Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 22.1
edited by Daniel Turner
on 2022/02/27 09:52
Change comment: added section for sources
To version 13.1
edited by Daniel Turner
on 2021/11/29 10:13
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -2,17 +2,13 @@
2 2  {{layout-section ac:type="single"}}
3 3  {{layout-cell}}
4 4  {{info}}
5 -Updated for version 4.20
5 +Updated for version 4.10
6 6  {{/info}}
7 7  
8 8  
9 9  
10 10  {{toc/}}
11 -{{/layout-cell}}
12 -{{/layout-section}}
13 13  
14 -{{layout-section ac:type="two_equal"}}
15 -{{layout-cell}}
16 16  = Overview =
17 17  
18 18  Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.
... ... @@ -21,24 +21,14 @@
21 21  
22 22  Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include:
23 23  
24 -* Monetary Budget
20 +* Financial Budget
25 25  * Knowledge
26 26  * Personnel
27 -* Relations
23 +* Reputation
28 28  * Research and Plot outcomes
29 29  
30 30  How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
31 31  
32 -
33 -{{/layout-cell}}
34 -
35 -{{layout-cell}}
36 -[[image:attach:Custom Gamestart Menu.png]]
37 -{{/layout-cell}}
38 -{{/layout-section}}
39 -
40 -{{layout-section ac:type="single"}}
41 -{{layout-cell}}
42 42  == Creative Custom Game Starts ==
43 43  
44 44  Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
... ... @@ -74,10 +74,10 @@
74 74  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
75 75  (((
76 76  (% style="text-align: right;" %)
77 -300,000 Cr
63 +300 000 Cr
78 78  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
79 79  (((
80 -300,000 Cr
66 +300 000 Cr
81 81  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
82 82  (((
83 83  (% style="text-align: right;" %)
... ... @@ -90,10 +90,10 @@
90 90  Has production modules
91 91  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
92 92  (((
93 -500,000 Cr
79 +500 000 Cr
94 94  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
95 95  (((
96 -6,500,000 Cr
82 +6 500 000 Cr
97 97  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
98 98  (((
99 99  13
... ... @@ -105,10 +105,10 @@
105 105  Has pier modules
106 106  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
107 107  (((
108 -600,000 Cr
94 +600 000 Cr
109 109  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
110 110  (((
111 -4,200,000 Cr
97 +4 200 000 Cr
112 112  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
113 113  (((
114 114  7
... ... @@ -120,10 +120,10 @@
120 120  Has dock modules
121 121  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
122 122  (((
123 -80,000 Cr
109 +80 000 Cr
124 124  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
125 125  (((
126 -1,680,000 Cr
112 +1 680 000 Cr
127 127  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
128 128  (((
129 129  21
... ... @@ -135,10 +135,10 @@
135 135  Has a luxury dock module
136 136  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
137 137  (((
138 -150,000 Cr
124 +150 000 Cr
139 139  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
140 140  (((
141 -150,000 Cr
127 +150 000 Cr
142 142  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
143 143  (((
144 144  1
... ... @@ -150,10 +150,10 @@
150 150  Has S and M storage modules
151 151  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
152 152  (((
153 -90,000 Cr
139 +90 000 Cr
154 154  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
155 155  (((
156 -810,000 Cr
142 +810 000 Cr
157 157  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
158 158  (((
159 159  9
... ... @@ -165,10 +165,10 @@
165 165  Has L storage modules
166 166  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
167 167  (((
168 -150,000 Cr
154 +150 000 Cr
169 169  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
170 170  (((
171 -1,050,000 Cr
157 +1 050 000 Cr
172 172  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
173 173  (((
174 174  7
... ... @@ -180,10 +180,10 @@
180 180  Has S ship build modules
181 181  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
182 182  (((
183 -21,000,000 Cr
169 +21 000 000 Cr
184 184  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
185 185  (((
186 -21,000,000 Cr
172 +21 000 000 Cr
187 187  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
188 188  (((
189 189  1
... ... @@ -195,10 +195,10 @@
195 195  Sold > 100k worth of goods at once
196 196  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
197 197  (((
198 -20,000 Cr
184 +20 000 Cr
199 199  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
