Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 27.1
edited by StoatsNotGoats
on 2022/10/27 07:01
on 2022/10/27 07:01
Change comment:
Reverted from v. 24, some info in v. 25 was incorrect
To version 15.1
edited by Daniel Turner
on 2021/11/29 10:46
on 2021/11/29 10:46
Change comment:
There is no comment for this version
Summary
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... ... @@ -2,56 +2,34 @@ 2 2 {{layout-section ac:type="single"}} 3 3 {{layout-cell}} 4 4 {{info}} 5 -Updated for version 5.105 +Updated for version 4.10 6 6 {{/info}} 7 -{{/layout-cell}} 8 -{{/layout-section}} 9 9 10 -{{layout-section ac:type="two_equal"}} 11 -{{layout-cell}} 12 -= Overview = 13 13 14 ----- 15 15 10 +{{toc/}} 11 + 12 += Overview = 13 + 16 16 Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start. 17 17 18 18 == Budgeted Custom Game Starts == 19 19 20 ----- 21 - 22 22 Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include: 23 23 24 24 * Monetary Budget 25 25 * Knowledge 26 26 * Personnel 27 -* Re lations23 +* Reputation 28 28 * Research and Plot outcomes 29 29 30 30 How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]] 31 -{{/layout-cell}} 32 32 33 -{{layout-cell}} 34 -{{panel title="Navigation"}} 35 - 36 - 37 -{{toc/}} 38 -{{/panel}} 39 - 40 -[[image:attach:Custom Gamestart Menu.png]] 41 -{{/layout-cell}} 42 -{{/layout-section}} 43 - 44 -{{layout-section ac:type="single"}} 45 -{{layout-cell}} 46 46 == Creative Custom Game Starts == 47 47 48 -- ---30 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 49 49 50 -Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 51 - 52 52 = Custom Start Metrics = 53 - 54 ----- 55 55 {{/layout-cell}} 56 56 {{/layout-section}} 57 57 ... ... @@ -59,7 +59,6 @@ 59 59 {{layout-cell}} 60 60 == Monetary Budget Factors == 61 61 62 -(% class="wrapped" %) 63 63 |=(% colspan="1" %)(% colspan="1" %) 64 64 ((( 65 65 Variable ... ... @@ -71,7 +71,7 @@ 71 71 )))|=(% style="text-align: center;" %)(% style="text-align: center;" %) 72 72 ((( 73 73 Limit 74 -)))|=(% style="text-align: center;" colspan="1" %)(%style="text-align: center;"colspan="1"%)51 +)))|=(% colspan="1" style="text-align: center;" %)(% colspan="1" style="text-align: center;" %) 75 75 ((( 76 76 Number 77 77 ))) ... ... @@ -83,11 +83,11 @@ 83 83 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 84 84 ((( 85 85 (% style="text-align: right;" %) 86 -300 ,000 Cr63 +300 000 Cr 87 87 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 88 88 ((( 89 -300 ,000 Cr90 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)66 +300 000 Cr 67 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 91 91 ((( 92 92 (% style="text-align: right;" %) 93 93 1 ... ... @@ -99,11 +99,11 @@ 99 99 Has production modules 100 100 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 101 101 ((( 102 -500 ,000 Cr79 +500 000 Cr 103 103 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 104 104 ((( 105 -6 ,500,000 Cr106 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)82 +6 500 000 Cr 83 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 107 107 ((( 108 108 13 109 109 ))) ... ... @@ -114,11 +114,11 @@ 114 114 Has pier modules 115 115 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 116 116 ((( 117 -600 ,000 Cr94 +600 000 Cr 118 118 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 119 119 ((( 120 -4 ,200,000 Cr121 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)97 +4 200 000 Cr 98 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 122 122 ((( 123 123 7 124 124 ))) ... ... @@ -129,11 +129,11 @@ 129 129 Has dock modules 130 130 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 131 131 ((( 132 -80 ,000 Cr109 +80 000 Cr 133 133 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 134 134 ((( 135 -1 ,680,000 Cr136 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)112 +1 680 000 Cr 113 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 137 137 ((( 138 138 21 139 139 ))) ... ... @@ -144,11 +144,11 @@ 144 144 Has a luxury dock module 145 145 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 146 146 ((( 147 -150 ,000 Cr124 +150 000 Cr 148 148 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 149 149 ((( 150 -150 ,000 Cr151 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)127 +150 000 Cr 128 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 152 152 ((( 153 153 1 154 154 ))) ... ... @@ -159,11 +159,11 @@ 159 159 Has S and M storage modules 160 160 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 161 161 ((( 162 -90 ,000 Cr139 +90 000 Cr 163 163 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 164 164 ((( 165 -810 ,000 Cr166 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)142 +810 000 Cr 143 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 167 167 ((( 168 168 9 169 169 ))) ... ... @@ -174,11 +174,11 @@ 174 174 Has L storage modules 175 175 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 176 176 ((( 177 -150 ,000 Cr154 +150 000 Cr 178 178 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 