Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 28.1
edited by StoatsNotGoats
on 2022/10/31 05:31
Change comment: There is no comment for this version
To version 5.1
edited by Daniel Turner
on 2021/11/21 05:17
Change comment: WIP adding information under the metrics section.

Summary

Details

Page properties
Author
... ... @@ -1,1 +1,1 @@
1 -xwiki:XWiki.StoatsNotGoats
1 +xwiki:XWiki.Daniel
Content
... ... @@ -1,65 +9,33 @@
1 -{{layout}}
2 -{{layout-section ac:type="single"}}
3 -{{layout-cell}}
4 -{{info}}
5 -Updated for version 5.10
6 -{{/info}}
7 -{{/layout-cell}}
8 -{{/layout-section}}
9 9  
10 -{{layout-section ac:type="two_equal"}}
11 -{{layout-cell}}
12 -= Overview =
13 13  
14 -----
3 +{{toc/}}
15 15  
5 += Overview =
6 +
16 16  Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.
17 17  
18 18  == Budgeted Custom Game Starts ==
19 19  
20 -----
21 -
22 22  Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include:
23 23  
24 -* Monetary Budget
13 +* Budget
25 25  * Knowledge
15 +* Reputation
26 26  * Personnel
27 -* Relations
28 28  * Research and Plot outcomes
29 29  
30 30  How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
31 -{{/layout-cell}}
32 32  
33 -{{layout-cell}}
34 -{{panel title="Navigation"}}
35 -
36 -
37 -{{toc/}}
38 -{{/panel}}
39 -
40 -[[image:attach:Custom Gamestart Menu.png]]
41 -{{/layout-cell}}
42 -{{/layout-section}}
43 -
44 -{{layout-section ac:type="single"}}
45 -{{layout-cell}}
46 46  == Creative Custom Game Starts ==
47 47  
48 -----
23 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
49 49  
50 -Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
51 -
52 52  = Custom Start Metrics =
53 53  
54 -----
55 -{{/layout-cell}}
56 -{{/layout-section}}
27 +TODO: There is some better name than the above for this section, but I'm too tired to figure it out.
57 57  
58 -{{layout-section ac:type="two_equal"}}
59 -{{layout-cell}}
60 -== Monetary Budget Factors ==
29 +== Money ==
61 61  
62 -(% class="wrapped" %)
63 63  |=(% colspan="1" %)(% colspan="1" %)
64 64  (((
65 65  Variable
... ... @@ -71,7 +71,7 @@
71 71  )))|=(% style="text-align: center;" %)(% style="text-align: center;" %)
72 72  (((
73 73  Limit
74 -)))|=(% style="text-align: center;" colspan="1" %)(% style="text-align: center;" colspan="1" %)
42 +)))|=(% colspan="1" style="text-align: center;" %)(% colspan="1" style="text-align: center;" %)
75 75  (((
76 76  Number
77 77  )))
... ... @@ -80,14 +80,13 @@
80 80  base_budget
81 81  )))|(((
82 82  Base budget
83 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
84 -(((
51 +)))|(((
85 85  (% style="text-align: right;" %)
86 -300,000 Cr
53 +300 000 Cr
87 87  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
88 88  (((
89 -300,000 Cr
90 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
56 +300 000 Cr
57 +)))|(% colspan="1" %)(% colspan="1" %)
91 91  (((
92 92  (% style="text-align: right;" %)
93 93  1
... ... @@ -99,11 +99,11 @@
99 99  Has production modules
100 100  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
101 101  (((
102 -500,000 Cr
69 +500 000 Cr
103 103  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
104 104  (((
105 -6,500,000 Cr
106 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
72 +6 500 000 Cr
73 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
107 107  (((
108 108  13
109 109  )))
... ... @@ -114,11 +114,11 @@
114 114  Has pier modules
115 115  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
116 116  (((
117 -600,000 Cr
84 +600 000 Cr
118 118  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
119 119  (((
120 -4,200,000 Cr
121 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
87 +4 200 000 Cr
88 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
122 122  (((
123 123  7
124 124  )))
... ... @@ -129,11 +129,11 @@
129 129  Has dock modules
130 130  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
131 131  (((
132 -80,000 Cr
99 +80 000 Cr
133 133  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
134 134  (((
135 -1,680,000 Cr
136 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
102 +1 680 000 Cr
103 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
137 137  (((
138 138  21
139 139  )))
... ... @@ -144,11 +144,11 @@
144 144  Has a luxury dock module
145 145  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
146 146  (((
147 -150,000 Cr
114 +150 000 Cr
148 148  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
149 149  (((
150 -150,000 Cr
151 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
117 +150 000 Cr
118 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
152 152  (((
153 153  1
154 154  )))
... ... @@ -159,11 +159,11 @@
159 159  Has S and M storage modules
