Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 25.1
edited by StoatsNotGoats
on 2022/08/13 11:48
Change comment: Changed formatting, removed TODO section
To version 17.1
edited by Daniel Turner
on 2021/11/29 11:03
Change comment: There is no comment for this version

Summary

Details

Page properties
Author
... ... @@ -1,1 +1,1 @@
1 -xwiki:XWiki.StoatsNotGoats
1 +xwiki:XWiki.Daniel
Content
... ... @@ -2,8 +2,12 @@
2 2  {{layout-section ac:type="single"}}
3 3  {{layout-cell}}
4 4  {{info}}
5 -Updated for version 5.10
5 +Updated for version 4.10
6 6  {{/info}}
7 +
8 +
9 +
10 +{{toc/}}
7 7  {{/layout-cell}}
8 8  {{/layout-section}}
9 9  
... ... @@ -11,14 +11,10 @@
11 11  {{layout-cell}}
12 12  = Overview =
13 13  
14 -----
15 -
16 16  Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.
17 17  
18 18  == Budgeted Custom Game Starts ==
19 19  
20 -----
21 -
22 22  Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include:
23 23  
24 24  * Monetary Budget
... ... @@ -28,15 +28,11 @@
28 28  * Research and Plot outcomes
29 29  
30 30  How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
31 +
32 +
31 31  {{/layout-cell}}
32 32  
33 33  {{layout-cell}}
34 -{{panel title="Navigation"}}
35 -
36 -
37 -{{toc/}}
38 -{{/panel}}
39 -
40 40  [[image:attach:Custom Gamestart Menu.png]]
41 41  {{/layout-cell}}
42 42  {{/layout-section}}
... ... @@ -45,13 +45,9 @@
45 45  {{layout-cell}}
46 46  == Creative Custom Game Starts ==
47 47  
48 -----
44 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
49 49  
50 -Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
51 -
52 52  = Custom Start Metrics =
53 -
54 -----
55 55  {{/layout-cell}}
56 56  {{/layout-section}}
57 57  
... ... @@ -59,7 +59,6 @@
59 59  {{layout-cell}}
60 60  == Monetary Budget Factors ==
61 61  
62 -(% class="wrapped" %)
63 63  |=(% colspan="1" %)(% colspan="1" %)
64 64  (((
65 65  Variable
... ... @@ -71,7 +71,7 @@
71 71  )))|=(% style="text-align: center;" %)(% style="text-align: center;" %)
72 72  (((
73 73  Limit
74 -)))|=(% style="text-align: center;" colspan="1" %)(% style="text-align: center;" colspan="1" %)
65 +)))|=(% colspan="1" style="text-align: center;" %)(% colspan="1" style="text-align: center;" %)
75 75  (((
76 76  Number
77 77  )))
... ... @@ -83,11 +83,11 @@
83 83  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
84 84  (((
85 85  (% style="text-align: right;" %)
86 -300,000 Cr
77 +300 000 Cr
87 87  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
88 88  (((
89 -300,000 Cr
90 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
80 +300 000 Cr
81 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
91 91  (((
92 92  (% style="text-align: right;" %)
93 93  1
... ... @@ -99,11 +99,11 @@
99 99  Has production modules
100 100  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
101 101  (((
102 -500,000 Cr
93 +500 000 Cr
103 103  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
104 104  (((
105 -6,500,000 Cr
106 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
96 +6 500 000 Cr
97 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
107 107  (((
108 108  13
109 109  )))
... ... @@ -114,11 +114,11 @@
114 114  Has pier modules
115 115  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
116 116  (((
117 -600,000 Cr
108 +600 000 Cr
118 118  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
119 119  (((
120 -4,200,000 Cr
121 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
111 +4 200 000 Cr
112 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
122 122  (((
123 123  7
124 124  )))
... ... @@ -129,11 +129,11 @@
129 129  Has dock modules
130 130  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
131 131  (((
132 -80,000 Cr
123 +80 000 Cr
133 133  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
134 134  (((
135 -1,680,000 Cr
136 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
126 +1 680 000 Cr
127 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
137 137  (((
138 138  21
139 139  )))
... ... @@ -144,11 +144,11 @@
144 144  Has a luxury dock module
145 145  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
146 146  (((
147 -150,000 Cr
138 +150 000 Cr
148 148  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
149 149  (((
150 -150,000 Cr
151 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
141 +150 000 Cr
142 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
152 152  (((
153 153  1
154 154  )))
... ... @@ -159,11 +159,11 @@
159 159  Has S and M storage modules
160 160  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
161 161  (((
162 -90,000 Cr
153 +90 000 Cr
163 163  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
164 164  (((
165 -810,000 Cr
166 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
156 +810 000 Cr
157 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
167 167  (((
168 168  9
169 169  )))
... ... @@ -174,11 +174,11 @@
174 174  Has L storage modules
175 175  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
176 176  (((
177 -150,000 Cr
168 +150 000 Cr
178 178  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
179 179  (((
