Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 4.1
edited by Daniel Turner
on 2021/11/21 01:49
Change comment: There is no comment for this version
To version 55.1
edited by Daniel Turner
on 2023/09/21 14:23
Change comment: There is no comment for this version

Summary

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1 +X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Game Starts.WebHome
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1 +gamestarts
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1 +{{info}}
2 +Updated for version 5.10
3 +{{/info}}
1 1  
5 +== Navigation ==
2 2  
3 3  {{toc/}}
4 4  
5 5  = Overview =
6 6  
7 -Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.
11 +----
8 8  
13 +Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Game Starts.Starting Scenarios.WebHome]] or the creative custom start.
14 +
9 9  == Budgeted Custom Game Starts ==
10 10  
17 +----
18 +
11 11  Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include:
12 12  
13 -* Budget
21 +* Monetary Budget
14 14  * Knowledge
15 -* Reputation
16 16  * Personnel
24 +* Relations
17 17  * Research and Plot outcomes
18 18  
19 19  How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
20 20  
29 +[[image:attach:Custom Gamestart Menu.png]]
30 +
21 21  == Creative Custom Game Starts ==
22 22  
23 -Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
33 +----
24 24  
35 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Xenon.WebHome]], [[Kha'ak>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
36 +
25 25  = Custom Start Metrics =
38 +
39 +----
40 +
41 +== Monetary Budget Factors ==
42 +
43 +(% class="wrapped" %)
44 +|=(% colspan="1" %)(% colspan="1" %)
45 +(((
46 +Variable
47 +)))|=(((
48 +Explanation
49 +)))|=(% style="text-align: center;" %)(% style="text-align: center;" %)
50 +(((
51 +Score per
52 +)))|=(% style="text-align: center;" %)(% style="text-align: center;" %)
53 +(((
54 +Limit
55 +)))|=(% colspan="1" style="text-align: center;" %)(% colspan="1" style="text-align: center;" %)
56 +(((
57 +Number
58 +)))
59 +|(% colspan="1" %)(% colspan="1" %)
60 +(((
61 +base_budget
62 +)))|(((
63 +Base budget
64 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
65 +(((
66 +(% style="text-align: right;" %)
67 +300,000 Cr
68 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
69 +(((
70 +300,000 Cr
71 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
72 +(((
73 +(% style="text-align: right;" %)
74 +1
75 +)))
76 +|(% colspan="1" %)(% colspan="1" %)
77 +(((
78 +money_builtmodule_production
79 +)))|(((
80 +Has production modules
81 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
82 +(((
83 +500,000 Cr
84 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
85 +(((
86 +6,500,000 Cr
87 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
88 +(((
89 +13
90 +)))
91 +|(% colspan="1" %)(% colspan="1" %)
92 +(((
93 +money_builtmodule_pier
94 +)))|(((
95 +Has pier modules
96 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
97 +(((
98 +600,000 Cr
99 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
100 +(((
101 +4,200,000 Cr
102 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
103 +(((
104 +7
105 +)))
106 +|(% colspan="1" %)(% colspan="1" %)
107 +(((
108 +money_builtmodule_dock
109 +)))|(((
110 +Has dock modules
111 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
112 +(((
113 +80,000 Cr
114 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
115 +(((
116 +1,680,000 Cr
117 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
118 +(((
119 +21
120 +)))
121 +|(% colspan="1" %)(% colspan="1" %)
122 +(((
123 +money_builtmodule_luxurydock
124 +)))|(((
125 +Has a luxury dock module
126 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
127 +(((
128 +150,000 Cr
129 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
130 +(((
131 +150,000 Cr
132 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
133 +(((
134 +1
135 +)))
136 +|(% colspan="1" %)(% colspan="1" %)
137 +(((
138 +money_builtmodule_storage_s_m
139 +)))|(((
140 +Has S and M storage modules
141 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
142 +(((
143 +90,000 Cr
144 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
145 +(((
146 +810,000 Cr
147 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
148 +(((
149 +9
150 +)))
151 +|(% colspan="1" %)(% colspan="1" %)
152 +(((
153 +money_builtmodule_storage_l
154 +)))|(((
155 +Has L storage modules
156 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
157 +(((
158 +150,000 Cr
159 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
160 +(((
161 +1,050,000 Cr
162 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
163 +(((
164 +7
165 +)))
166 +|(% colspan="1" %)(% colspan="1" %)
167 +(((
168 +money_builtmodule_buildmodule_s
169 +)))|(((
170 +Has S ship build modules
