Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 24.1
edited by Daniel Turner
on 2022/05/18 10:00
Change comment: There is no comment for this version
To version 57.1
edited by Daniel Turner
on 2023/09/21 14:42
Change comment: There is no comment for this version

Summary

Details

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1 +X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Game Starts.WebHome
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1 +gamestarts
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1 -{{layout}}
2 -{{layout-section ac:type="single"}}
3 -{{layout-cell}}
4 4  {{info}}
5 5  Updated for version 5.10
6 6  {{/info}}
7 7  
5 += Navigation =
8 8  
9 -
10 10  {{toc/}}
11 -{{/layout-cell}}
12 -{{/layout-section}}
13 13  
14 -{{layout-section ac:type="two_equal"}}
15 -{{layout-cell}}
16 16  = Overview =
17 17  
18 -Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.
11 +----
19 19  
13 +Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Game Starts.Starting Scenarios.WebHome]] or the creative custom start.
14 +
20 20  == Budgeted Custom Game Starts ==
21 21  
17 +----
18 +
22 22  Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include:
23 23  
24 24  * Monetary Budget
... ... @@ -28,27 +28,22 @@
28 28  * Research and Plot outcomes
29 29  
30 30  How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
31 -{{/layout-cell}}
32 32  
33 -{{layout-cell}}
34 34  [[image:attach:Custom Gamestart Menu.png]]
35 -{{/layout-cell}}
36 -{{/layout-section}}
37 37  
38 -{{layout-section ac:type="single"}}
39 -{{layout-cell}}
40 40  == Creative Custom Game Starts ==
41 41  
42 -Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
33 +----
43 43  
35 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Xenon.WebHome]], [[Kha'ak>>doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Kha'ak.WebHome]] and [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
36 +
44 44  = Custom Start Metrics =
45 -{{/layout-cell}}
46 -{{/layout-section}}
47 47  
48 -{{layout-section ac:type="two_equal"}}
49 -{{layout-cell}}
39 +----
40 +
50 50  == Monetary Budget Factors ==
51 51  
43 +(% class="wrapped" %)
52 52  |=(% colspan="1" %)(% colspan="1" %)
53 53  (((
54 54  Variable
... ... @@ -69,14 +69,14 @@
69 69  base_budget
70 70  )))|(((
71 71  Base budget
72 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
64 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
73 73  (((
74 74  (% style="text-align: right;" %)
75 75  300,000 Cr
76 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
68 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
77 77  (((
78 78  300,000 Cr
79 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
71 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
80 80  (((
81 81  (% style="text-align: right;" %)
82 82  1
... ... @@ -86,13 +86,13 @@
86 86  money_builtmodule_production
87 87  )))|(((
88 88  Has production modules
89 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
81 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
90 90  (((
91 91  500,000 Cr
92 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
84 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
93 93  (((
94 94  6,500,000 Cr
95 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
87 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
96 96  (((
97 97  13
98 98  )))
... ... @@ -101,13 +101,13 @@
101 101  money_builtmodule_pier
102 102  )))|(((
103 103  Has pier modules
104 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
96 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
105 105  (((
106 106  600,000 Cr
107 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
99 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
108 108  (((
109 109  4,200,000 Cr
110 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
102 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
111 111  (((
112 112  7
113 113  )))
... ... @@ -116,13 +116,13 @@
116 116  money_builtmodule_dock
117 117  )))|(((
118 118  Has dock modules
119 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
111 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
120 120  (((
121 121  80,000 Cr
122 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
114 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
123 123  (((
124 124  1,680,000 Cr
125 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
117 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
126 126  (((
127 127  21
128 128  )))
... ... @@ -131,13 +131,13 @@
131 131  money_builtmodule_luxurydock
132 132  )))|(((
133 133  Has a luxury dock module
134 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
126 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
135 135  (((
136 136  150,000 Cr
137 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
129 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
138 138  (((
139 139  150,000 Cr
140 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
132 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
141 141  (((
142 142  1
143 143  )))
... ... @@ -146,13 +146,13 @@
146 146  money_builtmodule_storage_s_m
147 147  )))|(((
148 148  Has S and M storage modules
149 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
141 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
150 150  (((
151 151  90,000 Cr
152 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
144 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
153 153  (((
154 154  810,000 Cr
155 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
147 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
156 156  (((
157 157  9
158 158  )))
... ... @@ -161,13 +161,13 @@
161 161  money_builtmodule_storage_l
162 162  )))|(((
163 163  Has L storage modules
164 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
156 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
165 165  (((
166 166  150,000 Cr
