Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 4.1
edited by Daniel Turner
on 2021/11/21 01:49
Change comment: There is no comment for this version
To version 25.1
edited by StoatsNotGoats
on 2022/08/13 11:48
Change comment: Changed formatting, removed TODO section

Summary

Details

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1 -xwiki:XWiki.Daniel
1 +xwiki:XWiki.StoatsNotGoats
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1 +{{layout}}
2 +{{layout-section ac:type="single"}}
3 +{{layout-cell}}
4 +{{info}}
5 +Updated for version 5.10
6 +{{/info}}
7 +{{/layout-cell}}
8 +{{/layout-section}}
1 1  
2 -
3 -{{toc/}}
4 -
10 +{{layout-section ac:type="two_equal"}}
11 +{{layout-cell}}
5 5  = Overview =
6 6  
14 +----
15 +
7 7  Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.
8 8  
9 9  == Budgeted Custom Game Starts ==
10 10  
20 +----
21 +
11 11  Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include:
12 12  
13 -* Budget
24 +* Monetary Budget
14 14  * Knowledge
15 -* Reputation
16 16  * Personnel
27 +* Relations
17 17  * Research and Plot outcomes
18 18  
19 19  How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
31 +{{/layout-cell}}
20 20  
33 +{{layout-cell}}
34 +{{panel title="Navigation"}}
35 +
36 +
37 +{{toc/}}
38 +{{/panel}}
39 +
40 +[[image:attach:Custom Gamestart Menu.png]]
41 +{{/layout-cell}}
42 +{{/layout-section}}
43 +
44 +{{layout-section ac:type="single"}}
45 +{{layout-cell}}
21 21  == Creative Custom Game Starts ==
22 22  
23 -Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
48 +----
24 24  
50 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
51 +
25 25  = Custom Start Metrics =
53 +
54 +----
55 +{{/layout-cell}}
56 +{{/layout-section}}
57 +
58 +{{layout-section ac:type="two_equal"}}
59 +{{layout-cell}}
60 +== Monetary Budget Factors ==
61 +
62 +(% class="wrapped" %)
63 +|=(% colspan="1" %)(% colspan="1" %)
64 +(((
65 +Variable
66 +)))|=(((
67 +Explanation
68 +)))|=(% style="text-align: center;" %)(% style="text-align: center;" %)
69 +(((
70 +Score per
71 +)))|=(% style="text-align: center;" %)(% style="text-align: center;" %)
72 +(((
73 +Limit
74 +)))|=(% style="text-align: center;" colspan="1" %)(% style="text-align: center;" colspan="1" %)
75 +(((
76 +Number
77 +)))
78 +|(% colspan="1" %)(% colspan="1" %)
79 +(((
80 +base_budget
81 +)))|(((
82 +Base budget
83 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
84 +(((
85 +(% style="text-align: right;" %)
86 +300,000 Cr
87 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
88 +(((
89 +300,000 Cr
90 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
91 +(((
92 +(% style="text-align: right;" %)
93 +1
94 +)))
95 +|(% colspan="1" %)(% colspan="1" %)
96 +(((
97 +money_builtmodule_production
98 +)))|(((
99 +Has production modules
100 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
101 +(((
102 +500,000 Cr
103 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
104 +(((
105 +6,500,000 Cr
106 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
107 +(((
108 +13
109 +)))
110 +|(% colspan="1" %)(% colspan="1" %)
111 +(((
112 +money_builtmodule_pier
113 +)))|(((
114 +Has pier modules
115 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
116 +(((
117 +600,000 Cr
118 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
119 +(((
120 +4,200,000 Cr
121 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
122 +(((
123 +7
124 +)))
125 +|(% colspan="1" %)(% colspan="1" %)
126 +(((
127 +money_builtmodule_dock
128 +)))|(((
129 +Has dock modules
130 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
131 +(((
132 +80,000 Cr
133 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
134 +(((
135 +1,680,000 Cr
136 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
137 +(((
138 +21
139 +)))
140 +|(% colspan="1" %)(% colspan="1" %)
141 +(((
142 +money_builtmodule_luxurydock
143 +)))|(((
144 +Has a luxury dock module
145 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
146 +(((
147 +150,000 Cr
148 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
149 +(((
150 +150,000 Cr
151 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
152 +(((
153 +1
154 +)))
155 +|(% colspan="1" %)(% colspan="1" %)
156 +(((
157 +money_builtmodule_storage_s_m
158 +)))|(((
159 +Has S and M storage modules
160 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
161 +(((
162 +90,000 Cr
163 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
