Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 23.1
edited by Daniel Turner
on 2022/05/05 00:08
on 2022/05/05 00:08
Change comment:
Fixed "number" for relation_ceremony_20
To version 9.1
edited by Daniel Turner
on 2021/11/29 06:29
on 2021/11/29 06:29
Change comment:
There is no comment for this version
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... ... @@ -1,18 +4,11 @@ 1 -{{layout}} 2 -{{layout-section ac:type="single"}} 3 -{{layout-cell}} 4 4 {{info}} 5 -Updated for version 4. 202 +Updated for version 4.10 6 6 {{/info}} 7 7 8 8 9 9 10 10 {{toc/}} 11 -{{/layout-cell}} 12 -{{/layout-section}} 13 13 14 -{{layout-section ac:type="two_equal"}} 15 -{{layout-cell}} 16 16 = Overview = 17 17 18 18 Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start. ... ... @@ -21,36 +21,24 @@ 21 21 22 22 Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include: 23 23 24 -* MonetaryBudget17 +* Budget 25 25 * Knowledge 19 +* Reputation 26 26 * Personnel 27 -* Relations 28 28 * Research and Plot outcomes 29 29 30 30 How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]] 31 31 32 - 33 -{{/layout-cell}} 34 - 35 -{{layout-cell}} 36 -[[image:attach:Custom Gamestart Menu.png]] 37 -{{/layout-cell}} 38 -{{/layout-section}} 39 - 40 -{{layout-section ac:type="single"}} 41 -{{layout-cell}} 42 42 == Creative Custom Game Starts == 43 43 44 44 Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 45 45 46 46 = Custom Start Metrics = 47 -{{/layout-cell}} 48 -{{/layout-section}} 49 49 50 -{{layout-section ac:type="two_equal"}} 51 -{{layout-cell}} 52 -== Monetary Budget Factors == 31 +TODO: There is some better name than the above for this section, but I'm too tired to figure it out. 53 53 33 +== Money == 34 + 54 54 |=(% colspan="1" %)(% colspan="1" %) 55 55 ((( 56 56 Variable ... ... @@ -74,10 +74,10 @@ 74 74 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 75 75 ((( 76 76 (% style="text-align: right;" %) 77 -300 ,000 Cr58 +300 000 Cr 78 78 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 79 79 ((( 80 -300 ,000 Cr61 +300 000 Cr 81 81 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 82 82 ((( 83 83 (% style="text-align: right;" %) ... ... @@ -90,10 +90,10 @@ 90 90 Has production modules 91 91 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 92 92 ((( 93 -500 ,000 Cr74 +500 000 Cr 94 94 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 95 95 ((( 96 -6 ,500,000 Cr77 +6 500 000 Cr 97 97 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 98 98 ((( 99 99 13 ... ... @@ -105,10 +105,10 @@ 105 105 Has pier modules 106 106 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 107 107 ((( 108 -600 ,000 Cr89 +600 000 Cr 109 109 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 110 110 ((( 111 -4 ,200,000 Cr92 +4 200 000 Cr 112 112 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 113 113 ((( 114 114 7 ... ... @@ -120,10 +120,10 @@ 120 120 Has dock modules 121 121 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 122 122 ((( 123 -80 ,000 Cr104 +80 000 Cr 124 124 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 125 125 ((( 126 -1 ,680,000 Cr107 +1 680 000 Cr 127 127 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 128 128 ((( 129 129 21 ... ... @@ -135,10 +135,10 @@ 135 135 Has a luxury dock module 136 136 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 137 137 ((( 138 -150 ,000 Cr119 +150 000 Cr 139 139 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 140 140 ((( 141 -150 ,000 Cr122 +150 000 Cr 142 142 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 143 143 ((( 144 144 1 ... ... @@ -150,10 +150,10 @@ 150 150 Has S and M storage modules 151 151 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 152 152 ((( 153 -90 ,000 Cr134 +90 000 Cr 154 154 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 155 155 ((( 156 -810 ,000 Cr137 +810 000 Cr 157 157 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 158 158 ((( 159 159 9 ... ... @@ -165,10 +165,10 @@ 165 165 Has L storage modules 166 166 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 167 167 ((( 168 -150 ,000 Cr149 +150 000 Cr 169 169 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 170 170 ((( 171 -1 ,050,000 Cr152 +1 050 000 Cr 172 172 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 173 173 ((( 174 174 7 ... ... @@ -180,10 +180,10 @@ 180 180 Has S ship build modules 181 181 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 182 182 ((( 183 -21 ,000,000 Cr164 +21 000 000 Cr 184 184 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 