Änderungen von Dokument Custom Game Starts

Zuletzt geändert von Daniel Turner am 2023/09/21 14:42

Von Version 39.1
bearbeitet von Daniel Turner
am 2023/07/10 12:23
Änderungskommentar: Renamed back-links.
Auf Version 40.2
bearbeitet von Daniel Turner
am 2023/07/10 12:23
Änderungskommentar: Updated the relative links.

Zusammenfassung

Details

Seiteneigenschaften
Inhalt
... ... @@ -13,7 +13,7 @@
13 13  
14 14  ----
15 15  
16 -Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.
16 +Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:X4WIKI.Starting Scenarios]] or the creative custom start.
17 17  
18 18  == Budgeted Custom Game Starts ==
19 19