Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 26.1
edited by StoatsNotGoats
on 2022/10/23 11:34
on 2022/10/23 11:34
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To version 54.1
edited by Daniel Turner
on 2023/09/21 14:23
on 2023/09/21 14:23
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Summary
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... ... @@ -1,0 +1,1 @@ 1 +X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Game Starts.WebHome - Author
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. StoatsNotGoats1 +xwiki:XWiki.Daniel - Tags
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... ... @@ -1,0 +1,1 @@ 1 +gamestarts - Content
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... ... @@ -1,19 +4,16 @@ 1 -{{layout}} 2 -{{layout-section ac:type="single"}} 3 -{{layout-cell}} 4 4 {{info}} 5 5 Updated for version 5.10 6 6 {{/info}} 7 -{{/layout-cell}} 8 -{{/layout-section}} 9 9 10 -{{layout-section ac:type="two_equal"}} 11 -{{layout-cell}} 5 +== Navigation == 6 + 7 +{{toc/}} 8 + 12 12 = Overview = 13 13 14 14 ---- 15 15 16 -Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start. 13 +Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Game Starts.Starting Scenarios.WebHome]] or the creative custom start. 17 17 18 18 == Budgeted Custom Game Starts == 19 19 ... ... @@ -28,35 +28,19 @@ 28 28 * Research and Plot outcomes 29 29 30 30 How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]] 31 -{{/layout-cell}} 32 32 33 -{{layout-cell}} 34 -{{panel title="Navigation"}} 35 - 36 - 37 -{{toc/}} 38 -{{/panel}} 39 - 40 40 [[image:attach:Custom Gamestart Menu.png]] 41 -{{/layout-cell}} 42 -{{/layout-section}} 43 43 44 -{{layout-section ac:type="single"}} 45 -{{layout-cell}} 46 46 == Creative Custom Game Starts == 47 47 48 48 ---- 49 49 50 -Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 35 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Xenon.WebHome]], [[Kha'ak>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 51 51 52 52 = Custom Start Metrics = 53 53 54 54 ---- 55 -{{/layout-cell}} 56 -{{/layout-section}} 57 57 58 -{{layout-section ac:type="two_equal"}} 59 -{{layout-cell}} 60 60 == Monetary Budget Factors == 61 61 62 62 (% class="wrapped" %) ... ... @@ -71,7 +71,7 @@ 71 71 )))|=(% style="text-align: center;" %)(% style="text-align: center;" %) 72 72 ((( 73 73 Limit 74 -)))|=(% style="text-align: center;" colspan="1" %)(%style="text-align: center;"colspan="1"%)55 +)))|=(% colspan="1" style="text-align: center;" %)(% colspan="1" style="text-align: center;" %) 75 75 ((( 76 76 Number 77 77 ))) ... ... @@ -80,14 +80,14 @@ 80 80 base_budget 81 81 )))|((( 82 82 Base budget 83 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)64 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 84 84 ((( 85 85 (% style="text-align: right;" %) 86 86 300,000 Cr 87 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)68 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 88 88 ((( 89 89 300,000 Cr 90 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)71 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 91 91 ((( 92 92 (% style="text-align: right;" %) 93 93 1 ... ... @@ -97,13 +97,13 @@ 97 97 money_builtmodule_production 98 98 )))|((( 99 99 Has production modules 100 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)81 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 101 101 ((( 102 102 500,000 Cr 103 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)84 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 104 104 ((( 105 105 6,500,000 Cr 106 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)87 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 107 107 ((( 108 108 13 109 109 ))) ... ... @@ -112,13 +112,13 @@ 112 112 money_builtmodule_pier 113 113 )))|((( 114 114 Has pier modules 115 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)96 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 116 116 ((( 117 117 600,000 Cr 118 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)99 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 119 119 ((( 120 120 4,200,000 Cr 121 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)102 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 122 122 ((( 123 123 7 124 124 ))) ... ... @@ -127,13 +127,13 @@ 127 127 money_builtmodule_dock 128 128 )))|((( 129 129 Has dock modules 130 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)111 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 131 131 ((( 132 132 80,000 Cr 133 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)114 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 134 134 ((( 135 135 1,680,000 Cr 136 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)117 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 137 137 ((( 138 138 21 139 139 ))) ... ... @@ -142,13 +142,13 @@ 142 142 money_builtmodule_luxurydock 143 143 )))|((( 144 144 Has a luxury dock module 145 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)126 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 146 146 ((( 147 147 150,000 Cr 148 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)129 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 149 149 ((( 150 150 150,000 Cr 151 