160 160  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
161 161  (((
162 -90,000 Cr
129 +90 000 Cr
163 163  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
164 164  (((
165 -810,000 Cr
166 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
132 +810 000 Cr
133 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
167 167  (((
168 168  9
169 169  )))
... ... @@ -174,11 +174,11 @@
174 174  Has L storage modules
175 175  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
176 176  (((
177 -150,000 Cr
144 +150 000 Cr
178 178  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
179 179  (((
180 -1,050,000 Cr
181 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
147 +1 050 000 Cr
148 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
182 182  (((
183 183  7
184 184  )))
... ... @@ -189,11 +189,11 @@
189 189  Has S ship build modules
190 190  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
191 191  (((
192 -21,000,000 Cr
159 +21 000 000 Cr
193 193  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
194 194  (((
195 -21,000,000 Cr
196 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
162 +21 000 000 Cr
163 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
197 197  (((
198 198  1
199 199  )))
... ... @@ -204,11 +204,11 @@
204 204  Sold > 100k worth of goods at once
205 205  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
206 206  (((
207 -20,000 Cr
174 +20 000 Cr
208 208  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
209 209  (((
210 -1,400,000 Cr
211 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
177 +1 400 000 Cr
178 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
212 212  (((
213 213  70
214 214  )))
... ... @@ -219,11 +219,11 @@
219 219  Sold > 1mil worth of goods at once
220 220  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
221 221  (((
222 -200,000 Cr
189 +200 000 Cr
223 223  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
224 224  (((
225 -7,000,000 Cr
226 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
192 +7 000 000 Cr
193 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
227 227  (((
228 228  35
229 229  )))
... ... @@ -234,11 +234,11 @@
234 234  Bought an M ship
235 235  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
236 236  (((
237 -400,000 Cr
204 +400 000 Cr
238 238  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
239 239  (((
240 -5,200,000 Cr
241 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
207 +5 200 000 Cr
208 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
242 242  (((
243 243  13
244 244  )))
... ... @@ -249,11 +249,11 @@
249 249  Bought an L ship
250 250  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
251 251  (((
252 -1,800,000 Cr
219 +1 800 000 Cr
253 253  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
254 254  (((
255 -12,600,000 Cr
256 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
222 +12 600 000 Cr
223 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
257 257  (((
258 258  7
259 259  )))
... ... @@ -264,11 +264,11 @@
264 264  Bought an XL ship
265 265  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
266 266  (((
267 -20,000,000 Cr
234 +20 000 000 Cr
268 268  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
269 269  (((
270 -20,000,000 Cr
271 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
237 +20 000 000 Cr
238 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
272 272  (((
273 273  1
274 274  )))
... ... @@ -279,11 +279,11 @@
279 279  Bought a carrier
280 280  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
281 281  (((
282 -27,000,000 Cr
249 +27 000 000 Cr
283 283  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
284 284  (((
285 -27,000,000 Cr
286 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
252 +27 000 000 Cr
253 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
287 287  (((
288 288  1
289 289  )))
... ... @@ -293,675 +293,38 @@
293 293  )))|(% colspan="1" %)(% colspan="1" %)
294 294  (((
295 295  Bought a supply ship
296 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
263 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
297 297  (((
298 -25,000,000 Cr
299 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
265 +25 000 000 Cr
266 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
300 300  (((
301 -25,000,000 Cr
302 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
268 +25 000 000 Cr
269 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
303 303  (((
304 304  1
305 305  )))
306 -|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
273 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
307 307  (((
308 308  Sum
309 309  )))|(% colspan="1" %)(% colspan="1" %)
310 310  (((
311 -133,890,000 Cr
