Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 30.1
edited by Daniel Turner
on 2023/07/10 12:21
Change comment: Renamed back-links.
To version 18.1
edited by Daniel Turner
on 2021/12/10 01:26
Change comment: There is no comment for this version

Summary

Details

Page properties
Parent
... ... @@ -1,1 +1,0 @@
1 -Game Starts
Tags
... ... @@ -1,1 +1,0 @@
1 -gamestarts
Content
... ... @@ -2,8 +2,12 @@
2 2  {{layout-section ac:type="single"}}
3 3  {{layout-cell}}
4 4  {{info}}
5 -Updated for version 5.10
5 +Updated for version 4.20
6 6  {{/info}}
7 +
8 +
9 +
10 +{{toc/}}
7 7  {{/layout-cell}}
8 8  {{/layout-section}}
9 9  
... ... @@ -11,14 +11,10 @@
11 11  {{layout-cell}}
12 12  = Overview =
13 13  
14 -----
15 -
16 16  Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.
17 17  
18 18  == Budgeted Custom Game Starts ==
19 19  
20 -----
21 -
22 22  Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include:
23 23  
24 24  * Monetary Budget
... ... @@ -28,15 +28,11 @@
28 28  * Research and Plot outcomes
29 29  
30 30  How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
31 +
32 +
31 31  {{/layout-cell}}
32 32  
33 33  {{layout-cell}}
34 -{{panel title="Navigation"}}
35 -
36 -
37 -{{toc/}}
38 -{{/panel}}
39 -
40 40  [[image:attach:Custom Gamestart Menu.png]]
41 41  {{/layout-cell}}
42 42  {{/layout-section}}
... ... @@ -45,13 +45,9 @@
45 45  {{layout-cell}}
46 46  == Creative Custom Game Starts ==
47 47  
48 -----
44 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
49 49  
50 -Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
51 -
52 52  = Custom Start Metrics =
53 -
54 -----
55 55  {{/layout-cell}}
56 56  {{/layout-section}}
57 57  
... ... @@ -59,7 +59,6 @@
59 59  {{layout-cell}}
60 60  == Monetary Budget Factors ==
61 61  
62 -(% class="wrapped" %)
63 63  |=(% colspan="1" %)(% colspan="1" %)
64 64  (((
65 65  Variable
... ... @@ -71,7 +71,7 @@
71 71  )))|=(% style="text-align: center;" %)(% style="text-align: center;" %)
72 72  (((
73 73  Limit
74 -)))|=(% style="text-align: center;" colspan="1" %)(% style="text-align: center;" colspan="1" %)
65 +)))|=(% colspan="1" style="text-align: center;" %)(% colspan="1" style="text-align: center;" %)
75 75  (((
76 76  Number
77 77  )))
... ... @@ -83,11 +83,11 @@
83 83  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
84 84  (((
85 85  (% style="text-align: right;" %)
86 -300,000 Cr
77 +300 000 Cr
87 87  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
88 88  (((
89 -300,000 Cr
90 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
80 +300 000 Cr
81 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
91 91  (((
92 92  (% style="text-align: right;" %)
93 93  1
... ... @@ -99,11 +99,11 @@
99 99  Has production modules
100 100  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
101 101  (((
102 -500,000 Cr
93 +500 000 Cr
103 103  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
104 104  (((
105 -6,500,000 Cr
106 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
96 +6 500 000 Cr
97 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
107 107  (((
108 108  13
109 109  )))
... ... @@ -114,11 +114,11 @@
114 114  Has pier modules
115 115  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
116 116  (((
117 -600,000 Cr
108 +600 000 Cr
118 118  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
119 119  (((
120 -4,200,000 Cr
121 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
111 +4 200 000 Cr
112 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
122 122  (((
123 123  7
124 124  )))
... ... @@ -129,11 +129,11 @@
129 129  Has dock modules
130 130  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
131 131  (((
132 -80,000 Cr
123 +80 000 Cr
133 133  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
134 134  (((
135 -1,680,000 Cr
136 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
126 +1 680 000 Cr
127 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
137 137  (((
138 138  21
139 139  )))
... ... @@ -144,11 +144,11 @@
144 144  Has a luxury dock module
145 145  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
146 146  (((
147 -150,000 Cr
138 +150 000 Cr
148 148  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
149 149  (((
150 -150,000 Cr
151 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
141 +150 000 Cr
142 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
152 152  (((
153 153  1
154 154  )))
... ... @@ -159,11 +159,11 @@
159 159  Has S and M storage modules
160 160  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
161 161  (((
162 -90,000 Cr
153 +90 000 Cr
163 163  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
164 164  (((
165 -810,000 Cr
166 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
156 +810 000 Cr
157 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
167 167  (((
168 168  9
169 169  )))
... ... @@ -174,11 +174,11 @@
174 174  Has L storage modules
175 175  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
176 176  (((
177 -150,000 Cr
168 +150 000 Cr
178 178  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
179 179  (((
180 -1,050,000 Cr
181 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
