Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 5.1
edited by Daniel Turner
on 2021/11/21 05:17
Change comment: WIP adding information under the metrics section.
To version 12.1
edited by Daniel Turner
on 2021/11/29 09:51
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -1,5 +1,12 @@
1 +{{layout}}
2 +{{layout-section ac:type="single"}}
3 +{{layout-cell}}
4 +{{info}}
5 +Updated for version 4.10
6 +{{/info}}
1 1  
2 2  
9 +
3 3  {{toc/}}
4 4  
5 5  = Overview =
... ... @@ -10,10 +10,10 @@
10 10  
11 11  Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include:
12 12  
13 -* Budget
20 +* Financial Budget
14 14  * Knowledge
15 -* Reputation
16 16  * Personnel
23 +* Reputation
17 17  * Research and Plot outcomes
18 18  
19 19  How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
... ... @@ -23,11 +23,13 @@
23 23  Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
24 24  
25 25  = Custom Start Metrics =
33 +{{/layout-cell}}
34 +{{/layout-section}}
26 26  
27 -TODO: There is some better name than the above for this section, but I'm too tired to figure it out.
36 +{{layout-section ac:type="two_equal"}}
37 +{{layout-cell}}
38 +== Monetary Budget Factors ==
28 28  
29 -== Money ==
30 -
31 31  |=(% colspan="1" %)(% colspan="1" %)
32 32  (((
33 33  Variable
... ... @@ -48,13 +48,14 @@
48 48  base_budget
49 49  )))|(((
50 50  Base budget
51 -)))|(((
60 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
61 +(((
52 52  (% style="text-align: right;" %)
53 53  300 000 Cr
54 54  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
55 55  (((
56 56  300 000 Cr
57 -)))|(% colspan="1" %)(% colspan="1" %)
67 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
58 58  (((
59 59  (% style="text-align: right;" %)
60 60  1
... ... @@ -280,9 +280,631 @@
280 280  (((
281 281  
282 282  )))
293 +{{/layout-cell}}
283 283  
295 +{{layout-cell}}
296 +== Monetary Costs ==
297 +{{/layout-cell}}
298 +{{/layout-section}}
299 +
300 +{{layout-section ac:type="two_equal"}}
301 +{{layout-cell}}
302 +== Knowledge Budget Factors ==
303 +
304 +|=(((
305 +Variable
306 +)))|=(((
307 +Explanation
308 +)))|=(((
309 +Score per
310 +)))|=(((
311 + Limit
312 +)))|=(% colspan="1" %)(% colspan="1" %)
313 +(((
314 +Number
315 +)))
316 +|(((
317 +base_budget
318 +)))|(((
319 +Base budget
320 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
321 +(((
322 +(% style="text-align: right;" %)
323 +5 000\\
324 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
325 +(((
326 +5 000
327 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
328 +(((
329 +(% style="text-align: right;" %)
330 +1
331 +)))
332 +|(((
333 +known_lockbox_normal
334 +)))|(((
335 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]]
336 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
337 +(((
338 +500
339 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
340 +(((
341 +30 000
342 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
343 +(((
344 +60
345 +)))
346 +|(((
347 +known_lockbox_rare
348 +)))|(((
349 +Opened a rare lockbox
350 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
351 +(((
352 +500
353 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
354 +(((
355 +30 000
356 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
357 +(((
358 +60
359 +)))
360 +|(((
361 +known_aqueduct
362 +)))|(((
363 +Target an aqueduct
364 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
365 +(((
366 +2 000
367 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
368 +(((
369 +2 000
370 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
371 +(((
372 +1
373 +)))
374 +|(% colspan="1" %)(% colspan="1" %)
375 +(((
376 +known_khaak_hive
377 +)))|(% colspan="1" %)(% colspan="1" %)
378 +(((
379 +Target a [[Kha'ak>>doc:Kha'ak]] Hive
380 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
381 +(((
382 +3 000
383 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
384 +(((
385 +3 000
386 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
387 +(((
388 +1
389 +)))
390 +|(% colspan="1" %)(% colspan="1" %)
391 +(((
392 +known_sector
393 +)))|(% colspan="1" %)(% colspan="1" %)
394 +(((
395 +Enter a new sector
396 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
397 +(((
398 +200
399 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
400 +(((
401 +(% class="qv3Wpe" %)39 000
