Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 20.1
edited by Daniel Turner
on 2022/01/16 00:59
Change comment: switched to using the comma as a separator to prevent numbers running over multiple lines, it would be nice to make it possible to switch between point and comma separators based on user's preference but this will suffice
To version 19.1
edited by Daniel Turner
on 2022/01/16 00:32
Change comment: corrected mistranscription of xml data

Summary

Details

Page properties
Content
... ... @@ -74,10 +74,10 @@
74 74  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
75 75  (((
76 76  (% style="text-align: right;" %)
77 -300,000 Cr
77 +300 000 Cr
78 78  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
79 79  (((
80 -300,000 Cr
80 +300 000 Cr
81 81  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
82 82  (((
83 83  (% style="text-align: right;" %)
... ... @@ -90,10 +90,10 @@
90 90  Has production modules
91 91  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
92 92  (((
93 -500,000 Cr
93 +500 000 Cr
94 94  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
95 95  (((
96 -6,500,000 Cr
96 +6 500 000 Cr
97 97  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
98 98  (((
99 99  13
... ... @@ -105,10 +105,10 @@
105 105  Has pier modules
106 106  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
107 107  (((
108 -600,000 Cr
108 +600 000 Cr
109 109  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
110 110  (((
111 -4,200,000 Cr
111 +4 200 000 Cr
112 112  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
113 113  (((
114 114  7
... ... @@ -120,10 +120,10 @@
120 120  Has dock modules
121 121  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
122 122  (((
123 -80,000 Cr
123 +80 000 Cr
124 124  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
125 125  (((
126 -1,680,000 Cr
126 +1 680 000 Cr
127 127  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
128 128  (((
129 129  21
... ... @@ -135,10 +135,10 @@
135 135  Has a luxury dock module
136 136  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
137 137  (((
138 -150,000 Cr
138 +150 000 Cr
139 139  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
140 140  (((
141 -150,000 Cr
141 +150 000 Cr
142 142  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
143 143  (((
144 144  1
... ... @@ -150,10 +150,10 @@
150 150  Has S and M storage modules
151 151  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
152 152  (((
153 -90,000 Cr
153 +90 000 Cr
154 154  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
155 155  (((
156 -810,000 Cr
156 +810 000 Cr
157 157  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
158 158  (((
159 159  9
... ... @@ -165,10 +165,10 @@
165 165  Has L storage modules
166 166  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
167 167  (((
168 -150,000 Cr
168 +150 000 Cr
169 169  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
170 170  (((
171 -1,050,000 Cr
171 +1 050 000 Cr
172 172  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
173 173  (((
174 174  7
... ... @@ -180,10 +180,10 @@
180 180  Has S ship build modules
181 181  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
182 182  (((
183 -21,000,000 Cr
183 +21 000 000 Cr
184 184  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
185 185  (((
186 -21,000,000 Cr
186 +21 000 000 Cr
187 187  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
188 188  (((
189 189  1
... ... @@ -195,10 +195,10 @@
195 195  Sold > 100k worth of goods at once
196 196  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
197 197  (((
198 -20,000 Cr
198 +20 000 Cr
199 199  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
200 200  (((
201 -1,400,000 Cr
201 +1 400 000 Cr
202 202  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
203 203  (((
204 204  70
... ... @@ -210,10 +210,10 @@
210 210  Sold > 1mil worth of goods at once
211 211  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
212 212  (((
213 -200,000 Cr
213 +200 000 Cr
214 214  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
215 215  (((
216 -7,000,000 Cr
216 +7 000 000 Cr
217 217  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
218 218  (((
219 219  35
... ... @@ -225,10 +225,10 @@
225 225  Bought an M ship
226 226  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
227 227  (((
228 -400,000 Cr
228 +400 000 Cr
229 229  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
230 230  (((
231 -5,200,000 Cr
231 +5 200 000 Cr
232 232  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
233 233  (((
234 234  13
... ... @@ -240,10 +240,10 @@
240 240  Bought an L ship
241 241  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
242 242  (((
243 -1,800,000 Cr
243 +1 800 000 Cr
244 244  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
245 245  (((
246 -12,600,000 Cr
246 +12 600 000 Cr
247 247  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
248 248  (((
249 249  7
... ... @@ -255,10 +255,10 @@
255 255  Bought an XL ship
