Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 3.1
edited by Daniel Turner
on 2021/11/21 01:48
Change comment: There is no comment for this version
To version 8.1
edited by Daniel Turner
on 2021/11/25 08:45
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
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1 +{{info}}
2 +Updated for version 4.10
3 +{{/info}}
1 1  
2 2  
6 +
3 3  {{toc/}}
4 4  
5 5  = Overview =
... ... @@ -16,7 +16,7 @@
16 16  * Personnel
17 17  * Research and Plot outcomes
18 18  
19 -How the budgets are calculated and how to optimise them is outlined below
23 +How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
20 20  
21 21  == Creative Custom Game Starts ==
22 22  
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23 23  Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
24 24  
25 25  = Custom Start Metrics =
30 +
31 +TODO: There is some better name than the above for this section, but I'm too tired to figure it out.
32 +
33 +== Money ==
34 +
35 +|=(% colspan="1" %)(% colspan="1" %)
36 +(((
37 +Variable
38 +)))|=(((
39 +Explanation
40 +)))|=(% style="text-align: center;" %)(% style="text-align: center;" %)
41 +(((
42 +Score per
43 +)))|=(% style="text-align: center;" %)(% style="text-align: center;" %)
44 +(((
45 +Limit
46 +)))|=(% colspan="1" style="text-align: center;" %)(% colspan="1" style="text-align: center;" %)
47 +(((
48 +Number
49 +)))
50 +|(% colspan="1" %)(% colspan="1" %)
51 +(((
52 +base_budget
53 +)))|(((
54 +Base budget
55 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
56 +(((
57 +(% style="text-align: right;" %)
58 +300 000 Cr
59 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
60 +(((
61 +300 000 Cr
62 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
63 +(((
64 +(% style="text-align: right;" %)
65 +1
66 +)))
67 +|(% colspan="1" %)(% colspan="1" %)
68 +(((
69 +money_builtmodule_production
70 +)))|(((
71 +Has production modules
72 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
73 +(((
74 +500 000 Cr
75 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
76 +(((
77 +6 500 000 Cr
78 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
79 +(((
80 +13
81 +)))
82 +|(% colspan="1" %)(% colspan="1" %)
83 +(((
84 +money_builtmodule_pier
85 +)))|(((
86 +Has pier modules
87 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
88 +(((
89 +600 000 Cr
90 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
91 +(((
92 +4 200 000 Cr
93 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
94 +(((
95 +7
96 +)))
97 +|(% colspan="1" %)(% colspan="1" %)
98 +(((
99 +money_builtmodule_dock
100 +)))|(((
101 +Has dock modules
102 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
103 +(((
104 +80 000 Cr
105 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
106 +(((
107 +1 680 000 Cr
108 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
109 +(((
110 +21
111 +)))
112 +|(% colspan="1" %)(% colspan="1" %)
113 +(((
114 +money_builtmodule_luxurydock
115 +)))|(((
116 +Has a luxury dock module
117 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
118 +(((
119 +150 000 Cr
120 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
121 +(((
122 +150 000 Cr
123 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
124 +(((
125 +1
126 +)))
127 +|(% colspan="1" %)(% colspan="1" %)
128 +(((
129 +money_builtmodule_storage_s_m
130 +)))|(((
131 +Has S and M storage modules
132 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
133 +(((
134 +90 000 Cr
135 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
136 +(((
137 +810 000 Cr
138 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
139 +(((
140 +9
141 +)))
142 +|(% colspan="1" %)(% colspan="1" %)
143 +(((
144 +money_builtmodule_storage_l
145 +)))|(((
146 +Has L storage modules
147 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
148 +(((
149 +150 000 Cr
150 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
151 +(((
152 +1 050 000 Cr
153 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
154 +(((
155 +7
156 +)))
157 +|(% colspan="1" %)(% colspan="1" %)
158 +(((
159 +money_builtmodule_buildmodule_s
160 +)))|(((
161 +Has S ship build modules
162 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
163 +(((
164 +21 000 000 Cr
165 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
166 +(((
167 +21 000 000 Cr
168 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
169 +(((
170 +1
171 +)))
172 +|(% colspan="1" %)(% colspan="1" %)
173 +(((
174 +money_tradeamount_100k
175 +)))|(((
176 +Sold > 100k worth of goods at once
177 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
178 +(((
179 +20 000 Cr
180 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
181 +(((
182 +1 400 000 Cr
183 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
184 +(((
185 +70
186 +)))
187 +|(% colspan="1" %)(% colspan="1" %)
188 +(((
189 +money_tradeamount_1mil
190 +)))|(((
191 +Sold > 1mil worth of goods at once
192 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
193 +(((
194 +200 000 Cr
195 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
196 +(((
197 +7 000 000 Cr
198 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
199 +(((
200 +35
201 +)))
202 +|(% colspan="1" %)(% colspan="1" %)
203 +(((
204 +money_boughtship_m
205 +)))|(((
206 +Bought an M ship
207 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
208 +(((
209 +400 000 Cr
210 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
211 +(((
212 +5 200 000 Cr
213 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
214 +(((
215 +13
216 +)))
217 +|(% colspan="1" %)(% colspan="1" %)
218 +(((
219 +money_boughtship_l
220 +)))|(((
221 +Bought an L ship
222 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
223 +(((
224 +1 800 000 Cr
225 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
226 +(((
227 +12 600 000 Cr
228 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
229 +(((