185 185 ((( 186 -21 ,000,000 Cr167 +21 000 000 Cr 187 187 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 188 188 ((( 189 189 1 ... ... @@ -195,10 +195,10 @@ 195 195 Sold > 100k worth of goods at once 196 196 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 197 197 ((( 198 -20 ,000 Cr179 +20 000 Cr 199 199 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 200 200 ((( 201 -1 ,400,000 Cr182 +1 400 000 Cr 202 202 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 203 203 ((( 204 204 70 ... ... @@ -210,10 +210,10 @@ 210 210 Sold > 1mil worth of goods at once 211 211 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 212 212 ((( 213 -200 ,000 Cr194 +200 000 Cr 214 214 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 215 215 ((( 216 -7 ,000,000 Cr197 +7 000 000 Cr 217 217 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 218 218 ((( 219 219 35 ... ... @@ -225,10 +225,10 @@ 225 225 Bought an M ship 226 226 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 227 227 ((( 228 -400 ,000 Cr209 +400 000 Cr 229 229 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 230 230 ((( 231 -5 ,200,000 Cr212 +5 200 000 Cr 232 232 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 233 233 ((( 234 234 13 ... ... @@ -240,10 +240,10 @@ 240 240 Bought an L ship 241 241 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 242 242 ((( 243 -1 ,800,000 Cr224 +1 800 000 Cr 244 244 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 245 245 ((( 246 -12 ,600,000 Cr227 +12 600 000 Cr 247 247 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 248 248 ((( 249 249 7 ... ... @@ -255,10 +255,10 @@ 255 255 Bought an XL ship 256 256 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 257 257 ((( 258 -20 ,000,000 Cr239 +20 000 000 Cr 259 259 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 260 260 ((( 261 -20 ,000,000 Cr242 +20 000 000 Cr 262 262 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 263 263 ((( 264 264 1 ... ... @@ -270,10 +270,10 @@ 270 270 Bought a carrier 271 271 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 272 272 ((( 273 -27 ,000,000 Cr254 +27 000 000 Cr 274 274 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 275 275 ((( 276 -27 ,000,000 Cr257 +27 000 000 Cr 277 277 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 278 278 ((( 279 279 1 ... ... @@ -286,10 +286,10 @@ 286 286 Bought a supply ship 287 287 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 288 288 ((( 289 -25 ,000,000 Cr270 +25 000 000 Cr 290 290 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 291 291 ((( 292 -25 ,000,000 Cr273 +25 000 000 Cr 293 293 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 294 294 ((( 295 295 1 ... ... @@ -299,24 +299,14 @@ 299 299 Sum 300 300 )))|(% colspan="1" %)(% colspan="1" %) 301 301 ((( 302 -133 ,890,000 Cr283 +133 890 000 Cr 303 303 )))|(% colspan="1" %)(% colspan="1" %) 304 304 ((( 305 305 306 306 ))) 307 -{{/layout-cell}} 308 308 309 -{{layout-cell}} 310 -== Monetary Costs == 289 +== Knowledge == 311 311 312 -Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components. 313 -{{/layout-cell}} 314 -{{/layout-section}} 315 - 316 -{{layout-section ac:type="two_equal"}} 317 -{{layout-cell}} 318 -== Knowledge Budget Factors == 319 - 320 320 |=((( 321 321 Variable 322 322 )))|=((( ... ... @@ -336,10 +336,10 @@ 336 336 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 337 337 ((( 338 338 (% style="text-align: right;" %) 339 -5 ,000\\310 +5 000\\ 340 340 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 341 341 ((( 342 -5 ,000313 +5 000 343 343 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 344 344 ((( 345 345 (% style="text-align: right;" %) ... ... @@ -348,27 +348,27 @@ 348 348 |((( 349 349 known_lockbox_normal 350 350 )))|((( 351 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock)322 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] 352 352 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 353 353 ((( 354 - 100325 +500 355 355 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 356 356 ((( 357 - 10,000328 +30 000 358 358 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 359 359 ((( 360 - 100331 +60 361 361 ))) 362 362 |((( 363 363 known_lockbox_rare 364 364 )))|((( 365 -Opened a rare lockbox (4 or more locks)336 +Opened a rare lockbox 366 366 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 367 367 ((( 368 368 500 369 369 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 370 370 ((( 371 -30 ,000342 +30 000 372 372 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 