Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 24.1
edited by Daniel Turner
on 2022/05/18 10:00
Change comment: There is no comment for this version
To version 3.1
edited by Daniel Turner
on 2021/11/21 01:48
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -1,18 +7,7 @@
1 -{{layout}}
2 -{{layout-section ac:type="single"}}
3 -{{layout-cell}}
4 -{{info}}
5 -Updated for version 5.10
6 -{{/info}}
7 7  
8 8  
9 -
10 10  {{toc/}}
11 -{{/layout-cell}}
12 -{{/layout-section}}
13 13  
14 -{{layout-section ac:type="two_equal"}}
15 -{{layout-cell}}
16 16  = Overview =
17 17  
18 18  Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.
... ... @@ -21,950 +21,16 @@
21 21  
22 22  Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include:
23 23  
24 -* Monetary Budget
13 +* Budget
25 25  * Knowledge
15 +* Reputation
26 26  * Personnel
27 -* Relations
28 28  * Research and Plot outcomes
29 29  
30 -How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
31 -{{/layout-cell}}
19 +How the budgets are calculated and how to optimise them is outlined below
32 32  
33 -{{layout-cell}}
34 -[[image:attach:Custom Gamestart Menu.png]]
35 -{{/layout-cell}}
36 -{{/layout-section}}
37 -
38 -{{layout-section ac:type="single"}}
39 -{{layout-cell}}
40 40  == Creative Custom Game Starts ==
41 41  
42 42  Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
43 43  
44 44  = Custom Start Metrics =
45 -{{/layout-cell}}
46 -{{/layout-section}}
47 -
48 -{{layout-section ac:type="two_equal"}}
49 -{{layout-cell}}
50 -== Monetary Budget Factors ==
51 -
52 -|=(% colspan="1" %)(% colspan="1" %)
53 -(((
54 -Variable
55 -)))|=(((
56 -Explanation
57 -)))|=(% style="text-align: center;" %)(% style="text-align: center;" %)
58 -(((
59 -Score per
60 -)))|=(% style="text-align: center;" %)(% style="text-align: center;" %)
61 -(((
62 -Limit
63 -)))|=(% colspan="1" style="text-align: center;" %)(% colspan="1" style="text-align: center;" %)
64 -(((
65 -Number
66 -)))
67 -|(% colspan="1" %)(% colspan="1" %)
68 -(((
69 -base_budget
70 -)))|(((
71 -Base budget
72 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
73 -(((
74 -(% style="text-align: right;" %)
75 -300,000 Cr
76 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
77 -(((
78 -300,000 Cr
79 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
80 -(((
81 -(% style="text-align: right;" %)
82 -1
83 -)))
84 -|(% colspan="1" %)(% colspan="1" %)
85 -(((
86 -money_builtmodule_production
87 -)))|(((
88 -Has production modules
89 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
90 -(((
91 -500,000 Cr
92 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
93 -(((
94 -6,500,000 Cr
95 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
96 -(((
97 -13
98 -)))
99 -|(% colspan="1" %)(% colspan="1" %)
100 -(((
101 -money_builtmodule_pier
102 -)))|(((
103 -Has pier modules
104 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
105 -(((
106 -600,000 Cr
107 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
108 -(((
109 -4,200,000 Cr
110 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
111 -(((
112 -7
113 -)))
114 -|(% colspan="1" %)(% colspan="1" %)
115 -(((
116 -money_builtmodule_dock
117 -)))|(((
118 -Has dock modules
119 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
120 -(((
121 -80,000 Cr
122 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
123 -(((
124 -1,680,000 Cr
125 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
126 -(((
127 -21
128 -)))
129 -|(% colspan="1" %)(% colspan="1" %)
130 -(((
131 -money_builtmodule_luxurydock
132 -)))|(((
133 -Has a luxury dock module
134 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
135 -(((
136 -150,000 Cr
137 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
138 -(((
139 -150,000 Cr
140 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
141 -(((
142 -1
143 -)))
144 -|(% colspan="1" %)(% colspan="1" %)
145 -(((
146 -money_builtmodule_storage_s_m
147 -)))|(((
148 -Has S and M storage modules
149 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
150 -(((
151 -90,000 Cr
152 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
153 -(((
154 -810,000 Cr
155 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
156 -(((
157 -9
158 -)))
159 -|(% colspan="1" %)(% colspan="1" %)
160 -(((
161 -money_builtmodule_storage_l
162 -)))|(((
163 -Has L storage modules
164 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
165 -(((
166 -150,000 Cr
167 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
168 -(((
169 -1,050,000 Cr
170 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
171 -(((
172 -7
173 -)))
174 -|(% colspan="1" %)(% colspan="1" %)
175 -(((
176 -money_builtmodule_buildmodule_s
177 -)))|(((
178 -Has S ship build modules
179 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
180 -(((
181 -21,000,000 Cr