171 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
172 +(((
173 +21,000,000 Cr
174 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
175 +(((
176 +21,000,000 Cr
177 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
178 +(((
179 +1
180 +)))
181 +|(% colspan="1" %)(% colspan="1" %)
182 +(((
183 +money_tradeamount_100k
184 +)))|(((
185 +Sold > 100k worth of goods at once
186 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
187 +(((
188 +20,000 Cr
189 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
190 +(((
191 +1,400,000 Cr
192 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
193 +(((
194 +70
195 +)))
196 +|(% colspan="1" %)(% colspan="1" %)
197 +(((
198 +money_tradeamount_1mil
199 +)))|(((
200 +Sold > 1mil worth of goods at once
201 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
202 +(((
203 +200,000 Cr
204 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
205 +(((
206 +7,000,000 Cr
207 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
208 +(((
209 +35
210 +)))
211 +|(% colspan="1" %)(% colspan="1" %)
212 +(((
213 +money_boughtship_m
214 +)))|(((
215 +Bought an M ship
216 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
217 +(((
218 +400,000 Cr
219 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
220 +(((
221 +5,200,000 Cr
222 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
223 +(((
224 +13
225 +)))
226 +|(% colspan="1" %)(% colspan="1" %)
227 +(((
228 +money_boughtship_l
229 +)))|(((
230 +Bought an L ship
231 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
232 +(((
233 +1,800,000 Cr
234 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
235 +(((
236 +12,600,000 Cr
237 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
238 +(((
239 +7
240 +)))
241 +|(% colspan="1" %)(% colspan="1" %)
242 +(((
243 +money_boughtship_xl
244 +)))|(((
245 +Bought an XL ship
246 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
247 +(((
248 +20,000,000 Cr
249 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
250 +(((
251 +20,000,000 Cr
252 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
253 +(((
254 +1
255 +)))
256 +|(% colspan="1" %)(% colspan="1" %)
257 +(((
258 +money_boughtship_carrier
259 +)))|(((
260 +Bought a carrier
261 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
262 +(((
263 +27,000,000 Cr
264 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
265 +(((
266 +27,000,000 Cr
267 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
268 +(((
269 +1
270 +)))
271 +|(% colspan="1" %)(% colspan="1" %)
272 +(((
273 +money_boughtship_supply
274 +)))|(% colspan="1" %)(% colspan="1" %)
275 +(((
276 +Bought a supply ship
277 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
278 +(((
279 +25,000,000 Cr
280 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
281 +(((
282 +25,000,000 Cr
283 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
284 +(((
285 +1
286 +)))
287 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %)
288 +(((
289 +Sum
290 +)))|(% colspan="1" %)(% colspan="1" %)
291 +(((
292 +133,890,000 Cr
293 +)))|(% colspan="1" %)(% colspan="1" %)
294 +(((
295 +
296 +)))
297 +
298 +== Monetary Costs ==
299 +
300 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
301 +
302 +
303 +== Knowledge Budget Factors ==
304 +
305 +(% class="wrapped" %)
306 +|=(((
307 +Variable
308 +)))|=(((
309 +Explanation
310 +)))|=(((
311 +Score per
312 +)))|=(((
313 + Limit
314 +)))|=(% colspan="1" %)(% colspan="1" %)
315 +(((
316 +Number
317 +)))
318 +|(((
319 +base_budget
320 +)))|(((
321 +Base budget
322 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
323 +(((
324 +(% style="text-align: right;" %)
325 +5,000
326 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
327 +(((
328 +5,000
329 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
330 +(((
331 +(% style="text-align: right;" %)
332 +1
333 +)))
334 +|(((
335 +known_lockbox_normal
336 +)))|(((
337 +Opened a normal [[lockbox>>doc:xwikicommunity:X4 Foundations Wiki.Guides and Tutorials.Tips and Tricks (Spoiler).Lockboxes and Data Vaults.WebHome]] (1 lock)
338 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
339 +(((
340 +100
341 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
342 +(((
343 +10,000
344 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
345 +(((
346 +100
347 +)))
348 +|(((
349 +known_lockbox_rare
350 +)))|(((
351 +Opened a rare lockbox (4 or more locks)
352 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
353 +(((
354 +500
355 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
356 +(((
357 +30,000
358 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
359 +(((
360 +60
361 +)))
362 +|(((
363 +known_aqueduct
364 +)))|(((
365 +Target an aqueduct
366 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
367 +(((
368 +2,000
369 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
370 +(((
371 +2,000
