Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 4.1
edited by Daniel Turner
on 2021/11/21 01:49
on 2021/11/21 01:49
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To version 14.1
edited by Daniel Turner
on 2021/11/29 10:18
on 2021/11/29 10:18
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... ... @@ -1,5 +1,12 @@ 1 +{{layout}} 2 +{{layout-section ac:type="single"}} 3 +{{layout-cell}} 4 +{{info}} 5 +Updated for version 4.10 6 +{{/info}} 1 1 2 2 9 + 3 3 {{toc/}} 4 4 5 5 = Overview = ... ... @@ -10,10 +10,10 @@ 10 10 11 11 Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include: 12 12 13 -* Budget 20 +* Financial Budget 14 14 * Knowledge 15 -* Reputation 16 16 * Personnel 23 +* Reputation 17 17 * Research and Plot outcomes 18 18 19 19 How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]] ... ... @@ -23,3 +23,911 @@ 23 23 Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 24 24 25 25 = Custom Start Metrics = 33 +{{/layout-cell}} 34 +{{/layout-section}} 35 + 36 +{{layout-section ac:type="two_equal"}} 37 +{{layout-cell}} 38 +== Monetary Budget Factors == 39 + 40 +|=(% colspan="1" %)(% colspan="1" %) 41 +((( 42 +Variable 43 +)))|=((( 44 +Explanation 45 +)))|=(% style="text-align: center;" %)(% style="text-align: center;" %) 46 +((( 47 +Score per 48 +)))|=(% style="text-align: center;" %)(% style="text-align: center;" %) 49 +((( 50 +Limit 51 +)))|=(% colspan="1" style="text-align: center;" %)(% colspan="1" style="text-align: center;" %) 52 +((( 53 +Number 54 +))) 55 +|(% colspan="1" %)(% colspan="1" %) 56 +((( 57 +base_budget 58 +)))|((( 59 +Base budget 60 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 61 +((( 62 +(% style="text-align: right;" %) 63 +300 000 Cr 64 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 65 +((( 66 +300 000 Cr 67 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 68 +((( 69 +(% style="text-align: right;" %) 70 +1 71 +))) 72 +|(% colspan="1" %)(% colspan="1" %) 73 +((( 74 +money_builtmodule_production 75 +)))|((( 76 +Has production modules 77 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 78 +((( 79 +500 000 Cr 80 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 81 +((( 82 +6 500 000 Cr 83 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 84 +((( 85 +13 86 +))) 87 +|(% colspan="1" %)(% colspan="1" %) 88 +((( 89 +money_builtmodule_pier 90 +)))|((( 91 +Has pier modules 92 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 93 +((( 94 +600 000 Cr 95 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 96 +((( 97 +4 200 000 Cr 98 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 99 +((( 100 +7 101 +))) 102 +|(% colspan="1" %)(% colspan="1" %) 103 +((( 104 +money_builtmodule_dock 105 +)))|((( 106 +Has dock modules 107 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 108 +((( 109 +80 000 Cr 110 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 111 +((( 112 +1 680 000 Cr 113 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 114 +((( 115 +21 116 +))) 117 +|(% colspan="1" %)(% colspan="1" %) 118 +((( 119 +money_builtmodule_luxurydock 120 +)))|((( 121 +Has a luxury dock module 122 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 123 +((( 124 +150 000 Cr 125 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 126 +((( 127 +150 000 Cr 128 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 129 +((( 130 +1 131 +))) 132 +|(% colspan="1" %)(% colspan="1" %) 133 +((( 134 +money_builtmodule_storage_s_m 135 +)))|((( 136 +Has S and M storage modules 137 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 138 +((( 139 +90 000 Cr 140 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 141 +((( 142 +810 000 Cr 143 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 144 +((( 145 +9 146 +))) 147 +|(% colspan="1" %)(% colspan="1" %) 148 +((( 149 +money_builtmodule_storage_l 150 +)))|((( 151 +Has L storage modules 152 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 153 +((( 154 +150 000 Cr 155 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 156 +((( 157 +1 050 000 Cr 158 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 159 +((( 160 +7 161 +))) 162 +|(% colspan="1" %)(% colspan="1" %) 163 +((( 164 +money_builtmodule_buildmodule_s 165 +)))|((( 166 +Has S ship build modules 167 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 168 +((( 169 +21 000 000 Cr 170 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 171 +((( 172 +21 000 000 Cr 173 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 174 +((( 175 +1 176 +))) 177 +|(% colspan="1" %)(% colspan="1" %) 178 +((( 179 +money_tradeamount_100k 180 +)))|((( 181 +Sold > 100k worth of goods at once 182 