Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 28.1
edited by StoatsNotGoats
on 2022/10/31 05:31
Change comment: There is no comment for this version
To version 4.1
edited by Daniel Turner
on 2021/11/21 01:49
Change comment: There is no comment for this version

Summary

Details

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1 -xwiki:XWiki.StoatsNotGoats
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1 -{{layout}}
2 -{{layout-section ac:type="single"}}
3 -{{layout-cell}}
4 -{{info}}
5 -Updated for version 5.10
6 -{{/info}}
7 -{{/layout-cell}}
8 -{{/layout-section}}
9 9  
10 -{{layout-section ac:type="two_equal"}}
11 -{{layout-cell}}
12 -= Overview =
13 13  
14 -----
3 +{{toc/}}
15 15  
5 += Overview =
6 +
16 16  Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.
17 17  
18 18  == Budgeted Custom Game Starts ==
19 19  
20 -----
21 -
22 22  Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include:
23 23  
24 -* Monetary Budget
13 +* Budget
25 25  * Knowledge
15 +* Reputation
26 26  * Personnel
27 -* Relations
28 28  * Research and Plot outcomes
29 29  
30 30  How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
31 -{{/layout-cell}}
32 32  
33 -{{layout-cell}}
34 -{{panel title="Navigation"}}
35 -
36 -
37 -{{toc/}}
38 -{{/panel}}
39 -
40 -[[image:attach:Custom Gamestart Menu.png]]
41 -{{/layout-cell}}
42 -{{/layout-section}}
43 -
44 -{{layout-section ac:type="single"}}
45 -{{layout-cell}}
46 46  == Creative Custom Game Starts ==
47 47  
48 -----
23 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
49 49  
50 -Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
51 -
52 52  = Custom Start Metrics =
53 -
54 -----
55 -{{/layout-cell}}
56 -{{/layout-section}}
57 -
58 -{{layout-section ac:type="two_equal"}}
59 -{{layout-cell}}
60 -== Monetary Budget Factors ==
61 -
62 -(% class="wrapped" %)
63 -|=(% colspan="1" %)(% colspan="1" %)
64 -(((
65 -Variable
66 -)))|=(((
67 -Explanation
68 -)))|=(% style="text-align: center;" %)(% style="text-align: center;" %)
69 -(((
70 -Score per
71 -)))|=(% style="text-align: center;" %)(% style="text-align: center;" %)
72 -(((
73 -Limit
74 -)))|=(% style="text-align: center;" colspan="1" %)(% style="text-align: center;" colspan="1" %)
75 -(((
76 -Number
77 -)))
78 -|(% colspan="1" %)(% colspan="1" %)
79 -(((
80 -base_budget
81 -)))|(((
82 -Base budget
83 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
84 -(((
85 -(% style="text-align: right;" %)
86 -300,000 Cr
87 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
88 -(((
89 -300,000 Cr
90 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
91 -(((
92 -(% style="text-align: right;" %)
93 -1
94 -)))
95 -|(% colspan="1" %)(% colspan="1" %)
96 -(((
97 -money_builtmodule_production
98 -)))|(((
99 -Has production modules
100 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
101 -(((
102 -500,000 Cr
103 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
104 -(((
105 -6,500,000 Cr
106 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
107 -(((
108 -13
109 -)))
110 -|(% colspan="1" %)(% colspan="1" %)
111 -(((
112 -money_builtmodule_pier
113 -)))|(((
114 -Has pier modules
115 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
116 -(((
117 -600,000 Cr
118 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
119 -(((
120 -4,200,000 Cr
121 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
122 -(((
123 -7
124 -)))
125 -|(% colspan="1" %)(% colspan="1" %)
126 -(((
127 -money_builtmodule_dock
128 -)))|(((
129 -Has dock modules
130 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
131 -(((
132 -80,000 Cr
133 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
134 -(((
135 -1,680,000 Cr
136 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
137 -(((
138 -21
139 -)))
140 -|(% colspan="1" %)(% colspan="1" %)
141 -(((
142 -money_builtmodule_luxurydock
143 -)))|(((
144 -Has a luxury dock module
145 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
146 -(((
147 -150,000 Cr
148 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
149 -(((
150 -150,000 Cr
151 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
152 -(((
153 -1
154 -)))
155 -|(% colspan="1" %)(% colspan="1" %)
156 -(((
157 -money_builtmodule_storage_s_m
158 -)))|(((
159 -Has S and M storage modules
160 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
161 -(((
162 -90,000 Cr
163 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