402 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
403 +(((
404 +195
405 +
406 +(As of CoH and SV v4.10)
407 +)))
408 +|(% colspan="1" %)(% colspan="1" %)
409 +(((
410 +known_sector_xenon
411 +)))|(% colspan="1" %)(% colspan="1" %)
412 +(((
413 +Enter a [[doc:Xenon]] sector
414 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
415 +(((
416 +2 000
417 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
418 +(((
419 +2 000
420 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
421 +(((
422 +1
423 +)))
424 +|(% colspan="1" %)(% colspan="1" %)
425 +(((
426 +known_datavault
427 +)))|(% colspan="1" %)(% colspan="1" %)
428 +(((
429 +Target a Data Vault
430 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
431 +(((
432 +3 000
433 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
434 +(((
435 +3 000
436 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
437 +(((
438 +1
439 +)))
440 +|(% colspan="1" %)(% colspan="1" %)
441 +(((
442 +known_timeline_unlock
443 +)))|(% colspan="1" %)(% colspan="1" %)
444 +(((
445 +Unlock a timeline entry
446 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
447 +(((
448 +1000
449 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
450 +(((
451 +30 000
452 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
453 +(((
454 +30
455 +)))
456 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
457 +(((
458 +Sum
459 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
460 +(((
461 +144 000
462 +)))|(% colspan="1" %)(% colspan="1" %)
463 +(((
284 284  
465 +)))
466 +{{/layout-cell}}
285 285  
468 +{{layout-cell}}
469 +== Knowledge Costs ==
470 +{{/layout-cell}}
471 +{{/layout-section}}
472 +
473 +{{layout-section ac:type="two_equal"}}
474 +{{layout-cell}}
475 +== Personnel Budget Factors ==
476 +
477 +|=(((
478 +Variable
479 +)))|=(((
480 +Explanation
481 +)))|=(((
482 +Score per
483 +)))|=(((
484 +Limit
485 +)))|=(% colspan="1" %)(% colspan="1" %)
486 +(((
487 +Number
488 +)))
489 +|(% colspan="1" %)(% colspan="1" %)
490 +(((
491 +base_budget
492 +)))|(% colspan="1" %)(% colspan="1" %)
493 +(((
494 +Base Budget
495 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
496 +(((
497 +1 000
498 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
499 +(((
500 +1 000
501 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
502 +(((
503 +1
504 +)))
505 +|(% colspan="1" %)(% colspan="1" %)
506 +(((
507 +people_pilot_2star
508 +)))|(% colspan="1" %)(% colspan="1" %)
509 +(((
510 +Promoted a 2 star pilot to 3 stars with a seminar
511 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
512 +(((
513 +500
514 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
515 +(((
516 +25 000
517 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
518 +(((
519 +50
520 +)))
521 +|(% colspan="1" %)(% colspan="1" %)
522 +(((
523 +people_pilot_3star
524 +)))|(% colspan="1" %)(% colspan="1" %)
525 +(((
526 +Promoted a 3 star pilot to 4 stars with a seminar
527 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
528 +(((
529 +2 500
530 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
531 +(((
532 +75 000
533 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
534 +(((
535 +30
536 +)))
537 +|(% colspan="1" %)(% colspan="1" %)
538 +(((
539 +people_pilot_4star
540 +)))|(% colspan="1" %)(% colspan="1" %)
541 +(((
542 +Promoted a 4 star pilot to 5 stars with a seminar
543 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
544 +(((
545 +5 000
546 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
547 +(((
548 +100 000
549 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
550 +(((
551 +20
552 +)))
553 +|(((
554 +people_manager_2star
555 +)))|(((
556 +Promoted a 2 star manager to 3 stars with a seminar
557 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
558 +(((
559 +500
560 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
561 +(((
562 +25 000
563 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
564 +(((
565 +50
566 +)))
567 +|(((
568 +people_manager_3star
569 +)))|(((
570 +Promoted a 3 star manager to 4 stars with a seminar
571 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
572 +(((
573 +2 500
574 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
575 +(((
576 +75 000
577 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
578 +(((
579 +30
580 +)))
