Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 28.1
edited by StoatsNotGoats
on 2022/10/31 05:31
on 2022/10/31 05:31
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To version 5.1
edited by Daniel Turner
on 2021/11/21 05:17
on 2021/11/21 05:17
Change comment:
WIP adding information under the metrics section.
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... ... @@ -1,65 +9,33 @@ 1 -{{layout}} 2 -{{layout-section ac:type="single"}} 3 -{{layout-cell}} 4 -{{info}} 5 -Updated for version 5.10 6 -{{/info}} 7 -{{/layout-cell}} 8 -{{/layout-section}} 9 9 10 -{{layout-section ac:type="two_equal"}} 11 -{{layout-cell}} 12 -= Overview = 13 13 14 - ----3 +{{toc/}} 15 15 5 += Overview = 6 + 16 16 Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start. 17 17 18 18 == Budgeted Custom Game Starts == 19 19 20 ----- 21 - 22 22 Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include: 23 23 24 -* MonetaryBudget13 +* Budget 25 25 * Knowledge 15 +* Reputation 26 26 * Personnel 27 -* Relations 28 28 * Research and Plot outcomes 29 29 30 30 How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]] 31 -{{/layout-cell}} 32 32 33 -{{layout-cell}} 34 -{{panel title="Navigation"}} 35 - 36 - 37 -{{toc/}} 38 -{{/panel}} 39 - 40 -[[image:attach:Custom Gamestart Menu.png]] 41 -{{/layout-cell}} 42 -{{/layout-section}} 43 - 44 -{{layout-section ac:type="single"}} 45 -{{layout-cell}} 46 46 == Creative Custom Game Starts == 47 47 48 -- ---23 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 49 49 50 -Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 51 - 52 52 = Custom Start Metrics = 53 53 54 ----- 55 -{{/layout-cell}} 56 -{{/layout-section}} 27 +TODO: There is some better name than the above for this section, but I'm too tired to figure it out. 57 57 58 -{{layout-section ac:type="two_equal"}} 59 -{{layout-cell}} 60 -== Monetary Budget Factors == 29 +== Money == 61 61 62 -(% class="wrapped" %) 63 63 |=(% colspan="1" %)(% colspan="1" %) 64 64 ((( 65 65 Variable ... ... @@ -71,7 +71,7 @@ 71 71 )))|=(% style="text-align: center;" %)(% style="text-align: center;" %) 72 72 ((( 73 73 Limit 74 -)))|=(% style="text-align: center;" colspan="1" %)(%style="text-align: center;"colspan="1"%)42 +)))|=(% colspan="1" style="text-align: center;" %)(% colspan="1" style="text-align: center;" %) 75 75 ((( 76 76 Number 77 77 ))) ... ... @@ -80,14 +80,13 @@ 80 80 base_budget 81 81 )))|((( 82 82 Base budget 83 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 84 -((( 51 +)))|((( 85 85 (% style="text-align: right;" %) 86 -300 ,000 Cr53 +300 000 Cr 87 87 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 88 88 ((( 89 -300 ,000 Cr90 -)))|(% style="text-align: right;"colspan="1" %)(%style="text-align: right;"colspan="1" %)56 +300 000 Cr 57 +)))|(% colspan="1" %)(% colspan="1" %) 91 91 ((( 92 92 (% style="text-align: right;" %) 93 93 1 ... ... @@ -99,11 +99,11 @@ 99 99 Has production modules 100 100 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 101 101 ((( 102 -500 ,000 Cr69 +500 000 Cr 103 103 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 104 104 ((( 105 -6 ,500,000 Cr106 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)72 +6 500 000 Cr 73 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 107 107 ((( 108 108 13 109 109 ))) ... ... @@ -114,11 +114,11 @@ 114 114 Has pier modules 115 115 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 116 116 ((( 117 -600 ,000 Cr84 +600 000 Cr 118 118 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 119 119 ((( 120 -4 ,200,000 Cr121 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)87 +4 200 000 Cr 88 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 122 122 ((( 123 123 7 124 124 ))) ... ... @@ -129,11 +129,11 @@ 129 129 Has dock modules 130 130 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 131 131 ((( 132 -80 ,000 Cr99 +80 000 Cr 133 133 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 134 134 ((( 135 -1 ,680,000 Cr136 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)102 +1 680 000 Cr 103 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 137 137 ((( 138 138 21 139 139 ))) ... ... @@ -144,11 +144,11 @@ 144 144 Has a luxury dock module 145 145 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 