Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 26.1
edited by StoatsNotGoats
on 2022/10/23 11:34
Change comment: There is no comment for this version
To version 15.1
edited by Daniel Turner
on 2021/11/29 10:46
Change comment: There is no comment for this version

Summary

Details

Page properties
Author
... ... @@ -1,1 +1,1 @@
1 -xwiki:XWiki.StoatsNotGoats
1 +xwiki:XWiki.Daniel
Content
... ... @@ -2,56 +2,34 @@
2 2  {{layout-section ac:type="single"}}
3 3  {{layout-cell}}
4 4  {{info}}
5 -Updated for version 5.10
5 +Updated for version 4.10
6 6  {{/info}}
7 -{{/layout-cell}}
8 -{{/layout-section}}
9 9  
10 -{{layout-section ac:type="two_equal"}}
11 -{{layout-cell}}
12 -= Overview =
13 13  
14 -----
15 15  
10 +{{toc/}}
11 +
12 += Overview =
13 +
16 16  Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.
17 17  
18 18  == Budgeted Custom Game Starts ==
19 19  
20 -----
21 -
22 22  Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include:
23 23  
24 24  * Monetary Budget
25 25  * Knowledge
26 26  * Personnel
27 -* Relations
23 +* Reputation
28 28  * Research and Plot outcomes
29 29  
30 30  How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
31 -{{/layout-cell}}
32 32  
33 -{{layout-cell}}
34 -{{panel title="Navigation"}}
35 -
36 -
37 -{{toc/}}
38 -{{/panel}}
39 -
40 -[[image:attach:Custom Gamestart Menu.png]]
41 -{{/layout-cell}}
42 -{{/layout-section}}
43 -
44 -{{layout-section ac:type="single"}}
45 -{{layout-cell}}
46 46  == Creative Custom Game Starts ==
47 47  
48 -----
30 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
49 49  
50 -Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
51 -
52 52  = Custom Start Metrics =
53 -
54 -----
55 55  {{/layout-cell}}
56 56  {{/layout-section}}
57 57  
... ... @@ -59,7 +59,6 @@
59 59  {{layout-cell}}
60 60  == Monetary Budget Factors ==
61 61  
62 -(% class="wrapped" %)
63 63  |=(% colspan="1" %)(% colspan="1" %)
64 64  (((
65 65  Variable
... ... @@ -71,7 +71,7 @@
71 71  )))|=(% style="text-align: center;" %)(% style="text-align: center;" %)
72 72  (((
73 73  Limit
74 -)))|=(% style="text-align: center;" colspan="1" %)(% style="text-align: center;" colspan="1" %)
51 +)))|=(% colspan="1" style="text-align: center;" %)(% colspan="1" style="text-align: center;" %)
75 75  (((
76 76  Number
77 77  )))
... ... @@ -83,11 +83,11 @@
83 83  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
84 84  (((
85 85  (% style="text-align: right;" %)
86 -300,000 Cr
63 +300 000 Cr
87 87  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
88 88  (((
89 -300,000 Cr
90 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
66 +300 000 Cr
67 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
91 91  (((
92 92  (% style="text-align: right;" %)
93 93  1
... ... @@ -99,11 +99,11 @@
99 99  Has production modules
100 100  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
101 101  (((
102 -500,000 Cr
79 +500 000 Cr
103 103  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
104 104  (((
105 -6,500,000 Cr
106 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
82 +6 500 000 Cr
83 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
107 107  (((
108 108  13
109 109  )))
... ... @@ -114,11 +114,11 @@
114 114  Has pier modules
115 115  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
116 116  (((
117 -600,000 Cr
94 +600 000 Cr
118 118  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
119 119  (((
120 -4,200,000 Cr
121 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
97 +4 200 000 Cr
98 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
122 122  (((
123 123  7
124 124  )))
... ... @@ -129,11 +129,11 @@
129 129  Has dock modules
130 130  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
131 131  (((
132 -80,000 Cr
109 +80 000 Cr
133 133  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
134 134  (((
135 -1,680,000 Cr
136 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
112 +1 680 000 Cr
113 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
137 137  (((
138 138  21
139 139  )))
... ... @@ -144,11 +144,11 @@
144 144  Has a luxury dock module
145 145  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
146 146  (((
147 -150,000 Cr
124 +150 000 Cr
148 148  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
149 149  (((
150 -150,000 Cr
151 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
127 +150 000 Cr
128 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
152 152  (((
153 153  1
154 154  )))
... ... @@ -159,11 +159,11 @@
159 159  Has S and M storage modules
160 160  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
161 161  (((
162 -90,000 Cr
139 +90 000 Cr
163 163  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
164 164  (((
165 -810,000 Cr
166 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
142 +810 000 Cr
143 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
167 167  (((
168 168  9
169 169  )))
... ... @@ -174,11 +174,11 @@
174 174  Has L storage modules
175 175  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
176 176  (((
177 -150,000 Cr
154 +150 000 Cr
178 178  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
