Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 40.1
edited by Daniel Turner
on 2023/07/10 12:23
on 2023/07/10 12:23
Change comment:
Renamed from xwiki:X4WIKI.Custom Game Starts
Summary
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... ... @@ -13,7 +13,7 @@ 13 13 14 14 ---- 15 15 16 -Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start. 16 +Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Game Starts.Starting Scenarios.WebHome]] or the creative custom start. 17 17 18 18 == Budgeted Custom Game Starts == 19 19 ... ... @@ -47,7 +47,7 @@ 47 47 48 48 ---- 49 49 50 -Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Factions.Xenon.WebHome]], [[doc:X4 WIKI.X4WikiHome.Objects in the Game Universe.Factions.Kha'ak.WebHome]] and [[doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.50 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Factions.Xenon.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] and [[doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 51 51 52 52 = Custom Start Metrics = 53 53 ... ... @@ -358,7 +358,7 @@ 358 358 |((( 359 359 known_lockbox_normal 360 360 )))|((( 361 -Opened a normal [[lockbox>>doc:X4 WIKI.X4WikiHome.Guides and Tutorials.Tips and Tricks (Spoiler).Lockboxes and Data Vaults.WebHome]] (1 lock)361 +Opened a normal [[lockbox>>doc:xwikicommunity:X4 Foundations Wiki.Guides and Tutorials.Tips and Tricks (Spoiler).Lockboxes and Data Vaults.WebHome]] (1 lock) 362 362 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 363 363 ((( 364 364 100 ... ... @@ -402,7 +402,7 @@ 402 402 known_khaak_hive 403 403 )))|(% colspan="1" %)(% colspan="1" %) 404 404 ((( 405 -Target a [[doc:X4 WIKI.X4WikiHome.Objects in the Game Universe.Factions.Kha'ak.WebHome]] Hive405 +Target a [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] Hive 406 406 )))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 407 407 ((( 408 408 3,000 ... ... @@ -947,7 +947,7 @@ 947 947 {{layout-cell}} 948 948 == Relations Costs == 949 949 950 -Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Factions.WebHome]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:X4 WIKI.X4WikiHome.Objects in the Game Universe.Factions.Free Families.WebHome]], [[doc:X4WIKI.X4WikiHome.Objects in the Game Universe.Factions.Fallen Families.WebHome]], [[doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Factions.Terran Protectorate.WebHome]], [[doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Factions.Yaki.WebHome]] and [[doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Factions.Zyarth Patriarchy.WebHome]] which are set at -5, -5, -15, -25 and -15 respectively.950 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Factions.WebHome]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Free Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Fallen Families.WebHome]], [[doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Factions.Terran Protectorate.WebHome]], [[doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Factions.Yaki.WebHome]] and [[doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Factions.Zyarth Patriarchy.WebHome]] which are set at -5, -5, -15, -25 and -15 respectively. 951 951 952 952 Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do. 953 953