Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 26.1
edited by StoatsNotGoats
on 2022/10/23 11:34
on 2022/10/23 11:34
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To version 7.1
edited by Daniel Turner
on 2021/11/25 08:31
on 2021/11/25 08:31
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. StoatsNotGoats1 +xwiki:XWiki.Daniel - Content
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... ... @@ -1,65 +4,37 @@ 1 -{{layout}} 2 -{{layout-section ac:type="single"}} 3 -{{layout-cell}} 4 4 {{info}} 5 -Updated for version 5.102 +Updated for version 4.10 6 6 {{/info}} 7 -{{/layout-cell}} 8 -{{/layout-section}} 9 9 10 -{{layout-section ac:type="two_equal"}} 11 -{{layout-cell}} 12 -= Overview = 13 13 14 ----- 15 15 7 +{{toc/}} 8 + 9 += Overview = 10 + 16 16 Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start. 17 17 18 18 == Budgeted Custom Game Starts == 19 19 20 ----- 21 - 22 22 Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include: 23 23 24 -* MonetaryBudget17 +* Budget 25 25 * Knowledge 19 +* Reputation 26 26 * Personnel 27 -* Relations 28 28 * Research and Plot outcomes 29 29 30 30 How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]] 31 -{{/layout-cell}} 32 32 33 -{{layout-cell}} 34 -{{panel title="Navigation"}} 35 - 36 - 37 -{{toc/}} 38 -{{/panel}} 39 - 40 -[[image:attach:Custom Gamestart Menu.png]] 41 -{{/layout-cell}} 42 -{{/layout-section}} 43 - 44 -{{layout-section ac:type="single"}} 45 -{{layout-cell}} 46 46 == Creative Custom Game Starts == 47 47 48 -- ---27 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 49 49 50 -Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 51 - 52 52 = Custom Start Metrics = 53 53 54 ----- 55 -{{/layout-cell}} 56 -{{/layout-section}} 31 +TODO: There is some better name than the above for this section, but I'm too tired to figure it out. 57 57 58 -{{layout-section ac:type="two_equal"}} 59 -{{layout-cell}} 60 -== Monetary Budget Factors == 33 +== Money == 61 61 62 -(% class="wrapped" %) 63 63 |=(% colspan="1" %)(% colspan="1" %) 64 64 ((( 65 65 Variable ... ... @@ -71,7 +71,7 @@ 71 71 )))|=(% style="text-align: center;" %)(% style="text-align: center;" %) 72 72 ((( 73 73 Limit 74 -)))|=(% style="text-align: center;" colspan="1" %)(%style="text-align: center;"colspan="1"%)46 +)))|=(% colspan="1" style="text-align: center;" %)(% colspan="1" style="text-align: center;" %) 75 75 ((( 76 76 Number 77 77 ))) ... ... @@ -80,14 +80,13 @@ 80 80 base_budget 81 81 )))|((( 82 82 Base budget 83 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 84 -((( 55 +)))|((( 85 85 (% style="text-align: right;" %) 86 -300 ,000 Cr57 +300 000 Cr 87 87 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 88 88 ((( 89 -300 ,000 Cr90 -)))|(% style="text-align: right;"colspan="1" %)(%style="text-align: right;"colspan="1" %)60 +300 000 Cr 61 +)))|(% colspan="1" %)(% colspan="1" %) 91 91 ((( 92 92 (% style="text-align: right;" %) 93 93 1 ... ... @@ -99,11 +99,11 @@ 99 99 Has production modules 100 100 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 101 101 ((( 102 -500 ,000 Cr73 +500 000 Cr 103 103 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 104 104 ((( 105 -6 ,500,000 Cr106 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)76 +6 500 000 Cr 77 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 107 107 ((( 108 108 13 109 109 ))) ... ... @@ -114,11 +114,11 @@ 114 114 Has pier modules 115 115 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 116 116 ((( 117 -600 ,000 Cr88 +600 000 Cr 118 118 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 119 119 ((( 120 -4 ,200,000 Cr121 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)91 +4 200 000 Cr 92 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 122 122 ((( 123 123 7 124 124 ))) ... ... @@ -129,11 +129,11 @@ 129 129 Has dock modules 130 130 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 131 131 ((( 132 -80 ,000 Cr103 +80 000 Cr 133 133 