Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 23.1
edited by Daniel Turner
on 2022/05/05 00:08
Change comment: Fixed "number" for relation_ceremony_20
To version 54.1
edited by Daniel Turner
on 2023/09/21 14:23
Change comment: There is no comment for this version

Summary

Details

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Parent
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1 +X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Game Starts.WebHome
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1 +gamestarts
Content
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1 -{{layout}}
2 -{{layout-section ac:type="single"}}
3 -{{layout-cell}}
4 4  {{info}}
5 -Updated for version 4.20
2 +Updated for version 5.10
6 6  {{/info}}
7 7  
5 +== Navigation ==
8 8  
9 -
10 10  {{toc/}}
11 -{{/layout-cell}}
12 -{{/layout-section}}
13 13  
14 -{{layout-section ac:type="two_equal"}}
15 -{{layout-cell}}
16 16  = Overview =
17 17  
18 -Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.
11 +----
19 19  
13 +Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Game Starts.Starting Scenarios.WebHome]] or the creative custom start.
14 +
20 20  == Budgeted Custom Game Starts ==
21 21  
17 +----
18 +
22 22  Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include:
23 23  
24 24  * Monetary Budget
... ... @@ -29,28 +29,21 @@
29 29  
30 30  How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
31 31  
32 -
33 -{{/layout-cell}}
34 -
35 -{{layout-cell}}
36 36  [[image:attach:Custom Gamestart Menu.png]]
37 -{{/layout-cell}}
38 -{{/layout-section}}
39 39  
40 -{{layout-section ac:type="single"}}
41 -{{layout-cell}}
42 42  == Creative Custom Game Starts ==
43 43  
44 -Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
33 +----
45 45  
35 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Xenon.WebHome]], [[Kha'ak>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
36 +
46 46  = Custom Start Metrics =
47 -{{/layout-cell}}
48 -{{/layout-section}}
49 49  
50 -{{layout-section ac:type="two_equal"}}
51 -{{layout-cell}}
39 +----
40 +
52 52  == Monetary Budget Factors ==
53 53  
43 +(% class="wrapped" %)
54 54  |=(% colspan="1" %)(% colspan="1" %)
55 55  (((
56 56  Variable
... ... @@ -71,14 +71,14 @@
71 71  base_budget
72 72  )))|(((
73 73  Base budget
74 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
64 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
75 75  (((
76 76  (% style="text-align: right;" %)
77 77  300,000 Cr
78 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
68 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
79 79  (((
80 80  300,000 Cr
81 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
71 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
82 82  (((
83 83  (% style="text-align: right;" %)
84 84  1
... ... @@ -88,13 +88,13 @@
88 88  money_builtmodule_production
89 89  )))|(((
90 90  Has production modules
91 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
81 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
92 92  (((
93 93  500,000 Cr
94 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
84 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
95 95  (((
96 96  6,500,000 Cr
97 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
87 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
98 98  (((
99 99  13
100 100  )))
... ... @@ -103,13 +103,13 @@
103 103  money_builtmodule_pier
104 104  )))|(((
105 105  Has pier modules
106 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
96 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
107 107  (((
108 108  600,000 Cr
109 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
99 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
110 110  (((
111 111  4,200,000 Cr
112 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
102 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
113 113  (((
114 114  7
115 115  )))
... ... @@ -118,13 +118,13 @@
118 118  money_builtmodule_dock
119 119  )))|(((
120 120  Has dock modules
121 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
111 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
122 122  (((
123 123  80,000 Cr
124 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
114 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
125 125  (((
126 126  1,680,000 Cr
127 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
117 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
128 128  (((
129 129  21
130 130  )))
... ... @@ -133,13 +133,13 @@
133 133  money_builtmodule_luxurydock
134 134  )))|(((
135 135  Has a luxury dock module
136 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
126 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
137 137  (((
138 138  150,000 Cr
139 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
129 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
140 140  (((
141 141  150,000 Cr
142 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
132 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
143 143  (((
144 144  1
145 145  )))
... ... @@ -148,13 +148,13 @@
148 148  money_builtmodule_storage_s_m
149 149  )))|(((
150 150  Has S and M storage modules
151 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
141 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
152 152  (((
153 153  90,000 Cr
154 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
144 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
155 155  (((
156 156  810,000 Cr
157 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
147 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
158 158  (((
159 159  9
160 160  )))
... ... @@ -163,13 +163,13 @@
163 163  money_builtmodule_storage_l
164 164  )))|(((
165 165  Has L storage modules
166 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
156 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
167 167  (((
168 168  150,000 Cr
