Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 24.1
edited by Daniel Turner
on 2022/05/18 10:00
Change comment: There is no comment for this version
To version 12.1
edited by Daniel Turner
on 2021/11/29 09:51
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -2,17 +2,13 @@
2 2  {{layout-section ac:type="single"}}
3 3  {{layout-cell}}
4 4  {{info}}
5 -Updated for version 5.10
5 +Updated for version 4.10
6 6  {{/info}}
7 7  
8 8  
9 9  
10 10  {{toc/}}
11 -{{/layout-cell}}
12 -{{/layout-section}}
13 13  
14 -{{layout-section ac:type="two_equal"}}
15 -{{layout-cell}}
16 16  = Overview =
17 17  
18 18  Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.
... ... @@ -21,22 +21,14 @@
21 21  
22 22  Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include:
23 23  
24 -* Monetary Budget
20 +* Financial Budget
25 25  * Knowledge
26 26  * Personnel
27 -* Relations
23 +* Reputation
28 28  * Research and Plot outcomes
29 29  
30 30  How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
31 -{{/layout-cell}}
32 32  
33 -{{layout-cell}}
34 -[[image:attach:Custom Gamestart Menu.png]]
35 -{{/layout-cell}}
36 -{{/layout-section}}
37 -
38 -{{layout-section ac:type="single"}}
39 -{{layout-cell}}
40 40  == Creative Custom Game Starts ==
41 41  
42 42  Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
... ... @@ -72,10 +72,10 @@
72 72  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
73 73  (((
74 74  (% style="text-align: right;" %)
75 -300,000 Cr
63 +300 000 Cr
76 76  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
77 77  (((
78 -300,000 Cr
66 +300 000 Cr
79 79  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
80 80  (((
81 81  (% style="text-align: right;" %)
... ... @@ -88,10 +88,10 @@
88 88  Has production modules
89 89  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
90 90  (((
91 -500,000 Cr
79 +500 000 Cr
92 92  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
93 93  (((
94 -6,500,000 Cr
82 +6 500 000 Cr
95 95  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
96 96  (((
97 97  13
... ... @@ -103,10 +103,10 @@
103 103  Has pier modules
104 104  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
105 105  (((
106 -600,000 Cr
94 +600 000 Cr
107 107  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
108 108  (((
109 -4,200,000 Cr
97 +4 200 000 Cr
110 110  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
111 111  (((
112 112  7
... ... @@ -118,10 +118,10 @@
118 118  Has dock modules
119 119  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
120 120  (((
121 -80,000 Cr
109 +80 000 Cr
122 122  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
123 123  (((
124 -1,680,000 Cr
112 +1 680 000 Cr
125 125  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
126 126  (((
127 127  21
... ... @@ -133,10 +133,10 @@
133 133  Has a luxury dock module
134 134  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
135 135  (((
136 -150,000 Cr
124 +150 000 Cr
137 137  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
138 138  (((
139 -150,000 Cr
127 +150 000 Cr
140 140  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
141 141  (((
142 142  1
... ... @@ -148,10 +148,10 @@
148 148  Has S and M storage modules
149 149  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
150 150  (((
151 -90,000 Cr
139 +90 000 Cr
152 152  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
153 153  (((
154 -810,000 Cr
142 +810 000 Cr
155 155  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
156 156  (((
157 157  9
... ... @@ -163,10 +163,10 @@
163 163  Has L storage modules
164 164  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
165 165  (((
166 -150,000 Cr
154 +150 000 Cr
167 167  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
168 168  (((
169 -1,050,000 Cr
157 +1 050 000 Cr
170 170  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
171 171  (((
172 172  7
... ... @@ -178,10 +178,10 @@
178 178  Has S ship build modules
179 179  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
180 180  (((
181 -21,000,000 Cr
169 +21 000 000 Cr
182 182  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
183 183  (((
184 -21,000,000 Cr
172 +21 000 000 Cr
185 185  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
186 186  (((
187 187  1
... ... @@ -193,10 +193,10 @@
193 193  Sold > 100k worth of goods at once
194 194  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
195 195  (((
196 -20,000 Cr
