Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 24.1
edited by Daniel Turner
on 2022/05/18 10:00
Change comment: There is no comment for this version
To version 17.1
edited by Daniel Turner
on 2021/11/29 11:03
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -2,7 +2,7 @@
2 2  {{layout-section ac:type="single"}}
3 3  {{layout-cell}}
4 4  {{info}}
5 -Updated for version 5.10
5 +Updated for version 4.10
6 6  {{/info}}
7 7  
8 8  
... ... @@ -28,6 +28,8 @@
28 28  * Research and Plot outcomes
29 29  
30 30  How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
31 +
32 +
31 31  {{/layout-cell}}
32 32  
33 33  {{layout-cell}}
... ... @@ -72,10 +72,10 @@
72 72  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
73 73  (((
74 74  (% style="text-align: right;" %)
75 -300,000 Cr
77 +300 000 Cr
76 76  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
77 77  (((
78 -300,000 Cr
80 +300 000 Cr
79 79  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
80 80  (((
81 81  (% style="text-align: right;" %)
... ... @@ -88,10 +88,10 @@
88 88  Has production modules
89 89  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
90 90  (((
91 -500,000 Cr
93 +500 000 Cr
92 92  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
93 93  (((
94 -6,500,000 Cr
96 +6 500 000 Cr
95 95  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
96 96  (((
97 97  13
... ... @@ -103,10 +103,10 @@
103 103  Has pier modules
104 104  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
105 105  (((
106 -600,000 Cr
108 +600 000 Cr
107 107  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
108 108  (((
109 -4,200,000 Cr
111 +4 200 000 Cr
110 110  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
111 111  (((
112 112  7
... ... @@ -118,10 +118,10 @@
118 118  Has dock modules
119 119  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
120 120  (((
121 -80,000 Cr
123 +80 000 Cr
122 122  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
123 123  (((
124 -1,680,000 Cr
126 +1 680 000 Cr
125 125  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
126 126  (((
127 127  21
... ... @@ -133,10 +133,10 @@
133 133  Has a luxury dock module
134 134  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
135 135  (((
136 -150,000 Cr
138 +150 000 Cr
137 137  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
138 138  (((
139 -150,000 Cr
141 +150 000 Cr
140 140  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
141 141  (((
142 142  1
... ... @@ -148,10 +148,10 @@
148 148  Has S and M storage modules
149 149  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
150 150  (((
151 -90,000 Cr
153 +90 000 Cr
152 152  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
153 153  (((
154 -810,000 Cr
156 +810 000 Cr
155 155  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
156 156  (((
157 157  9
... ... @@ -163,10 +163,10 @@
163 163  Has L storage modules
164 164  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
165 165  (((
166 -150,000 Cr
168 +150 000 Cr
167 167  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
168 168  (((
169 -1,050,000 Cr
171 +1 050 000 Cr
170 170  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
171 171  (((
172 172  7
... ... @@ -178,10 +178,10 @@
178 178  Has S ship build modules
179 179  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
180 180  (((
181 -21,000,000 Cr
183 +21 000 000 Cr
182 182  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
183 183  (((
184 -21,000,000 Cr
186 +21 000 000 Cr
185 185  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
186 186  (((
187 187  1
... ... @@ -193,10 +193,10 @@
193 193  Sold > 100k worth of goods at once
194 194  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
195 195  (((
196 -20,000 Cr
198 +20 000 Cr
197 197  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
198 198  (((
199 -1,400,000 Cr
201 +1 400 000 Cr
200 200  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
201 201  (((
202 202  70
... ... @@ -208,10 +208,10 @@
208 208  Sold > 1mil worth of goods at once
209 209  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
210 210  (((
211 -200,000 Cr
213 +200 000 Cr
212 212  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
213 213  (((
214 -7,000,000 Cr
216 +7 000 000 Cr
215 215  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
216 216  (((
217 217  35
... ... @@ -223,10 +223,10 @@
223 223  Bought an M ship
224 224  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
225 225  (((
226 -400,000 Cr
228 +400 000 Cr
227 227  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
228 228  (((
229 -5,200,000 Cr
231 +5 200 000 Cr
230 230  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
231 231  (((
232 232  13
... ... @@ -238,10 +238,10 @@
238 238  Bought an L ship
239 239  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
240 240  (((
241 -1,800,000 Cr
243 +1 800 000 Cr
242 242  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
243 243  (((
244 -12,600,000 Cr
246 +12 600 000 Cr
245 245  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
246 246  (((
247 247  7
... ... @@ -253,10 +253,10 @@
253 253  Bought an XL ship
254 254  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
255 255  (((
256 -20,000,000 Cr
258 +20 000 000 Cr
257 257  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