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 134 134 ((( 135 -1 ,680,000 Cr136 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)106 +1 680 000 Cr 107 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 137 137 ((( 138 138 21 139 139 ))) ... ... @@ -144,11 +144,11 @@ 144 144 Has a luxury dock module 145 145 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 146 146 ((( 147 -150 ,000 Cr118 +150 000 Cr 148 148 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 149 149 ((( 150 -150 ,000 Cr151 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)121 +150 000 Cr 122 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 152 152 ((( 153 153 1 154 154 ))) ... ... @@ -159,11 +159,11 @@ 159 159 Has S and M storage modules 160 160 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 161 161 ((( 162 -90 ,000 Cr133 +90 000 Cr 163 163 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 164 164 ((( 165 -810 ,000 Cr166 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)136 +810 000 Cr 137 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 167 167 ((( 168 168 9 169 169 ))) ... ... @@ -174,11 +174,11 @@ 174 174 Has L storage modules 175 175 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 176 176 ((( 177 -150 ,000 Cr148 +150 000 Cr 178 178 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 179 179 ((( 180 -1 ,050,000 Cr181 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)151 +1 050 000 Cr 152 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 182 182 ((( 183 183 7 184 184 ))) ... ... @@ -189,11 +189,11 @@ 189 189 Has S ship build modules 190 190 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 191 191 ((( 192 -21 ,000,000 Cr163 +21 000 000 Cr 193 193 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 194 194 ((( 195 -21 ,000,000 Cr196 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)166 +21 000 000 Cr 167 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 197 197 ((( 198 198 1 199 199 ))) ... ... @@ -204,11 +204,11 @@ 204 204 Sold > 100k worth of goods at once 205 205 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 206 206 ((( 207 -20 ,000 Cr178 +20 000 Cr 208 208 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 209 209 ((( 210 -1 ,400,000 Cr211 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)181 +1 400 000 Cr 182 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 212 212 ((( 213 213 70 214 214 ))) ... ... @@ -219,11 +219,11 @@ 219 219 Sold > 1mil worth of goods at once 220 220 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 221 221 ((( 222 -200 ,000 Cr193 +200 000 Cr 223 223 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 224 224 ((( 225 -7 ,000,000 Cr226 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)196 +7 000 000 Cr 197 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 227 227 ((( 228 228 35 229 229 ))) ... ... @@ -234,11 +234,11 @@ 234 234 Bought an M ship 235 235 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 236 236 ((( 237 -400 ,000 Cr208 +400 000 Cr 238 238 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 239 239 ((( 240 -5 ,200,000 Cr241 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)211 +5 200 000 Cr 212 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 242 242 ((( 243 243 13 244 244 ))) ... ... @@ -249,11 +249,11 @@ 249 249 Bought an L ship 250 250 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 251 251 ((( 252 -1 ,800,000 Cr223 +1 800 000 Cr 253 253 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 254 254 ((( 255 -12 ,600,000 Cr256 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)226 +12 600 000 Cr 227 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 257 257 ((( 258 258 7 259 259 ))) ... ... @@ -264,11 +264,11 @@ 264 264 Bought an XL ship 265 265 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 266 266 ((( 267 -20 ,000,000 Cr238 +20 000 000 Cr 268 268 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 269 269 ((( 270 -20 ,000,000 Cr271 