Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 26.1
edited by StoatsNotGoats
on 2022/10/23 11:34
Change comment: There is no comment for this version
To version 7.1
edited by Daniel Turner
on 2021/11/25 08:31
Change comment: There is no comment for this version

Summary

Details

Page properties
Author
... ... @@ -1,1 +1,1 @@
1 -xwiki:XWiki.StoatsNotGoats
1 +xwiki:XWiki.Daniel
Content
... ... @@ -1,65 +4,37 @@
1 -{{layout}}
2 -{{layout-section ac:type="single"}}
3 -{{layout-cell}}
4 4  {{info}}
5 -Updated for version 5.10
2 +Updated for version 4.10
6 6  {{/info}}
7 -{{/layout-cell}}
8 -{{/layout-section}}
9 9  
10 -{{layout-section ac:type="two_equal"}}
11 -{{layout-cell}}
12 -= Overview =
13 13  
14 -----
15 15  
7 +{{toc/}}
8 +
9 += Overview =
10 +
16 16  Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.
17 17  
18 18  == Budgeted Custom Game Starts ==
19 19  
20 -----
21 -
22 22  Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include:
23 23  
24 -* Monetary Budget
17 +* Budget
25 25  * Knowledge
19 +* Reputation
26 26  * Personnel
27 -* Relations
28 28  * Research and Plot outcomes
29 29  
30 30  How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
31 -{{/layout-cell}}
32 32  
33 -{{layout-cell}}
34 -{{panel title="Navigation"}}
35 -
36 -
37 -{{toc/}}
38 -{{/panel}}
39 -
40 -[[image:attach:Custom Gamestart Menu.png]]
41 -{{/layout-cell}}
42 -{{/layout-section}}
43 -
44 -{{layout-section ac:type="single"}}
45 -{{layout-cell}}
46 46  == Creative Custom Game Starts ==
47 47  
48 -----
27 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
49 49  
50 -Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
51 -
52 52  = Custom Start Metrics =
53 53  
54 -----
55 -{{/layout-cell}}
56 -{{/layout-section}}
31 +TODO: There is some better name than the above for this section, but I'm too tired to figure it out.
57 57  
58 -{{layout-section ac:type="two_equal"}}
59 -{{layout-cell}}
60 -== Monetary Budget Factors ==
33 +== Money ==
61 61  
62 -(% class="wrapped" %)
63 63  |=(% colspan="1" %)(% colspan="1" %)
64 64  (((
65 65  Variable
... ... @@ -71,7 +71,7 @@
71 71  )))|=(% style="text-align: center;" %)(% style="text-align: center;" %)
72 72  (((
73 73  Limit
74 -)))|=(% style="text-align: center;" colspan="1" %)(% style="text-align: center;" colspan="1" %)
46 +)))|=(% colspan="1" style="text-align: center;" %)(% colspan="1" style="text-align: center;" %)
75 75  (((
76 76  Number
77 77  )))
... ... @@ -80,14 +80,13 @@
80 80  base_budget
81 81  )))|(((
82 82  Base budget
83 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
84 -(((
55 +)))|(((
85 85  (% style="text-align: right;" %)
86 -300,000 Cr
57 +300 000 Cr
87 87  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
88 88  (((
89 -300,000 Cr
90 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
60 +300 000 Cr
61 +)))|(% colspan="1" %)(% colspan="1" %)
91 91  (((
92 92  (% style="text-align: right;" %)
93 93  1
... ... @@ -99,11 +99,11 @@
99 99  Has production modules
100 100  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
101 101  (((
102 -500,000 Cr
73 +500 000 Cr
103 103  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
104 104  (((
105 -6,500,000 Cr
106 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
76 +6 500 000 Cr
77 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
107 107  (((
108 108  13
109 109  )))
... ... @@ -114,11 +114,11 @@
114 114  Has pier modules
115 115  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
116 116  (((
117 -600,000 Cr
88 +600 000 Cr
118 118  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
119 119  (((
120 -4,200,000 Cr
121 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
91 +4 200 000 Cr
92 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
122 122  (((
123 123  7
124 124  )))
... ... @@ -129,11 +129,11 @@
129 129  Has dock modules
130 130  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
131 131  (((
132 -80,000 Cr
103 +80 000 Cr
133 133  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
134 134  (((
135 -1,680,000 Cr
136 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
106 +1 680 000 Cr
107 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
137 137  (((
138 138  21
139 139  )))
... ... @@ -144,11 +144,11 @@
144 144  Has a luxury dock module
145 145  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