180 -1,050,000 Cr
181 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
171 +1 050 000 Cr
172 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
182 182  (((
183 183  7
184 184  )))
... ... @@ -189,11 +189,11 @@
189 189  Has S ship build modules
190 190  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
191 191  (((
192 -21,000,000 Cr
183 +21 000 000 Cr
193 193  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
194 194  (((
195 -21,000,000 Cr
196 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
186 +21 000 000 Cr
187 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
197 197  (((
198 198  1
199 199  )))
... ... @@ -204,11 +204,11 @@
204 204  Sold > 100k worth of goods at once
205 205  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
206 206  (((
207 -20,000 Cr
198 +20 000 Cr
208 208  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
209 209  (((
210 -1,400,000 Cr
211 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
201 +1 400 000 Cr
202 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
212 212  (((
213 213  70
214 214  )))
... ... @@ -219,11 +219,11 @@
219 219  Sold > 1mil worth of goods at once
220 220  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
221 221  (((
222 -200,000 Cr
213 +200 000 Cr
223 223  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
224 224  (((
225 -7,000,000 Cr
226 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
216 +7 000 000 Cr
217 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
227 227  (((
228 228  35
229 229  )))
... ... @@ -234,11 +234,11 @@
234 234  Bought an M ship
235 235  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
236 236  (((
237 -400,000 Cr
228 +400 000 Cr
238 238  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
239 239  (((
240 -5,200,000 Cr
241 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
231 +5 200 000 Cr
232 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
242 242  (((
243 243  13
244 244  )))
... ... @@ -249,11 +249,11 @@
249 249  Bought an L ship
250 250  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
251 251  (((
252 -1,800,000 Cr
243 +1 800 000 Cr
253 253  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
254 254  (((
255 -12,600,000 Cr
256 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
246 +12 600 000 Cr
247 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
257 257  (((
258 258  7
259 259  )))
... ... @@ -264,11 +264,11 @@
264 264  Bought an XL ship
265 265  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
266 266  (((
267 -20,000,000 Cr
258 +20 000 000 Cr
268 268  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
269 269  (((
270 -20,000,000 Cr
271 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
261 +20 000 000 Cr
262 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
272 272  (((
273 273  1
274 274  )))
... ... @@ -279,11 +279,11 @@
279 279  Bought a carrier
280 280  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
281 281  (((
282 -27,000,000 Cr
273 +27 000 000 Cr
283 283  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
284 284  (((
285 -27,000,000 Cr
286 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
276 +27 000 000 Cr
277 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
287 287  (((
288 288  1
289 289  )))
... ... @@ -293,25 +293,25 @@
293 293  )))|(% colspan="1" %)(% colspan="1" %)
294 294  (((
295 295  Bought a supply ship
296 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
287 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
297 297  (((
298 -25,000,000 Cr
299 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
289 +25 000 000 Cr
290 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
300 300  (((
301 -25,000,000 Cr
302 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
292 +25 000 000 Cr
293 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
303 303  (((
304 304  1
305 305  )))
306 -|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
297 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
307 307  (((
308 308  Sum
309 309  )))|(% colspan="1" %)(% colspan="1" %)
310 310  (((
311 -133,890,000 Cr
302 +133 890 000 Cr
312 312  )))|(% colspan="1" %)(% colspan="1" %)
313 313  (((
314 -\\
305 +
315 315  )))
316 316  {{/layout-cell}}
317 317  
... ... @@ -318,7 +318,7 @@
318 318  {{layout-cell}}
319 319  == Monetary Costs ==
320 320  
321 -Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
312 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10 000 000Cr which leaves a massive 123 890 000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
322 322  {{/layout-cell}}
323 323  {{/layout-section}}
324 324  
... ... @@ -326,7 +326,6 @@
326 326  {{layout-cell}}
327 327  == Knowledge Budget Factors ==
328 328  
329 -(% class="wrapped" %)
330 330  |=(((
331 331  Variable
332 332  )))|=(((
... ... @@ -346,10 +346,10 @@
346 346  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
347 347  (((
348 348  (% style="text-align: right;" %)
349 -5,000\\
339 +5 000\\
350 350  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
351 351  (((
352 -5,000
342 +5 000
353 353  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