171 +1 050 000 Cr
172 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
182 182  (((
183 183  7
184 184  )))
... ... @@ -189,11 +189,11 @@
189 189  Has S ship build modules
190 190  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
191 191  (((
192 -21,000,000 Cr
183 +21 000 000 Cr
193 193  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
194 194  (((
195 -21,000,000 Cr
196 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
186 +21 000 000 Cr
187 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
197 197  (((
198 198  1
199 199  )))
... ... @@ -204,11 +204,11 @@
204 204  Sold > 100k worth of goods at once
205 205  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
206 206  (((
207 -20,000 Cr
198 +20 000 Cr
208 208  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
209 209  (((
210 -1,400,000 Cr
211 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
201 +1 400 000 Cr
202 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
212 212  (((
213 213  70
214 214  )))
... ... @@ -219,11 +219,11 @@
219 219  Sold > 1mil worth of goods at once
220 220  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
221 221  (((
222 -200,000 Cr
213 +200 000 Cr
223 223  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
224 224  (((
225 -7,000,000 Cr
226 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
216 +7 000 000 Cr
217 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
227 227  (((
228 228  35
229 229  )))
... ... @@ -234,11 +234,11 @@
234 234  Bought an M ship
235 235  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
236 236  (((
237 -400,000 Cr
228 +400 000 Cr
238 238  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
239 239  (((
240 -5,200,000 Cr
241 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
231 +5 200 000 Cr
232 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
242 242  (((
243 243  13
244 244  )))
... ... @@ -249,11 +249,11 @@
249 249  Bought an L ship
250 250  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
251 251  (((
252 -1,800,000 Cr
243 +1 800 000 Cr
253 253  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
254 254  (((
255 -12,600,000 Cr
256 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
246 +12 600 000 Cr
247 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
257 257  (((
258 258  7
259 259  )))
... ... @@ -264,11 +264,11 @@
264 264  Bought an XL ship
265 265  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
266 266  (((
267 -20,000,000 Cr
258 +20 000 000 Cr
268 268  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
269 269  (((
270 -20,000,000 Cr
271 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
261 +20 000 000 Cr
262 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
272 272  (((
273 273  1
274 274  )))
... ... @@ -279,11 +279,11 @@
279 279  Bought a carrier
280 280  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
281 281  (((
282 -27,000,000 Cr
273 +27 000 000 Cr
283 283  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
284 284  (((
285 -27,000,000 Cr
286 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
276 +27 000 000 Cr
277 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
287 287  (((
288 288  1
289 289  )))
... ... @@ -293,25 +293,25 @@
293 293  )))|(% colspan="1" %)(% colspan="1" %)
294 294  (((
295 295  Bought a supply ship
296 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
287 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
297 297  (((
298 -25,000,000 Cr
299 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
289 +25 000 000 Cr
290 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
300 300  (((
301 -25,000,000 Cr
302 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
292 +25 000 000 Cr
293 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
303 303  (((
304 304  1
305 305  )))
306 -|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
297 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
307 307  (((
308 308  Sum
309 309  )))|(% colspan="1" %)(% colspan="1" %)
310 310  (((
311 -133,890,000 Cr
302 +133 890 000 Cr
312 312  )))|(% colspan="1" %)(% colspan="1" %)
313 313  (((
314 -\\
305 +
315 315  )))
316 316  {{/layout-cell}}
317 317  
... ... @@ -318,7 +318,7 @@
318 318  {{layout-cell}}
319 319  == Monetary Costs ==
320 320  
321 -Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
312 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10 000 000Cr which leaves a massive 123 890 000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
322 322  {{/layout-cell}}
323 323  {{/layout-section}}
324 324  
... ... @@ -326,7 +326,6 @@
326 326  {{layout-cell}}
327 327  == Knowledge Budget Factors ==
328 328  
329 -(% class="wrapped" %)
330 330  |=(((
331 331  Variable
332 332  )))|=(((
... ... @@ -346,10 +346,10 @@
346 346  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
347 347  (((
348 348  (% style="text-align: right;" %)
349 -5,000\\
339 +5 000\\
350 350  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
351 351  (((
352 -5,000
342 +5 000
353 353  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
354 354  (((
355 355  (% style="text-align: right;" %)
... ... @@ -358,28 +358,28 @@
358 358  |(((
