Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 26.1
edited by StoatsNotGoats
on 2022/10/23 11:34
Change comment: There is no comment for this version
To version 55.1
edited by Daniel Turner
on 2023/09/21 14:23
Change comment: There is no comment for this version

Summary

Details

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1 +X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Game Starts.WebHome
Author
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1 -xwiki:XWiki.StoatsNotGoats
1 +xwiki:XWiki.Daniel
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1 +gamestarts
Content
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1 -{{layout}}
2 -{{layout-section ac:type="single"}}
3 -{{layout-cell}}
4 4  {{info}}
5 5  Updated for version 5.10
6 6  {{/info}}
7 -{{/layout-cell}}
8 -{{/layout-section}}
9 9  
10 -{{layout-section ac:type="two_equal"}}
11 -{{layout-cell}}
5 +== Navigation ==
6 +
7 +{{toc/}}
8 +
12 12  = Overview =
13 13  
14 14  ----
15 15  
16 -Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.
13 +Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Game Starts.Starting Scenarios.WebHome]] or the creative custom start.
17 17  
18 18  == Budgeted Custom Game Starts ==
19 19  
... ... @@ -28,35 +28,19 @@
28 28  * Research and Plot outcomes
29 29  
30 30  How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
31 -{{/layout-cell}}
32 32  
33 -{{layout-cell}}
34 -{{panel title="Navigation"}}
35 -
36 -
37 -{{toc/}}
38 -{{/panel}}
39 -
40 40  [[image:attach:Custom Gamestart Menu.png]]
41 -{{/layout-cell}}
42 -{{/layout-section}}
43 43  
44 -{{layout-section ac:type="single"}}
45 -{{layout-cell}}
46 46  == Creative Custom Game Starts ==
47 47  
48 48  ----
49 49  
50 -Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
35 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Xenon.WebHome]], [[Kha'ak>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
51 51  
52 52  = Custom Start Metrics =
53 53  
54 54  ----
55 -{{/layout-cell}}
56 -{{/layout-section}}
57 57  
58 -{{layout-section ac:type="two_equal"}}
59 -{{layout-cell}}
60 60  == Monetary Budget Factors ==
61 61  
62 62  (% class="wrapped" %)
... ... @@ -71,7 +71,7 @@
71 71  )))|=(% style="text-align: center;" %)(% style="text-align: center;" %)
72 72  (((
73 73  Limit
74 -)))|=(% style="text-align: center;" colspan="1" %)(% style="text-align: center;" colspan="1" %)
55 +)))|=(% colspan="1" style="text-align: center;" %)(% colspan="1" style="text-align: center;" %)
75 75  (((
76 76  Number
77 77  )))
... ... @@ -80,14 +80,14 @@
80 80  base_budget
81 81  )))|(((
82 82  Base budget
83 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
64 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
84 84  (((
85 85  (% style="text-align: right;" %)
86 86  300,000 Cr
87 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
68 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
88 88  (((
89 89  300,000 Cr
90 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
71 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
91 91  (((
92 92  (% style="text-align: right;" %)
93 93  1
... ... @@ -97,13 +97,13 @@
97 97  money_builtmodule_production
98 98  )))|(((
99 99  Has production modules
100 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
81 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
101 101  (((
102 102  500,000 Cr
103 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
84 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
104 104  (((
105 105  6,500,000 Cr
106 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
87 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
107 107  (((
108 108  13
109 109  )))
... ... @@ -112,13 +112,13 @@
112 112  money_builtmodule_pier
113 113  )))|(((
114 114  Has pier modules
115 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
96 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
116 116  (((
117 117  600,000 Cr
118 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
99 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
119 119  (((
120 120  4,200,000 Cr
121 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
102 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
122 122  (((
123 123  7
124 124  )))
... ... @@ -127,13 +127,13 @@
127 127  money_builtmodule_dock
128 128  )))|(((
129 129  Has dock modules
130 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
111 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
131 131  (((
132 132  80,000 Cr
133 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
114 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
134 134  (((
135 135  1,680,000 Cr
136 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
117 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
137 137  (((
138 138  21
139 139  )))
... ... @@ -142,13 +142,13 @@
142 142  money_builtmodule_luxurydock
143 143  )))|(((
144 144  Has a luxury dock module
145 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
126 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
146 146  (((
147 147  150,000 Cr
148 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
129 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
149 149  (((
150 150  150,000 Cr
151 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
132 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
152 152  (((
153 153  1
154 154  )))
... ... @@ -157,13 +157,13 @@
157 157  money_builtmodule_storage_s_m
158 158  )))|(((
159 159  Has S and M storage modules
160 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
141 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
161 161  (((
162 162  90,000 Cr
163 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
144 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
164 164  (((
165 165  810,000 Cr
166 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
147 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
167 167  (((
168 168  9
169 169  )))
... ... @@ -172,13 +172,13 @@
172 172  money_builtmodule_storage_l