256 256  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
257 257  (((
258 -20,000,000 Cr
258 +20 000 000 Cr
259 259  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
260 260  (((
261 -20,000,000 Cr
261 +20 000 000 Cr
262 262  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
263 263  (((
264 264  1
... ... @@ -270,10 +270,10 @@
270 270  Bought a carrier
271 271  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
272 272  (((
273 -27,000,000 Cr
273 +27 000 000 Cr
274 274  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
275 275  (((
276 -27,000,000 Cr
276 +27 000 000 Cr
277 277  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
278 278  (((
279 279  1
... ... @@ -286,10 +286,10 @@
286 286  Bought a supply ship
287 287  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
288 288  (((
289 -25,000,000 Cr
289 +25 000 000 Cr
290 290  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
291 291  (((
292 -25,000,000 Cr
292 +25 000 000 Cr
293 293  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
294 294  (((
295 295  1
... ... @@ -299,7 +299,7 @@
299 299  Sum
300 300  )))|(% colspan="1" %)(% colspan="1" %)
301 301  (((
302 -133,890,000 Cr
302 +133 890 000 Cr
303 303  )))|(% colspan="1" %)(% colspan="1" %)
304 304  (((
305 305  
... ... @@ -309,7 +309,7 @@
309 309  {{layout-cell}}
310 310  == Monetary Costs ==
311 311  
312 -Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
312 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10 000 000Cr which leaves a massive 123 890 000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
313 313  {{/layout-cell}}
314 314  {{/layout-section}}
315 315  
... ... @@ -336,10 +336,10 @@
336 336  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
337 337  (((
338 338  (% style="text-align: right;" %)
339 -5,000\\
339 +5 000\\
340 340  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
341 341  (((
342 -5,000
342 +5 000
343 343  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
344 344  (((
345 345  (% style="text-align: right;" %)
... ... @@ -354,7 +354,7 @@
354 354  100
355 355  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
356 356  (((
357 -10,000
357 +10 000
358 358  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
359 359  (((
360 360  60
... ... @@ -368,7 +368,7 @@
368 368  500
369 369  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
370 370  (((
371 -30,000
371 +30 000
372 372  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
373 373  (((
374 374  60
... ... @@ -379,10 +379,10 @@
379 379  Target an aqueduct
380 380  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
381 381  (((
382 -2,000
382 +2 000
383 383  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
384 384  (((
385 -2,000
385 +2 000
386 386  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
387 387  (((
388 388  1
... ... @@ -395,10 +395,10 @@
395 395  Target a [[Kha'ak>>doc:Kha'ak]] Hive
396 396  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
397 397  (((
398 -3,000
398 +3 000
399 399  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
400 400  (((
401 -3,000
401 +3 000
402 402  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
403 403  (((
404 404  1
... ... @@ -414,7 +414,7 @@
414 414  200
415 415  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
416 416  (((
417 -(% class="qv3Wpe" %)39,000
417 +(% class="qv3Wpe" %)39 000
418 418  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
419 419  (((
420 420  195
... ... @@ -429,10 +429,10 @@
429 429  Enter a [[doc:Xenon]] sector
430 430  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
431 431  (((
432 -2,000
432 +2 000
433 433  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
434 434  (((
435 -2,000
435 +2 000
436 436  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
437 437  (((
438 438  1
... ... @@ -445,10 +445,10 @@
445 445  Target a Data Vault
446 446  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
447 447  (((
448 -3,000
448 +3 000
449 449  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
450 450  (((
451 -3,000
451 +3 000
452 452  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
453 453  (((
454 454  1
... ... @@ -461,10 +461,10 @@
461 461  Unlock a timeline entry
462 462  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
463 463  (((
464 -1,000
464 +1000
465 465  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
466 466  (((
467 -30,000
467 +30 000
468 468  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
469 469  (((
470 470  30
... ... @@ -474,7 +474,7 @@
474 474  Sum
475 475  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
476 476  (((
477 -124,000
477 +124 000
478 478  )))|(% colspan="1" %)(% colspan="1" %)
479 479  (((
480 480  
... ... @@ -484,7 +484,7 @@
484 484  {{layout-cell}}
485 485  == Knowledge Costs ==
486 486  
487 -The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector.
487 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1800 points per sector.
