Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 23.1
edited by Daniel Turner
on 2022/05/05 00:08
Change comment: Fixed "number" for relation_ceremony_20
To version 6.1
edited by Daniel Turner
on 2021/11/21 05:35
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -1,18 +4,11 @@
1 -{{layout}}
2 -{{layout-section ac:type="single"}}
3 -{{layout-cell}}
4 4  {{info}}
5 -Updated for version 4.20
2 +Updated for version 4.10
6 6  {{/info}}
7 7  
8 8  
9 9  
10 10  {{toc/}}
11 -{{/layout-cell}}
12 -{{/layout-section}}
13 13  
14 -{{layout-section ac:type="two_equal"}}
15 -{{layout-cell}}
16 16  = Overview =
17 17  
18 18  Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.
... ... @@ -21,36 +21,24 @@
21 21  
22 22  Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include:
23 23  
24 -* Monetary Budget
17 +* Budget
25 25  * Knowledge
19 +* Reputation
26 26  * Personnel
27 -* Relations
28 28  * Research and Plot outcomes
29 29  
30 30  How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
31 31  
32 -
33 -{{/layout-cell}}
34 -
35 -{{layout-cell}}
36 -[[image:attach:Custom Gamestart Menu.png]]
37 -{{/layout-cell}}
38 -{{/layout-section}}
39 -
40 -{{layout-section ac:type="single"}}
41 -{{layout-cell}}
42 42  == Creative Custom Game Starts ==
43 43  
44 44  Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
45 45  
46 46  = Custom Start Metrics =
47 -{{/layout-cell}}
48 -{{/layout-section}}
49 49  
50 -{{layout-section ac:type="two_equal"}}
51 -{{layout-cell}}
52 -== Monetary Budget Factors ==
31 +TODO: There is some better name than the above for this section, but I'm too tired to figure it out.
53 53  
33 +== Money ==
34 +
54 54  |=(% colspan="1" %)(% colspan="1" %)
55 55  (((
56 56  Variable
... ... @@ -71,14 +71,13 @@
71 71  base_budget
72 72  )))|(((
73 73  Base budget
74 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
75 -(((
55 +)))|(((
76 76  (% style="text-align: right;" %)
77 -300,000 Cr
57 +300 000 Cr
78 78  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
79 79  (((
80 -300,000 Cr
81 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
60 +300 000 Cr
61 +)))|(% colspan="1" %)(% colspan="1" %)
82 82  (((
83 83  (% style="text-align: right;" %)
84 84  1
... ... @@ -90,10 +90,10 @@
90 90  Has production modules
91 91  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
92 92  (((
93 -500,000 Cr
73 +500 000 Cr
94 94  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
95 95  (((
96 -6,500,000 Cr
76 +6 500 000 Cr
97 97  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
98 98  (((
99 99  13
... ... @@ -105,10 +105,10 @@
105 105  Has pier modules
106 106  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
107 107  (((
108 -600,000 Cr
88 +600 000 Cr
109 109  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
110 110  (((
111 -4,200,000 Cr
91 +4 200 000 Cr
112 112  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
113 113  (((
114 114  7
... ... @@ -120,10 +120,10 @@
120 120  Has dock modules
121 121  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
122 122  (((
123 -80,000 Cr
103 +80 000 Cr
124 124  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
125 125  (((
126 -1,680,000 Cr
106 +1 680 000 Cr
127 127  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
128 128  (((
129 129  21
... ... @@ -135,10 +135,10 @@
135 135  Has a luxury dock module
136 136  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
137 137  (((
138 -150,000 Cr
118 +150 000 Cr
139 139  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
140 140  (((
141 -150,000 Cr
121 +150 000 Cr
142 142  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
143 143  (((
144 144  1
... ... @@ -150,10 +150,10 @@
150 150  Has S and M storage modules
151 151  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
152 152  (((
153 -90,000 Cr
133 +90 000 Cr
154 154  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
155 155  (((
156 -810,000 Cr
136 +810 000 Cr
157 157  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
158 158  (((
159 159  9
... ... @@ -165,10 +165,10 @@
165 165  Has L storage modules
166 166  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
167 167  (((
168 -150,000 Cr
148 +150 000 Cr
169 169  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
170 170  (((
171 -1,050,000 Cr
151 +1 050 000 Cr
172 172  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
173 173  (((
174 174  7
... ... @@ -180,10 +180,10 @@
180 180  Has S ship build modules
181 181  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
182 182  (((
183 -21,000,000 Cr
163 +21 000 000 Cr
184 184  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
185 185  (((
186 -21,000,000 Cr
166 +21 000 000 Cr
187 187  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
188 188  (((