169 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
159 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
170 170  (((
171 171  1,050,000 Cr
172 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
162 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
173 173  (((
174 174  7
175 175  )))
... ... @@ -178,13 +178,13 @@
178 178  money_builtmodule_buildmodule_s
179 179  )))|(((
180 180  Has S ship build modules
181 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
171 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
182 182  (((
183 183  21,000,000 Cr
184 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
174 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
185 185  (((
186 186  21,000,000 Cr
187 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
177 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
188 188  (((
189 189  1
190 190  )))
... ... @@ -193,13 +193,13 @@
193 193  money_tradeamount_100k
194 194  )))|(((
195 195  Sold > 100k worth of goods at once
196 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
186 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
197 197  (((
198 198  20,000 Cr
199 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
189 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
200 200  (((
201 201  1,400,000 Cr
202 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
192 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
203 203  (((
204 204  70
205 205  )))
... ... @@ -208,13 +208,13 @@
208 208  money_tradeamount_1mil
209 209  )))|(((
210 210  Sold > 1mil worth of goods at once
211 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
201 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
212 212  (((
213 213  200,000 Cr
214 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
204 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
215 215  (((
216 216  7,000,000 Cr
217 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
207 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
218 218  (((
219 219  35
220 220  )))
... ... @@ -223,13 +223,13 @@
223 223  money_boughtship_m
224 224  )))|(((
225 225  Bought an M ship
226 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
216 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
227 227  (((
228 228  400,000 Cr
229 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
219 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
230 230  (((
231 231  5,200,000 Cr
232 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
222 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
233 233  (((
234 234  13
235 235  )))
... ... @@ -238,13 +238,13 @@
238 238  money_boughtship_l
239 239  )))|(((
240 240  Bought an L ship
241 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
231 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
242 242  (((
243 243  1,800,000 Cr
244 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
234 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
245 245  (((
246 246  12,600,000 Cr
247 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
237 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
248 248  (((
249 249  7
250 250  )))
... ... @@ -253,13 +253,13 @@
253 253  money_boughtship_xl
254 254  )))|(((
255 255  Bought an XL ship
256 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
246 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
257 257  (((
258 258  20,000,000 Cr
259 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
249 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
260 260  (((
261 261  20,000,000 Cr
262 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
252 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
263 263  (((
264 264  1
265 265  )))
... ... @@ -268,13 +268,13 @@
268 268  money_boughtship_carrier
269 269  )))|(((
270 270  Bought a carrier
271 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
261 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
272 272  (((
273 273  27,000,000 Cr
274 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
264 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
275 275  (((
276 276  27,000,000 Cr
277 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
267 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
278 278  (((
279 279  1
280 280  )))
... ... @@ -284,17 +284,17 @@
284 284  )))|(% colspan="1" %)(% colspan="1" %)
285 285  (((
286 286  Bought a supply ship
287 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
277 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
288 288  (((
289 289  25,000,000 Cr
290 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
280 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
291 291  (((
292 292  25,000,000 Cr
293 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
283 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
294 294  (((
295 295  1
296 296  )))
297 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
287 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %)
298 298  (((
299 299  Sum
300 300  )))|(% colspan="1" %)(% colspan="1" %)
... ... @@ -304,19 +304,15 @@
304 304  (((
305 305  
306 306  )))
307 -{{/layout-cell}}
308 308  
309 -{{layout-cell}}
310 310  == Monetary Costs ==
311 311  
312 312  Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
313 -{{/layout-cell}}
314 -{{/layout-section}}
315 315  
316 -{{layout-section ac:type="two_equal"}}
317 -{{layout-cell}}
302 +
318 318  == Knowledge Budget Factors ==
319 319  
305 +(% class="wrapped" %)
320 320  |=(((
321 321  Variable
322 322  )))|=(((
... ... @@ -333,14 +333,14 @@
333 333  base_budget
334 334  )))|(((
335 335  Base budget
336 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
322 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
337 337  (((
338 338  (% style="text-align: right;" %)
339 -5,000\\
340 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
325 +5,000