179 179 ((( 180 -1 ,050,000 Cr181 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)157 +1 050 000 Cr 158 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 182 182 ((( 183 183 7 184 184 ))) ... ... @@ -189,11 +189,11 @@ 189 189 Has S ship build modules 190 190 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 191 191 ((( 192 -21 ,000,000 Cr169 +21 000 000 Cr 193 193 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 194 194 ((( 195 -21 ,000,000 Cr196 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)172 +21 000 000 Cr 173 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 197 197 ((( 198 198 1 199 199 ))) ... ... @@ -204,11 +204,11 @@ 204 204 Sold > 100k worth of goods at once 205 205 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 206 206 ((( 207 -20 ,000 Cr184 +20 000 Cr 208 208 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 209 209 ((( 210 -1 ,400,000 Cr211 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)187 +1 400 000 Cr 188 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 212 212 ((( 213 213 70 214 214 ))) ... ... @@ -219,11 +219,11 @@ 219 219 Sold > 1mil worth of goods at once 220 220 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 221 221 ((( 222 -200 ,000 Cr199 +200 000 Cr 223 223 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 224 224 ((( 225 -7 ,000,000 Cr226 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)202 +7 000 000 Cr 203 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 227 227 ((( 228 228 35 229 229 ))) ... ... @@ -234,11 +234,11 @@ 234 234 Bought an M ship 235 235 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 236 236 ((( 237 -400 ,000 Cr214 +400 000 Cr 238 238 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 239 239 ((( 240 -5 ,200,000 Cr241 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)217 +5 200 000 Cr 218 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 242 242 ((( 243 243 13 244 244 ))) ... ... @@ -249,11 +249,11 @@ 249 249 Bought an L ship 250 250 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 251 251 ((( 252 -1 ,800,000 Cr229 +1 800 000 Cr 253 253 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 254 254 ((( 255 -12 ,600,000 Cr256 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)232 +12 600 000 Cr 233 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 257 257 ((( 258 258 7 259 259 ))) ... ... @@ -264,11 +264,11 @@ 264 264 Bought an XL ship 265 265 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 266 266 ((( 267 -20 ,000,000 Cr244 +20 000 000 Cr 268 268 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 269 269 ((( 270 -20 ,000,000 Cr271 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)247 +20 000 000 Cr 248 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 272 272 ((( 273 273 1 274 274 ))) ... ... @@ -279,11 +279,11 @@ 279 279 Bought a carrier 280 280 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 281 281 ((( 282 -27 ,000,000 Cr259 +27 000 000 Cr 283 283 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 284 284 ((( 285 -27 ,000,000 Cr286 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)262 +27 000 000 Cr 263 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 287 287 ((( 288 288 1 289 289 ))) ... ... @@ -293,25 +293,25 @@ 293 293 )))|(% colspan="1" %)(% colspan="1" %) 294 294 ((( 295 295 Bought a supply ship 296 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)273 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 297 297 ((( 298 -25 ,000,000 Cr299 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)275 +25 000 000 Cr 276 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 300 300 ((( 301 -25 ,000,000 Cr302 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)278 +25 000 000 Cr 279 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 303 303 ((( 304 304 1 305 305 ))) 306 -|(% style="text-align: right;" colspan="3" %)(%style="text-align: right;"colspan="3"%)283 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 307 307 ((( 308 308 Sum 309 309 )))|(% colspan="1" %)(% colspan="1" %) 310 310 ((( 311 -133 ,890,000 Cr288 +133 890 000 Cr 312 312 )))|(% colspan="1" %)(% colspan="1" %) 313 313 ((( 314 - \\291 + 315 315 ))) 316 316 {{/layout-cell}} 317 317 ... ... @@ -318,7 +318,7 @@ 318 318 {{layout-cell}} 319 319 == Monetary Costs == 320 320 321 -Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10 ,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.298 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10 000 000Cr which leaves a massive 123 890 000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components. 