Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 20.1
edited by Daniel Turner
on 2022/01/16 00:59
on 2022/01/16 00:59
Change comment:
switched to using the comma as a separator to prevent numbers running over multiple lines, it would be nice to make it possible to switch between point and comma separators based on user's preference but this will suffice
To version 19.1
edited by Daniel Turner
on 2022/01/16 00:32
on 2022/01/16 00:32
Change comment:
corrected mistranscription of xml data
Summary
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Page properties (1 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
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... ... @@ -74,10 +74,10 @@ 74 74 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 75 75 ((( 76 76 (% style="text-align: right;" %) 77 -300 ,000 Cr77 +300 000 Cr 78 78 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 79 79 ((( 80 -300 ,000 Cr80 +300 000 Cr 81 81 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 82 82 ((( 83 83 (% style="text-align: right;" %) ... ... @@ -90,10 +90,10 @@ 90 90 Has production modules 91 91 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 92 92 ((( 93 -500 ,000 Cr93 +500 000 Cr 94 94 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 95 95 ((( 96 -6 ,500,000 Cr96 +6 500 000 Cr 97 97 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 98 98 ((( 99 99 13 ... ... @@ -105,10 +105,10 @@ 105 105 Has pier modules 106 106 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 107 107 ((( 108 -600 ,000 Cr108 +600 000 Cr 109 109 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 110 110 ((( 111 -4 ,200,000 Cr111 +4 200 000 Cr 112 112 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 113 113 ((( 114 114 7 ... ... @@ -120,10 +120,10 @@ 120 120 Has dock modules 121 121 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 122 122 ((( 123 -80 ,000 Cr123 +80 000 Cr 124 124 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 125 125 ((( 126 -1 ,680,000 Cr126 +1 680 000 Cr 127 127 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 128 128 ((( 129 129 21 ... ... @@ -135,10 +135,10 @@ 135 135 Has a luxury dock module 136 136 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 137 137 ((( 138 -150 ,000 Cr138 +150 000 Cr 139 139 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 140 140 ((( 141 -150 ,000 Cr141 +150 000 Cr 142 142 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 143 143 ((( 144 144 1 ... ... @@ -150,10 +150,10 @@ 150 150 Has S and M storage modules 151 151 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 152 152 ((( 153 -90 ,000 Cr153 +90 000 Cr 154 154 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 155 155 ((( 156 -810 ,000 Cr156 +810 000 Cr 157 157 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 158 158 ((( 159 159 9 ... ... @@ -165,10 +165,10 @@ 165 165 Has L storage modules 166 166 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 167 167 ((( 168 -150 ,000 Cr168 +150 000 Cr 169 169 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 170 170 ((( 171 -1 ,050,000 Cr171 +1 050 000 Cr 172 172 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 173 173 ((( 174 174 7 ... ... @@ -180,10 +180,10 @@ 180 180 Has S ship build modules 181 181 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 182 182 ((( 183 -21 ,000,000 Cr183 +21 000 000 Cr 184 184 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 185 185 ((( 186 -21 ,000,000 Cr186 +21 000 000 Cr 187 187 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 188 188 ((( 189 189 1 ... ... @@ -195,10 +195,10 @@ 195 195 Sold > 100k worth of goods at once 196 196 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 197 197 ((( 198 -20 ,000 Cr198 +20 000 Cr 199 199 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 200 200 ((( 201 -1 ,400,000 Cr201 +1 400 000 Cr 202 202 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 203 203 ((( 204 204 70 ... ... @@ -210,10 +210,10 @@ 210 210 Sold > 1mil worth of goods at once 211 211 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 212 212 ((( 213 -200 ,000 Cr213 +200 000 Cr 214 214 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 215 215 ((( 216 -7 ,000,000 Cr216 +7 000 000 Cr 217 217 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 218 218 ((( 219 219 35 ... ... @@ -225,10 +225,10 @@ 225 225 Bought an M ship 226 226 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 227 227 ((( 228 -400 ,000 Cr228 +400 000 Cr 229 229 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 230 230 ((( 231 -5 ,200,000 Cr231 +5 200 000 Cr 232 232 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 233 233 ((( 234 234 13 ... ... @@ -240,10 +240,10 @@ 240 240 Bought an L ship 241 241 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 242 242 ((( 243 -1 ,800,000 Cr243 +1 800 000 Cr 244 244 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 245 245 ((( 246 -12 ,600,000 Cr246 +12 600 000 Cr 247 247 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 248 248 ((( 249 249 7 ... ... @@ -255,10 +255,10 @@ 255 255 Bought an XL ship 256 256 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 257 257 ((( 258 -20 ,000,000 Cr258 +20 000 000 Cr 259 259 