359 359  known_lockbox_normal
360 360  )))|(((
361 -Opened a normal [[lockbox>>doc:X4WIKI.X4 Wiki Home.Guides and Tutorials.Tips and Tricks (Spoiler).Lockboxes and Data Vaults.WebHome]] (1 lock)
351 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]]
362 362  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
363 363  (((
364 -100
354 +500
365 365  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
366 366  (((
367 -10,000
368 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
357 +30 000
358 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
369 369  (((
370 -100
360 +60
371 371  )))
372 372  |(((
373 373  known_lockbox_rare
374 374  )))|(((
375 -Opened a rare lockbox (4 or more locks)
365 +Opened a rare lockbox
376 376  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
377 377  (((
378 378  500
379 379  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
380 380  (((
381 -30,000
382 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
371 +30 000
372 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
383 383  (((
384 384  60
385 385  )))
... ... @@ -389,11 +389,11 @@
389 389  Target an aqueduct
390 390  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
391 391  (((
392 -2,000
382 +2 000
393 393  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
394 394  (((
395 -2,000
396 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
385 +2 000
386 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
397 397  (((
398 398  1
399 399  )))
... ... @@ -402,14 +402,14 @@
402 402  known_khaak_hive
403 403  )))|(% colspan="1" %)(% colspan="1" %)
404 404  (((
405 -Target a [[doc:Kha'ak]] Hive
406 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
395 +Target a [[Kha'ak>>doc:Kha'ak]] Hive
396 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
407 407  (((
408 -3,000
409 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
398 +3 000
399 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
410 410  (((
411 -3,000
412 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
401 +3 000
402 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
413 413  (((
414 414  1
415 415  )))
... ... @@ -419,15 +419,17 @@
419 419  )))|(% colspan="1" %)(% colspan="1" %)
420 420  (((
421 421  Enter a new sector
422 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
412 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
423 423  (((
424 424  200
425 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
415 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
426 426  (((
427 -(% class="qv3Wpe" %)26,000
428 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
417 +(% class="qv3Wpe" %)39 000
418 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
429 429  (((
430 -130
420 +195
421 +
422 +(As of CoH and SV v4.10)
431 431  )))
432 432  |(% colspan="1" %)(% colspan="1" %)
433 433  (((
... ... @@ -435,13 +435,13 @@
435 435  )))|(% colspan="1" %)(% colspan="1" %)
436 436  (((
437 437  Enter a [[doc:Xenon]] sector
438 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
430 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
439 439  (((
440 -2,000
441 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
432 +2 000
433 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
442 442  (((
443 -2,000
444 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
435 +2 000
436 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
445 445  (((
446 446  1
447 447  )))
... ... @@ -451,13 +451,13 @@
451 451  )))|(% colspan="1" %)(% colspan="1" %)
452 452  (((
453 453  Target a Data Vault
454 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
446 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
455 455  (((
456 -3,000
457 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
448 +3 000
449 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
458 458  (((
459 -3,000
460 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
451 +3 000
452 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
461 461  (((
462 462  1
463 463  )))
... ... @@ -467,25 +467,25 @@
467 467  )))|(% colspan="1" %)(% colspan="1" %)
468 468  (((
469 469  Unlock a timeline entry
470 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
462 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
471 471  (((
472 -1,000
473 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
464 +1000
465 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
474 474  (((
475 -30,000
476 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
467 +30 000
468 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
477 477  (((
478 478  30
479 479  )))
480 -|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
472 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
481 481  (((
482 482  Sum
483 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
475 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
484 484  (((
485 -111,000
477 +144 000
486 486  )))|(% colspan="1" %)(% colspan="1" %)
487 487  (((
488 -\\
480 +
489 489  )))
490 490  {{/layout-cell}}
491 491  
... ... @@ -492,7 +492,7 @@
492 492  {{layout-cell}}
493 493  == Knowledge Costs ==
494 494  
495 -The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector.
