Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 29.1
edited by Daniel Turner
on 2023/05/29 22:30
on 2023/05/29 22:30
Change comment:
known_sector math was incorrect, also updated for Boron Sectors
To version 18.1
edited by Daniel Turner
on 2021/12/10 01:26
on 2021/12/10 01:26
Change comment:
There is no comment for this version
Summary
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... ... @@ -2,8 +2,12 @@ 2 2 {{layout-section ac:type="single"}} 3 3 {{layout-cell}} 4 4 {{info}} 5 -Updated for version 5.105 +Updated for version 4.20 6 6 {{/info}} 7 + 8 + 9 + 10 +{{toc/}} 7 7 {{/layout-cell}} 8 8 {{/layout-section}} 9 9 ... ... @@ -11,14 +11,10 @@ 11 11 {{layout-cell}} 12 12 = Overview = 13 13 14 ----- 15 - 16 16 Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start. 17 17 18 18 == Budgeted Custom Game Starts == 19 19 20 ----- 21 - 22 22 Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include: 23 23 24 24 * Monetary Budget ... ... @@ -28,15 +28,11 @@ 28 28 * Research and Plot outcomes 29 29 30 30 How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]] 31 + 32 + 31 31 {{/layout-cell}} 32 32 33 33 {{layout-cell}} 34 -{{panel title="Navigation"}} 35 - 36 - 37 -{{toc/}} 38 -{{/panel}} 39 - 40 40 [[image:attach:Custom Gamestart Menu.png]] 41 41 {{/layout-cell}} 42 42 {{/layout-section}} ... ... @@ -45,13 +45,9 @@ 45 45 {{layout-cell}} 46 46 == Creative Custom Game Starts == 47 47 48 -- ---44 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 49 49 50 -Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 51 - 52 52 = Custom Start Metrics = 53 - 54 ----- 55 55 {{/layout-cell}} 56 56 {{/layout-section}} 57 57 ... ... @@ -59,7 +59,6 @@ 59 59 {{layout-cell}} 60 60 == Monetary Budget Factors == 61 61 62 -(% class="wrapped" %) 63 63 |=(% colspan="1" %)(% colspan="1" %) 64 64 ((( 65 65 Variable ... ... @@ -71,7 +71,7 @@ 71 71 )))|=(% style="text-align: center;" %)(% style="text-align: center;" %) 72 72 ((( 73 73 Limit 74 -)))|=(% style="text-align: center;" colspan="1" %)(%style="text-align: center;"colspan="1"%)65 +)))|=(% colspan="1" style="text-align: center;" %)(% colspan="1" style="text-align: center;" %) 75 75 ((( 76 76 Number 77 77 ))) ... ... @@ -83,11 +83,11 @@ 83 83 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 84 84 ((( 85 85 (% style="text-align: right;" %) 86 -300 ,000 Cr77 +300 000 Cr 87 87 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 88 88 ((( 89 -300 ,000 Cr90 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)80 +300 000 Cr 81 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 91 91 ((( 92 92 (% style="text-align: right;" %) 93 93 1 ... ... @@ -99,11 +99,11 @@ 99 99 Has production modules 100 100 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 101 101 ((( 102 -500 ,000 Cr93 +500 000 Cr 103 103 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 104 104 ((( 105 -6 ,500,000 Cr106 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)96 +6 500 000 Cr 97 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 107 107 ((( 108 108 13 109 109 ))) ... ... @@ -114,11 +114,11 @@ 114 114 Has pier modules 115 115 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 116 116 ((( 117 -600 ,000 Cr108 +600 000 Cr 118 118 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 119 119 ((( 120 -4 ,200,000 Cr121 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)111 +4 200 000 Cr 112 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 122 122 ((( 123 123 7 124 124 ))) ... ... @@ -129,11 +129,11 @@ 129 129 Has dock modules 130 130 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 131 131 ((( 132 -80 ,000 Cr123 +80 000 Cr 133 133 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 134 134 ((( 135 -1 ,680,000 Cr136 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)126 +1 680 000 Cr 127 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 137 137 ((( 138 138 21 139 139 ))) ... ... @@ -144,11 +144,11 @@ 144 144 Has a luxury dock module 145 145 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 146 146 ((( 147 -150 ,000 Cr138 +150 000 Cr 148 148 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 149 149 ((( 150 -150 ,000 Cr151 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)141 +150 000 Cr 142 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 152 152 ((( 153 153 1 154 154 ))) ... ... @@ -159,11 +159,11 @@ 159 159 Has S and M storage modules 160 160 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 161 161 ((( 162 -90 ,000 Cr153 +90 000 Cr 163 163 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 164 164 ((( 165 -810 ,000 Cr166 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)156 +810 000 Cr 157 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 167 167 ((( 168 168 9 169 169 ))) ... ... @@ -174,11 +174,11 @@ 174 174 Has L storage modules 175 175 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 176 176 ((( 177 -150 ,000 Cr168 +150 000 Cr 178 178 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 179 179 ((( 180 -1 ,050,000 Cr181 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)171 +1 050 000 Cr 172 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 182 182 ((( 183 183 7 184 184 ))) ... ... @@ -189,11 +189,11 @@ 189 189 Has S ship build modules 190 190 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 191 191 ((( 192 -21 ,000,000 Cr183 +21 000 000 Cr 193 193 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 194 194 ((( 195 -21 ,000,000 Cr196 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)186 +21 000 000 Cr 187 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 197 197 ((( 198 198 1 199 199 ))) ... ... @@ -204,11 +204,11 @@ 204 204 Sold > 100k worth of goods at once 205 205 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 206 206 ((( 207 -20 ,000 Cr198 +20 000 Cr 208 208 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 209 209 ((( 210 -1 ,400,000 Cr211 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)201 +1 400 000 Cr 202 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 212 212 ((( 213 213 70 214 214 ))) ... ... @@ -219,11 +219,11 @@ 219 219 Sold > 1mil worth of goods at once 220 220 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 221 221 ((( 222 -200 ,000 Cr213 +200 000 Cr 223 223 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 224 224 ((( 225 -7 ,000,000 Cr226 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)216 +7 000 000 Cr 217 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 227 227 ((( 228 228 35 229 229 ))) ... ... @@ -234,11 +234,11 @@ 234 234 Bought an M ship 235 235 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 236 236 ((( 237 -400 ,000 Cr228 +400 000 Cr 238 238 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 239 239 ((( 240 -5 ,200,000 Cr241 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)231 +5 200 000 Cr 232 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 242 242 ((( 243 243 13 244 244 ))) ... ... @@ -249,11 +249,11 @@ 249 249 Bought an L ship 250 250 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 251 251 ((( 252 -1 ,800,000 Cr243 +1 800 000 Cr 253 253 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 254 254 ((( 255 -12 ,600,000 Cr256 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)246 +12 600 000 Cr 247 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 257 257 ((( 258 258 7 259 259 ))) ... ... @@ -264,11 +264,11 @@ 264 264 Bought an XL ship 265 265 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 266 266 ((( 267 -20 ,000,000 Cr258 +20 000 000 Cr 268 268 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 269 269 ((( 270 -20 ,000,000 Cr271 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)261 +20 000 000 Cr 262 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 272 272 ((( 273 273 1 274 274 ))) ... ... @@ -279,11 +279,11 @@ 279 279 Bought a carrier 280 280 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 281 281 ((( 282 -27 ,000,000 Cr273 +27 000 000 Cr 283 283 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 284 284 ((( 285 -27 ,000,000 Cr286 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)276 +27 000 000 Cr 277 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 287 287 ((( 288 288 1 289 289 ))) ... ... @@ -293,25 +293,25 @@ 293 293 )))|(% colspan="1" %)(% colspan="1" %) 294 294 ((( 295 295 Bought a supply ship 296 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)287 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 297 297 ((( 298 -25 ,000,000 Cr299 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)289 +25 000 000 Cr 290 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 300 300 ((( 301 -25 ,000,000 Cr302 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)292 +25 000 000 Cr 293 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 303 303 ((( 304 304 1 305 305 ))) 306 -|(% style="text-align: right;" colspan="3" %)(%style="text-align: right;"colspan="3"%)297 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 307 307 ((( 308 308 Sum 309 309 )))|(% colspan="1" %)(% colspan="1" %) 310 310 ((( 311 -133 ,890,000 Cr302 +133 890 000 Cr 312 312 )))|(% colspan="1" %)(% colspan="1" %) 313 313 ((( 314 - \\305 + 315 315 ))) 316 316 {{/layout-cell}} 317 317 ... ... @@ -318,7 +318,7 @@ 318 318 {{layout-cell}} 319 319 == Monetary Costs == 320 320 321 -Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10 ,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.312 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10 000 000Cr which leaves a massive 123 890 000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components. 