164 -(((
165 -810,000 Cr
166 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
167 -(((
168 -9
169 -)))
170 -|(% colspan="1" %)(% colspan="1" %)
171 -(((
172 -money_builtmodule_storage_l
173 -)))|(((
174 -Has L storage modules
175 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
176 -(((
177 -150,000 Cr
178 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
179 -(((
180 -1,050,000 Cr
181 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
182 -(((
183 -7
184 -)))
185 -|(% colspan="1" %)(% colspan="1" %)
186 -(((
187 -money_builtmodule_buildmodule_s
188 -)))|(((
189 -Has S ship build modules
190 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
191 -(((
192 -21,000,000 Cr
193 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
194 -(((
195 -21,000,000 Cr
196 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
197 -(((
198 -1
199 -)))
200 -|(% colspan="1" %)(% colspan="1" %)
201 -(((
202 -money_tradeamount_100k
203 -)))|(((
204 -Sold > 100k worth of goods at once
205 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
206 -(((
207 -20,000 Cr
208 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
209 -(((
210 -1,400,000 Cr
211 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
212 -(((
213 -70
214 -)))
215 -|(% colspan="1" %)(% colspan="1" %)
216 -(((
217 -money_tradeamount_1mil
218 -)))|(((
219 -Sold > 1mil worth of goods at once
220 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
221 -(((
222 -200,000 Cr
223 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
224 -(((
225 -7,000,000 Cr
226 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
227 -(((
228 -35
229 -)))
230 -|(% colspan="1" %)(% colspan="1" %)
231 -(((
232 -money_boughtship_m
233 -)))|(((
234 -Bought an M ship
235 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
236 -(((
237 -400,000 Cr
238 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
239 -(((
240 -5,200,000 Cr
241 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
242 -(((
243 -13
244 -)))
245 -|(% colspan="1" %)(% colspan="1" %)
246 -(((
247 -money_boughtship_l
248 -)))|(((
249 -Bought an L ship
250 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
251 -(((
252 -1,800,000 Cr
253 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
254 -(((
255 -12,600,000 Cr
256 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
257 -(((
258 -7
259 -)))
260 -|(% colspan="1" %)(% colspan="1" %)
261 -(((
262 -money_boughtship_xl
263 -)))|(((
264 -Bought an XL ship
265 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
266 -(((
267 -20,000,000 Cr
268 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
269 -(((
270 -20,000,000 Cr
271 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
272 -(((
273 -1
274 -)))
275 -|(% colspan="1" %)(% colspan="1" %)
276 -(((
277 -money_boughtship_carrier
278 -)))|(((
279 -Bought a carrier
280 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
281 -(((
282 -27,000,000 Cr
283 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
284 -(((
285 -27,000,000 Cr
286 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
287 -(((
288 -1
289 -)))
290 -|(% colspan="1" %)(% colspan="1" %)
291 -(((
292 -money_boughtship_supply
293 -)))|(% colspan="1" %)(% colspan="1" %)
294 -(((
295 -Bought a supply ship
296 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
297 -(((
298 -25,000,000 Cr
299 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
300 -(((
301 -25,000,000 Cr
302 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
303 -(((
304 -1
305 -)))
306 -|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
307 -(((
308 -Sum
309 -)))|(% colspan="1" %)(% colspan="1" %)
310 -(((
311 -133,890,000 Cr
312 -)))|(% colspan="1" %)(% colspan="1" %)
313 -(((
314 -\\
315 -)))
316 -{{/layout-cell}}
317 -
318 -{{layout-cell}}
319 -== Monetary Costs ==
320 -
321 -Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
322 -{{/layout-cell}}
323 -{{/layout-section}}
324 -
325 -{{layout-section ac:type="two_equal"}}
326 -{{layout-cell}}
327 -== Knowledge Budget Factors ==
328 -
329 -(% class="wrapped" %)
330 -|=(((
331 -Variable
332 -)))|=(((
333 -Explanation
334 -)))|=(((
335 -Score per
336 -)))|=(((
337 - Limit
338 -)))|=(% colspan="1" %)(% colspan="1" %)
339 -(((
340 -Number
341 -)))
342 -|(((
343 -base_budget
344 -)))|(((
345 -Base budget
346 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
347 -(((