167 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
159 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
168 168  (((
169 169  1,050,000 Cr
170 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
162 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
171 171  (((
172 172  7
173 173  )))
... ... @@ -176,13 +176,13 @@
176 176  money_builtmodule_buildmodule_s
177 177  )))|(((
178 178  Has S ship build modules
179 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
171 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
180 180  (((
181 181  21,000,000 Cr
182 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
174 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
183 183  (((
184 184  21,000,000 Cr
185 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
177 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
186 186  (((
187 187  1
188 188  )))
... ... @@ -191,13 +191,13 @@
191 191  money_tradeamount_100k
192 192  )))|(((
193 193  Sold > 100k worth of goods at once
194 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
186 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
195 195  (((
196 196  20,000 Cr
197 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
189 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
198 198  (((
199 199  1,400,000 Cr
200 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
192 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
201 201  (((
202 202  70
203 203  )))
... ... @@ -206,13 +206,13 @@
206 206  money_tradeamount_1mil
207 207  )))|(((
208 208  Sold > 1mil worth of goods at once
209 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
201 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
210 210  (((
211 211  200,000 Cr
212 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
204 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
213 213  (((
214 214  7,000,000 Cr
215 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
207 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
216 216  (((
217 217  35
218 218  )))
... ... @@ -221,13 +221,13 @@
221 221  money_boughtship_m
222 222  )))|(((
223 223  Bought an M ship
224 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
216 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
225 225  (((
226 226  400,000 Cr
227 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
219 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
228 228  (((
229 229  5,200,000 Cr
230 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
222 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
231 231  (((
232 232  13
233 233  )))
... ... @@ -236,13 +236,13 @@
236 236  money_boughtship_l
237 237  )))|(((
238 238  Bought an L ship
239 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
231 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
240 240  (((
241 241  1,800,000 Cr
242 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
234 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
243 243  (((
244 244  12,600,000 Cr
245 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
237 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
246 246  (((
247 247  7
248 248  )))
... ... @@ -251,13 +251,13 @@
251 251  money_boughtship_xl
252 252  )))|(((
253 253  Bought an XL ship
254 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
246 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
255 255  (((
256 256  20,000,000 Cr
257 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
249 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
258 258  (((
259 259  20,000,000 Cr
260 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
252 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
261 261  (((
262 262  1
263 263  )))
... ... @@ -266,13 +266,13 @@
266 266  money_boughtship_carrier
267 267  )))|(((
268 268  Bought a carrier
269 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
261 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
270 270  (((
271 271  27,000,000 Cr
272 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
264 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
273 273  (((
274 274  27,000,000 Cr
275 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
267 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
276 276  (((
277 277  1
278 278  )))
... ... @@ -282,17 +282,17 @@
282 282  )))|(% colspan="1" %)(% colspan="1" %)
283 283  (((
284 284  Bought a supply ship
285 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
277 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
286 286  (((
287 287  25,000,000 Cr
288 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
280 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
289 289  (((
290 290  25,000,000 Cr
291 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
283 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
292 292  (((
293 293  1
294 294  )))
295 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
287 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %)
296 296  (((
297 297  Sum
298 298  )))|(% colspan="1" %)(% colspan="1" %)
... ... @@ -302,19 +302,15 @@
302 302  (((
303 303  
304 304  )))
305 -{{/layout-cell}}
306 306  
307 -{{layout-cell}}
308 308  == Monetary Costs ==
309 309  
310 310  Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
311 -{{/layout-cell}}
312 -{{/layout-section}}
313 313  
314 -{{layout-section ac:type="two_equal"}}
315 -{{layout-cell}}
302 +
316 316  == Knowledge Budget Factors ==
317 317  
305 +(% class="wrapped" %)
318 318  |=(((
319 319  Variable
320 320  )))|=(((
... ... @@ -331,14 +331,14 @@
331 331  base_budget
332 332  )))|(((
333 333  Base budget
334 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
322 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
335 335  (((
336 336  (% style="text-align: right;" %)
337 -5,000\\
338 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
325 +5,000
326 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