173 173  )))|(((
174 174  Has L storage modules
175 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
156 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
176 176  (((
177 177  150,000 Cr
178 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
159 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
179 179  (((
180 180  1,050,000 Cr
181 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
162 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
182 182  (((
183 183  7
184 184  )))
... ... @@ -187,13 +187,13 @@
187 187  money_builtmodule_buildmodule_s
188 188  )))|(((
189 189  Has S ship build modules
190 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
171 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
191 191  (((
192 192  21,000,000 Cr
193 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
174 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
194 194  (((
195 195  21,000,000 Cr
196 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
177 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
197 197  (((
198 198  1
199 199  )))
... ... @@ -202,13 +202,13 @@
202 202  money_tradeamount_100k
203 203  )))|(((
204 204  Sold > 100k worth of goods at once
205 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
186 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
206 206  (((
207 207  20,000 Cr
208 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
189 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
209 209  (((
210 210  1,400,000 Cr
211 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
192 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
212 212  (((
213 213  70
214 214  )))
... ... @@ -217,13 +217,13 @@
217 217  money_tradeamount_1mil
218 218  )))|(((
219 219  Sold > 1mil worth of goods at once
220 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
201 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
221 221  (((
222 222  200,000 Cr
223 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
204 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
224 224  (((
225 225  7,000,000 Cr
226 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
207 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
227 227  (((
228 228  35
229 229  )))
... ... @@ -232,13 +232,13 @@
232 232  money_boughtship_m
233 233  )))|(((
234 234  Bought an M ship
235 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
216 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
236 236  (((
237 237  400,000 Cr
238 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
219 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
239 239  (((
240 240  5,200,000 Cr
241 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
222 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
242 242  (((
243 243  13
244 244  )))
... ... @@ -247,13 +247,13 @@
247 247  money_boughtship_l
248 248  )))|(((
249 249  Bought an L ship
250 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
231 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
251 251  (((
252 252  1,800,000 Cr
253 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
234 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
254 254  (((
255 255  12,600,000 Cr
256 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
237 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
257 257  (((
258 258  7
259 259  )))
... ... @@ -262,13 +262,13 @@
262 262  money_boughtship_xl
263 263  )))|(((
264 264  Bought an XL ship
265 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
246 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
266 266  (((
267 267  20,000,000 Cr
268 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
249 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
269 269  (((
270 270  20,000,000 Cr
271 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
252 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
272 272  (((
273 273  1
274 274  )))
... ... @@ -277,13 +277,13 @@
277 277  money_boughtship_carrier
278 278  )))|(((
279 279  Bought a carrier
280 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
261 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
281 281  (((
282 282  27,000,000 Cr
283 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
264 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
284 284  (((
285 285  27,000,000 Cr
286 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
267 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
287 287  (((
288 288  1
289 289  )))
... ... @@ -293,17 +293,17 @@
293 293  )))|(% colspan="1" %)(% colspan="1" %)
294 294  (((
295 295  Bought a supply ship
296 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
277 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
297 297  (((
298 298  25,000,000 Cr
299 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
280 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
300 300  (((
301 301  25,000,000 Cr
302 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
283 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
303 303  (((
304 304  1
305 305  )))
306 -|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
287 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %)
307 307  (((
308 308  Sum
309 309  )))|(% colspan="1" %)(% colspan="1" %)
... ... @@ -311,19 +311,14 @@
311 311  133,890,000 Cr
312 312  )))|(% colspan="1" %)(% colspan="1" %)
313 313  (((
314 -\\
295 +
315 315  )))
316 -{{/layout-cell}}
317 317  
318 -{{layout-cell}}
319 319  == Monetary Costs ==
320 320  
321 321  Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
322 -{{/layout-cell}}
323 -{{/layout-section}}
324 324  
325 -{{layout-section ac:type="two_equal"}}
326 -{{layout-cell}}
302 +
327 327  == Knowledge Budget Factors ==
328 328  
329 329  (% class="wrapped" %)
... ... @@ -343,14 +343,14 @@
343 343  base_budget
344 344  )))|(((
345 345  Base budget
346 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
322 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
347 347  (((