189 189  1
... ... @@ -195,10 +195,10 @@
195 195  Sold > 100k worth of goods at once
196 196  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
197 197  (((
198 -20,000 Cr
178 +20 000 Cr
199 199  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
200 200  (((
201 -1,400,000 Cr
181 +1 400 000 Cr
202 202  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
203 203  (((
204 204  70
... ... @@ -210,10 +210,10 @@
210 210  Sold > 1mil worth of goods at once
211 211  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
212 212  (((
213 -200,000 Cr
193 +200 000 Cr
214 214  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
215 215  (((
216 -7,000,000 Cr
196 +7 000 000 Cr
217 217  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
218 218  (((
219 219  35
... ... @@ -225,10 +225,10 @@
225 225  Bought an M ship
226 226  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
227 227  (((
228 -400,000 Cr
208 +400 000 Cr
229 229  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
230 230  (((
231 -5,200,000 Cr
211 +5 200 000 Cr
232 232  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
233 233  (((
234 234  13
... ... @@ -240,10 +240,10 @@
240 240  Bought an L ship
241 241  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
242 242  (((
243 -1,800,000 Cr
223 +1 800 000 Cr
244 244  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
245 245  (((
246 -12,600,000 Cr
226 +12 600 000 Cr
247 247  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
248 248  (((
249 249  7
... ... @@ -255,10 +255,10 @@
255 255  Bought an XL ship
256 256  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
257 257  (((
258 -20,000,000 Cr
238 +20 000 000 Cr
259 259  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
260 260  (((
261 -20,000,000 Cr
241 +20 000 000 Cr
262 262  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
263 263  (((
264 264  1
... ... @@ -270,10 +270,10 @@
270 270  Bought a carrier
271 271  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
272 272  (((
273 -27,000,000 Cr
253 +27 000 000 Cr
274 274  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
275 275  (((
276 -27,000,000 Cr
256 +27 000 000 Cr
277 277  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
278 278  (((
279 279  1
... ... @@ -286,10 +286,10 @@
286 286  Bought a supply ship
287 287  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
288 288  (((
289 -25,000,000 Cr
269 +25 000 000 Cr
290 290  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
291 291  (((
292 -25,000,000 Cr
272 +25 000 000 Cr
293 293  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
294 294  (((
295 295  1
... ... @@ -299,642 +299,14 @@
299 299  Sum
300 300  )))|(% colspan="1" %)(% colspan="1" %)
301 301  (((
302 -133,890,000 Cr
282 +133 890 000 Cr
303 303  )))|(% colspan="1" %)(% colspan="1" %)
304 304  (((
305 305  
306 306  )))
307 -{{/layout-cell}}
308 308  
309 -{{layout-cell}}
310 -== Monetary Costs ==
311 -
312 -Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
313 -{{/layout-cell}}
314 -{{/layout-section}}
315 -
316 -{{layout-section ac:type="two_equal"}}
317 -{{layout-cell}}
318 -== Knowledge Budget Factors ==
319 -
320 -|=(((
321 -Variable
322 -)))|=(((
323 -Explanation
324 -)))|=(((
325 -Score per
326 -)))|=(((
327 - Limit
328 -)))|=(% colspan="1" %)(% colspan="1" %)
329 -(((
330 -Number
331 -)))
332 -|(((
333 -base_budget
334 -)))|(((
335 -Base budget
336 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
337 -(((
338 -(% style="text-align: right;" %)
339 -5,000\\
340 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
341 -(((
342 -5,000
343 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
344 -(((
345 -(% style="text-align: right;" %)
346 -1
347 -)))
348 -|(((
349 -known_lockbox_normal
350 -)))|(((
351 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock)
352 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
353 -(((
354 -100
355 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
356 -(((
357 -10,000
358 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
359 -(((
360 -100
361 -)))
362 -|(((
363 -known_lockbox_rare
364 -)))|(((
365 -Opened a rare lockbox (4 or more locks)
366 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
367 -(((
368 -500
369 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
370 -(((
371 -30,000
372 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
373 -(((
374 -60
375 -)))
376 -|(((
377 -known_aqueduct
378 -)))|(((
379 -Target an aqueduct
380 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
381 -(((
382 -2,000
383 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
384 -(((
385 -2,000
386 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
387 -(((
388 -1
389 -)))
390 -|(% colspan="1" %)(% colspan="1" %)
391 -(((