258 258  (((
259 -20,000,000 Cr
261 +20 000 000 Cr
260 260  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
261 261  (((
262 262  1
... ... @@ -268,10 +268,10 @@
268 268  Bought a carrier
269 269  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
270 270  (((
271 -27,000,000 Cr
273 +27 000 000 Cr
272 272  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
273 273  (((
274 -27,000,000 Cr
276 +27 000 000 Cr
275 275  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
276 276  (((
277 277  1
... ... @@ -284,10 +284,10 @@
284 284  Bought a supply ship
285 285  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
286 286  (((
287 -25,000,000 Cr
289 +25 000 000 Cr
288 288  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
289 289  (((
290 -25,000,000 Cr
292 +25 000 000 Cr
291 291  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
292 292  (((
293 293  1
... ... @@ -297,7 +297,7 @@
297 297  Sum
298 298  )))|(% colspan="1" %)(% colspan="1" %)
299 299  (((
300 -133,890,000 Cr
302 +133 890 000 Cr
301 301  )))|(% colspan="1" %)(% colspan="1" %)
302 302  (((
303 303  
... ... @@ -307,7 +307,7 @@
307 307  {{layout-cell}}
308 308  == Monetary Costs ==
309 309  
310 -Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
312 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10 000 000Cr which leaves a massive 123 890 000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
311 311  {{/layout-cell}}
312 312  {{/layout-section}}
313 313  
... ... @@ -334,10 +334,10 @@
334 334  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
335 335  (((
336 336  (% style="text-align: right;" %)
337 -5,000\\
339 +5 000\\
338 338  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
339 339  (((
340 -5,000
342 +5 000
341 341  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
342 342  (((
343 343  (% style="text-align: right;" %)
... ... @@ -346,27 +346,27 @@
346 346  |(((
347 347  known_lockbox_normal
348 348  )))|(((
349 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock)
351 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]]
350 350  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
351 351  (((
352 -100
354 +500
353 353  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
354 354  (((
355 -10,000
357 +30 000
356 356  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
357 357  (((
358 -100
360 +60
359 359  )))
360 360  |(((
361 361  known_lockbox_rare
362 362  )))|(((
363 -Opened a rare lockbox (4 or more locks)
365 +Opened a rare lockbox
364 364  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
365 365  (((
366 366  500
367 367  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
368 368  (((
369 -30,000
371 +30 000
370 370  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
371 371  (((
372 372  60
... ... @@ -377,10 +377,10 @@
377 377  Target an aqueduct
378 378  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
379 379  (((
380 -2,000
382 +2 000
381 381  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
382 382  (((
383 -2,000
385 +2 000
384 384  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
385 385  (((
386 386  1
... ... @@ -393,10 +393,10 @@
393 393  Target a [[Kha'ak>>doc:Kha'ak]] Hive
394 394  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
395 395  (((
396 -3,000
398 +3 000
397 397  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
398 398  (((
399 -3,000
401 +3 000
400 400  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
401 401  (((
402 402  1
... ... @@ -412,7 +412,7 @@
412 412  200
413 413  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
414 414  (((
415 -(% class="qv3Wpe" %)39,000
417 +(% class="qv3Wpe" %)39 000
416 416  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
417 417  (((
418 418  195
... ... @@ -427,10 +427,10 @@
427 427  Enter a [[doc:Xenon]] sector
428 428  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
429 429  (((
430 -2,000
432 +2 000
431 431  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
432 432  (((
433 -2,000
435 +2 000
434 434  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
435 435  (((
436 436  1
... ... @@ -443,10 +443,10 @@
443 443  Target a Data Vault
444 444  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
445 445  (((
446 -3,000
448 +3 000
447 447  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
448 448  (((
449 -3,000
451 +3 000
450 450  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
451 451  (((
452 452  1
... ... @@ -459,10 +459,10 @@
459 459  Unlock a timeline entry
460 460  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
461 461  (((
462 -1,000
464 +1000
463 463  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
464 464  (((
465 -30,000
467 +30 000
466 466  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
467 467  (((
468 468  30
... ... @@ -472,7 +472,7 @@
472 472  Sum
473 473  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
474 474  (((
475 -124,000
477 +144 000
476 476  )))|(% colspan="1" %)(% colspan="1" %)
477 477  (((
478 478  
... ... @@ -482,7 +482,7 @@
482 482  {{layout-cell}}
483 483  == Knowledge Costs ==
484 484  
485 -The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector.
487 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1800 points per sector.