348 348  (% style="text-align: right;" %)
349 -5,000\\
350 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
325 +5,000
326 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
351 351  (((
352 352  5,000
353 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
329 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
354 354  (((
355 355  (% style="text-align: right;" %)
356 356  1
... ... @@ -358,14 +358,14 @@
358 358  |(((
359 359  known_lockbox_normal
360 360  )))|(((
361 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock)
362 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
337 +Opened a normal [[lockbox>>doc:xwikicommunity:X4 Foundations Wiki.Guides and Tutorials.Tips and Tricks (Spoiler).Lockboxes and Data Vaults.WebHome]] (1 lock)
338 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
363 363  (((
364 364  100
365 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
341 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
366 366  (((
367 367  10,000
368 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
344 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
369 369  (((
370 370  100
371 371  )))
... ... @@ -373,13 +373,13 @@
373 373  known_lockbox_rare
374 374  )))|(((
375 375  Opened a rare lockbox (4 or more locks)
376 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
352 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
377 377  (((
378 378  500
379 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
355 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
380 380  (((
381 381  30,000
382 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
358 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
383 383  (((
384 384  60
385 385  )))
... ... @@ -387,13 +387,13 @@
387 387  known_aqueduct
388 388  )))|(((
389 389  Target an aqueduct
390 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
366 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
391 391  (((
392 392  2,000
393 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
369 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
394 394  (((
395 395  2,000
396 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
372 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
397 397  (((
398 398  1
399 399  )))
... ... @@ -402,14 +402,14 @@
402 402  known_khaak_hive
403 403  )))|(% colspan="1" %)(% colspan="1" %)
404 404  (((
405 -Target a [[doc:Kha'ak]] Hive
406 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
381 +Target a [[Kha'ak>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] Hive
382 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
407 407  (((
408 408  3,000
409 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
385 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
410 410  (((
411 411  3,000
412 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
388 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
413 413  (((
414 414  1
415 415  )))
... ... @@ -419,17 +419,15 @@
419 419  )))|(% colspan="1" %)(% colspan="1" %)
420 420  (((
421 421  Enter a new sector
422 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
398 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
423 423  (((
424 424  200
425 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
401 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
426 426  (((
427 -(% class="qv3Wpe" %)39,000
428 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
403 +(% class="qv3Wpe" %)26,000
404 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
429 429  (((
430 -195
431 -
432 -(As of CoH and SV v4.10)
406 +130
433 433  )))
434 434  |(% colspan="1" %)(% colspan="1" %)
435 435  (((
... ... @@ -436,14 +436,14 @@
436 436  known_sector_xenon
437 437  )))|(% colspan="1" %)(% colspan="1" %)
438 438  (((
439 -Enter a [[doc:Xenon]] sector
440 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
413 +Enter a [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Xenon.WebHome]] sector
414 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
441 441  (((
442 442  2,000
443 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
417 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
444 444  (((
445 445  2,000
446 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
420 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
447 447  (((
448 448  1
449 449  )))
... ... @@ -453,13 +453,13 @@
453 453  )))|(% colspan="1" %)(% colspan="1" %)
454 454  (((
455 455  Target a Data Vault
456 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
430 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
457 457  (((
458 458  3,000
459 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
433 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
460 460  (((
461 461  3,000
462 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
436 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
463 463  (((
464 464  1
465 465  )))
... ... @@ -469,37 +469,31 @@
469 469  )))|(% colspan="1" %)(% colspan="1" %)
470 470  (((
471 471  Unlock a timeline entry
472 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
446 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
473 473  (((
474 474  1,000
475 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
449 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
476 476  (((
477 477  30,000
478 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
452 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
479 479  (((
480 480  30
481 481  )))
482 -|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
456 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %)
483 483  (((
484 484  Sum
485 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
459 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
486 486  (((
487 -124,000
461 +111,000
488 488  )))|(% colspan="1" %)(% colspan="1" %)
489 489  (((
490 -\\
464 +
491 491  )))
492 -{{/layout-cell}}
493 493  
494 -{{layout-cell}}
495 495  == Knowledge Costs ==
496 496  
497 497  The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector.