179 179  (((
180 -1,050,000 Cr
181 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
157 +1 050 000 Cr
158 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
182 182  (((
183 183  7
184 184  )))
... ... @@ -189,11 +189,11 @@
189 189  Has S ship build modules
190 190  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
191 191  (((
192 -21,000,000 Cr
169 +21 000 000 Cr
193 193  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
194 194  (((
195 -21,000,000 Cr
196 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
172 +21 000 000 Cr
173 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
197 197  (((
198 198  1
199 199  )))
... ... @@ -204,11 +204,11 @@
204 204  Sold > 100k worth of goods at once
205 205  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
206 206  (((
207 -20,000 Cr
184 +20 000 Cr
208 208  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
209 209  (((
210 -1,400,000 Cr
211 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
187 +1 400 000 Cr
188 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
212 212  (((
213 213  70
214 214  )))
... ... @@ -219,11 +219,11 @@
219 219  Sold > 1mil worth of goods at once
220 220  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
221 221  (((
222 -200,000 Cr
199 +200 000 Cr
223 223  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
224 224  (((
225 -7,000,000 Cr
226 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
202 +7 000 000 Cr
203 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
227 227  (((
228 228  35
229 229  )))
... ... @@ -234,11 +234,11 @@
234 234  Bought an M ship
235 235  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
236 236  (((
237 -400,000 Cr
214 +400 000 Cr
238 238  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
239 239  (((
240 -5,200,000 Cr
241 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
217 +5 200 000 Cr
218 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
242 242  (((
243 243  13
244 244  )))
... ... @@ -249,11 +249,11 @@
249 249  Bought an L ship
250 250  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
251 251  (((
252 -1,800,000 Cr
229 +1 800 000 Cr
253 253  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
254 254  (((
255 -12,600,000 Cr
256 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
232 +12 600 000 Cr
233 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
257 257  (((
258 258  7
259 259  )))
... ... @@ -264,11 +264,11 @@
264 264  Bought an XL ship
265 265  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
266 266  (((
267 -20,000,000 Cr
244 +20 000 000 Cr
268 268  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
269 269  (((
270 -20,000,000 Cr
271 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
247 +20 000 000 Cr
248 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
272 272  (((
273 273  1
274 274  )))
... ... @@ -279,11 +279,11 @@
279 279  Bought a carrier
280 280  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
281 281  (((
282 -27,000,000 Cr
259 +27 000 000 Cr
283 283  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
284 284  (((
285 -27,000,000 Cr
286 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
262 +27 000 000 Cr
263 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
287 287  (((
288 288  1
289 289  )))
... ... @@ -293,25 +293,25 @@
293 293  )))|(% colspan="1" %)(% colspan="1" %)
294 294  (((
295 295  Bought a supply ship
296 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
273 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
297 297  (((
298 -25,000,000 Cr
299 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
275 +25 000 000 Cr
276 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
300 300  (((
301 -25,000,000 Cr
302 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
278 +25 000 000 Cr
279 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
303 303  (((
304 304  1
305 305  )))
306 -|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
283 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
307 307  (((
308 308  Sum
309 309  )))|(% colspan="1" %)(% colspan="1" %)
310 310  (((
311 -133,890,000 Cr
288 +133 890 000 Cr
312 312  )))|(% colspan="1" %)(% colspan="1" %)
313 313  (((
314 -\\
291 +
315 315  )))
316 316  {{/layout-cell}}
317 317  
... ... @@ -318,7 +318,7 @@
318 318  {{layout-cell}}
319 319  == Monetary Costs ==
320 320  
321 -Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
298 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10 000 000Cr which leaves a massive 123 890 000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
322 322  {{/layout-cell}}
323 323  {{/layout-section}}
324 324  
... ... @@ -326,7 +326,6 @@
326 326  {{layout-cell}}
327 327  == Knowledge Budget Factors ==
328 328  
329 -(% class="wrapped" %)
330 330  |=(((
331 331  Variable
332 332  )))|=(((
... ... @@ -346,10 +346,10 @@
346 346  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
347 347  (((
348 348  (% style="text-align: right;" %)
349 -5,000\\
325 +5 000\\
350 350  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
351 351  (((
352 -5,000
328 +5 000