487 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1800 points per sector.
496 496  {{/layout-cell}}
497 497  {{/layout-section}}
498 498  
... ... @@ -500,7 +500,6 @@
500 500  {{layout-cell}}
501 501  == Personnel Budget Factors ==
502 502  
503 -(% class="wrapped" %)
504 504  |=(((
505 505  Variable
506 506  )))|=(((
... ... @@ -519,13 +519,13 @@
519 519  )))|(% colspan="1" %)(% colspan="1" %)
520 520  (((
521 521  Base Budget
522 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
513 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
523 523  (((
524 -1,000
525 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
515 +1 000
516 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
526 526  (((
527 -1,000
528 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
518 +1 000
519 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
529 529  (((
530 530  1
531 531  )))
... ... @@ -535,13 +535,13 @@
535 535  )))|(% colspan="1" %)(% colspan="1" %)
536 536  (((
537 537  Promoted a 2 star pilot to 3 stars with a seminar
538 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
529 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
539 539  (((
540 540  500
541 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
532 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
542 542  (((
543 -25,000
544 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
534 +25 000
535 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
545 545  (((
546 546  50
547 547  )))
... ... @@ -551,13 +551,13 @@
551 551  )))|(% colspan="1" %)(% colspan="1" %)
552 552  (((
553 553  Promoted a 3 star pilot to 4 stars with a seminar
554 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
545 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
555 555  (((
556 -2,500
557 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
547 +2 500
548 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
558 558  (((
559 -75,000
560 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
550 +75 000
551 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
561 561  (((
562 562  30
563 563  )))
... ... @@ -567,13 +567,13 @@
567 567  )))|(% colspan="1" %)(% colspan="1" %)
568 568  (((
569 569  Promoted a 4 star pilot to 5 stars with a seminar
570 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
561 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
571 571  (((
572 -5,000
573 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
563 +5 000
564 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
574 574  (((
575 -100,000
576 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
566 +100 000
567 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
577 577  (((
578 578  20
579 579  )))
... ... @@ -586,7 +586,7 @@
586 586  500
587 587  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
588 588  (((
589 -25,000
580 +25 000
590 590  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
591 591  (((
592 592  50
... ... @@ -597,10 +597,10 @@
597 597  Promoted a 3 star manager to 4 stars with a seminar
598 598  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
599 599  (((
600 -2,500
591 +2 500
601 601  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
602 602  (((
603 -75,000
594 +75 000
604 604  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
605 605  (((
606 606  30
... ... @@ -611,10 +611,10 @@
611 611  Promoted a 4 star manager to 5 stars with a seminar
612 612  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
613 613  (((
614 -5,000
605 +5 000
615 615  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
616 616  (((
617 -100,000
608 +100 000
618 618  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
619 619  (((
620 620  20
... ... @@ -625,13 +625,13 @@
625 625  )))|(% colspan="1" %)(% colspan="1" %)
626 626  (((
627 627  Has a 4 star pilot
628 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
619 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
629 629  (((
630 -1,500
631 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
621 +1 500
622 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
632 632  (((
633 -30,000
634 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
624 +30 000
625 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
635 635  (((
636 636  20
637 637  )))
... ... @@ -641,10 +641,10 @@
641 641  Has a 5 star pilot
642 642  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
643 643  (((
644 -3,000
635 +3 000
645 645  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
646 646  (((
647 - 60,000
638 + 60 000
648 648  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
649 649  (((
650 650   20
... ... @@ -655,10 +655,10 @@
655 655  Has a 4 star manager
656 656  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
657 657  (((
658 -1,500
649 +1 500
659 659  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
660 660  (((
661 -30,000
652 +30 000
662 662  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
663 663  (((
664 664  20
... ... @@ -669,10 +669,10 @@
669 669  Has a 5 star manager
670 670  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
671 671  (((
672 -3,000
663 +3 000