498 -{{/layout-cell}}
499 -{{/layout-section}}
500 500  
501 -{{layout-section ac:type="two_equal"}}
502 -{{layout-cell}}
503 503  == Personnel Budget Factors ==
504 504  
505 505  (% class="wrapped" %)
... ... @@ -521,13 +521,13 @@
521 521  )))|(% colspan="1" %)(% colspan="1" %)
522 522  (((
523 523  Base Budget
524 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
492 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
525 525  (((
526 526  1,000
527 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
495 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
528 528  (((
529 529  1,000
530 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
498 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
531 531  (((
532 532  1
533 533  )))
... ... @@ -537,13 +537,13 @@
537 537  )))|(% colspan="1" %)(% colspan="1" %)
538 538  (((
539 539  Promoted a 2 star pilot to 3 stars with a seminar
540 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
508 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
541 541  (((
542 542  500
543 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
511 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
544 544  (((
545 545  25,000
546 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
514 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
547 547  (((
548 548  50
549 549  )))
... ... @@ -553,29 +553,29 @@
553 553  )))|(% colspan="1" %)(% colspan="1" %)
554 554  (((
555 555  Promoted a 3 star pilot to 4 stars with a seminar
556 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
524 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
557 557  (((
558 558  2,500
559 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
527 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
560 560  (((
561 561  75,000
562 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
530 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
563 563  (((
564 564  30
565 565  )))
566 -|(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %)
534 +|(% colspan="1" %)(% colspan="1" %)
567 567  (((
568 -people_pilot_4star*
569 -)))|(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %)
536 +people_pilot_4star
537 +)))|(% colspan="1" %)(% colspan="1" %)
570 570  (((
571 571  Promoted a 4 star pilot to 5 stars with a seminar
572 -)))|(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %)
540 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
573 573  (((
574 574  5,000
575 -)))|(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %)
543 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
576 576  (((
577 577  100,000
578 -)))|(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %)
546 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
579 579  (((
580 580  20
581 581  )))
... ... @@ -583,13 +583,13 @@
583 583  people_manager_2star
584 584  )))|(((
585 585  Promoted a 2 star manager to 3 stars with a seminar
586 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
554 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
587 587  (((
588 588  500
589 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
557 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
590 590  (((
591 591  25,000
592 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
560 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
593 593  (((
594 594  50
595 595  )))
... ... @@ -597,29 +597,27 @@
597 597  people_manager_3star
598 598  )))|(((
599 599  Promoted a 3 star manager to 4 stars with a seminar
600 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
568 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
601 601  (((
602 602  2,500
603 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
571 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
604 604  (((
605 605  75,000
606 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
574 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
607 607  (((
608 608  30
609 609  )))
610 -|(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)
611 -(((
612 -people_manager_4star*
613 -)))|(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)
614 -(((
578 +|(((
579 +people_manager_4star
580 +)))|(((
615 615  Promoted a 4 star manager to 5 stars with a seminar
616 -)))|(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)
582 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
617 617  (((
618 618  5,000
619 -)))|(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)
585 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
620 620  (((
621 621  100,000
622 -)))|(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)
588 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
623 623  (((
624 624  20
625 625  )))
... ... @@ -629,13 +629,13 @@
629 629  )))|(% colspan="1" %)(% colspan="1" %)
630 630  (((
631 631  Has a 4 star pilot
632 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
598 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
633 633  (((
634 634  1,500
635 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
601 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
636 636  (((
637 637  30,000
638 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
604 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
639 639  (((
640 640  20
641 641  )))
... ... @@ -643,13 +643,13 @@
643 643  people_pilot_5star_onload
644 644  )))|(((
645 645  Has a 5 star pilot
646 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
612 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
647 647  (((
648 648  3,000
649 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
615 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
650 650  (((
651 651   60,000
652 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
618 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
653 653  (((
654 654   20
655 655  )))
... ... @@ -657,13 +657,13 @@
657 657  people_manager_4star_onload
658 658  )))|(((
659 659  Has a 4 star manager
660 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
626 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
661 661  (((
662 662  1,500
663 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