200 200  (((
201 -1,400,000 Cr
187 +1 400 000 Cr
202 202  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
203 203  (((
204 204  70
... ... @@ -210,10 +210,10 @@
210 210  Sold > 1mil worth of goods at once
211 211  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
212 212  (((
213 -200,000 Cr
199 +200 000 Cr
214 214  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
215 215  (((
216 -7,000,000 Cr
202 +7 000 000 Cr
217 217  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
218 218  (((
219 219  35
... ... @@ -225,10 +225,10 @@
225 225  Bought an M ship
226 226  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
227 227  (((
228 -400,000 Cr
214 +400 000 Cr
229 229  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
230 230  (((
231 -5,200,000 Cr
217 +5 200 000 Cr
232 232  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
233 233  (((
234 234  13
... ... @@ -240,10 +240,10 @@
240 240  Bought an L ship
241 241  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
242 242  (((
243 -1,800,000 Cr
229 +1 800 000 Cr
244 244  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
245 245  (((
246 -12,600,000 Cr
232 +12 600 000 Cr
247 247  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
248 248  (((
249 249  7
... ... @@ -255,10 +255,10 @@
255 255  Bought an XL ship
256 256  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
257 257  (((
258 -20,000,000 Cr
244 +20 000 000 Cr
259 259  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
260 260  (((
261 -20,000,000 Cr
247 +20 000 000 Cr
262 262  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
263 263  (((
264 264  1
... ... @@ -270,10 +270,10 @@
270 270  Bought a carrier
271 271  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
272 272  (((
273 -27,000,000 Cr
259 +27 000 000 Cr
274 274  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
275 275  (((
276 -27,000,000 Cr
262 +27 000 000 Cr
277 277  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
278 278  (((
279 279  1
... ... @@ -286,10 +286,10 @@
286 286  Bought a supply ship
287 287  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
288 288  (((
289 -25,000,000 Cr
275 +25 000 000 Cr
290 290  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
291 291  (((
292 -25,000,000 Cr
278 +25 000 000 Cr
293 293  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
294 294  (((
295 295  1
... ... @@ -299,7 +299,7 @@
299 299  Sum
300 300  )))|(% colspan="1" %)(% colspan="1" %)
301 301  (((
302 -133,890,000 Cr
288 +133 890 000 Cr
303 303  )))|(% colspan="1" %)(% colspan="1" %)
304 304  (((
305 305  
... ... @@ -309,7 +309,7 @@
309 309  {{layout-cell}}
310 310  == Monetary Costs ==
311 311  
312 -Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
298 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10 000 000Cr which leaves a massive 123 890 000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
313 313  {{/layout-cell}}
314 314  {{/layout-section}}
315 315  
... ... @@ -336,10 +336,10 @@
336 336  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
337 337  (((
338 338  (% style="text-align: right;" %)
339 -5,000\\
325 +5 000\\
340 340  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
341 341  (((
342 -5,000
328 +5 000
343 343  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
344 344  (((
345 345  (% style="text-align: right;" %)
... ... @@ -348,27 +348,27 @@
348 348  |(((
349 349  known_lockbox_normal
350 350  )))|(((
351 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock)
337 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]]
352 352  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
353 353  (((
354 -100
340 +500
355 355  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
356 356  (((
357 -10,000
343 +30 000
358 358  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
359 359  (((
360 -100
346 +60
361 361  )))
362 362  |(((
363 363  known_lockbox_rare
364 364  )))|(((
365 -Opened a rare lockbox (4 or more locks)
351 +Opened a rare lockbox
366 366  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
367 367  (((
368 368  500
369 369  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
370 370  (((
371 -30,000
357 +30 000
372 372  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
373 373  (((
374 374  60
... ... @@ -379,10 +379,10 @@
379 379  Target an aqueduct
380 380  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
381 381  (((
382 -2,000
368 +2 000
383 383  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
