Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 27.1
edited by StoatsNotGoats
on 2022/10/27 07:01
Change comment: Reverted from v. 24, some info in v. 25 was incorrect
To version 35.1
edited by Daniel Turner
on 2023/07/10 12:23
Change comment: Renamed back-links.

Summary

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1 +Game Starts
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1 +gamestarts
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47 47  
48 48  ----
49 49  
50 -Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
50 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Factions.Kha'ak.WebHome]] and [[doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
51 51  
52 52  = Custom Start Metrics =
53 53  
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358 358  |(((
359 359  known_lockbox_normal
360 360  )))|(((
361 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock)
361 +Opened a normal [[lockbox>>doc:X4WIKI.X4 Wiki Home.Guides and Tutorials.Tips and Tricks (Spoiler).Lockboxes and Data Vaults.WebHome]] (1 lock)
362 362  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
363 363  (((
364 364  100
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402 402  known_khaak_hive
403 403  )))|(% colspan="1" %)(% colspan="1" %)
404 404  (((
405 -Target a [[doc:Kha'ak]] Hive
405 +Target a [[doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Factions.Kha'ak.WebHome]] Hive
406 406  )))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
407 407  (((
408 408  3,000
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424 424  200
425 425  )))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
426 426  (((
427 -(% class="qv3Wpe" %)39,000
427 +(% class="qv3Wpe" %)26,000
428 428  )))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
429 429  (((
430 -195
431 -
432 -(As of CoH and SV v4.10)
430 +130
433 433  )))
434 434  |(% colspan="1" %)(% colspan="1" %)
435 435  (((
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484 484  Sum
485 485  )))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
486 486  (((
487 -124,000
485 +111,000
488 488  )))|(% colspan="1" %)(% colspan="1" %)
489 489  (((
490 490  \\
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799 799  relation_pirateguild
800 800  )))|(% colspan="1" %)(% colspan="1" %)
801 801  (((
802 -Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]])
800 +Joined a pirate guild (currently only offered by the [[doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]])
803 803  )))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
804 804  (((
805 805  30
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949 949  {{layout-cell}}
950 950  == Relations Costs ==
951 951  
952 -Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively.
950 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Factions.WebHome]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Factions.Free Families.WebHome]], [[doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Factions.Fallen Families.WebHome]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively.
953 953  
954 954  Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do.
955 955  
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/128353292/Custom Game Starts
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106333171/Custom Game Starts
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1 +You can have more than 10,000,000 in the creative custom start, you just have to click on the number and type in a value.  Doing this and holding down the "9" key will max the cash at 1,000,000,000,000.  The light blue bar signifying how full it is will only be ~~3/4 of the way, but it can't be dragged any further for more than 1 trillion credits.  This is as of ToA 5.0 on April 20th, 2022.
Date
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1 +2022-04-20 21:42:43.0