581 +|(((
582 +people_manager_4star
583 +)))|(((
584 +Promoted a 4 star manager to 5 stars with a seminar
585 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
586 +(((
587 +5 000
588 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
589 +(((
590 +100 000
591 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
592 +(((
593 +20
594 +)))
595 +|(% colspan="1" %)(% colspan="1" %)
596 +(((
597 +people_pilot_4star_onload
598 +)))|(% colspan="1" %)(% colspan="1" %)
599 +(((
600 +Has a 4 star pilot
601 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
602 +(((
603 +1 500
604 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
605 +(((
606 +30 000
607 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
608 +(((
609 +20
610 +)))
611 +|(((
612 +people_pilot_5star_onload
613 +)))|(((
614 +Has a 5 star pilot
615 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
616 +(((
617 +3 000
618 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
619 +(((
620 + 60 000
621 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
622 +(((
623 + 20
624 +)))
625 +|(((
626 +people_manager_4star_onload
627 +)))|(((
628 +Has a 4 star manager
629 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
630 +(((
631 +1 500
632 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
633 +(((
634 +30 000
635 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
636 +(((
637 +20
638 +)))
639 +|(((
640 +people_manager_5star_onload
641 +)))|(((
642 +Has a 5 star manager
643 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
644 +(((
645 +3 000
646 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
647 +(((
648 + 60 000
649 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
650 +(((
651 + 20
652 +)))
653 +|(% colspan="1" %)(% colspan="1" %)
654 +(((
655 +people_crew_count
656 +)))|(% colspan="1" %)(% colspan="1" %)
657 +(((
658 +Total number of crew
659 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
660 +(((
661 +20
662 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
663 +(((
664 +60 000
665 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
666 +(((
667 +3000
668 +)))
669 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
670 +(((
671 +Sum
672 +)))|(% colspan="1" %)(% colspan="1" %)
673 +(((
674 +641 000
675 +)))|(% colspan="1" %)(% colspan="1" %)
676 +(((
677 +
678 +)))
679 +{{/layout-cell}}
680 +
681 +{{layout-cell}}
682 +== Personnel Costs ==
683 +{{/layout-cell}}
684 +{{/layout-section}}
685 +
686 +{{layout-section ac:type="two_equal"}}
687 +{{layout-cell}}
688 +== Reputation Budget Factors ==
689 +
690 +|=(((
691 +Variable
692 +)))|=(((
693 +Explanation
694 +)))|=(((
695 +Score per
696 +)))|=(((
697 +Limit
698 +)))|=(((
699 +Number
700 +)))
701 +|(% colspan="1" %)(% colspan="1" %)
702 +(((
703 +base_budget
704 +)))|(% colspan="1" %)(% colspan="1" %)
705 +(((
706 +Base budget
707 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
708 +(((
709 +10
710 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
711 +(((
712 +10
713 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
714 +(((
715 +1
716 +)))
717 +|(% colspan="1" %)(% colspan="1" %)
718 +(((
719 +relation_war_joinedfaction
720 +)))|(% colspan="1" %)(% colspan="1" %)
721 +(((
722 +Joined a war effort
723 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
724 +(((
725 +10
726 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
727 +(((
728 +10
729 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
730 +(((
731 +1
732 +)))
733 +|(% colspan="1" %)(% colspan="1" %)
734 +(((
735 +relation_war_joinedopposition
736 +)))|(% colspan="1" %)(% colspan="1" %)
737 +(((
738 +Joined a war effort opposing another one
739 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
740 +(((
741 +20
742 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
743 +(((
744 +20
745 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
746 +(((
747 +1
748 +)))
749 +|(% colspan="1" %)(% colspan="1" %)
750 +(((
751 +relation_tradeguild
752 +)))|(% colspan="1" %)(% colspan="1" %)
753 +(((
754 +Joined a trade guild
755 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
756 +(((
757 +20
758 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
759 +(((
760 +20
761 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
762 +(((
763 +1
764 +)))
765 +|(% colspan="1" %)(% colspan="1" %)