326 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
341 341  (((
342 342  5,000
343 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
329 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
344 344  (((
345 345  (% style="text-align: right;" %)
346 346  1
... ... @@ -348,14 +348,14 @@
348 348  |(((
349 349  known_lockbox_normal
350 350  )))|(((
351 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock)
352 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
337 +Opened a normal [[lockbox>>doc:xwikicommunity:X4 Foundations Wiki.Guides and Tutorials.Tips and Tricks (Spoiler).Lockboxes and Data Vaults.WebHome]] (1 lock)
338 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
353 353  (((
354 354  100
355 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
341 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
356 356  (((
357 357  10,000
358 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
344 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
359 359  (((
360 360  100
361 361  )))
... ... @@ -363,13 +363,13 @@
363 363  known_lockbox_rare
364 364  )))|(((
365 365  Opened a rare lockbox (4 or more locks)
366 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
352 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
367 367  (((
368 368  500
369 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
355 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
370 370  (((
371 371  30,000
372 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
358 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
373 373  (((
374 374  60
375 375  )))
... ... @@ -377,13 +377,13 @@
377 377  known_aqueduct
378 378  )))|(((
379 379  Target an aqueduct
380 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
366 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
381 381  (((
382 382  2,000
383 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
369 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
384 384  (((
385 385  2,000
386 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
372 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
387 387  (((
388 388  1
389 389  )))
... ... @@ -392,14 +392,14 @@
392 392  known_khaak_hive
393 393  )))|(% colspan="1" %)(% colspan="1" %)
394 394  (((
395 -Target a [[Kha'ak>>doc:Kha'ak]] Hive
396 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
381 +Target a [[Kha'ak>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] Hive
382 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
397 397  (((
398 398  3,000
399 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
385 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
400 400  (((
401 401  3,000
402 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
388 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
403 403  (((
404 404  1
405 405  )))
... ... @@ -409,17 +409,15 @@
409 409  )))|(% colspan="1" %)(% colspan="1" %)
410 410  (((
411 411  Enter a new sector
412 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
398 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
413 413  (((
414 414  200
415 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
401 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
416 416  (((
417 -(% class="qv3Wpe" %)39,000
418 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
403 +(% class="qv3Wpe" %)26,000
404 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
419 419  (((
420 -195
421 -
422 -(As of CoH and SV v4.10)
406 +130
423 423  )))
424 424  |(% colspan="1" %)(% colspan="1" %)
425 425  (((
... ... @@ -426,14 +426,14 @@
426 426  known_sector_xenon
427 427  )))|(% colspan="1" %)(% colspan="1" %)
428 428  (((
429 -Enter a [[doc:Xenon]] sector
430 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
413 +Enter a [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Xenon.WebHome]] sector
414 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
431 431  (((
432 432  2,000
433 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
417 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
434 434  (((
435 435  2,000
436 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
420 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
437 437  (((
438 438  1
439 439  )))
... ... @@ -443,13 +443,13 @@
443 443  )))|(% colspan="1" %)(% colspan="1" %)
444 444  (((
445 445  Target a Data Vault
446 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
430 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
447 447  (((
448 448  3,000
449 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
433 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
450 450  (((
451 451  3,000
452 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
436 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
453 453  (((
454 454  1
455 455  )))
... ... @@ -459,39 +459,34 @@
459 459  )))|(% colspan="1" %)(% colspan="1" %)
460 460  (((
461 461  Unlock a timeline entry
462 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
446 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
463 463  (((
464 464  1,000
465 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
449 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
466 466  (((
467 467  30,000
468 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
452 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
469 469  (((
470 470  30
471 471  )))
472 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
456 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %)
473 473  (((
474 474  Sum
475 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
459 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
476 476  (((
477 -124,000
461 +111,000
478 478  )))|(% colspan="1" %)(% colspan="1" %)
479 479  (((
480 480  
481 481  )))
482 -{{/layout-cell}}
483 483  
484 -{{layout-cell}}
485 485  == Knowledge Costs ==
486 486  
487 487  The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector.
