Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 4.1
edited by Daniel Turner
on 2021/11/21 01:49
on 2021/11/21 01:49
Change comment:
There is no comment for this version
To version 25.1
edited by StoatsNotGoats
on 2022/08/13 11:48
on 2022/08/13 11:48
Change comment:
Changed formatting, removed TODO section
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... ... @@ -1,25 +1,969 @@ 1 +{{layout}} 2 +{{layout-section ac:type="single"}} 3 +{{layout-cell}} 4 +{{info}} 5 +Updated for version 5.10 6 +{{/info}} 7 +{{/layout-cell}} 8 +{{/layout-section}} 1 1 2 - 3 -{{toc/}} 4 - 10 +{{layout-section ac:type="two_equal"}} 11 +{{layout-cell}} 5 5 = Overview = 6 6 14 +---- 15 + 7 7 Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start. 8 8 9 9 == Budgeted Custom Game Starts == 10 10 20 +---- 21 + 11 11 Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include: 12 12 13 -* Budget 24 +* Monetary Budget 14 14 * Knowledge 15 -* Reputation 16 16 * Personnel 27 +* Relations 17 17 * Research and Plot outcomes 18 18 19 19 How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]] 31 +{{/layout-cell}} 20 20 33 +{{layout-cell}} 34 +{{panel title="Navigation"}} 35 + 36 + 37 +{{toc/}} 38 +{{/panel}} 39 + 40 +[[image:attach:Custom Gamestart Menu.png]] 41 +{{/layout-cell}} 42 +{{/layout-section}} 43 + 44 +{{layout-section ac:type="single"}} 45 +{{layout-cell}} 21 21 == Creative Custom Game Starts == 22 22 23 - Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.48 +---- 24 24 50 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 51 + 25 25 = Custom Start Metrics = 53 + 54 +---- 55 +{{/layout-cell}} 56 +{{/layout-section}} 57 + 58 +{{layout-section ac:type="two_equal"}} 59 +{{layout-cell}} 60 +== Monetary Budget Factors == 61 + 62 +(% class="wrapped" %) 63 +|=(% colspan="1" %)(% colspan="1" %) 64 +((( 65 +Variable 66 +)))|=((( 67 +Explanation 68 +)))|=(% style="text-align: center;" %)(% style="text-align: center;" %) 69 +((( 70 +Score per 71 +)))|=(% style="text-align: center;" %)(% style="text-align: center;" %) 72 +((( 73 +Limit 74 +)))|=(% style="text-align: center;" colspan="1" %)(% style="text-align: center;" colspan="1" %) 75 +((( 76 +Number 77 +))) 78 +|(% colspan="1" %)(% colspan="1" %) 79 +((( 80 +base_budget 81 +)))|((( 82 +Base budget 83 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 84 +((( 85 +(% style="text-align: right;" %) 86 +300,000 Cr 87 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 88 +((( 89 +300,000 Cr 90 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 91 +((( 92 +(% style="text-align: right;" %) 93 +1 94 +))) 95 +|(% colspan="1" %)(% colspan="1" %) 96 +((( 97 +money_builtmodule_production 98 +)))|((( 99 +Has production modules 100 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 101 +((( 102 +500,000 Cr 103 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 104 +((( 105 +6,500,000 Cr 106 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 107 +((( 108 +13 109 +))) 110 +|(% colspan="1" %)(% colspan="1" %) 111 +((( 112 +money_builtmodule_pier 113 +)))|((( 114 +Has pier modules 115 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 116 +((( 117 +600,000 Cr 118 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 119 +((( 120 +4,200,000 Cr 121 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 122 +((( 123 +7 124 +))) 125 +|(% colspan="1" %)(% colspan="1" %) 126 +((( 127 +money_builtmodule_dock 128 +)))|((( 129 +Has dock modules 130 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 131 +((( 132 +80,000 Cr 133 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 134 +((( 135 +1,680,000 Cr 136 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 137 +((( 138 +21 139 +))) 140 +|(% colspan="1" %)(% colspan="1" %) 141 +((( 142 +money_builtmodule_luxurydock 143 +)))|((( 144 +Has a luxury dock module 145 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 146 +((( 147 +150,000 Cr 148 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 149 +((( 150 +150,000 Cr 151 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 152 +((( 153 +1 154 +))) 155 +|(% colspan="1" %)(% colspan="1" %) 156 +((( 157 +money_builtmodule_storage_s_m 158 +)))|((( 159 +Has S and M storage modules 160 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 161 +((( 162 +90,000 Cr 163 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 164 +((( 165 +810,000 Cr 166 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 167 +((( 168 +9 169 +))) 170 +|(% colspan="1" %)(% colspan="1" %) 171 +((( 172 +money_builtmodule_storage_l 173 +)))|((( 174 +Has L storage modules 175 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 176 +((( 177 +150,000 Cr 178 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 179 +((( 180 +1,050,000 Cr 181 