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 183 +((( 184 +20 000 Cr 185 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 186 +((( 187 +1 400 000 Cr 188 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 189 +((( 190 +70 191 +))) 192 +|(% colspan="1" %)(% colspan="1" %) 193 +((( 194 +money_tradeamount_1mil 195 +)))|((( 196 +Sold > 1mil worth of goods at once 197 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 198 +((( 199 +200 000 Cr 200 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 201 +((( 202 +7 000 000 Cr 203 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 204 +((( 205 +35 206 +))) 207 +|(% colspan="1" %)(% colspan="1" %) 208 +((( 209 +money_boughtship_m 210 +)))|((( 211 +Bought an M ship 212 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 213 +((( 214 +400 000 Cr 215 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 216 +((( 217 +5 200 000 Cr 218 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 219 +((( 220 +13 221 +))) 222 +|(% colspan="1" %)(% colspan="1" %) 223 +((( 224 +money_boughtship_l 225 +)))|((( 226 +Bought an L ship 227 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 228 +((( 229 +1 800 000 Cr 230 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 231 +((( 232 +12 600 000 Cr 233 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 234 +((( 235 +7 236 +))) 237 +|(% colspan="1" %)(% colspan="1" %) 238 +((( 239 +money_boughtship_xl 240 +)))|((( 241 +Bought an XL ship 242 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 243 +((( 244 +20 000 000 Cr 245 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 246 +((( 247 +20 000 000 Cr 248 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 249 +((( 250 +1 251 +))) 252 +|(% colspan="1" %)(% colspan="1" %) 253 +((( 254 +money_boughtship_carrier 255 +)))|((( 256 +Bought a carrier 257 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 258 +((( 259 +27 000 000 Cr 260 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 261 +((( 262 +27 000 000 Cr 263 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 264 +((( 265 +1 266 +))) 267 +|(% colspan="1" %)(% colspan="1" %) 268 +((( 269 +money_boughtship_supply 270 +)))|(% colspan="1" %)(% colspan="1" %) 271 +((( 272 +Bought a supply ship 273 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 274 +((( 275 +25 000 000 Cr 276 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 277 +((( 278 +25 000 000 Cr 279 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 280 +((( 281 +1 282 +))) 283 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 284 +((( 285 +Sum 286 +)))|(% colspan="1" %)(% colspan="1" %) 287 +((( 288 +133 890 000 Cr 289 +)))|(% colspan="1" %)(% colspan="1" %) 290 +((( 291 + 292 +))) 293 +{{/layout-cell}} 294 + 295 +{{layout-cell}} 296 +== Monetary Costs == 297 + 298 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10 000 000Cr which leaves a massive 123 890 000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components. 299 +{{/layout-cell}} 300 +{{/layout-section}} 301 + 302 +{{layout-section ac:type="two_equal"}} 303 +{{layout-cell}} 304 +== Knowledge Budget Factors == 305 + 306 +|=((( 307 +Variable 308 +)))|=((( 309 +Explanation 310 +)))|=((( 311 +Score per 312 +)))|=((( 313 + Limit 314 +)))|=(% colspan="1" %)(% colspan="1" %) 315 +((( 316 +Number 317 +))) 318 +|((( 319 +base_budget 320 +)))|((( 321 +Base budget 322 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 323 +((( 324 +(% style="text-align: right;" %) 325 +5 000\\ 326 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 327 +((( 328 +5 000 329 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 330 +((( 331 +(% style="text-align: right;" %) 332 +1 333 +))) 334 +|((( 335 +known_lockbox_normal 336 +)))|((( 337 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] 338 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 339 +((( 340 +500 341 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 342 +((( 343 +30 000 344 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 345 +((( 346 +60 347 +))) 348 +|((( 349 +known_lockbox_rare 350 +)))|((( 351 +Opened a rare lockbox 352 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 353 +((( 354 +500 355 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 356 +((( 357 +30 000 358 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 359 +((( 360 +60 361 +))) 362 +|((( 363 +known_aqueduct 364 +)))|((( 365 +Target an aqueduct 366 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 367 +((( 368 +2 000 369 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 370 +((( 371 +2 000 372 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 373 +((( 374 +1 375 +))) 376 +|(% colspan="1" %)(% colspan="1" %) 377 +((( 378 +known_khaak_hive 379 +)))|(% colspan="1" %)(% colspan="1" %) 380 +((( 381 +Target a [[Kha'ak>>doc:Kha'ak]] Hive 382 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 383 +((( 384 +3 000 385 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 386 +((( 387 +3 000 388 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 389 +((( 390 +1 391 +))) 392 +|(% colspan="1" %)(% colspan="1" %) 393 +((( 394 +known_sector 395 +)))|(% colspan="1" %)(% colspan="1" %) 396 +((( 397 +Enter a new sector 398 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 399 +((( 400 +200 401 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 402 +((( 403 +(% class="qv3Wpe" %)39 000 404 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 405 +((( 406 +195 407 + 408 +(As of CoH and SV v4.10) 409 +))) 410 +|(% colspan="1" %)(% colspan="1" %) 411 +((( 412 +known_sector_xenon 413 +)))|(% colspan="1" %)(% colspan="1" %) 414 +((( 415 +Enter a [[doc:Xenon]] sector 416 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 417 +((( 418 +2 000 419 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 420 +((( 421 +2 000 422 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 423 +((( 424 +1 425 +))) 426 +|(% colspan="1" %)(% colspan="1" %) 427 +((( 428 +known_datavault 429 +)))|(% colspan="1" %)(% colspan="1" %) 430 +((( 431 +Target a Data Vault 432 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 433 +((( 434 +3 000 435 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 436 +((( 437 +3 000 438 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 439 +((( 440 +1 441 +))) 442 +|(% colspan="1" %)(% colspan="1" %) 443 +((( 444 +known_timeline_unlock 445 +)))|(% colspan="1" %)(% colspan="1" %) 446 +((( 447 +Unlock a timeline entry 448 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 449 +((( 450 +1000 451 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 452 +((( 453 +30 000 454 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 455 +((( 456 +30 457 +))) 458 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 459 +((( 460 +Sum 461 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 462 +((( 463 +144 000 464 +)))|(% colspan="1" %)(% colspan="1" %) 465 +((( 466 + 467 +))) 468 +{{/layout-cell}} 469 + 470 +{{layout-cell}} 471 +== Knowledge Costs == 472 + 473 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known and if the sector has full satellite coverage. Knowledge of a faction is a fixed value of 2000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). 474 +{{/layout-cell}} 475 +{{/layout-section}} 476 + 477 +{{layout-section ac:type="two_equal"}} 478 +{{layout-cell}} 479 +== Personnel Budget Factors == 480 + 481 +|=((( 482 +Variable 483 +)))|=((( 484 +Explanation 485 +)))|=((( 486 +Score per 487 +)))|=((( 488 +Limit 489 +)))|=(% colspan="1" %)(% colspan="1" %) 490 +((( 491 +Number 492 +))) 493 +|(% colspan="1" %)(% colspan="1" %) 494 +((( 495 +base_budget 496 +)))|(% colspan="1" %)(% colspan="1" %) 497 +((( 498 +Base Budget 499 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 500 +((( 501 +1 000 502 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 503 +((( 504 +1 000 505 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 506 +((( 507 +1 508 +))) 509 +|(% colspan="1" %)(% colspan="1" %) 510 +((( 511 +people_pilot_2star 512 +)))|(% colspan="1" %)(% colspan="1" %) 513 +((( 514 +Promoted a 2 star pilot to 3 stars with a seminar 515 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 516 +((( 517 +500 518 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 519 +((( 520 +25 000 521 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 522 +((( 523 +50 524 +))) 525 +|(% colspan="1" %)(% colspan="1" %) 526 +((( 527 +people_pilot_3star 528 +)))|(% colspan="1" %)(% colspan="1" %) 529 +((( 530 +Promoted a 3 star pilot to 4 stars with a seminar 531 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 532 +((( 533 +2 500 534 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 535 +((( 536 +75 000 537 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 538 +((( 539 +30 540 +))) 541 +|(% colspan="1" %)(% colspan="1" %) 542 +((( 543 +people_pilot_4star 544 +)))|(% colspan="1" %)(% colspan="1" %) 545 +((( 546 +Promoted a 4 star pilot to 5 stars with a seminar 547 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 548 +((( 549 +5 000 550 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 551 +((( 552 +100 000 553 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 554 +((( 555 +20 556 +))) 557 +|((( 558 +people_manager_2star 559 +)))|((( 560 +Promoted a 2 star manager to 3 stars with a seminar 561 