322 322 {{/layout-cell}} 323 323 {{/layout-section}} 324 324 ... ... @@ -326,7 +326,6 @@ 326 326 {{layout-cell}} 327 327 == Knowledge Budget Factors == 328 328 329 -(% class="wrapped" %) 330 330 |=((( 331 331 Variable 332 332 )))|=((( ... ... @@ -346,10 +346,10 @@ 346 346 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 347 347 ((( 348 348 (% style="text-align: right;" %) 349 -5 ,000\\339 +5 000\\ 350 350 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 351 351 ((( 352 -5 ,000342 +5 000 353 353 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 354 354 ((( 355 355 (% style="text-align: right;" %) ... ... @@ -358,28 +358,28 @@ 358 358 |((( 359 359 known_lockbox_normal 360 360 )))|((( 361 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock)351 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] 362 362 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 363 363 ((( 364 - 100354 +500 365 365 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 366 366 ((( 367 - 10,000368 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)357 +30 000 358 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 369 369 ((( 370 - 100360 +60 371 371 ))) 372 372 |((( 373 373 known_lockbox_rare 374 374 )))|((( 375 -Opened a rare lockbox (4 or more locks)365 +Opened a rare lockbox 376 376 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 377 377 ((( 378 378 500 379 379 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 380 380 ((( 381 -30 ,000382 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)371 +30 000 372 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 383 383 ((( 384 384 60 385 385 ))) ... ... @@ -389,11 +389,11 @@ 389 389 Target an aqueduct 390 390 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 391 391 ((( 392 -2 ,000382 +2 000 393 393 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 394 394 ((( 395 -2 ,000396 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)385 +2 000 386 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 397 397 ((( 398 398 1 399 399 ))) ... ... @@ -402,14 +402,14 @@ 402 402 known_khaak_hive 403 403 )))|(% colspan="1" %)(% colspan="1" %) 404 404 ((( 405 -Target a [[doc:Kha'ak]] Hive 406 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)395 +Target a [[Kha'ak>>doc:Kha'ak]] Hive 396 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 407 407 ((( 408 -3 ,000409 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)398 +3 000 399 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 410 410 ((( 411 -3 ,000412 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)401 +3 000 402 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 413 413 ((( 414 414 1 415 415 ))) ... ... @@ -419,15 +419,17 @@ 419 419 )))|(% colspan="1" %)(% colspan="1" %) 420 420 ((( 421 421 Enter a new sector 422 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)412 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 423 423 ((( 424 424 200 425 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)415 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 426 426 ((( 427 -(% class="qv3Wpe" %) 26,000428 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)417 +(% class="qv3Wpe" %)39 000 418 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 429 429 ((( 430 -130 420 +195 421 + 422 +(As of CoH and SV v4.10) 431 431 ))) 432 432 |(% colspan="1" %)(% colspan="1" %) 433 433 ((( ... ... @@ -435,13 +435,13 @@ 435 435 )))|(% colspan="1" %)(% colspan="1" %) 436 436 ((( 437 437 Enter a [[doc:Xenon]] sector 438 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)430 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 439 439 ((( 440 -2 ,000441 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)432 +2 000 433 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 442 442 ((( 443 -2 ,000444 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)435 +2 000 436 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 445 445 ((( 446 446 1 447 447 ))) ... ... @@ -451,13 +451,13 @@ 451 451 )))|(% colspan="1" %)(% colspan="1" %) 452 452 ((( 453 453 Target a Data Vault 454 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)446 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 455 455 ((( 456 -3 ,000457 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)448 +3 000 449 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 458 458 ((( 459 -3 ,000460 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)451 +3 000 452 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 461 461 ((( 462 462 1 463 463 ))) ... ... @@ -467,25 +467,25 @@ 467 467 )))|(% colspan="1" %)(% colspan="1" %) 468 468 ((( 469 469 Unlock a timeline entry 470 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)462 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 471 471 ((( 472 -1 ,000473 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)464 +1000 465 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 474 474 ((( 475 -30 ,000476 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)467 +30 000 468 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 477 477 ((( 478 478 30 479 479 ))) 480 -|(% style="text-align: right;" colspan="3" %)(%style="text-align: right;"colspan="3"%)472 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 481 481 ((( 482 482 Sum 483 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)475 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 484 484 ((( 485 -1 11,000477 +144 000 486 486 )))|(% colspan="1" %)(% colspan="1" %) 487 487 ((( 488 - \\480 + 489 489 ))) 490 490 {{/layout-cell}} 491 491 ... ... @@ -492,7 +492,7 @@ 492 492 {{layout-cell}} 493 493 == Knowledge Costs == 494 494 495 -The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2 ,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector.487 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1800 points per sector. 