146 146  (((
147 -150,000 Cr
118 +150 000 Cr
148 148  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
149 149  (((
150 -150,000 Cr
151 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
121 +150 000 Cr
122 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
152 152  (((
153 153  1
154 154  )))
... ... @@ -159,11 +159,11 @@
159 159  Has S and M storage modules
160 160  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
161 161  (((
162 -90,000 Cr
133 +90 000 Cr
163 163  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
164 164  (((
165 -810,000 Cr
166 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
136 +810 000 Cr
137 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
167 167  (((
168 168  9
169 169  )))
... ... @@ -174,11 +174,11 @@
174 174  Has L storage modules
175 175  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
176 176  (((
177 -150,000 Cr
148 +150 000 Cr
178 178  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
179 179  (((
180 -1,050,000 Cr
181 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
151 +1 050 000 Cr
152 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
182 182  (((
183 183  7
184 184  )))
... ... @@ -189,11 +189,11 @@
189 189  Has S ship build modules
190 190  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
191 191  (((
192 -21,000,000 Cr
163 +21 000 000 Cr
193 193  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
194 194  (((
195 -21,000,000 Cr
196 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
166 +21 000 000 Cr
167 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
197 197  (((
198 198  1
199 199  )))
... ... @@ -204,11 +204,11 @@
204 204  Sold > 100k worth of goods at once
205 205  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
206 206  (((
207 -20,000 Cr
178 +20 000 Cr
208 208  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
209 209  (((
210 -1,400,000 Cr
211 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
181 +1 400 000 Cr
182 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
212 212  (((
213 213  70
214 214  )))
... ... @@ -219,11 +219,11 @@
219 219  Sold > 1mil worth of goods at once
220 220  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
221 221  (((
222 -200,000 Cr
193 +200 000 Cr
223 223  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
224 224  (((
225 -7,000,000 Cr
226 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
196 +7 000 000 Cr
197 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
227 227  (((
228 228  35
229 229  )))
... ... @@ -234,11 +234,11 @@
234 234  Bought an M ship
235 235  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
236 236  (((
237 -400,000 Cr
208 +400 000 Cr
238 238  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
239 239  (((
240 -5,200,000 Cr
241 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
211 +5 200 000 Cr
212 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
242 242  (((
243 243  13
244 244  )))
... ... @@ -249,11 +249,11 @@
249 249  Bought an L ship
250 250  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
251 251  (((
252 -1,800,000 Cr
223 +1 800 000 Cr
253 253  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
254 254  (((
255 -12,600,000 Cr
256 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
226 +12 600 000 Cr
227 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
257 257  (((
258 258  7
259 259  )))
... ... @@ -264,11 +264,11 @@
264 264  Bought an XL ship
265 265  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
266 266  (((
267 -20,000,000 Cr
238 +20 000 000 Cr
268 268  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
269 269  (((
270 -20,000,000 Cr
271 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
241 +20 000 000 Cr
242 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
272 272  (((
273 273  1
274 274  )))
... ... @@ -279,11 +279,11 @@
279 279  Bought a carrier
280 280  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
281 281  (((
282 -27,000,000 Cr
253 +27 000 000 Cr
283 283  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
284 284  (((
285 -27,000,000 Cr
286 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
256 +27 000 000 Cr
257 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
287 287  (((
288 288  1
289 289  )))
... ... @@ -293,40 +293,29 @@
293 293  )))|(% colspan="1" %)(% colspan="1" %)