372 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
373 +(((
374 +1
375 +)))
376 +|(% colspan="1" %)(% colspan="1" %)
377 +(((
378 +known_khaak_hive
379 +)))|(% colspan="1" %)(% colspan="1" %)
380 +(((
381 +Target a [[Kha'ak>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] Hive
382 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
383 +(((
384 +3,000
385 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
386 +(((
387 +3,000
388 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
389 +(((
390 +1
391 +)))
392 +|(% colspan="1" %)(% colspan="1" %)
393 +(((
394 +known_sector
395 +)))|(% colspan="1" %)(% colspan="1" %)
396 +(((
397 +Enter a new sector
398 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
399 +(((
400 +200
401 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
402 +(((
403 +(% class="qv3Wpe" %)26,000
404 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
405 +(((
406 +130
407 +)))
408 +|(% colspan="1" %)(% colspan="1" %)
409 +(((
410 +known_sector_xenon
411 +)))|(% colspan="1" %)(% colspan="1" %)
412 +(((
413 +Enter a [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Xenon.WebHome]] sector
414 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
415 +(((
416 +2,000
417 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
418 +(((
419 +2,000
420 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
421 +(((
422 +1
423 +)))
424 +|(% colspan="1" %)(% colspan="1" %)
425 +(((
426 +known_datavault
427 +)))|(% colspan="1" %)(% colspan="1" %)
428 +(((
429 +Target a Data Vault
430 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
431 +(((
432 +3,000
433 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
434 +(((
435 +3,000
436 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
437 +(((
438 +1
439 +)))
440 +|(% colspan="1" %)(% colspan="1" %)
441 +(((
442 +known_timeline_unlock
443 +)))|(% colspan="1" %)(% colspan="1" %)
444 +(((
445 +Unlock a timeline entry
446 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
447 +(((
448 +1,000
449 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
450 +(((
451 +30,000
452 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
453 +(((
454 +30
455 +)))
456 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %)
457 +(((
458 +Sum
459 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
460 +(((
461 +111,000
462 +)))|(% colspan="1" %)(% colspan="1" %)
463 +(((
464 +
465 +)))
466 +
467 +== Knowledge Costs ==
468 +
469 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector.
470 +
471 +== Personnel Budget Factors ==
472 +
473 +(% class="wrapped" %)
474 +|=(((
475 +Variable
476 +)))|=(((
477 +Explanation
478 +)))|=(((
479 +Score per
480 +)))|=(((
481 +Limit
482 +)))|=(% colspan="1" %)(% colspan="1" %)
483 +(((
484 +Number
485 +)))
486 +|(% colspan="1" %)(% colspan="1" %)
487 +(((
488 +base_budget
489 +)))|(% colspan="1" %)(% colspan="1" %)
490 +(((
491 +Base Budget
492 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
493 +(((
494 +1,000
495 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
496 +(((
497 +1,000
498 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
499 +(((
500 +1
501 +)))
502 +|(% colspan="1" %)(% colspan="1" %)
503 +(((
504 +people_pilot_2star
505 +)))|(% colspan="1" %)(% colspan="1" %)
506 +(((
507 +Promoted a 2 star pilot to 3 stars with a seminar
508 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
509 +(((
510 +500
511 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
512 +(((
513 +25,000
514 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
515 +(((
516 +50
517 +)))
518 +|(% colspan="1" %)(% colspan="1" %)
519 +(((
520 +people_pilot_3star
521 +)))|(% colspan="1" %)(% colspan="1" %)
522 +(((
523 +Promoted a 3 star pilot to 4 stars with a seminar
524 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
525 +(((
526 +2,500
527 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
528 +(((
529 +75,000
530 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
531 +(((
532 +30
533 +)))
534 +|(% colspan="1" %)(% colspan="1" %)
535 +(((
536 +people_pilot_4star
537 +)))|(% colspan="1" %)(% colspan="1" %)
538 +(((
539 +Promoted a 4 star pilot to 5 stars with a seminar
540 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
541 +(((
542 +5,000
543 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
544 +(((
545 +100,000
546 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
547 +(((
548 +20
549 +)))
550 +|(((
551 +people_manager_2star
552 +)))|(((
553 +Promoted a 2 star manager to 3 stars with a seminar
554 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
555 +(((
556 +500
557 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
558 +(((
559 +25,000
560 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
561 +(((
562 +50
563 +)))
564 +|(((
565 +people_manager_3star
566 +)))|(((