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 562 +((( 563 +500 564 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 565 +((( 566 +25 000 567 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 568 +((( 569 +50 570 +))) 571 +|((( 572 +people_manager_3star 573 +)))|((( 574 +Promoted a 3 star manager to 4 stars with a seminar 575 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 576 +((( 577 +2 500 578 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 579 +((( 580 +75 000 581 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 582 +((( 583 +30 584 +))) 585 +|((( 586 +people_manager_4star 587 +)))|((( 588 +Promoted a 4 star manager to 5 stars with a seminar 589 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 590 +((( 591 +5 000 592 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 593 +((( 594 +100 000 595 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 596 +((( 597 +20 598 +))) 599 +|(% colspan="1" %)(% colspan="1" %) 600 +((( 601 +people_pilot_4star_onload 602 +)))|(% colspan="1" %)(% colspan="1" %) 603 +((( 604 +Has a 4 star pilot 605 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 606 +((( 607 +1 500 608 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 609 +((( 610 +30 000 611 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 612 +((( 613 +20 614 +))) 615 +|((( 616 +people_pilot_5star_onload 617 +)))|((( 618 +Has a 5 star pilot 619 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 620 +((( 621 +3 000 622 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 623 +((( 624 + 60 000 625 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 626 +((( 627 + 20 628 +))) 629 +|((( 630 +people_manager_4star_onload 631 +)))|((( 632 +Has a 4 star manager 633 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 634 +((( 635 +1 500 636 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 637 +((( 638 +30 000 639 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 640 +((( 641 +20 642 +))) 643 +|((( 644 +people_manager_5star_onload 645 +)))|((( 646 +Has a 5 star manager 647 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 648 +((( 649 +3 000 650 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 651 +((( 652 + 60 000 653 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 654 +((( 655 + 20 656 +))) 657 +|(% colspan="1" %)(% colspan="1" %) 658 +((( 659 +people_crew_count 660 +)))|(% colspan="1" %)(% colspan="1" %) 661 +((( 662 +Total number of crew 663 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 664 +((( 665 +20 666 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 667 +((( 668 +60 000 669 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 670 +((( 671 +3000 672 +))) 673 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 674 +((( 675 +Sum 676 +)))|(% colspan="1" %)(% colspan="1" %) 677 +((( 678 +641 000 679 +)))|(% colspan="1" %)(% colspan="1" %) 680 +((( 681 + 682 +))) 683 +{{/layout-cell}} 684 + 685 +{{layout-cell}} 686 +== Personnel Costs == 687 +{{/layout-cell}} 688 +{{/layout-section}} 689 + 690 +{{layout-section ac:type="two_equal"}} 691 +{{layout-cell}} 692 +== Reputation Budget Factors == 693 + 694 +|=((( 695 +Variable 696 +)))|=((( 697 +Explanation 698 +)))|=((( 699 +Score per 700 +)))|=((( 701 +Limit 702 +)))|=((( 703 +Number 704 +))) 705 +|(% colspan="1" %)(% colspan="1" %) 706 +((( 707 +base_budget 708 +)))|(% colspan="1" %)(% colspan="1" %) 709 +((( 710 +Base budget 711 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 712 +((( 713 +10 714 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 715 +((( 716 +10 717 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 718 +((( 719 +1 720 +))) 721 +|(% colspan="1" %)(% colspan="1" %) 722 +((( 723 +relation_war_joinedfaction 724 +)))|(% colspan="1" %)(% colspan="1" %) 725 +((( 726 +Joined a war effort 727 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 728 +((( 729 +10 730 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 731 +((( 732 +10 733 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 734 +((( 735 +1 736 +))) 737 +|(% colspan="1" %)(% colspan="1" %) 738 +((( 739 +relation_war_joinedopposition 740 +)))|(% colspan="1" %)(% colspan="1" %) 741 +((( 742 +Joined a war effort opposing another one 743 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 744 +((( 745 +20 746 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 747 +((( 748 +20 749 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 750 +((( 751 +1 752 +))) 753 +|(% colspan="1" %)(% colspan="1" %) 754 +((( 755 +relation_tradeguild 756 +)))|(% colspan="1" %)(% colspan="1" %) 757 +((( 758 +Joined a trade guild 759 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 760 +((( 