Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 24.1
edited by Daniel Turner
on 2022/05/18 10:00
Change comment: There is no comment for this version
To version 7.1
edited by Daniel Turner
on 2021/11/25 08:31
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -1,18 +4,11 @@
1 -{{layout}}
2 -{{layout-section ac:type="single"}}
3 -{{layout-cell}}
4 4  {{info}}
5 -Updated for version 5.10
2 +Updated for version 4.10
6 6  {{/info}}
7 7  
8 8  
9 9  
10 10  {{toc/}}
11 -{{/layout-cell}}
12 -{{/layout-section}}
13 13  
14 -{{layout-section ac:type="two_equal"}}
15 -{{layout-cell}}
16 16  = Overview =
17 17  
18 18  Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.
... ... @@ -21,34 +21,24 @@
21 21  
22 22  Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include:
23 23  
24 -* Monetary Budget
17 +* Budget
25 25  * Knowledge
19 +* Reputation
26 26  * Personnel
27 -* Relations
28 28  * Research and Plot outcomes
29 29  
30 30  How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
31 -{{/layout-cell}}
32 32  
33 -{{layout-cell}}
34 -[[image:attach:Custom Gamestart Menu.png]]
35 -{{/layout-cell}}
36 -{{/layout-section}}
37 -
38 -{{layout-section ac:type="single"}}
39 -{{layout-cell}}
40 40  == Creative Custom Game Starts ==
41 41  
42 42  Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
43 43  
44 44  = Custom Start Metrics =
45 -{{/layout-cell}}
46 -{{/layout-section}}
47 47  
48 -{{layout-section ac:type="two_equal"}}
49 -{{layout-cell}}
50 -== Monetary Budget Factors ==
31 +TODO: There is some better name than the above for this section, but I'm too tired to figure it out.
51 51  
33 +== Money ==
34 +
52 52  |=(% colspan="1" %)(% colspan="1" %)
53 53  (((
54 54  Variable
... ... @@ -69,14 +69,13 @@
69 69  base_budget
70 70  )))|(((
71 71  Base budget
72 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
73 -(((
55 +)))|(((
74 74  (% style="text-align: right;" %)
75 -300,000 Cr
57 +300 000 Cr
76 76  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
77 77  (((
78 -300,000 Cr
79 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
60 +300 000 Cr
61 +)))|(% colspan="1" %)(% colspan="1" %)
80 80  (((
81 81  (% style="text-align: right;" %)
82 82  1
... ... @@ -88,10 +88,10 @@
88 88  Has production modules
89 89  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
90 90  (((
91 -500,000 Cr
73 +500 000 Cr
92 92  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
93 93  (((
94 -6,500,000 Cr
76 +6 500 000 Cr
95 95  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
96 96  (((
97 97  13
... ... @@ -103,10 +103,10 @@
103 103  Has pier modules
104 104  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
105 105  (((
106 -600,000 Cr
88 +600 000 Cr
107 107  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
108 108  (((
109 -4,200,000 Cr
91 +4 200 000 Cr
110 110  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
111 111  (((
112 112  7
... ... @@ -118,10 +118,10 @@
118 118  Has dock modules
119 119  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
120 120  (((
121 -80,000 Cr
103 +80 000 Cr
122 122  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
123 123  (((
124 -1,680,000 Cr
106 +1 680 000 Cr
125 125  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
126 126  (((
127 127  21
... ... @@ -133,10 +133,10 @@
133 133  Has a luxury dock module
134 134  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
135 135  (((
136 -150,000 Cr
118 +150 000 Cr
137 137  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
138 138  (((
139 -150,000 Cr
121 +150 000 Cr
140 140  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
141 141  (((
142 142  1
... ... @@ -148,10 +148,10 @@
148 148  Has S and M storage modules
149 149  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
150 150  (((
151 -90,000 Cr
133 +90 000 Cr
152 152  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
153 153  (((
154 -810,000 Cr
136 +810 000 Cr
155 155  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
156 156  (((
157 157  9
... ... @@ -163,10 +163,10 @@
163 163  Has L storage modules
164 164  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
165 165  (((
166 -150,000 Cr
148 +150 000 Cr
167 167  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
