Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 27.1
edited by StoatsNotGoats
on 2022/10/27 07:01
on 2022/10/27 07:01
Change comment:
Reverted from v. 24, some info in v. 25 was incorrect
To version 55.1
edited by Daniel Turner
on 2023/09/21 14:23
on 2023/09/21 14:23
Change comment:
There is no comment for this version
Summary
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... ... @@ -1,0 +1,1 @@ 1 +X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Game Starts.WebHome - Author
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. StoatsNotGoats1 +xwiki:XWiki.Daniel - Tags
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... ... @@ -1,0 +1,1 @@ 1 +gamestarts - Content
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... ... @@ -1,19 +4,16 @@ 1 -{{layout}} 2 -{{layout-section ac:type="single"}} 3 -{{layout-cell}} 4 4 {{info}} 5 5 Updated for version 5.10 6 6 {{/info}} 7 -{{/layout-cell}} 8 -{{/layout-section}} 9 9 10 -{{layout-section ac:type="two_equal"}} 11 -{{layout-cell}} 5 +== Navigation == 6 + 7 +{{toc/}} 8 + 12 12 = Overview = 13 13 14 14 ---- 15 15 16 -Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start. 13 +Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Game Starts.Starting Scenarios.WebHome]] or the creative custom start. 17 17 18 18 == Budgeted Custom Game Starts == 19 19 ... ... @@ -28,35 +28,19 @@ 28 28 * Research and Plot outcomes 29 29 30 30 How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]] 31 -{{/layout-cell}} 32 32 33 -{{layout-cell}} 34 -{{panel title="Navigation"}} 35 - 36 - 37 -{{toc/}} 38 -{{/panel}} 39 - 40 40 [[image:attach:Custom Gamestart Menu.png]] 41 -{{/layout-cell}} 42 -{{/layout-section}} 43 43 44 -{{layout-section ac:type="single"}} 45 -{{layout-cell}} 46 46 == Creative Custom Game Starts == 47 47 48 48 ---- 49 49 50 -Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 35 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Xenon.WebHome]], [[Kha'ak>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 51 51 52 52 = Custom Start Metrics = 53 53 54 54 ---- 55 -{{/layout-cell}} 56 -{{/layout-section}} 57 57 58 -{{layout-section ac:type="two_equal"}} 59 -{{layout-cell}} 60 60 == Monetary Budget Factors == 61 61 62 62 (% class="wrapped" %) ... ... @@ -71,7 +71,7 @@ 71 71 )))|=(% style="text-align: center;" %)(% style="text-align: center;" %) 72 72 ((( 73 73 Limit 74 -)))|=(% style="text-align: center;" colspan="1" %)(%style="text-align: center;"colspan="1"%)55 +)))|=(% colspan="1" style="text-align: center;" %)(% colspan="1" style="text-align: center;" %) 75 75 ((( 76 76 Number 77 77 ))) ... ... @@ -80,14 +80,14 @@ 80 80 base_budget 81 81 )))|((( 82 82 Base budget 83 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)64 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 84 84 ((( 85 85 (% style="text-align: right;" %) 86 86 300,000 Cr 87 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)68 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 88 88 ((( 89 89 300,000 Cr 90 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)71 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 91 91 ((( 92 92 (% style="text-align: right;" %) 93 93 1 ... ... @@ -97,13 +97,13 @@ 97 97 money_builtmodule_production 98 98 )))|((( 99 99 Has production modules 100 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)81 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 101 101 ((( 102 102 500,000 Cr 103 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)84 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 104 104 ((( 105 105 6,500,000 Cr 106 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)87 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 107 107 ((( 108 108 13 109 109 ))) ... ... @@ -112,13 +112,13 @@ 112 112 money_builtmodule_pier 113 113 )))|((( 114 114 Has pier modules 115 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)96 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 116 116 ((( 117 117 600,000 Cr 118 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)99 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 119 119 ((( 120 120 4,200,000 Cr 121 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)102 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 122 122 ((( 123 123 7 124 124 ))) ... ... @@ -127,13 +127,13 @@ 127 127 money_builtmodule_dock 128 128 )))|((( 129 129 Has dock modules 130 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)111 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 131 131 ((( 132 132 80,000 Cr 133 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)114 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 134 134 ((( 135 135 1,680,000 Cr 136 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)117 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 137 137 ((( 138 138 21 139 139 ))) ... ... @@ -142,13 +142,13 @@ 142 142 money_builtmodule_luxurydock 143 143 )))|((( 144 144 Has a luxury dock module 145 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)126 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 146 146 ((( 147 147 150,000 Cr 148 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)129 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 149 149 ((( 150 150 150,000 Cr 151 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)132 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 152 152 ((( 153 153 1 154 154 ))) ... ... @@ -157,13 +157,13 @@ 157 157 money_builtmodule_storage_s_m 158 158 )))|((( 159 159 Has S and M storage modules 160 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)141 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 161 161 ((( 162 162 90,000 Cr 163 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)144 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 164 164 ((( 165 165 810,000 