Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 20.1
edited by Daniel Turner
on 2022/01/16 00:59
on 2022/01/16 00:59
Change comment:
switched to using the comma as a separator to prevent numbers running over multiple lines, it would be nice to make it possible to switch between point and comma separators based on user's preference but this will suffice
To version 1.1
edited by Daniel Turner
on 2021/11/21 01:33
on 2021/11/21 01:33
Change comment:
There is no comment for this version
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... ... @@ -1,962 +16,13 @@ 1 -{{layout}} 2 -{{layout-section ac:type="single"}} 3 -{{layout-cell}} 4 -{{info}} 5 -Updated for version 4.20 6 -{{/info}} 7 - 8 - 9 - 10 -{{toc/}} 11 -{{/layout-cell}} 12 -{{/layout-section}} 13 - 14 -{{layout-section ac:type="two_equal"}} 15 -{{layout-cell}} 16 16 = Overview = 17 17 18 -Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.3 +Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). 19 19 20 20 == Budgeted Custom Game Starts == 21 21 22 -Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include: 23 - 24 -* Monetary Budget 25 -* Knowledge 26 -* Personnel 27 -* Relations 28 -* Research and Plot outcomes 29 - 30 -How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]] 31 - 32 32 33 -{{/layout-cell}} 34 34 35 -{{layout-cell}} 36 -[[image:attach:Custom Gamestart Menu.png]] 37 -{{/layout-cell}} 38 -{{/layout-section}} 39 - 40 -{{layout-section ac:type="single"}} 41 -{{layout-cell}} 42 42 == Creative Custom Game Starts == 43 43 44 -Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 45 - 46 -= Custom Start Metrics = 47 -{{/layout-cell}} 48 -{{/layout-section}} 49 - 50 -{{layout-section ac:type="two_equal"}} 51 -{{layout-cell}} 52 -== Monetary Budget Factors == 53 - 54 -|=(% colspan="1" %)(% colspan="1" %) 55 -((( 56 -Variable 57 -)))|=((( 58 -Explanation 59 -)))|=(% style="text-align: center;" %)(% style="text-align: center;" %) 60 -((( 61 -Score per 62 -)))|=(% style="text-align: center;" %)(% style="text-align: center;" %) 63 -((( 64 -Limit 65 -)))|=(% colspan="1" style="text-align: center;" %)(% colspan="1" style="text-align: center;" %) 66 -((( 67 -Number 68 -))) 69 -|(% colspan="1" %)(% colspan="1" %) 70 -((( 71 -base_budget 72 -)))|((( 73 -Base budget 74 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 75 -((( 76 -(% style="text-align: right;" %) 77 -300,000 Cr 78 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 79 -((( 80 -300,000 Cr 81 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 82 -((( 83 -(% style="text-align: right;" %) 84 -1 85 -))) 86 -|(% colspan="1" %)(% colspan="1" %) 87 -((( 88 -money_builtmodule_production 89 -)))|((( 90 -Has production modules 91 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 92 -((( 93 -500,000 Cr 94 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 95 -((( 96 -6,500,000 Cr 97 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 98 -((( 99 -13 100 -))) 101 -|(% colspan="1" %)(% colspan="1" %) 102 -((( 103 -money_builtmodule_pier 104 -)))|((( 105 -Has pier modules 106 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 107 -((( 108 -600,000 Cr 109 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 110 -((( 111 -4,200,000 Cr 112 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 113 -((( 114 -7 115 -))) 116 -|(% colspan="1" %)(% colspan="1" %) 117 -((( 118 -money_builtmodule_dock 119 -)))|((( 120 -Has dock modules 121 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 122 -((( 123 -80,000 Cr 124 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 125 -((( 126 -1,680,000 Cr 127 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 128 -((( 129 -21 130 -))) 131 -|(% colspan="1" %)(% colspan="1" %) 132 -((( 133 -money_builtmodule_luxurydock 134 -)))|((( 135 -Has a luxury dock module 136 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 137 -((( 138 -150,000 Cr 139 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 140 -((( 141 -150,000 Cr 142 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 143 -((( 144 -1 145 -))) 146 -|(% colspan="1" %)(% colspan="1" %) 147 -((( 148 -money_builtmodule_storage_s_m 149 -)))|((( 150 -Has S and M storage modules 151 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 152 -((( 153 -90,000 Cr 154 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 155 -((( 156 -810,000 Cr 157 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 158 -((( 159 -9 160 -))) 161 -|(% colspan="1" %)(% colspan="1" %) 162 -((( 163 -money_builtmodule_storage_l 164 -)))|((( 165 -Has L storage modules 166 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 167 -((( 168 -150,000 Cr 169 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 170 -((( 171 -1,050,000 Cr 172 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 173 -((( 174 -7 175 -))) 176 -|(% colspan="1" %)(% colspan="1" %) 177 -((( 178 -money_builtmodule_buildmodule_s 179 -)))|((( 180 -Has S ship build modules 181 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 182 -((( 183 -21,000,000 Cr 184 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 185 -((( 186 -21,000,000 Cr 187 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 188 -((( 189 -1 190 -))) 191 -|(% colspan="1" %)(% colspan="1" %) 192 -((( 193 -money_tradeamount_100k 194 -)))|((( 195 -Sold > 100k worth of goods at once 196 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 197 -((( 198 -20,000 Cr 199 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 200 -((( 201 -1,400,000 Cr 202 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 203 -((( 204 -70 205 -))) 206 -|(% colspan="1" %)(% colspan="1" %) 207 -((( 208 -money_tradeamount_1mil 209 -)))|((( 210 -Sold > 1mil worth of goods at once 211 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 212 -((( 213 -200,000 Cr 214 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 215 -((( 216 -7,000,000 Cr 217 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 218 -((( 219 -35 220 -))) 221 -|(% colspan="1" %)(% colspan="1" %) 222 -((( 223 -money_boughtship_m 224 -)))|((( 225 -Bought an M ship 226 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 227 -((( 228 -400,000 Cr 229 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 230 -((( 231 -5,200,000 Cr 232 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 233 -((( 234 -13 235 -))) 236 -|(% colspan="1" %)(% colspan="1" %) 237 -((( 238 -money_boughtship_l 239 -)))|((( 240 -Bought an L ship 241 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 242 -((( 243 -1,800,000 Cr 244 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 245 -((( 246 -12,600,000 Cr 247 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 248 -((( 249 -7 250 -))) 251 -|(% colspan="1" %)(% colspan="1" %) 252 -((( 253 -money_boughtship_xl 254 -)))|((( 255 -Bought an XL ship 256 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 257 -((( 258 -20,000,000 Cr 259 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 260 -((( 261 -20,000,000 Cr 262 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 263 -((( 264 -1 265 -))) 266 -|(% colspan="1" %)(% colspan="1" %) 267 -((( 268 -money_boughtship_carrier 269 -)))|((( 270 -Bought a carrier 271 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 272 -((( 273 -27,000,000 Cr 274 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 275 -((( 276 -27,000,000 Cr 277 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 278 -((( 279 -1 280 -))) 281 -|(% colspan="1" %)(% colspan="1" %) 282 -((( 283 -money_boughtship_supply 284 -)))|(% colspan="1" %)(% colspan="1" %) 285 -((( 286 -Bought a supply ship 287 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 288 -((( 289 -25,000,000 Cr 290 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 291 -((( 292 -25,000,000 Cr 293 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 294 -((( 295 -1 296 -))) 297 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 298 -((( 299 -Sum 300 -)))|(% colspan="1" %)(% colspan="1" %) 301 -((( 302 -133,890,000 Cr 303 -)))|(% colspan="1" %)(% colspan="1" %) 304 -((( 305 305 306 -))) 307 -{{/layout-cell}} 308 308 309 -{{layout-cell}} 310 -== Monetary Costs == 311 - 312 -Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components. 313 -{{/layout-cell}} 314 -{{/layout-section}} 315 - 316 -{{layout-section ac:type="two_equal"}} 317 -{{layout-cell}} 318 -== Knowledge Budget Factors == 319 - 320 -|=((( 321 -Variable 322 -)))|=((( 323 -Explanation 324 -)))|=((( 325 -Score per 326 -)))|=((( 327 - Limit 328 -)))|=(% colspan="1" %)(% colspan="1" %) 329 -((( 330 -Number 331 -))) 332 -|((( 333 -base_budget 334 -)))|((( 335 -Base budget 336 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 337 -((( 338 -(% style="text-align: right;" %) 339 -5,000\\ 340 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 341 -((( 342 -5,000 343 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 344 -((( 345 -(% style="text-align: right;" %) 346 -1 347 -))) 348 -|((( 349 -known_lockbox_normal 350 -)))|((( 351 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock) 352 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 353 -((( 354 -100 355 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 356 -((( 357 -10,000 358 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 359 -((( 360 -60 361 -))) 362 -|((( 363 -known_lockbox_rare 364 -)))|((( 365 -Opened a rare lockbox (4 or more locks) 366 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 367 -((( 368 -500 369 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 370 -((( 371 -30,000 372 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 373 -((( 374 -60 375 -))) 376 -|((( 377 -known_aqueduct 