278 +133 890 000 Cr
312 312  )))|(% colspan="1" %)(% colspan="1" %)
313 313  (((
314 -\\
281 +
315 315  )))
316 -{{/layout-cell}}
317 317  
318 -{{layout-cell}}
319 -== Monetary Costs ==
284 +
320 320  
321 -Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
322 -{{/layout-cell}}
323 -{{/layout-section}}
286 +**TODO:**
324 324  
325 -{{layout-section ac:type="two_equal"}}
326 -{{layout-cell}}
327 -== Knowledge Budget Factors ==
328 -
329 -(% class="wrapped" %)
330 -|=(((
331 -Variable
332 -)))|=(((
333 -Explanation
334 -)))|=(((
335 -Score per
336 -)))|=(((
337 - Limit
338 -)))|=(% colspan="1" %)(% colspan="1" %)
339 -(((
340 -Number
288 +* Change: In Money //Has S and M storage modules// →  //Has S or M storage modules//?
289 +* (((
290 +Where are the variables stored and how exactly are they updated?
291 +* (((
292 +userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//,
341 341  )))
342 -|(((
343 -base_budget
344 -)))|(((
345 -Base budget
346 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
347 -(((
348 -(% style="text-align: right;" %)
349 -5,000\\
350 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
351 -(((
352 -5,000
353 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
354 -(((
355 -(% style="text-align: right;" %)
356 -1
294 +* (((
295 +Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.
357 357  )))
358 -|(((
359 -known_lockbox_normal
360 -)))|(((
361 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock)
362 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
363 -(((
364 -100
365 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
366 -(((
367 -10,000
368 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
369 -(((
370 -100
371 371  )))
372 -|(((
373 -known_lockbox_rare
374 -)))|(((
375 -Opened a rare lockbox (4 or more locks)
376 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
377 -(((
378 -500
379 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
380 -(((
381 -30,000
382 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
383 -(((
384 -60
385 -)))
386 -|(((
387 -known_aqueduct
388 -)))|(((
389 -Target an aqueduct
390 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
391 -(((
392 -2,000
393 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
394 -(((
395 -2,000
396 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
397 -(((
398 -1
399 -)))
400 -|(% colspan="1" %)(% colspan="1" %)
401 -(((
402 -known_khaak_hive
403 -)))|(% colspan="1" %)(% colspan="1" %)
404 -(((
405 -Target a [[doc:Kha'ak]] Hive
406 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
407 -(((
408 -3,000
409 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
410 -(((
411 -3,000
412 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
413 -(((
414 -1
415 -)))
416 -|(% colspan="1" %)(% colspan="1" %)
417 -(((
418 -known_sector
419 -)))|(% colspan="1" %)(% colspan="1" %)
420 -(((
421 -Enter a new sector
422 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
423 -(((
424 -200
425 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
426 -(((
427 -(% class="qv3Wpe" %)39,000
428 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
429 -(((
430 -119
431 -)))
432 -|(% colspan="1" %)(% colspan="1" %)
433 -(((
434 -known_sector_xenon
435 -)))|(% colspan="1" %)(% colspan="1" %)
436 -(((
437 -Enter a [[doc:Xenon]] sector
438 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
439 -(((
440 -2,000
441 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
442 -(((
443 -2,000
444 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
445 -(((
446 -1
447 -)))
448 -|(% colspan="1" %)(% colspan="1" %)
449 -(((
450 -known_datavault
451 -)))|(% colspan="1" %)(% colspan="1" %)
452 -(((
453 -Target a Data Vault
454 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
455 -(((
456 -3,000
457 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
458 -(((
459 -3,000
460 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
461 -(((
462 -1
463 -)))
464 -|(% colspan="1" %)(% colspan="1" %)
465 -(((
466 -known_timeline_unlock
467 -)))|(% colspan="1" %)(% colspan="1" %)
468 -(((
469 -Unlock a timeline entry
470 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
471 -(((
472 -1,000
473 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
474 -(((
475 -30,000
476 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
477 -(((
478 -30
479 -)))
480 -|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
481 -(((
482 -Sum
483 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
484 -(((
485 -124,000
486 -)))|(% colspan="1" %)(% colspan="1" %)
487 -(((
488 -\\
489 -)))
490 -{{/layout-cell}}
491 -
492 -{{layout-cell}}
493 -== Knowledge Costs ==
494 -
495 -The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector.
