Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 19.1
edited by Daniel Turner
on 2022/01/16 00:32
on 2022/01/16 00:32
Change comment:
corrected mistranscription of xml data
To version 55.1
edited by Daniel Turner
on 2023/09/21 14:23
on 2023/09/21 14:23
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... ... @@ -1,0 +1,1 @@ 1 +X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Game Starts.WebHome - Tags
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... ... @@ -1,24 +4,21 @@ 1 -{{layout}} 2 -{{layout-section ac:type="single"}} 3 -{{layout-cell}} 4 4 {{info}} 5 -Updated for version 4.202 +Updated for version 5.10 6 6 {{/info}} 7 7 5 +== Navigation == 8 8 9 - 10 10 {{toc/}} 11 -{{/layout-cell}} 12 -{{/layout-section}} 13 13 14 -{{layout-section ac:type="two_equal"}} 15 -{{layout-cell}} 16 16 = Overview = 17 17 18 - Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.11 +---- 19 19 13 +Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Game Starts.Starting Scenarios.WebHome]] or the creative custom start. 14 + 20 20 == Budgeted Custom Game Starts == 21 21 17 +---- 18 + 22 22 Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include: 23 23 24 24 * Monetary Budget ... ... @@ -29,28 +29,21 @@ 29 29 30 30 How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]] 31 31 32 - 33 -{{/layout-cell}} 34 - 35 -{{layout-cell}} 36 36 [[image:attach:Custom Gamestart Menu.png]] 37 -{{/layout-cell}} 38 -{{/layout-section}} 39 39 40 -{{layout-section ac:type="single"}} 41 -{{layout-cell}} 42 42 == Creative Custom Game Starts == 43 43 44 - Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.33 +---- 45 45 35 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Xenon.WebHome]], [[Kha'ak>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 36 + 46 46 = Custom Start Metrics = 47 -{{/layout-cell}} 48 -{{/layout-section}} 49 49 50 - {{layout-section ac:type="two_equal"}}51 - {{layout-cell}}39 +---- 40 + 52 52 == Monetary Budget Factors == 53 53 43 +(% class="wrapped" %) 54 54 |=(% colspan="1" %)(% colspan="1" %) 55 55 ((( 56 56 Variable ... ... @@ -71,14 +71,14 @@ 71 71 base_budget 72 72 )))|((( 73 73 Base budget 74 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)64 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 75 75 ((( 76 76 (% style="text-align: right;" %) 77 -300 78 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)67 +300,000 Cr 68 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 79 79 ((( 80 -300 81 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)70 +300,000 Cr 71 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 82 82 ((( 83 83 (% style="text-align: right;" %) 84 84 1 ... ... @@ -88,13 +88,13 @@ 88 88 money_builtmodule_production 89 89 )))|((( 90 90 Has production modules 91 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)81 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 92 92 ((( 93 -500 94 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)83 +500,000 Cr 84 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 95 95 ((( 96 -6 97 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)86 +6,500,000 Cr 87 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 98 98 ((( 99 99 13 100 100 ))) ... ... @@ -103,13 +103,13 @@ 103 103 money_builtmodule_pier 104 104 )))|((( 105 105 Has pier modules 106 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)96 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 107 107 ((( 108 -600 109 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)98 +600,000 Cr 99 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 110 110 ((( 111 -4 112 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)101 +4,200,000 Cr 102 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 113 113 ((( 114 114 7 115 115 ))) ... ... @@ -118,13 +118,13 @@ 118 118 money_builtmodule_dock 119 119 )))|((( 120 120 Has dock modules 121 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)111 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 122 122 ((( 123 -80 124 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)113 +80,000 Cr 114 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 125 125 ((( 126 -1 127 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)116 +1,680,000 Cr 117 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 128 128 ((( 129 129 21 130 130 ))) ... ... @@ -133,13 +133,13 @@ 133 133 money_builtmodule_luxurydock 134 134 )))|((( 135 135 Has a luxury dock module 136 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)126 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 137 137 ((( 138 -150 139 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)128 +150,000 Cr 129 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 140 140 ((( 141 -150 142 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)131 +150,000 Cr 132 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 143 143 ((( 144 144 1 145 145 ))) ... ... @@ -148,13 +148,13 @@ 148 148 money_builtmodule_storage_s_m 149 149 )))|((( 150 150 Has S and M storage modules 151 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)141 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 152 152 ((( 153 -90 154 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)143 +90,000 Cr 144 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 155 155 ((( 156 -810 157 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)146 +810,000 Cr 147 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 158 