354 354  (((
355 355  (% style="text-align: right;" %)
... ... @@ -358,28 +358,28 @@
358 358  |(((
359 359  known_lockbox_normal
360 360  )))|(((
361 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock)
351 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]]
362 362  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
363 363  (((
364 -100
354 +500
365 365  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
366 366  (((
367 -10,000
368 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
357 +30 000
358 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
369 369  (((
370 -100
360 +60
371 371  )))
372 372  |(((
373 373  known_lockbox_rare
374 374  )))|(((
375 -Opened a rare lockbox (4 or more locks)
365 +Opened a rare lockbox
376 376  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
377 377  (((
378 378  500
379 379  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
380 380  (((
381 -30,000
382 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
371 +30 000
372 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
383 383  (((
384 384  60
385 385  )))
... ... @@ -389,11 +389,11 @@
389 389  Target an aqueduct
390 390  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
391 391  (((
392 -2,000
382 +2 000
393 393  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
394 394  (((
395 -2,000
396 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
385 +2 000
386 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
397 397  (((
398 398  1
399 399  )))
... ... @@ -402,14 +402,14 @@
402 402  known_khaak_hive
403 403  )))|(% colspan="1" %)(% colspan="1" %)
404 404  (((
405 -Target a [[doc:Kha'ak]] Hive
406 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
395 +Target a [[Kha'ak>>doc:Kha'ak]] Hive
396 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
407 407  (((
408 -3,000
409 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
398 +3 000
399 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
410 410  (((
411 -3,000
412 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
401 +3 000
402 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
413 413  (((
414 414  1
415 415  )))
... ... @@ -419,13 +419,13 @@
419 419  )))|(% colspan="1" %)(% colspan="1" %)
420 420  (((
421 421  Enter a new sector
422 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
412 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
423 423  (((
424 424  200
425 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
415 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
426 426  (((
427 -(% class="qv3Wpe" %)39,000
428 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
417 +(% class="qv3Wpe" %)39 000
418 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
429 429  (((
430 430  195
431 431  
... ... @@ -437,13 +437,13 @@
437 437  )))|(% colspan="1" %)(% colspan="1" %)
438 438  (((
439 439  Enter a [[doc:Xenon]] sector
440 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
430 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
441 441  (((
442 -2,000
443 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
432 +2 000
433 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
444 444  (((
445 -2,000
446 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
435 +2 000
436 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
447 447  (((
448 448  1
449 449  )))
... ... @@ -453,13 +453,13 @@
453 453  )))|(% colspan="1" %)(% colspan="1" %)
454 454  (((
455 455  Target a Data Vault
456 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
446 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
457 457  (((
458 -3,000
459 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
448 +3 000
449 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
460 460  (((
461 -3,000
462 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
451 +3 000
452 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
463 463  (((
464 464  1
465 465  )))
... ... @@ -469,25 +469,25 @@
469 469  )))|(% colspan="1" %)(% colspan="1" %)
470 470  (((
471 471  Unlock a timeline entry
472 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
462 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
473 473  (((
474 -1,000
475 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
464 +1000
465 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
476 476  (((
477 -30,000
478 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
467 +30 000
468 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
479 479  (((
480 480  30
481 481  )))
482 -|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
472 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
483 483  (((
484 484  Sum
485 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
475 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
486 486  (((
487 -124,000
477 +144 000
488 488  )))|(% colspan="1" %)(% colspan="1" %)
489 489  (((
490 -\\
480 +
491 491  )))
492 492  {{/layout-cell}}
493 493  
... ... @@ -494,7 +494,7 @@
494 494  {{layout-cell}}
495 495  == Knowledge Costs ==
496 496  
497 -The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector.