339 339  (((
340 340  5,000
341 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
329 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
342 342  (((
343 343  (% style="text-align: right;" %)
344 344  1
... ... @@ -346,14 +346,14 @@
346 346  |(((
347 347  known_lockbox_normal
348 348  )))|(((
349 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock)
350 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
337 +Opened a normal [[lockbox>>doc:X4 Foundations Wiki.Manual and Guides.Tips and Walkthroughs (Spoiler).Lockboxes and Data Vaults.WebHome||style="outline-width: 0px !important; user-select: auto !important;"]] (1 lock)
338 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
351 351  (((
352 352  100
353 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
341 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
354 354  (((
355 355  10,000
356 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
344 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
357 357  (((
358 358  100
359 359  )))
... ... @@ -361,13 +361,13 @@
361 361  known_lockbox_rare
362 362  )))|(((
363 363  Opened a rare lockbox (4 or more locks)
364 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
352 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
365 365  (((
366 366  500
367 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
355 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
368 368  (((
369 369  30,000
370 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
358 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
371 371  (((
372 372  60
373 373  )))
... ... @@ -375,13 +375,13 @@
375 375  known_aqueduct
376 376  )))|(((
377 377  Target an aqueduct
378 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
366 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
379 379  (((
380 380  2,000
381 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
369 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
382 382  (((
383 383  2,000
384 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
372 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
385 385  (((
386 386  1
387 387  )))
... ... @@ -390,14 +390,14 @@
390 390  known_khaak_hive
391 391  )))|(% colspan="1" %)(% colspan="1" %)
392 392  (((
393 -Target a [[Kha'ak>>doc:Kha'ak]] Hive
394 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
381 +Target a [[Kha'ak>>doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Kha'ak.WebHome]] Hive
382 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
395 395  (((
396 396  3,000
397 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
385 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
398 398  (((
399 399  3,000
400 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
388 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
401 401  (((
402 402  1
403 403  )))
... ... @@ -407,17 +407,15 @@
407 407  )))|(% colspan="1" %)(% colspan="1" %)
408 408  (((
409 409  Enter a new sector
410 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
398 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
411 411  (((
412 412  200
413 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
401 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
414 414  (((
415 -(% class="qv3Wpe" %)39,000
416 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
403 +(% class="qv3Wpe" %)26,000
404 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
417 417  (((
418 -195
419 -
420 -(As of CoH and SV v4.10)
406 +130
421 421  )))
422 422  |(% colspan="1" %)(% colspan="1" %)
423 423  (((
... ... @@ -424,14 +424,14 @@
424 424  known_sector_xenon
425 425  )))|(% colspan="1" %)(% colspan="1" %)
426 426  (((
427 -Enter a [[doc:Xenon]] sector
428 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
413 +Enter a [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Xenon.WebHome]] sector
414 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
429 429  (((
430 430  2,000
431 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
417 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
432 432  (((
433 433  2,000
434 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
420 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
435 435  (((
436 436  1
437 437  )))
... ... @@ -441,13 +441,13 @@
441 441  )))|(% colspan="1" %)(% colspan="1" %)
442 442  (((
443 443  Target a Data Vault
444 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
430 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
445 445  (((
446 446  3,000
447 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
433 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
448 448  (((
449 449  3,000
450 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
436 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
451 451  (((
452 452  1
453 453  )))
... ... @@ -457,39 +457,34 @@
457 457  )))|(% colspan="1" %)(% colspan="1" %)
458 458  (((
459 459  Unlock a timeline entry
460 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
446 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
461 461  (((
462 462  1,000
463 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
449 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
464 464  (((
465 465  30,000
466 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
452 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
467 467  (((
468 468  30
469 469  )))
470 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
456 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %)
471 471  (((
472 472  Sum
473 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
459 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
474 474  (((
475 -124,000
461 +111,000
476 476  )))|(% colspan="1" %)(% colspan="1" %)
477 477  (((
478 478  
479 479  )))
480 -{{/layout-cell}}
481 481  
482 -{{layout-cell}}
483 483  == Knowledge Costs ==
484 484  
485 485  The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector.