Cr 166 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)147 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 167 167 ((( 168 168 9 169 169 ))) ... ... @@ -172,13 +172,13 @@ 172 172 money_builtmodule_storage_l 173 173 )))|((( 174 174 Has L storage modules 175 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)156 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 176 176 ((( 177 177 150,000 Cr 178 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)159 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 179 179 ((( 180 180 1,050,000 Cr 181 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)162 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 182 182 ((( 183 183 7 184 184 ))) ... ... @@ -187,13 +187,13 @@ 187 187 money_builtmodule_buildmodule_s 188 188 )))|((( 189 189 Has S ship build modules 190 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)171 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 191 191 ((( 192 192 21,000,000 Cr 193 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)174 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 194 194 ((( 195 195 21,000,000 Cr 196 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)177 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 197 197 ((( 198 198 1 199 199 ))) ... ... @@ -202,13 +202,13 @@ 202 202 money_tradeamount_100k 203 203 )))|((( 204 204 Sold > 100k worth of goods at once 205 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)186 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 206 206 ((( 207 207 20,000 Cr 208 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)189 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 209 209 ((( 210 210 1,400,000 Cr 211 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)192 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 212 212 ((( 213 213 70 214 214 ))) ... ... @@ -217,13 +217,13 @@ 217 217 money_tradeamount_1mil 218 218 )))|((( 219 219 Sold > 1mil worth of goods at once 220 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)201 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 221 221 ((( 222 222 200,000 Cr 223 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)204 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 224 224 ((( 225 225 7,000,000 Cr 226 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)207 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 227 227 ((( 228 228 35 229 229 ))) ... ... @@ -232,13 +232,13 @@ 232 232 money_boughtship_m 233 233 )))|((( 234 234 Bought an M ship 235 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)216 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 236 236 ((( 237 237 400,000 Cr 238 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)219 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 239 239 ((( 240 240 5,200,000 Cr 241 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)222 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 242 242 ((( 243 243 13 244 244 ))) ... ... @@ -247,13 +247,13 @@ 247 247 money_boughtship_l 248 248 )))|((( 249 249 Bought an L ship 250 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)231 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 251 251 ((( 252 252 1,800,000 Cr 253 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)234 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 254 254 ((( 255 255 12,600,000 Cr 256 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)237 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 257 257 ((( 258 258 7 259 259 ))) ... ... @@ -262,13 +262,13 @@ 262 262 money_boughtship_xl 263 263 )))|((( 264 264 Bought an XL ship 265 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)246 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 266 266 ((( 267 267 20,000,000 Cr 268 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)249 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 269 269 ((( 270 270 20,000,000 Cr 271 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)252 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 272 272 ((( 273 273 1 274 274 ))) ... ... @@ -277,13 +277,13 @@ 277 277 money_boughtship_carrier 278 278 )))|((( 279 279 Bought a carrier 280 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)261 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 281 281 ((( 282 282 27,000,000 Cr 283 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)264 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 284 284 ((( 285 285 27,000,000 Cr 286 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)267 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 287 287 ((( 288 288 1 289 289 ))) ... ... @@ -293,17 +293,17 @@ 293 293 )))|(% colspan="1" %)(% colspan="1" %) 294 294 ((( 295 295 Bought a supply ship 296 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)277 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 297 297 ((( 298 298 25,000,000 Cr 299 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)280 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 300 300 ((( 301 301 25,000,000 Cr 302 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)283 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 303 303 ((( 304 304 1 305 305 ))) 306 -|(% style="text-align: ;" colspan="3"%)(%style="text-align: right;"colspan="3"%)287 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %) 307 307 ((( 308 308 Sum 309 309 )))|(% colspan="1" %)(% colspan="1" %) ... ... @@ -311,19 +311,14 @@ 311 311 133,890,000 Cr 312 312 )))|(% colspan="1" %)(% colspan="1" %) 313 313 ((( 314 - \\295 + 315 315 ))) 316 -{{/layout-cell}} 317 317 318 -{{layout-cell}} 319 319 == Monetary Costs == 320 320 321 321 Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components. 