629 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
664 664  (((
665 665  30,000
666 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
632 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
667 667  (((
668 668  20
669 669  )))
... ... @@ -671,13 +671,13 @@
671 671  people_manager_5star_onload
672 672  )))|(((
673 673  Has a 5 star manager
674 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
640 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
675 675  (((
676 676  3,000
677 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
643 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
678 678  (((
679 679   60,000
680 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
646 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
681 681  (((
682 682   20
683 683  )))
... ... @@ -687,41 +687,31 @@
687 687  )))|(% colspan="1" %)(% colspan="1" %)
688 688  (((
689 689  Total number of crew
690 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
656 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
691 691  (((
692 692  20
693 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
659 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
694 694  (((
695 695  60,000
696 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
662 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
697 697  (((
698 698  3000
699 699  )))
700 -|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
666 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %)
701 701  (((
702 702  Sum
703 703  )))|(% colspan="1" %)(% colspan="1" %)
704 704  (((
705 -441,000
671 +641,000
706 706  )))|(% colspan="1" %)(% colspan="1" %)
707 707  (((
708 -\\
674 +
709 709  )))
710 -{{/layout-cell}}
711 711  
712 -{{layout-cell}}
713 713  == Personnel Costs ==
714 714  
715 715  The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points.
716 716  
717 -\\
718 -
719 -*4 star pilot and manager seminar values are not implemented so the max is actually 441,00 as opposed to 641,000
720 -{{/layout-cell}}
721 -{{/layout-section}}
722 -
723 -{{layout-section ac:type="two_equal"}}
724 -{{layout-cell}}
725 725  == Relations Budget Factors ==
726 726  
727 727  (% class="wrapped" %)
... ... @@ -742,13 +742,13 @@
742 742  )))|(% colspan="1" %)(% colspan="1" %)
743 743  (((
744 744  Base budget
745 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
701 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
746 746  (((
747 747  10
748 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
704 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
749 749  (((
750 750  10
751 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
707 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
752 752  (((
753 753  1
754 754  )))
... ... @@ -758,13 +758,13 @@
758 758  )))|(% colspan="1" %)(% colspan="1" %)
759 759  (((
760 760  Joined a war effort
761 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
717 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
762 762  (((
763 763  10
764 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
720 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
765 765  (((
766 766  10
767 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
723 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
768 768  (((
769 769  1
770 770  )))
... ... @@ -774,13 +774,13 @@
774 774  )))|(% colspan="1" %)(% colspan="1" %)
775 775  (((
776 776  Joined a war effort opposing another one
777 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
733 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
778 778  (((
779 779  20
780 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
736 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
781 781  (((
782 782  20
783 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
739 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
784 784  (((
785 785  1
786 786  )))
... ... @@ -790,13 +790,13 @@
790 790  )))|(% colspan="1" %)(% colspan="1" %)
791 791  (((
792 792  Joined a trade guild
793 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
749 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
794 794  (((
795 795  20
796 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
752 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
797 797  (((
798 798  20
799 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
755 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
800 800  (((
801 801  1
802 802  )))
... ... @@ -805,14 +805,14 @@
805 805  relation_pirateguild
806 806  )))|(% colspan="1" %)(% colspan="1" %)
807 807  (((
808 -Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]])
809 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
764 +Joined a pirate guild (currently only offered by the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]])
765 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
810 810  (((
811 811  30
812 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
768 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
813 813  (((
814 814  30
815 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
771 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
816 816  (((
817 817  1
818 818  )))
... ... @@ -822,13 +822,13 @@
822 822  )))|(% colspan="1" %)(% colspan="1" %)
823 823  (((
824 824  Completed an easy leak mission
825 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
781 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
826 826  (((
827 827  10
828 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
784 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
829 829  (((
830 830  10
831 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
787 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
832 832  (((
833 833  1
834 834  )))
... ... @@ -838,13 +838,13 @@
838 838  )))|(% colspan="1" %)(% colspan="1" %)
839 839  (((
840 840  Completed a hard leak mission
841 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
797 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
842 842  (((
843 843  30
844 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