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 182 +((( 183 +7 184 +))) 185 +|(% colspan="1" %)(% colspan="1" %) 186 +((( 187 +money_builtmodule_buildmodule_s 188 +)))|((( 189 +Has S ship build modules 190 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 191 +((( 192 +21,000,000 Cr 193 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 194 +((( 195 +21,000,000 Cr 196 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 197 +((( 198 +1 199 +))) 200 +|(% colspan="1" %)(% colspan="1" %) 201 +((( 202 +money_tradeamount_100k 203 +)))|((( 204 +Sold > 100k worth of goods at once 205 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 206 +((( 207 +20,000 Cr 208 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 209 +((( 210 +1,400,000 Cr 211 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 212 +((( 213 +70 214 +))) 215 +|(% colspan="1" %)(% colspan="1" %) 216 +((( 217 +money_tradeamount_1mil 218 +)))|((( 219 +Sold > 1mil worth of goods at once 220 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 221 +((( 222 +200,000 Cr 223 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 224 +((( 225 +7,000,000 Cr 226 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 227 +((( 228 +35 229 +))) 230 +|(% colspan="1" %)(% colspan="1" %) 231 +((( 232 +money_boughtship_m 233 +)))|((( 234 +Bought an M ship 235 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 236 +((( 237 +400,000 Cr 238 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 239 +((( 240 +5,200,000 Cr 241 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 242 +((( 243 +13 244 +))) 245 +|(% colspan="1" %)(% colspan="1" %) 246 +((( 247 +money_boughtship_l 248 +)))|((( 249 +Bought an L ship 250 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 251 +((( 252 +1,800,000 Cr 253 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 254 +((( 255 +12,600,000 Cr 256 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 257 +((( 258 +7 259 +))) 260 +|(% colspan="1" %)(% colspan="1" %) 261 +((( 262 +money_boughtship_xl 263 +)))|((( 264 +Bought an XL ship 265 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 266 +((( 267 +20,000,000 Cr 268 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 269 +((( 270 +20,000,000 Cr 271 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 272 +((( 273 +1 274 +))) 275 +|(% colspan="1" %)(% colspan="1" %) 276 +((( 277 +money_boughtship_carrier 278 +)))|((( 279 +Bought a carrier 280 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 281 +((( 282 +27,000,000 Cr 283 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 284 +((( 285 +27,000,000 Cr 286 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 287 +((( 288 +1 289 +))) 290 +|(% colspan="1" %)(% colspan="1" %) 291 +((( 292 +money_boughtship_supply 293 +)))|(% colspan="1" %)(% colspan="1" %) 294 +((( 295 +Bought a supply ship 296 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 297 +((( 298 +25,000,000 Cr 299 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 300 +((( 301 +25,000,000 Cr 302 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 303 +((( 304 +1 305 +))) 306 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %) 307 +((( 308 +Sum 309 +)))|(% colspan="1" %)(% colspan="1" %) 310 +((( 311 +133,890,000 Cr 312 +)))|(% colspan="1" %)(% colspan="1" %) 313 +((( 314 +\\ 315 +))) 316 +{{/layout-cell}} 317 + 318 +{{layout-cell}} 319 +== Monetary Costs == 320 + 321 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components. 322 +{{/layout-cell}} 323 +{{/layout-section}} 324 + 325 +{{layout-section ac:type="two_equal"}} 326 +{{layout-cell}} 327 +== Knowledge Budget Factors == 328 + 329 +(% class="wrapped" %) 330 +|=((( 331 +Variable 332 +)))|=((( 333 +Explanation 334 +)))|=((( 335 +Score per 336 +)))|=((( 337 + Limit 338 +)))|=(% colspan="1" %)(% colspan="1" %) 339 +((( 340 +Number 341 +))) 342 +|((( 343 +base_budget 344 +)))|((( 345 +Base budget 346 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 347 +((( 348 +(% style="text-align: right;" %) 349 +5,000\\ 350 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 351 +((( 352 +5,000 353 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 354 +((( 355 +(% style="text-align: right;" %) 356 +1 357 +))) 358 +|((( 359 +known_lockbox_normal 360 +)))|((( 361 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock) 362 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 363 +((( 364 +100 365 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 366 +((( 367 +10,000 368 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 369 +((( 370 +100 371 +))) 372 +|((( 373 +known_lockbox_rare 374 +)))|((( 375 +Opened a rare lockbox (4 or more locks) 376 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 377 +((( 378 +500 379 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 