766 +(((
767 +relation_pirateguild
768 +)))|(% colspan="1" %)(% colspan="1" %)
769 +(((
770 +Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]])
771 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
772 +(((
773 +30
774 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
775 +(((
776 +30
777 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
778 +(((
779 +1
780 +)))
781 +|(% colspan="1" %)(% colspan="1" %)
782 +(((
783 +relation_leak_mission_easy
784 +)))|(% colspan="1" %)(% colspan="1" %)
785 +(((
786 +Completed an easy leak mission
787 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
788 +(((
789 +10
790 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
791 +(((
792 +10
793 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
794 +(((
795 +1
796 +)))
797 +|(% colspan="1" %)(% colspan="1" %)
798 +(((
799 +relation_leak_mission_hard
800 +)))|(% colspan="1" %)(% colspan="1" %)
801 +(((
802 +Completed a hard leak mission
803 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
804 +(((
805 +30
806 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
807 +(((
808 +30
809 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
810 +(((
811 +1
812 +)))
813 +|(% colspan="1" %)(% colspan="1" %)
814 +(((
815 +relation_ceremony_10
816 +)))|(% colspan="1" %)(% colspan="1" %)
817 +(((
818 +First level 10 reputation ceremony bonus
819 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
820 +(((
821 +20
822 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
823 +(((
824 +20
825 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
826 +(((
827 +1
828 +)))
829 +|(% colspan="1" %)(% colspan="1" %)
830 +(((
831 +relation_ceremony_10
832 +)))|(% colspan="1" %)(% colspan="1" %)
833 +(((
834 +Subsequent level 10 reputation ceremonies
835 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
836 +(((
837 +5
838 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
839 +(((
840 +75
841 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
842 +(((
843 +15
844 +)))
845 +|(((
846 +relation_ceremony_20
847 +)))|(((
848 +First level 20 reputation ceremony bonus
849 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
850 +(((
851 +20
852 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
853 +(((
854 +20
855 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
856 +(((
857 +1
858 +)))
859 +|(((
860 +relation_ceremony_20
861 +)))|(((
862 +Subsequent level 20 reputation ceremonies
863 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
864 +(((
865 +5
866 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
867 +(((
868 +75
869 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
870 +(((
871 +15
872 +)))
873 +|(% colspan="1" %)(% colspan="1" %)
874 +(((
875 +relation_27
876 +)))|(% colspan="1" %)(% colspan="1" %)
877 +(((
878 +Reached +27 with one faction
879 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
880 +(((
881 +500
882 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
883 +(((
884 +500
885 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
886 +(((
887 +1
888 +)))
889 +|(% colspan="1" %)(% colspan="1" %)
890 +(((
891 +relation_27
892 +)))|(% colspan="1" %)(% colspan="1" %)
893 +(((
894 +Reached +27 with subsequent factions
895 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
896 +(((
897 +75
898 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
899 +(((
900 +525
901 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
902 +(((
903 +7
904 +)))
905 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
906 +(((
907 +Sum
908 +)))|(% colspan="1" %)(% colspan="1" %)
909 +(((
910 +1345
911 +)))|(% colspan="1" %)(% colspan="1" %)
912 +(((
913 +
914 +)))
915 +
916 +
917 +
286 286  **TODO:**
287 287  
288 288  * Change: In Money //Has S and M storage modules// →  //Has S or M storage modules//?
... ... @@ -295,3 +295,10 @@
295 295  Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.
296 296  )))
297 297  )))
930 +{{/layout-cell}}
931 +
932 +{{layout-cell}}
933 +== Reputation Costs ==
934 +{{/layout-cell}}
935 +{{/layout-section}}
936 +{{/layout}}
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -106333177
1 +106889642
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106333177/Custom Game Starts
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889642/Custom Game Starts