146 146 ((( 147 -150 ,000 Cr114 +150 000 Cr 148 148 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 149 149 ((( 150 -150 ,000 Cr151 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)117 +150 000 Cr 118 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 152 152 ((( 153 153 1 154 154 ))) ... ... @@ -159,11 +159,11 @@ 159 159 Has S and M storage modules 160 160 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 161 161 ((( 162 -90 ,000 Cr129 +90 000 Cr 163 163 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 164 164 ((( 165 -810 ,000 Cr166 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)132 +810 000 Cr 133 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 167 167 ((( 168 168 9 169 169 ))) ... ... @@ -174,11 +174,11 @@ 174 174 Has L storage modules 175 175 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 176 176 ((( 177 -150 ,000 Cr144 +150 000 Cr 178 178 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 179 179 ((( 180 -1 ,050,000 Cr181 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)147 +1 050 000 Cr 148 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 182 182 ((( 183 183 7 184 184 ))) ... ... @@ -189,11 +189,11 @@ 189 189 Has S ship build modules 190 190 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 191 191 ((( 192 -21 ,000,000 Cr159 +21 000 000 Cr 193 193 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 194 194 ((( 195 -21 ,000,000 Cr196 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)162 +21 000 000 Cr 163 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 197 197 ((( 198 198 1 199 199 ))) ... ... @@ -204,11 +204,11 @@ 204 204 Sold > 100k worth of goods at once 205 205 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 206 206 ((( 207 -20 ,000 Cr174 +20 000 Cr 208 208 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 209 209 ((( 210 -1 ,400,000 Cr211 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)177 +1 400 000 Cr 178 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 212 212 ((( 213 213 70 214 214 ))) ... ... @@ -219,11 +219,11 @@ 219 219 Sold > 1mil worth of goods at once 220 220 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 221 221 ((( 222 -200 ,000 Cr189 +200 000 Cr 223 223 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 224 224 ((( 225 -7 ,000,000 Cr226 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)192 +7 000 000 Cr 193 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 227 227 ((( 228 228 35 229 229 ))) ... ... @@ -234,11 +234,11 @@ 234 234 Bought an M ship 235 235 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 236 236 ((( 237 -400 ,000 Cr204 +400 000 Cr 238 238 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 239 239 ((( 240 -5 ,200,000 Cr241 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)207 +5 200 000 Cr 208 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 242 242 ((( 243 243 13 244 244 ))) ... ... @@ -249,11 +249,11 @@ 249 249 Bought an L ship 250 250 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 251 251 ((( 252 -1 ,800,000 Cr219 +1 800 000 Cr 253 253 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 254 254 ((( 255 -12 ,600,000 Cr256 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)222 +12 600 000 Cr 223 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 257 257 ((( 258 258 7 259 259 ))) ... ... @@ -264,11 +264,11 @@ 264 264 Bought an XL ship 265 265 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 266 266 ((( 267 -20 ,000,000 Cr234 +20 000 000 Cr 268 268 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 269 269 ((( 270 -20 ,000,000 Cr271 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)237 +20 000 000 Cr 238 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 272 272 ((( 273 273 1 274 274 ))) ... ... @@ -279,11 +279,11 @@ 279 279 Bought a carrier 280 280 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 281 281 ((( 282 -27 ,000,000 Cr249 +27 000 000 Cr 283 283 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 284 284 ((( 285 -27 ,000,000 Cr286 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)252 +27 000 000 Cr 253 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 287 287 ((( 288 288 1 289 289 ))) ... ... @@ -293,675 +293,38 @@ 293 293 )))|(% colspan="1" %)(% colspan="1" %) 294 294 ((( 295 295 Bought a supply ship 296 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)263 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 297 297 ((( 298 -25 ,000,000 Cr299 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)265 +25 000 000 Cr 266 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 300 300 ((( 301 -25 ,000,000 Cr302 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)268 +25 000 000 Cr 269 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 303 303 ((( 304 304 1 305 305 ))) 306 -|(% style="text-align: right;" colspan="3" %)(%style="text-align: right;"colspan="3"%)273 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 307 307 ((( 308 308 Sum 309 309 )))|(% colspan="1" %)(% colspan="1" %) 310 310 ((( 311 -133 ,890,000 Cr278 +133 890 000 Cr 312 312 )))|(% colspan="1" %)(% colspan="1" %) 313 313 ((( 314 - \\281 + 315 315 ))) 316 -{{/layout-cell}} 317 317 318 -{{layout-cell}} 319 -== Monetary Costs == 284 + 320 320 321 -Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components. 322 -{{/layout-cell}} 323 -{{/layout-section}} 286 +**TODO:** 324 324 325 -{{layout-section ac:type="two_equal"}} 326 -{{layout-cell}} 327 -== Knowledge Budget Factors == 328 - 329 -(% class="wrapped" %) 330 -|=((( 331 -Variable 332 -)))|=((( 333 -Explanation 334 -)))|=((( 335 -Score per 336 -)))|=((( 337 - Limit 338 -)))|=(% colspan="1" %)(% colspan="1" %) 339 -((( 340 -Number 288 +* Change: In Money //Has S and M storage modules// → //Has S or M storage modules//? 289 +* ((( 290 +Where are the variables stored and how exactly are they updated? 291 +* ((( 292 +userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//, 341 341 ))) 342 -|((( 343 -base_budget 344 -)))|((( 345 -Base budget 346 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 347 -((( 348 -(% style="text-align: right;" %) 349 -5,000\\ 350 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 351 -((( 352 -5,000 353 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 354 -((( 355 -(% style="text-align: right;" %) 356 -1 294 +* ((( 295 +Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values. 357 357 ))) 358 -|((( 359 -known_lockbox_normal 360 -)))|((( 361 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock) 362 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 363 -((( 364 -100 365 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 366 -((( 367 -10,000 368 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 369 -((( 370 -100 371 371 ))) 372 -|((( 373 -known_lockbox_rare 374 -)))|((( 375 -Opened a rare lockbox (4 or more locks) 376 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 377 -((( 378 -500 379 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 380 -((( 381 -30,000 382 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 383 -((( 384 -60 385 -))) 386 -|((( 387 -known_aqueduct 388 -)))|((( 389 -Target an aqueduct 390 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 391 -((( 392 -2,000 393 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 394 -((( 395 -2,000 396 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 397 -((( 398 -1 399 -))) 400 -|(% colspan="1" %)(% colspan="1" %) 401 -((( 402 -known_khaak_hive 403 -)))|(% colspan="1" %)(% colspan="1" %) 404 -((( 405 -Target a [[doc:Kha'ak]] Hive 406 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 407 -((( 408 -3,000 409 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 410 -((( 411 -3,000 412 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 413 -((( 414 -1 415 -))) 416 -|(% colspan="1" %)(% colspan="1" %) 417 -((( 418 -known_sector 419 -)))|(% colspan="1" %)(% colspan="1" %) 420 -((( 421 -Enter a new sector 422 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 423 -((( 424 -200 425 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 426 -((( 427 -(% class="qv3Wpe" %)39,000 428 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 429 -((( 430 -119 431 -))) 432 -|(% colspan="1" %)(% colspan="1" %) 433 -((( 434 -known_sector_xenon 435 -)))|(% colspan="1" %)(% colspan="1" %) 436 -((( 437 -Enter a [[doc:Xenon]] sector 438 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 439 -((( 440 -2,000 441 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 