380 +((( 381 +30,000 382 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 383 +((( 384 +60 385 +))) 386 +|((( 387 +known_aqueduct 388 +)))|((( 389 +Target an aqueduct 390 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 391 +((( 392 +2,000 393 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 394 +((( 395 +2,000 396 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 397 +((( 398 +1 399 +))) 400 +|(% colspan="1" %)(% colspan="1" %) 401 +((( 402 +known_khaak_hive 403 +)))|(% colspan="1" %)(% colspan="1" %) 404 +((( 405 +Target a [[doc:Kha'ak]] Hive 406 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 407 +((( 408 +3,000 409 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 410 +((( 411 +3,000 412 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 413 +((( 414 +1 415 +))) 416 +|(% colspan="1" %)(% colspan="1" %) 417 +((( 418 +known_sector 419 +)))|(% colspan="1" %)(% colspan="1" %) 420 +((( 421 +Enter a new sector 422 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 423 +((( 424 +200 425 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 426 +((( 427 +(% class="qv3Wpe" %)39,000 428 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 429 +((( 430 +195 431 + 432 +(As of CoH and SV v4.10) 433 +))) 434 +|(% colspan="1" %)(% colspan="1" %) 435 +((( 436 +known_sector_xenon 437 +)))|(% colspan="1" %)(% colspan="1" %) 438 +((( 439 +Enter a [[doc:Xenon]] sector 440 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 441 +((( 442 +2,000 443 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 444 +((( 445 +2,000 446 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 447 +((( 448 +1 449 +))) 450 +|(% colspan="1" %)(% colspan="1" %) 451 +((( 452 +known_datavault 453 +)))|(% colspan="1" %)(% colspan="1" %) 454 +((( 455 +Target a Data Vault 456 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 457 +((( 458 +3,000 459 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 460 +((( 461 +3,000 462 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 463 +((( 464 +1 465 +))) 466 +|(% colspan="1" %)(% colspan="1" %) 467 +((( 468 +known_timeline_unlock 469 +)))|(% colspan="1" %)(% colspan="1" %) 470 +((( 471 +Unlock a timeline entry 472 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 473 +((( 474 +1,000 475 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 476 +((( 477 +30,000 478 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 479 +((( 480 +30 481 +))) 482 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %) 483 +((( 484 +Sum 485 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 486 +((( 487 +124,000 488 +)))|(% colspan="1" %)(% colspan="1" %) 489 +((( 490 +\\ 491 +))) 492 +{{/layout-cell}} 493 + 494 +{{layout-cell}} 495 +== Knowledge Costs == 496 + 497 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector. 498 +{{/layout-cell}} 499 +{{/layout-section}} 500 + 501 +{{layout-section ac:type="two_equal"}} 502 +{{layout-cell}} 503 +== Personnel Budget Factors == 504 + 505 +(% class="wrapped" %) 506 +|=((( 507 +Variable 508 +)))|=((( 509 +Explanation 510 +)))|=((( 511 +Score per 512 +)))|=((( 513 +Limit 514 +)))|=(% colspan="1" %)(% colspan="1" %) 515 +((( 516 +Number 517 +))) 518 +|(% colspan="1" %)(% colspan="1" %) 519 +((( 520 +base_budget 521 +)))|(% colspan="1" %)(% colspan="1" %) 522 +((( 523 +Base Budget 524 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 525 +((( 526 +1,000 527 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 528 +((( 529 +1,000 530 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 531 +((( 532 +1 533 +))) 534 +|(% colspan="1" %)(% colspan="1" %) 535 +((( 536 +people_pilot_2star 537 +)))|(% colspan="1" %)(% colspan="1" %) 538 +((( 539 +Promoted a 2 star pilot to 3 stars with a seminar 540 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 541 +((( 542 +500 543 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 544 +((( 545 +25,000 546 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 547 +((( 548 +50 549 +))) 550 +|(% colspan="1" %)(% colspan="1" %) 551 +((( 552 +people_pilot_3star 553 +)))|(% colspan="1" %)(% colspan="1" %) 554 +((( 555 +Promoted a 3 star pilot to 4 stars with a seminar 556 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 557 +((( 558 +2,500 559 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 560 +((( 561 +75,000 562 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 563 +((( 564 +30 565 +))) 566 +|(% colspan="1" %)(% colspan="1" %) 567 +((( 568 +people_pilot_4star 569 +)))|(% colspan="1" %)(% colspan="1" %) 570 +((( 571 +Promoted a 4 star pilot to 5 stars with a seminar 572 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 573 +((( 574 +5,000 575 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 576 +((( 