761 +20 762 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 763 +((( 764 +20 765 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 766 +((( 767 +1 768 +))) 769 +|(% colspan="1" %)(% colspan="1" %) 770 +((( 771 +relation_pirateguild 772 +)))|(% colspan="1" %)(% colspan="1" %) 773 +((( 774 +Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]]) 775 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 776 +((( 777 +30 778 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 779 +((( 780 +30 781 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 782 +((( 783 +1 784 +))) 785 +|(% colspan="1" %)(% colspan="1" %) 786 +((( 787 +relation_leak_mission_easy 788 +)))|(% colspan="1" %)(% colspan="1" %) 789 +((( 790 +Completed an easy leak mission 791 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 792 +((( 793 +10 794 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 795 +((( 796 +10 797 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 798 +((( 799 +1 800 +))) 801 +|(% colspan="1" %)(% colspan="1" %) 802 +((( 803 +relation_leak_mission_hard 804 +)))|(% colspan="1" %)(% colspan="1" %) 805 +((( 806 +Completed a hard leak mission 807 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 808 +((( 809 +30 810 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 811 +((( 812 +30 813 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 814 +((( 815 +1 816 +))) 817 +|(% colspan="1" %)(% colspan="1" %) 818 +((( 819 +relation_ceremony_10 820 +)))|(% colspan="1" %)(% colspan="1" %) 821 +((( 822 +First level 10 reputation ceremony bonus 823 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 824 +((( 825 +20 826 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 827 +((( 828 +20 829 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 830 +((( 831 +1 832 +))) 833 +|(% colspan="1" %)(% colspan="1" %) 834 +((( 835 +relation_ceremony_10 836 +)))|(% colspan="1" %)(% colspan="1" %) 837 +((( 838 +Subsequent level 10 reputation ceremonies 839 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 840 +((( 841 +5 842 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 843 +((( 844 +75 845 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 846 +((( 847 +15 848 +))) 849 +|((( 850 +relation_ceremony_20 851 +)))|((( 852 +First level 20 reputation ceremony bonus 853 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 854 +((( 855 +100 856 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 857 +((( 858 +100 859 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 860 +((( 861 +1 862 +))) 863 +|((( 864 +relation_ceremony_20 865 +)))|((( 866 +Subsequent level 20 reputation ceremonies 867 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 868 +((( 869 +25 870 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 871 +((( 872 +250 873 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 874 +((( 875 +15 876 +))) 877 +|(% colspan="1" %)(% colspan="1" %) 878 +((( 879 +relation_27 880 +)))|(% colspan="1" %)(% colspan="1" %) 881 +((( 882 +Reached +27 with one faction 883 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 884 +((( 885 +500 886 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 887 +((( 888 +500 889 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 890 +((( 891 +1 892 +))) 893 +|(% colspan="1" %)(% colspan="1" %) 894 +((( 895 +relation_27 896 +)))|(% colspan="1" %)(% colspan="1" %) 897 +((( 898 +Reached +27 with subsequent factions 899 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 900 +((( 901 +75 902 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 903 +((( 904 +525 905 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 906 +((( 907 +7 908 +))) 909 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 910 +((( 911 +Sum 912 +)))|(% colspan="1" %)(% colspan="1" %) 913 +((( 914 +1600 915 +)))|(% colspan="1" %)(% colspan="1" %) 916 +((( 917 + 918 +))) 919 + 920 + 921 + 922 +**TODO:** 923 + 924 +* Change: In Money //Has S and M storage modules// → //Has S or M storage modules//? 925 +* ((( 926 +Where are the variables stored and how exactly are they updated? 927 +* ((( 928 +userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//, 929 +))) 930 +* ((( 931 +Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values. 932 +))) 933 +))) 934 +{{/layout-cell}} 935 + 936 +{{layout-cell}} 937 +== Reputation Costs == 938 +{{/layout-cell}} 939 +{{/layout-section}} 940 +{{/layout}}
- Confluence.Code.ConfluencePageClass[0]
-
- id
-
... ... @@ -1,1 +1,1 @@ 1 -106 3331761 +106889645 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106 333176/Custom Game Starts1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889645/Custom Game Starts