168 168  (((
169 -1,050,000 Cr
151 +1 050 000 Cr
170 170  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
171 171  (((
172 172  7
... ... @@ -178,10 +178,10 @@
178 178  Has S ship build modules
179 179  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
180 180  (((
181 -21,000,000 Cr
163 +21 000 000 Cr
182 182  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
183 183  (((
184 -21,000,000 Cr
166 +21 000 000 Cr
185 185  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
186 186  (((
187 187  1
... ... @@ -193,10 +193,10 @@
193 193  Sold > 100k worth of goods at once
194 194  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
195 195  (((
196 -20,000 Cr
178 +20 000 Cr
197 197  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
198 198  (((
199 -1,400,000 Cr
181 +1 400 000 Cr
200 200  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
201 201  (((
202 202  70
... ... @@ -208,10 +208,10 @@
208 208  Sold > 1mil worth of goods at once
209 209  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
210 210  (((
211 -200,000 Cr
193 +200 000 Cr
212 212  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
213 213  (((
214 -7,000,000 Cr
196 +7 000 000 Cr
215 215  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
216 216  (((
217 217  35
... ... @@ -223,10 +223,10 @@
223 223  Bought an M ship
224 224  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
225 225  (((
226 -400,000 Cr
208 +400 000 Cr
227 227  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
228 228  (((
229 -5,200,000 Cr
211 +5 200 000 Cr
230 230  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
231 231  (((
232 232  13
... ... @@ -238,10 +238,10 @@
238 238  Bought an L ship
239 239  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
240 240  (((
241 -1,800,000 Cr
223 +1 800 000 Cr
242 242  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
243 243  (((
244 -12,600,000 Cr
226 +12 600 000 Cr
245 245  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
246 246  (((
247 247  7
... ... @@ -253,10 +253,10 @@
253 253  Bought an XL ship
254 254  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
255 255  (((
256 -20,000,000 Cr
238 +20 000 000 Cr
257 257  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
258 258  (((
259 -20,000,000 Cr
241 +20 000 000 Cr
260 260  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
261 261  (((
262 262  1
... ... @@ -268,10 +268,10 @@
268 268  Bought a carrier
269 269  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
270 270  (((
271 -27,000,000 Cr
253 +27 000 000 Cr
272 272  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
273 273  (((
274 -27,000,000 Cr
256 +27 000 000 Cr
275 275  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
276 276  (((
277 277  1
... ... @@ -284,10 +284,10 @@
284 284  Bought a supply ship
285 285  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
286 286  (((
287 -25,000,000 Cr
269 +25 000 000 Cr
288 288  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
289 289  (((
290 -25,000,000 Cr
272 +25 000 000 Cr
291 291  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
292 292  (((
293 293  1
... ... @@ -297,24 +297,14 @@
297 297  Sum
298 298  )))|(% colspan="1" %)(% colspan="1" %)
299 299  (((
300 -133,890,000 Cr
282 +133 890 000 Cr
301 301  )))|(% colspan="1" %)(% colspan="1" %)
302 302  (((
303 303  
304 304  )))
305 -{{/layout-cell}}
306 306  
307 -{{layout-cell}}
308 -== Monetary Costs ==
288 +== Knowledge ==
309 309  
310 -Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
311 -{{/layout-cell}}
312 -{{/layout-section}}
313 -
314 -{{layout-section ac:type="two_equal"}}
315 -{{layout-cell}}
316 -== Knowledge Budget Factors ==
317 -
318 318  |=(((
319 319  Variable
320 320  )))|=(((
... ... @@ -331,15 +331,13 @@
331 331  base_budget
332 332  )))|(((
333 333  Base budget
334 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
335 -(((
306 +)))|(((
336 336  (% style="text-align: right;" %)
337 -5,000\\
308 +5 000\\
338 338  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
339 339  (((
340 -5,000
341 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
342 -(((
311 +5 000
312 +)))|(((
343 343  (% style="text-align: right;" %)
344 344  1
345 345  )))