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)132 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 152 152 ((( 153 153 1 154 154 ))) ... ... @@ -157,13 +157,13 @@ 157 157 money_builtmodule_storage_s_m 158 158 )))|((( 159 159 Has S and M storage modules 160 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)141 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 161 161 ((( 162 162 90,000 Cr 163 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)144 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 164 164 ((( 165 165 810,000 Cr 166 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)147 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 167 167 ((( 168 168 9 169 169 ))) ... ... @@ -172,13 +172,13 @@ 172 172 money_builtmodule_storage_l 173 173 )))|((( 174 174 Has L storage modules 175 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)156 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 176 176 ((( 177 177 150,000 Cr 178 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)159 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 179 179 ((( 180 180 1,050,000 Cr 181 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)162 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 182 182 ((( 183 183 7 184 184 ))) ... ... @@ -187,13 +187,13 @@ 187 187 money_builtmodule_buildmodule_s 188 188 )))|((( 189 189 Has S ship build modules 190 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)171 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 191 191 ((( 192 192 21,000,000 Cr 193 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)174 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 194 194 ((( 195 195 21,000,000 Cr 196 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)177 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 197 197 ((( 198 198 1 199 199 ))) ... ... @@ -202,13 +202,13 @@ 202 202 money_tradeamount_100k 203 203 )))|((( 204 204 Sold > 100k worth of goods at once 205 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)186 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 206 206 ((( 207 207 20,000 Cr 208 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)189 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 209 209 ((( 210 210 1,400,000 Cr 211 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)192 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 212 212 ((( 213 213 70 214 214 ))) ... ... @@ -217,13 +217,13 @@ 217 217 money_tradeamount_1mil 218 218 )))|((( 219 219 Sold > 1mil worth of goods at once 220 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)201 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 221 221 ((( 222 222 200,000 Cr 223 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)204 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 224 224 ((( 225 225 7,000,000 Cr 226 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)207 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 227 227 ((( 228 228 35 229 229 ))) ... ... @@ -232,13 +232,13 @@ 232 232 money_boughtship_m 233 233 )))|((( 234 234 Bought an M ship 235 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)216 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 236 236 ((( 237 237 400,000 Cr 238 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)219 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 239 239 ((( 240 240 5,200,000 Cr 241 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)222 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 242 242 ((( 243 243 13 244 244 ))) ... ... @@ -247,13 +247,13 @@ 247 247 money_boughtship_l 248 248 )))|((( 249 249 Bought an L ship 250 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)231 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 251 251 ((( 252 252 1,800,000 Cr 253 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)234 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 254 254 ((( 255 255 12,600,000 Cr 256 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)237 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 257 257 ((( 258 258 7 259 259 ))) ... ... @@ -262,13 +262,13 @@ 262 262 money_boughtship_xl 263 263 )))|((( 264 264 Bought an XL ship 265 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)246 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 266 266 ((( 267 267 20,000,000 Cr 268 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)249 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 269 269 ((( 270 270 20,000,000 Cr 271 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)252 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 272 272 ((( 273 273 1 274 274 ))) ... ... @@ -277,13 +277,13 @@ 277 277 money_boughtship_carrier 278 278 )))|((( 279 279 Bought a carrier 280 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)261 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 281 281 ((( 282 282 27,000,000 Cr 283 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)264 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 284 284 ((( 285 285 27,000,000 Cr 286 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)267 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 287 287 ((( 288 288 1 289 289 ))) ... ... @@ -293,17 +293,17 @@ 293 293 )))|(% colspan="1" %)(% colspan="1" %) 294 294 ((( 