/layout-cell}}
964 +{{/layout-section}}
965 +
966 +{{layout-section ac:type="single"}}
967 +{{layout-cell}}
968 +== References ==
969 +
970 +*
971 +
972 +{{{libraries/gamestarts.xml}}}
973 +{{/layout-cell}}
974 +{{/layout-section}}
975 +{{/layout}}
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -106333177
1 +126944919
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106333177/Custom Game Starts
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/126944919/Custom Game Starts