322 322 {{/layout-cell}} 323 323 {{/layout-section}} 324 324 ... ... @@ -326,7 +326,6 @@ 326 326 {{layout-cell}} 327 327 == Knowledge Budget Factors == 328 328 329 -(% class="wrapped" %) 330 330 |=((( 331 331 Variable 332 332 )))|=((( ... ... @@ -346,10 +346,10 @@ 346 346 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 347 347 ((( 348 348 (% style="text-align: right;" %) 349 -5 ,000\\325 +5 000\\ 350 350 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 351 351 ((( 352 -5 ,000328 +5 000 353 353 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 354 354 ((( 355 355 (% style="text-align: right;" %) ... ... @@ -358,28 +358,28 @@ 358 358 |((( 359 359 known_lockbox_normal 360 360 )))|((( 361 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock)337 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] 362 362 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 363 363 ((( 364 - 100340 +500 365 365 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 366 366 ((( 367 - 10,000368 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)343 +30 000 344 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 369 369 ((( 370 - 100346 +60 371 371 ))) 372 372 |((( 373 373 known_lockbox_rare 374 374 )))|((( 375 -Opened a rare lockbox (4 or more locks)351 +Opened a rare lockbox 376 376 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 377 377 ((( 378 378 500 379 379 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 380 380 ((( 381 -30 ,000382 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)357 +30 000 358 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 383 383 ((( 384 384 60 385 385 ))) ... ... @@ -389,11 +389,11 @@ 389 389 Target an aqueduct 390 390 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 391 391 ((( 392 -2 ,000368 +2 000 393 393 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 394 394 ((( 395 -2 ,000396 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)371 +2 000 372 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 397 397 ((( 398 398 1 399 399 ))) ... ... @@ -402,14 +402,14 @@ 402 402 known_khaak_hive 403 403 )))|(% colspan="1" %)(% colspan="1" %) 404 404 ((( 405 -Target a [[doc:Kha'ak]] Hive 406 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)381 +Target a [[Kha'ak>>doc:Kha'ak]] Hive 382 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 407 407 ((( 408 -3 ,000409 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)384 +3 000 385 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 410 410 ((( 411 -3 ,000412 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)387 +3 000 388 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 413 413 ((( 414 414 1 415 415 ))) ... ... @@ -419,13 +419,13 @@ 419 419 )))|(% colspan="1" %)(% colspan="1" %) 420 420 ((( 421 421 Enter a new sector 422 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)398 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 423 423 ((( 424 424 200 425 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)401 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 426 426 ((( 427 -(% class="qv3Wpe" %)39 ,000428 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)403 +(% class="qv3Wpe" %)39 000 404 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 429 429 ((( 430 430 195 431 431 ... ... @@ -437,13 +437,13 @@ 437 437 )))|(% colspan="1" %)(% colspan="1" %) 438 438 ((( 439 439 Enter a [[doc:Xenon]] sector 440 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)416 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 441 441 ((( 442 -2 ,000443 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)418 +2 000 419 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 444 444 ((( 445 -2 ,000446 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)421 +2 000 422 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 447 447 ((( 448 448 1 449 449 ))) ... ... @@ -453,13 +453,13 @@ 453 453 )))|(% colspan="1" %)(% colspan="1" %) 454 454 ((( 455 455 Target a Data Vault 456 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)432 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 457 457 ((( 458 -3 ,000459 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)434 +3 000 435 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 460 460 ((( 461 -3 ,000462 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)437 +3 000 438 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 463 463 ((( 464 464 1 465 465 ))) ... ... @@ -469,25 +469,25 @@ 469 469 )))|(% colspan="1" %)(% colspan="1" %) 470 470 ((( 471 471 Unlock a timeline entry 472 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)448 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 473 473 ((( 474 -1 ,000475 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)450 +1000 451 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 476 476 ((( 477 -30 ,000478 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)453 +30 000 454 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 479 479 ((( 480 480 30 481 481 ))) 482 -|(% style="text-align: right;" colspan="3" %)(%style="text-align: right;"colspan="3"%)458 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 483 483 ((( 484 484 Sum 485 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)461 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 486 486 ((( 487 -1 24,000463 +144 000 488 488 )))|(% colspan="1" %)(% colspan="1" %) 489 489 ((( 490 - \\466 + 491 491 ))) 492 492 {{/layout-cell}} 493 493 ... ... @@ -494,7 +494,7 @@ 494 494 {{layout-cell}} 495 495 == Knowledge Costs == 496 496 497 -The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2 ,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector.473 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1800 points per sector. 