567 +Promoted a 3 star manager to 4 stars with a seminar
568 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
569 +(((
570 +2,500
571 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
572 +(((
573 +75,000
574 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
575 +(((
576 +30
577 +)))
578 +|(((
579 +people_manager_4star
580 +)))|(((
581 +Promoted a 4 star manager to 5 stars with a seminar
582 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
583 +(((
584 +5,000
585 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
586 +(((
587 +100,000
588 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
589 +(((
590 +20
591 +)))
592 +|(% colspan="1" %)(% colspan="1" %)
593 +(((
594 +people_pilot_4star_onload
595 +)))|(% colspan="1" %)(% colspan="1" %)
596 +(((
597 +Has a 4 star pilot
598 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
599 +(((
600 +1,500
601 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
602 +(((
603 +30,000
604 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
605 +(((
606 +20
607 +)))
608 +|(((
609 +people_pilot_5star_onload
610 +)))|(((
611 +Has a 5 star pilot
612 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
613 +(((
614 +3,000
615 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
616 +(((
617 + 60,000
618 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
619 +(((
620 + 20
621 +)))
622 +|(((
623 +people_manager_4star_onload
624 +)))|(((
625 +Has a 4 star manager
626 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
627 +(((
628 +1,500
629 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
630 +(((
631 +30,000
632 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
633 +(((
634 +20
635 +)))
636 +|(((
637 +people_manager_5star_onload
638 +)))|(((
639 +Has a 5 star manager
640 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
641 +(((
642 +3,000
643 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
644 +(((
645 + 60,000
646 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
647 +(((
648 + 20
649 +)))
650 +|(% colspan="1" %)(% colspan="1" %)
651 +(((
652 +people_crew_count
653 +)))|(% colspan="1" %)(% colspan="1" %)
654 +(((
655 +Total number of crew
656 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
657 +(((
658 +20
659 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
660 +(((
661 +60,000
662 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
663 +(((
664 +3000
665 +)))
666 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %)
667 +(((
668 +Sum
669 +)))|(% colspan="1" %)(% colspan="1" %)
670 +(((
671 +641,000
672 +)))|(% colspan="1" %)(% colspan="1" %)
673 +(((
674 +
675 +)))
676 +
677 +== Personnel Costs ==
678 +
679 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points.
680 +
681 +== Relations Budget Factors ==
682 +
683 +(% class="wrapped" %)
684 +|=(((
685 +Variable
686 +)))|=(((
687 +Explanation
688 +)))|=(((
689 +Score per
690 +)))|=(((
691 +Limit
692 +)))|=(((
693 +Number
694 +)))
695 +|(% colspan="1" %)(% colspan="1" %)
696 +(((
697 +base_budget
698 +)))|(% colspan="1" %)(% colspan="1" %)
699 +(((
700 +Base budget
701 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
702 +(((
703 +10
704 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
705 +(((
706 +10
707 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
708 +(((
709 +1
710 +)))
711 +|(% colspan="1" %)(% colspan="1" %)
712 +(((
713 +relation_war_joinedfaction
714 +)))|(% colspan="1" %)(% colspan="1" %)
715 +(((
716 +Joined a war effort
717 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
718 +(((
719 +10
720 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
721 +(((
722 +10
723 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
724 +(((
725 +1
726 +)))
727 +|(% colspan="1" %)(% colspan="1" %)
728 +(((
729 +relation_war_joinedopposition
730 +)))|(% colspan="1" %)(% colspan="1" %)
731 +(((
732 +Joined a war effort opposing another one
733 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
734 +(((
735 +20
736 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
737 +(((
738 +20
739 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
740 +(((
741 +1
742 +)))
743 +|(% colspan="1" %)(% colspan="1" %)
744 +(((
745 +relation_tradeguild
746 +)))|(% colspan="1" %)(% colspan="1" %)
747 +(((
748 +Joined a trade guild
749 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
750 +(((
751 +20
752 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
753 +(((
754 +20
755 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
756 +(((
757 +1
758 +)))
759 +|(% colspan="1" %)(% colspan="1" %)
760 +(((
761 +relation_pirateguild
762 +)))|(% colspan="1" %)(% colspan="1" %)
763 +(((
764 +Joined a pirate guild (currently only offered by the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]])
765 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
766 +(((
767 +30