322 -{{/layout-cell}} 323 -{{/layout-section}} 324 324 325 -{{layout-section ac:type="two_equal"}} 326 -{{layout-cell}} 302 + 327 327 == Knowledge Budget Factors == 328 328 329 329 (% class="wrapped" %) ... ... @@ -343,14 +343,14 @@ 343 343 base_budget 344 344 )))|((( 345 345 Base budget 346 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)322 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 347 347 ((( 348 348 (% style="text-align: right;" %) 349 -5,000 \\350 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)325 +5,000 326 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 351 351 ((( 352 352 5,000 353 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)329 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 354 354 ((( 355 355 (% style="text-align: right;" %) 356 356 1 ... ... @@ -358,14 +358,14 @@ 358 358 |((( 359 359 known_lockbox_normal 360 360 )))|((( 361 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock) 362 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)337 +Opened a normal [[lockbox>>doc:xwikicommunity:X4 Foundations Wiki.Guides and Tutorials.Tips and Tricks (Spoiler).Lockboxes and Data Vaults.WebHome]] (1 lock) 338 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 363 363 ((( 364 364 100 365 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)341 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 366 366 ((( 367 367 10,000 368 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)344 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 369 369 ((( 370 370 100 371 371 ))) ... ... @@ -373,13 +373,13 @@ 373 373 known_lockbox_rare 374 374 )))|((( 375 375 Opened a rare lockbox (4 or more locks) 376 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)352 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 377 377 ((( 378 378 500 379 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)355 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 380 380 ((( 381 381 30,000 382 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)358 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 383 383 ((( 384 384 60 385 385 ))) ... ... @@ -387,13 +387,13 @@ 387 387 known_aqueduct 388 388 )))|((( 389 389 Target an aqueduct 390 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)366 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 391 391 ((( 392 392 2,000 393 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)369 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 394 394 ((( 395 395 2,000 396 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)372 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 397 397 ((( 398 398 1 399 399 ))) ... ... @@ -402,14 +402,14 @@ 402 402 known_khaak_hive 403 403 )))|(% colspan="1" %)(% colspan="1" %) 404 404 ((( 405 -Target a [[doc:Kha'ak]] Hive 406 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)381 +Target a [[Kha'ak>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] Hive 382 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 407 407 ((( 408 408 3,000 409 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)385 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 410 410 ((( 411 411 3,000 412 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)388 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 413 413 ((( 414 414 1 415 415 ))) ... ... @@ -419,17 +419,15 @@ 419 419 )))|(% colspan="1" %)(% colspan="1" %) 420 420 ((( 421 421 Enter a new sector 422 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)398 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 423 423 ((( 424 424 200 425 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)401 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 426 426 ((( 427 -(% class="qv3Wpe" %) 39,000428 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)403 +(% class="qv3Wpe" %)26,000 404 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 429 429 ((( 430 -195 431 - 432 -(As of CoH and SV v4.10) 406 +130 433 433 ))) 434 434 |(% colspan="1" %)(% colspan="1" %) 435 435 ((( ... ... @@ -436,14 +436,14 @@ 436 436 known_sector_xenon 437 437 )))|(% colspan="1" %)(% colspan="1" %) 438 438 ((( 439 -Enter a [[doc:Xenon]] sector 440 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)413 +Enter a [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Xenon.WebHome]] sector 414 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 441 441 ((( 442 442 2,000 443 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)417 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 444 444 ((( 445 445 2,000 446 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)420 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 447 447 ((( 448 448 1 449 449 ))) ... ... @@ -453,13 +453,13 @@ 453 453 )))|(% colspan="1" %)(% colspan="1" %) 454 454 ((( 455 455 Target a Data Vault 456 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)430 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 457 457 ((( 458 458 3,000 459 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)433 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 460 460 ((( 461 461 3,000 462 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)436 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 463 463 ((( 464 464 1 465 465 ))) ... ... @@ -469,37 +469,31 @@ 469 469 )))|(% colspan="1" %)(% colspan="1" %) 470 470 ((( 471 471 Unlock a timeline entry 472 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)446 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 473 473 ((( 474 474 1,000 475 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)449 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 476 476 ((( 477 477 30,000 478 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)452 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 479 479 ((( 480 480 30 481 481 ))) 482 -|(% style="text-align: ;" colspan="3"%)(%style="text-align: right;"colspan="3"%)456 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %) 483 483 ((( 484 484 Sum 485 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)459 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 486 486 ((( 487 -1 24,000461 +111,000 488 488 )))|(% colspan="1" %)(% colspan="1" %) 489 489 ((( 490 - \\464 + 491 491 ))) 492 -{{/layout-cell}} 493 493 494 -{{layout-cell}} 495 495 == Knowledge Costs == 496 496 497 497 The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector. 