164 +(((
165 +810,000 Cr
166 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
167 +(((
168 +9
169 +)))
170 +|(% colspan="1" %)(% colspan="1" %)
171 +(((
172 +money_builtmodule_storage_l
173 +)))|(((
174 +Has L storage modules
175 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
176 +(((
177 +150,000 Cr
178 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
179 +(((
180 +1,050,000 Cr
181 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
182 +(((
183 +7
184 +)))
185 +|(% colspan="1" %)(% colspan="1" %)
186 +(((
187 +money_builtmodule_buildmodule_s
188 +)))|(((
189 +Has S ship build modules
190 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
191 +(((
192 +21,000,000 Cr
193 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
194 +(((
195 +21,000,000 Cr
196 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
197 +(((
198 +1
199 +)))
200 +|(% colspan="1" %)(% colspan="1" %)
201 +(((
202 +money_tradeamount_100k
203 +)))|(((
204 +Sold > 100k worth of goods at once
205 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
206 +(((
207 +20,000 Cr
208 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
209 +(((
210 +1,400,000 Cr
211 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
212 +(((
213 +70
214 +)))
215 +|(% colspan="1" %)(% colspan="1" %)
216 +(((
217 +money_tradeamount_1mil
218 +)))|(((
219 +Sold > 1mil worth of goods at once
220 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
221 +(((
222 +200,000 Cr
223 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
224 +(((
225 +7,000,000 Cr
226 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
227 +(((
228 +35
229 +)))
230 +|(% colspan="1" %)(% colspan="1" %)
231 +(((
232 +money_boughtship_m
233 +)))|(((
234 +Bought an M ship
235 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
236 +(((
237 +400,000 Cr
238 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
239 +(((
240 +5,200,000 Cr
241 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
242 +(((
243 +13
244 +)))
245 +|(% colspan="1" %)(% colspan="1" %)
246 +(((
247 +money_boughtship_l
248 +)))|(((
249 +Bought an L ship
250 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
251 +(((
252 +1,800,000 Cr
253 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
254 +(((
255 +12,600,000 Cr
256 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
257 +(((
258 +7
259 +)))
260 +|(% colspan="1" %)(% colspan="1" %)
261 +(((
262 +money_boughtship_xl
263 +)))|(((
264 +Bought an XL ship
265 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
266 +(((
267 +20,000,000 Cr
268 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
269 +(((
270 +20,000,000 Cr
271 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
272 +(((
273 +1
274 +)))
275 +|(% colspan="1" %)(% colspan="1" %)
276 +(((
277 +money_boughtship_carrier
278 +)))|(((
279 +Bought a carrier
280 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
281 +(((
282 +27,000,000 Cr
283 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
284 +(((
285 +27,000,000 Cr
286 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
287 +(((
288 +1
289 +)))
290 +|(% colspan="1" %)(% colspan="1" %)
291 +(((
292 +money_boughtship_supply
293 +)))|(% colspan="1" %)(% colspan="1" %)
294 +(((
295 +Bought a supply ship
296 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
297 +(((
298 +25,000,000 Cr
299 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
300 +(((
301 +25,000,000 Cr
302 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
303 +(((
304 +1
305 +)))
306 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
307 +(((
308 +Sum
309 +)))|(% colspan="1" %)(% colspan="1" %)
310 +(((
311 +133,890,000 Cr
312 +)))|(% colspan="1" %)(% colspan="1" %)
313 +(((
314 +\\
315 +)))
316 +{{/layout-cell}}
317 +
318 +{{layout-cell}}
319 +== Monetary Costs ==
320 +
321 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
322 +{{/layout-cell}}
323 +{{/layout-section}}
324 +
325 +{{layout-section ac:type="two_equal"}}
326 +{{layout-cell}}
327 +== Knowledge Budget Factors ==
328 +
329 +(% class="wrapped" %)
330 +|=(((
331 +Variable
332 +)))|=(((
333 +Explanation
334 +)))|=(((
335 +Score per
336 +)))|=(((
337 + Limit
338 +)))|=(% colspan="1" %)(% colspan="1" %)
339 +(((
340 +Number
341 +)))
342 +|(((
343 +base_budget
344 +)))|(((
345 +Base budget
346 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
347 +(((