373 373 ((( 374 374 60 ... ... @@ -379,10 +379,10 @@ 379 379 Target an aqueduct 380 380 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 381 381 ((( 382 -2 ,000353 +2 000 383 383 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 384 384 ((( 385 -2 ,000356 +2 000 386 386 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 387 387 ((( 388 388 1 ... ... @@ -395,10 +395,10 @@ 395 395 Target a [[Kha'ak>>doc:Kha'ak]] Hive 396 396 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 397 397 ((( 398 -3 ,000369 +3 000 399 399 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 400 400 ((( 401 -3 ,000372 +3 000 402 402 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 403 403 ((( 404 404 1 ... ... @@ -414,7 +414,7 @@ 414 414 200 415 415 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 416 416 ((( 417 -(% class="qv3Wpe" %)39 ,000388 +(% class="qv3Wpe" %)39 000 418 418 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 419 419 ((( 420 420 195 ... ... @@ -429,10 +429,10 @@ 429 429 Enter a [[doc:Xenon]] sector 430 430 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 431 431 ((( 432 -2 ,000403 +2 000 433 433 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 434 434 ((( 435 -2 ,000406 +2 000 436 436 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 437 437 ((( 438 438 1 ... ... @@ -445,10 +445,10 @@ 445 445 Target a Data Vault 446 446 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 447 447 ((( 448 -3 ,000419 +3 000 449 449 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 450 450 ((( 451 -3 ,000422 +3 000 452 452 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 453 453 ((( 454 454 1 ... ... @@ -461,10 +461,10 @@ 461 461 Unlock a timeline entry 462 462 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 463 463 ((( 464 -1 ,000435 +1000 465 465 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 466 466 ((( 467 -30 ,000438 +30 000 468 468 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 469 469 ((( 470 470 30 ... ... @@ -474,24 +474,14 @@ 474 474 Sum 475 475 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 476 476 ((( 477 -1 24,000448 +144 000 478 478 )))|(% colspan="1" %)(% colspan="1" %) 479 479 ((( 480 480 481 481 ))) 482 -{{/layout-cell}} 483 483 484 -{{layout-cell}} 485 -== Knowledge Costs == 454 +== Personnel == 486 486 487 -The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector. 488 -{{/layout-cell}} 489 -{{/layout-section}} 490 - 491 -{{layout-section ac:type="two_equal"}} 492 -{{layout-cell}} 493 -== Personnel Budget Factors == 494 - 495 495 |=((( 496 496 Variable 497 497 )))|=((( ... ... @@ -512,10 +512,10 @@ 512 512 Base Budget 513 513 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 514 514 ((( 515 -1 ,000476 +1 000 516 516 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 517 517 ((( 518 -1 ,000479 +1 000 519 519 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 520 520 ((( 521 521 1 ... ... @@ -531,7 +531,7 @@ 531 531 500 532 532 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 533 533 ((( 534 -25 ,000495 +25 000 535 535 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 536 536 ((( 537 537 50 ... ... @@ -544,10 +544,10 @@ 544 544 Promoted a 3 star pilot to 4 stars with a seminar 545 545 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 546 546 ((( 547 -2 ,500508 +2 500 548 548 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 549 549 ((( 550 -75 ,000511 +75 000 551 551 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 552 552 ((( 553 553 30 ... ... @@ -560,10 +560,10 @@ 560 560 Promoted a 4 star pilot to 5 stars with a seminar 561 561 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 562 562 ((( 563 -5 ,000524 +5 000 564 564 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 565 565 ((( 566 -100 ,000527 +100 000 567 567 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 568 568 ((( 569 569 20 ... ... @@ -577,7 +577,7 @@ 577 577 500 578 578 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 579 579 ((( 580 -25 ,000541 +25 000 581 581 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 582 582 ((( 583 583 50 ... ... @@ -588,10 +588,10 @@ 588 588 Promoted a 3 star manager to 4 stars with a seminar 589 589 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 590 590 ((( 591 -2 ,500552 +2 500 592 592 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 593 593 ((( 594 -75 ,000555 +75 000 595 595 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 596 596 ((( 597 597 30 ... ... @@ -602,10 +602,10 @@ 602 602 