800 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
845 845  (((
846 846  30
847 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
803 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
848 848  (((
849 849  1
850 850  )))
... ... @@ -854,13 +854,13 @@
854 854  )))|(% colspan="1" %)(% colspan="1" %)
855 855  (((
856 856  First level 10 reputation ceremony bonus
857 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
813 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
858 858  (((
859 859  20
860 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
816 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
861 861  (((
862 862  20
863 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
819 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
864 864  (((
865 865  1
866 866  )))
... ... @@ -870,13 +870,13 @@
870 870  )))|(% colspan="1" %)(% colspan="1" %)
871 871  (((
872 872  Subsequent level 10 reputation ceremonies
873 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
829 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
874 874  (((
875 875  5
876 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
832 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
877 877  (((
878 878  75
879 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
835 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
880 880  (((
881 881  15
882 882  )))
... ... @@ -884,13 +884,13 @@
884 884  relation_ceremony_20
885 885  )))|(((
886 886  First level 20 reputation ceremony bonus
887 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
843 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
888 888  (((
889 889  100
890 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
846 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
891 891  (((
892 892  100
893 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
849 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
894 894  (((
895 895  1
896 896  )))
... ... @@ -898,13 +898,13 @@
898 898  relation_ceremony_20
899 899  )))|(((
900 900  Subsequent level 20 reputation ceremonies
901 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
857 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
902 902  (((
903 903  25
904 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
860 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
905 905  (((
906 906  250
907 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
863 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
908 908  (((
909 909  10
910 910  )))
... ... @@ -914,13 +914,13 @@
914 914  )))|(% colspan="1" %)(% colspan="1" %)
915 915  (((
916 916  Reached +27 with one faction
917 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
873 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
918 918  (((
919 919  500
920 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
876 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
921 921  (((
922 922  500
923 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
879 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
924 924  (((
925 925  1
926 926  )))
... ... @@ -930,17 +930,17 @@
930 930  )))|(% colspan="1" %)(% colspan="1" %)
931 931  (((
932 932  Reached +27 with subsequent factions
933 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
889 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
934 934  (((
935 935  75
936 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
892 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
937 937  (((
938 938  525
939 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
895 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
940 940  (((
941 941  7
942 942  )))
943 -|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
899 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %)
944 944  (((
945 945  Sum
946 946  )))|(% colspan="1" %)(% colspan="1" %)
... ... @@ -948,28 +948,16 @@
948 948  1,600
949 949  )))|(% colspan="1" %)(% colspan="1" %)
950 950  (((
951 -\\
907 +
952 952  )))
953 -{{/layout-cell}}
954 954  
955 -{{layout-cell}}
956 956  == Relations Costs ==
957 957  
958 -Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively.
912 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.WebHome]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Free Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Fallen Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Terran Protectorate.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Yaki.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Zyarth Patriarchy.WebHome]] which are set at -5, -5, -15, -25 and -15 respectively.
959 959  
960 960  Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do.
961 961  
962 -\\
963 -{{/layout-cell}}
964 -{{/layout-section}}
965 965  
966 -{{layout-section ac:type="single"}}
967 -{{layout-cell}}
968 968  == References ==
969 969  
970 -*
971 -
972 -{{{libraries/gamestarts.xml}}}
973 -{{/layout-cell}}
974 -{{/layout-section}}
975 -{{/layout}}
919 +* {{{libraries/gamestarts.xml}}}
Custom Gamestart Menu.png
Author
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1 +XWiki.XWikiGuest
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1 +135 bytes
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1 +[InternetShortcut]
2 +URL=https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics
3 +
Confluence.Code.ConfluencePageClass[0]
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1 -X4WIKI
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/126944919/Custom Game Starts
XWiki.XWikiComments[0]
Comment
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1 +You can have more than 10,000,000 in the creative custom start, you just have to click on the number and type in a value.  Doing this and holding down the "9" key will max the cash at 1,000,000,000,000.  The light blue bar signifying how full it is will only be ~~3/4 of the way, but it can't be dragged any further for more than 1 trillion credits.  This is as of ToA 5.0 on April 20th, 2022.
Date
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1 +2022-04-20 21:42:43.0