577 +100,000 578 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 579 +((( 580 +20 581 +))) 582 +|((( 583 +people_manager_2star 584 +)))|((( 585 +Promoted a 2 star manager to 3 stars with a seminar 586 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 587 +((( 588 +500 589 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 590 +((( 591 +25,000 592 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 593 +((( 594 +50 595 +))) 596 +|((( 597 +people_manager_3star 598 +)))|((( 599 +Promoted a 3 star manager to 4 stars with a seminar 600 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 601 +((( 602 +2,500 603 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 604 +((( 605 +75,000 606 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 607 +((( 608 +30 609 +))) 610 +|((( 611 +people_manager_4star 612 +)))|((( 613 +Promoted a 4 star manager to 5 stars with a seminar 614 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 615 +((( 616 +5,000 617 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 618 +((( 619 +100,000 620 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 621 +((( 622 +20 623 +))) 624 +|(% colspan="1" %)(% colspan="1" %) 625 +((( 626 +people_pilot_4star_onload 627 +)))|(% colspan="1" %)(% colspan="1" %) 628 +((( 629 +Has a 4 star pilot 630 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 631 +((( 632 +1,500 633 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 634 +((( 635 +30,000 636 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 637 +((( 638 +20 639 +))) 640 +|((( 641 +people_pilot_5star_onload 642 +)))|((( 643 +Has a 5 star pilot 644 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 645 +((( 646 +3,000 647 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 648 +((( 649 + 60,000 650 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 651 +((( 652 + 20 653 +))) 654 +|((( 655 +people_manager_4star_onload 656 +)))|((( 657 +Has a 4 star manager 658 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 659 +((( 660 +1,500 661 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 662 +((( 663 +30,000 664 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 665 +((( 666 +20 667 +))) 668 +|((( 669 +people_manager_5star_onload 670 +)))|((( 671 +Has a 5 star manager 672 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 673 +((( 674 +3,000 675 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 676 +((( 677 + 60,000 678 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 679 +((( 680 + 20 681 +))) 682 +|(% colspan="1" %)(% colspan="1" %) 683 +((( 684 +people_crew_count 685 +)))|(% colspan="1" %)(% colspan="1" %) 686 +((( 687 +Total number of crew 688 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 689 +((( 690 +20 691 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 692 +((( 693 +60,000 694 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 695 +((( 696 +3000 697 +))) 698 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %) 699 +((( 700 +Sum 701 +)))|(% colspan="1" %)(% colspan="1" %) 702 +((( 703 +641,000 704 +)))|(% colspan="1" %)(% colspan="1" %) 705 +((( 706 +\\ 707 +))) 708 +{{/layout-cell}} 709 + 710 +{{layout-cell}} 711 +== Personnel Costs == 712 + 713 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points. 714 +{{/layout-cell}} 715 +{{/layout-section}} 716 + 717 +{{layout-section ac:type="two_equal"}} 718 +{{layout-cell}} 719 +== Relations Budget Factors == 720 + 721 +(% class="wrapped" %) 722 +|=((( 723 +Variable 724 +)))|=((( 725 +Explanation 726 +)))|=((( 727 +Score per 728 +)))|=((( 729 +Limit 730 +)))|=((( 731 +Number 732 +))) 733 +|(% colspan="1" %)(% colspan="1" %) 734 +((( 735 +base_budget 736 +)))|(% colspan="1" %)(% colspan="1" %) 737 +((( 738 +Base budget 739 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 740 +((( 741 +10 742 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 743 +((( 744 +10 745 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 746 +((( 747 +1 748 +))) 749 +|(% colspan="1" %)(% colspan="1" %) 750 +((( 751 +relation_war_joinedfaction 752 +)))|(% colspan="1" %)(% colspan="1" %) 753 +((( 754 +Joined a war effort 755 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 756 +((( 757 +10 758 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 759 +((( 760 +10 761 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 762 +((( 763 +1 764 +))) 765 +|(% colspan="1" %)(% colspan="1" %) 766 +((( 767 +relation_war_joinedopposition 768 +)))|(% colspan="1" %)(% colspan="1" %) 769 +((( 770 +Joined a war effort opposing another one 771 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 772 +((( 773 +20 774 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 775 +((( 776 +20 777 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 778 +((( 