Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 24.1
edited by Daniel Turner
on 2022/05/18 10:00
on 2022/05/18 10:00
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To version 54.1
edited by Daniel Turner
on 2023/09/21 14:23
on 2023/09/21 14:23
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Summary
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... ... @@ -1,0 +1,1 @@ 1 +X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Game Starts.WebHome - Tags
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... ... @@ -1,0 +1,1 @@ 1 +gamestarts - Content
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... ... @@ -1,24 +4,21 @@ 1 -{{layout}} 2 -{{layout-section ac:type="single"}} 3 -{{layout-cell}} 4 4 {{info}} 5 5 Updated for version 5.10 6 6 {{/info}} 7 7 5 +== Navigation == 8 8 9 - 10 10 {{toc/}} 11 -{{/layout-cell}} 12 -{{/layout-section}} 13 13 14 -{{layout-section ac:type="two_equal"}} 15 -{{layout-cell}} 16 16 = Overview = 17 17 18 - Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.11 +---- 19 19 13 +Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Game Starts.Starting Scenarios.WebHome]] or the creative custom start. 14 + 20 20 == Budgeted Custom Game Starts == 21 21 17 +---- 18 + 22 22 Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include: 23 23 24 24 * Monetary Budget ... ... @@ -28,27 +28,22 @@ 28 28 * Research and Plot outcomes 29 29 30 30 How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]] 31 -{{/layout-cell}} 32 32 33 -{{layout-cell}} 34 34 [[image:attach:Custom Gamestart Menu.png]] 35 -{{/layout-cell}} 36 -{{/layout-section}} 37 37 38 -{{layout-section ac:type="single"}} 39 -{{layout-cell}} 40 40 == Creative Custom Game Starts == 41 41 42 - Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.33 +---- 43 43 35 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Xenon.WebHome]], [[Kha'ak>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 36 + 44 44 = Custom Start Metrics = 45 -{{/layout-cell}} 46 -{{/layout-section}} 47 47 48 - {{layout-section ac:type="two_equal"}}49 - {{layout-cell}}39 +---- 40 + 50 50 == Monetary Budget Factors == 51 51 43 +(% class="wrapped" %) 52 52 |=(% colspan="1" %)(% colspan="1" %) 53 53 ((( 54 54 Variable ... ... @@ -69,14 +69,14 @@ 69 69 base_budget 70 70 )))|((( 71 71 Base budget 72 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)64 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 73 73 ((( 74 74 (% style="text-align: right;" %) 75 75 300,000 Cr 76 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)68 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 77 77 ((( 78 78 300,000 Cr 79 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)71 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 80 80 ((( 81 81 (% style="text-align: right;" %) 82 82 1 ... ... @@ -86,13 +86,13 @@ 86 86 money_builtmodule_production 87 87 )))|((( 88 88 Has production modules 89 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)81 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 90 90 ((( 91 91 500,000 Cr 92 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)84 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 93 93 ((( 94 94 6,500,000 Cr 95 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)87 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 96 96 ((( 97 97 13 98 98 ))) ... ... @@ -101,13 +101,13 @@ 101 101 money_builtmodule_pier 102 102 )))|((( 103 103 Has pier modules 104 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)96 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 105 105 ((( 106 106 600,000 Cr 107 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)99 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 108 108 ((( 109 109 4,200,000 Cr 110 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)102 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 111 111 ((( 112 112 7 113 113 ))) ... ... @@ -116,13 +116,13 @@ 116 116 money_builtmodule_dock 117 117 )))|((( 118 118 Has dock modules 119 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)111 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 120 120 ((( 121 121 80,000 Cr 122 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)114 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 123 123 ((( 124 124 1,680,000 Cr 125 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)117 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 126 126 ((( 127 127 21 128 128 ))) ... ... @@ -131,13 +131,13 @@ 131 131 money_builtmodule_luxurydock 132 132 )))|((( 133 133 Has a luxury dock module 134 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)126 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 135 135 ((( 136 136 150,000 Cr 137 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)129 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 138 138 ((( 139 139 150,000 Cr 140 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)132 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 141 141 ((( 142 142 1 143 143 ))) ... ... @@ -146,13 +146,13 @@ 146 146 money_builtmodule_storage_s_m 147 147 )))|((( 148 148 Has S and M storage modules 149 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)141 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 150 150 ((( 151 151 90,000 Cr 152 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)144 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 153 153 ((( 154 154 810,000 Cr 155 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)147 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 156 156 ((( 157 157 9 158 158 ))) ... ... @@ -161,13 +161,13 @@ 161 161 money_builtmodule_storage_l 162 162 )))|((( 163 163 Has L storage modules 164 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)156 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 