Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 26.1
edited by StoatsNotGoats
on 2022/10/23 11:34
on 2022/10/23 11:34
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... ... @@ -1,0 +1,1 @@ 1 +X4WIKI.X4 Wiki Home.Objects in the Game Universe.Game Starts.WebHome - Author
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... ... @@ -13,7 +13,7 @@ 13 13 14 14 ---- 15 15 16 -Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start. 16 +Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Game Starts.Starting Scenarios.WebHome]] or the creative custom start. 17 17 18 18 == Budgeted Custom Game Starts == 19 19 ... ... @@ -47,7 +47,7 @@ 47 47 48 48 ---- 49 49 50 -Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 50 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Xenon.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 51 51 52 52 = Custom Start Metrics = 53 53 ... ... @@ -358,7 +358,7 @@ 358 358 |((( 359 359 known_lockbox_normal 360 360 )))|((( 361 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock) 361 +Opened a normal [[lockbox>>doc:xwikicommunity:X4 Foundations Wiki.Guides and Tutorials.Tips and Tricks (Spoiler).Lockboxes and Data Vaults.WebHome]] (1 lock) 362 362 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 363 363 ((( 364 364 100 ... ... @@ -402,7 +402,7 @@ 402 402 known_khaak_hive 403 403 )))|(% colspan="1" %)(% colspan="1" %) 404 404 ((( 405 -Target a [[doc:Kha'ak]] Hive 405 +Target a [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] Hive 406 406 )))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 407 407 ((( 408 408 3,000 ... ... @@ -424,12 +424,10 @@ 424 424 200 425 425 )))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 426 426 ((( 427 -(% class="qv3Wpe" %) 39,000427 +(% class="qv3Wpe" %)26,000 428 428 )))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 429 429 ((( 430 -195 431 - 432 -(As of CoH and SV v4.10) 430 +130 433 433 ))) 434 434 |(% colspan="1" %)(% colspan="1" %) 435 435 ((( ... ... @@ -436,7 +436,7 @@ 436 436 known_sector_xenon 437 437 )))|(% colspan="1" %)(% colspan="1" %) 438 438 ((( 439 -Enter a [[doc:Xenon]] sector 437 +Enter a [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Xenon.WebHome]] sector 440 440 )))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 441 441 ((( 442 442 2,000 ... ... @@ -484,7 +484,7 @@ 484 484 Sum 485 485 )))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 486 486 ((( 487 -1 24,000485 +111,000 488 488 )))|(% colspan="1" %)(% colspan="1" %) 489 489 ((( 490 490 \\ ... ... @@ -563,19 +563,19 @@ 563 563 ((( 564 564 30 565 565 ))) 566 -|(% c lass="highlight-#fff0b3" title="Background colour : Light yellow 100%" colspan="1"data-highlight-colour="#fff0b3"%)(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" colspan="1"data-highlight-colour="#fff0b3"%)564 +|(% colspan="1" %)(% colspan="1" %) 567 567 ((( 568 -people_pilot_4star *569 -)))|(% c lass="highlight-#fff0b3" title="Background colour : Light yellow 100%" colspan="1"data-highlight-colour="#fff0b3"%)(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" colspan="1"data-highlight-colour="#fff0b3"%)566 +people_pilot_4star 567 +)))|(% colspan="1" %)(% colspan="1" %) 570 570 ((( 571 571 Promoted a 4 star pilot to 5 stars with a seminar 572 -)))|(% class="highlight-#fff0b3" style="text-align: right;"title="Background colour : Light yellow 100%" colspan="1"data-highlight-colour="#fff0b3"%)(%class="highlight-#fff0b3" style="text-align: right;"title="Background colour : Light yellow 100%" colspan="1"data-highlight-colour="#fff0b3"%)570 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 573 573 ((( 574 574 5,000 575 -)))|(% class="highlight-#fff0b3" style="text-align: right;"title="Background colour : Light yellow 100%" colspan="1"data-highlight-colour="#fff0b3"%)(%class="highlight-#fff0b3" style="text-align: right;"title="Background colour : Light yellow 100%" colspan="1"data-highlight-colour="#fff0b3"%)573 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 576 576 ((( 577 577 100,000 578 -)))|(% class="highlight-#fff0b3" style="text-align: right;"title="Background colour : Light yellow 100%" colspan="1"data-highlight-colour="#fff0b3"%)(%class="highlight-#fff0b3" style="text-align: right;"title="Background colour : Light yellow 100%" colspan="1"data-highlight-colour="#fff0b3"%)576 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 579 579 ((( 580 580 20 581 581 ))) ... ... @@ -607,19 +607,17 @@ 607 607 ((( 608 608 30 609 609 ))) 610 -|(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %) 611 -((( 612 -people_manager_4star* 613 -)))|(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %) 614 -((( 608 +|((( 609 +people_manager_4star 610 +)))|((( 615 615 Promoted a 4 star manager to 5 stars with a seminar 616 -)))|(% class="highlight-#fff0b3" style="text-align: right;"title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)(%class="highlight-#fff0b3" style="text-align: right;"title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)612 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 617 617 ((( 618 618 5,000 619 -)))|(% class="highlight-#fff0b3" style="text-align: right;"title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)(%class="highlight-#fff0b3" style="text-align: right;"title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)615 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 620 620 ((( 621 621 100,000 622 -)))|(% class="highlight-#fff0b3" style="text-align: right;"title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)(%class="highlight-#fff0b3" style="text-align: right;"title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)618 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 623 623 ((( 624 624 20 625 625 ))) ... ... @@ -702,7 +702,7 @@ 702 702 Sum 703 703 )))|(% colspan="1" %)(% colspan="1" %) 704 704 ((( 705 -4 41,000701 +641,000 706 706 )))|(% colspan="1" %)(% colspan="1" %) 707 707 ((( 708 708 \\ ... ... @@ -713,10 +713,6 @@ 713 713 == Personnel Costs == 714 714 715 715 The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points. 716 - 717 -\\ 718 - 719 -*4 star pilot and manager seminar values are not implemented so the max is actually 441,00 as opposed to 641,000 720 720 {{/layout-cell}} 721 721 {{/layout-section}} 722 722 ... ... @@ -805,7 +805,7 @@ 805 805 relation_pirateguild 806 806 )))|(% colspan="1" %)(% colspan="1" %) 807 807 ((( 808 -Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]]) 800 +Joined a pirate guild (currently only offered by the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]]) 809 809 )))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 810 810 ((( 811 811 30 ... ... @@ -955,7 +955,7 @@ 955 955 {{layout-cell}} 956 956 == Relations Costs == 957 957 958 -Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively. 950 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.WebHome]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Free Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Fallen Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Terran Protectorate.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Yaki.WebHome]] and [[doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Factions.Zyarth Patriarchy.WebHome]] which are set at -5, -5, -15, -25 and -15 respectively. 959 959 960 960 Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do. 961 961
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... ... @@ -1,0 +1,1 @@ 1 +You can have more than 10,000,000 in the creative custom start, you just have to click on the number and type in a value. Doing this and holding down the "9" key will max the cash at 1,000,000,000,000. The light blue bar signifying how full it is will only be ~~3/4 of the way, but it can't be dragged any further for more than 1 trillion credits. This is as of ToA 5.0 on April 20th, 2022. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2022-04-20 21:42:43.0