... ... @@ -346,29 +346,25 @@
346 346  |(((
347 347  known_lockbox_normal
348 348  )))|(((
349 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock)
350 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
319 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]]
320 +)))|(((
321 +500
322 +)))|(((
323 +30 000
324 +)))|(% colspan="1" %)(% colspan="1" %)
351 351  (((
352 -100
353 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
354 -(((
355 -10,000
356 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
357 -(((
358 -100
326 +60
359 359  )))
360 360  |(((
361 361  known_lockbox_rare
362 362  )))|(((
363 -Opened a rare lockbox (4 or more locks)
364 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
365 -(((
331 +Opened a rare lockbox
332 +)))|(((
366 366  500
367 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
334 +)))|(((
335 +30 000
336 +)))|(% colspan="1" %)(% colspan="1" %)
368 368  (((
369 -30,000
370 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
371 -(((
372 372  60
373 373  )))
374 374  |(((
... ... @@ -375,14 +375,12 @@
375 375  known_aqueduct
376 376  )))|(((
377 377  Target an aqueduct
378 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
344 +)))|(((
345 +2 000
346 +)))|(((
347 +2 000
348 +)))|(% colspan="1" %)(% colspan="1" %)
379 379  (((
380 -2,000
381 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
382 -(((
383 -2,000
384 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
385 -(((
386 386  1
387 387  )))
388 388  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -391,13 +391,13 @@
391 391  )))|(% colspan="1" %)(% colspan="1" %)
392 392  (((
393 393  Target a [[Kha'ak>>doc:Kha'ak]] Hive
394 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
358 +)))|(% colspan="1" %)(% colspan="1" %)
395 395  (((
396 -3,000
397 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
360 +3 000
361 +)))|(% colspan="1" %)(% colspan="1" %)
398 398  (((
399 -3,000
400 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
363 +3 000
364 +)))|(% colspan="1" %)(% colspan="1" %)
401 401  (((
402 402  1
403 403  )))
... ... @@ -407,13 +407,13 @@
407 407  )))|(% colspan="1" %)(% colspan="1" %)
408 408  (((
409 409  Enter a new sector
410 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
374 +)))|(% colspan="1" %)(% colspan="1" %)
411 411  (((
412 412  200
413 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
377 +)))|(% colspan="1" %)(% colspan="1" %)
414 414  (((
415 -(% class="qv3Wpe" %)39,000
416 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
379 +(% class="qv3Wpe" %)39 000
380 +)))|(% colspan="1" %)(% colspan="1" %)
417 417  (((
418 418  195
419 419  
... ... @@ -425,507 +425,54 @@
425 425  )))|(% colspan="1" %)(% colspan="1" %)
426 426  (((
427 427  Enter a [[doc:Xenon]] sector
428 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
429 -(((
430 -2,000
431 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
432 -(((
433 -2,000
434 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
435 -(((
436 -1
437 -)))
438 -|(% colspan="1" %)(% colspan="1" %)
439 -(((
440 -known_datavault
441 441  )))|(% colspan="1" %)(% colspan="1" %)
442 442  (((
443 -Target a Data Vault
444 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
445 -(((
446 -3,000
447 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
448 -(((
449 -3,000
450 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
451 -(((
452 -1
453 -)))
454 -|(% colspan="1" %)(% colspan="1" %)
455 -(((
456 -known_timeline_unlock
394 +2 000
457 457  )))|(% colspan="1" %)(% colspan="1" %)
458 458  (((
459 -Unlock a timeline entry
460 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
461 -(((
462 -1,000
463 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
464 -(((
465 -30,000
466 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
467 -(((
468 -30
469 -)))
470 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
471 -(((
472 -Sum
473 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
474 -(((
475 -124,000
397 +2 000
476 476  )))|(% colspan="1" %)(% colspan="1" %)
477 477  (((
478 -
479 -)))
480 -{{/layout-cell}}
481 -
482 -{{layout-cell}}
483 -== Knowledge Costs ==
484 -
485 -The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector.