498 -{{/layout-cell}} 499 -{{/layout-section}} 500 500 501 -{{layout-section ac:type="two_equal"}} 502 -{{layout-cell}} 503 503 == Personnel Budget Factors == 504 504 505 505 (% class="wrapped" %) ... ... @@ -521,13 +521,13 @@ 521 521 )))|(% colspan="1" %)(% colspan="1" %) 522 522 ((( 523 523 Base Budget 524 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)492 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 525 525 ((( 526 526 1,000 527 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)495 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 528 528 ((( 529 529 1,000 530 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)498 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 531 531 ((( 532 532 1 533 533 ))) ... ... @@ -537,13 +537,13 @@ 537 537 )))|(% colspan="1" %)(% colspan="1" %) 538 538 ((( 539 539 Promoted a 2 star pilot to 3 stars with a seminar 540 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)508 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 541 541 ((( 542 542 500 543 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)511 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 544 544 ((( 545 545 25,000 546 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)514 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 547 547 ((( 548 548 50 549 549 ))) ... ... @@ -553,13 +553,13 @@ 553 553 )))|(% colspan="1" %)(% colspan="1" %) 554 554 ((( 555 555 Promoted a 3 star pilot to 4 stars with a seminar 556 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)524 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 557 557 ((( 558 558 2,500 559 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)527 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 560 560 ((( 561 561 75,000 562 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)530 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 563 563 ((( 564 564 30 565 565 ))) ... ... @@ -569,13 +569,13 @@ 569 569 )))|(% colspan="1" %)(% colspan="1" %) 570 570 ((( 571 571 Promoted a 4 star pilot to 5 stars with a seminar 572 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)540 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 573 573 ((( 574 574 5,000 575 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)543 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 576 576 ((( 577 577 100,000 578 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)546 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 579 579 ((( 580 580 20 581 581 ))) ... ... @@ -583,13 +583,13 @@ 583 583 people_manager_2star 584 584 )))|((( 585 585 Promoted a 2 star manager to 3 stars with a seminar 586 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)554 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 587 587 ((( 588 588 500 589 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)557 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 590 590 ((( 591 591 25,000 592 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)560 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 593 593 ((( 594 594 50 595 595 ))) ... ... @@ -597,13 +597,13 @@ 597 597 people_manager_3star 598 598 )))|((( 599 599 Promoted a 3 star manager to 4 stars with a seminar 600 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)568 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 601 601 ((( 602 602 2,500 603 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)571 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 604 604 ((( 605 605 75,000 606 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)574 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 607 607 ((( 608 608 30 609 609 ))) ... ... @@ -611,13 +611,13 @@ 611 611 people_manager_4star 612 612 )))|((( 613 613 Promoted a 4 star manager to 5 stars with a seminar 614 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)582 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 615 615 ((( 616 616 5,000 617 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)585 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 618 618 ((( 619 619 100,000 620 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)588 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 621 621 ((( 622 622 20 623 623 ))) ... ... @@ -627,13 +627,13 @@ 627 627 )))|(% colspan="1" %)(% colspan="1" %) 628 628 ((( 629 629 Has a 4 star pilot 630 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)598 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 631 631 ((( 632 632 1,500 633 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)601 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 634 634 ((( 635 635 30,000 636 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)604 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 637 637 ((( 638 638 20 639 639 ))) ... ... @@ -641,13 +641,13 @@ 641 641 people_pilot_5star_onload 642 642 )))|((( 643 643 Has a 5 star pilot 644 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)612 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 645 645 ((( 646 646 3,000 647 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)615 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 648 648 ((( 649 649 60,000 650 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)618 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 651 651 ((( 652 652 20 653 653 ))) ... ... @@ -655,13 +655,13 @@ 655 655 