184 +20 000 Cr
197 197  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
198 198  (((
199 -1,400,000 Cr
187 +1 400 000 Cr
200 200  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
201 201  (((
202 202  70
... ... @@ -208,10 +208,10 @@
208 208  Sold > 1mil worth of goods at once
209 209  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
210 210  (((
211 -200,000 Cr
199 +200 000 Cr
212 212  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
213 213  (((
214 -7,000,000 Cr
202 +7 000 000 Cr
215 215  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
216 216  (((
217 217  35
... ... @@ -223,10 +223,10 @@
223 223  Bought an M ship
224 224  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
225 225  (((
226 -400,000 Cr
214 +400 000 Cr
227 227  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
228 228  (((
229 -5,200,000 Cr
217 +5 200 000 Cr
230 230  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
231 231  (((
232 232  13
... ... @@ -238,10 +238,10 @@
238 238  Bought an L ship
239 239  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
240 240  (((
241 -1,800,000 Cr
229 +1 800 000 Cr
242 242  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
243 243  (((
244 -12,600,000 Cr
232 +12 600 000 Cr
245 245  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
246 246  (((
247 247  7
... ... @@ -253,10 +253,10 @@
253 253  Bought an XL ship
254 254  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
255 255  (((
256 -20,000,000 Cr
244 +20 000 000 Cr
257 257  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
258 258  (((
259 -20,000,000 Cr
247 +20 000 000 Cr
260 260  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
261 261  (((
262 262  1
... ... @@ -268,10 +268,10 @@
268 268  Bought a carrier
269 269  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
270 270  (((
271 -27,000,000 Cr
259 +27 000 000 Cr
272 272  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
273 273  (((
274 -27,000,000 Cr
262 +27 000 000 Cr
275 275  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
276 276  (((
277 277  1
... ... @@ -284,10 +284,10 @@
284 284  Bought a supply ship
285 285  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
286 286  (((
287 -25,000,000 Cr
275 +25 000 000 Cr
288 288  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
289 289  (((
290 -25,000,000 Cr
278 +25 000 000 Cr
291 291  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
292 292  (((
293 293  1
... ... @@ -297,7 +297,7 @@
297 297  Sum
298 298  )))|(% colspan="1" %)(% colspan="1" %)
299 299  (((
300 -133,890,000 Cr
288 +133 890 000 Cr
301 301  )))|(% colspan="1" %)(% colspan="1" %)
302 302  (((
303 303  
... ... @@ -306,8 +306,6 @@
306 306  
307 307  {{layout-cell}}
308 308  == Monetary Costs ==
309 -
310 -Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
311 311  {{/layout-cell}}
312 312  {{/layout-section}}
313 313  
... ... @@ -334,10 +334,10 @@
334 334  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
335 335  (((
336 336  (% style="text-align: right;" %)
337 -5,000\\
323 +5 000\\
338 338  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
339 339  (((
340 -5,000
326 +5 000
341 341  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
342 342  (((
343 343  (% style="text-align: right;" %)
... ... @@ -346,27 +346,27 @@
346 346  |(((
347 347  known_lockbox_normal
348 348  )))|(((
349 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock)
335 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]]
350 350  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
351 351  (((
352 -100
338 +500
353 353  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
354 354  (((
355 -10,000
341 +30 000
356 356  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
357 357  (((
358 -100
344 +60
359 359  )))
360 360  |(((
361 361  known_lockbox_rare
362 362  )))|(((
363 -Opened a rare lockbox (4 or more locks)
349 +Opened a rare lockbox
364 364  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
365 365  (((
366 366  500
367 367  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
368 368  (((
369 -30,000
355 +30 000
370 370  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
371 371  (((
372 372  60
... ... @@ -377,10 +377,10 @@
377 377  Target an aqueduct
378 378  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
379 379  (((
380 -2,000
366 +2 000
381 381  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
382 382  (((