353 353  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
354 354  (((
355 355  (% style="text-align: right;" %)
... ... @@ -358,28 +358,28 @@
358 358  |(((
359 359  known_lockbox_normal
360 360  )))|(((
361 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock)
337 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]]
362 362  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
363 363  (((
364 -100
340 +500
365 365  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
366 366  (((
367 -10,000
368 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
343 +30 000
344 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
369 369  (((
370 -100
346 +60
371 371  )))
372 372  |(((
373 373  known_lockbox_rare
374 374  )))|(((
375 -Opened a rare lockbox (4 or more locks)
351 +Opened a rare lockbox
376 376  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
377 377  (((
378 378  500
379 379  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
380 380  (((
381 -30,000
382 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
357 +30 000
358 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
383 383  (((
384 384  60
385 385  )))
... ... @@ -389,11 +389,11 @@
389 389  Target an aqueduct
390 390  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
391 391  (((
392 -2,000
368 +2 000
393 393  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
394 394  (((
395 -2,000
396 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
371 +2 000
372 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
397 397  (((
398 398  1
399 399  )))
... ... @@ -402,14 +402,14 @@
402 402  known_khaak_hive
403 403  )))|(% colspan="1" %)(% colspan="1" %)
404 404  (((
405 -Target a [[doc:Kha'ak]] Hive
406 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
381 +Target a [[Kha'ak>>doc:Kha'ak]] Hive
382 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
407 407  (((
408 -3,000
409 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
384 +3 000
385 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
410 410  (((
411 -3,000
412 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
387 +3 000
388 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
413 413  (((
414 414  1
415 415  )))
... ... @@ -419,13 +419,13 @@
419 419  )))|(% colspan="1" %)(% colspan="1" %)
420 420  (((
421 421  Enter a new sector
422 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
398 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
423 423  (((
424 424  200
425 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
401 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
426 426  (((
427 -(% class="qv3Wpe" %)39,000
428 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
403 +(% class="qv3Wpe" %)39 000
404 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
429 429  (((
430 430  195
431 431  
... ... @@ -437,13 +437,13 @@
437 437  )))|(% colspan="1" %)(% colspan="1" %)
438 438  (((
439 439  Enter a [[doc:Xenon]] sector
440 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
416 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
441 441  (((
442 -2,000
443 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
418 +2 000
419 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
444 444  (((
445 -2,000
446 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
421 +2 000
422 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
447 447  (((
448 448  1
449 449  )))
... ... @@ -453,13 +453,13 @@
453 453  )))|(% colspan="1" %)(% colspan="1" %)
454 454  (((
455 455  Target a Data Vault
456 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
432 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
457 457  (((
458 -3,000
459 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
434 +3 000
435 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
460 460  (((
461 -3,000
462 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
437 +3 000
438 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
463 463  (((
464 464  1
465 465  )))
... ... @@ -469,25 +469,25 @@
469 469  )))|(% colspan="1" %)(% colspan="1" %)
470 470  (((
471 471  Unlock a timeline entry
472 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
448 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
473 473  (((
474 -1,000
475 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
450 +1000
451 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
476 476  (((
477 -30,000
478 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
453 +30 000
454 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
479 479  (((
480 480  30
481 481  )))
482 -|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
458 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
483 483  (((
484 484  Sum
485 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
461 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
486 486  (((
487 -124,000
463 +144 000
488 488  )))|(% colspan="1" %)(% colspan="1" %)
489 489  (((
490 -\\
466 +
491 491  )))
492 492  {{/layout-cell}}
493 493  
... ... @@ -494,7 +494,7 @@
494 494  {{layout-cell}}
495 495  == Knowledge Costs ==
496 496  
497 -The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector.
