Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 5.1
edited by Daniel Turner
on 2021/11/21 05:17
on 2021/11/21 05:17
Change comment:
WIP adding information under the metrics section.
To version 24.1
edited by Daniel Turner
on 2022/05/18 10:00
on 2022/05/18 10:00
Change comment:
There is no comment for this version
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... ... @@ -1,7 +1,18 @@ 1 +{{layout}} 2 +{{layout-section ac:type="single"}} 3 +{{layout-cell}} 4 +{{info}} 5 +Updated for version 5.10 6 +{{/info}} 1 1 2 2 9 + 3 3 {{toc/}} 11 +{{/layout-cell}} 12 +{{/layout-section}} 4 4 14 +{{layout-section ac:type="two_equal"}} 15 +{{layout-cell}} 5 5 = Overview = 6 6 7 7 Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start. ... ... @@ -10,24 +10,34 @@ 10 10 11 11 Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include: 12 12 13 -* Budget 24 +* Monetary Budget 14 14 * Knowledge 15 -* Reputation 16 16 * Personnel 27 +* Relations 17 17 * Research and Plot outcomes 18 18 19 19 How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]] 31 +{{/layout-cell}} 20 20 33 +{{layout-cell}} 34 +[[image:attach:Custom Gamestart Menu.png]] 35 +{{/layout-cell}} 36 +{{/layout-section}} 37 + 38 +{{layout-section ac:type="single"}} 39 +{{layout-cell}} 21 21 == Creative Custom Game Starts == 22 22 23 23 Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 24 24 25 25 = Custom Start Metrics = 45 +{{/layout-cell}} 46 +{{/layout-section}} 26 26 27 -TODO: There is some better name than the above for this section, but I'm too tired to figure it out. 48 +{{layout-section ac:type="two_equal"}} 49 +{{layout-cell}} 50 +== Monetary Budget Factors == 28 28 29 -== Money == 30 - 31 31 |=(% colspan="1" %)(% colspan="1" %) 32 32 ((( 33 33 Variable ... ... @@ -48,13 +48,14 @@ 48 48 base_budget 49 49 )))|((( 50 50 Base budget 51 -)))|((( 72 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 73 +((( 52 52 (% style="text-align: right;" %) 53 -300 75 +300,000 Cr 54 54 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 55 55 ((( 56 -300 57 -)))|(% colspan="1" %)(% colspan="1" %) 78 +300,000 Cr 79 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 58 58 ((( 59 59 (% style="text-align: right;" %) 60 60 1 ... ... @@ -66,10 +66,10 @@ 66 66 Has production modules 67 67 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 68 68 ((( 69 -500 91 +500,000 Cr 70 70 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 71 71 ((( 72 -6 94 +6,500,000 Cr 73 73 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 74 74 ((( 75 75 13 ... ... @@ -81,10 +81,10 @@ 81 81 Has pier modules 82 82 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 83 83 ((( 84 -600 106 +600,000 Cr 85 85 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 86 86 ((( 87 -4 109 +4,200,000 Cr 88 88 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 89 89 ((( 90 90 7 ... ... @@ -96,10 +96,10 @@ 96 96 Has dock modules 97 97 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 98 98 ((( 99 -80 121 +80,000 Cr 100 100 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 101 101 ((( 102 -1 124 +1,680,000 Cr 103 103 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 104 104 ((( 105 105 21 ... ... @@ -111,10 +111,10 @@ 111 111 Has a luxury dock module 112 112 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 113 113 ((( 114 -150 136 +150,000 Cr 115 115 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 116 116 ((( 117 -150 139 +150,000 Cr 118 118 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 119 119 ((( 120 120 1 ... ... @@ -126,10 +126,10 @@ 126 126 Has S and M storage modules 127 127 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 128 128 ((( 129 -90 151 +90,000 Cr 130 130 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 131 131 ((( 132 -810 154 +810,000 Cr 133 133 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 134 134 ((( 135 135 9 ... ... @@ -141,10 +141,10 @@ 141 141 Has L storage modules 142 142 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 143 143 ((( 144 -150 166 +150,000 Cr 145 145 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 146 146 ((( 147 -1 169 +1,050,000 Cr 148 148 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 149 149 ((( 150 150 7 ... ... @@ -156,10 +156,10 @@ 156 156 Has S ship build modules 157 157 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 158 158 ((( 159 -21 181 +21,000,000 Cr 160 160 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 161 161 ((( 162 -21 184 +21,000,000 Cr 163 163 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 164 164 ((( 165 165 1 ... ... @@ -171,10 +171,10 @@ 171 171 Sold > 100k worth of goods at once 172 172 