348 +(% style="text-align: right;" %)
349 +5,000\\
350 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
351 +(((
352 +5,000
353 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
354 +(((
355 +(% style="text-align: right;" %)
356 +1
357 +)))
358 +|(((
359 +known_lockbox_normal
360 +)))|(((
361 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock)
362 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
363 +(((
364 +100
365 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
366 +(((
367 +10,000
368 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
369 +(((
370 +100
371 +)))
372 +|(((
373 +known_lockbox_rare
374 +)))|(((
375 +Opened a rare lockbox (4 or more locks)
376 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
377 +(((
378 +500
379 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
380 +(((
381 +30,000
382 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
383 +(((
384 +60
385 +)))
386 +|(((
387 +known_aqueduct
388 +)))|(((
389 +Target an aqueduct
390 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
391 +(((
392 +2,000
393 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
394 +(((
395 +2,000
396 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
397 +(((
398 +1
399 +)))
400 +|(% colspan="1" %)(% colspan="1" %)
401 +(((
402 +known_khaak_hive
403 +)))|(% colspan="1" %)(% colspan="1" %)
404 +(((
405 +Target a [[doc:Kha'ak]] Hive
406 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
407 +(((
408 +3,000
409 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
410 +(((
411 +3,000
412 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
413 +(((
414 +1
415 +)))
416 +|(% colspan="1" %)(% colspan="1" %)
417 +(((
418 +known_sector
419 +)))|(% colspan="1" %)(% colspan="1" %)
420 +(((
421 +Enter a new sector
422 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
423 +(((
424 +200
425 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
426 +(((
427 +(% class="qv3Wpe" %)39,000
428 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
429 +(((
430 +195
431 +
432 +(As of CoH and SV v4.10)
433 +)))
434 +|(% colspan="1" %)(% colspan="1" %)
435 +(((
436 +known_sector_xenon
437 +)))|(% colspan="1" %)(% colspan="1" %)
438 +(((
439 +Enter a [[doc:Xenon]] sector
440 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
441 +(((
442 +2,000
443 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
444 +(((
445 +2,000
446 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
447 +(((
448 +1
449 +)))
450 +|(% colspan="1" %)(% colspan="1" %)
451 +(((
452 +known_datavault
453 +)))|(% colspan="1" %)(% colspan="1" %)
454 +(((
455 +Target a Data Vault
456 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
457 +(((
458 +3,000
459 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
460 +(((
461 +3,000
462 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
463 +(((
464 +1
465 +)))
466 +|(% colspan="1" %)(% colspan="1" %)
467 +(((
468 +known_timeline_unlock
469 +)))|(% colspan="1" %)(% colspan="1" %)
470 +(((
471 +Unlock a timeline entry
472 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
473 +(((
474 +1,000
475 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
476 +(((
477 +30,000
478 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
479 +(((
480 +30
481 +)))
482 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
483 +(((
484 +Sum
485 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
486 +(((
487 +124,000
488 +)))|(% colspan="1" %)(% colspan="1" %)
489 +(((
490 +\\
491 +)))
492 +{{/layout-cell}}
493 +
494 +{{layout-cell}}
495 +== Knowledge Costs ==
496 +
497 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector.
498 +{{/layout-cell}}
499 +{{/layout-section}}
500 +
501 +{{layout-section ac:type="two_equal"}}
502 +{{layout-cell}}
503 +== Personnel Budget Factors ==
504 +
505 +(% class="wrapped" %)
506 +|=(((
507 +Variable
508 +)))|=(((
509 +Explanation
510 +)))|=(((
511 +Score per
512 +)))|=(((
513 +Limit
514 +)))|=(% colspan="1" %)(% colspan="1" %)
515 +(((
516 +Number
517 +)))
518 +|(% colspan="1" %)(% colspan="1" %)
519 +(((
520 +base_budget
521 +)))|(% colspan="1" %)(% colspan="1" %)
522 +(((
523 +Base Budget
524 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
525 +(((
526 +1,000
527 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
528 +(((
529 +1,000
530 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
531 +(((
532 +1
533 +)))
534 +|(% colspan="1" %)(% colspan="1" %)