487 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1800 points per sector.
498 498  {{/layout-cell}}
499 499  {{/layout-section}}
500 500  
... ... @@ -502,7 +502,6 @@
502 502  {{layout-cell}}
503 503  == Personnel Budget Factors ==
504 504  
505 -(% class="wrapped" %)
506 506  |=(((
507 507  Variable
508 508  )))|=(((
... ... @@ -521,13 +521,13 @@
521 521  )))|(% colspan="1" %)(% colspan="1" %)
522 522  (((
523 523  Base Budget
524 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
513 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
525 525  (((
526 -1,000
527 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
515 +1 000
516 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
528 528  (((
529 -1,000
530 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
518 +1 000
519 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
531 531  (((
532 532  1
533 533  )))
... ... @@ -537,13 +537,13 @@
537 537  )))|(% colspan="1" %)(% colspan="1" %)
538 538  (((
539 539  Promoted a 2 star pilot to 3 stars with a seminar
540 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
529 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
541 541  (((
542 542  500
543 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
532 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
544 544  (((
545 -25,000
546 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
534 +25 000
535 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
547 547  (((
548 548  50
549 549  )))
... ... @@ -553,13 +553,13 @@
553 553  )))|(% colspan="1" %)(% colspan="1" %)
554 554  (((
555 555  Promoted a 3 star pilot to 4 stars with a seminar
556 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
545 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
557 557  (((
558 -2,500
559 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
547 +2 500
548 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
560 560  (((
561 -75,000
562 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
550 +75 000
551 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
563 563  (((
564 564  30
565 565  )))
... ... @@ -569,13 +569,13 @@
569 569  )))|(% colspan="1" %)(% colspan="1" %)
570 570  (((
571 571  Promoted a 4 star pilot to 5 stars with a seminar
572 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
561 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
573 573  (((
574 -5,000
575 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
563 +5 000
564 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
576 576  (((
577 -100,000
578 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
566 +100 000
567 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
579 579  (((
580 580  20
581 581  )))
... ... @@ -588,7 +588,7 @@
588 588  500
589 589  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
590 590  (((
591 -25,000
580 +25 000
592 592  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
593 593  (((
594 594  50
... ... @@ -599,10 +599,10 @@
599 599  Promoted a 3 star manager to 4 stars with a seminar
600 600  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
601 601  (((
602 -2,500
591 +2 500
603 603  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
604 604  (((
605 -75,000
594 +75 000
606 606  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
607 607  (((
608 608  30
... ... @@ -613,10 +613,10 @@
613 613  Promoted a 4 star manager to 5 stars with a seminar
614 614  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
615 615  (((
616 -5,000
605 +5 000
617 617  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
618 618  (((
619 -100,000
608 +100 000
620 620  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
621 621  (((
622 622  20
... ... @@ -627,13 +627,13 @@
627 627  )))|(% colspan="1" %)(% colspan="1" %)
628 628  (((
629 629  Has a 4 star pilot
630 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
619 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
631 631  (((
632 -1,500
633 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
621 +1 500
622 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
634 634  (((
635 -30,000
636 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
624 +30 000
625 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
637 637  (((
638 638  20
639 639  )))
... ... @@ -643,10 +643,10 @@
643 643  Has a 5 star pilot
644 644  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
645 645  (((
646 -3,000
635 +3 000
647 647  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
648 648  (((
649 - 60,000
638 + 60 000
650 650  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
651 651  (((
652 652   20
... ... @@ -657,10 +657,10 @@
657 657  Has a 4 star manager
658 658  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
659 659  (((
660 -1,500
649 +1 500
661 661  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
662 662  (((
663 -30,000
652 +30 000
664 664  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