384 384  (((
385 -2,000
371 +2 000
386 386  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
387 387  (((
388 388  1
... ... @@ -395,10 +395,10 @@
395 395  Target a [[Kha'ak>>doc:Kha'ak]] Hive
396 396  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
397 397  (((
398 -3,000
384 +3 000
399 399  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
400 400  (((
401 -3,000
387 +3 000
402 402  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
403 403  (((
404 404  1
... ... @@ -414,7 +414,7 @@
414 414  200
415 415  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
416 416  (((
417 -(% class="qv3Wpe" %)39,000
403 +(% class="qv3Wpe" %)39 000
418 418  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
419 419  (((
420 420  195
... ... @@ -429,10 +429,10 @@
429 429  Enter a [[doc:Xenon]] sector
430 430  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
431 431  (((
432 -2,000
418 +2 000
433 433  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
434 434  (((
435 -2,000
421 +2 000
436 436  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
437 437  (((
438 438  1
... ... @@ -445,10 +445,10 @@
445 445  Target a Data Vault
446 446  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
447 447  (((
448 -3,000
434 +3 000
449 449  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
450 450  (((
451 -3,000
437 +3 000
452 452  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
453 453  (((
454 454  1
... ... @@ -461,10 +461,10 @@
461 461  Unlock a timeline entry
462 462  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
463 463  (((
464 -1,000
450 +1000
465 465  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
466 466  (((
467 -30,000
453 +30 000
468 468  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
469 469  (((
470 470  30
... ... @@ -474,7 +474,7 @@
474 474  Sum
475 475  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
476 476  (((
477 -124,000
463 +144 000
478 478  )))|(% colspan="1" %)(% colspan="1" %)
479 479  (((
480 480  
... ... @@ -484,7 +484,7 @@
484 484  {{layout-cell}}
485 485  == Knowledge Costs ==
486 486  
487 -The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector.
473 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known and if the sector has full satellite coverage. Knowledge of a faction is a fixed value of 2000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors).
488 488  {{/layout-cell}}
489 489  {{/layout-section}}
490 490  
... ... @@ -512,10 +512,10 @@
512 512  Base Budget
513 513  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
514 514  (((
515 -1,000
501 +1 000
516 516  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
517 517  (((
518 -1,000
504 +1 000
519 519  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
520 520  (((
521 521  1
... ... @@ -531,7 +531,7 @@
531 531  500
532 532  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
533 533  (((
534 -25,000
520 +25 000
535 535  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
536 536  (((
537 537  50
... ... @@ -544,10 +544,10 @@
544 544  Promoted a 3 star pilot to 4 stars with a seminar
545 545  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
546 546  (((
547 -2,500
533 +2 500
548 548  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
549 549  (((
550 -75,000
536 +75 000
551 551  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
552 552  (((
553 553  30
... ... @@ -560,10 +560,10 @@
560 560  Promoted a 4 star pilot to 5 stars with a seminar
561 561  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
562 562  (((
563 -5,000
549 +5 000
564 564  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
565 565  (((
566 -100,000
552 +100 000
567 567  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
568 568  (((
569 569  20
... ... @@ -577,7 +577,7 @@
577 577  500
578 578  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
579 579  (((
580 -25,000
566 +25 000
581 581  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
582 582  (((
583 583  50
... ... @@ -588,10 +588,10 @@
588 588  Promoted a 3 star manager to 4 stars with a seminar
589 589  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
590 590  (((
591 -2,500
577 +2 500
592 592  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
593 593  (((
594 -75,000
580 +75 000
595 595  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
596 596  (((
597 597  30
... ... @@ -602,10 +602,10 @@
602 602  Promoted a 4 star manager to 5 stars with a seminar
603 603  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