473 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1800 points per sector.
498 498  {{/layout-cell}}
499 499  {{/layout-section}}
500 500  
... ... @@ -502,7 +502,6 @@
502 502  {{layout-cell}}
503 503  == Personnel Budget Factors ==
504 504  
505 -(% class="wrapped" %)
506 506  |=(((
507 507  Variable
508 508  )))|=(((
... ... @@ -521,13 +521,13 @@
521 521  )))|(% colspan="1" %)(% colspan="1" %)
522 522  (((
523 523  Base Budget
524 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
499 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
525 525  (((
526 -1,000
527 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
501 +1 000
502 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
528 528  (((
529 -1,000
530 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
504 +1 000
505 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
531 531  (((
532 532  1
533 533  )))
... ... @@ -537,13 +537,13 @@
537 537  )))|(% colspan="1" %)(% colspan="1" %)
538 538  (((
539 539  Promoted a 2 star pilot to 3 stars with a seminar
540 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
515 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
541 541  (((
542 542  500
543 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
518 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
544 544  (((
545 -25,000
546 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
520 +25 000
521 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
547 547  (((
548 548  50
549 549  )))
... ... @@ -553,29 +553,29 @@
553 553  )))|(% colspan="1" %)(% colspan="1" %)
554 554  (((
555 555  Promoted a 3 star pilot to 4 stars with a seminar
556 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
531 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
557 557  (((
558 -2,500
559 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
533 +2 500
534 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
560 560  (((
561 -75,000
562 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
536 +75 000
537 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
563 563  (((
564 564  30
565 565  )))
566 -|(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %)
541 +|(% colspan="1" %)(% colspan="1" %)
567 567  (((
568 -people_pilot_4star*
569 -)))|(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %)
543 +people_pilot_4star
544 +)))|(% colspan="1" %)(% colspan="1" %)
570 570  (((
571 571  Promoted a 4 star pilot to 5 stars with a seminar
572 -)))|(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %)
547 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
573 573  (((
574 -5,000
575 -)))|(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %)
549 +5 000
550 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
576 576  (((
577 -100,000
578 -)))|(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" colspan="1" data-highlight-colour="#fff0b3" %)
552 +100 000
553 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
579 579  (((
580 580  20
581 581  )))
... ... @@ -588,7 +588,7 @@
588 588  500
589 589  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
590 590  (((
591 -25,000
566 +25 000
592 592  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
593 593  (((
594 594  50
... ... @@ -599,27 +599,25 @@
599 599  Promoted a 3 star manager to 4 stars with a seminar
600 600  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
601 601  (((
602 -2,500
577 +2 500
603 603  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
604 604  (((
605 -75,000
580 +75 000
606 606  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
607 607  (((
608 608  30
609 609  )))
610 -|(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)
611 -(((
612 -people_manager_4star*
613 -)))|(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)
614 -(((
585 +|(((
586 +people_manager_4star
587 +)))|(((
615 615  Promoted a 4 star manager to 5 stars with a seminar
616 -)))|(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)
589 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
617 617  (((
618 -5,000
619 -)))|(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)
591 +5 000
592 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
620 620  (((
621 -100,000
622 -)))|(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)(% class="highlight-#fff0b3" style="text-align: right;" title="Background colour : Light yellow 100%" data-highlight-colour="#fff0b3" %)
594 +100 000
595 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
623 623  (((
624 624  20
625 625  )))
... ... @@ -629,13 +629,13 @@
629 629  )))|(% colspan="1" %)(% colspan="1" %)
630 630  (((
631 631  Has a 4 star pilot
632 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
605 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
633 633  (((
634 -1,500
635 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
607 +1 500
608 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
636 636  (((
637 -30,000
638 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
610 +30 000
611 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
639 639  (((
640 640  20
641 641  )))
... ... @@ -645,10 +645,10 @@
645 645  Has a 5 star pilot
646 646  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
647 647  (((
648 -3,000
621 +3 000
649 649  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