Promoted a 4 star manager to 5 stars with a seminar 603 603 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 604 604 ((( 605 -5 ,000566 +5 000 606 606 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 607 607 ((( 608 -100 ,000569 +100 000 609 609 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 610 610 ((( 611 611 20 ... ... @@ -618,10 +618,10 @@ 618 618 Has a 4 star pilot 619 619 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 620 620 ((( 621 -1 ,500582 +1 500 622 622 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 623 623 ((( 624 -30 ,000585 +30 000 625 625 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 626 626 ((( 627 627 20 ... ... @@ -632,10 +632,10 @@ 632 632 Has a 5 star pilot 633 633 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 634 634 ((( 635 -3 ,000596 +3 000 636 636 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 637 637 ((( 638 - 60 ,000599 + 60 000 639 639 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 640 640 ((( 641 641 20 ... ... @@ -646,10 +646,10 @@ 646 646 Has a 4 star manager 647 647 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 648 648 ((( 649 -1 ,500610 +1 500 650 650 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 651 651 ((( 652 -30 ,000613 +30 000 653 653 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 654 654 ((( 655 655 20 ... ... @@ -660,10 +660,10 @@ 660 660 Has a 5 star manager 661 661 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 662 662 ((( 663 -3 ,000624 +3 000 664 664 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 665 665 ((( 666 - 60 ,000627 + 60 000 667 667 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 668 668 ((( 669 669 20 ... ... @@ -679,7 +679,7 @@ 679 679 20 680 680 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 681 681 ((( 682 -60 ,000643 +60 000 683 683 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 684 684 ((( 685 685 3000 ... ... @@ -689,252 +689,14 @@ 689 689 Sum 690 690 )))|(% colspan="1" %)(% colspan="1" %) 691 691 ((( 692 -641 ,000653 +641 000 693 693 )))|(% colspan="1" %)(% colspan="1" %) 694 694 ((( 695 695 696 696 ))) 697 -{{/layout-cell}} 698 698 699 -{{layout-cell}} 700 -== Personnel Costs == 701 - 702 -The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points. 703 -{{/layout-cell}} 704 -{{/layout-section}} 705 - 706 -{{layout-section ac:type="two_equal"}} 707 -{{layout-cell}} 708 -== Relations Budget Factors == 709 - 710 -|=((( 711 -Variable 712 -)))|=((( 713 -Explanation 714 -)))|=((( 715 -Score per 716 -)))|=((( 717 -Limit 718 -)))|=((( 719 -Number 720 -))) 721 -|(% colspan="1" %)(% colspan="1" %) 722 -((( 723 -base_budget 724 -)))|(% colspan="1" %)(% colspan="1" %) 725 -((( 726 -Base budget 727 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 728 -((( 729 -10 730 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 731 -((( 732 -10 733 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 734 -((( 735 -1 736 -))) 737 -|(% colspan="1" %)(% colspan="1" %) 738 -((( 739 -relation_war_joinedfaction 740 -)))|(% colspan="1" %)(% colspan="1" %) 741 -((( 742 -Joined a war effort 743 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 744 -((( 745 -10 746 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 747 -((( 748 -10 749 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 750 -((( 751 -1 752 -))) 753 -|(% colspan="1" %)(% colspan="1" %) 754 -((( 755 -relation_war_joinedopposition 756 -)))|(% colspan="1" %)(% colspan="1" %) 757 -((( 758 -Joined a war effort opposing another one 759 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 760 -((( 761 -20 762 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 763 -((( 764 -20 765 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 766 -((( 767 -1 768 -))) 769 -|(% colspan="1" %)(% colspan="1" %) 770 -((( 771 -relation_tradeguild 772 -)))|(% colspan="1" %)(% colspan="1" %) 773 -((( 774 -Joined a trade guild 775 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 776 -((( 777 -20 778 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 779 -((( 780 -20 781 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 782 -((( 783 -1 784 -))) 785 -|(% colspan="1" %)(% colspan="1" %) 786 -((( 787 -relation_pirateguild 788 -)))|(% colspan="1" %)(% colspan="1" %) 789 -((( 790 -Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]]) 791 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 792 -((( 793 -30 794 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 795 -((( 796 -30 797 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 