295 295 Bought a supply ship 296 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)277 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 297 297 ((( 298 298 25,000,000 Cr 299 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)280 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 300 300 ((( 301 301 25,000,000 Cr 302 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)283 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 303 303 ((( 304 304 1 305 305 ))) 306 -|(% style="text-align: ;" colspan="3"%)(%style="text-align: right;"colspan="3"%)287 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %) 307 307 ((( 308 308 Sum 309 309 )))|(% colspan="1" %)(% colspan="1" %) ... ... @@ -311,19 +311,14 @@ 311 311 133,890,000 Cr 312 312 )))|(% colspan="1" %)(% colspan="1" %) 313 313 ((( 314 - \\295 + 315 315 ))) 316 -{{/layout-cell}} 317 317 318 -{{layout-cell}} 319 319 == Monetary Costs == 320 320 321 321 Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components. 322 -{{/layout-cell}} 323 -{{/layout-section}} 324 324 325 -{{layout-section ac:type="two_equal"}} 326 -{{layout-cell}} 302 + 327 327 == Knowledge Budget Factors == 328 328 329 329 (% class="wrapped" %) ... ... @@ -343,14 +343,14 @@ 343 343 base_budget 344 344 )))|((( 345 345 Base budget 346 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)322 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 347 347 ((( 348 348 (% style="text-align: right;" %) 349 -5,000 \\350 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)325 +5,000 326 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 351 351 ((( 352 352 5,000 353 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)329 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 354 354 ((( 355 355 (% style="text-align: right;" %) 356 356 1 ... ... @@ -358,14 +358,14 @@ 358 358 |((( 359 359 known_lockbox_normal 360 360 )))|((( 361 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock) 362 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)337 +Opened a normal [[lockbox>>doc:xwikicommunity:X4 Foundations Wiki.Guides and Tutorials.Tips and Tricks (Spoiler).Lockboxes and Data Vaults.WebHome]] (1 lock) 338 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 363 363 ((( 364 364 100 365 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)341 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 366 366 ((( 367 367 10,000 368 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)344 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 369 369 ((( 370 370 100 371 371 ))) ... ... @@ -373,13 +373,13 @@ 373 373 known_lockbox_rare 374 374 )))|((( 375 375 Opened a rare lockbox (4 or more locks) 376 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)352 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 377 377 ((( 378 378 500 379 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)355 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 380 380 ((( 381 381 30,000 382 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)358 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 383 383 ((( 384 384 60 385 385 ))) ... ... @@ -387,13 +387,13 @@ 387 387 known_aqueduct 388 388 )))|((( 389 389 Target an aqueduct 390 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)366 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 391 391 ((( 392 392 2,000 393 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)369 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 394 394 ((( 395 395 2,000 396 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)372 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 397 397 ((( 398 398 1 399 399 ))) ... ... @@ -402,14 +402,14 @@ 402 402 known_khaak_hive 403 403 )))|(% colspan="1" %)(% colspan="1" %) 404 404 ((( 405 -Target a [[doc:Kha'ak]] Hive 406 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)381 +Target a [[Kha'ak>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] Hive 382 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 407 407 ((( 408 408 3,000 409 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)385 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 410 410 ((( 411 411 3,000 412 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)388 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 413 413 ((( 414 414 1 415 415 ))) ... ... @@ -419,17 +419,15 @@ 419 419 )))|(% colspan="1" %)(% colspan="1" %) 420 420 ((( 421 421 Enter a new sector 422 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)398 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 423 423 ((( 424 424 200 425 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)401 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 426 426 ((( 427 -(% class="qv3Wpe" %) 39,000428 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)403 +(% class="qv3Wpe" %)26,000 404 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 429 429 ((( 430 -195 431 - 432 -(As of CoH and SV v4.10) 406 +130 433 433 ))) 434 434 |(% colspan="1" %)(% colspan="1" %) 435 435 ((( ... ... @@ -436,14 +436,14 @@ 436 436 known_sector_xenon 437 437 )))|(% colspan="1" %)(% colspan="1" %) 438 438 ((( 439 -Enter a [[doc:Xenon]] sector 440 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)413 +Enter a [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Xenon.WebHome]] sector 414 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 441 441 ((( 442 442 2,000 443 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)417 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 444 444 ((( 445 445 2,000 446 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)420 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 447 447 ((( 448 448 1 449 449 ))) ... ... @@ -453,13 +453,13 @@ 453 453 )))|(% colspan="1" %)(% colspan="1" %) 454 454 ((( 455 455 Target a Data Vault 456 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)430 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 457 457 ((( 458 458 3,000 459 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)433 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 460 460 ((( 461 461 3,000 462 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)436 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 463 463 ((( 464 464 1 465 465 ))) ... ... @@ -469,37 +469,31 @@ 469 469 )))|(% colspan="1" %)(% colspan="1" %) 470 470 ((( 471 471 Unlock a timeline entry 472 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)446 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 473 473 ((( 474 474 1,000 475 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)449 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 476 476 ((( 477 477 30,000 478 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)452 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 479 479 ((( 480 480 30 481 481 ))) 482 -|(% style="text-align: ;" colspan="3"%)(%style="text-align: right;"colspan="3"%)456 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %) 483 483 ((( 484 484 Sum 485 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)459 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 486 486 ((( 487 -1 24,000461 +111,000 488 488 )))|(% colspan="1" %)(% colspan="1" %) 489 489 ((( 490 - \\464 + 491 491 ))) 492 -{{/layout-cell}} 493 493 494 -{{layout-cell}} 495 495 == Knowledge Costs == 496 496 497 497 The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector. 498 -{{/layout-cell}} 499 -{{/layout-section}} 500 500 501 -{{layout-section ac:type="two_equal"}} 502 -{{layout-cell}} 503 503 == Personnel Budget Factors == 504 504 505 505 (% class="wrapped" %) ... ... @@ -521,13 +521,13 @@ 521 521 )))|(% colspan="1" %)(% colspan="1" %) 522 522 ((( 523 523 Base Budget 524 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)492 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 525 525 ((( 526 526 1,000 527 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)495 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 528 528 ((( 529 529 1,000 530 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)498 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 531 531 ((( 532 532 1 533 533 ))) ... ... @@ -537,13 +537,13 @@ 537 537 )))|(% colspan="1" %)(% colspan="1" %) 538 538 ((( 539 539 Promoted a 2 star pilot to 3 stars with a seminar 540 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)508 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 541 541 ((( 542 542 500 543 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)511 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 544 544 ((( 545 545 25,000 546 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)514 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 547 547 ((( 548 548 50 549 549 ))) ... ... @@ -553,29 +553,29 @@ 553 553 )))|(% colspan="1" %)(% colspan="1" %) 554 554 ((( 555 555 Promoted a 3 star pilot to 4 stars with a seminar 556 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)524 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 557 557 ((( 558 558 2,500 559 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)527 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 560 560 ((( 561 561 75,000 562 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)530 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 563 563 ((( 564 564 30 565 565 ))) 566 -|(% c lass="highlight-#fff0b3" title="Background colour : Light yellow 100%" colspan="1"data-highlight-colour="#fff0b3"%)(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" colspan="1"data-highlight-colour="#fff0b3"%)534 +|(% colspan="1" %)(% colspan="1" %) 567 567 ((( 568 -people_pilot_4star *569 -)))|(% c lass="highlight-#fff0b3" title="Background colour : Light yellow 100%" colspan="1"data-highlight-colour="#fff0b3"%)(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" colspan="1"data-highlight-colour="#fff0b3"%)536 +people_pilot_4star 537 +)))|(% colspan="1" %)(% colspan="1" %) 570 570 ((( 571 571 Promoted a 4 star pilot to 5 stars with a seminar 572 -)))|(% cl ass="highlight-#fff0b3" style="text-align:;"title="Background colour : Light yellow 100%"colspan="1"data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" style="text-align: right;"title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %)540 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 573 573 ((( 574 574 5,000 575 -)))|(% cl ass="highlight-#fff0b3" style="text-align:;"title="Background colour : Light yellow 100%"colspan="1"data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" style="text-align: right;"title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %)543 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 576 576 ((( 577 577 100,000 578 -)))|(% cl ass="highlight-#fff0b3" style="text-align:;"title="Background colour : Light yellow 100%"colspan="1"data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" style="text-align: right;"title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %)546 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 579 579 ((( 580 580 20 581 581 ))) ... ... @@ -583,13 +583,13 @@ 583 583 people_manager_2star 584 584 )))|((( 585 585 Promoted a 2 star manager to 3 stars with a seminar 586 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)554 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 587 587 ((( 588 588 500 589 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)557 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 590 590 ((( 591 591 25,000 592 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)560 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 593 593 ((( 594 594 50 595 595 ))) ... ... @@ -597,29 +597,27 @@ 597 597 people_manager_3star 598 598 )))|((( 599 599 Promoted a 3 star manager to 4 stars with a seminar 600 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)568 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 601 601 ((( 602 602 2,500 603 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)571 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 604 604 ((( 605 605 75,000 606 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)574 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 607 607 ((( 608 608 30 609 609 ))) 610 -|(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %) 611 -((( 612 -people_manager_4star* 613 -)))|(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %) 614 -((( 578 +|((( 579 +people_manager_4star 580 +)))|((( 615 615 Promoted a 4 star manager to 5 stars with a seminar 616 -)))|(% class="highlight-#fff0b3" style="text-align:;"title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)(%class="highlight-#fff0b3" style="text-align: right;"title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)582 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 617 617 ((( 618 618 5,000 619 -)))|(% class="highlight-#fff0b3" style="text-align:;"title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)(%class="highlight-#fff0b3" style="text-align: right;"title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)585 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 620 620 ((( 621 621 100,000 622 -)))|(% class="highlight-#fff0b3" style="text-align:;"title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)(%class="highlight-#fff0b3" style="text-align: right;"title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)588 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 623 623 ((( 624 624 20 625 625 ))) ... ... @@ -629,13 +629,13 @@ 629 629 )))|(% colspan="1" %)(% colspan="1" %) 630 630 ((( 631 631 Has a 4 star pilot 632 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)598 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 633 633 ((( 634 634 1,500 635 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)601 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 636 636 ((( 637 637 30,000 638 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)604 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 639 639 ((( 640 640 20 641 641 ))) ... ... @@ -643,13 +643,13 @@ 643 643 people_pilot_5star_onload 644 644 )))|((( 645 645 Has a 5 star pilot 646 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)612 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 647 647 ((( 648 648 3,000 649 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)615 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 650 650 ((( 651 651 60,000 652 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)618 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 653 653 ((( 654 654 20 655 655 ))) ... ... @@ -657,13 +657,13 @@ 657 657 people_manager_4star_onload 658 658 )))|((( 659 659 Has a 4 star manager 660 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)626 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 661 661 ((( 662 662 1,500 663 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)629 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 664 664 ((( 665 665 30,000 666 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)632 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 667 667 ((( 668 668 20 669 669 ))) ... ... @@ -671,13 +671,13 @@ 671 671 people_manager_5star_onload 672 672 )))|((( 673 673 Has a 5 star manager 674 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)640 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 675 675 ((( 676 676 3,000 677 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)643 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 678 678 ((( 679 679 60,000 680 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)646 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 681 681 ((( 682 682 20 683 683 ))) ... ... @@ -687,41 +687,31 @@ 687 687 )))|(% colspan="1" %)(% colspan="1" %) 688 688 ((( 689 689 Total number of crew 690 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)656 