294 294  (((
295 295  Bought a supply ship
296 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
267 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
297 297  (((
298 -25,000,000 Cr
299 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
269 +25 000 000 Cr
270 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
300 300  (((
301 -25,000,000 Cr
302 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
272 +25 000 000 Cr
273 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
303 303  (((
304 304  1
305 305  )))
306 -|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
277 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
307 307  (((
308 308  Sum
309 309  )))|(% colspan="1" %)(% colspan="1" %)
310 310  (((
311 -133,890,000 Cr
282 +133 890 000 Cr
312 312  )))|(% colspan="1" %)(% colspan="1" %)
313 313  (((
314 -\\
285 +
315 315  )))
316 -{{/layout-cell}}
317 317  
318 -{{layout-cell}}
319 -== Monetary Costs ==
288 +== Knowledge ==
320 320  
321 -Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
322 -{{/layout-cell}}
323 -{{/layout-section}}
324 -
325 -{{layout-section ac:type="two_equal"}}
326 -{{layout-cell}}
327 -== Knowledge Budget Factors ==
328 -
329 -(% class="wrapped" %)
330 330  |=(((
331 331  Variable
332 332  )))|=(((
... ... @@ -343,15 +343,13 @@
343 343  base_budget
344 344  )))|(((
345 345  Base budget
346 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
347 -(((
306 +)))|(((
348 348  (% style="text-align: right;" %)
349 -5,000\\
308 +5 000\\
350 350  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
351 351  (((
352 -5,000
353 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
354 -(((
311 +5 000
312 +)))|(((
355 355  (% style="text-align: right;" %)
356 356  1
357 357  )))
... ... @@ -358,29 +358,25 @@
358 358  |(((
359 359  known_lockbox_normal
360 360  )))|(((
361 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock)
362 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
319 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]]
320 +)))|(((
321 +500
322 +)))|(((
323 +30 000
324 +)))|(% colspan="1" %)(% colspan="1" %)
363 363  (((
364 -100
365 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
366 -(((
367 -10,000
368 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
369 -(((
370 -100
326 +60
371 371  )))
372 372  |(((
373 373  known_lockbox_rare
374 374  )))|(((
375 -Opened a rare lockbox (4 or more locks)
376 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
377 -(((
331 +Opened a rare lockbox
332 +)))|(((
378 378  500
379 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
334 +)))|(((
335 +30 000
336 +)))|(% colspan="1" %)(% colspan="1" %)
380 380  (((
381 -30,000
382 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
383 -(((
384 384  60
385 385  )))
386 386  |(((
... ... @@ -387,14 +387,12 @@
387 387  known_aqueduct
388 388  )))|(((
389 389  Target an aqueduct
390 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
344 +)))|(((
345 +2 000
346 +)))|(((
347 +2 000
348 +)))|(% colspan="1" %)(% colspan="1" %)
391 391  (((
392 -2,000
393 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
394 -(((
395 -2,000
396 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
397 -(((
398 398  1
399 399  )))
400 400  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -402,14 +402,14 @@
402 402  known_khaak_hive
403 403  )))|(% colspan="1" %)(% colspan="1" %)
404 404  (((
405 -Target a [[doc:Kha'ak]] Hive
406 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
357 +Target a [[Kha'ak>>doc:Kha'ak]] Hive
358 +)))|(% colspan="1" %)(% colspan="1" %)
407 407  (((
408 -3,000
409 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
360 +3 000
361 +)))|(% colspan="1" %)(% colspan="1" %)
410 410  (((
411 -3,000
412 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
363 +3 000
364 +)))|(% colspan="1" %)(% colspan="1" %)
413 413  (((
414 414  1
415 415  )))
... ... @@ -419,13 +419,13 @@
419 419  )))|(% colspan="1" %)(% colspan="1" %)
420 420  (((
421 421  Enter a new sector
422 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
374 +)))|(% colspan="1" %)(% colspan="1" %)
423 423  (((
424 424  200
425 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
377 +)))|(% colspan="1" %)(% colspan="1" %)
426 426  (((
427 -(% class="qv3Wpe" %)39,000
428 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