378 -)))|((( 379 -Target an aqueduct 380 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 381 -((( 382 -2,000 383 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 384 -((( 385 -2,000 386 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 387 -((( 388 -1 389 -))) 390 -|(% colspan="1" %)(% colspan="1" %) 391 -((( 392 -known_khaak_hive 393 -)))|(% colspan="1" %)(% colspan="1" %) 394 -((( 395 -Target a [[Kha'ak>>doc:Kha'ak]] Hive 396 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 397 -((( 398 -3,000 399 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 400 -((( 401 -3,000 402 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 403 -((( 404 -1 405 -))) 406 -|(% colspan="1" %)(% colspan="1" %) 407 -((( 408 -known_sector 409 -)))|(% colspan="1" %)(% colspan="1" %) 410 -((( 411 -Enter a new sector 412 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 413 -((( 414 -200 415 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 416 -((( 417 -(% class="qv3Wpe" %)39,000 418 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 419 -((( 420 -195 421 - 422 -(As of CoH and SV v4.10) 423 -))) 424 -|(% colspan="1" %)(% colspan="1" %) 425 -((( 426 -known_sector_xenon 427 -)))|(% colspan="1" %)(% colspan="1" %) 428 -((( 429 -Enter a [[doc:Xenon]] sector 430 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 431 -((( 432 -2,000 433 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 434 -((( 435 -2,000 436 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 437 -((( 438 -1 439 -))) 440 -|(% colspan="1" %)(% colspan="1" %) 441 -((( 442 -known_datavault 443 -)))|(% colspan="1" %)(% colspan="1" %) 444 -((( 445 -Target a Data Vault 446 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 447 -((( 448 -3,000 449 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 450 -((( 451 -3,000 452 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 453 -((( 454 -1 455 -))) 456 -|(% colspan="1" %)(% colspan="1" %) 457 -((( 458 -known_timeline_unlock 459 -)))|(% colspan="1" %)(% colspan="1" %) 460 -((( 461 -Unlock a timeline entry 462 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 463 -((( 464 -1,000 465 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 466 -((( 467 -30,000 468 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 469 -((( 470 -30 471 -))) 472 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 473 -((( 474 -Sum 475 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 476 -((( 477 -124,000 478 -)))|(% colspan="1" %)(% colspan="1" %) 479 -((( 480 - 481 -))) 482 -{{/layout-cell}} 483 - 484 -{{layout-cell}} 485 -== Knowledge Costs == 486 - 487 -The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector. 488 -{{/layout-cell}} 489 -{{/layout-section}} 490 - 491 -{{layout-section ac:type="two_equal"}} 492 -{{layout-cell}} 493 -== Personnel Budget Factors == 494 - 495 -|=((( 496 -Variable 497 -)))|=((( 498 -Explanation 499 -)))|=((( 500 -Score per 501 -)))|=((( 502 -Limit 503 -)))|=(% colspan="1" %)(% colspan="1" %) 504 -((( 505 -Number 506 -))) 507 -|(% colspan="1" %)(% colspan="1" %) 508 -((( 509 -base_budget 510 -)))|(% colspan="1" %)(% colspan="1" %) 511 -((( 512 -Base Budget 513 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 514 -((( 515 -1,000 516 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 517 -((( 518 -1,000 519 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 520 -((( 521 -1 522 -))) 523 -|(% colspan="1" %)(% colspan="1" %) 524 -((( 525 -people_pilot_2star 526 -)))|(% colspan="1" %)(% colspan="1" %) 527 -((( 528 -Promoted a 2 star pilot to 3 stars with a seminar 529 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 530 -((( 531 -500 532 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 533 -((( 534 -25,000 535 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 536 -((( 537 -50 538 -))) 539 -|(% colspan="1" %)(% colspan="1" %) 540 -((( 541 -people_pilot_3star 542 -)))|(% colspan="1" %)(% colspan="1" %) 543 -((( 544 -Promoted a 3 star pilot to 4 stars with a seminar 545 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 546 -((( 547 -2,500 548 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 549 -((( 550 -75,000 551 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 552 -((( 553 -30 554 -))) 555 -|(% colspan="1" %)(% colspan="1" %) 556 -((( 557 -people_pilot_4star 558 -)))|(% colspan="1" %)(% colspan="1" %) 559 -((( 560 -Promoted a 4 star pilot to 5 stars with a seminar 561 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 562 -((( 563 -5,000 564 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 565 -((( 566 -100,000 567 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 568 -((( 569 -20 570 -))) 571 -|((( 572 -people_manager_2star 573 -)))|((( 574 -Promoted a 2 star manager to 3 stars with a seminar 575 