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 173 173 ((( 174 -20 196 +20,000 Cr 175 175 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 176 176 ((( 177 -1 199 +1,400,000 Cr 178 178 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 179 179 ((( 180 180 70 ... ... @@ -186,10 +186,10 @@ 186 186 Sold > 1mil worth of goods at once 187 187 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 188 188 ((( 189 -200 211 +200,000 Cr 190 190 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 191 191 ((( 192 -7 214 +7,000,000 Cr 193 193 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 194 194 ((( 195 195 35 ... ... @@ -201,10 +201,10 @@ 201 201 Bought an M ship 202 202 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 203 203 ((( 204 -400 226 +400,000 Cr 205 205 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 206 206 ((( 207 -5 229 +5,200,000 Cr 208 208 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 209 209 ((( 210 210 13 ... ... @@ -216,10 +216,10 @@ 216 216 Bought an L ship 217 217 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 218 218 ((( 219 -1 241 +1,800,000 Cr 220 220 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 221 221 ((( 222 -12 244 +12,600,000 Cr 223 223 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 224 224 ((( 225 225 7 ... ... @@ -231,10 +231,10 @@ 231 231 Bought an XL ship 232 232 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 233 233 ((( 234 -20 256 +20,000,000 Cr 235 235 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 236 236 ((( 237 -20 259 +20,000,000 Cr 238 238 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 239 239 ((( 240 240 1 ... ... @@ -246,10 +246,10 @@ 246 246 Bought a carrier 247 247 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 248 248 ((( 249 -27 271 +27,000,000 Cr 250 250 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 251 251 ((( 252 -27 274 +27,000,000 Cr 253 253 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 254 254 ((( 255 255 1 ... ... @@ -262,10 +262,10 @@ 262 262 Bought a supply ship 263 263 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 264 264 ((( 265 -25 287 +25,000,000 Cr 266 266 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 267 267 ((( 268 -25 290 +25,000,000 Cr 269 269 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 270 270 ((( 271 271 1 ... ... @@ -275,14 +275,642 @@ 275 275 Sum 276 276 )))|(% colspan="1" %)(% colspan="1" %) 277 277 ((( 278 -133 300 +133,890,000 Cr 279 279 )))|(% colspan="1" %)(% colspan="1" %) 280 280 ((( 281 281 282 282 ))) 305 +{{/layout-cell}} 283 283 307 +{{layout-cell}} 308 +== Monetary Costs == 309 + 310 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components. 311 +{{/layout-cell}} 312 +{{/layout-section}} 313 + 314 +{{layout-section ac:type="two_equal"}} 315 +{{layout-cell}} 316 +== Knowledge Budget Factors == 317 + 318 +|=((( 319 +Variable 320 +)))|=((( 321 +Explanation 322 +)))|=((( 323 +Score per 324 +)))|=((( 325 + Limit 326 +)))|=(% colspan="1" %)(% colspan="1" %) 327 +((( 328 +Number 329 +))) 330 +|((( 331 +base_budget 332 +)))|((( 333 +Base budget 334 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 335 +((( 336 +(% style="text-align: right;" %) 337 +5,000\\ 338 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 339 +((( 340 +5,000 341 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 342 +((( 343 +(% style="text-align: right;" %) 344 +1 345 +))) 346 +|((( 347 +known_lockbox_normal 348 +)))|((( 349 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock) 350 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 351 +((( 352 +100 353 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 354 +((( 355 +10,000 356 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 357 +((( 358 +100 359 +))) 360 +|((( 361 +known_lockbox_rare 362 +)))|((( 363 +Opened a rare lockbox (4 or more locks) 364 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 365 +((( 366 +500 367 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 368 +((( 369 +30,000 370 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 371 +((( 372 +60 373 +))) 374 +|((( 375 +known_aqueduct 376 +)))|((( 377 +Target an aqueduct 378 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 379 +((( 380 +2,000 381 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 382 +((( 383 +2,000 384 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 385 +((( 386 +1 387 +))) 388 +|(% colspan="1" %)(% colspan="1" %) 389 +((( 390 +known_khaak_hive 391 +)))|(% colspan="1" %)(% colspan="1" %) 392 +((( 393 +Target a [[Kha'ak>>doc:Kha'ak]] Hive 394 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 395 +((( 396 +3,000 397 