Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 2.1
edited by Daniel Turner
on 2021/11/21 01:33
on 2021/11/21 01:33
Change comment:
There is no comment for this version
To version 3.1
edited by Daniel Turner
on 2021/11/21 01:48
on 2021/11/21 01:48
Change comment:
There is no comment for this version
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... ... @@ -1,13 +1,25 @@ 1 + 2 + 3 +{{toc/}} 4 + 1 1 = Overview = 2 2 3 -Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). 7 +Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start. 4 4 5 5 == Budgeted Custom Game Starts == 6 6 7 - 11 +Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include: 8 8 13 +* Budget 14 +* Knowledge 15 +* Reputation 16 +* Personnel 17 +* Research and Plot outcomes 18 + 19 +How the budgets are calculated and how to optimise them is outlined below 20 + 9 9 == Creative Custom Game Starts == 10 10 11 - 23 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 12 12 13 13 = Custom Start Metrics =
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/10633317 3/Custom Game Starts1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106333174/Custom Game Starts