486 -{{/layout-cell}}
487 -{{/layout-section}}
488 -
489 -{{layout-section ac:type="two_equal"}}
490 -{{layout-cell}}
491 -== Personnel Budget Factors ==
492 -
493 -|=(((
494 -Variable
495 -)))|=(((
496 -Explanation
497 -)))|=(((
498 -Score per
499 -)))|=(((
500 -Limit
501 -)))|=(% colspan="1" %)(% colspan="1" %)
502 -(((
503 -Number
504 -)))
505 -|(% colspan="1" %)(% colspan="1" %)
506 -(((
507 -base_budget
508 -)))|(% colspan="1" %)(% colspan="1" %)
509 -(((
510 -Base Budget
511 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
512 -(((
513 -1,000
514 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
515 -(((
516 -1,000
517 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
518 -(((
519 519  1
520 520  )))
521 521  |(% colspan="1" %)(% colspan="1" %)
522 522  (((
523 -people_pilot_2star
404 +known_datavault
524 524  )))|(% colspan="1" %)(% colspan="1" %)
525 525  (((
526 -Promoted a 2 star pilot to 3 stars with a seminar
527 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
528 -(((
529 -500
530 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
531 -(((
532 -25,000
533 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
534 -(((
535 -50
536 -)))
537 -|(% colspan="1" %)(% colspan="1" %)
538 -(((
539 -people_pilot_3star
407 +Target a Data Vault
540 540  )))|(% colspan="1" %)(% colspan="1" %)
541 541  (((
542 -Promoted a 3 star pilot to 4 stars with a seminar
543 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
544 -(((
545 -2,500
546 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
547 -(((
548 -75,000
549 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
550 -(((
551 -30
552 -)))
553 -|(% colspan="1" %)(% colspan="1" %)
554 -(((
555 -people_pilot_4star
410 +3 000
556 556  )))|(% colspan="1" %)(% colspan="1" %)
557 557  (((
558 -Promoted a 4 star pilot to 5 stars with a seminar
559 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
560 -(((
561 -5,000
562 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
563 -(((
564 -100,000
565 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
566 -(((
567 -20
568 -)))
569 -|(((
570 -people_manager_2star
571 -)))|(((
572 -Promoted a 2 star manager to 3 stars with a seminar
573 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
574 -(((
575 -500
576 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
577 -(((
578 -25,000
579 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
580 -(((
581 -50
582 -)))
583 -|(((
584 -people_manager_3star
585 -)))|(((
586 -Promoted a 3 star manager to 4 stars with a seminar
587 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
588 -(((
589 -2,500
590 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
591 -(((
592 -75,000
593 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
594 -(((
595 -30
596 -)))
597 -|(((
598 -people_manager_4star
599 -)))|(((
600 -Promoted a 4 star manager to 5 stars with a seminar
601 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
602 -(((
603 -5,000
604 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
605 -(((
606 -100,000
607 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
608 -(((
609 -20
610 -)))
611 -|(% colspan="1" %)(% colspan="1" %)
612 -(((
613 -people_pilot_4star_onload
413 +3 000
614 614  )))|(% colspan="1" %)(% colspan="1" %)
615 615  (((
616 -Has a 4 star pilot
617 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
618 -(((
619 -1,500
620 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
621 -(((
622 -30,000
623 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
624 -(((
625 -20
626 -)))
627 -|(((
628 -people_pilot_5star_onload
629 -)))|(((
630 -Has a 5 star pilot
631 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
632 -(((
633 -3,000
634 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
635 -(((
636 - 60,000
637 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
638 -(((
639 - 20
640 -)))
641 -|(((
642 -people_manager_4star_onload
643 -)))|(((
644 -Has a 4 star manager
645 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
646 -(((
647 -1,500
648 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