768 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
769 +(((
770 +30
771 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
772 +(((
773 +1
774 +)))
775 +|(% colspan="1" %)(% colspan="1" %)
776 +(((
777 +relation_leak_mission_easy
778 +)))|(% colspan="1" %)(% colspan="1" %)
779 +(((
780 +Completed an easy leak mission
781 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
782 +(((
783 +10
784 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
785 +(((
786 +10
787 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
788 +(((
789 +1
790 +)))
791 +|(% colspan="1" %)(% colspan="1" %)
792 +(((
793 +relation_leak_mission_hard
794 +)))|(% colspan="1" %)(% colspan="1" %)
795 +(((
796 +Completed a hard leak mission
797 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
798 +(((
799 +30
800 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
801 +(((
802 +30
803 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
804 +(((
805 +1
806 +)))
807 +|(% colspan="1" %)(% colspan="1" %)
808 +(((
809 +relation_ceremony_10
810 +)))|(% colspan="1" %)(% colspan="1" %)
811 +(((
812 +First level 10 reputation ceremony bonus
813 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
814 +(((
815 +20
816 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
817 +(((
818 +20
819 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
820 +(((
821 +1
822 +)))
823 +|(% colspan="1" %)(% colspan="1" %)
824 +(((
825 +relation_ceremony_10
826 +)))|(% colspan="1" %)(% colspan="1" %)
827 +(((
828 +Subsequent level 10 reputation ceremonies
829 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
830 +(((
831 +5
832 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
833 +(((
834 +75
835 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
836 +(((
837 +15
838 +)))
839 +|(((
840 +relation_ceremony_20
841 +)))|(((
842 +First level 20 reputation ceremony bonus
843 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
844 +(((
845 +100
846 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
847 +(((
848 +100
849 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
850 +(((
851 +1
852 +)))
853 +|(((
854 +relation_ceremony_20
855 +)))|(((
856 +Subsequent level 20 reputation ceremonies
857 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
858 +(((
859 +25
860 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
861 +(((
862 +250
863 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
864 +(((
865 +10
866 +)))
867 +|(% colspan="1" %)(% colspan="1" %)
868 +(((
869 +relation_27
870 +)))|(% colspan="1" %)(% colspan="1" %)
871 +(((
872 +Reached +27 with one faction
873 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
874 +(((
875 +500
876 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
877 +(((
878 +500
879 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
880 +(((
881 +1
882 +)))
883 +|(% colspan="1" %)(% colspan="1" %)
884 +(((
885 +relation_27
886 +)))|(% colspan="1" %)(% colspan="1" %)
887 +(((
888 +Reached +27 with subsequent factions
889 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
890 +(((
891 +75
892 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
893 +(((
894 +525
895 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
896 +(((
897 +7
898 +)))
899 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %)
900 +(((
901 +Sum
902 +)))|(% colspan="1" %)(% colspan="1" %)
903 +(((
904 +1,600
905 +)))|(% colspan="1" %)(% colspan="1" %)
906 +(((
907 +
908 +)))
909 +
910 +== Relations Costs ==
911 +
912 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.WebHome]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Free Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Fallen Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Terran Protectorate.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Yaki.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Zyarth Patriarchy.WebHome]] which are set at -5, -5, -15, -25 and -15 respectively.
913 +
914 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do.
915 +
916 +
917 +== References ==
918 +
919 +* {{{libraries/gamestarts.xml}}}
Custom Gamestart Menu.png
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1 +[InternetShortcut]
2 +URL=https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics
3 +
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XWiki.XWikiComments[0]
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1 +You can have more than 10,000,000 in the creative custom start, you just have to click on the number and type in a value.  Doing this and holding down the "9" key will max the cash at 1,000,000,000,000.  The light blue bar signifying how full it is will only be ~~3/4 of the way, but it can't be dragged any further for more than 1 trillion credits.  This is as of ToA 5.0 on April 20th, 2022.
Date
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1 +2022-04-20 21:42:43.0