people_manager_4star_onload 656 656 )))|((( 657 657 Has a 4 star manager 658 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)626 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 659 659 ((( 660 660 1,500 661 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)629 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 662 662 ((( 663 663 30,000 664 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)632 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 665 665 ((( 666 666 20 667 667 ))) ... ... @@ -669,13 +669,13 @@ 669 669 people_manager_5star_onload 670 670 )))|((( 671 671 Has a 5 star manager 672 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)640 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 673 673 ((( 674 674 3,000 675 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)643 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 676 676 ((( 677 677 60,000 678 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)646 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 679 679 ((( 680 680 20 681 681 ))) ... ... @@ -685,17 +685,17 @@ 685 685 )))|(% colspan="1" %)(% colspan="1" %) 686 686 ((( 687 687 Total number of crew 688 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)656 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 689 689 ((( 690 690 20 691 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)659 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 692 692 ((( 693 693 60,000 694 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)662 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 695 695 ((( 696 696 3000 697 697 ))) 698 -|(% style="text-align: ;" colspan="3"%)(%style="text-align: right;"colspan="3"%)666 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %) 699 699 ((( 700 700 Sum 701 701 )))|(% colspan="1" %)(% colspan="1" %) ... ... @@ -703,19 +703,13 @@ 703 703 641,000 704 704 )))|(% colspan="1" %)(% colspan="1" %) 705 705 ((( 706 - \\674 + 707 707 ))) 708 -{{/layout-cell}} 709 709 710 -{{layout-cell}} 711 711 == Personnel Costs == 712 712 713 713 The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points. 714 -{{/layout-cell}} 715 -{{/layout-section}} 716 716 717 -{{layout-section ac:type="two_equal"}} 718 -{{layout-cell}} 719 719 == Relations Budget Factors == 720 720 721 721 (% class="wrapped" %) ... ... @@ -736,13 +736,13 @@ 736 736 )))|(% colspan="1" %)(% colspan="1" %) 737 737 ((( 738 738 Base budget 739 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)701 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 740 740 ((( 741 741 10 742 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)704 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 743 743 ((( 744 744 10 745 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)707 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 746 746 ((( 747 747 1 748 748 ))) ... ... @@ -752,13 +752,13 @@ 752 752 )))|(% colspan="1" %)(% colspan="1" %) 753 753 ((( 754 754 Joined a war effort 755 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)717 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 756 756 ((( 757 757 10 758 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)720 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 759 759 ((( 760 760 10 761 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)723 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 762 762 ((( 763 763 1 764 764 ))) ... ... @@ -768,13 +768,13 @@ 768 768 )))|(% colspan="1" %)(% colspan="1" %) 769 769 ((( 770 770 Joined a war effort opposing another one 771 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)733 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 772 772 ((( 773 773 20 774 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)736 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 775 775 ((( 776 776 20 777 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)739 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 778 778 ((( 779 779 1 780 780 ))) ... ... @@ -784,13 +784,13 @@ 784 784 )))|(% colspan="1" %)(% colspan="1" %) 785 785 ((( 786 786 Joined a trade guild 787 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)749 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 788 788 ((( 789 789 20 790 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)752 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 791 791 ((( 792 792 20 793 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)755 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 794 794 ((( 795 795 1 796 796 ))) ... ... @@ -799,14 +799,14 @@ 799 799 relation_pirateguild 800 800 )))|(% colspan="1" %)(% colspan="1" %) 801 801 ((( 802 -Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]]) 803 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)764 +Joined a pirate guild (currently only offered by the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]]) 765 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 804 804 ((( 805 805 30 806 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)768 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 807 807 ((( 808 808 30 809 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)771 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 810 810 ((( 811 811 1 812 812 ))) ... ... @@ -816,13 +816,13 @@ 816 816 )))|(% colspan="1" %)(% colspan="1" %) 817 817 ((( 818 818 Completed an easy leak mission 819 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)781 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 820 820 ((( 821 821 10 822 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)784 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 823 823 ((( 824 824 10 825 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)787 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 826 826 ((( 827 827 1 828 828 ))) ... ... @@ -832,13 +832,13 @@ 832 832 )))|(% colspan="1" %)(% colspan="1" %) 833 833 ((( 834 834 Completed a hard leak mission 835 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)797 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 836 836 ((( 837 837 30 838 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)800 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 839 839 ((( 840 840 30 841 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)803 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 842 842 ((( 843 843 1 844 844 ))) ... ... @@ -848,13 +848,13 @@ 848 848 )))|(% colspan="1" %)(% colspan="1" %) 849 849 ((( 850 850 First level 10 reputation ceremony bonus 851 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)813 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 852 852 ((( 853 853 20 854 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)816 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 855 855 ((( 856 856 20 857 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)819 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 858 858 ((( 859 859 1 860 860 ))) ... ... @@ -864,13 +864,13 @@ 864 864 )))|(% colspan="1" %)(% colspan="1" %) 865 865 ((( 866 866 Subsequent level 10 reputation ceremonies 867 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)829 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 868 868 ((( 869 869 5 870 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)832 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 871 871 ((( 872 872 75 873 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)835 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 874 874 ((( 875 875 15 876 876 ))) ... ... @@ -878,13 +878,13 @@ 878 878 relation_ceremony_20 879 879 )))|((( 880 880 First level 20 reputation ceremony bonus 881 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)843 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 882 882 ((( 883 883 100 884 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)846 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 885 885 ((( 886 886 100 887 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)849 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 888 888 ((( 889 889 1 890 890 ))) ... ... @@ -892,13 +892,13 @@ 892 892 relation_ceremony_20 893 893 )))|((( 894 894 Subsequent level 20 reputation ceremonies 895 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)857 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 896 896 ((( 897 897 25 898 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)860 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 899 899 ((( 900 900 250 901 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)863 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 902 902 ((( 903 903 10 904 904 ))) ... ... @@ -908,13 +908,13 @@ 908 908 )))|(% colspan="1" %)(% colspan="1" %) 909 909 ((( 910 910 Reached +27 with one faction 911 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)873 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 912 912 ((( 913 913 500 914 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)876 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 915 915 ((( 916 916 500 917 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)879 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 918 918 ((( 919 919 1 920 920 ))) ... ... @@ -924,17 +924,17 @@ 924 924 )))|(% colspan="1" %)(% colspan="1" %) 925 925 ((( 926 926 Reached +27 with subsequent factions 927 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)889 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 928 928 ((( 929 929 75 930 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)892 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 931 931 ((( 932 932 525 933 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)895 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 934 934 ((( 935 935 7 936 936 ))) 937 -|(% style="text-align: ;" colspan="3"%)(%style="text-align: right;"colspan="3"%)899 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %) 938 938 ((( 939 939 Sum 940 940 )))|(% colspan="1" %)(% colspan="1" %) ... ... @@ -942,28 +942,16 @@ 942 942 1,600 943 943 )))|(% colspan="1" %)(% colspan="1" %) 944 944 ((( 945 - \\907 + 946 946 ))) 947 -{{/layout-cell}} 948 948 949 -{{layout-cell}} 950 950 == Relations Costs == 951 951 952 -Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively. 912 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.WebHome]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Free Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Fallen Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Terran Protectorate.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Yaki.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Zyarth Patriarchy.WebHome]] which are set at -5, -5, -15, -25 and -15 respectively. 953 953 954 954 Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do. 955 955 956 -\\ 957 -{{/layout-cell}} 958 -{{/layout-section}} 959 959 960 -{{layout-section ac:type="single"}} 961 -{{layout-cell}} 962 962 == References == 963 963 964 -* 965 - 966 -{{{libraries/gamestarts.xml}}} 967 -{{/layout-cell}} 968 -{{/layout-section}} 969 -{{/layout}} 919 +* {{{libraries/gamestarts.xml}}}
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... ... @@ -1,0 +1,1 @@ 1 +You can have more than 10,000,000 in the creative custom start, you just have to click on the number and type in a value. Doing this and holding down the "9" key will max the cash at 1,000,000,000,000. The light blue bar signifying how full it is will only be ~~3/4 of the way, but it can't be dragged any further for more than 1 trillion credits. This is as of ToA 5.0 on April 20th, 2022. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2022-04-20 21:42:43.0