230 +7
231 +)))
232 +|(% colspan="1" %)(% colspan="1" %)
233 +(((
234 +money_boughtship_xl
235 +)))|(((
236 +Bought an XL ship
237 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
238 +(((
239 +20 000 000 Cr
240 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
241 +(((
242 +20 000 000 Cr
243 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
244 +(((
245 +1
246 +)))
247 +|(% colspan="1" %)(% colspan="1" %)
248 +(((
249 +money_boughtship_carrier
250 +)))|(((
251 +Bought a carrier
252 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
253 +(((
254 +27 000 000 Cr
255 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
256 +(((
257 +27 000 000 Cr
258 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
259 +(((
260 +1
261 +)))
262 +|(% colspan="1" %)(% colspan="1" %)
263 +(((
264 +money_boughtship_supply
265 +)))|(% colspan="1" %)(% colspan="1" %)
266 +(((
267 +Bought a supply ship
268 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
269 +(((
270 +25 000 000 Cr
271 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
272 +(((
273 +25 000 000 Cr
274 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
275 +(((
276 +1
277 +)))
278 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
279 +(((
280 +Sum
281 +)))|(% colspan="1" %)(% colspan="1" %)
282 +(((
283 +133 890 000 Cr
284 +)))|(% colspan="1" %)(% colspan="1" %)
285 +(((
286 +
287 +)))
288 +
289 +== Knowledge ==
290 +
291 +|=(((
292 +Variable
293 +)))|=(((
294 +Explanation
295 +)))|=(((
296 +Score per
297 +)))|=(((
298 + Limit
299 +)))|=(% colspan="1" %)(% colspan="1" %)
300 +(((
301 +Number
302 +)))
303 +|(((
304 +base_budget
305 +)))|(((
306 +Base budget
307 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
308 +(((
309 +(% style="text-align: right;" %)
310 +5 000\\
311 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
312 +(((
313 +5 000
314 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
315 +(((
316 +(% style="text-align: right;" %)
317 +1
318 +)))
319 +|(((
320 +known_lockbox_normal
321 +)))|(((
322 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]]
323 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
324 +(((
325 +500
326 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
327 +(((
328 +30 000
329 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
330 +(((
331 +60
332 +)))
333 +|(((
334 +known_lockbox_rare
335 +)))|(((
336 +Opened a rare lockbox
337 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
338 +(((
339 +500
340 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
341 +(((
342 +30 000
343 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
344 +(((
345 +60
346 +)))
347 +|(((
348 +known_aqueduct
349 +)))|(((
350 +Target an aqueduct
351 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
352 +(((
353 +2 000
354 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
355 +(((
356 +2 000
357 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
358 +(((
359 +1
360 +)))
361 +|(% colspan="1" %)(% colspan="1" %)
362 +(((
363 +known_khaak_hive
364 +)))|(% colspan="1" %)(% colspan="1" %)
365 +(((
366 +Target a [[Kha'ak>>doc:Kha'ak]] Hive
367 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
368 +(((
369 +3 000
370 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
371 +(((
372 +3 000
373 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
374 +(((
375 +1
376 +)))
377 +|(% colspan="1" %)(% colspan="1" %)
378 +(((
379 +known_sector
380 +)))|(% colspan="1" %)(% colspan="1" %)
381 +(((
382 +Enter a new sector
383 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
384 +(((
385 +200
386 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
387 +(((
388 +(% class="qv3Wpe" %)39 000
389 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
390 +(((
391 +195
392 +
393 +(As of CoH and SV v4.10)
394 +)))
395 +|(% colspan="1" %)(% colspan="1" %)
396 +(((
397 +known_sector_xenon
398 +)))|(% colspan="1" %)(% colspan="1" %)
399 +(((
400 +Enter a [[doc:Xenon]] sector
401 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
402 +(((
403 +2 000
404 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
405 +(((
406 +2 000
407 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
408 +(((
409 +1
410 +)))
411 +|(% colspan="1" %)(% colspan="1" %)
412 +(((
413 +known_datavault
414 +)))|(% colspan="1" %)(% colspan="1" %)
415 +(((
416 +Target a Data Vault
417 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
418 +(((
419 +3 000
420 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
421 +(((
422 +3 000
423 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
424 +(((
425 +1
426 +)))
427 +|(% colspan="1" %)(% colspan="1" %)
428 +(((
429 +known_timeline_unlock
430 +)))|(% colspan="1" %)(% colspan="1" %)
431 +(((
432 +Unlock a timeline entry
433 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
434 +(((
435 +1000
436 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
437 +(((
438 +30 000
439 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
440 +(((
441 +30
442 +)))
443 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
444 +(((
445 +Sum
446 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
447 +(((
448 +144 000
449 +)))|(% colspan="1" %)(% colspan="1" %)
450 +(((
451 +
452 +)))
453 +
454 +
455 +
456 +
457 +
458 +**TODO:**
459 +
460 +* Change: In Money //Has S and M storage modules// →  //Has S or M storage modules//?
461 +* (((
462 +Where are the variables stored and how exactly are they updated?
463 +* (((
464 +userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//,
465 +)))
466 +* (((
467 +Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.
468 +)))
469 +)))
Confluence.Code.ConfluencePageClass[0]
id
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1 -106333174
1 +106889633
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106333174/Custom Game Starts
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889633/Custom Game Starts