496 -{{/layout-cell}}
497 -{{/layout-section}}
498 -
499 -{{layout-section ac:type="two_equal"}}
500 -{{layout-cell}}
501 -== Personnel Budget Factors ==
502 -
503 -(% class="wrapped" %)
504 -|=(((
505 -Variable
506 -)))|=(((
507 -Explanation
508 -)))|=(((
509 -Score per
510 -)))|=(((
511 -Limit
512 -)))|=(% colspan="1" %)(% colspan="1" %)
513 -(((
514 -Number
515 -)))
516 -|(% colspan="1" %)(% colspan="1" %)
517 -(((
518 -base_budget
519 -)))|(% colspan="1" %)(% colspan="1" %)
520 -(((
521 -Base Budget
522 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
523 -(((
524 -1,000
525 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
526 -(((
527 -1,000
528 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
529 -(((
530 -1
531 -)))
532 -|(% colspan="1" %)(% colspan="1" %)
533 -(((
534 -people_pilot_2star
535 -)))|(% colspan="1" %)(% colspan="1" %)
536 -(((
537 -Promoted a 2 star pilot to 3 stars with a seminar
538 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
539 -(((
540 -500
541 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
542 -(((
543 -25,000
544 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
545 -(((
546 -50
547 -)))
548 -|(% colspan="1" %)(% colspan="1" %)
549 -(((
550 -people_pilot_3star
551 -)))|(% colspan="1" %)(% colspan="1" %)
552 -(((
553 -Promoted a 3 star pilot to 4 stars with a seminar
554 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
555 -(((
556 -2,500
557 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
558 -(((
559 -75,000
560 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
561 -(((
562 -30
563 -)))
564 -|(% colspan="1" %)(% colspan="1" %)
565 -(((
566 -people_pilot_4star
567 -)))|(% colspan="1" %)(% colspan="1" %)
568 -(((
569 -Promoted a 4 star pilot to 5 stars with a seminar
570 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
571 -(((
572 -5,000
573 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
574 -(((
575 -100,000
576 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
577 -(((
578 -20
579 -)))
580 -|(((
581 -people_manager_2star
582 -)))|(((
583 -Promoted a 2 star manager to 3 stars with a seminar
584 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
585 -(((
586 -500
587 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
588 -(((
589 -25,000
590 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
591 -(((
592 -50
593 -)))
594 -|(((
595 -people_manager_3star
596 -)))|(((
597 -Promoted a 3 star manager to 4 stars with a seminar
598 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
599 -(((
600 -2,500
601 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
602 -(((
603 -75,000
604 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
605 -(((
606 -30
607 -)))
608 -|(((
609 -people_manager_4star
610 -)))|(((
611 -Promoted a 4 star manager to 5 stars with a seminar
612 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
613 -(((
614 -5,000
615 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
616 -(((
617 -100,000
618 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
619 -(((
620 -20
621 -)))
622 -|(% colspan="1" %)(% colspan="1" %)
623 -(((
624 -people_pilot_4star_onload
625 -)))|(% colspan="1" %)(% colspan="1" %)
626 -(((
627 -Has a 4 star pilot
628 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
629 -(((
630 -1,500
631 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
632 -(((
633 -30,000
634 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
635 -(((
636 -20
637 -)))
638 -|(((
639 -people_pilot_5star_onload
640 -)))|(((
641 -Has a 5 star pilot
642 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
643 -(((
644 -3,000
645 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
646 -(((
647 - 60,000
648 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
649 -(((
650 - 20
651 -)))
652 -|(((
653 -people_manager_4star_onload
654 -)))|(((