535 +(((
536 +people_pilot_2star
537 +)))|(% colspan="1" %)(% colspan="1" %)
538 +(((
539 +Promoted a 2 star pilot to 3 stars with a seminar
540 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
541 +(((
542 +500
543 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
544 +(((
545 +25,000
546 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
547 +(((
548 +50
549 +)))
550 +|(% colspan="1" %)(% colspan="1" %)
551 +(((
552 +people_pilot_3star
553 +)))|(% colspan="1" %)(% colspan="1" %)
554 +(((
555 +Promoted a 3 star pilot to 4 stars with a seminar
556 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
557 +(((
558 +2,500
559 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
560 +(((
561 +75,000
562 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
563 +(((
564 +30
565 +)))
566 +|(% colspan="1" %)(% colspan="1" %)
567 +(((
568 +people_pilot_4star
569 +)))|(% colspan="1" %)(% colspan="1" %)
570 +(((
571 +Promoted a 4 star pilot to 5 stars with a seminar
572 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
573 +(((
574 +5,000
575 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
576 +(((
577 +100,000
578 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
579 +(((
580 +20
581 +)))
582 +|(((
583 +people_manager_2star
584 +)))|(((
585 +Promoted a 2 star manager to 3 stars with a seminar
586 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
587 +(((
588 +500
589 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
590 +(((
591 +25,000
592 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
593 +(((
594 +50
595 +)))
596 +|(((
597 +people_manager_3star
598 +)))|(((
599 +Promoted a 3 star manager to 4 stars with a seminar
600 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
601 +(((
602 +2,500
603 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
604 +(((
605 +75,000
606 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
607 +(((
608 +30
609 +)))
610 +|(((
611 +people_manager_4star
612 +)))|(((
613 +Promoted a 4 star manager to 5 stars with a seminar
614 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
615 +(((
616 +5,000
617 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
618 +(((
619 +100,000
620 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
621 +(((
622 +20
623 +)))
624 +|(% colspan="1" %)(% colspan="1" %)
625 +(((
626 +people_pilot_4star_onload
627 +)))|(% colspan="1" %)(% colspan="1" %)
628 +(((
629 +Has a 4 star pilot
630 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
631 +(((
632 +1,500
633 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
634 +(((
635 +30,000
636 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
637 +(((
638 +20
639 +)))
640 +|(((
641 +people_pilot_5star_onload
642 +)))|(((
643 +Has a 5 star pilot
644 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
645 +(((
646 +3,000
647 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
648 +(((
649 + 60,000
650 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
651 +(((
652 + 20
653 +)))
654 +|(((
655 +people_manager_4star_onload
656 +)))|(((
657 +Has a 4 star manager
658 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
659 +(((
660 +1,500
661 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
662 +(((
663 +30,000
664 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
665 +(((
666 +20
667 +)))
668 +|(((
669 +people_manager_5star_onload
670 +)))|(((
671 +Has a 5 star manager
672 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
673 +(((
674 +3,000
675 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
676 +(((
677 + 60,000
678 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
679 +(((
680 + 20
681 +)))
682 +|(% colspan="1" %)(% colspan="1" %)
683 +(((
684 +people_crew_count
685 +)))|(% colspan="1" %)(% colspan="1" %)
686 +(((
687 +Total number of crew
688 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
689 +(((
690 +20
691 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
692 +(((
693 +60,000
694 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
695 +(((
696 +3000
697 +)))
698 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
699 +(((
700 +Sum
701 +)))|(% colspan="1" %)(% colspan="1" %)
702 +(((
703 +641,000
704 +)))|(% colspan="1" %)(% colspan="1" %)
705 +(((
706 +\\
707 +)))
708 +{{/layout-cell}}
709 +
710 +{{layout-cell}}
711 +== Personnel Costs ==
712 +
713 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points.