649 -(((
650 -30,000
651 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
652 -(((
653 -20
654 -)))
655 -|(((
656 -people_manager_5star_onload
657 -)))|(((
658 -Has a 5 star manager
659 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
660 -(((
661 -3,000
662 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
663 -(((
664 - 60,000
665 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
666 -(((
667 - 20
668 -)))
669 -|(% colspan="1" %)(% colspan="1" %)
670 -(((
671 -people_crew_count
672 -)))|(% colspan="1" %)(% colspan="1" %)
673 -(((
674 -Total number of crew
675 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
676 -(((
677 -20
678 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
679 -(((
680 -60,000
681 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
682 -(((
683 -3000
684 -)))
685 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
686 -(((
687 -Sum
688 -)))|(% colspan="1" %)(% colspan="1" %)
689 -(((
690 -641,000
691 -)))|(% colspan="1" %)(% colspan="1" %)
692 -(((
693 -
694 -)))
695 -{{/layout-cell}}
696 -
697 -{{layout-cell}}
698 -== Personnel Costs ==
699 -
700 -The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points.
701 -{{/layout-cell}}
702 -{{/layout-section}}
703 -
704 -{{layout-section ac:type="two_equal"}}
705 -{{layout-cell}}
706 -== Relations Budget Factors ==
707 -
708 -|=(((
709 -Variable
710 -)))|=(((
711 -Explanation
712 -)))|=(((
713 -Score per
714 -)))|=(((
715 -Limit
716 -)))|=(((
717 -Number
718 -)))
719 -|(% colspan="1" %)(% colspan="1" %)
720 -(((
721 -base_budget
722 -)))|(% colspan="1" %)(% colspan="1" %)
723 -(((
724 -Base budget
725 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
726 -(((
727 -10
728 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
729 -(((
730 -10
731 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
732 -(((
733 733  1
734 734  )))
735 735  |(% colspan="1" %)(% colspan="1" %)
736 736  (((
737 -relation_war_joinedfaction
420 +known_timeline_unlock
738 738  )))|(% colspan="1" %)(% colspan="1" %)
739 739  (((
740 -Joined a war effort
741 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
742 -(((
743 -10
744 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
745 -(((
746 -10
747 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
748 -(((
749 -1
750 -)))
751 -|(% colspan="1" %)(% colspan="1" %)
752 -(((
753 -relation_war_joinedopposition
423 +Unlock a timeline entry
754 754  )))|(% colspan="1" %)(% colspan="1" %)
755 755  (((
756 -Joined a war effort opposing another one
757 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
758 -(((
759 -20
760 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
761 -(((
762 -20
763 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
764 -(((
765 -1
766 -)))
767 -|(% colspan="1" %)(% colspan="1" %)
768 -(((
769 -relation_tradeguild
426 +1000
770 770  )))|(% colspan="1" %)(% colspan="1" %)
771 771  (((
772 -Joined a trade guild
773 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
774 -(((
775 -20
776 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
777 -(((
778 -20
779 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
780 -(((
781 -1
782 -)))
783 -|(% colspan="1" %)(% colspan="1" %)
784 -(((
785 -relation_pirateguild
429 +30 000
786 786  )))|(% colspan="1" %)(% colspan="1" %)
787 787  (((
788 -Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]])
789 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
790 -(((
791 791  30
792 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
793 -(((
794 -30
795 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
796 -(((
797 -1
798 798  )))
799 -|(% colspan="1" %)(% colspan="1" %)
800 -(((
801 -relation_leak_mission_easy
802 -)))|(% colspan="1" %)(% colspan="1" %)
803 -(((
804 -Completed an easy leak mission
805 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
806 -(((
807 -10
808 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
809 -(((
810 -10
811 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
812 -(((
813 -1
814 -)))
815 -|(% colspan="1" %)(% colspan="1" %)
816 -(((
817 -relation_leak_mission_hard