655 -Has a 4 star manager
656 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
657 -(((
658 -1,500
659 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
660 -(((
661 -30,000
662 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
663 -(((
664 -20
665 -)))
666 -|(((
667 -people_manager_5star_onload
668 -)))|(((
669 -Has a 5 star manager
670 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
671 -(((
672 -3,000
673 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
674 -(((
675 - 60,000
676 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
677 -(((
678 - 20
679 -)))
680 -|(% colspan="1" %)(% colspan="1" %)
681 -(((
682 -people_crew_count
683 -)))|(% colspan="1" %)(% colspan="1" %)
684 -(((
685 -Total number of crew
686 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
687 -(((
688 -20
689 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
690 -(((
691 -60,000
692 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
693 -(((
694 -3000
695 -)))
696 -|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
697 -(((
698 -Sum
699 -)))|(% colspan="1" %)(% colspan="1" %)
700 -(((
701 -641,000
702 -)))|(% colspan="1" %)(% colspan="1" %)
703 -(((
704 -\\
705 -)))
706 -{{/layout-cell}}
707 -
708 -{{layout-cell}}
709 -== Personnel Costs ==
710 -
711 -The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points.
712 -{{/layout-cell}}
713 -{{/layout-section}}
714 -
715 -{{layout-section ac:type="two_equal"}}
716 -{{layout-cell}}
717 -== Relations Budget Factors ==
718 -
719 -(% class="wrapped" %)
720 -|=(((
721 -Variable
722 -)))|=(((
723 -Explanation
724 -)))|=(((
725 -Score per
726 -)))|=(((
727 -Limit
728 -)))|=(((
729 -Number
730 -)))
731 -|(% colspan="1" %)(% colspan="1" %)
732 -(((
733 -base_budget
734 -)))|(% colspan="1" %)(% colspan="1" %)
735 -(((
736 -Base budget
737 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
738 -(((
739 -10
740 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
741 -(((
742 -10
743 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
744 -(((
745 -1
746 -)))
747 -|(% colspan="1" %)(% colspan="1" %)
748 -(((
749 -relation_war_joinedfaction
750 -)))|(% colspan="1" %)(% colspan="1" %)
751 -(((
752 -Joined a war effort
753 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
754 -(((
755 -10
756 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
757 -(((
758 -10
759 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
760 -(((
761 -1
762 -)))
763 -|(% colspan="1" %)(% colspan="1" %)
764 -(((
765 -relation_war_joinedopposition
766 -)))|(% colspan="1" %)(% colspan="1" %)
767 -(((
768 -Joined a war effort opposing another one
769 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
770 -(((
771 -20
772 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
773 -(((
774 -20
775 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
776 -(((
777 -1
778 -)))
779 -|(% colspan="1" %)(% colspan="1" %)
780 -(((
781 -relation_tradeguild
782 -)))|(% colspan="1" %)(% colspan="1" %)
783 -(((
784 -Joined a trade guild
785 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
786 -(((
787 -20
788 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
789 -(((
790 -20
791 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
792 -(((
793 -1
794 -)))
795 -|(% colspan="1" %)(% colspan="1" %)
796 -(((
797 -relation_pirateguild
798 -)))|(% colspan="1" %)(% colspan="1" %)
799 -(((
800 -Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]])
801 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
802 -(((
803 -30
804 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
805 -(((
806 -30
807 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
808 -(((
809 -1
810 -)))
811 -|(% colspan="1" %)(% colspan="1" %)
812 -(((
813 -relation_leak_mission_easy
814 -)))|(% colspan="1" %)(% colspan="1" %)
815 -(((
816 -Completed an easy leak mission