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 576 -((( 577 -500 578 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 579 -((( 580 -25,000 581 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 582 -((( 583 -50 584 -))) 585 -|((( 586 -people_manager_3star 587 -)))|((( 588 -Promoted a 3 star manager to 4 stars with a seminar 589 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 590 -((( 591 -2,500 592 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 593 -((( 594 -75,000 595 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 596 -((( 597 -30 598 -))) 599 -|((( 600 -people_manager_4star 601 -)))|((( 602 -Promoted a 4 star manager to 5 stars with a seminar 603 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 604 -((( 605 -5,000 606 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 607 -((( 608 -100,000 609 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 610 -((( 611 -20 612 -))) 613 -|(% colspan="1" %)(% colspan="1" %) 614 -((( 615 -people_pilot_4star_onload 616 -)))|(% colspan="1" %)(% colspan="1" %) 617 -((( 618 -Has a 4 star pilot 619 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 620 -((( 621 -1,500 622 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 623 -((( 624 -30,000 625 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 626 -((( 627 -20 628 -))) 629 -|((( 630 -people_pilot_5star_onload 631 -)))|((( 632 -Has a 5 star pilot 633 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 634 -((( 635 -3,000 636 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 637 -((( 638 - 60,000 639 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 640 -((( 641 - 20 642 -))) 643 -|((( 644 -people_manager_4star_onload 645 -)))|((( 646 -Has a 4 star manager 647 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 648 -((( 649 -1,500 650 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 651 -((( 652 -30,000 653 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 654 -((( 655 -20 656 -))) 657 -|((( 658 -people_manager_5star_onload 659 -)))|((( 660 -Has a 5 star manager 661 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 662 -((( 663 -3,000 664 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 665 -((( 666 - 60,000 667 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 668 -((( 669 - 20 670 -))) 671 -|(% colspan="1" %)(% colspan="1" %) 672 -((( 673 -people_crew_count 674 -)))|(% colspan="1" %)(% colspan="1" %) 675 -((( 676 -Total number of crew 677 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 678 -((( 679 -20 680 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 681 -((( 682 -60,000 683 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 684 -((( 685 -3000 686 -))) 687 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 688 -((( 689 -Sum 690 -)))|(% colspan="1" %)(% colspan="1" %) 691 -((( 692 -641,000 693 -)))|(% colspan="1" %)(% colspan="1" %) 694 -((( 695 - 696 -))) 697 -{{/layout-cell}} 698 - 699 -{{layout-cell}} 700 -== Personnel Costs == 701 - 702 -The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points. 703 -{{/layout-cell}} 704 -{{/layout-section}} 705 - 706 -{{layout-section ac:type="two_equal"}} 707 -{{layout-cell}} 708 -== Relations Budget Factors == 709 - 710 -|=((( 711 -Variable 712 -)))|=((( 713 -Explanation 714 -)))|=((( 715 -Score per 716 -)))|=((( 717 -Limit 718 -)))|=((( 719 -Number 720 -))) 721 -|(% colspan="1" %)(% colspan="1" %) 722 -((( 723 -base_budget 724 -)))|(% colspan="1" %)(% colspan="1" %) 725 -((( 726 -Base budget 727 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 728 -((( 729 -10 730 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 731 -((( 732 -10 733 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 734 -((( 735 -1 736 -))) 737 -|(% colspan="1" %)(% colspan="1" %) 738 -((( 739 -relation_war_joinedfaction 740 -)))|(% colspan="1" %)(% colspan="1" %) 741 -((( 742 -Joined a war effort 743 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 744 -((( 745 -10 746 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 747 -((( 748 -10 749 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 750 -((( 751 -1 752 -))) 753 -|(% colspan="1" %)(% colspan="1" %) 754 -((( 755 -relation_war_joinedopposition 756 -)))|(% colspan="1" %)(% colspan="1" %) 757 -((( 758 -Joined a war effort opposing another one 759 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 760 -((( 761 -20 762 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 763 -((( 764 -20 765 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 766 -((( 767 -1 768 -))) 769 -|(% colspan="1" %)(% colspan="1" %) 770 -((( 771 -relation_tradeguild 772 -)))|(% colspan="1" %)(% colspan="1" %) 773 -((( 774 -Joined a trade guild 775 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 776 -((( 777 -20 778 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 779 -((( 780 -20 