818 -)))|(% colspan="1" %)(% colspan="1" %)
819 -(((
820 -Completed a hard leak mission
821 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
822 -(((
823 -30
824 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
825 -(((
826 -30
827 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
828 -(((
829 -1
830 -)))
831 -|(% colspan="1" %)(% colspan="1" %)
832 -(((
833 -relation_ceremony_10
834 -)))|(% colspan="1" %)(% colspan="1" %)
835 -(((
836 -First level 10 reputation ceremony bonus
837 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
838 -(((
839 -20
840 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
841 -(((
842 -20
843 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
844 -(((
845 -1
846 -)))
847 -|(% colspan="1" %)(% colspan="1" %)
848 -(((
849 -relation_ceremony_10
850 -)))|(% colspan="1" %)(% colspan="1" %)
851 -(((
852 -Subsequent level 10 reputation ceremonies
853 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
854 -(((
855 -5
856 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
857 -(((
858 -75
859 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
860 -(((
861 -15
862 -)))
863 -|(((
864 -relation_ceremony_20
865 -)))|(((
866 -First level 20 reputation ceremony bonus
867 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
868 -(((
869 -100
870 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
871 -(((
872 -100
873 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
874 -(((
875 -1
876 -)))
877 -|(((
878 -relation_ceremony_20
879 -)))|(((
880 -Subsequent level 20 reputation ceremonies
881 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
882 -(((
883 -25
884 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
885 -(((
886 -250
887 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
888 -(((
889 -10
890 -)))
891 -|(% colspan="1" %)(% colspan="1" %)
892 -(((
893 -relation_27
894 -)))|(% colspan="1" %)(% colspan="1" %)
895 -(((
896 -Reached +27 with one faction
897 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
898 -(((
899 -500
900 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
901 -(((
902 -500
903 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
904 -(((
905 -1
906 -)))
907 -|(% colspan="1" %)(% colspan="1" %)
908 -(((
909 -relation_27
910 -)))|(% colspan="1" %)(% colspan="1" %)
911 -(((
912 -Reached +27 with subsequent factions
913 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
914 -(((
915 -75
916 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
917 -(((
918 -525
919 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
920 -(((
921 -7
922 -)))
923 923  |(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
924 924  (((
925 925  Sum
926 926  )))|(% colspan="1" %)(% colspan="1" %)
927 927  (((
928 -1,600
439 +144 000
929 929  )))|(% colspan="1" %)(% colspan="1" %)
930 930  (((
931 931  
... ... @@ -933,6 +933,8 @@
933 933  
934 934  
935 935  
447 +
448 +
936 936  **TODO:**
937 937  
938 938  * Change: In Money //Has S and M storage modules// →  //Has S or M storage modules//?
... ... @@ -942,29 +942,6 @@
942 942  userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//,
943 943  )))
944 944  * (((
945 ---Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.-- Tested by Manoeuvring with Difficulty, Peteran and V3T
458 +Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.
946 946  )))
947 947  )))
948 -{{/layout-cell}}
949 -
950 -{{layout-cell}}
951 -== Relations Costs ==
952 -
953 -Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively.
954 -
955 -Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do.
956 -
957 -
958 -{{/layout-cell}}
959 -{{/layout-section}}
960 -
961 -{{layout-section ac:type="single"}}
962 -{{layout-cell}}
963 -== References ==
964 -
965 -*
966 -
967 -{{{libraries/gamestarts.xml}}}
968 -{{/layout-cell}}
969 -{{/layout-section}}
970 -{{/layout}}
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -119963852
1 +106889479
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/119963852/Custom Game Starts
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889479/Custom Game Starts