817 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
818 -(((
819 -10
820 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
821 -(((
822 -10
823 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
824 -(((
825 -1
826 -)))
827 -|(% colspan="1" %)(% colspan="1" %)
828 -(((
829 -relation_leak_mission_hard
830 -)))|(% colspan="1" %)(% colspan="1" %)
831 -(((
832 -Completed a hard leak mission
833 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
834 -(((
835 -30
836 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
837 -(((
838 -30
839 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
840 -(((
841 -1
842 -)))
843 -|(% colspan="1" %)(% colspan="1" %)
844 -(((
845 -relation_ceremony_10
846 -)))|(% colspan="1" %)(% colspan="1" %)
847 -(((
848 -First level 10 reputation ceremony bonus
849 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
850 -(((
851 -20
852 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
853 -(((
854 -20
855 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
856 -(((
857 -1
858 -)))
859 -|(% colspan="1" %)(% colspan="1" %)
860 -(((
861 -relation_ceremony_10
862 -)))|(% colspan="1" %)(% colspan="1" %)
863 -(((
864 -Subsequent level 10 reputation ceremonies
865 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
866 -(((
867 -5
868 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
869 -(((
870 -75
871 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
872 -(((
873 -15
874 -)))
875 -|(((
876 -relation_ceremony_20
877 -)))|(((
878 -First level 20 reputation ceremony bonus
879 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
880 -(((
881 -100
882 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
883 -(((
884 -100
885 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
886 -(((
887 -1
888 -)))
889 -|(((
890 -relation_ceremony_20
891 -)))|(((
892 -Subsequent level 20 reputation ceremonies
893 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
894 -(((
895 -25
896 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
897 -(((
898 -250
899 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
900 -(((
901 -10
902 -)))
903 -|(% colspan="1" %)(% colspan="1" %)
904 -(((
905 -relation_27
906 -)))|(% colspan="1" %)(% colspan="1" %)
907 -(((
908 -Reached +27 with one faction
909 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
910 -(((
911 -500
912 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
913 -(((
914 -500
915 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
916 -(((
917 -1
918 -)))
919 -|(% colspan="1" %)(% colspan="1" %)
920 -(((
921 -relation_27
922 -)))|(% colspan="1" %)(% colspan="1" %)
923 -(((
924 -Reached +27 with subsequent factions
925 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
926 -(((
927 -75
928 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
929 -(((
930 -525
931 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
932 -(((
933 -7
934 -)))
935 -|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
936 -(((
937 -Sum
938 -)))|(% colspan="1" %)(% colspan="1" %)
939 -(((
940 -1,600
941 -)))|(% colspan="1" %)(% colspan="1" %)
942 -(((
943 -\\
944 -)))
945 -{{/layout-cell}}
946 -
947 -{{layout-cell}}
948 -== Relations Costs ==
949 -
950 -Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively.
951 -
952 -Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do.
953 -
954 -\\
955 -{{/layout-cell}}
956 -{{/layout-section}}
957 -
958 -{{layout-section ac:type="single"}}
959 -{{layout-cell}}
960 -== References ==
961 -
962 -*
963 -
964 -{{{libraries/gamestarts.xml}}}
965 -{{/layout-cell}}
966 -{{/layout-section}}
967 -{{/layout}}
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -148276068
1 +106333177
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/148276068/Custom Game Starts
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106333177/Custom Game Starts