442 -((( 443 -2,000 444 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 445 -((( 446 -1 447 -))) 448 -|(% colspan="1" %)(% colspan="1" %) 449 -((( 450 -known_datavault 451 -)))|(% colspan="1" %)(% colspan="1" %) 452 -((( 453 -Target a Data Vault 454 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 455 -((( 456 -3,000 457 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 458 -((( 459 -3,000 460 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 461 -((( 462 -1 463 -))) 464 -|(% colspan="1" %)(% colspan="1" %) 465 -((( 466 -known_timeline_unlock 467 -)))|(% colspan="1" %)(% colspan="1" %) 468 -((( 469 -Unlock a timeline entry 470 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 471 -((( 472 -1,000 473 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 474 -((( 475 -30,000 476 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 477 -((( 478 -30 479 -))) 480 -|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %) 481 -((( 482 -Sum 483 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 484 -((( 485 -124,000 486 -)))|(% colspan="1" %)(% colspan="1" %) 487 -((( 488 -\\ 489 -))) 490 -{{/layout-cell}} 491 - 492 -{{layout-cell}} 493 -== Knowledge Costs == 494 - 495 -The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector. 496 -{{/layout-cell}} 497 -{{/layout-section}} 498 - 499 -{{layout-section ac:type="two_equal"}} 500 -{{layout-cell}} 501 -== Personnel Budget Factors == 502 - 503 -(% class="wrapped" %) 504 -|=((( 505 -Variable 506 -)))|=((( 507 -Explanation 508 -)))|=((( 509 -Score per 510 -)))|=((( 511 -Limit 512 -)))|=(% colspan="1" %)(% colspan="1" %) 513 -((( 514 -Number 515 -))) 516 -|(% colspan="1" %)(% colspan="1" %) 517 -((( 518 -base_budget 519 -)))|(% colspan="1" %)(% colspan="1" %) 520 -((( 521 -Base Budget 522 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 523 -((( 524 -1,000 525 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 526 -((( 527 -1,000 528 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 529 -((( 530 -1 531 -))) 532 -|(% colspan="1" %)(% colspan="1" %) 533 -((( 534 -people_pilot_2star 535 -)))|(% colspan="1" %)(% colspan="1" %) 536 -((( 537 -Promoted a 2 star pilot to 3 stars with a seminar 538 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 539 -((( 540 -500 541 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 542 -((( 543 -25,000 544 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 545 -((( 546 -50 547 -))) 548 -|(% colspan="1" %)(% colspan="1" %) 549 -((( 550 -people_pilot_3star 551 -)))|(% colspan="1" %)(% colspan="1" %) 552 -((( 553 -Promoted a 3 star pilot to 4 stars with a seminar 554 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 555 -((( 556 -2,500 557 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 558 -((( 559 -75,000 560 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 561 -((( 562 -30 563 -))) 564 -|(% colspan="1" %)(% colspan="1" %) 565 -((( 566 -people_pilot_4star 567 -)))|(% colspan="1" %)(% colspan="1" %) 568 -((( 569 -Promoted a 4 star pilot to 5 stars with a seminar 570 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 571 -((( 572 -5,000 573 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 574 -((( 575 -100,000 576 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 577 -((( 578 -20 579 -))) 580 -|((( 581 -people_manager_2star 582 -)))|((( 583 -Promoted a 2 star manager to 3 stars with a seminar 584 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 585 -((( 586 -500 587 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 588 -((( 589 -25,000 590 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 591 -((( 592 -50 593 -))) 594 -|((( 595 -people_manager_3star 596 -)))|((( 597 -Promoted a 3 star manager to 4 stars with a seminar 598 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 599 -((( 600 -2,500 601 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 602 -((( 603 -75,000 604 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 605 -((( 606 -30 607 -))) 608 -|((( 609 -people_manager_4star 610 -)))|((( 611 -Promoted a 4 star manager to 5 stars with a seminar 612 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 613 -((( 614 -5,000 615 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 616 -((( 