650 650  (((
651 - 60,000
624 + 60 000
652 652  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
653 653  (((
654 654   20
... ... @@ -659,10 +659,10 @@
659 659  Has a 4 star manager
660 660  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
661 661  (((
662 -1,500
635 +1 500
663 663  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
664 664  (((
665 -30,000
638 +30 000
666 666  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
667 667  (((
668 668  20
... ... @@ -673,10 +673,10 @@
673 673  Has a 5 star manager
674 674  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
675 675  (((
676 -3,000
649 +3 000
677 677  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
678 678  (((
679 - 60,000
652 + 60 000
680 680  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
681 681  (((
682 682   20
... ... @@ -687,25 +687,25 @@
687 687  )))|(% colspan="1" %)(% colspan="1" %)
688 688  (((
689 689  Total number of crew
690 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
663 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
691 691  (((
692 692  20
693 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
666 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
694 694  (((
695 -60,000
696 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
668 +60 000
669 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
697 697  (((
698 698  3000
699 699  )))
700 -|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
673 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
701 701  (((
702 702  Sum
703 703  )))|(% colspan="1" %)(% colspan="1" %)
704 704  (((
705 -441,000
678 +641 000
706 706  )))|(% colspan="1" %)(% colspan="1" %)
707 707  (((
708 -\\
681 +
709 709  )))
710 710  {{/layout-cell}}
711 711  
... ... @@ -712,19 +712,14 @@
712 712  {{layout-cell}}
713 713  == Personnel Costs ==
714 714  
715 -The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points.
716 -
717 -\\
718 -
719 -*4 star pilot and manager seminar values are not implemented so the max is actually 441,00 as opposed to 641,000
688 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13 070 points.
720 720  {{/layout-cell}}
721 721  {{/layout-section}}
722 722  
723 723  {{layout-section ac:type="two_equal"}}
724 724  {{layout-cell}}
725 -== Relations Budget Factors ==
694 +== Reputation Budget Factors ==
726 726  
727 -(% class="wrapped" %)
728 728  |=(((
729 729  Variable
730 730  )))|=(((
... ... @@ -742,13 +742,13 @@
742 742  )))|(% colspan="1" %)(% colspan="1" %)
743 743  (((
744 744  Base budget
745 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
713 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
746 746  (((
747 747  10
748 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
716 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
749 749  (((
750 750  10
751 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
719 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
752 752  (((
753 753  1
754 754  )))
... ... @@ -758,13 +758,13 @@
758 758  )))|(% colspan="1" %)(% colspan="1" %)
759 759  (((
760 760  Joined a war effort
761 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
729 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
762 762  (((
763 763  10
764 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
732 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
765 765  (((
766 766  10
767 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
735 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
768 768  (((
769 769  1
770 770  )))
... ... @@ -774,13 +774,13 @@
774 774  )))|(% colspan="1" %)(% colspan="1" %)
775 775  (((
776 776  Joined a war effort opposing another one
777 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
745 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
778 778  (((
779 779  20
780 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
748 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
781 781  (((
782 782  20
783 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
751 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
784 784  (((
785 785  1
786 786  )))
... ... @@ -790,13 +790,13 @@
790 790  )))|(% colspan="1" %)(% colspan="1" %)
791 791  (((
792 792  Joined a trade guild
793 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
761 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
794 794  (((
795 795  20
796 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
764 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
797 797  (((
798 798  20
799 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
767 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
800 800  (((
801 801  1
802 802  )))
... ... @@ -806,13 +806,13 @@
806 806  )))|(% colspan="1" %)(% colspan="1" %)
807 807  (((
808 808  Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]])
809 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
777 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
810 810  (((
811 811  30
812 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
780 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
813 813  (((
814 814  30
815 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
783 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
816 816  (((
817 817  1
818 818  )))
... ... @@ -822,13 +822,13 @@