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 691 691 ((( 692 692 20 693 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)659 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 694 694 ((( 695 695 60,000 696 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)662 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 697 697 ((( 698 698 3000 699 699 ))) 700 -|(% style="text-align: ;" colspan="3"%)(%style="text-align: right;"colspan="3"%)666 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %) 701 701 ((( 702 702 Sum 703 703 )))|(% colspan="1" %)(% colspan="1" %) 704 704 ((( 705 -4 41,000671 +641,000 706 706 )))|(% colspan="1" %)(% colspan="1" %) 707 707 ((( 708 - \\674 + 709 709 ))) 710 -{{/layout-cell}} 711 711 712 -{{layout-cell}} 713 713 == Personnel Costs == 714 714 715 715 The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points. 716 716 717 -\\ 718 - 719 -*4 star pilot and manager seminar values are not implemented so the max is actually 441,00 as opposed to 641,000 720 -{{/layout-cell}} 721 -{{/layout-section}} 722 - 723 -{{layout-section ac:type="two_equal"}} 724 -{{layout-cell}} 725 725 == Relations Budget Factors == 726 726 727 727 (% class="wrapped" %) ... ... @@ -742,13 +742,13 @@ 742 742 )))|(% colspan="1" %)(% colspan="1" %) 743 743 ((( 744 744 Base budget 745 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)701 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 746 746 ((( 747 747 10 748 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)704 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 749 749 ((( 750 750 10 751 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)707 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 752 752 ((( 753 753 1 754 754 ))) ... ... @@ -758,13 +758,13 @@ 758 758 )))|(% colspan="1" %)(% colspan="1" %) 759 759 ((( 760 760 Joined a war effort 761 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)717 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 762 762 ((( 763 763 10 764 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)720 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 765 765 ((( 766 766 10 767 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)723 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 768 768 ((( 769 769 1 770 770 ))) ... ... @@ -774,13 +774,13 @@ 774 774 )))|(% colspan="1" %)(% colspan="1" %) 775 775 ((( 776 776 Joined a war effort opposing another one 777 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)733 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 778 778 ((( 779 779 20 780 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)736 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 781 781 ((( 782 782 20 783 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)739 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 784 784 ((( 785 785 1 786 786 ))) ... ... @@ -790,13 +790,13 @@ 790 790 )))|(% colspan="1" %)(% colspan="1" %) 791 791 ((( 792 792 Joined a trade guild 793 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)749 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 794 794 ((( 795 795 20 796 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)752 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 797 797 ((( 798 798 20 799 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)755 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 800 800 ((( 801 801 1 802 802 ))) ... ... @@ -805,14 +805,14 @@ 805 805 relation_pirateguild 806 806 )))|(% colspan="1" %)(% colspan="1" %) 807 807 ((( 808 -Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]]) 809 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)764 +Joined a pirate guild (currently only offered by the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]]) 765 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 810 810 ((( 811 811 30 812 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)768 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 813 813 ((( 814 814 30 815 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)771 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 816 816 ((( 817 817 1 818 818 ))) ... ... @@ -822,13 +822,13 @@ 822 822 )))|(% colspan="1" %)(% colspan="1" %) 823 823 ((( 824 824 Completed an easy leak mission 825 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)781 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 826 826 ((( 827 827 10 828 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)784 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 829 829 ((( 830 830 10 831 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)787 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 832 832 ((( 833 833 1 834 834 ))) ... ... @@ -838,13 +838,13 @@ 838 838 )))|(% colspan="1" %)(% colspan="1" %) 839 839 ((( 840 840 Completed a hard leak mission 841 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)797 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 842 842 ((( 843 843 30 844 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)800 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 845 845 ((( 846 846 30 847 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)803 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 848 848 ((( 849 849 1 850 850 ))) ... ... @@ -854,13 +854,13 @@ 854 854 )))|(% colspan="1" %)(% colspan="1" %) 855 855 ((( 856 856 First level 10 reputation ceremony bonus 857 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)813 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 858 858 ((( 859 859 20 860 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)816 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 861 861 ((( 862 862 20 863 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)819 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 864 864 ((( 865 865 1 866 866 ))) ... ... @@ -870,13 +870,13 @@ 870 870 )))|(% colspan="1" %)(% colspan="1" %) 871 871 ((( 872 872 Subsequent level 10 reputation ceremonies 873 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)829 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 874 874 ((( 875 875 5 876 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)832 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 877 877 ((( 878 878 75 879 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)835 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 880 880 ((( 881 881 15 882 882 ))) ... ... @@ -884,13 +884,13 @@ 884 884 relation_ceremony_20 885 885 )))|((( 886 886 First level 20 reputation ceremony bonus 887 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)843 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 888 888 ((( 889 889 100 890 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)846 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 891 891 ((( 892 892 100 893 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)849 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 894 894 ((( 895 895 1 896 896 ))) ... ... @@ -898,13 +898,13 @@ 898 898 relation_ceremony_20 899 899 )))|((( 900 900 Subsequent level 20 reputation ceremonies 901 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)857 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 902 902 ((( 903 903 25 904 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)860 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 905 905 ((( 906 906 250 907 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)863 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 908 908 ((( 909 909 10 910 910 ))) ... ... @@ -914,13 +914,13 @@ 914 914 )))|(% colspan="1" %)(% colspan="1" %) 915 915 ((( 916 916 Reached +27 with one faction 917 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)873 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 918 918 ((( 919 919 500 920 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)876 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 921 921 ((( 922 922 500 923 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)879 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 924 924 ((( 925 925 1 926 926 ))) ... ... @@ -930,17 +930,17 @@ 930 930 )))|(% colspan="1" %)(% colspan="1" %) 931 931 ((( 932 932 Reached +27 with subsequent factions 933 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)889 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 934 934 ((( 935 935 75 936 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)892 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 937 937 ((( 938 938 525 939 -)))|(% style="text-align: ;" colspan="1"%)(%style="text-align: right;"colspan="1"%)895 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 940 940 ((( 941 941 7 942 942 ))) 943 -|(% style="text-align: ;" colspan="3"%)(%style="text-align: right;"colspan="3"%)899 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %) 944 944 ((( 945 945 Sum 946 946 )))|(% colspan="1" %)(% colspan="1" %) ... ... @@ -948,28 +948,18 @@ 948 948 1,600 949 949 )))|(% colspan="1" %)(% colspan="1" %) 950 950 ((( 951 - \\907 + 952 952 ))) 953 -{{/layout-cell}} 954 954 955 -{{layout-cell}} 956 956 == Relations Costs == 957 957 958 -Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively. 912 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.WebHome]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Free Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Fallen Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Terran Protectorate.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Yaki.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Zyarth Patriarchy.WebHome]] which are set at -5, -5, -15, -25 and -15 respectively. 959 959 960 960 Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do. 961 961 962 -\\ 963 -{{/layout-cell}} 964 -{{/layout-section}} 965 965 966 -{{layout-section ac:type="single"}} 967 -{{layout-cell}} 968 968 == References == 969 969 970 970 * 971 971 972 972 {{{libraries/gamestarts.xml}}} 973 -{{/layout-cell}} 974 -{{/layout-section}} 975 -{{/layout}}
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... ... @@ -1,0 +1,1 @@ 1 +You can have more than 10,000,000 in the creative custom start, you just have to click on the number and type in a value. Doing this and holding down the "9" key will max the cash at 1,000,000,000,000. The light blue bar signifying how full it is will only be ~~3/4 of the way, but it can't be dragged any further for more than 1 trillion credits. This is as of ToA 5.0 on April 20th, 2022. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2022-04-20 21:42:43.0