617 -100,000 618 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 619 -((( 620 -20 621 -))) 622 -|(% colspan="1" %)(% colspan="1" %) 623 -((( 624 -people_pilot_4star_onload 625 -)))|(% colspan="1" %)(% colspan="1" %) 626 -((( 627 -Has a 4 star pilot 628 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 629 -((( 630 -1,500 631 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 632 -((( 633 -30,000 634 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 635 -((( 636 -20 637 -))) 638 -|((( 639 -people_pilot_5star_onload 640 -)))|((( 641 -Has a 5 star pilot 642 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 643 -((( 644 -3,000 645 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 646 -((( 647 - 60,000 648 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 649 -((( 650 - 20 651 -))) 652 -|((( 653 -people_manager_4star_onload 654 -)))|((( 655 -Has a 4 star manager 656 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 657 -((( 658 -1,500 659 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 660 -((( 661 -30,000 662 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 663 -((( 664 -20 665 -))) 666 -|((( 667 -people_manager_5star_onload 668 -)))|((( 669 -Has a 5 star manager 670 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 671 -((( 672 -3,000 673 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 674 -((( 675 - 60,000 676 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 677 -((( 678 - 20 679 -))) 680 -|(% colspan="1" %)(% colspan="1" %) 681 -((( 682 -people_crew_count 683 -)))|(% colspan="1" %)(% colspan="1" %) 684 -((( 685 -Total number of crew 686 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 687 -((( 688 -20 689 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 690 -((( 691 -60,000 692 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 693 -((( 694 -3000 695 -))) 696 -|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %) 697 -((( 698 -Sum 699 -)))|(% colspan="1" %)(% colspan="1" %) 700 -((( 701 -641,000 702 -)))|(% colspan="1" %)(% colspan="1" %) 703 -((( 704 -\\ 705 -))) 706 -{{/layout-cell}} 707 - 708 -{{layout-cell}} 709 -== Personnel Costs == 710 - 711 -The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points. 712 -{{/layout-cell}} 713 -{{/layout-section}} 714 - 715 -{{layout-section ac:type="two_equal"}} 716 -{{layout-cell}} 717 -== Relations Budget Factors == 718 - 719 -(% class="wrapped" %) 720 -|=((( 721 -Variable 722 -)))|=((( 723 -Explanation 724 -)))|=((( 725 -Score per 726 -)))|=((( 727 -Limit 728 -)))|=((( 729 -Number 730 -))) 731 -|(% colspan="1" %)(% colspan="1" %) 732 -((( 733 -base_budget 734 -)))|(% colspan="1" %)(% colspan="1" %) 735 -((( 736 -Base budget 737 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 738 -((( 739 -10 740 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 741 -((( 742 -10 743 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 744 -((( 745 -1 746 -))) 747 -|(% colspan="1" %)(% colspan="1" %) 748 -((( 749 -relation_war_joinedfaction 750 -)))|(% colspan="1" %)(% colspan="1" %) 751 -((( 752 -Joined a war effort 753 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 754 -((( 755 -10 756 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 757 -((( 758 -10 759 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 760 -((( 761 -1 762 -))) 763 -|(% colspan="1" %)(% colspan="1" %) 764 -((( 765 -relation_war_joinedopposition 766 -)))|(% colspan="1" %)(% colspan="1" %) 767 -((( 768 -Joined a war effort opposing another one 769 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 770 -((( 771 -20 772 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 773 -((( 774 -20 775 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 776 -((( 777 -1 778 -))) 779 -|(% colspan="1" %)(% colspan="1" %) 780 -((( 781 -relation_tradeguild 782 -)))|(% colspan="1" %)(% colspan="1" %) 783 -((( 784 -Joined a trade guild 785 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 786 -((( 787 -20 788 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 789 -((( 790 -20 791 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 792 -((( 793 -1 794 -))) 795 -|(% colspan="1" %)(% colspan="1" %) 796 -((( 797 -relation_pirateguild 798 -)))|(% colspan="1" %)(% colspan="1" %) 