498 498 {{/layout-cell}} 499 499 {{/layout-section}} 500 500 ... ... @@ -502,7 +502,6 @@ 502 502 {{layout-cell}} 503 503 == Personnel Budget Factors == 504 504 505 -(% class="wrapped" %) 506 506 |=((( 507 507 Variable 508 508 )))|=((( ... ... @@ -521,13 +521,13 @@ 521 521 )))|(% colspan="1" %)(% colspan="1" %) 522 522 ((( 523 523 Base Budget 524 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)499 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 525 525 ((( 526 -1 ,000527 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)501 +1 000 502 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 528 528 ((( 529 -1 ,000530 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)504 +1 000 505 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 531 531 ((( 532 532 1 533 533 ))) ... ... @@ -537,13 +537,13 @@ 537 537 )))|(% colspan="1" %)(% colspan="1" %) 538 538 ((( 539 539 Promoted a 2 star pilot to 3 stars with a seminar 540 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)515 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 541 541 ((( 542 542 500 543 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)518 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 544 544 ((( 545 -25 ,000546 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)520 +25 000 521 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 547 547 ((( 548 548 50 549 549 ))) ... ... @@ -553,13 +553,13 @@ 553 553 )))|(% colspan="1" %)(% colspan="1" %) 554 554 ((( 555 555 Promoted a 3 star pilot to 4 stars with a seminar 556 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)531 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 557 557 ((( 558 -2 ,500559 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)533 +2 500 534 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 560 560 ((( 561 -75 ,000562 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)536 +75 000 537 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 563 563 ((( 564 564 30 565 565 ))) ... ... @@ -569,13 +569,13 @@ 569 569 )))|(% colspan="1" %)(% colspan="1" %) 570 570 ((( 571 571 Promoted a 4 star pilot to 5 stars with a seminar 572 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)547 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 573 573 ((( 574 -5 ,000575 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)549 +5 000 550 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 576 576 ((( 577 -100 ,000578 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)552 +100 000 553 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 579 579 ((( 580 580 20 581 581 ))) ... ... @@ -588,7 +588,7 @@ 588 588 500 589 589 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 590 590 ((( 591 -25 ,000566 +25 000 592 592 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 593 593 ((( 594 594 50 ... ... @@ -599,10 +599,10 @@ 599 599 Promoted a 3 star manager to 4 stars with a seminar 600 600 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 601 601 ((( 602 -2 ,500577 +2 500 603 603 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 604 604 ((( 605 -75 ,000580 +75 000 606 606 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 607 607 ((( 608 608 30 ... ... @@ -613,10 +613,10 @@ 613 613 Promoted a 4 star manager to 5 stars with a seminar 614 614 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 615 615 ((( 616 -5 ,000591 +5 000 617 617 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 618 618 ((( 619 -100 ,000594 +100 000 620 620 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 621 621 ((( 622 622 20 ... ... @@ -627,13 +627,13 @@ 627 627 )))|(% colspan="1" %)(% colspan="1" %) 628 628 ((( 629 629 Has a 4 star pilot 630 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)605 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 631 631 ((( 632 -1 ,500633 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)607 +1 500 608 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 634 634 ((( 635 -30 ,000636 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)610 +30 000 611 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 637 637 ((( 638 638 20 639 639 ))) ... ... @@ -643,10 +643,10 @@ 643 643 Has a 5 star pilot 644 644 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 645 645 ((( 646 -3 ,000621 +3 000 647 647 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 648 648 ((( 649 - 60 ,000624 + 60 000 650 650 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 651 651 ((( 652 652 20 ... ... @@ -657,10 +657,10 @@ 657 657 Has a 4 star manager 658 658 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 659 659 ((( 660 -1 ,500635 +1 500 661 661 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 662 662 ((( 663 -30 ,000638 +30 000 664 664 