Modifications pour le document Custom Game Starts
Modifié par Daniel Turner le 2023/09/21 14:42
Depuis la version 42.1
modifié par Daniel Turner
sur 2023/07/10 16:51
sur 2023/07/10 16:51
Commentaire de modification :
Renamed back-links.
À la version 52.6
modifié par Daniel Turner
sur 2023/08/15 17:05
sur 2023/08/15 17:05
Commentaire de modification :
Update document after refactoring.
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... ... @@ -1,1 +1,1 @@ 1 -X4 WIKI.X4WikiHome.Objects in the Game Universe.Game Starts.WebHome1 +X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Game Starts.WebHome - Contenu
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... ... @@ -47,7 +47,7 @@ 47 47 48 48 ---- 49 49 50 -Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:X4 WIKI.X4WikiHome.Objects in the Game Universe.Factions.Xenon.WebHome]], [[doc:X4WIKI.X4WikiHome.Objects in the Game Universe.Factions.Kha'ak.WebHome]] and [[doc:X4WIKI.X4WikiHome.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.50 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Xenon.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 51 51 52 52 = Custom Start Metrics = 53 53 ... ... @@ -402,7 +402,7 @@ 402 402 known_khaak_hive 403 403 )))|(% colspan="1" %)(% colspan="1" %) 404 404 ((( 405 -Target a [[doc:X4 WIKI.X4WikiHome.Objects in the Game Universe.Factions.Kha'ak.WebHome]] Hive405 +Target a [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] Hive 406 406 )))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 407 407 ((( 408 408 3,000 ... ... @@ -434,7 +434,7 @@ 434 434 known_sector_xenon 435 435 )))|(% colspan="1" %)(% colspan="1" %) 436 436 ((( 437 -Enter a [[doc:X4 WIKI.X4WikiHome.Objects in the Game Universe.Factions.Xenon.WebHome]] sector437 +Enter a [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Xenon.WebHome]] sector 438 438 )))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 439 439 ((( 440 440 2,000 ... ... @@ -797,7 +797,7 @@ 797 797 relation_pirateguild 798 798 )))|(% colspan="1" %)(% colspan="1" %) 799 799 ((( 800 -Joined a pirate guild (currently only offered by the [[doc:X4 WIKI.X4WikiHome.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]])800 +Joined a pirate guild (currently only offered by the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]]) 801 801 )))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 802 802 ((( 803 803 30 ... ... @@ -947,7 +947,7 @@ 947 947 {{layout-cell}} 948 948 == Relations Costs == 949 949 950 -Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:X4 WIKI.X4WikiHome.Objects in the Game Universe.Factions.WebHome]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:X4WIKI.X4WikiHome.Objects in the Game Universe.Factions.Free Families.WebHome]], [[doc:X4WIKI.X4WikiHome.Objects in the Game Universe.Factions.Fallen Families.WebHome]], [[doc:X4WIKI.X4WikiHome.Objects in the Game Universe.Factions.Terran Protectorate.WebHome]], [[doc:X4WIKI.X4WikiHome.Objects in the Game Universe.Factions.Yaki.WebHome]] and [[doc:X4WIKI.X4WikiHome.Objects in the Game Universe.Factions.Zyarth Patriarchy.WebHome]] which are set at -5, -5, -15, -25 and -15 respectively.950 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.WebHome]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Free Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Fallen Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Terran Protectorate.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Yaki.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Zyarth Patriarchy.WebHome]] which are set at -5, -5, -15, -25 and -15 respectively. 951 951 952 952 Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do. 953 953
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... ... @@ -1,1 +1,0 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106333171/Custom Game Starts