798 -((( 799 -1 800 -))) 801 -|(% colspan="1" %)(% colspan="1" %) 802 -((( 803 -relation_leak_mission_easy 804 -)))|(% colspan="1" %)(% colspan="1" %) 805 -((( 806 -Completed an easy leak mission 807 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 808 -((( 809 -10 810 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 811 -((( 812 -10 813 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 814 -((( 815 -1 816 -))) 817 -|(% colspan="1" %)(% colspan="1" %) 818 -((( 819 -relation_leak_mission_hard 820 -)))|(% colspan="1" %)(% colspan="1" %) 821 -((( 822 -Completed a hard leak mission 823 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 824 -((( 825 -30 826 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 827 -((( 828 -30 829 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 830 -((( 831 -1 832 -))) 833 -|(% colspan="1" %)(% colspan="1" %) 834 -((( 835 -relation_ceremony_10 836 -)))|(% colspan="1" %)(% colspan="1" %) 837 -((( 838 -First level 10 reputation ceremony bonus 839 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 840 -((( 841 -20 842 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 843 -((( 844 -20 845 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 846 -((( 847 -1 848 -))) 849 -|(% colspan="1" %)(% colspan="1" %) 850 -((( 851 -relation_ceremony_10 852 -)))|(% colspan="1" %)(% colspan="1" %) 853 -((( 854 -Subsequent level 10 reputation ceremonies 855 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 856 -((( 857 -5 858 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 859 -((( 860 -75 861 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 862 -((( 863 -15 864 -))) 865 -|((( 866 -relation_ceremony_20 867 -)))|((( 868 -First level 20 reputation ceremony bonus 869 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 870 -((( 871 -100 872 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 873 -((( 874 -100 875 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 876 -((( 877 -1 878 -))) 879 -|((( 880 -relation_ceremony_20 881 -)))|((( 882 -Subsequent level 20 reputation ceremonies 883 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 884 -((( 885 -25 886 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 887 -((( 888 -250 889 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 890 -((( 891 -10 892 -))) 893 -|(% colspan="1" %)(% colspan="1" %) 894 -((( 895 -relation_27 896 -)))|(% colspan="1" %)(% colspan="1" %) 897 -((( 898 -Reached +27 with one faction 899 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 900 -((( 901 -500 902 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 903 -((( 904 -500 905 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 906 -((( 907 -1 908 -))) 909 -|(% colspan="1" %)(% colspan="1" %) 910 -((( 911 -relation_27 912 -)))|(% colspan="1" %)(% colspan="1" %) 913 -((( 914 -Reached +27 with subsequent factions 915 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 916 -((( 917 -75 918 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 919 -((( 920 -525 921 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 922 -((( 923 -7 924 -))) 925 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 926 -((( 927 -Sum 928 -)))|(% colspan="1" %)(% colspan="1" %) 929 -((( 930 -1,600 931 -)))|(% colspan="1" %)(% colspan="1" %) 932 -((( 933 933 934 -))) 935 935 936 - 937 - 938 938 **TODO:** 939 939 940 940 * Change: In Money //Has S and M storage modules// → //Has S or M storage modules//? ... ... @@ -944,29 +944,6 @@ 944 944 userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//, 945 945 ))) 946 946 * ((( 947 - --Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.-- Tested by Manoeuvring with Difficulty, Peteran and V3T670 +Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values. 948 948 ))) 949 949 ))) 950 -{{/layout-cell}} 951 - 952 -{{layout-cell}} 953 -== Relations Costs == 954 - 955 -Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively. 956 - 957 -Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do. 958 - 959 - 960 -{{/layout-cell}} 961 -{{/layout-section}} 962 - 963 -{{layout-section ac:type="single"}} 964 -{{layout-cell}} 965 -== References == 966 - 967 -* 968 - 969 -{{{libraries/gamestarts.xml}}} 970 -{{/layout-cell}} 971 -{{/layout-section}} 972 -{{/layout}}
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... ... @@ -1,1 +1,1 @@ 1 -1 103959731 +106889635 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/1 10395973/Custom Game Starts1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889635/Custom Game Starts