496 496 {{/layout-cell}} 497 497 {{/layout-section}} 498 498 ... ... @@ -500,7 +500,6 @@ 500 500 {{layout-cell}} 501 501 == Personnel Budget Factors == 502 502 503 -(% class="wrapped" %) 504 504 |=((( 505 505 Variable 506 506 )))|=((( ... ... @@ -519,13 +519,13 @@ 519 519 )))|(% colspan="1" %)(% colspan="1" %) 520 520 ((( 521 521 Base Budget 522 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)513 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 523 523 ((( 524 -1 ,000525 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)515 +1 000 516 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 526 526 ((( 527 -1 ,000528 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)518 +1 000 519 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 529 529 ((( 530 530 1 531 531 ))) ... ... @@ -535,13 +535,13 @@ 535 535 )))|(% colspan="1" %)(% colspan="1" %) 536 536 ((( 537 537 Promoted a 2 star pilot to 3 stars with a seminar 538 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)529 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 539 539 ((( 540 540 500 541 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)532 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 542 542 ((( 543 -25 ,000544 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)534 +25 000 535 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 545 545 ((( 546 546 50 547 547 ))) ... ... @@ -551,13 +551,13 @@ 551 551 )))|(% colspan="1" %)(% colspan="1" %) 552 552 ((( 553 553 Promoted a 3 star pilot to 4 stars with a seminar 554 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)545 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 555 555 ((( 556 -2 ,500557 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)547 +2 500 548 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 558 558 ((( 559 -75 ,000560 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)550 +75 000 551 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 561 561 ((( 562 562 30 563 563 ))) ... ... @@ -567,13 +567,13 @@ 567 567 )))|(% colspan="1" %)(% colspan="1" %) 568 568 ((( 569 569 Promoted a 4 star pilot to 5 stars with a seminar 570 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)561 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 571 571 ((( 572 -5 ,000573 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)563 +5 000 564 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 574 574 ((( 575 -100 ,000576 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)566 +100 000 567 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 577 577 ((( 578 578 20 579 579 ))) ... ... @@ -586,7 +586,7 @@ 586 586 500 587 587 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 588 588 ((( 589 -25 ,000580 +25 000 590 590 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 591 591 ((( 592 592 50 ... ... @@ -597,10 +597,10 @@ 597 597 Promoted a 3 star manager to 4 stars with a seminar 598 598 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 599 599 ((( 600 -2 ,500591 +2 500 601 601 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 602 602 ((( 603 -75 ,000594 +75 000 604 604 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 605 605 ((( 606 606 30 ... ... @@ -611,10 +611,10 @@ 611 611 Promoted a 4 star manager to 5 stars with a seminar 612 612 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 613 613 ((( 614 -5 ,000605 +5 000 615 615 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 616 616 ((( 617 -100 ,000608 +100 000 618 618 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 619 619 ((( 620 620 20 ... ... @@ -625,13 +625,13 @@ 625 625 )))|(% colspan="1" %)(% colspan="1" %) 626 626 ((( 627 627 Has a 4 star pilot 628 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)619 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 629 629 ((( 630 -1 ,500631 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)621 +1 500 622 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 632 632 ((( 633 -30 ,000634 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)624 +30 000 625 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 635 635 ((( 636 636 20 637 637 ))) ... ... @@ -641,10 +641,10 @@ 641 641 Has a 5 star pilot 642 642 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 643 643 ((( 644 -3 ,000635 +3 000 645 645 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 646 646 ((( 647 - 60 ,000638 + 60 000 648 648 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 649 649 ((( 650 650 20 ... ... @@ -655,10 +655,10 @@ 655 655 Has a 4 star manager 656 656 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 657 657 ((( 658 -1 ,500649 +1 500 659 659 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 660 660 ((( 661 -30 ,000652 +30 000 662 662 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 