779 +1 780 +))) 781 +|(% colspan="1" %)(% colspan="1" %) 782 +((( 783 +relation_tradeguild 784 +)))|(% colspan="1" %)(% colspan="1" %) 785 +((( 786 +Joined a trade guild 787 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 788 +((( 789 +20 790 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 791 +((( 792 +20 793 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 794 +((( 795 +1 796 +))) 797 +|(% colspan="1" %)(% colspan="1" %) 798 +((( 799 +relation_pirateguild 800 +)))|(% colspan="1" %)(% colspan="1" %) 801 +((( 802 +Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]]) 803 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 804 +((( 805 +30 806 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 807 +((( 808 +30 809 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 810 +((( 811 +1 812 +))) 813 +|(% colspan="1" %)(% colspan="1" %) 814 +((( 815 +relation_leak_mission_easy 816 +)))|(% colspan="1" %)(% colspan="1" %) 817 +((( 818 +Completed an easy leak mission 819 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 820 +((( 821 +10 822 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 823 +((( 824 +10 825 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 826 +((( 827 +1 828 +))) 829 +|(% colspan="1" %)(% colspan="1" %) 830 +((( 831 +relation_leak_mission_hard 832 +)))|(% colspan="1" %)(% colspan="1" %) 833 +((( 834 +Completed a hard leak mission 835 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 836 +((( 837 +30 838 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 839 +((( 840 +30 841 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 842 +((( 843 +1 844 +))) 845 +|(% colspan="1" %)(% colspan="1" %) 846 +((( 847 +relation_ceremony_10 848 +)))|(% colspan="1" %)(% colspan="1" %) 849 +((( 850 +First level 10 reputation ceremony bonus 851 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 852 +((( 853 +20 854 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 855 +((( 856 +20 857 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 858 +((( 859 +1 860 +))) 861 +|(% colspan="1" %)(% colspan="1" %) 862 +((( 863 +relation_ceremony_10 864 +)))|(% colspan="1" %)(% colspan="1" %) 865 +((( 866 +Subsequent level 10 reputation ceremonies 867 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 868 +((( 869 +5 870 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 871 +((( 872 +75 873 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 874 +((( 875 +15 876 +))) 877 +|((( 878 +relation_ceremony_20 879 +)))|((( 880 +First level 20 reputation ceremony bonus 881 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 882 +((( 883 +100 884 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 885 +((( 886 +100 887 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 888 +((( 889 +1 890 +))) 891 +|((( 892 +relation_ceremony_20 893 +)))|((( 894 +Subsequent level 20 reputation ceremonies 895 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 896 +((( 897 +25 898 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 899 +((( 900 +250 901 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 902 +((( 903 +10 904 +))) 905 +|(% colspan="1" %)(% colspan="1" %) 906 +((( 907 +relation_27 908 +)))|(% colspan="1" %)(% colspan="1" %) 909 +((( 910 +Reached +27 with one faction 911 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 912 +((( 913 +500 914 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 915 +((( 916 +500 917 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 918 +((( 919 +1 920 +))) 921 +|(% colspan="1" %)(% colspan="1" %) 922 +((( 923 +relation_27 924 +)))|(% colspan="1" %)(% colspan="1" %) 925 +((( 926 +Reached +27 with subsequent factions 927 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 928 +((( 929 +75 930 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 931 +((( 932 +525 933 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 934 +((( 935 +7 936 +))) 937 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %) 938 +((( 939 +Sum 940 +)))|(% colspan="1" %)(% colspan="1" %) 941 +((( 942 +1,600 943 +)))|(% colspan="1" %)(% colspan="1" %) 944 +((( 945 +\\ 946 +))) 947 +{{/layout-cell}} 948 + 949 +{{layout-cell}} 950 +== Relations Costs == 951 + 952 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively. 953 + 954 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do. 955 + 956 +\\ 957 +{{/layout-cell}} 958 +{{/layout-section}} 959 + 960 +{{layout-section ac:type="single"}} 961 +{{layout-cell}} 962 +== References == 963 + 964 +* 965 + 966 +{{{libraries/gamestarts.xml}}} 967 +{{/layout-cell}} 968 +{{/layout-section}} 969 +{{/layout}}
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/1 06333176/Custom Game Starts1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/126944383/Custom Game Starts