799 -((( 800 -Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]]) 801 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 802 -((( 803 -30 804 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 805 -((( 806 -30 807 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 808 -((( 809 -1 810 -))) 811 -|(% colspan="1" %)(% colspan="1" %) 812 -((( 813 -relation_leak_mission_easy 814 -)))|(% colspan="1" %)(% colspan="1" %) 815 -((( 816 -Completed an easy leak mission 817 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 818 -((( 819 -10 820 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 821 -((( 822 -10 823 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 824 -((( 825 -1 826 -))) 827 -|(% colspan="1" %)(% colspan="1" %) 828 -((( 829 -relation_leak_mission_hard 830 -)))|(% colspan="1" %)(% colspan="1" %) 831 -((( 832 -Completed a hard leak mission 833 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 834 -((( 835 -30 836 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 837 -((( 838 -30 839 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 840 -((( 841 -1 842 -))) 843 -|(% colspan="1" %)(% colspan="1" %) 844 -((( 845 -relation_ceremony_10 846 -)))|(% colspan="1" %)(% colspan="1" %) 847 -((( 848 -First level 10 reputation ceremony bonus 849 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 850 -((( 851 -20 852 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 853 -((( 854 -20 855 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 856 -((( 857 -1 858 -))) 859 -|(% colspan="1" %)(% colspan="1" %) 860 -((( 861 -relation_ceremony_10 862 -)))|(% colspan="1" %)(% colspan="1" %) 863 -((( 864 -Subsequent level 10 reputation ceremonies 865 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 866 -((( 867 -5 868 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 869 -((( 870 -75 871 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 872 -((( 873 -15 874 -))) 875 -|((( 876 -relation_ceremony_20 877 -)))|((( 878 -First level 20 reputation ceremony bonus 879 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 880 -((( 881 -100 882 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 883 -((( 884 -100 885 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 886 -((( 887 -1 888 -))) 889 -|((( 890 -relation_ceremony_20 891 -)))|((( 892 -Subsequent level 20 reputation ceremonies 893 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 894 -((( 895 -25 896 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 897 -((( 898 -250 899 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 900 -((( 901 -10 902 -))) 903 -|(% colspan="1" %)(% colspan="1" %) 904 -((( 905 -relation_27 906 -)))|(% colspan="1" %)(% colspan="1" %) 907 -((( 908 -Reached +27 with one faction 909 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 910 -((( 911 -500 912 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 913 -((( 914 -500 915 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 916 -((( 917 -1 918 -))) 919 -|(% colspan="1" %)(% colspan="1" %) 920 -((( 921 -relation_27 922 -)))|(% colspan="1" %)(% colspan="1" %) 923 -((( 924 -Reached +27 with subsequent factions 925 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 926 -((( 927 -75 928 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 929 -((( 930 -525 931 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 932 -((( 933 -7 934 -))) 935 -|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %) 936 -((( 937 -Sum 938 -)))|(% colspan="1" %)(% colspan="1" %) 939 -((( 940 -1,600 941 -)))|(% colspan="1" %)(% colspan="1" %) 942 -((( 943 -\\ 944 -))) 945 -{{/layout-cell}} 946 - 947 -{{layout-cell}} 948 -== Relations Costs == 949 - 950 -Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively. 951 - 952 -Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do. 953 - 954 -\\ 955 -{{/layout-cell}} 956 -{{/layout-section}} 957 - 958 -{{layout-section ac:type="single"}} 959 -{{layout-cell}} 960 -== References == 961 - 962 -* 963 - 964 -{{{libraries/gamestarts.xml}}} 965 -{{/layout-cell}} 966 -{{/layout-section}} 967 -{{/layout}}
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/1 48276068/Custom Game Starts1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106333177/Custom Game Starts