392 -known_khaak_hive
393 -)))|(% colspan="1" %)(% colspan="1" %)
394 -(((
395 -Target a [[Kha'ak>>doc:Kha'ak]] Hive
396 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
397 -(((
398 -3,000
399 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
400 -(((
401 -3,000
402 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
403 -(((
404 -1
405 -)))
406 -|(% colspan="1" %)(% colspan="1" %)
407 -(((
408 -known_sector
409 -)))|(% colspan="1" %)(% colspan="1" %)
410 -(((
411 -Enter a new sector
412 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
413 -(((
414 -200
415 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
416 -(((
417 -(% class="qv3Wpe" %)39,000
418 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
419 -(((
420 -195
421 -
422 -(As of CoH and SV v4.10)
423 -)))
424 -|(% colspan="1" %)(% colspan="1" %)
425 -(((
426 -known_sector_xenon
427 -)))|(% colspan="1" %)(% colspan="1" %)
428 -(((
429 -Enter a [[doc:Xenon]] sector
430 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
431 -(((
432 -2,000
433 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
434 -(((
435 -2,000
436 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
437 -(((
438 -1
439 -)))
440 -|(% colspan="1" %)(% colspan="1" %)
441 -(((
442 -known_datavault
443 -)))|(% colspan="1" %)(% colspan="1" %)
444 -(((
445 -Target a Data Vault
446 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
447 -(((
448 -3,000
449 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
450 -(((
451 -3,000
452 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
453 -(((
454 -1
455 -)))
456 -|(% colspan="1" %)(% colspan="1" %)
457 -(((
458 -known_timeline_unlock
459 -)))|(% colspan="1" %)(% colspan="1" %)
460 -(((
461 -Unlock a timeline entry
462 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
463 -(((
464 -1,000
465 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
466 -(((
467 -30,000
468 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
469 -(((
470 -30
471 -)))
472 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
473 -(((
474 -Sum
475 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
476 -(((
477 -124,000
478 -)))|(% colspan="1" %)(% colspan="1" %)
479 -(((
480 480  
481 -)))
482 -{{/layout-cell}}
483 483  
484 -{{layout-cell}}
485 -== Knowledge Costs ==
486 -
487 -The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector.
488 -{{/layout-cell}}
489 -{{/layout-section}}
490 -
491 -{{layout-section ac:type="two_equal"}}
492 -{{layout-cell}}
493 -== Personnel Budget Factors ==
494 -
495 -|=(((
496 -Variable
497 -)))|=(((
498 -Explanation
499 -)))|=(((
500 -Score per
501 -)))|=(((
502 -Limit
503 -)))|=(% colspan="1" %)(% colspan="1" %)
504 -(((
505 -Number
506 -)))
507 -|(% colspan="1" %)(% colspan="1" %)
508 -(((
509 -base_budget
510 -)))|(% colspan="1" %)(% colspan="1" %)
511 -(((
512 -Base Budget
513 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
514 -(((
515 -1,000
516 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
517 -(((
518 -1,000
519 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
520 -(((
521 -1
522 -)))
523 -|(% colspan="1" %)(% colspan="1" %)
524 -(((
525 -people_pilot_2star
526 -)))|(% colspan="1" %)(% colspan="1" %)
527 -(((
528 -Promoted a 2 star pilot to 3 stars with a seminar
529 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
530 -(((
531 -500
532 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
533 -(((
534 -25,000
535 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
536 -(((
537 -50
538 -)))
539 -|(% colspan="1" %)(% colspan="1" %)
540 -(((
541 -people_pilot_3star
542 -)))|(% colspan="1" %)(% colspan="1" %)
543 -(((
544 -Promoted a 3 star pilot to 4 stars with a seminar
545 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
546 -(((
547 -2,500
548 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
549 -(((
550 -75,000
551 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
552 -(((
553 -30
554 -)))
555 -|(% colspan="1" %)(% colspan="1" %)
556 -(((
557 -people_pilot_4star
558 -)))|(% colspan="1" %)(% colspan="1" %)
559 -(((
560 -Promoted a 4 star pilot to 5 stars with a seminar
561 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
562 -(((
563 -5,000
564 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
565 -(((
566 -100,000
567 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
568 -(((
569 -20
570 -)))
571 -|(((
572 -people_manager_2star
573 -)))|(((
574 -Promoted a 2 star manager to 3 stars with a seminar
575 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
576 -(((
577 -500
578 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
579 -(((
580 -25,000
581 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
582 -(((
583 -50
584 -)))
585 -|(((
586 -people_manager_3star
587 -)))|(((