486 486  {{/layout-cell}}
487 487  {{/layout-section}}
488 488  
... ... @@ -510,10 +510,10 @@
510 510  Base Budget
511 511  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
512 512  (((
513 -1,000
515 +1 000
514 514  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
515 515  (((
516 -1,000
518 +1 000
517 517  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
518 518  (((
519 519  1
... ... @@ -529,7 +529,7 @@
529 529  500
530 530  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
531 531  (((
532 -25,000
534 +25 000
533 533  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
534 534  (((
535 535  50
... ... @@ -542,10 +542,10 @@
542 542  Promoted a 3 star pilot to 4 stars with a seminar
543 543  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
544 544  (((
545 -2,500
547 +2 500
546 546  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
547 547  (((
548 -75,000
550 +75 000
549 549  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
550 550  (((
551 551  30
... ... @@ -558,10 +558,10 @@
558 558  Promoted a 4 star pilot to 5 stars with a seminar
559 559  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
560 560  (((
561 -5,000
563 +5 000
562 562  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
563 563  (((
564 -100,000
566 +100 000
565 565  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
566 566  (((
567 567  20
... ... @@ -575,7 +575,7 @@
575 575  500
576 576  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
577 577  (((
578 -25,000
580 +25 000
579 579  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
580 580  (((
581 581  50
... ... @@ -586,10 +586,10 @@
586 586  Promoted a 3 star manager to 4 stars with a seminar
587 587  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
588 588  (((
589 -2,500
591 +2 500
590 590  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
591 591  (((
592 -75,000
594 +75 000
593 593  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
594 594  (((
595 595  30
... ... @@ -600,10 +600,10 @@
600 600  Promoted a 4 star manager to 5 stars with a seminar
601 601  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
602 602  (((
603 -5,000
605 +5 000
604 604  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
605 605  (((
606 -100,000
608 +100 000
607 607  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
608 608  (((
609 609  20
... ... @@ -616,10 +616,10 @@
616 616  Has a 4 star pilot
617 617  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
618 618  (((
619 -1,500
621 +1 500
620 620  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
621 621  (((
622 -30,000
624 +30 000
623 623  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
624 624  (((
625 625  20
... ... @@ -630,10 +630,10 @@
630 630  Has a 5 star pilot
631 631  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
632 632  (((
633 -3,000
635 +3 000
634 634  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
635 635  (((
636 - 60,000
638 + 60 000
637 637  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
638 638  (((
639 639   20
... ... @@ -644,10 +644,10 @@
644 644  Has a 4 star manager
645 645  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
646 646  (((
647 -1,500
649 +1 500
648 648  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
649 649  (((
650 -30,000
652 +30 000
651 651  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
652 652  (((
653 653  20
... ... @@ -658,10 +658,10 @@
658 658  Has a 5 star manager
659 659  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
660 660  (((
661 -3,000
663 +3 000
662 662  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
663 663  (((
664 - 60,000
666 + 60 000
665 665  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
666 666  (((
667 667   20
... ... @@ -677,7 +677,7 @@
677 677  20
678 678  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
679 679  (((
680 -60,000
682 +60 000
681 681  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
682 682  (((
683 683  3000
... ... @@ -687,7 +687,7 @@
687 687  Sum
688 688  )))|(% colspan="1" %)(% colspan="1" %)
689 689  (((
690 -641,000
692 +641 000
691 691  )))|(% colspan="1" %)(% colspan="1" %)
692 692  (((
693 693  
... ... @@ -697,7 +697,7 @@
697 697  {{layout-cell}}
698 698  == Personnel Costs ==
699 699  
700 -The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points.
702 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13 070 points.
701 701  {{/layout-cell}}
702 702  {{/layout-section}}
703 703  
... ... @@ -886,7 +886,7 @@
886 886  250
887 887  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
888 888  (((
889 -10
891 +15
890 890  )))
891 891  |(% colspan="1" %)(% colspan="1" %)
892 892  (((
... ... @@ -925,7 +925,7 @@
925 925  Sum
926 926  )))|(% colspan="1" %)(% colspan="1" %)
927 927  (((
928 -1,600
930 +1600
929 929  )))|(% colspan="1" %)(% colspan="1" %)
930 930  (((
931 931  
... ... @@ -942,7 +942,7 @@
942 942  userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//,
943 943  )))
944 944  * (((
945 ---Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.-- Tested by Manoeuvring with Difficulty, Peteran and V3T
947 +Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.
946 946  )))
947 947  )))
948 948  {{/layout-cell}}
... ... @@ -952,19 +952,9 @@
952 952  
953 953  Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively.
954 954  
955 -Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do.
957 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of raising a factions reputation is hence 1 610 points.
956 956  
957 957  
958 958  {{/layout-cell}}
959 959  {{/layout-section}}
960 -
961 -{{layout-section ac:type="single"}}
962 -{{layout-cell}}
963 -== References ==
964 -
965 -*
966 -
967 -{{{libraries/gamestarts.xml}}}
968 -{{/layout-cell}}
969 -{{/layout-section}}
970 970  {{/layout}}
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -119963852
1 +106890140
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/119963852/Custom Game Starts
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106890140/Custom Game Starts