488 -{{/layout-cell}}
489 -{{/layout-section}}
490 490  
491 -{{layout-section ac:type="two_equal"}}
492 -{{layout-cell}}
493 493  == Personnel Budget Factors ==
494 494  
473 +(% class="wrapped" %)
495 495  |=(((
496 496  Variable
497 497  )))|=(((
... ... @@ -510,13 +510,13 @@
510 510  )))|(% colspan="1" %)(% colspan="1" %)
511 511  (((
512 512  Base Budget
513 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
492 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
514 514  (((
515 515  1,000
516 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
495 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
517 517  (((
518 518  1,000
519 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
498 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
520 520  (((
521 521  1
522 522  )))
... ... @@ -526,13 +526,13 @@
526 526  )))|(% colspan="1" %)(% colspan="1" %)
527 527  (((
528 528  Promoted a 2 star pilot to 3 stars with a seminar
529 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
508 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
530 530  (((
531 531  500
532 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
511 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
533 533  (((
534 534  25,000
535 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
514 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
536 536  (((
537 537  50
538 538  )))
... ... @@ -542,13 +542,13 @@
542 542  )))|(% colspan="1" %)(% colspan="1" %)
543 543  (((
544 544  Promoted a 3 star pilot to 4 stars with a seminar
545 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
524 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
546 546  (((
547 547  2,500
548 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
527 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
549 549  (((
550 550  75,000
551 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
530 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
552 552  (((
553 553  30
554 554  )))
... ... @@ -558,13 +558,13 @@
558 558  )))|(% colspan="1" %)(% colspan="1" %)
559 559  (((
560 560  Promoted a 4 star pilot to 5 stars with a seminar
561 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
540 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
562 562  (((
563 563  5,000
564 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
543 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
565 565  (((
566 566  100,000
567 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
546 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
568 568  (((
569 569  20
570 570  )))
... ... @@ -572,13 +572,13 @@
572 572  people_manager_2star
573 573  )))|(((
574 574  Promoted a 2 star manager to 3 stars with a seminar
575 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
554 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
576 576  (((
577 577  500
578 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
557 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
579 579  (((
580 580  25,000
581 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
560 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
582 582  (((
583 583  50
584 584  )))
... ... @@ -586,13 +586,13 @@
586 586  people_manager_3star
587 587  )))|(((
588 588  Promoted a 3 star manager to 4 stars with a seminar
589 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
568 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
590 590  (((
591 591  2,500
592 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
571 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
593 593  (((
594 594  75,000
595 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
574 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
596 596  (((
597 597  30
598 598  )))
... ... @@ -600,13 +600,13 @@
600 600  people_manager_4star
601 601  )))|(((
602 602  Promoted a 4 star manager to 5 stars with a seminar
603 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
582 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
604 604  (((
605 605  5,000
606 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
585 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
607 607  (((
608 608  100,000
609 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
588 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
610 610  (((
611 611  20
612 612  )))
... ... @@ -616,13 +616,13 @@
616 616  )))|(% colspan="1" %)(% colspan="1" %)
617 617  (((
618 618  Has a 4 star pilot
619 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
598 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
620 620  (((
621 621  1,500
622 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
601 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
623 623  (((
624 624  30,000
625 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
604 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
626 626  (((
627 627  20
628 628  )))
... ... @@ -630,13 +630,13 @@
630 630  people_pilot_5star_onload
631 631  )))|(((
632 632  Has a 5 star pilot
633 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
612 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
634 634  (((
635 635  3,000
636 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
615 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
637 637  (((
638 638   60,000
639 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
618 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
640 640  (((
641 641   20
642 642  )))
... ... @@ -644,13 +644,13 @@
644 644  people_manager_4star_onload
645 645  )))|(((
646 646  Has a 4 star manager
647 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
626 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
648 648  (((
649 649  1,500
650 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
629 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
651 651  (((
652 652  30,000
653 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