379 +(% class="qv3Wpe" %)39 000
380 +)))|(% colspan="1" %)(% colspan="1" %)
429 429  (((
430 430  195
431 431  
... ... @@ -437,13 +437,13 @@
437 437  )))|(% colspan="1" %)(% colspan="1" %)
438 438  (((
439 439  Enter a [[doc:Xenon]] sector
440 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
392 +)))|(% colspan="1" %)(% colspan="1" %)
441 441  (((
442 -2,000
443 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
394 +2 000
395 +)))|(% colspan="1" %)(% colspan="1" %)
444 444  (((
445 -2,000
446 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
397 +2 000
398 +)))|(% colspan="1" %)(% colspan="1" %)
447 447  (((
448 448  1
449 449  )))
... ... @@ -453,13 +453,13 @@
453 453  )))|(% colspan="1" %)(% colspan="1" %)
454 454  (((
455 455  Target a Data Vault
456 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
408 +)))|(% colspan="1" %)(% colspan="1" %)
457 457  (((
458 -3,000
459 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
410 +3 000
411 +)))|(% colspan="1" %)(% colspan="1" %)
460 460  (((
461 -3,000
462 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
413 +3 000
414 +)))|(% colspan="1" %)(% colspan="1" %)
463 463  (((
464 464  1
465 465  )))
... ... @@ -469,507 +469,40 @@
469 469  )))|(% colspan="1" %)(% colspan="1" %)
470 470  (((
471 471  Unlock a timeline entry
472 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
473 -(((
474 -1,000
475 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
476 -(((
477 -30,000
478 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
479 -(((
480 -30
481 -)))
482 -|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
483 -(((
484 -Sum
485 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
486 -(((
487 -124,000
488 488  )))|(% colspan="1" %)(% colspan="1" %)
489 489  (((
490 -\\
491 -)))
492 -{{/layout-cell}}
493 -
494 -{{layout-cell}}
495 -== Knowledge Costs ==
496 -
497 -The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector.
498 -{{/layout-cell}}
499 -{{/layout-section}}
500 -
501 -{{layout-section ac:type="two_equal"}}
502 -{{layout-cell}}
503 -== Personnel Budget Factors ==
504 -
505 -(% class="wrapped" %)
506 -|=(((
507 -Variable
508 -)))|=(((
509 -Explanation
510 -)))|=(((
511 -Score per
512 -)))|=(((
513 -Limit
514 -)))|=(% colspan="1" %)(% colspan="1" %)
515 -(((
516 -Number
517 -)))
518 -|(% colspan="1" %)(% colspan="1" %)
519 -(((
520 -base_budget
426 +1000
521 521  )))|(% colspan="1" %)(% colspan="1" %)
522 522  (((
523 -Base Budget
524 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
525 -(((
526 -1,000
527 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
528 -(((
529 -1,000
530 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
531 -(((
532 -1
533 -)))
534 -|(% colspan="1" %)(% colspan="1" %)
535 -(((
536 -people_pilot_2star
429 +30 000
537 537  )))|(% colspan="1" %)(% colspan="1" %)
538 538  (((
539 -Promoted a 2 star pilot to 3 stars with a seminar
540 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
541 -(((
542 -500
543 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
544 -(((
545 -25,000
546 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
547 -(((
548 -50
549 -)))
550 -|(% colspan="1" %)(% colspan="1" %)
551 -(((
552 -people_pilot_3star
553 -)))|(% colspan="1" %)(% colspan="1" %)
554 -(((
555 -Promoted a 3 star pilot to 4 stars with a seminar
556 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
557 -(((
558 -2,500
559 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
560 -(((
561 -75,000
562 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
563 -(((
564 564  30
565 565  )))
566 -|(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %)
434 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
567 567  (((
568 -people_pilot_4star*
569 -)))|(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %)
570 -(((
571 -Promoted a 4 star pilot to 5 stars with a seminar
572 -)))|(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %)
573 -(((
574 -5,000
575 -)))|(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %)
576 -(((
577 -100,000
578 -)))|(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %)
579 -(((
580 -20
581 -)))
582 -|(((
583 -people_manager_2star
584 -)))|(((
585 -Promoted a 2 star manager to 3 stars with a seminar
586 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
587 -(((
588 -500