348 -(% style="text-align: right;" %)
349 -5,000\\
350 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
351 -(((
352 -5,000
353 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
354 -(((
355 -(% style="text-align: right;" %)
356 -1
357 -)))
358 -|(((
359 -known_lockbox_normal
360 -)))|(((
361 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock)
362 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
363 -(((
364 -100
365 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
366 -(((
367 -10,000
368 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
369 -(((
370 -100
371 -)))
372 -|(((
373 -known_lockbox_rare
374 -)))|(((
375 -Opened a rare lockbox (4 or more locks)
376 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
377 -(((
378 -500
379 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
380 -(((
381 -30,000
382 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
383 -(((
384 -60
385 -)))
386 -|(((
387 -known_aqueduct
388 -)))|(((
389 -Target an aqueduct
390 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
391 -(((
392 -2,000
393 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
394 -(((
395 -2,000
396 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
397 -(((
398 -1
399 -)))
400 -|(% colspan="1" %)(% colspan="1" %)
401 -(((
402 -known_khaak_hive
403 -)))|(% colspan="1" %)(% colspan="1" %)
404 -(((
405 -Target a [[doc:Kha'ak]] Hive
406 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
407 -(((
408 -3,000
409 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
410 -(((
411 -3,000
412 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
413 -(((
414 -1
415 -)))
416 -|(% colspan="1" %)(% colspan="1" %)
417 -(((
418 -known_sector
419 -)))|(% colspan="1" %)(% colspan="1" %)
420 -(((
421 -Enter a new sector
422 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
423 -(((
424 -200
425 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
426 -(((
427 -(% class="qv3Wpe" %)39,000
428 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
429 -(((
430 -119
431 -)))
432 -|(% colspan="1" %)(% colspan="1" %)
433 -(((
434 -known_sector_xenon
435 -)))|(% colspan="1" %)(% colspan="1" %)
436 -(((
437 -Enter a [[doc:Xenon]] sector
438 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
439 -(((
440 -2,000
441 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
442 -(((
443 -2,000
444 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
445 -(((
446 -1
447 -)))
448 -|(% colspan="1" %)(% colspan="1" %)
449 -(((
450 -known_datavault
451 -)))|(% colspan="1" %)(% colspan="1" %)
452 -(((
453 -Target a Data Vault
454 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
455 -(((
456 -3,000
457 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
458 -(((
459 -3,000
460 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
461 -(((
462 -1
463 -)))
464 -|(% colspan="1" %)(% colspan="1" %)
465 -(((
466 -known_timeline_unlock
467 -)))|(% colspan="1" %)(% colspan="1" %)
468 -(((
469 -Unlock a timeline entry
470 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
471 -(((
472 -1,000
473 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
474 -(((
475 -30,000
476 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
477 -(((
478 -30
479 -)))
480 -|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
481 -(((
482 -Sum
483 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
484 -(((
485 -124,000
486 -)))|(% colspan="1" %)(% colspan="1" %)
487 -(((
488 -\\
489 -)))
490 -{{/layout-cell}}
491 -
492 -{{layout-cell}}
493 -== Knowledge Costs ==
494 -
495 -The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector.
496 -{{/layout-cell}}
497 -{{/layout-section}}
498 -
499 -{{layout-section ac:type="two_equal"}}
500 -{{layout-cell}}
501 -== Personnel Budget Factors ==
502 -
503 -(% class="wrapped" %)
504 -|=(((
505 -Variable
506 -)))|=(((
507 -Explanation
508 -)))|=(((
509 -Score per
510 -)))|=(((
511 -Limit
512 -)))|=(% colspan="1" %)(% colspan="1" %)
513 -(((
514 -Number
515 -)))
516 -|(% colspan="1" %)(% colspan="1" %)
517 -(((
518 -base_budget
519 -)))|(% colspan="1" %)(% colspan="1" %)
520 -(((
521 -Base Budget
522 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
523 -(((
524 -1,000
525 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
526 -(((
527 -1,000
528 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
529 -(((
530 -1
531 -)))
532 -|(% colspan="1" %)(% colspan="1" %)