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 398 +((( 399 +3,000 400 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 401 +((( 402 +1 403 +))) 404 +|(% colspan="1" %)(% colspan="1" %) 405 +((( 406 +known_sector 407 +)))|(% colspan="1" %)(% colspan="1" %) 408 +((( 409 +Enter a new sector 410 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 411 +((( 412 +200 413 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 414 +((( 415 +(% class="qv3Wpe" %)39,000 416 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 417 +((( 418 +195 419 + 420 +(As of CoH and SV v4.10) 421 +))) 422 +|(% colspan="1" %)(% colspan="1" %) 423 +((( 424 +known_sector_xenon 425 +)))|(% colspan="1" %)(% colspan="1" %) 426 +((( 427 +Enter a [[doc:Xenon]] sector 428 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 429 +((( 430 +2,000 431 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 432 +((( 433 +2,000 434 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 435 +((( 436 +1 437 +))) 438 +|(% colspan="1" %)(% colspan="1" %) 439 +((( 440 +known_datavault 441 +)))|(% colspan="1" %)(% colspan="1" %) 442 +((( 443 +Target a Data Vault 444 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 445 +((( 446 +3,000 447 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 448 +((( 449 +3,000 450 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 451 +((( 452 +1 453 +))) 454 +|(% colspan="1" %)(% colspan="1" %) 455 +((( 456 +known_timeline_unlock 457 +)))|(% colspan="1" %)(% colspan="1" %) 458 +((( 459 +Unlock a timeline entry 460 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 461 +((( 462 +1,000 463 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 464 +((( 465 +30,000 466 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 467 +((( 468 +30 469 +))) 470 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 471 +((( 472 +Sum 473 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 474 +((( 475 +124,000 476 +)))|(% colspan="1" %)(% colspan="1" %) 477 +((( 284 284 479 +))) 480 +{{/layout-cell}} 285 285 482 +{{layout-cell}} 483 +== Knowledge Costs == 484 + 485 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector. 486 +{{/layout-cell}} 487 +{{/layout-section}} 488 + 489 +{{layout-section ac:type="two_equal"}} 490 +{{layout-cell}} 491 +== Personnel Budget Factors == 492 + 493 +|=((( 494 +Variable 495 +)))|=((( 496 +Explanation 497 +)))|=((( 498 +Score per 499 +)))|=((( 500 +Limit 501 +)))|=(% colspan="1" %)(% colspan="1" %) 502 +((( 503 +Number 504 +))) 505 +|(% colspan="1" %)(% colspan="1" %) 506 +((( 507 +base_budget 508 +)))|(% colspan="1" %)(% colspan="1" %) 509 +((( 510 +Base Budget 511 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 512 +((( 513 +1,000 514 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 515 +((( 516 +1,000 517 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 518 +((( 519 +1 520 +))) 521 +|(% colspan="1" %)(% colspan="1" %) 522 +((( 523 +people_pilot_2star 524 +)))|(% colspan="1" %)(% colspan="1" %) 525 +((( 526 +Promoted a 2 star pilot to 3 stars with a seminar 527 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 528 +((( 529 +500 530 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 531 +((( 532 +25,000 533 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 534 +((( 535 +50 536 +))) 537 +|(% colspan="1" %)(% colspan="1" %) 538 +((( 539 +people_pilot_3star 540 +)))|(% colspan="1" %)(% colspan="1" %) 541 +((( 542 +Promoted a 3 star pilot to 4 stars with a seminar 543 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 544 +((( 545 +2,500 546 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 547 +((( 548 +75,000 549 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 550 +((( 551 +30 552 +))) 553 +|(% colspan="1" %)(% colspan="1" %) 554 +((( 555 +people_pilot_4star 556 +)))|(% colspan="1" %)(% colspan="1" %) 557 +((( 558 +Promoted a 4 star pilot to 5 stars with a seminar 559 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 560 +((( 561 +5,000 562 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 563 +((( 564 +100,000 565 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 566 +((( 567 +20 568 +))) 569 +|((( 570 +people_manager_2star 571 +)))|((( 572 +Promoted a 2 star manager to 3 stars with a seminar 573 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 574 +((( 575 +500 576 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 577 +((( 578 +25,000 579 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 580 +((( 581 +50 582 +))) 583 +|((( 584 +people_manager_3star 585 +)))|((( 586 +Promoted a 3 star manager to 4 stars with a seminar 587 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 588 +((( 589 +2,500 