Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 3.1
edited by Daniel Turner
on 2021/11/21 01:48
Change comment: There is no comment for this version
To version 5.1
edited by Daniel Turner
on 2021/11/21 05:17
Change comment: WIP adding information under the metrics section.

Summary

Details

Page properties
Content
... ... @@ -16,7 +16,7 @@
16 16  * Personnel
17 17  * Research and Plot outcomes
18 18  
19 -How the budgets are calculated and how to optimise them is outlined below
19 +How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
20 20  
21 21  == Creative Custom Game Starts ==
22 22  
... ... @@ -23,3 +23,275 @@
23 23  Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
24 24  
25 25  = Custom Start Metrics =
26 +
27 +TODO: There is some better name than the above for this section, but I'm too tired to figure it out.
28 +
29 +== Money ==
30 +
31 +|=(% colspan="1" %)(% colspan="1" %)
32 +(((
33 +Variable
34 +)))|=(((
35 +Explanation
36 +)))|=(% style="text-align: center;" %)(% style="text-align: center;" %)
37 +(((
38 +Score per
39 +)))|=(% style="text-align: center;" %)(% style="text-align: center;" %)
40 +(((
41 +Limit
42 +)))|=(% colspan="1" style="text-align: center;" %)(% colspan="1" style="text-align: center;" %)
43 +(((
44 +Number
45 +)))
46 +|(% colspan="1" %)(% colspan="1" %)
47 +(((
48 +base_budget
49 +)))|(((
50 +Base budget
51 +)))|(((
52 +(% style="text-align: right;" %)
53 +300 000 Cr
54 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
55 +(((
56 +300 000 Cr
57 +)))|(% colspan="1" %)(% colspan="1" %)
58 +(((
59 +(% style="text-align: right;" %)
60 +1
61 +)))
62 +|(% colspan="1" %)(% colspan="1" %)
63 +(((
64 +money_builtmodule_production
65 +)))|(((
66 +Has production modules
67 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
68 +(((
69 +500 000 Cr
70 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
71 +(((
72 +6 500 000 Cr
73 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
74 +(((
75 +13
76 +)))
77 +|(% colspan="1" %)(% colspan="1" %)
78 +(((
79 +money_builtmodule_pier
80 +)))|(((
81 +Has pier modules
82 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
83 +(((
84 +600 000 Cr
85 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
86 +(((
87 +4 200 000 Cr
88 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
89 +(((
90 +7
91 +)))
92 +|(% colspan="1" %)(% colspan="1" %)
93 +(((
94 +money_builtmodule_dock
95 +)))|(((
96 +Has dock modules
97 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
98 +(((
99 +80 000 Cr
100 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
101 +(((
102 +1 680 000 Cr
103 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
104 +(((
105 +21
106 +)))
107 +|(% colspan="1" %)(% colspan="1" %)
108 +(((
109 +money_builtmodule_luxurydock
110 +)))|(((
111 +Has a luxury dock module
112 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
113 +(((
114 +150 000 Cr
115 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
116 +(((
117 +150 000 Cr
118 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
119 +(((
120 +1
121 +)))
122 +|(% colspan="1" %)(% colspan="1" %)
123 +(((
124 +money_builtmodule_storage_s_m
125 +)))|(((
126 +Has S and M storage modules
127 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
128 +(((
129 +90 000 Cr
130 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
131 +(((
132 +810 000 Cr
133 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
134 +(((
135 +9
136 +)))
137 +|(% colspan="1" %)(% colspan="1" %)
138 +(((
139 +money_builtmodule_storage_l
140 +)))|(((
141 +Has L storage modules
142 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
143 +(((
144 +150 000 Cr
145 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
146 +(((
147 +1 050 000 Cr
148 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
149 +(((
150 +7
151 +)))
152 +|(% colspan="1" %)(% colspan="1" %)
153 +(((
154 +money_builtmodule_buildmodule_s
155 +)))|(((
156 +Has S ship build modules
157 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
158 +(((
159 +21 000 000 Cr
160 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
161 +(((
162 +21 000 000 Cr
163 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
164 +(((
165 +1
166 +)))
167 +|(% colspan="1" %)(% colspan="1" %)
168 +(((
169 +money_tradeamount_100k
170 +)))|(((
171 +Sold > 100k worth of goods at once
172 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
173 +(((
174 +20 000 Cr
175 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
176 +(((
177 +1 400 000 Cr
178 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
179 +(((
180 +70
181 +)))
182 +|(% colspan="1" %)(% colspan="1" %)
183 +(((
184 +money_tradeamount_1mil
185 +)))|(((
186 +Sold > 1mil worth of goods at once
187 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
188 +(((
189 +200 000 Cr
190 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
191 +(((
192 +7 000 000 Cr
193 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
194 +(((
195 +35
196 +)))
197 +|(% colspan="1" %)(% colspan="1" %)
198 +(((
199 +money_boughtship_m
200 +)))|(((
201 +Bought an M ship
202 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
203 +(((
204 +400 000 Cr
205 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
206 +(((
207 +5 200 000 Cr
208 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
209 +(((
210 +13
211 +)))
212 +|(% colspan="1" %)(% colspan="1" %)
213 +(((
214 +money_boughtship_l
215 +)))|(((
216 +Bought an L ship
217 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
218 +(((
219 +1 800 000 Cr
220 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
221 +(((
222 +12 600 000 Cr
223 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
224 +(((
225 +7
226 +)))
227 +|(% colspan="1" %)(% colspan="1" %)
228 +(((
229 +money_boughtship_xl
230 +)))|(((
231 +Bought an XL ship
232 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
233 +(((
234 +20 000 000 Cr
235 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
236 +(((
237 +20 000 000 Cr
238 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
239 +(((
240 +1
241 +)))
242 +|(% colspan="1" %)(% colspan="1" %)
243 +(((
244 +money_boughtship_carrier
245 +)))|(((
246 +Bought a carrier
247 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
248 +(((
249 +27 000 000 Cr
250 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
251 +(((
252 +27 000 000 Cr
253 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
254 +(((
255 +1
256 +)))
257 +|(% colspan="1" %)(% colspan="1" %)
258 +(((
259 +money_boughtship_supply
260 +)))|(% colspan="1" %)(% colspan="1" %)
261 +(((
262 +Bought a supply ship
263 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
264 +(((
265 +25 000 000 Cr
266 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
267 +(((
268 +25 000 000 Cr
269 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
270 +(((
271 +1
272 +)))
273 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
274 +(((
275 +Sum
276 +)))|(% colspan="1" %)(% colspan="1" %)
277 +(((
278 +133 890 000 Cr
279 +)))|(% colspan="1" %)(% colspan="1" %)
280 +(((
281 +
282 +)))
283 +
284 +
285 +
286 +**TODO:**
287 +
288 +* Change: In Money //Has S and M storage modules// →  //Has S or M storage modules//?
289 +* (((
290 +Where are the variables stored and how exactly are they updated?
291 +* (((
292 +userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//,
293 +)))
294 +* (((
295 +Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.
296 +)))
297 +)))
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -106333174
1 +106333177
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106333174/Custom Game Starts
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106333177/Custom Game Starts