488 488  {{/layout-cell}}
489 489  {{/layout-section}}
490 490  
... ... @@ -512,10 +512,10 @@
512 512  Base Budget
513 513  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
514 514  (((
515 -1,000
515 +1 000
516 516  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
517 517  (((
518 -1,000
518 +1 000
519 519  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
520 520  (((
521 521  1
... ... @@ -531,7 +531,7 @@
531 531  500
532 532  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
533 533  (((
534 -25,000
534 +25 000
535 535  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
536 536  (((
537 537  50
... ... @@ -544,10 +544,10 @@
544 544  Promoted a 3 star pilot to 4 stars with a seminar
545 545  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
546 546  (((
547 -2,500
547 +2 500
548 548  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
549 549  (((
550 -75,000
550 +75 000
551 551  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
552 552  (((
553 553  30
... ... @@ -560,10 +560,10 @@
560 560  Promoted a 4 star pilot to 5 stars with a seminar
561 561  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
562 562  (((
563 -5,000
563 +5 000
564 564  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
565 565  (((
566 -100,000
566 +100 000
567 567  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
568 568  (((
569 569  20
... ... @@ -577,7 +577,7 @@
577 577  500
578 578  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
579 579  (((
580 -25,000
580 +25 000
581 581  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
582 582  (((
583 583  50
... ... @@ -588,10 +588,10 @@
588 588  Promoted a 3 star manager to 4 stars with a seminar
589 589  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
590 590  (((
591 -2,500
591 +2 500
592 592  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
593 593  (((
594 -75,000
594 +75 000
595 595  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
596 596  (((
597 597  30
... ... @@ -602,10 +602,10 @@
602 602  Promoted a 4 star manager to 5 stars with a seminar
603 603  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
604 604  (((
605 -5,000
605 +5 000
606 606  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
607 607  (((
608 -100,000
608 +100 000
609 609  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
610 610  (((
611 611  20
... ... @@ -618,10 +618,10 @@
618 618  Has a 4 star pilot
619 619  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
620 620  (((
621 -1,500
621 +1 500
622 622  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
623 623  (((
624 -30,000
624 +30 000
625 625  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
626 626  (((
627 627  20
... ... @@ -632,10 +632,10 @@
632 632  Has a 5 star pilot
633 633  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
634 634  (((
635 -3,000
635 +3 000
636 636  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
637 637  (((
638 - 60,000
638 + 60 000
639 639  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
640 640  (((
641 641   20
... ... @@ -646,10 +646,10 @@
646 646  Has a 4 star manager
647 647  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
648 648  (((
649 -1,500
649 +1 500
650 650  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
651 651  (((
652 -30,000
652 +30 000
653 653  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
654 654  (((
655 655  20
... ... @@ -660,10 +660,10 @@
660 660  Has a 5 star manager
661 661  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
662 662  (((
663 -3,000
663 +3 000
664 664  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
665 665  (((
666 - 60,000
666 + 60 000
667 667  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
668 668  (((
669 669   20
... ... @@ -679,7 +679,7 @@
679 679  20
680 680  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
681 681  (((
682 -60,000
682 +60 000
683 683  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
684 684  (((
685 685  3000
... ... @@ -689,7 +689,7 @@
689 689  Sum
690 690  )))|(% colspan="1" %)(% colspan="1" %)
691 691  (((
692 -641,000
692 +641 000
693 693  )))|(% colspan="1" %)(% colspan="1" %)
694 694  (((
695 695  
... ... @@ -699,7 +699,7 @@
699 699  {{layout-cell}}
700 700  == Personnel Costs ==
701 701  
702 -The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points.
702 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13 070 points.
703 703  {{/layout-cell}}
704 704  {{/layout-section}}
705 705  
... ... @@ -927,7 +927,7 @@
927 927  Sum
928 928  )))|(% colspan="1" %)(% colspan="1" %)
929 929  (((
930 -1,600
930 +1600
931 931  )))|(% colspan="1" %)(% colspan="1" %)
932 932  (((
933 933  
... ... @@ -944,7 +944,7 @@
944 944  userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//,
945 945  )))
946 946  * (((
947 ---Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.-- Tested by Manoeuvring with Difficulty, Peteran and V3T
947 +Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.
948 948  )))
949 949  )))
950 950  {{/layout-cell}}
... ... @@ -954,7 +954,7 @@
954 954  
955 955  Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively.
956 956  
957 -Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do.
957 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of raising a factions reputation is hence 1 610 points.
958 958  
959 959  
960 960  {{/layout-cell}}
Confluence.Code.ConfluencePageClass[0]
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1 -107546060
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url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/107546060/Custom Game Starts
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/107544696/Custom Game Starts