665 665  (((
666 666  20
... ... @@ -671,10 +671,10 @@
671 671  Has a 5 star manager
672 672  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
673 673  (((
674 -3,000
663 +3 000
675 675  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
676 676  (((
677 - 60,000
666 + 60 000
678 678  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
679 679  (((
680 680   20
... ... @@ -685,25 +685,25 @@
685 685  )))|(% colspan="1" %)(% colspan="1" %)
686 686  (((
687 687  Total number of crew
688 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
677 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
689 689  (((
690 690  20
691 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
680 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
692 692  (((
693 -60,000
694 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
682 +60 000
683 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
695 695  (((
696 696  3000
697 697  )))
698 -|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
687 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
699 699  (((
700 700  Sum
701 701  )))|(% colspan="1" %)(% colspan="1" %)
702 702  (((
703 -641,000
692 +641 000
704 704  )))|(% colspan="1" %)(% colspan="1" %)
705 705  (((
706 -\\
695 +
707 707  )))
708 708  {{/layout-cell}}
709 709  
... ... @@ -710,7 +710,7 @@
710 710  {{layout-cell}}
711 711  == Personnel Costs ==
712 712  
713 -The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points.
702 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13 070 points.
714 714  {{/layout-cell}}
715 715  {{/layout-section}}
716 716  
... ... @@ -718,7 +718,6 @@
718 718  {{layout-cell}}
719 719  == Relations Budget Factors ==
720 720  
721 -(% class="wrapped" %)
722 722  |=(((
723 723  Variable
724 724  )))|=(((
... ... @@ -736,13 +736,13 @@
736 736  )))|(% colspan="1" %)(% colspan="1" %)
737 737  (((
738 738  Base budget
739 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
727 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
740 740  (((
741 741  10
742 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
730 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
743 743  (((
744 744  10
745 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
733 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
746 746  (((
747 747  1
748 748  )))
... ... @@ -752,13 +752,13 @@
752 752  )))|(% colspan="1" %)(% colspan="1" %)
753 753  (((
754 754  Joined a war effort
755 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
743 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
756 756  (((
757 757  10
758 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
746 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
759 759  (((
760 760  10
761 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
749 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
762 762  (((
763 763  1
764 764  )))
... ... @@ -768,13 +768,13 @@
768 768  )))|(% colspan="1" %)(% colspan="1" %)
769 769  (((
770 770  Joined a war effort opposing another one
771 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
759 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
772 772  (((
773 773  20
774 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
762 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
775 775  (((
776 776  20
777 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
765 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
778 778  (((
779 779  1
780 780  )))
... ... @@ -784,13 +784,13 @@
784 784  )))|(% colspan="1" %)(% colspan="1" %)
785 785  (((
786 786  Joined a trade guild
787 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
775 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
788 788  (((
789 789  20
790 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
778 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
791 791  (((
792 792  20
793 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
781 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
794 794  (((
795 795  1
796 796  )))
... ... @@ -800,13 +800,13 @@
800 800  )))|(% colspan="1" %)(% colspan="1" %)
801 801  (((
802 802  Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]])
803 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
791 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
804 804  (((
805 805  30
806 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
794 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
807 807  (((
808 808  30
809 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
797 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
810 810  (((
811 811  1
812 812  )))
... ... @@ -816,13 +816,13 @@
816 816  )))|(% colspan="1" %)(% colspan="1" %)
817 817  (((
818 818  Completed an easy leak mission
819 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
807 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
820 820  (((
821 821  10