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 260 260 ((( 261 -20 ,000,000 Cr261 +20 000 000 Cr 262 262 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 263 263 ((( 264 264 1 ... ... @@ -270,10 +270,10 @@ 270 270 Bought a carrier 271 271 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 272 272 ((( 273 -27 ,000,000 Cr273 +27 000 000 Cr 274 274 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 275 275 ((( 276 -27 ,000,000 Cr276 +27 000 000 Cr 277 277 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 278 278 ((( 279 279 1 ... ... @@ -286,10 +286,10 @@ 286 286 Bought a supply ship 287 287 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 288 288 ((( 289 -25 ,000,000 Cr289 +25 000 000 Cr 290 290 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 291 291 ((( 292 -25 ,000,000 Cr292 +25 000 000 Cr 293 293 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 294 294 ((( 295 295 1 ... ... @@ -299,7 +299,7 @@ 299 299 Sum 300 300 )))|(% colspan="1" %)(% colspan="1" %) 301 301 ((( 302 -133 ,890,000 Cr302 +133 890 000 Cr 303 303 )))|(% colspan="1" %)(% colspan="1" %) 304 304 ((( 305 305 ... ... @@ -309,7 +309,7 @@ 309 309 {{layout-cell}} 310 310 == Monetary Costs == 311 311 312 -Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10 ,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.312 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10 000 000Cr which leaves a massive 123 890 000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components. 313 313 {{/layout-cell}} 314 314 {{/layout-section}} 315 315 ... ... @@ -336,10 +336,10 @@ 336 336 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 337 337 ((( 338 338 (% style="text-align: right;" %) 339 -5 ,000\\339 +5 000\\ 340 340 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 341 341 ((( 342 -5 ,000342 +5 000 343 343 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 344 344 ((( 345 345 (% style="text-align: right;" %) ... ... @@ -354,7 +354,7 @@ 354 354 100 355 355 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 356 356 ((( 357 -10 ,000357 +10 000 358 358 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 359 359 ((( 360 360 60 ... ... @@ -368,7 +368,7 @@ 368 368 500 369 369 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 370 370 ((( 371 -30 ,000371 +30 000 372 372 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 373 373 ((( 374 374 60 ... ... @@ -379,10 +379,10 @@ 379 379 Target an aqueduct 380 380 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 381 381 ((( 382 -2 ,000382 +2 000 383 383 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 384 384 ((( 385 -2 ,000385 +2 000 386 386 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 387 387 ((( 388 388 1 ... ... @@ -395,10 +395,10 @@ 395 395 Target a [[Kha'ak>>doc:Kha'ak]] Hive 396 396 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 397 397 ((( 398 -3 ,000398 +3 000 399 399 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 400 400 ((( 401 -3 ,000401 +3 000 402 402 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 403 403 ((( 404 404 1 ... ... @@ -414,7 +414,7 @@ 414 414 200 415 415 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 416 416 ((( 417 -(% class="qv3Wpe" %)39 ,000417 +(% class="qv3Wpe" %)39 000 418 418 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 419 419 ((( 420 420 195 ... ... @@ -429,10 +429,10 @@ 429 429 Enter a [[doc:Xenon]] sector 430 430 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 431 431 ((( 432 -2 ,000432 +2 000 433 433 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 434 434 ((( 435 -2 ,000435 +2 000 436 436 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 437 437 ((( 438 438 1 ... ... @@ -445,10 +445,10 @@ 445 445 Target a Data Vault 446 446 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 447 447 ((( 448 -3 ,000448 +3 000 449 449 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 450 450 ((( 451 -3 ,000451 +3 000 452 452 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 453 453 ((( 454 454 1 ... ... @@ -461,10 +461,10 @@ 461 461 Unlock a timeline entry 462 462 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 463 463 ((( 464 -1 ,000464 +1000 465 465 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 466 466 ((( 467 -30 ,000467 +30 000 468 468 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 469 469 ((( 470 470 30 ... ... @@ -474,7 +474,7 @@ 474 474 Sum 475 475 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 476 476 ((( 477 -124 ,000477 +124 000 478 478 )))|(% colspan="1" %)(% colspan="1" %) 479 479 ((( 480 480 ... ... @@ -484,7 +484,7 @@ 484 484 {{layout-cell}} 485 485 == Knowledge Costs == 486 486 487 -The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2 ,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector.487 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1800 points per sector. 