182 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
183 -(((
184 -21,000,000 Cr
185 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
186 -(((
187 -1
188 -)))
189 -|(% colspan="1" %)(% colspan="1" %)
190 -(((
191 -money_tradeamount_100k
192 -)))|(((
193 -Sold > 100k worth of goods at once
194 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
195 -(((
196 -20,000 Cr
197 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
198 -(((
199 -1,400,000 Cr
200 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
201 -(((
202 -70
203 -)))
204 -|(% colspan="1" %)(% colspan="1" %)
205 -(((
206 -money_tradeamount_1mil
207 -)))|(((
208 -Sold > 1mil worth of goods at once
209 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
210 -(((
211 -200,000 Cr
212 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
213 -(((
214 -7,000,000 Cr
215 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
216 -(((
217 -35
218 -)))
219 -|(% colspan="1" %)(% colspan="1" %)
220 -(((
221 -money_boughtship_m
222 -)))|(((
223 -Bought an M ship
224 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
225 -(((
226 -400,000 Cr
227 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
228 -(((
229 -5,200,000 Cr
230 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
231 -(((
232 -13
233 -)))
234 -|(% colspan="1" %)(% colspan="1" %)
235 -(((
236 -money_boughtship_l
237 -)))|(((
238 -Bought an L ship
239 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
240 -(((
241 -1,800,000 Cr
242 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
243 -(((
244 -12,600,000 Cr
245 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
246 -(((
247 -7
248 -)))
249 -|(% colspan="1" %)(% colspan="1" %)
250 -(((
251 -money_boughtship_xl
252 -)))|(((
253 -Bought an XL ship
254 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
255 -(((
256 -20,000,000 Cr
257 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
258 -(((
259 -20,000,000 Cr
260 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
261 -(((
262 -1
263 -)))
264 -|(% colspan="1" %)(% colspan="1" %)
265 -(((
266 -money_boughtship_carrier
267 -)))|(((
268 -Bought a carrier
269 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
270 -(((
271 -27,000,000 Cr
272 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
273 -(((
274 -27,000,000 Cr
275 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
276 -(((
277 -1
278 -)))
279 -|(% colspan="1" %)(% colspan="1" %)
280 -(((
281 -money_boughtship_supply
282 -)))|(% colspan="1" %)(% colspan="1" %)
283 -(((
284 -Bought a supply ship
285 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
286 -(((
287 -25,000,000 Cr
288 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
289 -(((
290 -25,000,000 Cr
291 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
292 -(((
293 -1
294 -)))
295 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
296 -(((
297 -Sum
298 -)))|(% colspan="1" %)(% colspan="1" %)
299 -(((
300 -133,890,000 Cr
301 -)))|(% colspan="1" %)(% colspan="1" %)
302 -(((
303 -
304 -)))
305 -{{/layout-cell}}
306 -
307 -{{layout-cell}}
308 -== Monetary Costs ==
309 -
310 -Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
311 -{{/layout-cell}}
312 -{{/layout-section}}
313 -
314 -{{layout-section ac:type="two_equal"}}
315 -{{layout-cell}}
316 -== Knowledge Budget Factors ==
317 -
318 -|=(((
319 -Variable
320 -)))|=(((
321 -Explanation
322 -)))|=(((
323 -Score per
324 -)))|=(((
325 - Limit
326 -)))|=(% colspan="1" %)(% colspan="1" %)
327 -(((
328 -Number
329 -)))
330 -|(((
331 -base_budget
332 -)))|(((
333 -Base budget
334 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
335 -(((
336 -(% style="text-align: right;" %)
337 -5,000\\
338 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
339 -(((
340 -5,000
341 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
342 -(((
343 -(% style="text-align: right;" %)
344 -1
345 -)))
346 -|(((
347 -known_lockbox_normal
348 -)))|(((
349 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock)
350 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
351 -(((
352 -100
353 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
354 -(((
355 -10,000
356 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
357 -(((
358 -100
359 -)))
360 -|(((
361 -known_lockbox_rare
362 -)))|(((
363 -Opened a rare lockbox (4 or more locks)
364 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
365 -(((
366 -500
367 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
368 -(((
369 -30,000
370 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
371 -(((
372 -60
373 -)))
374 -|(((
375 -known_aqueduct
376 -)))|(((
377 -Target an aqueduct
378 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
379 -(((
380 -2,000
381 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
382 -(((
383 -2,000