165 165 ((( 166 166 150,000 Cr 167 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)159 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 168 168 ((( 169 169 1,050,000 Cr 170 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)162 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 171 171 ((( 172 172 7 173 173 ))) ... ... @@ -176,13 +176,13 @@ 176 176 money_builtmodule_buildmodule_s 177 177 )))|((( 178 178 Has S ship build modules 179 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)171 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 180 180 ((( 181 181 21,000,000 Cr 182 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)174 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 183 183 ((( 184 184 21,000,000 Cr 185 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)177 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 186 186 ((( 187 187 1 188 188 ))) ... ... @@ -191,13 +191,13 @@ 191 191 money_tradeamount_100k 192 192 )))|((( 193 193 Sold > 100k worth of goods at once 194 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)186 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 195 195 ((( 196 196 20,000 Cr 197 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)189 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 198 198 ((( 199 199 1,400,000 Cr 200 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)192 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 201 201 ((( 202 202 70 203 203 ))) ... ... @@ -206,13 +206,13 @@ 206 206 money_tradeamount_1mil 207 207 )))|((( 208 208 Sold > 1mil worth of goods at once 209 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)201 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 210 210 ((( 211 211 200,000 Cr 212 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)204 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 213 213 ((( 214 214 7,000,000 Cr 215 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)207 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 216 216 ((( 217 217 35 218 218 ))) ... ... @@ -221,13 +221,13 @@ 221 221 money_boughtship_m 222 222 )))|((( 223 223 Bought an M ship 224 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)216 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 225 225 ((( 226 226 400,000 Cr 227 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)219 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 228 228 ((( 229 229 5,200,000 Cr 230 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)222 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 231 231 ((( 232 232 13 233 233 ))) ... ... @@ -236,13 +236,13 @@ 236 236 money_boughtship_l 237 237 )))|((( 238 238 Bought an L ship 239 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)231 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 240 240 ((( 241 241 1,800,000 Cr 242 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)234 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 243 243 ((( 244 244 12,600,000 Cr 245 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)237 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 246 246 ((( 247 247 7 248 248 ))) ... ... @@ -251,13 +251,13 @@ 251 251 money_boughtship_xl 252 252 )))|((( 253 253 Bought an XL ship 254 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)246 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 255 255 ((( 256 256 20,000,000 Cr 257 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)249 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 258 258 ((( 259 259 20,000,000 Cr 260 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)252 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 261 261 ((( 262 262 1 263 263 ))) ... ... @@ -266,13 +266,13 @@ 266 266 money_boughtship_carrier 267 267 )))|((( 268 268 Bought a carrier 269 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)261 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 270 270 ((( 271 271 27,000,000 Cr 272 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)264 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 273 273 ((( 274 274 27,000,000 Cr 275 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)267 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 276 276 ((( 277 277 1 278 278 ))) ... ... @@ -282,17 +282,17 @@ 282 282 )))|(% colspan="1" %)(% colspan="1" %) 283 283 ((( 284 284 Bought a supply ship 285 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)277 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 286 286 ((( 287 287 25,000,000 Cr 288 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)280 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 289 289 ((( 290 290 25,000,000 Cr 291 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)283 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 292 292 ((( 293 293 1 294 294 ))) 295 -|(% colspan="3" style="text-align: ;" %)(% colspan="3" style="text-align: right;" %)287 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %) 296 296 ((( 297 297 Sum 298 298 )))|(% colspan="1" %)(% colspan="1" %) ... ... @@ -302,19 +302,15 @@ 302 302 ((( 303 303 304 304 ))) 305 -{{/layout-cell}} 306 306 307 -{{layout-cell}} 308 308 == Monetary Costs == 309 309 310 310 Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components. 