588 -Promoted a 3 star manager to 4 stars with a seminar
589 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
590 -(((
591 -2,500
592 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
593 -(((
594 -75,000
595 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
596 -(((
597 -30
598 -)))
599 -|(((
600 -people_manager_4star
601 -)))|(((
602 -Promoted a 4 star manager to 5 stars with a seminar
603 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
604 -(((
605 -5,000
606 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
607 -(((
608 -100,000
609 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
610 -(((
611 -20
612 -)))
613 -|(% colspan="1" %)(% colspan="1" %)
614 -(((
615 -people_pilot_4star_onload
616 -)))|(% colspan="1" %)(% colspan="1" %)
617 -(((
618 -Has a 4 star pilot
619 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
620 -(((
621 -1,500
622 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
623 -(((
624 -30,000
625 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
626 -(((
627 -20
628 -)))
629 -|(((
630 -people_pilot_5star_onload
631 -)))|(((
632 -Has a 5 star pilot
633 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
634 -(((
635 -3,000
636 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
637 -(((
638 - 60,000
639 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
640 -(((
641 - 20
642 -)))
643 -|(((
644 -people_manager_4star_onload
645 -)))|(((
646 -Has a 4 star manager
647 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
648 -(((
649 -1,500
650 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
651 -(((
652 -30,000
653 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
654 -(((
655 -20
656 -)))
657 -|(((
658 -people_manager_5star_onload
659 -)))|(((
660 -Has a 5 star manager
661 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
662 -(((
663 -3,000
664 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
665 -(((
666 - 60,000
667 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
668 -(((
669 - 20
670 -)))
671 -|(% colspan="1" %)(% colspan="1" %)
672 -(((
673 -people_crew_count
674 -)))|(% colspan="1" %)(% colspan="1" %)
675 -(((
676 -Total number of crew
677 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
678 -(((
679 -20
680 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
681 -(((
682 -60,000
683 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
684 -(((
685 -3000
686 -)))
687 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
688 -(((
689 -Sum
690 -)))|(% colspan="1" %)(% colspan="1" %)
691 -(((
692 -641,000
693 -)))|(% colspan="1" %)(% colspan="1" %)
694 -(((
695 -
696 -)))
697 -{{/layout-cell}}
698 -
699 -{{layout-cell}}
700 -== Personnel Costs ==
701 -
702 -The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points.
703 -{{/layout-cell}}
704 -{{/layout-section}}
705 -
706 -{{layout-section ac:type="two_equal"}}
707 -{{layout-cell}}
708 -== Relations Budget Factors ==
709 -
710 -|=(((
711 -Variable
712 -)))|=(((
713 -Explanation
714 -)))|=(((
715 -Score per
716 -)))|=(((
717 -Limit
718 -)))|=(((
719 -Number
720 -)))
721 -|(% colspan="1" %)(% colspan="1" %)
722 -(((
723 -base_budget
724 -)))|(% colspan="1" %)(% colspan="1" %)
725 -(((
726 -Base budget
727 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
728 -(((
729 -10
730 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
731 -(((
732 -10
733 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
734 -(((
735 -1
736 -)))
737 -|(% colspan="1" %)(% colspan="1" %)
738 -(((
739 -relation_war_joinedfaction
740 -)))|(% colspan="1" %)(% colspan="1" %)
741 -(((
742 -Joined a war effort
743 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
744 -(((
745 -10
746 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
747 -(((
748 -10
749 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
750 -(((
751 -1
752 -)))
753 -|(% colspan="1" %)(% colspan="1" %)
754 -(((
755 -relation_war_joinedopposition
756 -)))|(% colspan="1" %)(% colspan="1" %)
757 -(((
758 -Joined a war effort opposing another one
759 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
760 -(((
761 -20
762 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
763 -(((
764 -20
765 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
766 -(((
767 -1
768 -)))
769 -|(% colspan="1" %)(% colspan="1" %)
770 -(((
771 -relation_tradeguild
772 -)))|(% colspan="1" %)(% colspan="1" %)
773 -(((
774 -Joined a trade guild
775 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
776 -(((
777 -20
778 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
779 -(((
780 -20
781 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
782 -(((
783 -1
784 -)))
785 -|(% colspan="1" %)(% colspan="1" %)
786 -(((
787 -relation_pirateguild
788 -)))|(% colspan="1" %)(% colspan="1" %)
789 -(((