384 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
385 -(((
386 -1
387 -)))
388 -|(% colspan="1" %)(% colspan="1" %)
389 -(((
390 -known_khaak_hive
391 -)))|(% colspan="1" %)(% colspan="1" %)
392 -(((
393 -Target a [[Kha'ak>>doc:Kha'ak]] Hive
394 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
395 -(((
396 -3,000
397 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
398 -(((
399 -3,000
400 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
401 -(((
402 -1
403 -)))
404 -|(% colspan="1" %)(% colspan="1" %)
405 -(((
406 -known_sector
407 -)))|(% colspan="1" %)(% colspan="1" %)
408 -(((
409 -Enter a new sector
410 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
411 -(((
412 -200
413 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
414 -(((
415 -(% class="qv3Wpe" %)39,000
416 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
417 -(((
418 -195
419 -
420 -(As of CoH and SV v4.10)
421 -)))
422 -|(% colspan="1" %)(% colspan="1" %)
423 -(((
424 -known_sector_xenon
425 -)))|(% colspan="1" %)(% colspan="1" %)
426 -(((
427 -Enter a [[doc:Xenon]] sector
428 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
429 -(((
430 -2,000
431 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
432 -(((
433 -2,000
434 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
435 -(((
436 -1
437 -)))
438 -|(% colspan="1" %)(% colspan="1" %)
439 -(((
440 -known_datavault
441 -)))|(% colspan="1" %)(% colspan="1" %)
442 -(((
443 -Target a Data Vault
444 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
445 -(((
446 -3,000
447 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
448 -(((
449 -3,000
450 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
451 -(((
452 -1
453 -)))
454 -|(% colspan="1" %)(% colspan="1" %)
455 -(((
456 -known_timeline_unlock
457 -)))|(% colspan="1" %)(% colspan="1" %)
458 -(((
459 -Unlock a timeline entry
460 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
461 -(((
462 -1,000
463 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
464 -(((
465 -30,000
466 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
467 -(((
468 -30
469 -)))
470 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
471 -(((
472 -Sum
473 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
474 -(((
475 -124,000
476 -)))|(% colspan="1" %)(% colspan="1" %)
477 -(((
478 -
479 -)))
480 -{{/layout-cell}}
481 -
482 -{{layout-cell}}
483 -== Knowledge Costs ==
484 -
485 -The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector.
486 -{{/layout-cell}}
487 -{{/layout-section}}
488 -
489 -{{layout-section ac:type="two_equal"}}
490 -{{layout-cell}}
491 -== Personnel Budget Factors ==
492 -
493 -|=(((
494 -Variable
495 -)))|=(((
496 -Explanation
497 -)))|=(((
498 -Score per
499 -)))|=(((
500 -Limit
501 -)))|=(% colspan="1" %)(% colspan="1" %)
502 -(((
503 -Number
504 -)))
505 -|(% colspan="1" %)(% colspan="1" %)
506 -(((
507 -base_budget
508 -)))|(% colspan="1" %)(% colspan="1" %)
509 -(((
510 -Base Budget
511 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
512 -(((
513 -1,000
514 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
515 -(((
516 -1,000
517 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
518 -(((
519 -1
520 -)))
521 -|(% colspan="1" %)(% colspan="1" %)
522 -(((
523 -people_pilot_2star
524 -)))|(% colspan="1" %)(% colspan="1" %)
525 -(((
526 -Promoted a 2 star pilot to 3 stars with a seminar
527 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
528 -(((
529 -500
530 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
531 -(((
532 -25,000
533 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
534 -(((
535 -50
536 -)))
537 -|(% colspan="1" %)(% colspan="1" %)
538 -(((
539 -people_pilot_3star
540 -)))|(% colspan="1" %)(% colspan="1" %)
541 -(((
542 -Promoted a 3 star pilot to 4 stars with a seminar
543 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
544 -(((
545 -2,500
546 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
547 -(((
548 -75,000
549 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
550 -(((
551 -30
552 -)))
553 -|(% colspan="1" %)(% colspan="1" %)
554 -(((
555 -people_pilot_4star
556 -)))|(% colspan="1" %)(% colspan="1" %)
557 -(((
558 -Promoted a 4 star pilot to 5 stars with a seminar
559 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
560 -(((
561 -5,000
562 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
563 -(((
564 -100,000
565 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
566 -(((
567 -20
568 -)))
569 -|(((
570 -people_manager_2star
571 -)))|(((
572 -Promoted a 2 star manager to 3 stars with a seminar
573 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
574 -(((
575 -500
576 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
577 -(((
578 -25,000
579 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