383 -2,000
369 +2 000
384 384  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
385 385  (((
386 386  1
... ... @@ -393,10 +393,10 @@
393 393  Target a [[Kha'ak>>doc:Kha'ak]] Hive
394 394  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
395 395  (((
396 -3,000
382 +3 000
397 397  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
398 398  (((
399 -3,000
385 +3 000
400 400  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
401 401  (((
402 402  1
... ... @@ -412,7 +412,7 @@
412 412  200
413 413  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
414 414  (((
415 -(% class="qv3Wpe" %)39,000
401 +(% class="qv3Wpe" %)39 000
416 416  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
417 417  (((
418 418  195
... ... @@ -427,10 +427,10 @@
427 427  Enter a [[doc:Xenon]] sector
428 428  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
429 429  (((
430 -2,000
416 +2 000
431 431  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
432 432  (((
433 -2,000
419 +2 000
434 434  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
435 435  (((
436 436  1
... ... @@ -443,10 +443,10 @@
443 443  Target a Data Vault
444 444  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
445 445  (((
446 -3,000
432 +3 000
447 447  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
448 448  (((
449 -3,000
435 +3 000
450 450  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
451 451  (((
452 452  1
... ... @@ -459,10 +459,10 @@
459 459  Unlock a timeline entry
460 460  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
461 461  (((
462 -1,000
448 +1000
463 463  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
464 464  (((
465 -30,000
451 +30 000
466 466  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
467 467  (((
468 468  30
... ... @@ -472,7 +472,7 @@
472 472  Sum
473 473  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
474 474  (((
475 -124,000
461 +144 000
476 476  )))|(% colspan="1" %)(% colspan="1" %)
477 477  (((
478 478  
... ... @@ -481,8 +481,6 @@
481 481  
482 482  {{layout-cell}}
483 483  == Knowledge Costs ==
484 -
485 -The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector.
486 486  {{/layout-cell}}
487 487  {{/layout-section}}
488 488  
... ... @@ -510,10 +510,10 @@
510 510  Base Budget
511 511  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
512 512  (((
513 -1,000
497 +1 000
514 514  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
515 515  (((
516 -1,000
500 +1 000
517 517  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
518 518  (((
519 519  1
... ... @@ -529,7 +529,7 @@
529 529  500
530 530  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
531 531  (((
532 -25,000
516 +25 000
533 533  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
534 534  (((
535 535  50
... ... @@ -542,10 +542,10 @@
542 542  Promoted a 3 star pilot to 4 stars with a seminar
543 543  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
544 544  (((
545 -2,500
529 +2 500
546 546  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
547 547  (((
548 -75,000
532 +75 000
549 549  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
550 550  (((
551 551  30
... ... @@ -558,10 +558,10 @@
558 558  Promoted a 4 star pilot to 5 stars with a seminar
559 559  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
560 560  (((
561 -5,000
545 +5 000
562 562  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
563 563  (((
564 -100,000
548 +100 000
565 565  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
566 566  (((
567 567  20
... ... @@ -575,7 +575,7 @@
575 575  500
576 576  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
577 577  (((
578 -25,000
562 +25 000
579 579  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
580 580  (((
581 581  50
... ... @@ -586,10 +586,10 @@
586 586  Promoted a 3 star manager to 4 stars with a seminar
587 587  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
588 588  (((
589 -2,500
573 +2 500
590 590  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
591 591  (((
592 -75,000
576 +75 000
593 593  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
594 594  (((
595 595  30
... ... @@ -600,10 +600,10 @@
600 600  Promoted a 4 star manager to 5 stars with a seminar
601 601  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
602 602  (((
603 -5,000
587 +5 000
604 604  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
605 605  (((
606 -100,000