589 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
590 -(((
591 -25,000
592 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
593 -(((
594 -50
595 -)))
596 -|(((
597 -people_manager_3star
598 -)))|(((
599 -Promoted a 3 star manager to 4 stars with a seminar
600 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
601 -(((
602 -2,500
603 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
604 -(((
605 -75,000
606 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
607 -(((
608 -30
609 -)))
610 -|(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)
611 -(((
612 -people_manager_4star*
613 -)))|(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)
614 -(((
615 -Promoted a 4 star manager to 5 stars with a seminar
616 -)))|(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)
617 -(((
618 -5,000
619 -)))|(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)
620 -(((
621 -100,000
622 -)))|(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)
623 -(((
624 -20
625 -)))
626 -|(% colspan="1" %)(% colspan="1" %)
627 -(((
628 -people_pilot_4star_onload
629 -)))|(% colspan="1" %)(% colspan="1" %)
630 -(((
631 -Has a 4 star pilot
632 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
633 -(((
634 -1,500
635 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
636 -(((
637 -30,000
638 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
639 -(((
640 -20
641 -)))
642 -|(((
643 -people_pilot_5star_onload
644 -)))|(((
645 -Has a 5 star pilot
646 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
647 -(((
648 -3,000
649 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
650 -(((
651 - 60,000
652 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
653 -(((
654 - 20
655 -)))
656 -|(((
657 -people_manager_4star_onload
658 -)))|(((
659 -Has a 4 star manager
660 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
661 -(((
662 -1,500
663 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
664 -(((
665 -30,000
666 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
667 -(((
668 -20
669 -)))
670 -|(((
671 -people_manager_5star_onload
672 -)))|(((
673 -Has a 5 star manager
674 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
675 -(((
676 -3,000
677 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
678 -(((
679 - 60,000
680 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
681 -(((
682 - 20
683 -)))
684 -|(% colspan="1" %)(% colspan="1" %)
685 -(((
686 -people_crew_count
687 -)))|(% colspan="1" %)(% colspan="1" %)
688 -(((
689 -Total number of crew
690 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
691 -(((
692 -20
693 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
694 -(((
695 -60,000
696 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
697 -(((
698 -3000
699 -)))
700 -|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
701 -(((
702 702  Sum
703 703  )))|(% colspan="1" %)(% colspan="1" %)
704 704  (((
705 -441,000
439 +144 000
706 706  )))|(% colspan="1" %)(% colspan="1" %)
707 707  (((
708 -\\
442 +
709 709  )))
710 -{{/layout-cell}}
711 711  
712 -{{layout-cell}}
713 -== Personnel Costs ==
445 +
714 714  
715 -The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points.
447 +
716 716  
717 -\\
449 +**TODO:**
718 718  
719 -*4 star pilot and manager seminar values are not implemented so the max is actually 441,00 as opposed to 641,000
720 -{{/layout-cell}}
721 -{{/layout-section}}
722 -
723 -{{layout-section ac:type="two_equal"}}
724 -{{layout-cell}}
725 -== Relations Budget Factors ==
726 -
727 -(% class="wrapped" %)
728 -|=(((
729 -Variable
730 -)))|=(((
731 -Explanation
732 -)))|=(((
733 -Score per
734 -)))|=(((
735 -Limit
736 -)))|=(((
737 -Number
451 +* Change: In Money //Has S and M storage modules// →  //Has S or M storage modules//?
452 +* (((
453 +Where are the variables stored and how exactly are they updated?
454 +* (((
455 +userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//,
738 738  )))
739 -|(% colspan="1" %)(% colspan="1" %)
740 -(((
741 -base_budget
742 -)))|(% colspan="1" %)(% colspan="1" %)
743 -(((
744 -Base budget
745 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
746 -(((
747 -10
748 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
749 -(((
750 -10
751 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
752 -(((
753 -1
457 +* (((
458 +Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.