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 665 665 ((( 666 666 20 ... ... @@ -671,10 +671,10 @@ 671 671 Has a 5 star manager 672 672 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 673 673 ((( 674 -3 ,000649 +3 000 675 675 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 676 676 ((( 677 - 60 ,000652 + 60 000 678 678 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 679 679 ((( 680 680 20 ... ... @@ -685,25 +685,25 @@ 685 685 )))|(% colspan="1" %)(% colspan="1" %) 686 686 ((( 687 687 Total number of crew 688 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)663 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 689 689 ((( 690 690 20 691 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)666 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 692 692 ((( 693 -60 ,000694 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)668 +60 000 669 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 695 695 ((( 696 696 3000 697 697 ))) 698 -|(% style="text-align: right;" colspan="3" %)(%style="text-align: right;"colspan="3"%)673 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 699 699 ((( 700 700 Sum 701 701 )))|(% colspan="1" %)(% colspan="1" %) 702 702 ((( 703 -641 ,000678 +641 000 704 704 )))|(% colspan="1" %)(% colspan="1" %) 705 705 ((( 706 - \\681 + 707 707 ))) 708 708 {{/layout-cell}} 709 709 ... ... @@ -710,15 +710,14 @@ 710 710 {{layout-cell}} 711 711 == Personnel Costs == 712 712 713 -The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13 ,070 points.688 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13 070 points. 714 714 {{/layout-cell}} 715 715 {{/layout-section}} 716 716 717 717 {{layout-section ac:type="two_equal"}} 718 718 {{layout-cell}} 719 -== Re lationsBudget Factors ==694 +== Reputation Budget Factors == 720 720 721 -(% class="wrapped" %) 722 722 |=((( 723 723 Variable 724 724 )))|=((( ... ... @@ -736,13 +736,13 @@ 736 736 )))|(% colspan="1" %)(% colspan="1" %) 737 737 ((( 738 738 Base budget 739 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)713 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 740 740 ((( 741 741 10 742 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)716 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 743 743 ((( 744 744 10 745 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)719 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 746 746 ((( 747 747 1 748 748 ))) ... ... @@ -752,13 +752,13 @@ 752 752 )))|(% colspan="1" %)(% colspan="1" %) 753 753 ((( 754 754 Joined a war effort 755 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)729 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 756 756 ((( 757 757 10 758 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)732 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 759 759 ((( 760 760 10 761 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)735 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 762 762 ((( 763 763 1 764 764 ))) ... ... @@ -768,13 +768,13 @@ 768 768 )))|(% colspan="1" %)(% colspan="1" %) 769 769 ((( 770 770 Joined a war effort opposing another one 771 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)745 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 772 772 ((( 773 773 20 774 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)748 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 775 775 ((( 776 776 20 777 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)751 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 778 778 ((( 779 779 1 780 780 ))) ... ... @@ -784,13 +784,13 @@ 784 784 )))|(% colspan="1" %)(% colspan="1" %) 785 785 ((( 786 786 Joined a trade guild 787 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)761 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 788 788 ((( 789 789 20 790 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)764 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 791 791 ((( 792 792 20 793 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)767 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 794 794 ((( 795 795 1 796 796 ))) ... ... @@ -800,13 +800,13 @@ 800 800 )))|(% colspan="1" %)(% colspan="1" %) 801 801 ((( 802 802 Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]]) 803 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)777 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 804 804 ((( 805 805 30 806 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)780 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 807 807 ((( 808 808 30 809 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)783 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 810 810 ((( 811 811 1 812 812 ))) ... ... @@ -816,13 +816,13 @@ 816 816 )))|(% colspan="1" %)(% colspan="1" %) 817 817 ((( 818 818 Completed an easy leak mission 819 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)793 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 820 820 ((( 821 821 10 822 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)796 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 