Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 4.1
edited by Daniel Turner
on 2021/11/21 01:49
on 2021/11/21 01:49
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To version 6.1
edited by Daniel Turner
on 2021/11/21 05:35
on 2021/11/21 05:35
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... ... @@ -1,5 +1,9 @@ 1 +{{info}} 2 +Updated for version 4.10 3 +{{/info}} 1 1 2 2 6 + 3 3 {{toc/}} 4 4 5 5 = Overview = ... ... @@ -23,3 +23,275 @@ 23 23 Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 24 24 25 25 = Custom Start Metrics = 30 + 31 +TODO: There is some better name than the above for this section, but I'm too tired to figure it out. 32 + 33 +== Money == 34 + 35 +|=(% colspan="1" %)(% colspan="1" %) 36 +((( 37 +Variable 38 +)))|=((( 39 +Explanation 40 +)))|=(% style="text-align: center;" %)(% style="text-align: center;" %) 41 +((( 42 +Score per 43 +)))|=(% style="text-align: center;" %)(% style="text-align: center;" %) 44 +((( 45 +Limit 46 +)))|=(% colspan="1" style="text-align: center;" %)(% colspan="1" style="text-align: center;" %) 47 +((( 48 +Number 49 +))) 50 +|(% colspan="1" %)(% colspan="1" %) 51 +((( 52 +base_budget 53 +)))|((( 54 +Base budget 55 +)))|((( 56 +(% style="text-align: right;" %) 57 +300 000 Cr 58 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 59 +((( 60 +300 000 Cr 61 +)))|(% colspan="1" %)(% colspan="1" %) 62 +((( 63 +(% style="text-align: right;" %) 64 +1 65 +))) 66 +|(% colspan="1" %)(% colspan="1" %) 67 +((( 68 +money_builtmodule_production 69 +)))|((( 70 +Has production modules 71 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 72 +((( 73 +500 000 Cr 74 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 75 +((( 76 +6 500 000 Cr 77 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 78 +((( 79 +13 80 +))) 81 +|(% colspan="1" %)(% colspan="1" %) 82 +((( 83 +money_builtmodule_pier 84 +)))|((( 85 +Has pier modules 86 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 87 +((( 88 +600 000 Cr 89 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 90 +((( 91 +4 200 000 Cr 92 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 93 +((( 94 +7 95 +))) 96 +|(% colspan="1" %)(% colspan="1" %) 97 +((( 98 +money_builtmodule_dock 99 +)))|((( 100 +Has dock modules 101 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 102 +((( 103 +80 000 Cr 104 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 105 +((( 106 +1 680 000 Cr 107 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 108 +((( 109 +21 110 +))) 111 +|(% colspan="1" %)(% colspan="1" %) 112 +((( 113 +money_builtmodule_luxurydock 114 +)))|((( 115 +Has a luxury dock module 116 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 117 +((( 118 +150 000 Cr 119 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 120 +((( 121 +150 000 Cr 122 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 123 +((( 124 +1 125 +))) 126 +|(% colspan="1" %)(% colspan="1" %) 127 +((( 128 +money_builtmodule_storage_s_m 129 +)))|((( 130 +Has S and M storage modules 131 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 132 +((( 133 +90 000 Cr 134 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 135 +((( 136 +810 000 Cr 137 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 138 +((( 139 +9 140 +))) 141 +|(% colspan="1" %)(% colspan="1" %) 142 +((( 143 +money_builtmodule_storage_l 144 +)))|((( 145 +Has L storage modules 146 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 147 +((( 148 +150 000 Cr 149 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 150 +((( 151 +1 050 000 Cr 152 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 153 +((( 154 +7 155 +))) 156 +|(% colspan="1" %)(% colspan="1" %) 157 +((( 158 +money_builtmodule_buildmodule_s 159 +)))|((( 160 +Has S ship build modules 161 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 162 +((( 163 +21 000 000 Cr 164 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 165 +((( 166 +21 000 000 Cr 167 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 168 +((( 169 +1 170 +))) 171 +|(% colspan="1" %)(% colspan="1" %) 172 +((( 173 +money_tradeamount_100k 174 +)))|((( 175 +Sold > 100k worth of goods at once 176 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 177 +((( 178 +20 000 Cr 179 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 180 +((( 181 +1 400 000 Cr 182 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 183 +((( 184 +70 185 +))) 186 +|(% colspan="1" %)(% colspan="1" %) 187 +((( 188 +money_tradeamount_1mil 189 +)))|((( 190 +Sold > 1mil worth of goods at once 191 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 192 +((( 193 +200 000 Cr 194 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 195 +((( 196 +7 000 000 Cr 197 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 198 +((( 199 +35 200 +))) 201 +|(% colspan="1" %)(% colspan="1" %) 202 +((( 203 +money_boughtship_m 204 +)))|((( 205 +Bought an M ship 206 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 207 +((( 208 +400 000 Cr 209 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 210 +((( 211 +5 200 000 Cr 212 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 213 +((( 214 +13 215 +))) 216 +|(% colspan="1" %)(% colspan="1" %) 217 +((( 218 +money_boughtship_l 219 +)))|((( 220 +Bought an L ship 221 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 222 +((( 223 +1 800 000 Cr 224 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 225 +((( 226 +12 600 000 Cr 227 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 228 +((( 229 +7 230 +))) 231 +|(% colspan="1" %)(% colspan="1" %) 232 +((( 233 +money_boughtship_xl 234 +)))|((( 235 +Bought an XL ship 236 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 237 +((( 238 +20 000 000 Cr 239 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 240 +((( 241 +20 000 000 Cr 242 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 243 +((( 244 +1 245 +))) 246 +|(% colspan="1" %)(% colspan="1" %) 247 +((( 248 +money_boughtship_carrier 249 +)))|((( 250 +Bought a carrier 251 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 252 +((( 253 +27 000 000 Cr 254 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 255 +((( 256 +27 000 000 Cr 257 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 258 +((( 259 +1 260 +))) 261 +|(% colspan="1" %)(% colspan="1" %) 262 +((( 263 +money_boughtship_supply 264 +)))|(% colspan="1" %)(% colspan="1" %) 265 +((( 266 +Bought a supply ship 267 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 268 +((( 269 +25 000 000 Cr 270 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 271 +((( 272 +25 000 000 Cr 273 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 274 +((( 275 +1 276 +))) 277 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 278 +((( 279 +Sum 280 +)))|(% colspan="1" %)(% colspan="1" %) 281 +((( 282 +133 890 000 Cr 283 +)))|(% colspan="1" %)(% colspan="1" %) 284 +((( 285 + 286 +))) 287 + 288 + 289 + 290 +**TODO:** 291 + 292 +* Change: In Money //Has S and M storage modules// → //Has S or M storage modules//? 293 +* ((( 294 +Where are the variables stored and how exactly are they updated? 295 +* ((( 296 +userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//, 297 +))) 298 +* ((( 299 +Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values. 300 +))) 301 +)))
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... ... @@ -1,1 +1,1 @@ 1 -106 3331761 +106889478 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106 333176/Custom Game Starts1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889478/Custom Game Starts