590 +100 000
607 607  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
608 608  (((
609 609  20
... ... @@ -616,10 +616,10 @@
616 616  Has a 4 star pilot
617 617  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
618 618  (((
619 -1,500
603 +1 500
620 620  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
621 621  (((
622 -30,000
606 +30 000
623 623  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
624 624  (((
625 625  20
... ... @@ -630,10 +630,10 @@
630 630  Has a 5 star pilot
631 631  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
632 632  (((
633 -3,000
617 +3 000
634 634  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
635 635  (((
636 - 60,000
620 + 60 000
637 637  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
638 638  (((
639 639   20
... ... @@ -644,10 +644,10 @@
644 644  Has a 4 star manager
645 645  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
646 646  (((
647 -1,500
631 +1 500
648 648  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
649 649  (((
650 -30,000
634 +30 000
651 651  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
652 652  (((
653 653  20
... ... @@ -658,10 +658,10 @@
658 658  Has a 5 star manager
659 659  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
660 660  (((
661 -3,000
645 +3 000
662 662  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
663 663  (((
664 - 60,000
648 + 60 000
665 665  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
666 666  (((
667 667   20
... ... @@ -677,7 +677,7 @@
677 677  20
678 678  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
679 679  (((
680 -60,000
664 +60 000
681 681  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
682 682  (((
683 683  3000
... ... @@ -687,7 +687,7 @@
687 687  Sum
688 688  )))|(% colspan="1" %)(% colspan="1" %)
689 689  (((
690 -641,000
674 +641 000
691 691  )))|(% colspan="1" %)(% colspan="1" %)
692 692  (((
693 693  
... ... @@ -696,14 +696,12 @@
696 696  
697 697  {{layout-cell}}
698 698  == Personnel Costs ==
699 -
700 -The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points.
701 701  {{/layout-cell}}
702 702  {{/layout-section}}
703 703  
704 704  {{layout-section ac:type="two_equal"}}
705 705  {{layout-cell}}
706 -== Relations Budget Factors ==
688 +== Reputation Budget Factors ==
707 707  
708 708  |=(((
709 709  Variable
... ... @@ -866,10 +866,10 @@
866 866  First level 20 reputation ceremony bonus
867 867  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
868 868  (((
869 -100
851 +20
870 870  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
871 871  (((
872 -100
854 +20
873 873  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
874 874  (((
875 875  1
... ... @@ -880,13 +880,13 @@
880 880  Subsequent level 20 reputation ceremonies
881 881  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
882 882  (((
883 -25
865 +5
884 884  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
885 885  (((
886 -250
868 +75
887 887  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
888 888  (((
889 -10
871 +15
890 890  )))
891 891  |(% colspan="1" %)(% colspan="1" %)
892 892  (((
... ... @@ -925,7 +925,7 @@
925 925  Sum
926 926  )))|(% colspan="1" %)(% colspan="1" %)
927 927  (((
928 -1,600
910 +1345
929 929  )))|(% colspan="1" %)(% colspan="1" %)
930 930  (((
931 931  
... ... @@ -942,29 +942,13 @@
942 942  userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//,
943 943  )))
944 944  * (((
945 ---Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.-- Tested by Manoeuvring with Difficulty, Peteran and V3T
927 +Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.
946 946  )))
947 947  )))
948 948  {{/layout-cell}}
949 949  
950 950  {{layout-cell}}
951 -== Relations Costs ==
952 -
953 -Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively.
954 -
955 -Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do.
956 -
957 -
933 +== Reputation Costs ==
958 958  {{/layout-cell}}
959 959  {{/layout-section}}
960 -
961 -{{layout-section ac:type="single"}}
962 -{{layout-cell}}
963 -== References ==
964 -
965 -*
966 -
967 -{{{libraries/gamestarts.xml}}}
968 -{{/layout-cell}}
969 -{{/layout-section}}
970 970  {{/layout}}
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -119963852
1 +106889642
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/119963852/Custom Game Starts
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889642/Custom Game Starts