Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 40.3
edited by Daniel Turner
on 2023/07/10 12:23
on 2023/07/10 12:23
Change comment:
Update document after refactoring.
To version 40.1
edited by Daniel Turner
on 2023/07/10 12:23
on 2023/07/10 12:23
Change comment:
Renamed from xwiki:X4WIKI.Custom Game Starts
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... ... @@ -13,7 +13,7 @@ 13 13 14 14 ---- 15 15 16 -Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc: X4WIKI.Starting Scenarios]] or the creative custom start.16 +Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start. 17 17 18 18 == Budgeted Custom Game Starts == 19 19