488 488 {{/layout-cell}} 489 489 {{/layout-section}} 490 490 ... ... @@ -512,10 +512,10 @@ 512 512 Base Budget 513 513 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 514 514 ((( 515 -1 ,000515 +1 000 516 516 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 517 517 ((( 518 -1 ,000518 +1 000 519 519 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 520 520 ((( 521 521 1 ... ... @@ -531,7 +531,7 @@ 531 531 500 532 532 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 533 533 ((( 534 -25 ,000534 +25 000 535 535 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 536 536 ((( 537 537 50 ... ... @@ -544,10 +544,10 @@ 544 544 Promoted a 3 star pilot to 4 stars with a seminar 545 545 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 546 546 ((( 547 -2 ,500547 +2 500 548 548 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 549 549 ((( 550 -75 ,000550 +75 000 551 551 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 552 552 ((( 553 553 30 ... ... @@ -560,10 +560,10 @@ 560 560 Promoted a 4 star pilot to 5 stars with a seminar 561 561 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 562 562 ((( 563 -5 ,000563 +5 000 564 564 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 565 565 ((( 566 -100 ,000566 +100 000 567 567 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 568 568 ((( 569 569 20 ... ... @@ -577,7 +577,7 @@ 577 577 500 578 578 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 579 579 ((( 580 -25 ,000580 +25 000 581 581 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 582 582 ((( 583 583 50 ... ... @@ -588,10 +588,10 @@ 588 588 Promoted a 3 star manager to 4 stars with a seminar 589 589 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 590 590 ((( 591 -2 ,500591 +2 500 592 592 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 593 593 ((( 594 -75 ,000594 +75 000 595 595 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 596 596 ((( 597 597 30 ... ... @@ -602,10 +602,10 @@ 602 602 Promoted a 4 star manager to 5 stars with a seminar 603 603 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 604 604 ((( 605 -5 ,000605 +5 000 606 606 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 607 607 ((( 608 -100 ,000608 +100 000 609 609 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 610 610 ((( 611 611 20 ... ... @@ -618,10 +618,10 @@ 618 618 Has a 4 star pilot 619 619 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 620 620 ((( 621 -1 ,500621 +1 500 622 622 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 623 623 ((( 624 -30 ,000624 +30 000 625 625 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 626 626 ((( 627 627 20 ... ... @@ -632,10 +632,10 @@ 632 632 Has a 5 star pilot 633 633 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 634 634 ((( 635 -3 ,000635 +3 000 636 636 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 637 637 ((( 638 - 60 ,000638 + 60 000 639 639 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 640 640 ((( 641 641 20 ... ... @@ -646,10 +646,10 @@ 646 646 Has a 4 star manager 647 647 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 648 648 ((( 649 -1 ,500649 +1 500 650 650 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 651 651 ((( 652 -30 ,000652 +30 000 653 653 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 654 654 ((( 655 655 20 ... ... @@ -660,10 +660,10 @@ 660 660 Has a 5 star manager 661 661 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 662 662 ((( 663 -3 ,000663 +3 000 664 664 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 665 665 ((( 666 - 60 ,000666 + 60 000 667 667 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 668 668 ((( 669 669 20 ... ... @@ -679,7 +679,7 @@ 679 679 20 680 680 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 681 681 ((( 682 -60 ,000682 +60 000 683 683 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 684 684 ((( 685 685 3000 ... ... @@ -689,7 +689,7 @@ 689 689 Sum 690 690 )))|(% colspan="1" %)(% colspan="1" %) 691 691 ((( 692 -641 ,000692 +641 000 693 693 )))|(% colspan="1" %)(% colspan="1" %) 694 694 ((( 695 695 ... ... @@ -699,7 +699,7 @@ 699 699 {{layout-cell}} 700 700 == Personnel Costs == 701 701 702 -The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13 ,070 points.702 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13 070 points. 703 703 {{/layout-cell}} 704 704 {{/layout-section}} 705 705 ... ... @@ -927,7 +927,7 @@ 927 927 Sum 928 928 )))|(% colspan="1" %)(% colspan="1" %) 929 929 ((( 930 -1 ,600930 +1600 931 931 )))|(% colspan="1" %)(% colspan="1" %) 932 932 ((( 933 933 ... ... @@ -944,7 +944,7 @@ 944 944 userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//, 945 945 ))) 946 946 * ((( 947 - --Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.-- Tested by Manoeuvring with Difficulty, Peteran and V3T947 +Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values. 948 948 ))) 949 949 ))) 950 950 {{/layout-cell}} ... ... @@ -954,7 +954,7 @@ 954 954 955 955 Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively. 956 956 957 -Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 pointsand is impossible to do.957 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of raising a factions reputation is hence 1 610 points. 958 958 959 959 960 960 {{/layout-cell}}
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... ... @@ -1,1 +1,1 @@ 1 -107546 0601 +107544696 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/107546 060/Custom Game Starts1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/107544696/Custom Game Starts