486 -{{/layout-cell}}
487 -{{/layout-section}}
488 488  
489 -{{layout-section ac:type="two_equal"}}
490 -{{layout-cell}}
491 491  == Personnel Budget Factors ==
492 492  
473 +(% class="wrapped" %)
493 493  |=(((
494 494  Variable
495 495  )))|=(((
... ... @@ -508,13 +508,13 @@
508 508  )))|(% colspan="1" %)(% colspan="1" %)
509 509  (((
510 510  Base Budget
511 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
492 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
512 512  (((
513 513  1,000
514 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
495 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
515 515  (((
516 516  1,000
517 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
498 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
518 518  (((
519 519  1
520 520  )))
... ... @@ -524,13 +524,13 @@
524 524  )))|(% colspan="1" %)(% colspan="1" %)
525 525  (((
526 526  Promoted a 2 star pilot to 3 stars with a seminar
527 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
508 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
528 528  (((
529 529  500
530 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
511 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
531 531  (((
532 532  25,000
533 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
514 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
534 534  (((
535 535  50
536 536  )))
... ... @@ -540,13 +540,13 @@
540 540  )))|(% colspan="1" %)(% colspan="1" %)
541 541  (((
542 542  Promoted a 3 star pilot to 4 stars with a seminar
543 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
524 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
544 544  (((
545 545  2,500
546 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
527 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
547 547  (((
548 548  75,000
549 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
530 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
550 550  (((
551 551  30
552 552  )))
... ... @@ -556,13 +556,13 @@
556 556  )))|(% colspan="1" %)(% colspan="1" %)
557 557  (((
558 558  Promoted a 4 star pilot to 5 stars with a seminar
559 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
540 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
560 560  (((
561 561  5,000
562 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
543 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
563 563  (((
564 564  100,000
565 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
546 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
566 566  (((
567 567  20
568 568  )))
... ... @@ -570,13 +570,13 @@
570 570  people_manager_2star
571 571  )))|(((
572 572  Promoted a 2 star manager to 3 stars with a seminar
573 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
554 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
574 574  (((
575 575  500
576 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
557 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
577 577  (((
578 578  25,000
579 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
560 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
580 580  (((
581 581  50
582 582  )))
... ... @@ -584,13 +584,13 @@
584 584  people_manager_3star
585 585  )))|(((
586 586  Promoted a 3 star manager to 4 stars with a seminar
587 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
568 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
588 588  (((
589 589  2,500
590 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
571 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
591 591  (((
592 592  75,000
593 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
574 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
594 594  (((
595 595  30
596 596  )))
... ... @@ -598,13 +598,13 @@
598 598  people_manager_4star
599 599  )))|(((
600 600  Promoted a 4 star manager to 5 stars with a seminar
601 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
582 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
602 602  (((
603 603  5,000
604 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
585 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
605 605  (((
606 606  100,000
607 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
588 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
608 608  (((
609 609  20
610 610  )))
... ... @@ -614,13 +614,13 @@
614 614  )))|(% colspan="1" %)(% colspan="1" %)
615 615  (((
616 616  Has a 4 star pilot
617 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
598 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
618 618  (((
619 619  1,500
620 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
601 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
621 621  (((
622 622  30,000
623 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
604 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
624 624  (((
625 625  20
626 626  )))
... ... @@ -628,13 +628,13 @@
628 628  people_pilot_5star_onload
629 629  )))|(((
630 630  Has a 5 star pilot
631 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
612 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
632 632  (((
633 633  3,000
634 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
615 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
635 635  (((
636 636   60,000
637 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
618 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
638 638  (((
639 639   20
640 640  )))
... ... @@ -642,13 +642,13 @@
642 642  people_manager_4star_onload
643 643  )))|(((
644 644  Has a 4 star manager
645 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
626 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
646 646  (((
647 647  1,500
648 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
629 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
649 649  (((
650 650  30,000
651 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
632 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
652 652  (((
653 653  20
654 654  )))
... ... @@ -656,13 +656,13 @@
656 656  people_manager_5star_onload
657 657  )))|(((
658 658  Has a 5 star manager
659 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
640 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
660 660  (((
661 661  3,000
662 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
643 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
663 663  (((
664 664   60,000
665 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
646 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
666 666  (((
667 667   20
668 668  )))
... ... @@ -672,17 +672,17 @@
672 672  )))|(% colspan="1" %)(% colspan="1" %)
673 673  (((
674 674  Total number of crew
675 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
656 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
676 676  (((
677 677  20
678 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
659 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
679 679  (((
680 680  60,000
681 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
662 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
682 682  (((
683 683  3000
684 684  )))
685 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
666 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %)
686 686  (((
687 687  Sum
688 688  )))|(% colspan="1" %)(% colspan="1" %)
... ... @@ -692,19 +692,14 @@
692 692  (((
693 693  
694 694  )))
695 -{{/layout-cell}}
696 696  
697 -{{layout-cell}}
698 698  == Personnel Costs ==
699 699  
700 700  The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points.