311 -{{/layout-cell}} 312 -{{/layout-section}} 313 313 314 -{{layout-section ac:type="two_equal"}} 315 -{{layout-cell}} 302 + 316 316 == Knowledge Budget Factors == 317 317 305 +(% class="wrapped" %) 318 318 |=((( 319 319 Variable 320 320 )))|=((( ... ... @@ -331,14 +331,14 @@ 331 331 base_budget 332 332 )))|((( 333 333 Base budget 334 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)322 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 335 335 ((( 336 336 (% style="text-align: right;" %) 337 -5,000 \\338 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)325 +5,000 326 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 339 339 ((( 340 340 5,000 341 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)329 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 342 342 ((( 343 343 (% style="text-align: right;" %) 344 344 1 ... ... @@ -346,14 +346,14 @@ 346 346 |((( 347 347 known_lockbox_normal 348 348 )))|((( 349 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock) 350 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)337 +Opened a normal [[lockbox>>doc:xwikicommunity:X4 Foundations Wiki.Guides and Tutorials.Tips and Tricks (Spoiler).Lockboxes and Data Vaults.WebHome]] (1 lock) 338 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 351 351 ((( 352 352 100 353 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)341 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 354 354 ((( 355 355 10,000 356 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)344 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 357 357 ((( 358 358 100 359 359 ))) ... ... @@ -361,13 +361,13 @@ 361 361 known_lockbox_rare 362 362 )))|((( 363 363 Opened a rare lockbox (4 or more locks) 364 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)352 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 365 365 ((( 366 366 500 367 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)355 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 368 368 ((( 369 369 30,000 370 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)358 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 371 371 ((( 372 372 60 373 373 ))) ... ... @@ -375,13 +375,13 @@ 375 375 known_aqueduct 376 376 )))|((( 377 377 Target an aqueduct 378 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)366 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 379 379 ((( 380 380 2,000 381 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)369 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 382 382 ((( 383 383 2,000 384 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)372 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 385 385 ((( 386 386 1 387 387 ))) ... ... @@ -390,14 +390,14 @@ 390 390 known_khaak_hive 391 391 )))|(% colspan="1" %)(% colspan="1" %) 392 392 ((( 393 -Target a [[Kha'ak>>doc:Kha'ak]] Hive 394 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)381 +Target a [[Kha'ak>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] Hive 382 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 395 395 ((( 396 396 3,000 397 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)385 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 398 398 ((( 399 399 3,000 400 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)388 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 401 401 ((( 402 402 1 403 403 ))) ... ... @@ -407,17 +407,15 @@ 407 407 )))|(% colspan="1" %)(% colspan="1" %) 408 408 ((( 409 409 Enter a new sector 410 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)398 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 411 411 ((( 412 412 200 413 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)401 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 414 414 ((( 415 -(% class="qv3Wpe" %) 39,000416 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)403 +(% class="qv3Wpe" %)26,000 404 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 417 417 ((( 418 -195 419 - 420 -(As of CoH and SV v4.10) 406 +130 421 421 ))) 422 422 |(% colspan="1" %)(% colspan="1" %) 423 423 ((( ... ... @@ -424,14 +424,14 @@ 424 424 known_sector_xenon 425 425 )))|(% colspan="1" %)(% colspan="1" %) 426 426 ((( 427 -Enter a [[doc:Xenon]] sector 428 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)413 +Enter a [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Xenon.WebHome]] sector 414 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 429 429 ((( 430 430 2,000 431 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)417 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 432 432 ((( 433 433 2,000 434 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)420 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 435 435 ((( 436 436 1 437 437 ))) ... ... @@ -441,13 +441,13 @@ 441 441 )))|(% colspan="1" %)(% colspan="1" %) 442 442 ((( 443 443 Target a Data Vault 444 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)430 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 445 445 ((( 446 446 3,000 447 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)433 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 448 448 ((( 449 449 3,000 450 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)436 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 451 451 ((( 452 452 1 453 453 ))) ... ... @@ -457,39 +457,34 @@ 457 457 )))|(% colspan="1" %)(% colspan="1" %) 458 458 ((( 459 459 Unlock a timeline entry 460 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)446 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 461 461 ((( 462 462 1,000 463 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)449 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 464 464 ((( 465 465 30,000 466 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)452 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 467 467 ((( 468 468 30 469 469 ))) 470 -|(% colspan="3" style="text-align: ;" %)(% colspan="3" style="text-align: right;" %)456 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %) 471 471 ((( 472 472 Sum 473 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)459 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 474 474 ((( 475 -1 24,000461 +111,000 476 476 )))|(% colspan="1" %)(% colspan="1" %) 477 477 ((( 478 478 479 479 ))) 480 -{{/layout-cell}} 481 481 482 -{{layout-cell}} 483 483 == Knowledge Costs == 484 484 485 485 The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector. 