632 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
654 654  (((
655 655  20
656 656  )))
... ... @@ -658,13 +658,13 @@
658 658  people_manager_5star_onload
659 659  )))|(((
660 660  Has a 5 star manager
661 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
640 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
662 662  (((
663 663  3,000
664 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
643 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
665 665  (((
666 666   60,000
667 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
646 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
668 668  (((
669 669   20
670 670  )))
... ... @@ -674,17 +674,17 @@
674 674  )))|(% colspan="1" %)(% colspan="1" %)
675 675  (((
676 676  Total number of crew
677 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
656 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
678 678  (((
679 679  20
680 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
659 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
681 681  (((
682 682  60,000
683 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
662 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
684 684  (((
685 685  3000
686 686  )))
687 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
666 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %)
688 688  (((
689 689  Sum
690 690  )))|(% colspan="1" %)(% colspan="1" %)
... ... @@ -694,19 +694,14 @@
694 694  (((
695 695  
696 696  )))
697 -{{/layout-cell}}
698 698  
699 -{{layout-cell}}
700 700  == Personnel Costs ==
701 701  
702 702  The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points.
703 -{{/layout-cell}}
704 -{{/layout-section}}
705 705  
706 -{{layout-section ac:type="two_equal"}}
707 -{{layout-cell}}
708 708  == Relations Budget Factors ==
709 709  
683 +(% class="wrapped" %)
710 710  |=(((
711 711  Variable
712 712  )))|=(((
... ... @@ -724,13 +724,13 @@
724 724  )))|(% colspan="1" %)(% colspan="1" %)
725 725  (((
726 726  Base budget
727 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
701 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
728 728  (((
729 729  10
730 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
704 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
731 731  (((
732 732  10
733 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
707 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
734 734  (((
735 735  1
736 736  )))
... ... @@ -740,13 +740,13 @@
740 740  )))|(% colspan="1" %)(% colspan="1" %)
741 741  (((
742 742  Joined a war effort
743 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
717 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
744 744  (((
745 745  10
746 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
720 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
747 747  (((
748 748  10
749 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
723 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
750 750  (((
751 751  1
752 752  )))
... ... @@ -756,13 +756,13 @@
756 756  )))|(% colspan="1" %)(% colspan="1" %)
757 757  (((
758 758  Joined a war effort opposing another one
759 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
733 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
760 760  (((
761 761  20
762 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
736 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
763 763  (((
764 764  20
765 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
739 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
766 766  (((
767 767  1
768 768  )))
... ... @@ -772,13 +772,13 @@
772 772  )))|(% colspan="1" %)(% colspan="1" %)
773 773  (((
774 774  Joined a trade guild
775 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
749 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
776 776  (((
777 777  20
778 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
752 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
779 779  (((
780 780  20
781 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
755 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
782 782  (((
783 783  1
784 784  )))
... ... @@ -787,14 +787,14 @@
787 787  relation_pirateguild
788 788  )))|(% colspan="1" %)(% colspan="1" %)
789 789  (((
790 -Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]])
791 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
764 +Joined a pirate guild (currently only offered by the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]])
765 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
792 792  (((
793 793  30
794 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
768 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
795 795  (((
796 796  30
797 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
771 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
798 798  (((
799 799  1
800 800  )))
... ... @@ -804,13 +804,13 @@
804 804  )))|(% colspan="1" %)(% colspan="1" %)
805 805  (((
806 806  Completed an easy leak mission
807 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
781 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
808 808  (((
809 809  10
810 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
784 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
811 811  (((
812 812  10
813 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
787 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
814 814  (((
815 815  1
816 816  )))
... ... @@ -820,13 +820,13 @@
820 820  )))|(% colspan="1" %)(% colspan="1" %)
821 821  (((
822 822  Completed a hard leak mission
823 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
797 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
824 824  (((
825 825  30
826 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
800 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
827 827  (((
828 828  30
829 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
803 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