533 -(((
534 -people_pilot_2star
535 -)))|(% colspan="1" %)(% colspan="1" %)
536 -(((
537 -Promoted a 2 star pilot to 3 stars with a seminar
538 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
539 -(((
540 -500
541 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
542 -(((
543 -25,000
544 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
545 -(((
546 -50
547 -)))
548 -|(% colspan="1" %)(% colspan="1" %)
549 -(((
550 -people_pilot_3star
551 -)))|(% colspan="1" %)(% colspan="1" %)
552 -(((
553 -Promoted a 3 star pilot to 4 stars with a seminar
554 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
555 -(((
556 -2,500
557 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
558 -(((
559 -75,000
560 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
561 -(((
562 -30
563 -)))
564 -|(% colspan="1" %)(% colspan="1" %)
565 -(((
566 -people_pilot_4star
567 -)))|(% colspan="1" %)(% colspan="1" %)
568 -(((
569 -Promoted a 4 star pilot to 5 stars with a seminar
570 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
571 -(((
572 -5,000
573 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
574 -(((
575 -100,000
576 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
577 -(((
578 -20
579 -)))
580 -|(((
581 -people_manager_2star
582 -)))|(((
583 -Promoted a 2 star manager to 3 stars with a seminar
584 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
585 -(((
586 -500
587 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
588 -(((
589 -25,000
590 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
591 -(((
592 -50
593 -)))
594 -|(((
595 -people_manager_3star
596 -)))|(((
597 -Promoted a 3 star manager to 4 stars with a seminar
598 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
599 -(((
600 -2,500
601 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
602 -(((
603 -75,000
604 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
605 -(((
606 -30
607 -)))
608 -|(((
609 -people_manager_4star
610 -)))|(((
611 -Promoted a 4 star manager to 5 stars with a seminar
612 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
613 -(((
614 -5,000
615 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
616 -(((
617 -100,000
618 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
619 -(((
620 -20
621 -)))
622 -|(% colspan="1" %)(% colspan="1" %)
623 -(((
624 -people_pilot_4star_onload
625 -)))|(% colspan="1" %)(% colspan="1" %)
626 -(((
627 -Has a 4 star pilot
628 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
629 -(((
630 -1,500
631 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
632 -(((
633 -30,000
634 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
635 -(((
636 -20
637 -)))
638 -|(((
639 -people_pilot_5star_onload
640 -)))|(((
641 -Has a 5 star pilot
642 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
643 -(((
644 -3,000
645 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
646 -(((
647 - 60,000
648 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
649 -(((
650 - 20
651 -)))
652 -|(((
653 -people_manager_4star_onload
654 -)))|(((
655 -Has a 4 star manager
656 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
657 -(((
658 -1,500
659 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
660 -(((
661 -30,000
662 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
663 -(((
664 -20
665 -)))
666 -|(((
667 -people_manager_5star_onload
668 -)))|(((
669 -Has a 5 star manager
670 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
671 -(((
672 -3,000
673 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
674 -(((
675 - 60,000
676 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
677 -(((
678 - 20
679 -)))
680 -|(% colspan="1" %)(% colspan="1" %)
681 -(((
682 -people_crew_count
683 -)))|(% colspan="1" %)(% colspan="1" %)
684 -(((
685 -Total number of crew
686 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
687 -(((
688 -20
689 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
690 -(((
691 -60,000
692 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
693 -(((
694 -3000
695 -)))
696 -|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
697 -(((
698 -Sum
699 -)))|(% colspan="1" %)(% colspan="1" %)
700 -(((
701 -641,000
702 -)))|(% colspan="1" %)(% colspan="1" %)
703 -(((
704 -\\
705 -)))
706 -{{/layout-cell}}
707 -
708 -{{layout-cell}}
709 -== Personnel Costs ==
710 -
711 -The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points.