673 673  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
674 674  (((
675 - 60,000
666 + 60 000
676 676  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
677 677  (((
678 678   20
... ... @@ -683,25 +683,25 @@
683 683  )))|(% colspan="1" %)(% colspan="1" %)
684 684  (((
685 685  Total number of crew
686 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
677 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
687 687  (((
688 688  20
689 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
680 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
690 690  (((
691 -60,000
692 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
682 +60 000
683 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
693 693  (((
694 694  3000
695 695  )))
696 -|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
687 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
697 697  (((
698 698  Sum
699 699  )))|(% colspan="1" %)(% colspan="1" %)
700 700  (((
701 -641,000
692 +641 000
702 702  )))|(% colspan="1" %)(% colspan="1" %)
703 703  (((
704 -\\
695 +
705 705  )))
706 706  {{/layout-cell}}
707 707  
... ... @@ -708,7 +708,7 @@
708 708  {{layout-cell}}
709 709  == Personnel Costs ==
710 710  
711 -The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points.
702 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13 070 points.
712 712  {{/layout-cell}}
713 713  {{/layout-section}}
714 714  
... ... @@ -716,7 +716,6 @@
716 716  {{layout-cell}}
717 717  == Relations Budget Factors ==
718 718  
719 -(% class="wrapped" %)
720 720  |=(((
721 721  Variable
722 722  )))|=(((
... ... @@ -734,13 +734,13 @@
734 734  )))|(% colspan="1" %)(% colspan="1" %)
735 735  (((
736 736  Base budget
737 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
727 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
738 738  (((
739 739  10
740 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
730 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
741 741  (((
742 742  10
743 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
733 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
744 744  (((
745 745  1
746 746  )))
... ... @@ -750,13 +750,13 @@
750 750  )))|(% colspan="1" %)(% colspan="1" %)
751 751  (((
752 752  Joined a war effort
753 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
743 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
754 754  (((
755 755  10
756 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
746 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
757 757  (((
758 758  10
759 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
749 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
760 760  (((
761 761  1
762 762  )))
... ... @@ -766,13 +766,13 @@
766 766  )))|(% colspan="1" %)(% colspan="1" %)
767 767  (((
768 768  Joined a war effort opposing another one
769 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
759 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
770 770  (((
771 771  20
772 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
762 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
773 773  (((
774 774  20
775 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
765 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
776 776  (((
777 777  1
778 778  )))
... ... @@ -782,13 +782,13 @@
782 782  )))|(% colspan="1" %)(% colspan="1" %)
783 783  (((
784 784  Joined a trade guild
785 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
775 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
786 786  (((
787 787  20
788 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
778 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
789 789  (((
790 790  20
791 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
781 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
792 792  (((
793 793  1
794 794  )))
... ... @@ -798,13 +798,13 @@
798 798  )))|(% colspan="1" %)(% colspan="1" %)
799 799  (((
800 800  Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]])
801 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
791 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
802 802  (((
803 803  30
804 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
794 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
805 805  (((
806 806  30
807 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
797 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
808 808  (((
809 809  1
810 810  )))
... ... @@ -814,13 +814,13 @@
814 814  )))|(% colspan="1" %)(% colspan="1" %)
815 815  (((
816 816  Completed an easy leak mission
817 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
807 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
818 818  (((
819 819  10
820 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
810 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
821 821  (((
822 822  10
823 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
813 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
824 824  (((
825 825  1
826 826  )))
... ... @@ -830,13 +830,13 @@
830 830  )))|(% colspan="1" %)(% colspan="1" %)
831 831  (((
832 832  Completed a hard leak mission
833 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