714 +{{/layout-cell}}
715 +{{/layout-section}}
716 +
717 +{{layout-section ac:type="two_equal"}}
718 +{{layout-cell}}
719 +== Relations Budget Factors ==
720 +
721 +(% class="wrapped" %)
722 +|=(((
723 +Variable
724 +)))|=(((
725 +Explanation
726 +)))|=(((
727 +Score per
728 +)))|=(((
729 +Limit
730 +)))|=(((
731 +Number
732 +)))
733 +|(% colspan="1" %)(% colspan="1" %)
734 +(((
735 +base_budget
736 +)))|(% colspan="1" %)(% colspan="1" %)
737 +(((
738 +Base budget
739 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
740 +(((
741 +10
742 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
743 +(((
744 +10
745 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
746 +(((
747 +1
748 +)))
749 +|(% colspan="1" %)(% colspan="1" %)
750 +(((
751 +relation_war_joinedfaction
752 +)))|(% colspan="1" %)(% colspan="1" %)
753 +(((
754 +Joined a war effort
755 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
756 +(((
757 +10
758 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
759 +(((
760 +10
761 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
762 +(((
763 +1
764 +)))
765 +|(% colspan="1" %)(% colspan="1" %)
766 +(((
767 +relation_war_joinedopposition
768 +)))|(% colspan="1" %)(% colspan="1" %)
769 +(((
770 +Joined a war effort opposing another one
771 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
772 +(((
773 +20
774 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
775 +(((
776 +20
777 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
778 +(((
779 +1
780 +)))
781 +|(% colspan="1" %)(% colspan="1" %)
782 +(((
783 +relation_tradeguild
784 +)))|(% colspan="1" %)(% colspan="1" %)
785 +(((
786 +Joined a trade guild
787 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
788 +(((
789 +20
790 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
791 +(((
792 +20
793 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
794 +(((
795 +1
796 +)))
797 +|(% colspan="1" %)(% colspan="1" %)
798 +(((
799 +relation_pirateguild
800 +)))|(% colspan="1" %)(% colspan="1" %)
801 +(((
802 +Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]])
803 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
804 +(((
805 +30
806 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
807 +(((
808 +30
809 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
810 +(((
811 +1
812 +)))
813 +|(% colspan="1" %)(% colspan="1" %)
814 +(((
815 +relation_leak_mission_easy
816 +)))|(% colspan="1" %)(% colspan="1" %)
817 +(((
818 +Completed an easy leak mission
819 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
820 +(((
821 +10
822 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
823 +(((
824 +10
825 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
826 +(((
827 +1
828 +)))
829 +|(% colspan="1" %)(% colspan="1" %)
830 +(((
831 +relation_leak_mission_hard
832 +)))|(% colspan="1" %)(% colspan="1" %)
833 +(((
834 +Completed a hard leak mission
835 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
836 +(((
837 +30
838 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
839 +(((
840 +30
841 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
842 +(((
843 +1
844 +)))
845 +|(% colspan="1" %)(% colspan="1" %)
846 +(((
847 +relation_ceremony_10
848 +)))|(% colspan="1" %)(% colspan="1" %)
849 +(((
850 +First level 10 reputation ceremony bonus
851 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
852 +(((
853 +20
854 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
855 +(((
856 +20
857 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
858 +(((
859 +1
860 +)))
861 +|(% colspan="1" %)(% colspan="1" %)
862 +(((
863 +relation_ceremony_10
864 +)))|(% colspan="1" %)(% colspan="1" %)
865 +(((
866 +Subsequent level 10 reputation ceremonies
867 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
868 +(((
869 +5
870 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
871 +(((
872 +75
873 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
874 +(((
875 +15
876 +)))
877 +|(((
878 +relation_ceremony_20
879 +)))|(((
880 +First level 20 reputation ceremony bonus
881 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
882 +(((
883 +100
884 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
885 +(((
886 +100
887 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
888 +(((
889 +1
890 +)))
891 +|(((
892 +relation_ceremony_20
893 +)))|(((
894 +Subsequent level 20 reputation ceremonies
895 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
896 +(((
897 +25
898 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
899 +(((
900 +250
901 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
902 +(((
903 +10
904 +)))
905 +|(% colspan="1" %)(% colspan="1" %)
906 +(((
907 +relation_27
908 +)))|(% colspan="1" %)(% colspan="1" %)
909 +(((
910 +Reached +27 with one faction
911 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
912 +(((
913 +500
914 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
915 +(((
916 +500
917 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
918 +(((
919 +1
920 +)))
921 +|(% colspan="1" %)(% colspan="1" %)
922 +(((
923 +relation_27
924 +)))|(% colspan="1" %)(% colspan="1" %)
925 +(((
926 +Reached +27 with subsequent factions
927 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
928 +(((
929 +75
930 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
931 +(((
932 +525
933 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
934 +(((
935 +7
936 +)))
937 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
938 +(((
939 +Sum
940 +)))|(% colspan="1" %)(% colspan="1" %)
941 +(((
942 +1,600
943 +)))|(% colspan="1" %)(% colspan="1" %)
944 +(((
945 +\\
946 +)))
947 +{{/layout-cell}}
948 +
949 +{{layout-cell}}
950 +== Relations Costs ==
951 +
952 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively.
953 +
954 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do.
955 +
956 +\\
957 +{{/layout-cell}}
958 +{{/layout-section}}
959 +
960 +{{layout-section ac:type="single"}}
961 +{{layout-cell}}
962 +== References ==
963 +
964 +*
965 +
966 +{{{libraries/gamestarts.xml}}}
967 +{{/layout-cell}}
968 +{{/layout-section}}
969 +{{/layout}}
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -106333176
1 +126944383
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106333176/Custom Game Starts
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/126944383/Custom Game Starts