822 822  )))|(% colspan="1" %)(% colspan="1" %)
823 823  (((
824 824  Completed an easy leak mission
825 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
793 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
826 826  (((
827 827  10
828 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
796 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
829 829  (((
830 830  10
831 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
799 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
832 832  (((
833 833  1
834 834  )))
... ... @@ -838,13 +838,13 @@
838 838  )))|(% colspan="1" %)(% colspan="1" %)
839 839  (((
840 840  Completed a hard leak mission
841 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
809 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
842 842  (((
843 843  30
844 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
812 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
845 845  (((
846 846  30
847 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
815 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
848 848  (((
849 849  1
850 850  )))
... ... @@ -854,13 +854,13 @@
854 854  )))|(% colspan="1" %)(% colspan="1" %)
855 855  (((
856 856  First level 10 reputation ceremony bonus
857 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
825 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
858 858  (((
859 859  20
860 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
828 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
861 861  (((
862 862  20
863 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
831 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
864 864  (((
865 865  1
866 866  )))
... ... @@ -870,13 +870,13 @@
870 870  )))|(% colspan="1" %)(% colspan="1" %)
871 871  (((
872 872  Subsequent level 10 reputation ceremonies
873 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
841 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
874 874  (((
875 875  5
876 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
844 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
877 877  (((
878 878  75
879 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
847 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
880 880  (((
881 881  15
882 882  )))
... ... @@ -906,7 +906,7 @@
906 906  250
907 907  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
908 908  (((
909 -10
877 +15
910 910  )))
911 911  |(% colspan="1" %)(% colspan="1" %)
912 912  (((
... ... @@ -914,13 +914,13 @@
914 914  )))|(% colspan="1" %)(% colspan="1" %)
915 915  (((
916 916  Reached +27 with one faction
917 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
885 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
918 918  (((
919 919  500
920 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
888 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
921 921  (((
922 922  500
923 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
891 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
924 924  (((
925 925  1
926 926  )))
... ... @@ -930,46 +930,51 @@
930 930  )))|(% colspan="1" %)(% colspan="1" %)
931 931  (((
932 932  Reached +27 with subsequent factions
933 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
901 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
934 934  (((
935 935  75
936 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
904 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
937 937  (((
938 938  525
939 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
907 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
940 940  (((
941 941  7
942 942  )))
943 -|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
911 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
944 944  (((
945 945  Sum
946 946  )))|(% colspan="1" %)(% colspan="1" %)
947 947  (((
948 -1,600
916 +1600
949 949  )))|(% colspan="1" %)(% colspan="1" %)
950 950  (((
951 -\\
919 +
952 952  )))
953 -{{/layout-cell}}
954 954  
955 -{{layout-cell}}
956 -== Relations Costs ==
922 +
957 957  
958 -Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively.
924 +**TODO:**
959 959  
960 -Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do.
961 -
962 -\\
926 +* Change: In Money //Has S and M storage modules// →  //Has S or M storage modules//?
927 +* (((
928 +Where are the variables stored and how exactly are they updated?
929 +* (((
930 +userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//,
931 +)))
932 +* (((
933 +Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.
934 +)))
935 +)))
963 963  {{/layout-cell}}
964 -{{/layout-section}}
965 965  
966 -{{layout-section ac:type="single"}}
967 967  {{layout-cell}}
968 -== References ==
939 +== Reputation Costs ==
969 969  
970 -*
941 +Reputation points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively.
971 971  
972 -{{{libraries/gamestarts.xml}}}
943 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of raising a factions reputation is hence 1 610 points.
944 +
945 +
973 973  {{/layout-cell}}
974 974  {{/layout-section}}
975 975  {{/layout}}
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -126944919
1 +106889646
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/126944919/Custom Game Starts
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889646/Custom Game Starts