580 -(((
581 -50
582 -)))
583 -|(((
584 -people_manager_3star
585 -)))|(((
586 -Promoted a 3 star manager to 4 stars with a seminar
587 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
588 -(((
589 -2,500
590 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
591 -(((
592 -75,000
593 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
594 -(((
595 -30
596 -)))
597 -|(((
598 -people_manager_4star
599 -)))|(((
600 -Promoted a 4 star manager to 5 stars with a seminar
601 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
602 -(((
603 -5,000
604 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
605 -(((
606 -100,000
607 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
608 -(((
609 -20
610 -)))
611 -|(% colspan="1" %)(% colspan="1" %)
612 -(((
613 -people_pilot_4star_onload
614 -)))|(% colspan="1" %)(% colspan="1" %)
615 -(((
616 -Has a 4 star pilot
617 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
618 -(((
619 -1,500
620 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
621 -(((
622 -30,000
623 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
624 -(((
625 -20
626 -)))
627 -|(((
628 -people_pilot_5star_onload
629 -)))|(((
630 -Has a 5 star pilot
631 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
632 -(((
633 -3,000
634 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
635 -(((
636 - 60,000
637 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
638 -(((
639 - 20
640 -)))
641 -|(((
642 -people_manager_4star_onload
643 -)))|(((
644 -Has a 4 star manager
645 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
646 -(((
647 -1,500
648 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
649 -(((
650 -30,000
651 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
652 -(((
653 -20
654 -)))
655 -|(((
656 -people_manager_5star_onload
657 -)))|(((
658 -Has a 5 star manager
659 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
660 -(((
661 -3,000
662 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
663 -(((
664 - 60,000
665 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
666 -(((
667 - 20
668 -)))
669 -|(% colspan="1" %)(% colspan="1" %)
670 -(((
671 -people_crew_count
672 -)))|(% colspan="1" %)(% colspan="1" %)
673 -(((
674 -Total number of crew
675 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
676 -(((
677 -20
678 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
679 -(((
680 -60,000
681 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
682 -(((
683 -3000
684 -)))
685 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
686 -(((
687 -Sum
688 -)))|(% colspan="1" %)(% colspan="1" %)
689 -(((
690 -641,000
691 -)))|(% colspan="1" %)(% colspan="1" %)
692 -(((
693 -
694 -)))
695 -{{/layout-cell}}
696 -
697 -{{layout-cell}}
698 -== Personnel Costs ==
699 -
700 -The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points.
701 -{{/layout-cell}}
702 -{{/layout-section}}
703 -
704 -{{layout-section ac:type="two_equal"}}
705 -{{layout-cell}}
706 -== Relations Budget Factors ==
707 -
708 -|=(((
709 -Variable
710 -)))|=(((
711 -Explanation
712 -)))|=(((
713 -Score per
714 -)))|=(((
715 -Limit
716 -)))|=(((
717 -Number
718 -)))
719 -|(% colspan="1" %)(% colspan="1" %)
720 -(((
721 -base_budget
722 -)))|(% colspan="1" %)(% colspan="1" %)
723 -(((
724 -Base budget
725 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
726 -(((
727 -10
728 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
729 -(((
730 -10
731 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
732 -(((
733 -1
734 -)))
735 -|(% colspan="1" %)(% colspan="1" %)
736 -(((
737 -relation_war_joinedfaction
738 -)))|(% colspan="1" %)(% colspan="1" %)
739 -(((
740 -Joined a war effort
741 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
742 -(((
743 -10
744 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
745 -(((
746 -10
747 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
748 -(((
749 -1
750 -)))
751 -|(% colspan="1" %)(% colspan="1" %)
752 -(((
753 -relation_war_joinedopposition
754 -)))|(% colspan="1" %)(% colspan="1" %)
755 -(((
756 -Joined a war effort opposing another one
757 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
758 -(((
759 -20
760 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
761 -(((
762 -20
763 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
764 -(((
765 -1
766 -)))
767 -|(% colspan="1" %)(% colspan="1" %)
768 -(((
769 -relation_tradeguild
770 -)))|(% colspan="1" %)(% colspan="1" %)
771 -(((
772 -Joined a trade guild
773 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
774 -(((
775 -20
776 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
777 -(((
778 -20
779 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
780 -(((
781 -1
782 -)))
783 -|(% colspan="1" %)(% colspan="1" %)
784 -(((
785 -relation_pirateguild