822 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
810 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
823 823  (((
824 824  10
825 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
813 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
826 826  (((
827 827  1
828 828  )))
... ... @@ -832,13 +832,13 @@
832 832  )))|(% colspan="1" %)(% colspan="1" %)
833 833  (((
834 834  Completed a hard leak mission
835 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
823 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
836 836  (((
837 837  30
838 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
826 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
839 839  (((
840 840  30
841 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
829 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
842 842  (((
843 843  1
844 844  )))
... ... @@ -848,13 +848,13 @@
848 848  )))|(% colspan="1" %)(% colspan="1" %)
849 849  (((
850 850  First level 10 reputation ceremony bonus
851 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
839 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
852 852  (((
853 853  20
854 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
842 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
855 855  (((
856 856  20
857 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
845 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
858 858  (((
859 859  1
860 860  )))
... ... @@ -864,13 +864,13 @@
864 864  )))|(% colspan="1" %)(% colspan="1" %)
865 865  (((
866 866  Subsequent level 10 reputation ceremonies
867 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
855 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
868 868  (((
869 869  5
870 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
858 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
871 871  (((
872 872  75
873 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
861 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
874 874  (((
875 875  15
876 876  )))
... ... @@ -900,7 +900,7 @@
900 900  250
901 901  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
902 902  (((
903 -10
891 +15
904 904  )))
905 905  |(% colspan="1" %)(% colspan="1" %)
906 906  (((
... ... @@ -908,13 +908,13 @@
908 908  )))|(% colspan="1" %)(% colspan="1" %)
909 909  (((
910 910  Reached +27 with one faction
911 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
899 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
912 912  (((
913 913  500
914 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
902 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
915 915  (((
916 916  500
917 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
905 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
918 918  (((
919 919  1
920 920  )))
... ... @@ -924,26 +924,41 @@
924 924  )))|(% colspan="1" %)(% colspan="1" %)
925 925  (((
926 926  Reached +27 with subsequent factions
927 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
915 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
928 928  (((
929 929  75
930 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
918 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
931 931  (((
932 932  525
933 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
921 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
934 934  (((
935 935  7
936 936  )))
937 -|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
925 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
938 938  (((
939 939  Sum
940 940  )))|(% colspan="1" %)(% colspan="1" %)
941 941  (((
942 -1,600
930 +1600
943 943  )))|(% colspan="1" %)(% colspan="1" %)
944 944  (((
945 -\\
933 +
946 946  )))
935 +
936 +
937 +
938 +**TODO:**
939 +
940 +* Change: In Money //Has S and M storage modules// →  //Has S or M storage modules//?
941 +* (((
942 +Where are the variables stored and how exactly are they updated?
943 +* (((
944 +userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//,
945 +)))
946 +* (((
947 +Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.
948 +)))
949 +)))
947 947  {{/layout-cell}}
948 948  
949 949  {{layout-cell}}
... ... @@ -951,19 +951,9 @@
951 951  
952 952  Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively.
953 953  
954 -Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do.
957 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of raising a factions reputation is hence 1 610 points.
955 955  
956 -\\
959 +
957 957  {{/layout-cell}}
958 958  {{/layout-section}}
959 -
960 -{{layout-section ac:type="single"}}
961 -{{layout-cell}}
962 -== References ==
963 -
964 -*
965 -
966 -{{{libraries/gamestarts.xml}}}
967 -{{/layout-cell}}
968 -{{/layout-section}}
969 969  {{/layout}}
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -126944383
1 +106890140
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/126944383/Custom Game Starts
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106890140/Custom Game Starts