486 -{{/layout-cell}} 487 -{{/layout-section}} 488 488 489 -{{layout-section ac:type="two_equal"}} 490 -{{layout-cell}} 491 491 == Personnel Budget Factors == 492 492 473 +(% class="wrapped" %) 493 493 |=((( 494 494 Variable 495 495 )))|=((( ... ... @@ -508,13 +508,13 @@ 508 508 )))|(% colspan="1" %)(% colspan="1" %) 509 509 ((( 510 510 Base Budget 511 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)492 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 512 512 ((( 513 513 1,000 514 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)495 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 515 515 ((( 516 516 1,000 517 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)498 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 518 518 ((( 519 519 1 520 520 ))) ... ... @@ -524,13 +524,13 @@ 524 524 )))|(% colspan="1" %)(% colspan="1" %) 525 525 ((( 526 526 Promoted a 2 star pilot to 3 stars with a seminar 527 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)508 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 528 528 ((( 529 529 500 530 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)511 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 531 531 ((( 532 532 25,000 533 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)514 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 534 534 ((( 535 535 50 536 536 ))) ... ... @@ -540,13 +540,13 @@ 540 540 )))|(% colspan="1" %)(% colspan="1" %) 541 541 ((( 542 542 Promoted a 3 star pilot to 4 stars with a seminar 543 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)524 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 544 544 ((( 545 545 2,500 546 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)527 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 547 547 ((( 548 548 75,000 549 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)530 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 550 550 ((( 551 551 30 552 552 ))) ... ... @@ -556,13 +556,13 @@ 556 556 )))|(% colspan="1" %)(% colspan="1" %) 557 557 ((( 558 558 Promoted a 4 star pilot to 5 stars with a seminar 559 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)540 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 560 560 ((( 561 561 5,000 562 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)543 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 563 563 ((( 564 564 100,000 565 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)546 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 566 566 ((( 567 567 20 568 568 ))) ... ... @@ -570,13 +570,13 @@ 570 570 people_manager_2star 571 571 )))|((( 572 572 Promoted a 2 star manager to 3 stars with a seminar 573 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)554 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 574 574 ((( 575 575 500 576 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)557 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 577 577 ((( 578 578 25,000 579 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)560 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 580 580 ((( 581 581 50 582 582 ))) ... ... @@ -584,13 +584,13 @@ 584 584 people_manager_3star 585 585 )))|((( 586 586 Promoted a 3 star manager to 4 stars with a seminar 587 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)568 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 588 588 ((( 589 589 2,500 590 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)571 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 591 591 ((( 592 592 75,000 593 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)574 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 594 594 ((( 595 595 30 596 596 ))) ... ... @@ -598,13 +598,13 @@ 598 598 people_manager_4star 599 599 )))|((( 600 600 Promoted a 4 star manager to 5 stars with a seminar 601 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)582 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 602 602 ((( 603 603 5,000 604 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)585 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 605 605 ((( 606 606 100,000 607 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)588 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 608 608 ((( 609 609 20 610 610 ))) ... ... @@ -614,13 +614,13 @@ 614 614 )))|(% colspan="1" %)(% colspan="1" %) 615 615 ((( 616 616 Has a 4 star pilot 617 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)598 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 618 618 ((( 619 619 1,500 620 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)601 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 621 621 ((( 622 622 30,000 623 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)604 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 624 624 ((( 625 625 20 626 626 ))) ... ... @@ -628,13 +628,13 @@ 628 628 people_pilot_5star_onload 629 629 )))|((( 630 630 Has a 5 star pilot 631 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)612 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 632 632 ((( 633 633 3,000 634 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)615 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 635 635 ((( 636 636 60,000 637 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)618 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 638 638 ((( 639 639 20 640 640 ))) ... ... @@ -642,13 +642,13 @@ 642 642 people_manager_4star_onload 643 643 )))|((( 644 644 Has a 4 star manager 645 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)626 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 646 646 ((( 647 647 1,500 648 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)629 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 