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)241 +20 000 000 Cr 242 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 272 272 ((( 273 273 1 274 274 ))) ... ... @@ -279,11 +279,11 @@ 279 279 Bought a carrier 280 280 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 281 281 ((( 282 -27 ,000,000 Cr253 +27 000 000 Cr 283 283 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 284 284 ((( 285 -27 ,000,000 Cr286 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)256 +27 000 000 Cr 257 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 287 287 ((( 288 288 1 289 289 ))) ... ... @@ -293,40 +293,29 @@ 293 293 )))|(% colspan="1" %)(% colspan="1" %) 294 294 ((( 295 295 Bought a supply ship 296 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)267 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 297 297 ((( 298 -25 ,000,000 Cr299 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)269 +25 000 000 Cr 270 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 300 300 ((( 301 -25 ,000,000 Cr302 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)272 +25 000 000 Cr 273 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 303 303 ((( 304 304 1 305 305 ))) 306 -|(% style="text-align: right;" colspan="3" %)(%style="text-align: right;"colspan="3"%)277 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 307 307 ((( 308 308 Sum 309 309 )))|(% colspan="1" %)(% colspan="1" %) 310 310 ((( 311 -133 ,890,000 Cr282 +133 890 000 Cr 312 312 )))|(% colspan="1" %)(% colspan="1" %) 313 313 ((( 314 - \\285 + 315 315 ))) 316 -{{/layout-cell}} 317 317 318 -{{layout-cell}} 319 -== Monetary Costs == 288 +== Knowledge == 320 320 321 -Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components. 322 -{{/layout-cell}} 323 -{{/layout-section}} 324 - 325 -{{layout-section ac:type="two_equal"}} 326 -{{layout-cell}} 327 -== Knowledge Budget Factors == 328 - 329 -(% class="wrapped" %) 330 330 |=((( 331 331 Variable 332 332 )))|=((( ... ... @@ -343,15 +343,13 @@ 343 343 base_budget 344 344 )))|((( 345 345 Base budget 346 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 347 -((( 306 +)))|((( 348 348 (% style="text-align: right;" %) 349 -5 ,000\\308 +5 000\\ 350 350 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 351 351 ((( 352 -5,000 353 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 354 -((( 311 +5 000 312 +)))|((( 355 355 (% style="text-align: right;" %) 356 356 1 357 357 ))) ... ... @@ -358,29 +358,25 @@ 358 358 |((( 359 359 known_lockbox_normal 360 360 )))|((( 361 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock) 362 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 319 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] 320 +)))|((( 321 +500 322 +)))|((( 323 +30 000 324 +)))|(% colspan="1" %)(% colspan="1" %) 363 363 ((( 364 -100 365 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 366 -((( 367 -10,000 368 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 369 -((( 370 -100 326 +60 371 371 ))) 372 372 |((( 373 373 known_lockbox_rare 374 374 )))|((( 375 -Opened a rare lockbox (4 or more locks) 376 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 377 -((( 331 +Opened a rare lockbox 332 +)))|((( 378 378 500 379 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 334 +)))|((( 335 +30 000 336 +)))|(% colspan="1" %)(% colspan="1" %) 380 380 ((( 381 -30,000 382 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 383 -((( 384 384 60 385 385 ))) 386 386 |((( ... ... @@ -387,14 +387,12 @@ 387 387 known_aqueduct 388 388 )))|((( 389 389 Target an aqueduct 390 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 344 +)))|((( 345 +2 000 346 +)))|((( 347 +2 000 348 +)))|(% colspan="1" %)(% colspan="1" %) 391 391 ((( 392 -2,000 393 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 394 -((( 395 -2,000 396 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 397 -((( 398 398 1 399 399 ))) 400 400 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -402,14 +402,14 @@ 402 402 known_khaak_hive 403 403 )))|(% colspan="1" %)(% colspan="1" %) 404 404 ((( 405 -Target a [[doc:Kha'ak]] Hive 406 -)))|(% style="text-align: right;"colspan="1" %)(%style="text-align: right;"colspan="1" %)357 +Target a [[Kha'ak>>doc:Kha'ak]] Hive 358 +)))|(% colspan="1" %)(% colspan="1" %) 407 407 ((( 408 -3 ,000409 -)))|(% style="text-align: right;"colspan="1" %)(%style="text-align: right;"colspan="1" %)360 +3 000 361 +)))|(% colspan="1" %)(% colspan="1" %) 410 410 ((( 411 -3 ,000412 -)))|(% style="text-align: right;"colspan="1" %)(%style="text-align: right;"colspan="1" %)363 +3 000 364 +)))|(% colspan="1" %)(% colspan="1" %) 413 413 ((( 414 414 1 415 415 ))) ... ... @@ -419,13 +419,13 @@ 419 419 )))|(% colspan="1" %)(% colspan="1" %) 420 420 ((( 421 421 Enter a new sector 422 -)))|(% style="text-align: right;"colspan="1" %)(%style="text-align: right;"colspan="1" %)374 +)))|(% colspan="1" %)(% colspan="1" %) 423 423 ((( 424 424 200 425 -)))|(% style="text-align: right;"colspan="1" %)(%style="text-align: right;"colspan="1" %)377 +)))|(% colspan="1" %)(% colspan="1" %) 426 426 ((( 427 -(% class="qv3Wpe" %)39 ,000428 -)))|(% style="text-align: right;"colspan="1" %)(%style="text-align: right;"colspan="1" %)379 +(% class="qv3Wpe" %)39 000 380 +)))|(% colspan="1" %)(% colspan="1" %) 429 429 ((( 430 430 195 431 431 ... ... @@ -437,13 +437,13 @@ 437 437 )))|(% colspan="1" %)(% colspan="1" %) 438 438 ((( 439 439 Enter a [[doc:Xenon]] sector 440 -)))|(% style="text-align: right;"colspan="1" %)(%style="text-align: right;"colspan="1" %)392 +)))|(% colspan="1" %)(% colspan="1" %) 441 441 ((( 442 -2 ,000443 -)))|(% style="text-align: right;"colspan="1" %)(%style="text-align: right;"colspan="1" %)394 +2 000 395 +)))|(% colspan="1" %)(% colspan="1" %) 444 444 ((( 445 -2 ,000446 -)))|(% style="text-align: right;"colspan="1" %)(%style="text-align: right;"colspan="1" %)397 +2 000 398 +)))|(% colspan="1" %)(% colspan="1" %) 447 447 ((( 448 448 1 449 449 ))) ... ... @@ -453,13 +453,13 @@ 453 453 )))|(% colspan="1" %)(% colspan="1" %) 454 454 ((( 455 455 Target a Data Vault 456 -)))|(% style="text-align: right;"colspan="1" %)(%style="text-align: right;"colspan="1" %)408 +)))|(% colspan="1" %)(% colspan="1" %) 457 457 ((( 458 -3 ,000459 -)))|(% style="text-align: right;"colspan="1" %)(%style="text-align: right;"colspan="1" %)410 +3 000 411 +)))|(% colspan="1" %)(% colspan="1" %) 460 460 ((( 461 -3 ,000462 -)))|(% style="text-align: right;"colspan="1" %)(%style="text-align: right;"colspan="1" %)413 +3 000 414 +)))|(% colspan="1" %)(% colspan="1" %) 463 463 ((( 464 464 1 465 465 ))) ... ... @@ -469,507 +469,40 @@ 469 469 )))|(% colspan="1" %)(% colspan="1" %) 470 470 ((( 471 471 Unlock a timeline entry 472 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 473 -((( 474 -1,000 475 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 476 -((( 477 -30,000 478 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 479 -((( 480 -30 481 -))) 482 -|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %) 483 -((( 484 -Sum 485 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 486 -((( 487 -124,000 488 488 )))|(% colspan="1" %)(% colspan="1" %) 489 489 ((( 490 -\\ 491 -))) 492 -{{/layout-cell}} 493 - 494 -{{layout-cell}} 495 -== Knowledge Costs == 496 - 497 -The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector. 