701 -{{/layout-cell}}
702 -{{/layout-section}}
703 703  
704 -{{layout-section ac:type="two_equal"}}
705 -{{layout-cell}}
706 706  == Relations Budget Factors ==
707 707  
683 +(% class="wrapped" %)
708 708  |=(((
709 709  Variable
710 710  )))|=(((
... ... @@ -722,13 +722,13 @@
722 722  )))|(% colspan="1" %)(% colspan="1" %)
723 723  (((
724 724  Base budget
725 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
701 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
726 726  (((
727 727  10
728 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
704 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
729 729  (((
730 730  10
731 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
707 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
732 732  (((
733 733  1
734 734  )))
... ... @@ -738,13 +738,13 @@
738 738  )))|(% colspan="1" %)(% colspan="1" %)
739 739  (((
740 740  Joined a war effort
741 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
717 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
742 742  (((
743 743  10
744 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
720 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
745 745  (((
746 746  10
747 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
723 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
748 748  (((
749 749  1
750 750  )))
... ... @@ -754,13 +754,13 @@
754 754  )))|(% colspan="1" %)(% colspan="1" %)
755 755  (((
756 756  Joined a war effort opposing another one
757 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
733 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
758 758  (((
759 759  20
760 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
736 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
761 761  (((
762 762  20
763 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
739 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
764 764  (((
765 765  1
766 766  )))
... ... @@ -770,13 +770,13 @@
770 770  )))|(% colspan="1" %)(% colspan="1" %)
771 771  (((
772 772  Joined a trade guild
773 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
749 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
774 774  (((
775 775  20
776 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
752 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
777 777  (((
778 778  20
779 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
755 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
780 780  (((
781 781  1
782 782  )))
... ... @@ -785,14 +785,14 @@
785 785  relation_pirateguild
786 786  )))|(% colspan="1" %)(% colspan="1" %)
787 787  (((
788 -Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]])
789 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
764 +Joined a pirate guild (currently only offered by the [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]])
765 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
790 790  (((
791 791  30
792 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
768 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
793 793  (((
794 794  30
795 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
771 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
796 796  (((
797 797  1
798 798  )))
... ... @@ -802,13 +802,13 @@
802 802  )))|(% colspan="1" %)(% colspan="1" %)
803 803  (((
804 804  Completed an easy leak mission
805 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
781 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
806 806  (((
807 807  10
808 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
784 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
809 809  (((
810 810  10
811 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
787 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
812 812  (((
813 813  1
814 814  )))
... ... @@ -818,13 +818,13 @@
818 818  )))|(% colspan="1" %)(% colspan="1" %)
819 819  (((
820 820  Completed a hard leak mission
821 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
797 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
822 822  (((
823 823  30
824 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
800 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
825 825  (((
826 826  30
827 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
803 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
828 828  (((
829 829  1
830 830  )))
... ... @@ -834,13 +834,13 @@
834 834  )))|(% colspan="1" %)(% colspan="1" %)
835 835  (((
836 836  First level 10 reputation ceremony bonus
837 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
813 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
838 838  (((
839 839  20
840 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
816 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
841 841  (((
842 842  20
843 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
819 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
844 844  (((
845 845  1
846 846  )))
... ... @@ -850,13 +850,13 @@
850 850  )))|(% colspan="1" %)(% colspan="1" %)
851 851  (((
852 852  Subsequent level 10 reputation ceremonies
853 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
829 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
854 854  (((
855 855  5