786 -)))|(% colspan="1" %)(% colspan="1" %)
787 -(((
788 -Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]])
789 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
790 -(((
791 -30
792 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
793 -(((
794 -30
795 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
796 -(((
797 -1
798 -)))
799 -|(% colspan="1" %)(% colspan="1" %)
800 -(((
801 -relation_leak_mission_easy
802 -)))|(% colspan="1" %)(% colspan="1" %)
803 -(((
804 -Completed an easy leak mission
805 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
806 -(((
807 -10
808 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
809 -(((
810 -10
811 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
812 -(((
813 -1
814 -)))
815 -|(% colspan="1" %)(% colspan="1" %)
816 -(((
817 -relation_leak_mission_hard
818 -)))|(% colspan="1" %)(% colspan="1" %)
819 -(((
820 -Completed a hard leak mission
821 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
822 -(((
823 -30
824 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
825 -(((
826 -30
827 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
828 -(((
829 -1
830 -)))
831 -|(% colspan="1" %)(% colspan="1" %)
832 -(((
833 -relation_ceremony_10
834 -)))|(% colspan="1" %)(% colspan="1" %)
835 -(((
836 -First level 10 reputation ceremony bonus
837 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
838 -(((
839 -20
840 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
841 -(((
842 -20
843 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
844 -(((
845 -1
846 -)))
847 -|(% colspan="1" %)(% colspan="1" %)
848 -(((
849 -relation_ceremony_10
850 -)))|(% colspan="1" %)(% colspan="1" %)
851 -(((
852 -Subsequent level 10 reputation ceremonies
853 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
854 -(((
855 -5
856 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
857 -(((
858 -75
859 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
860 -(((
861 -15
862 -)))
863 -|(((
864 -relation_ceremony_20
865 -)))|(((
866 -First level 20 reputation ceremony bonus
867 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
868 -(((
869 -100
870 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
871 -(((
872 -100
873 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
874 -(((
875 -1
876 -)))
877 -|(((
878 -relation_ceremony_20
879 -)))|(((
880 -Subsequent level 20 reputation ceremonies
881 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
882 -(((
883 -25
884 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
885 -(((
886 -250
887 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
888 -(((
889 -10
890 -)))
891 -|(% colspan="1" %)(% colspan="1" %)
892 -(((
893 -relation_27
894 -)))|(% colspan="1" %)(% colspan="1" %)
895 -(((
896 -Reached +27 with one faction
897 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
898 -(((
899 -500
900 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
901 -(((
902 -500
903 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
904 -(((
905 -1
906 -)))
907 -|(% colspan="1" %)(% colspan="1" %)
908 -(((
909 -relation_27
910 -)))|(% colspan="1" %)(% colspan="1" %)
911 -(((
912 -Reached +27 with subsequent factions
913 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
914 -(((
915 -75
916 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
917 -(((
918 -525
919 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
920 -(((
921 -7
922 -)))
923 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
924 -(((
925 -Sum
926 -)))|(% colspan="1" %)(% colspan="1" %)
927 -(((
928 -1,600
929 -)))|(% colspan="1" %)(% colspan="1" %)
930 -(((
931 -
932 -)))
933 -
934 -
935 -
936 -**TODO:**
937 -
938 -* Change: In Money //Has S and M storage modules// →  //Has S or M storage modules//?
939 -* (((
940 -Where are the variables stored and how exactly are they updated?
941 -* (((
942 -userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//,
943 -)))
944 -* (((
945 ---Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.-- Tested by Manoeuvring with Difficulty, Peteran and V3T
946 -)))
947 -)))
948 -{{/layout-cell}}
949 -
950 -{{layout-cell}}
951 -== Relations Costs ==
952 -
953 -Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively.
954 -
955 -Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do.
956 -
957 -
958 -{{/layout-cell}}
959 -{{/layout-section}}
960 -
961 -{{layout-section ac:type="single"}}
962 -{{layout-cell}}
963 -== References ==
964 -
965 -*
966 -
967 -{{{libraries/gamestarts.xml}}}
968 -{{/layout-cell}}
969 -{{/layout-section}}
970 -{{/layout}}
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -119963852
1 +106333174
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/119963852/Custom Game Starts
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106333174/Custom Game Starts