498 -{{/layout-cell}} 499 -{{/layout-section}} 500 - 501 -{{layout-section ac:type="two_equal"}} 502 -{{layout-cell}} 503 -== Personnel Budget Factors == 504 - 505 -(% class="wrapped" %) 506 -|=((( 507 -Variable 508 -)))|=((( 509 -Explanation 510 -)))|=((( 511 -Score per 512 -)))|=((( 513 -Limit 514 -)))|=(% colspan="1" %)(% colspan="1" %) 515 -((( 516 -Number 517 -))) 518 -|(% colspan="1" %)(% colspan="1" %) 519 -((( 520 -base_budget 426 +1000 521 521 )))|(% colspan="1" %)(% colspan="1" %) 522 522 ((( 523 -Base Budget 524 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 525 -((( 526 -1,000 527 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 528 -((( 529 -1,000 530 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 531 -((( 532 -1 533 -))) 534 -|(% colspan="1" %)(% colspan="1" %) 535 -((( 536 -people_pilot_2star 429 +30 000 537 537 )))|(% colspan="1" %)(% colspan="1" %) 538 538 ((( 539 -Promoted a 2 star pilot to 3 stars with a seminar 540 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 541 -((( 542 -500 543 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 544 -((( 545 -25,000 546 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 547 -((( 548 -50 549 -))) 550 -|(% colspan="1" %)(% colspan="1" %) 551 -((( 552 -people_pilot_3star 553 -)))|(% colspan="1" %)(% colspan="1" %) 554 -((( 555 -Promoted a 3 star pilot to 4 stars with a seminar 556 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 557 -((( 558 -2,500 559 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 560 -((( 561 -75,000 562 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 563 -((( 564 564 30 565 565 ))) 566 -|(% cl ass="highlight-#fff0b3" title="Background colour:Lightyellow 100%"colspan="1" data-highlight-colour="#fff0b3"%)(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" colspan="1"data-highlight-colour="#fff0b3"%)434 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 567 567 ((( 568 -people_pilot_4star* 569 -)))|(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %) 570 -((( 571 -Promoted a 4 star pilot to 5 stars with a seminar 572 -)))|(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %) 573 -((( 574 -5,000 575 -)))|(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %) 576 -((( 577 -100,000 578 -)))|(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %) 579 -((( 580 -20 581 -))) 582 -|((( 583 -people_manager_2star 584 -)))|((( 585 -Promoted a 2 star manager to 3 stars with a seminar 586 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 587 -((( 588 -500 589 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 590 -((( 591 -25,000 592 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 593 -((( 594 -50 595 -))) 596 -|((( 597 -people_manager_3star 598 -)))|((( 599 -Promoted a 3 star manager to 4 stars with a seminar 600 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 601 -((( 602 -2,500 603 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 604 -((( 605 -75,000 606 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 607 -((( 608 -30 609 -))) 610 -|(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %) 611 -((( 612 -people_manager_4star* 613 -)))|(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %) 614 -((( 615 -Promoted a 4 star manager to 5 stars with a seminar 616 -)))|(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %) 617 -((( 618 -5,000 619 -)))|(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %) 620 -((( 621 -100,000 622 -)))|(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %) 623 -((( 624 -20 625 -))) 626 -|(% colspan="1" %)(% colspan="1" %) 627 -((( 628 -people_pilot_4star_onload 629 -)))|(% colspan="1" %)(% colspan="1" %) 630 -((( 631 -Has a 4 star pilot 632 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 633 -((( 634 -1,500 635 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 636 -((( 637 -30,000 638 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 639 -((( 640 -20 641 -))) 642 -|((( 643 -people_pilot_5star_onload 644 -)))|((( 645 -Has a 5 star pilot 646 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 647 -((( 648 -3,000 649 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 650 -((( 651 - 60,000 652 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 653 -((( 654 - 20 655 -))) 656 -|((( 657 -people_manager_4star_onload 658 -)))|((( 659 -Has a 4 star manager 660 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 661 -((( 662 -1,500 663 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 664 -((( 665 -30,000 666 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 