781 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 782 -((( 783 -1 784 -))) 785 -|(% colspan="1" %)(% colspan="1" %) 786 -((( 787 -relation_pirateguild 788 -)))|(% colspan="1" %)(% colspan="1" %) 789 -((( 790 -Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]]) 791 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 792 -((( 793 -30 794 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 795 -((( 796 -30 797 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 798 -((( 799 -1 800 -))) 801 -|(% colspan="1" %)(% colspan="1" %) 802 -((( 803 -relation_leak_mission_easy 804 -)))|(% colspan="1" %)(% colspan="1" %) 805 -((( 806 -Completed an easy leak mission 807 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 808 -((( 809 -10 810 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 811 -((( 812 -10 813 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 814 -((( 815 -1 816 -))) 817 -|(% colspan="1" %)(% colspan="1" %) 818 -((( 819 -relation_leak_mission_hard 820 -)))|(% colspan="1" %)(% colspan="1" %) 821 -((( 822 -Completed a hard leak mission 823 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 824 -((( 825 -30 826 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 827 -((( 828 -30 829 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 830 -((( 831 -1 832 -))) 833 -|(% colspan="1" %)(% colspan="1" %) 834 -((( 835 -relation_ceremony_10 836 -)))|(% colspan="1" %)(% colspan="1" %) 837 -((( 838 -First level 10 reputation ceremony bonus 839 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 840 -((( 841 -20 842 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 843 -((( 844 -20 845 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 846 -((( 847 -1 848 -))) 849 -|(% colspan="1" %)(% colspan="1" %) 850 -((( 851 -relation_ceremony_10 852 -)))|(% colspan="1" %)(% colspan="1" %) 853 -((( 854 -Subsequent level 10 reputation ceremonies 855 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 856 -((( 857 -5 858 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 859 -((( 860 -75 861 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 862 -((( 863 -15 864 -))) 865 -|((( 866 -relation_ceremony_20 867 -)))|((( 868 -First level 20 reputation ceremony bonus 869 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 870 -((( 871 -100 872 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 873 -((( 874 -100 875 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 876 -((( 877 -1 878 -))) 879 -|((( 880 -relation_ceremony_20 881 -)))|((( 882 -Subsequent level 20 reputation ceremonies 883 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 884 -((( 885 -25 886 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 887 -((( 888 -250 889 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 890 -((( 891 -15 892 -))) 893 -|(% colspan="1" %)(% colspan="1" %) 894 -((( 895 -relation_27 896 -)))|(% colspan="1" %)(% colspan="1" %) 897 -((( 898 -Reached +27 with one faction 899 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 900 -((( 901 -500 902 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 903 -((( 904 -500 905 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 906 -((( 907 -1 908 -))) 909 -|(% colspan="1" %)(% colspan="1" %) 910 -((( 911 -relation_27 912 -)))|(% colspan="1" %)(% colspan="1" %) 913 -((( 914 -Reached +27 with subsequent factions 915 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 916 -((( 917 -75 918 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 919 -((( 920 -525 921 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 922 -((( 923 -7 924 -))) 925 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 926 -((( 927 -Sum 928 -)))|(% colspan="1" %)(% colspan="1" %) 929 -((( 930 -1,600 931 -)))|(% colspan="1" %)(% colspan="1" %) 932 -((( 933 - 934 -))) 935 - 936 - 937 - 938 -**TODO:** 939 - 940 -* Change: In Money //Has S and M storage modules// → //Has S or M storage modules//? 941 -* ((( 942 -Where are the variables stored and how exactly are they updated? 943 -* ((( 944 -userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//, 945 -))) 946 -* ((( 947 ---Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.-- Tested by Manoeuvring with Difficulty, Peteran and V3T 948 -))) 949 -))) 950 -{{/layout-cell}} 951 - 952 -{{layout-cell}} 953 -== Relations Costs == 954 - 955 -Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively. 956 - 957 -Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do. 958 - 959 - 960 -{{/layout-cell}} 961 -{{/layout-section}} 962 -{{/layout}} 13 += Custom Start Metrics =
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... ... @@ -1,1 +1,1 @@ 1 -10 75460601 +106333173 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/10 7546060/Custom Game Starts1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106333173/Custom Game Starts