649 649 ((( 650 650 30,000 651 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)632 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 652 652 ((( 653 653 20 654 654 ))) ... ... @@ -656,13 +656,13 @@ 656 656 people_manager_5star_onload 657 657 )))|((( 658 658 Has a 5 star manager 659 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)640 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 660 660 ((( 661 661 3,000 662 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)643 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 663 663 ((( 664 664 60,000 665 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)646 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 666 666 ((( 667 667 20 668 668 ))) ... ... @@ -672,17 +672,17 @@ 672 672 )))|(% colspan="1" %)(% colspan="1" %) 673 673 ((( 674 674 Total number of crew 675 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)656 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 676 676 ((( 677 677 20 678 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)659 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 679 679 ((( 680 680 60,000 681 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)662 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 682 682 ((( 683 683 3000 684 684 ))) 685 -|(% colspan="3" style="text-align: ;" %)(% colspan="3" style="text-align: right;" %)666 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %) 686 686 ((( 687 687 Sum 688 688 )))|(% colspan="1" %)(% colspan="1" %) ... ... @@ -692,19 +692,14 @@ 692 692 ((( 693 693 694 694 ))) 695 -{{/layout-cell}} 696 696 697 -{{layout-cell}} 698 698 == Personnel Costs == 699 699 700 700 The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points. 701 -{{/layout-cell}} 702 -{{/layout-section}} 703 703 704 -{{layout-section ac:type="two_equal"}} 705 -{{layout-cell}} 706 706 == Relations Budget Factors == 707 707 683 +(% class="wrapped" %) 708 708 |=((( 709 709 Variable 710 710 )))|=((( ... ... @@ -722,13 +722,13 @@ 722 722 )))|(% colspan="1" %)(% colspan="1" %) 723 723 ((( 724 724 Base budget 725 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)701 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 726 726 ((( 727 727 10 728 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)704 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 729 729 ((( 730 730 10 731 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)707 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 732 732 ((( 733 733 1 734 734 ))) ... ... @@ -738,13 +738,13 @@ 738 738 )))|(% colspan="1" %)(% colspan="1" %) 739 739 ((( 740 740 Joined a war effort 741 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)717 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 742 742 ((( 743 743 10 744 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)720 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 745 745 ((( 746 746 10 747 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)723 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 748 748 ((( 749 749 1 750 750 ))) ... ... @@ -754,13 +754,13 @@ 754 754 )))|(% colspan="1" %)(% colspan="1" %) 755 755 ((( 756 756 Joined a war effort opposing another one 757 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)733 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 758 758 ((( 759 759 20 760 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)736 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 761 761 ((( 762 762 20 763 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)739 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 764 764 ((( 765 765 1 766 766 ))) ... ... @@ -770,13 +770,13 @@ 770 770 )))|(% colspan="1" %)(% colspan="1" %) 771 771 ((( 772 772 Joined a trade guild 773 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)749 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 774 774 ((( 775 775 20 776 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)752 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 777 777 ((( 778 778 20 779 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)755 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 780 780 ((( 781 781 1 782 782 ))) ... ... @@ -785,14 +785,14 @@ 785 785 relation_pirateguild 786 786 )))|(% colspan="1" %)(% colspan="1" %) 787 787 ((( 788 -Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]]) 789 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)764 +Joined a pirate guild (currently only offered by the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]]) 765 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 790 790 ((( 791 791 30 792 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)768 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 793 793 ((( 794 794 30 795 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)771 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 796 796 ((( 797 797 1 798 798 ))) ... ... @@ -802,13 +802,13 @@ 802 802 )))|(% colspan="1" %)(% colspan="1" %) 803 803 ((( 804 804 Completed an easy leak mission 805 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)781 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 806 806 ((( 807 807 10 808 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)784 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 809 809 ((( 810 810 10 811 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)787 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 812 812 ((( 813 813 1 814 814 ))) ... ... @@ -818,13 +818,13 @@ 818 818 )))|(% colspan="1" %)(% colspan="1" %) 819 819 ((( 820 820 Completed a hard leak mission 821 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)797 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 822 822 ((( 823 823 30 824 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)800 