667 -((( 668 -20 669 -))) 670 -|((( 671 -people_manager_5star_onload 672 -)))|((( 673 -Has a 5 star manager 674 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 675 -((( 676 -3,000 677 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 678 -((( 679 - 60,000 680 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 681 -((( 682 - 20 683 -))) 684 -|(% colspan="1" %)(% colspan="1" %) 685 -((( 686 -people_crew_count 687 -)))|(% colspan="1" %)(% colspan="1" %) 688 -((( 689 -Total number of crew 690 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 691 -((( 692 -20 693 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 694 -((( 695 -60,000 696 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 697 -((( 698 -3000 699 -))) 700 -|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %) 701 -((( 702 702 Sum 703 703 )))|(% colspan="1" %)(% colspan="1" %) 704 704 ((( 705 -44 1,000439 +144 000 706 706 )))|(% colspan="1" %)(% colspan="1" %) 707 707 ((( 708 - \\442 + 709 709 ))) 710 -{{/layout-cell}} 711 711 712 -{{layout-cell}} 713 -== Personnel Costs == 445 + 714 714 715 - Thepersonnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points.447 + 716 716 717 - \\449 +**TODO:** 718 718 719 -*4 star pilot and manager seminar values are not implemented so the max is actually 441,00 as opposed to 641,000 720 -{{/layout-cell}} 721 -{{/layout-section}} 722 - 723 -{{layout-section ac:type="two_equal"}} 724 -{{layout-cell}} 725 -== Relations Budget Factors == 726 - 727 -(% class="wrapped" %) 728 -|=((( 729 -Variable 730 -)))|=((( 731 -Explanation 732 -)))|=((( 733 -Score per 734 -)))|=((( 735 -Limit 736 -)))|=((( 737 -Number 451 +* Change: In Money //Has S and M storage modules// → //Has S or M storage modules//? 452 +* ((( 453 +Where are the variables stored and how exactly are they updated? 454 +* ((( 455 +userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//, 738 738 ))) 739 -|(% colspan="1" %)(% colspan="1" %) 740 -((( 741 -base_budget 742 -)))|(% colspan="1" %)(% colspan="1" %) 743 -((( 744 -Base budget 745 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 746 -((( 747 -10 748 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 749 -((( 750 -10 751 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 752 -((( 753 -1 457 +* ((( 458 +Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values. 754 754 ))) 755 -|(% colspan="1" %)(% colspan="1" %) 756 -((( 757 -relation_war_joinedfaction 758 -)))|(% colspan="1" %)(% colspan="1" %) 759 -((( 760 -Joined a war effort 761 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 762 -((( 763 -10 764 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 765 -((( 766 -10 767 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 768 -((( 769 -1 770 770 ))) 771 -|(% colspan="1" %)(% colspan="1" %) 772 -((( 773 -relation_war_joinedopposition 774 -)))|(% colspan="1" %)(% colspan="1" %) 775 -((( 776 -Joined a war effort opposing another one 777 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 778 -((( 779 -20 780 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 781 -((( 782 -20 783 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 784 -((( 785 -1 786 -))) 787 -|(% colspan="1" %)(% colspan="1" %) 788 -((( 789 -relation_tradeguild 790 -)))|(% colspan="1" %)(% colspan="1" %) 791 -((( 792 -Joined a trade guild 793 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 794 -((( 795 -20 796 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 797 -((( 798 -20 799 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 800 -((( 801 -1 802 -))) 803 -|(% colspan="1" %)(% colspan="1" %) 804 -((( 805 -relation_pirateguild 806 -)))|(% colspan="1" %)(% colspan="1" %) 807 -((( 808 -Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]]) 809 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 810 -((( 811 -30 812 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 813 -((( 814 -30 815 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 