712 -{{/layout-cell}}
713 -{{/layout-section}}
714 -
715 -{{layout-section ac:type="two_equal"}}
716 -{{layout-cell}}
717 -== Relations Budget Factors ==
718 -
719 -(% class="wrapped" %)
720 -|=(((
721 -Variable
722 -)))|=(((
723 -Explanation
724 -)))|=(((
725 -Score per
726 -)))|=(((
727 -Limit
728 -)))|=(((
729 -Number
730 -)))
731 -|(% colspan="1" %)(% colspan="1" %)
732 -(((
733 -base_budget
734 -)))|(% colspan="1" %)(% colspan="1" %)
735 -(((
736 -Base budget
737 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
738 -(((
739 -10
740 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
741 -(((
742 -10
743 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
744 -(((
745 -1
746 -)))
747 -|(% colspan="1" %)(% colspan="1" %)
748 -(((
749 -relation_war_joinedfaction
750 -)))|(% colspan="1" %)(% colspan="1" %)
751 -(((
752 -Joined a war effort
753 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
754 -(((
755 -10
756 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
757 -(((
758 -10
759 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
760 -(((
761 -1
762 -)))
763 -|(% colspan="1" %)(% colspan="1" %)
764 -(((
765 -relation_war_joinedopposition
766 -)))|(% colspan="1" %)(% colspan="1" %)
767 -(((
768 -Joined a war effort opposing another one
769 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
770 -(((
771 -20
772 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
773 -(((
774 -20
775 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
776 -(((
777 -1
778 -)))
779 -|(% colspan="1" %)(% colspan="1" %)
780 -(((
781 -relation_tradeguild
782 -)))|(% colspan="1" %)(% colspan="1" %)
783 -(((
784 -Joined a trade guild
785 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
786 -(((
787 -20
788 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
789 -(((
790 -20
791 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
792 -(((
793 -1
794 -)))
795 -|(% colspan="1" %)(% colspan="1" %)
796 -(((
797 -relation_pirateguild
798 -)))|(% colspan="1" %)(% colspan="1" %)
799 -(((
800 -Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]])
801 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
802 -(((
803 -30
804 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
805 -(((
806 -30
807 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
808 -(((
809 -1
810 -)))
811 -|(% colspan="1" %)(% colspan="1" %)
812 -(((
813 -relation_leak_mission_easy
814 -)))|(% colspan="1" %)(% colspan="1" %)
815 -(((
816 -Completed an easy leak mission
817 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
818 -(((
819 -10
820 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
821 -(((
822 -10
823 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
824 -(((
825 -1
826 -)))
827 -|(% colspan="1" %)(% colspan="1" %)
828 -(((
829 -relation_leak_mission_hard
830 -)))|(% colspan="1" %)(% colspan="1" %)
831 -(((
832 -Completed a hard leak mission
833 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
834 -(((
835 -30
836 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
837 -(((
838 -30
839 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
840 -(((
841 -1
842 -)))
843 -|(% colspan="1" %)(% colspan="1" %)
844 -(((
845 -relation_ceremony_10
846 -)))|(% colspan="1" %)(% colspan="1" %)
847 -(((
848 -First level 10 reputation ceremony bonus
849 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
850 -(((
851 -20
852 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
853 -(((
854 -20
855 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
856 -(((
857 -1
858 -)))
859 -|(% colspan="1" %)(% colspan="1" %)
860 -(((
861 -relation_ceremony_10
862 -)))|(% colspan="1" %)(% colspan="1" %)
863 -(((
864 -Subsequent level 10 reputation ceremonies
865 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
866 -(((
867 -5
868 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
869 -(((
870 -75
871 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
872 -(((
873 -15
874 -)))
875 -|(((
876 -relation_ceremony_20
877 -)))|(((
878 -First level 20 reputation ceremony bonus
879 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
880 -(((
881 -100
882 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
883 -(((
884 -100
885 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
886 -(((
887 -1
888 -)))
889 -|(((
890 -relation_ceremony_20
891 -)))|(((
892 -Subsequent level 20 reputation ceremonies
893 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
894 -(((
895 -25
896 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
897 -(((
898 -250
899 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
900 -(((
901 -10
902 -)))
903 -|(% colspan="1" %)(% colspan="1" %)
904 -(((
905 -relation_27
906 -)))|(% colspan="1" %)(% colspan="1" %)
907 -(((
908 -Reached +27 with one faction
909 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
910 -(((
911 -500
912 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
913 -(((
914 -500
915 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
916 -(((
917 -1
918 -)))
919 -|(% colspan="1" %)(% colspan="1" %)
920 -(((
921 -relation_27
922 -)))|(% colspan="1" %)(% colspan="1" %)
923 -(((
924 -Reached +27 with subsequent factions
925 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
926 -(((
927 -75
928 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
929 -(((
930 -525
931 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
932 -(((
933 -7
934 -)))
935 -|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
936 -(((
937 -Sum
938 -)))|(% colspan="1" %)(% colspan="1" %)
939 -(((
940 -1,600
941 -)))|(% colspan="1" %)(% colspan="1" %)
942 -(((
943 -\\
944 -)))
945 -{{/layout-cell}}
946 -
947 -{{layout-cell}}
948 -== Relations Costs ==
949 -
950 -Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively.
951 -
952 -Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do.
953 -
954 -\\
955 -{{/layout-cell}}
956 -{{/layout-section}}
957 -
958 -{{layout-section ac:type="single"}}
959 -{{layout-cell}}
960 -== References ==
961 -
962 -*
963 -
964 -{{{libraries/gamestarts.xml}}}
965 -{{/layout-cell}}
966 -{{/layout-section}}
967 -{{/layout}}
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -148276068
1 +106333176
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/148276068/Custom Game Starts
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106333176/Custom Game Starts