663 663 ((( 664 664 20 ... ... @@ -669,10 +669,10 @@ 669 669 Has a 5 star manager 670 670 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 671 671 ((( 672 -3 ,000663 +3 000 673 673 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 674 674 ((( 675 - 60 ,000666 + 60 000 676 676 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 677 677 ((( 678 678 20 ... ... @@ -683,25 +683,25 @@ 683 683 )))|(% colspan="1" %)(% colspan="1" %) 684 684 ((( 685 685 Total number of crew 686 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)677 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 687 687 ((( 688 688 20 689 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)680 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 690 690 ((( 691 -60 ,000692 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)682 +60 000 683 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 693 693 ((( 694 694 3000 695 695 ))) 696 -|(% style="text-align: right;" colspan="3" %)(%style="text-align: right;"colspan="3"%)687 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 697 697 ((( 698 698 Sum 699 699 )))|(% colspan="1" %)(% colspan="1" %) 700 700 ((( 701 -641 ,000692 +641 000 702 702 )))|(% colspan="1" %)(% colspan="1" %) 703 703 ((( 704 - \\695 + 705 705 ))) 706 706 {{/layout-cell}} 707 707 ... ... @@ -708,7 +708,7 @@ 708 708 {{layout-cell}} 709 709 == Personnel Costs == 710 710 711 -The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13 ,070 points.702 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13 070 points. 712 712 {{/layout-cell}} 713 713 {{/layout-section}} 714 714 ... ... @@ -716,7 +716,6 @@ 716 716 {{layout-cell}} 717 717 == Relations Budget Factors == 718 718 719 -(% class="wrapped" %) 720 720 |=((( 721 721 Variable 722 722 )))|=((( ... ... @@ -734,13 +734,13 @@ 734 734 )))|(% colspan="1" %)(% colspan="1" %) 735 735 ((( 736 736 Base budget 737 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)727 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 738 738 ((( 739 739 10 740 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)730 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 741 741 ((( 742 742 10 743 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)733 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 744 744 ((( 745 745 1 746 746 ))) ... ... @@ -750,13 +750,13 @@ 750 750 )))|(% colspan="1" %)(% colspan="1" %) 751 751 ((( 752 752 Joined a war effort 753 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)743 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 754 754 ((( 755 755 10 756 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)746 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 757 757 ((( 758 758 10 759 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)749 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 760 760 ((( 761 761 1 762 762 ))) ... ... @@ -766,13 +766,13 @@ 766 766 )))|(% colspan="1" %)(% colspan="1" %) 767 767 ((( 768 768 Joined a war effort opposing another one 769 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)759 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 770 770 ((( 771 771 20 772 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)762 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 773 773 ((( 774 774 20 775 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)765 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 776 776 ((( 777 777 1 778 778 ))) ... ... @@ -782,13 +782,13 @@ 782 782 )))|(% colspan="1" %)(% colspan="1" %) 783 783 ((( 784 784 Joined a trade guild 785 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)775 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 786 786 ((( 787 787 20 788 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)778 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 789 789 ((( 790 790 20 791 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)781 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 792 792 ((( 793 793 1 794 794 ))) ... ... @@ -798,13 +798,13 @@ 798 798 )))|(% colspan="1" %)(% colspan="1" %) 799 799 ((( 800 800 Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]]) 801 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)791 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 802 802 ((( 803 803 30 804 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)794 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 805 805 ((( 806 806 30 807 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)797 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 808 808 ((( 809 809 1 810 810 ))) ... ... @@ -814,13 +814,13 @@ 814 814 )))|(% colspan="1" %)(% colspan="1" %) 815 815 ((( 816 816 Completed an easy leak mission 817 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)807 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 818 818 ((( 819 819 10 820 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)810 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 821 821 ((( 822 822 10 823 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)813 