816 -((( 817 -1 818 -))) 819 -|(% colspan="1" %)(% colspan="1" %) 820 -((( 821 -relation_leak_mission_easy 822 -)))|(% colspan="1" %)(% colspan="1" %) 823 -((( 824 -Completed an easy leak mission 825 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 826 -((( 827 -10 828 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 829 -((( 830 -10 831 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 832 -((( 833 -1 834 -))) 835 -|(% colspan="1" %)(% colspan="1" %) 836 -((( 837 -relation_leak_mission_hard 838 -)))|(% colspan="1" %)(% colspan="1" %) 839 -((( 840 -Completed a hard leak mission 841 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 842 -((( 843 -30 844 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 845 -((( 846 -30 847 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 848 -((( 849 -1 850 -))) 851 -|(% colspan="1" %)(% colspan="1" %) 852 -((( 853 -relation_ceremony_10 854 -)))|(% colspan="1" %)(% colspan="1" %) 855 -((( 856 -First level 10 reputation ceremony bonus 857 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 858 -((( 859 -20 860 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 861 -((( 862 -20 863 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 864 -((( 865 -1 866 -))) 867 -|(% colspan="1" %)(% colspan="1" %) 868 -((( 869 -relation_ceremony_10 870 -)))|(% colspan="1" %)(% colspan="1" %) 871 -((( 872 -Subsequent level 10 reputation ceremonies 873 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 874 -((( 875 -5 876 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 877 -((( 878 -75 879 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 880 -((( 881 -15 882 -))) 883 -|((( 884 -relation_ceremony_20 885 -)))|((( 886 -First level 20 reputation ceremony bonus 887 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 888 -((( 889 -100 890 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 891 -((( 892 -100 893 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 894 -((( 895 -1 896 -))) 897 -|((( 898 -relation_ceremony_20 899 -)))|((( 900 -Subsequent level 20 reputation ceremonies 901 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 902 -((( 903 -25 904 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 905 -((( 906 -250 907 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 908 -((( 909 -10 910 -))) 911 -|(% colspan="1" %)(% colspan="1" %) 912 -((( 913 -relation_27 914 -)))|(% colspan="1" %)(% colspan="1" %) 915 -((( 916 -Reached +27 with one faction 917 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 918 -((( 919 -500 920 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 921 -((( 922 -500 923 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 924 -((( 925 -1 926 -))) 927 -|(% colspan="1" %)(% colspan="1" %) 928 -((( 929 -relation_27 930 -)))|(% colspan="1" %)(% colspan="1" %) 931 -((( 932 -Reached +27 with subsequent factions 933 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 934 -((( 935 -75 936 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 937 -((( 938 -525 939 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 940 -((( 941 -7 942 -))) 943 -|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %) 944 -((( 945 -Sum 946 -)))|(% colspan="1" %)(% colspan="1" %) 947 -((( 948 -1,600 949 -)))|(% colspan="1" %)(% colspan="1" %) 950 -((( 951 -\\ 952 -))) 953 -{{/layout-cell}} 954 - 955 -{{layout-cell}} 956 -== Relations Costs == 957 - 958 -Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively. 959 - 960 -Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do. 961 - 962 -\\ 963 -{{/layout-cell}} 964 -{{/layout-section}} 965 - 966 -{{layout-section ac:type="single"}} 967 -{{layout-cell}} 968 -== References == 969 - 970 -* 971 - 972 -{{{libraries/gamestarts.xml}}} 973 -{{/layout-cell}} 974 -{{/layout-section}} 975 -{{/layout}}
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/1 26944919/Custom Game Starts1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889479/Custom Game Starts