590 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 591 +((( 592 +75,000 593 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 594 +((( 595 +30 596 +))) 597 +|((( 598 +people_manager_4star 599 +)))|((( 600 +Promoted a 4 star manager to 5 stars with a seminar 601 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 602 +((( 603 +5,000 604 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 605 +((( 606 +100,000 607 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 608 +((( 609 +20 610 +))) 611 +|(% colspan="1" %)(% colspan="1" %) 612 +((( 613 +people_pilot_4star_onload 614 +)))|(% colspan="1" %)(% colspan="1" %) 615 +((( 616 +Has a 4 star pilot 617 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 618 +((( 619 +1,500 620 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 621 +((( 622 +30,000 623 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 624 +((( 625 +20 626 +))) 627 +|((( 628 +people_pilot_5star_onload 629 +)))|((( 630 +Has a 5 star pilot 631 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 632 +((( 633 +3,000 634 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 635 +((( 636 + 60,000 637 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 638 +((( 639 + 20 640 +))) 641 +|((( 642 +people_manager_4star_onload 643 +)))|((( 644 +Has a 4 star manager 645 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 646 +((( 647 +1,500 648 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 649 +((( 650 +30,000 651 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 652 +((( 653 +20 654 +))) 655 +|((( 656 +people_manager_5star_onload 657 +)))|((( 658 +Has a 5 star manager 659 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 660 +((( 661 +3,000 662 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 663 +((( 664 + 60,000 665 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 666 +((( 667 + 20 668 +))) 669 +|(% colspan="1" %)(% colspan="1" %) 670 +((( 671 +people_crew_count 672 +)))|(% colspan="1" %)(% colspan="1" %) 673 +((( 674 +Total number of crew 675 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 676 +((( 677 +20 678 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 679 +((( 680 +60,000 681 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 682 +((( 683 +3000 684 +))) 685 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 686 +((( 687 +Sum 688 +)))|(% colspan="1" %)(% colspan="1" %) 689 +((( 690 +641,000 691 +)))|(% colspan="1" %)(% colspan="1" %) 692 +((( 693 + 694 +))) 695 +{{/layout-cell}} 696 + 697 +{{layout-cell}} 698 +== Personnel Costs == 699 + 700 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points. 701 +{{/layout-cell}} 702 +{{/layout-section}} 703 + 704 +{{layout-section ac:type="two_equal"}} 705 +{{layout-cell}} 706 +== Relations Budget Factors == 707 + 708 +|=((( 709 +Variable 710 +)))|=((( 711 +Explanation 712 +)))|=((( 713 +Score per 714 +)))|=((( 715 +Limit 716 +)))|=((( 717 +Number 718 +))) 719 +|(% colspan="1" %)(% colspan="1" %) 720 +((( 721 +base_budget 722 +)))|(% colspan="1" %)(% colspan="1" %) 723 +((( 724 +Base budget 725 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 726 +((( 727 +10 728 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 729 +((( 730 +10 731 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 732 +((( 733 +1 734 +))) 735 +|(% colspan="1" %)(% colspan="1" %) 736 +((( 737 +relation_war_joinedfaction 738 +)))|(% colspan="1" %)(% colspan="1" %) 739 +((( 740 +Joined a war effort 741 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 742 +((( 743 +10 744 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 745 +((( 746 +10 747 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 748 +((( 749 +1 750 +))) 751 +|(% colspan="1" %)(% colspan="1" %) 752 +((( 753 +relation_war_joinedopposition 754 +)))|(% colspan="1" %)(% colspan="1" %) 755 +((( 756 +Joined a war effort opposing another one 757 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 758 +((( 759 +20 760 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 761 +((( 762 +20 763 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 764 +((( 765 +1 766 +))) 767 +|(% colspan="1" %)(% colspan="1" %) 768 +((( 769 +relation_tradeguild 770 +)))|(% colspan="1" %)(% colspan="1" %) 771 +((( 772 +Joined a trade guild 773 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 774 +((( 775 +20 776 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 777 +((( 778 +20 779 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 780 +((( 781 +1 782 +))) 783 +|(% colspan="1" %)(% colspan="1" %) 784 +((( 785 +relation_pirateguild 786 +)))|(% colspan="1" %)(% colspan="1" %) 787 +((( 788 +Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]]) 789 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 790 +((( 791 +30 792 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 793 +((( 794 +30 795 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 796 +((( 797 +1 798 +))) 799 +|(% colspan="1" %)(% colspan="1" %) 800 +((( 801 +relation_leak_mission_easy 802 +)))|(% colspan="1" %)(% colspan="1" %) 803 +((( 804 +Completed an easy leak mission 805 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 806 +((( 807 +10 808 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 809 +((( 810 +10 811 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 812 +((( 813 +1 814 +))) 815 +|(% colspan="1" %)(% colspan="1" %) 816 +((( 817 +relation_leak_mission_hard 818 +)))|(% colspan="1" %)(% colspan="1" %) 819 +((( 820 +Completed a hard leak mission 821 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 822 +((( 823 +30 824 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 825 +((( 826 +30 827 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 828 +((( 829 +1 830 +))) 831 +|(% colspan="1" %)(% colspan="1" %) 832 +((( 833 +relation_ceremony_10 834 +)))|(% colspan="1" %)(% colspan="1" %) 835 +((( 836 +First level 10 reputation ceremony bonus 837 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 838 +((( 839 +20 840 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 841 +((( 842 +20 843 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 844 +((( 845 +1 846 +))) 847 +|(% colspan="1" %)(% colspan="1" %) 848 +((( 849 +relation_ceremony_10 850 +)))|(% colspan="1" %)(% colspan="1" %) 851 +((( 852 +Subsequent level 10 reputation ceremonies 853 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 854 +((( 855 +5 856 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 857 +((( 858 +75 859 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 860 +((( 861 +15 862 +))) 863 +|((( 864 +relation_ceremony_20 865 +)))|((( 866 +First level 20 reputation ceremony bonus 867 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 868 +((( 869 +100 870 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 871 +((( 872 +100 873 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 874 +((( 875 +1 876 +))) 877 +|((( 878 +relation_ceremony_20 879 +)))|((( 880 +Subsequent level 20 reputation ceremonies 881 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 882 +((( 883 +25 884 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 885 +((( 886 +250 887 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 888 +((( 889 +10 890 +))) 891 +|(% colspan="1" %)(% colspan="1" %) 892 +((( 893 +relation_27 894 +)))|(% colspan="1" %)(% colspan="1" %) 895 +((( 896 +Reached +27 with one faction 897 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 898 +((( 899 +500 900 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 901 +((( 902 +500 903 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 904 +((( 905 +1 906 +))) 907 +|(% colspan="1" %)(% colspan="1" %) 908 +((( 909 +relation_27 910 +)))|(% colspan="1" %)(% colspan="1" %) 911 +((( 912 +Reached +27 with subsequent factions 913 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 914 +((( 915 +75 916 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 917 +((( 918 +525 919 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 920 +((( 921 +7 922 +))) 923 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 924 +((( 925 +Sum 926 +)))|(% colspan="1" %)(% colspan="1" %) 927 +((( 928 +1,600 929 +)))|(% colspan="1" %)(% colspan="1" %) 930 +((( 931 + 932 +))) 933 + 934 + 935 + 286 286 **TODO:** 287 287 288 288 * Change: In Money //Has S and M storage modules// → //Has S or M storage modules//? ... ... @@ -292,6 +292,29 @@ 292 292 userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//, 293 293 ))) 294 294 * ((( 295 -Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values. 945 +--Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.-- Tested by Manoeuvring with Difficulty, Peteran and V3T 296 296 ))) 297 297 ))) 948 +{{/layout-cell}} 949 + 950 +{{layout-cell}} 951 +== Relations Costs == 952 + 953 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively. 954 + 955 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do. 956 + 957 + 958 +{{/layout-cell}} 959 +{{/layout-section}} 960 + 961 +{{layout-section ac:type="single"}} 962 +{{layout-cell}} 963 +== References == 964 + 965 +* 966 + 967 +{{{libraries/gamestarts.xml}}} 968 +{{/layout-cell}} 969 +{{/layout-section}} 970 +{{/layout}}
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/1 06333177/Custom Game Starts1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/119963852/Custom Game Starts