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 824 824 ((( 825 825 1 826 826 ))) ... ... @@ -830,13 +830,13 @@ 830 830 )))|(% colspan="1" %)(% colspan="1" %) 831 831 ((( 832 832 Completed a hard leak mission 833 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)823 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 834 834 ((( 835 835 30 836 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)826 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 837 837 ((( 838 838 30 839 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)829 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 840 840 ((( 841 841 1 842 842 ))) ... ... @@ -846,13 +846,13 @@ 846 846 )))|(% colspan="1" %)(% colspan="1" %) 847 847 ((( 848 848 First level 10 reputation ceremony bonus 849 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)839 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 850 850 ((( 851 851 20 852 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)842 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 853 853 ((( 854 854 20 855 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)845 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 856 856 ((( 857 857 1 858 858 ))) ... ... @@ -862,13 +862,13 @@ 862 862 )))|(% colspan="1" %)(% colspan="1" %) 863 863 ((( 864 864 Subsequent level 10 reputation ceremonies 865 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)855 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 866 866 ((( 867 867 5 868 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)858 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 869 869 ((( 870 870 75 871 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)861 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 872 872 ((( 873 873 15 874 874 ))) ... ... @@ -898,7 +898,7 @@ 898 898 250 899 899 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 900 900 ((( 901 -1 0891 +15 902 902 ))) 903 903 |(% colspan="1" %)(% colspan="1" %) 904 904 ((( ... ... @@ -906,13 +906,13 @@ 906 906 )))|(% colspan="1" %)(% colspan="1" %) 907 907 ((( 908 908 Reached +27 with one faction 909 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)899 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 910 910 ((( 911 911 500 912 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)902 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 913 913 ((( 914 914 500 915 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)905 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 916 916 ((( 917 917 1 918 918 ))) ... ... @@ -922,26 +922,41 @@ 922 922 )))|(% colspan="1" %)(% colspan="1" %) 923 923 ((( 924 924 Reached +27 with subsequent factions 925 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)915 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 926 926 ((( 927 927 75 928 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)918 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 929 929 ((( 930 930 525 931 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)921 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 932 932 ((( 933 933 7 934 934 ))) 935 -|(% style="text-align: right;" colspan="3" %)(%style="text-align: right;"colspan="3"%)925 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 936 936 ((( 937 937 Sum 938 938 )))|(% colspan="1" %)(% colspan="1" %) 939 939 ((( 940 -1 ,600930 +1600 941 941 )))|(% colspan="1" %)(% colspan="1" %) 942 942 ((( 943 - \\933 + 944 944 ))) 935 + 936 + 937 + 938 +**TODO:** 939 + 940 +* Change: In Money //Has S and M storage modules// → //Has S or M storage modules//? 941 +* ((( 942 +Where are the variables stored and how exactly are they updated? 943 +* ((( 944 +userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//, 945 +))) 946 +* ((( 947 +Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values. 948 +))) 949 +))) 945 945 {{/layout-cell}} 946 946 947 947 {{layout-cell}} ... ... @@ -949,19 +949,9 @@ 949 949 950 950 Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively. 951 951 952 -Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 pointsand is impossible to do.957 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of raising a factions reputation is hence 1 610 points. 953 953 954 - \\959 + 955 955 {{/layout-cell}} 956 956 {{/layout-section}} 957 - 958 -{{layout-section ac:type="single"}} 959 -{{layout-cell}} 960 -== References == 961 - 962 -* 963 - 964 -{{{libraries/gamestarts.xml}}} 965 -{{/layout-cell}} 966 -{{/layout-section}} 967 967 {{/layout}}
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... ... @@ -1,1 +1,0 @@ 1 -You can have more than 10,000,000 in the creative custom start, you just have to click on the number and type in a value. Doing this and holding down the "9" key will max the cash at 1,000,000,000,000. The light blue bar signifying how full it is will only be ~~3/4 of the way, but it can't be dragged any further for more than 1 trillion credits. This is as of ToA 5.0 on April 20th, 2022. - Date
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... ... @@ -1,1 +1,0 @@ 1 -2022-04-20 21:42:43.0