604 604  (((
605 -5,000
591 +5 000
606 606  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
607 607  (((
608 -100,000
594 +100 000
609 609  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
610 610  (((
611 611  20
... ... @@ -618,10 +618,10 @@
618 618  Has a 4 star pilot
619 619  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
620 620  (((
621 -1,500
607 +1 500
622 622  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
623 623  (((
624 -30,000
610 +30 000
625 625  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
626 626  (((
627 627  20
... ... @@ -632,10 +632,10 @@
632 632  Has a 5 star pilot
633 633  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
634 634  (((
635 -3,000
621 +3 000
636 636  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
637 637  (((
638 - 60,000
624 + 60 000
639 639  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
640 640  (((
641 641   20
... ... @@ -646,10 +646,10 @@
646 646  Has a 4 star manager
647 647  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
648 648  (((
649 -1,500
635 +1 500
650 650  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
651 651  (((
652 -30,000
638 +30 000
653 653  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
654 654  (((
655 655  20
... ... @@ -660,10 +660,10 @@
660 660  Has a 5 star manager
661 661  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
662 662  (((
663 -3,000
649 +3 000
664 664  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
665 665  (((
666 - 60,000
652 + 60 000
667 667  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
668 668  (((
669 669   20
... ... @@ -679,7 +679,7 @@
679 679  20
680 680  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
681 681  (((
682 -60,000
668 +60 000
683 683  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
684 684  (((
685 685  3000
... ... @@ -689,7 +689,7 @@
689 689  Sum
690 690  )))|(% colspan="1" %)(% colspan="1" %)
691 691  (((
692 -641,000
678 +641 000
693 693  )))|(% colspan="1" %)(% colspan="1" %)
694 694  (((
695 695  
... ... @@ -698,14 +698,12 @@
698 698  
699 699  {{layout-cell}}
700 700  == Personnel Costs ==
701 -
702 -The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points.
703 703  {{/layout-cell}}
704 704  {{/layout-section}}
705 705  
706 706  {{layout-section ac:type="two_equal"}}
707 707  {{layout-cell}}
708 -== Relations Budget Factors ==
692 +== Reputation Budget Factors ==
709 709  
710 710  |=(((
711 711  Variable
... ... @@ -868,10 +868,10 @@
868 868  First level 20 reputation ceremony bonus
869 869  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
870 870  (((
871 -100
855 +20
872 872  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
873 873  (((
874 -100
858 +20
875 875  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
876 876  (((
877 877  1
... ... @@ -882,10 +882,10 @@
882 882  Subsequent level 20 reputation ceremonies
883 883  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
884 884  (((
885 -25
869 +5
886 886  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
887 887  (((
888 -250
872 +75
889 889  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
890 890  (((
891 891  15
... ... @@ -927,7 +927,7 @@
927 927  Sum
928 928  )))|(% colspan="1" %)(% colspan="1" %)
929 929  (((
930 -1,600
914 +1345
931 931  )))|(% colspan="1" %)(% colspan="1" %)
932 932  (((
933 933  
... ... @@ -944,29 +944,13 @@
944 944  userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//,
945 945  )))
946 946  * (((
947 ---Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.-- Tested by Manoeuvring with Difficulty, Peteran and V3T
931 +Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.
948 948  )))
949 949  )))
950 950  {{/layout-cell}}
951 951  
952 952  {{layout-cell}}
953 -== Relations Costs ==
954 -
955 -Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively.
956 -
957 -Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do.
958 -
959 -
937 +== Reputation Costs ==
960 960  {{/layout-cell}}
961 961  {{/layout-section}}
962 -
963 -{{layout-section ac:type="single"}}
964 -{{layout-cell}}
965 -== References ==
966 -
967 -*
968 -
969 -{{{libraries/gamestarts.xml}}}
970 -{{/layout-cell}}
971 -{{/layout-section}}
972 972  {{/layout}}
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -109839346
1 +106889643
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/109839346/Custom Game Starts
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889643/Custom Game Starts