790 -Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]])
791 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
792 -(((
793 -30
794 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
795 -(((
796 -30
797 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
798 -(((
799 -1
800 -)))
801 -|(% colspan="1" %)(% colspan="1" %)
802 -(((
803 -relation_leak_mission_easy
804 -)))|(% colspan="1" %)(% colspan="1" %)
805 -(((
806 -Completed an easy leak mission
807 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
808 -(((
809 -10
810 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
811 -(((
812 -10
813 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
814 -(((
815 -1
816 -)))
817 -|(% colspan="1" %)(% colspan="1" %)
818 -(((
819 -relation_leak_mission_hard
820 -)))|(% colspan="1" %)(% colspan="1" %)
821 -(((
822 -Completed a hard leak mission
823 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
824 -(((
825 -30
826 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
827 -(((
828 -30
829 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
830 -(((
831 -1
832 -)))
833 -|(% colspan="1" %)(% colspan="1" %)
834 -(((
835 -relation_ceremony_10
836 -)))|(% colspan="1" %)(% colspan="1" %)
837 -(((
838 -First level 10 reputation ceremony bonus
839 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
840 -(((
841 -20
842 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
843 -(((
844 -20
845 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
846 -(((
847 -1
848 -)))
849 -|(% colspan="1" %)(% colspan="1" %)
850 -(((
851 -relation_ceremony_10
852 -)))|(% colspan="1" %)(% colspan="1" %)
853 -(((
854 -Subsequent level 10 reputation ceremonies
855 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
856 -(((
857 -5
858 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
859 -(((
860 -75
861 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
862 -(((
863 -15
864 -)))
865 -|(((
866 -relation_ceremony_20
867 -)))|(((
868 -First level 20 reputation ceremony bonus
869 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
870 -(((
871 -100
872 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
873 -(((
874 -100
875 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
876 -(((
877 -1
878 -)))
879 -|(((
880 -relation_ceremony_20
881 -)))|(((
882 -Subsequent level 20 reputation ceremonies
883 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
884 -(((
885 -25
886 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
887 -(((
888 -250
889 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
890 -(((
891 -10
892 -)))
893 -|(% colspan="1" %)(% colspan="1" %)
894 -(((
895 -relation_27
896 -)))|(% colspan="1" %)(% colspan="1" %)
897 -(((
898 -Reached +27 with one faction
899 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
900 -(((
901 -500
902 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
903 -(((
904 -500
905 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
906 -(((
907 -1
908 -)))
909 -|(% colspan="1" %)(% colspan="1" %)
910 -(((
911 -relation_27
912 -)))|(% colspan="1" %)(% colspan="1" %)
913 -(((
914 -Reached +27 with subsequent factions
915 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
916 -(((
917 -75
918 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
919 -(((
920 -525
921 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
922 -(((
923 -7
924 -)))
925 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
926 -(((
927 -Sum
928 -)))|(% colspan="1" %)(% colspan="1" %)
929 -(((
930 -1,600
931 -)))|(% colspan="1" %)(% colspan="1" %)
932 -(((
933 -
934 -)))
935 -
936 -
937 -
938 938  **TODO:**
939 939  
940 940  * Change: In Money //Has S and M storage modules// →  //Has S or M storage modules//?
... ... @@ -944,29 +944,6 @@
944 944  userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//,
945 945  )))
946 946  * (((
947 ---Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.-- Tested by Manoeuvring with Difficulty, Peteran and V3T
299 +Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.
948 948  )))
949 949  )))
950 -{{/layout-cell}}
951 -
952 -{{layout-cell}}
953 -== Relations Costs ==
954 -
955 -Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively.
956 -
957 -Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do.
958 -
959 -
960 -{{/layout-cell}}
961 -{{/layout-section}}
962 -
963 -{{layout-section ac:type="single"}}
964 -{{layout-cell}}
965 -== References ==
966 -
967 -*
968 -
969 -{{{libraries/gamestarts.xml}}}
970 -{{/layout-cell}}
971 -{{/layout-section}}
972 -{{/layout}}
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -110395973
1 +106889478
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/110395973/Custom Game Starts
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889478/Custom Game Starts