856 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
832 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
857 857  (((
858 858  75
859 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
835 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
860 860  (((
861 861  15
862 862  )))
... ... @@ -864,13 +864,13 @@
864 864  relation_ceremony_20
865 865  )))|(((
866 866  First level 20 reputation ceremony bonus
867 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
843 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
868 868  (((
869 869  100
870 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
846 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
871 871  (((
872 872  100
873 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
849 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
874 874  (((
875 875  1
876 876  )))
... ... @@ -878,13 +878,13 @@
878 878  relation_ceremony_20
879 879  )))|(((
880 880  Subsequent level 20 reputation ceremonies
881 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
857 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
882 882  (((
883 883  25
884 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
860 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
885 885  (((
886 886  250
887 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
863 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
888 888  (((
889 889  10
890 890  )))
... ... @@ -894,13 +894,13 @@
894 894  )))|(% colspan="1" %)(% colspan="1" %)
895 895  (((
896 896  Reached +27 with one faction
897 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
873 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
898 898  (((
899 899  500
900 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
876 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
901 901  (((
902 902  500
903 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
879 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
904 904  (((
905 905  1
906 906  )))
... ... @@ -910,17 +910,17 @@
910 910  )))|(% colspan="1" %)(% colspan="1" %)
911 911  (((
912 912  Reached +27 with subsequent factions
913 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
889 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
914 914  (((
915 915  75
916 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
892 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
917 917  (((
918 918  525
919 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
895 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
920 920  (((
921 921  7
922 922  )))
923 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
899 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %)
924 924  (((
925 925  Sum
926 926  )))|(% colspan="1" %)(% colspan="1" %)
... ... @@ -931,40 +931,13 @@
931 931  
932 932  )))
933 933  
934 -
935 -
936 -**TODO:**
937 -
938 -* Change: In Money //Has S and M storage modules// →  //Has S or M storage modules//?
939 -* (((
940 -Where are the variables stored and how exactly are they updated?
941 -* (((
942 -userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//,
943 -)))
944 -* (((
945 ---Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.-- Tested by Manoeuvring with Difficulty, Peteran and V3T
946 -)))
947 -)))
948 -{{/layout-cell}}
949 -
950 -{{layout-cell}}
951 951  == Relations Costs ==
952 952  
953 -Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively.
912 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.WebHome]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Free Families.WebHome]], [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Fallen Families.WebHome]], [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Terran Protectorate.WebHome]], [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Yaki.WebHome]] and [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Zyarth Patriarchy.WebHome]] which are set at -5, -5, -15, -25 and -15 respectively.
954 954  
955 955  Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do.
956 956  
957 -
958 -{{/layout-cell}}
959 -{{/layout-section}}
960 960  
961 -{{layout-section ac:type="single"}}
962 -{{layout-cell}}
963 963  == References ==
964 964  
965 -*
966 -
967 -{{{libraries/gamestarts.xml}}}
968 -{{/layout-cell}}
969 -{{/layout-section}}
970 -{{/layout}}
919 +* {{{libraries/gamestarts.xml}}}
Custom Gamestart Menu.png
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1 +[InternetShortcut]
2 +URL=https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics
3 +
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1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106333171/Custom Game Starts
XWiki.XWikiComments[0]
Date
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1 +2022-04-20 21:42:43.0
Comment
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1 +You can have more than 10,000,000 in the creative custom start, you just have to click on the number and type in a value.  Doing this and holding down the "9" key will max the cash at 1,000,000,000,000.  The light blue bar signifying how full it is will only be ~~3/4 of the way, but it can't be dragged any further for more than 1 trillion credits.  This is as of ToA 5.0 on April 20th, 2022.