830 830  (((
831 831  1
832 832  )))
... ... @@ -836,13 +836,13 @@
836 836  )))|(% colspan="1" %)(% colspan="1" %)
837 837  (((
838 838  First level 10 reputation ceremony bonus
839 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
813 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
840 840  (((
841 841  20
842 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
816 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
843 843  (((
844 844  20
845 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
819 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
846 846  (((
847 847  1
848 848  )))
... ... @@ -852,13 +852,13 @@
852 852  )))|(% colspan="1" %)(% colspan="1" %)
853 853  (((
854 854  Subsequent level 10 reputation ceremonies
855 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
829 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
856 856  (((
857 857  5
858 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
832 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
859 859  (((
860 860  75
861 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
835 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
862 862  (((
863 863  15
864 864  )))
... ... @@ -866,13 +866,13 @@
866 866  relation_ceremony_20
867 867  )))|(((
868 868  First level 20 reputation ceremony bonus
869 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
843 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
870 870  (((
871 871  100
872 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
846 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
873 873  (((
874 874  100
875 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
849 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
876 876  (((
877 877  1
878 878  )))
... ... @@ -880,13 +880,13 @@
880 880  relation_ceremony_20
881 881  )))|(((
882 882  Subsequent level 20 reputation ceremonies
883 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
857 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
884 884  (((
885 885  25
886 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
860 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
887 887  (((
888 888  250
889 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
863 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
890 890  (((
891 891  10
892 892  )))
... ... @@ -896,13 +896,13 @@
896 896  )))|(% colspan="1" %)(% colspan="1" %)
897 897  (((
898 898  Reached +27 with one faction
899 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
873 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
900 900  (((
901 901  500
902 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
876 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
903 903  (((
904 904  500
905 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
879 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
906 906  (((
907 907  1
908 908  )))
... ... @@ -912,17 +912,17 @@
912 912  )))|(% colspan="1" %)(% colspan="1" %)
913 913  (((
914 914  Reached +27 with subsequent factions
915 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
889 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
916 916  (((
917 917  75
918 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
892 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
919 919  (((
920 920  525
921 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
895 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
922 922  (((
923 923  7
924 924  )))
925 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
899 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %)
926 926  (((
927 927  Sum
928 928  )))|(% colspan="1" %)(% colspan="1" %)
... ... @@ -933,40 +933,15 @@
933 933  
934 934  )))
935 935  
936 -
937 -
938 -**TODO:**
939 -
940 -* Change: In Money //Has S and M storage modules// →  //Has S or M storage modules//?
941 -* (((
942 -Where are the variables stored and how exactly are they updated?
943 -* (((
944 -userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//,
945 -)))
946 -* (((
947 ---Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.-- Tested by Manoeuvring with Difficulty, Peteran and V3T
948 -)))
949 -)))
950 -{{/layout-cell}}
951 -
952 -{{layout-cell}}
953 953  == Relations Costs ==
954 954  
955 -Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively.
912 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.WebHome]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Free Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Fallen Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Terran Protectorate.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Yaki.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Zyarth Patriarchy.WebHome]] which are set at -5, -5, -15, -25 and -15 respectively.
956 956  
957 957  Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do.
958 958  
959 -
960 -{{/layout-cell}}
961 -{{/layout-section}}
962 962  
963 -{{layout-section ac:type="single"}}
964 -{{layout-cell}}
965 965  == References ==
966 966  
967 967  *
968 968  
969 969  {{{libraries/gamestarts.xml}}}
970 -{{/layout-cell}}
971 -{{/layout-section}}
972 -{{/layout}}
Custom Gamestart Menu.png
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1 +[InternetShortcut]
2 +URL=https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics
3 +
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XWiki.XWikiComments[0]
Comment
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1 +You can have more than 10,000,000 in the creative custom start, you just have to click on the number and type in a value.  Doing this and holding down the "9" key will max the cash at 1,000,000,000,000.  The light blue bar signifying how full it is will only be ~~3/4 of the way, but it can't be dragged any further for more than 1 trillion credits.  This is as of ToA 5.0 on April 20th, 2022.
Date
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1 +2022-04-20 21:42:43.0