754 754  )))
755 -|(% colspan="1" %)(% colspan="1" %)
756 -(((
757 -relation_war_joinedfaction
758 -)))|(% colspan="1" %)(% colspan="1" %)
759 -(((
760 -Joined a war effort
761 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
762 -(((
763 -10
764 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
765 -(((
766 -10
767 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
768 -(((
769 -1
770 770  )))
771 -|(% colspan="1" %)(% colspan="1" %)
772 -(((
773 -relation_war_joinedopposition
774 -)))|(% colspan="1" %)(% colspan="1" %)
775 -(((
776 -Joined a war effort opposing another one
777 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
778 -(((
779 -20
780 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
781 -(((
782 -20
783 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
784 -(((
785 -1
786 -)))
787 -|(% colspan="1" %)(% colspan="1" %)
788 -(((
789 -relation_tradeguild
790 -)))|(% colspan="1" %)(% colspan="1" %)
791 -(((
792 -Joined a trade guild
793 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
794 -(((
795 -20
796 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
797 -(((
798 -20
799 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
800 -(((
801 -1
802 -)))
803 -|(% colspan="1" %)(% colspan="1" %)
804 -(((
805 -relation_pirateguild
806 -)))|(% colspan="1" %)(% colspan="1" %)
807 -(((
808 -Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]])
809 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
810 -(((
811 -30
812 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
813 -(((
814 -30
815 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
816 -(((
817 -1
818 -)))
819 -|(% colspan="1" %)(% colspan="1" %)
820 -(((
821 -relation_leak_mission_easy
822 -)))|(% colspan="1" %)(% colspan="1" %)
823 -(((
824 -Completed an easy leak mission
825 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
826 -(((
827 -10
828 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
829 -(((
830 -10
831 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
832 -(((
833 -1
834 -)))
835 -|(% colspan="1" %)(% colspan="1" %)
836 -(((
837 -relation_leak_mission_hard
838 -)))|(% colspan="1" %)(% colspan="1" %)
839 -(((
840 -Completed a hard leak mission
841 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
842 -(((
843 -30
844 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
845 -(((
846 -30
847 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
848 -(((
849 -1
850 -)))
851 -|(% colspan="1" %)(% colspan="1" %)
852 -(((
853 -relation_ceremony_10
854 -)))|(% colspan="1" %)(% colspan="1" %)
855 -(((
856 -First level 10 reputation ceremony bonus
857 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
858 -(((
859 -20
860 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
861 -(((
862 -20
863 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
864 -(((
865 -1
866 -)))
867 -|(% colspan="1" %)(% colspan="1" %)
868 -(((
869 -relation_ceremony_10
870 -)))|(% colspan="1" %)(% colspan="1" %)
871 -(((
872 -Subsequent level 10 reputation ceremonies
873 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
874 -(((
875 -5
876 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
877 -(((
878 -75
879 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
880 -(((
881 -15
882 -)))
883 -|(((
884 -relation_ceremony_20
885 -)))|(((
886 -First level 20 reputation ceremony bonus
887 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
888 -(((
889 -100
890 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
891 -(((
892 -100
893 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
894 -(((
895 -1
896 -)))
897 -|(((
898 -relation_ceremony_20
899 -)))|(((
900 -Subsequent level 20 reputation ceremonies
901 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
902 -(((
903 -25
904 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
905 -(((
906 -250
907 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
908 -(((
909 -10
910 -)))
911 -|(% colspan="1" %)(% colspan="1" %)
912 -(((
913 -relation_27
914 -)))|(% colspan="1" %)(% colspan="1" %)
915 -(((
916 -Reached +27 with one faction
917 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
918 -(((
919 -500
920 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
921 -(((
922 -500
923 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
924 -(((
925 -1
926 -)))
927 -|(% colspan="1" %)(% colspan="1" %)
928 -(((
929 -relation_27
930 -)))|(% colspan="1" %)(% colspan="1" %)
931 -(((
932 -Reached +27 with subsequent factions
933 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
934 -(((
935 -75
936 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
937 -(((
938 -525
939 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
940 -(((
941 -7
942 -)))
943 -|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
944 -(((
945 -Sum
946 -)))|(% colspan="1" %)(% colspan="1" %)
947 -(((
948 -1,600
949 -)))|(% colspan="1" %)(% colspan="1" %)
950 -(((
951 -\\
952 -)))
953 -{{/layout-cell}}
954 -
955 -{{layout-cell}}
956 -== Relations Costs ==
957 -
958 -Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively.
959 -
960 -Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do.
961 -
962 -\\
963 -{{/layout-cell}}
964 -{{/layout-section}}
965 -
966 -{{layout-section ac:type="single"}}
967 -{{layout-cell}}
968 -== References ==
969 -
970 -*
971 -
972 -{{{libraries/gamestarts.xml}}}
973 -{{/layout-cell}}
974 -{{/layout-section}}
975 -{{/layout}}
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -126944919
1 +106889479
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/126944919/Custom Game Starts
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889479/Custom Game Starts