823 823 ((( 824 824 10 825 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)799 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 826 826 ((( 827 827 1 828 828 ))) ... ... @@ -832,13 +832,13 @@ 832 832 )))|(% colspan="1" %)(% colspan="1" %) 833 833 ((( 834 834 Completed a hard leak mission 835 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)809 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 836 836 ((( 837 837 30 838 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)812 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 839 839 ((( 840 840 30 841 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)815 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 842 842 ((( 843 843 1 844 844 ))) ... ... @@ -848,13 +848,13 @@ 848 848 )))|(% colspan="1" %)(% colspan="1" %) 849 849 ((( 850 850 First level 10 reputation ceremony bonus 851 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)825 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 852 852 ((( 853 853 20 854 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)828 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 855 855 ((( 856 856 20 857 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)831 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 858 858 ((( 859 859 1 860 860 ))) ... ... @@ -864,13 +864,13 @@ 864 864 )))|(% colspan="1" %)(% colspan="1" %) 865 865 ((( 866 866 Subsequent level 10 reputation ceremonies 867 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)841 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 868 868 ((( 869 869 5 870 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)844 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 871 871 ((( 872 872 75 873 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)847 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 874 874 ((( 875 875 15 876 876 ))) ... ... @@ -900,7 +900,7 @@ 900 900 250 901 901 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 902 902 ((( 903 -1 0877 +15 904 904 ))) 905 905 |(% colspan="1" %)(% colspan="1" %) 906 906 ((( ... ... @@ -908,13 +908,13 @@ 908 908 )))|(% colspan="1" %)(% colspan="1" %) 909 909 ((( 910 910 Reached +27 with one faction 911 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)885 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 912 912 ((( 913 913 500 914 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)888 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 915 915 ((( 916 916 500 917 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)891 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 918 918 ((( 919 919 1 920 920 ))) ... ... @@ -924,46 +924,51 @@ 924 924 )))|(% colspan="1" %)(% colspan="1" %) 925 925 ((( 926 926 Reached +27 with subsequent factions 927 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)901 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 928 928 ((( 929 929 75 930 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)904 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 931 931 ((( 932 932 525 933 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)907 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 934 934 ((( 935 935 7 936 936 ))) 937 -|(% style="text-align: right;" colspan="3" %)(%style="text-align: right;"colspan="3"%)911 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 938 938 ((( 939 939 Sum 940 940 )))|(% colspan="1" %)(% colspan="1" %) 941 941 ((( 942 -1 ,600916 +1600 943 943 )))|(% colspan="1" %)(% colspan="1" %) 944 944 ((( 945 - \\919 + 946 946 ))) 947 -{{/layout-cell}} 948 948 949 -{{layout-cell}} 950 -== Relations Costs == 922 + 951 951 952 - Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]].The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively.924 +**TODO:** 953 953 954 -Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do. 955 - 956 -\\ 926 +* Change: In Money //Has S and M storage modules// → //Has S or M storage modules//? 927 +* ((( 928 +Where are the variables stored and how exactly are they updated? 929 +* ((( 930 +userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//, 931 +))) 932 +* ((( 933 +Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values. 934 +))) 935 +))) 957 957 {{/layout-cell}} 958 -{{/layout-section}} 959 959 960 -{{layout-section ac:type="single"}} 961 961 {{layout-cell}} 962 -== Re ferences ==939 +== Reputation Costs == 963 963 964 - *941 +Reputation points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively. 965 965 966 -{{{libraries/gamestarts.xml}}} 943 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of raising a factions reputation is hence 1 610 points. 944 + 945 + 967 967 {{/layout-cell}} 968 968 {{/layout-section}} 969 969 {{/layout}}
- Confluence.Code.ConfluencePageClass[0]
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... ... @@ -1,1 +1,1 @@ 1 -1 283532921 +106889646 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/1 28353292/Custom Game Starts1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889646/Custom Game Starts