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 825 825 ((( 826 826 30 827 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)803 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 828 828 ((( 829 829 1 830 830 ))) ... ... @@ -834,13 +834,13 @@ 834 834 )))|(% colspan="1" %)(% colspan="1" %) 835 835 ((( 836 836 First level 10 reputation ceremony bonus 837 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)813 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 838 838 ((( 839 839 20 840 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)816 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 841 841 ((( 842 842 20 843 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)819 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 844 844 ((( 845 845 1 846 846 ))) ... ... @@ -850,13 +850,13 @@ 850 850 )))|(% colspan="1" %)(% colspan="1" %) 851 851 ((( 852 852 Subsequent level 10 reputation ceremonies 853 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)829 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 854 854 ((( 855 855 5 856 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)832 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 857 857 ((( 858 858 75 859 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)835 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 860 860 ((( 861 861 15 862 862 ))) ... ... @@ -864,13 +864,13 @@ 864 864 relation_ceremony_20 865 865 )))|((( 866 866 First level 20 reputation ceremony bonus 867 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)843 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 868 868 ((( 869 869 100 870 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)846 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 871 871 ((( 872 872 100 873 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)849 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 874 874 ((( 875 875 1 876 876 ))) ... ... @@ -878,13 +878,13 @@ 878 878 relation_ceremony_20 879 879 )))|((( 880 880 Subsequent level 20 reputation ceremonies 881 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)857 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 882 882 ((( 883 883 25 884 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)860 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 885 885 ((( 886 886 250 887 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)863 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 888 888 ((( 889 889 10 890 890 ))) ... ... @@ -894,13 +894,13 @@ 894 894 )))|(% colspan="1" %)(% colspan="1" %) 895 895 ((( 896 896 Reached +27 with one faction 897 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)873 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 898 898 ((( 899 899 500 900 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)876 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 901 901 ((( 902 902 500 903 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)879 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 904 904 ((( 905 905 1 906 906 ))) ... ... @@ -910,17 +910,17 @@ 910 910 )))|(% colspan="1" %)(% colspan="1" %) 911 911 ((( 912 912 Reached +27 with subsequent factions 913 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)889 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 914 914 ((( 915 915 75 916 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)892 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 917 917 ((( 918 918 525 919 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)895 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 920 920 ((( 921 921 7 922 922 ))) 923 -|(% colspan="3" style="text-align: ;" %)(% colspan="3" style="text-align: right;" %)899 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %) 924 924 ((( 925 925 Sum 926 926 )))|(% colspan="1" %)(% colspan="1" %) ... ... @@ -931,40 +931,15 @@ 931 931 932 932 ))) 933 933 934 - 935 - 936 -**TODO:** 937 - 938 -* Change: In Money //Has S and M storage modules// → //Has S or M storage modules//? 939 -* ((( 940 -Where are the variables stored and how exactly are they updated? 941 -* ((( 942 -userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//, 943 -))) 944 -* ((( 945 ---Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.-- Tested by Manoeuvring with Difficulty, Peteran and V3T 946 -))) 947 -))) 948 -{{/layout-cell}} 949 - 950 -{{layout-cell}} 951 951 == Relations Costs == 952 952 953 -Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively. 912 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.WebHome]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Free Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Fallen Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Terran Protectorate.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Yaki.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Zyarth Patriarchy.WebHome]] which are set at -5, -5, -15, -25 and -15 respectively. 954 954 955 955 Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do. 956 956 957 - 958 -{{/layout-cell}} 959 -{{/layout-section}} 960 960 961 -{{layout-section ac:type="single"}} 962 -{{layout-cell}} 963 963 == References == 964 964 965 965 * 966 966 967 967 {{{libraries/gamestarts.xml}}} 968 -{{/layout-cell}} 969 -{{/layout-section}} 970 -{{/layout}}
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... ... @@ -1,0 +1,1 @@ 1 +You can have more than 10,000,000 in the creative custom start, you just have to click on the number and type in a value. Doing this and holding down the "9" key will max the cash at 1,000,000,000,000. The light blue bar signifying how full it is will only be ~~3/4 of the way, but it can't be dragged any further for more than 1 trillion credits. This is as of ToA 5.0 on April 20th, 2022. - Date
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