823 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
834 834  (((
835 835  30
836 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
826 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
837 837  (((
838 838  30
839 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
829 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
840 840  (((
841 841  1
842 842  )))
... ... @@ -846,13 +846,13 @@
846 846  )))|(% colspan="1" %)(% colspan="1" %)
847 847  (((
848 848  First level 10 reputation ceremony bonus
849 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
839 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
850 850  (((
851 851  20
852 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
842 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
853 853  (((
854 854  20
855 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
845 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
856 856  (((
857 857  1
858 858  )))
... ... @@ -862,13 +862,13 @@
862 862  )))|(% colspan="1" %)(% colspan="1" %)
863 863  (((
864 864  Subsequent level 10 reputation ceremonies
865 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
855 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
866 866  (((
867 867  5
868 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
858 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
869 869  (((
870 870  75
871 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
861 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
872 872  (((
873 873  15
874 874  )))
... ... @@ -898,7 +898,7 @@
898 898  250
899 899  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
900 900  (((
901 -10
891 +15
902 902  )))
903 903  |(% colspan="1" %)(% colspan="1" %)
904 904  (((
... ... @@ -906,13 +906,13 @@
906 906  )))|(% colspan="1" %)(% colspan="1" %)
907 907  (((
908 908  Reached +27 with one faction
909 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
899 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
910 910  (((
911 911  500
912 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
902 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
913 913  (((
914 914  500
915 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
905 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
916 916  (((
917 917  1
918 918  )))
... ... @@ -922,26 +922,41 @@
922 922  )))|(% colspan="1" %)(% colspan="1" %)
923 923  (((
924 924  Reached +27 with subsequent factions
925 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
915 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
926 926  (((
927 927  75
928 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
918 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
929 929  (((
930 930  525
931 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
921 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
932 932  (((
933 933  7
934 934  )))
935 -|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
925 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
936 936  (((
937 937  Sum
938 938  )))|(% colspan="1" %)(% colspan="1" %)
939 939  (((
940 -1,600
930 +1600
941 941  )))|(% colspan="1" %)(% colspan="1" %)
942 942  (((
943 -\\
933 +
944 944  )))
935 +
936 +
937 +
938 +**TODO:**
939 +
940 +* Change: In Money //Has S and M storage modules// →  //Has S or M storage modules//?
941 +* (((
942 +Where are the variables stored and how exactly are they updated?
943 +* (((
944 +userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//,
945 +)))
946 +* (((
947 +Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.
948 +)))
949 +)))
945 945  {{/layout-cell}}
946 946  
947 947  {{layout-cell}}
... ... @@ -949,19 +949,9 @@
949 949  
950 950  Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively.
951 951  
952 -Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do.
957 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of raising a factions reputation is hence 1 610 points.
953 953  
954 -\\
959 +
955 955  {{/layout-cell}}
956 956  {{/layout-section}}
957 -
958 -{{layout-section ac:type="single"}}
959 -{{layout-cell}}
960 -== References ==
961 -
962 -*
963 -
964 -{{{libraries/gamestarts.xml}}}
965 -{{/layout-cell}}
966 -{{/layout-section}}
967 967  {{/layout}}
Custom Gamestart Menu.png
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1 -[InternetShortcut]
2 -URL=https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics
3 -
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106333171/Custom Game Starts
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/107544695/Custom Game Starts
XWiki.XWikiComments[0]
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1 -You can have more than 10,000,000 in the creative custom start, you just have to click on the number and type in a value.  Doing this and holding down the "9" key will max the cash at 1,000,000,000,000.  The light blue bar signifying how full it is will only be ~~3/4 of the way, but it can't be dragged any further for more than 1 trillion credits.  This is as of ToA 5.0 on April 20th, 2022.
Date
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1 -2022-04-20 21:42:43.0