158 ((( 159 159 9 160 160 ))) ... ... @@ -163,13 +163,13 @@ 163 163 money_builtmodule_storage_l 164 164 )))|((( 165 165 Has L storage modules 166 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)156 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 167 167 ((( 168 -150 169 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)158 +150,000 Cr 159 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 170 170 ((( 171 -1 172 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)161 +1,050,000 Cr 162 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 173 173 ((( 174 174 7 175 175 ))) ... ... @@ -178,13 +178,13 @@ 178 178 money_builtmodule_buildmodule_s 179 179 )))|((( 180 180 Has S ship build modules 181 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)171 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 182 182 ((( 183 -21 184 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)173 +21,000,000 Cr 174 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 185 185 ((( 186 -21 187 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)176 +21,000,000 Cr 177 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 188 188 ((( 189 189 1 190 190 ))) ... ... @@ -193,13 +193,13 @@ 193 193 money_tradeamount_100k 194 194 )))|((( 195 195 Sold > 100k worth of goods at once 196 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)186 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 197 197 ((( 198 -20 199 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)188 +20,000 Cr 189 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 200 200 ((( 201 -1 202 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)191 +1,400,000 Cr 192 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 203 203 ((( 204 204 70 205 205 ))) ... ... @@ -208,13 +208,13 @@ 208 208 money_tradeamount_1mil 209 209 )))|((( 210 210 Sold > 1mil worth of goods at once 211 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)201 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 212 212 ((( 213 -200 214 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)203 +200,000 Cr 204 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 215 215 ((( 216 -7 217 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)206 +7,000,000 Cr 207 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 218 218 ((( 219 219 35 220 220 ))) ... ... @@ -223,13 +223,13 @@ 223 223 money_boughtship_m 224 224 )))|((( 225 225 Bought an M ship 226 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)216 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 227 227 ((( 228 -400 229 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)218 +400,000 Cr 219 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 230 230 ((( 231 -5 232 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)221 +5,200,000 Cr 222 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 233 233 ((( 234 234 13 235 235 ))) ... ... @@ -238,13 +238,13 @@ 238 238 money_boughtship_l 239 239 )))|((( 240 240 Bought an L ship 241 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)231 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 242 242 ((( 243 -1 244 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)233 +1,800,000 Cr 234 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 245 245 ((( 246 -12 247 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)236 +12,600,000 Cr 237 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 248 248 ((( 249 249 7 250 250 ))) ... ... @@ -253,13 +253,13 @@ 253 253 money_boughtship_xl 254 254 )))|((( 255 255 Bought an XL ship 256 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)246 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 257 257 ((( 258 -20 259 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)248 +20,000,000 Cr 249 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 260 260 ((( 261 -20 262 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)251 +20,000,000 Cr 252 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 263 263 ((( 264 264 1 265 265 ))) ... ... @@ -268,13 +268,13 @@ 268 268 money_boughtship_carrier 269 269 )))|((( 270 270 Bought a carrier 271 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)261 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 272 272 ((( 273 -27 274 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)263 +27,000,000 Cr 264 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 275 275 ((( 276 -27 277 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)266 +27,000,000 Cr 267 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 278 278 ((( 279 279 1 280 280 ))) ... ... @@ -284,39 +284,35 @@ 284 284 )))|(% colspan="1" %)(% colspan="1" %) 285 285 ((( 286 286 Bought a supply ship 287 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)277 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 288 288 ((( 289 -25 290 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)279 +25,000,000 Cr 280 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 291 291 ((( 292 -25 293 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)282 +25,000,000 Cr 283 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 294 294 ((( 295 295 1 296 296 ))) 297 -|(% colspan="3" style="text-align: ;" %)(% colspan="3" style="text-align: right;" %)287 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %) 298 298 ((( 299 299 Sum 300 300 )))|(% colspan="1" %)(% colspan="1" %) 301 301 ((( 302 -133 292 +133,890,000 Cr 303 303 )))|(% colspan="1" %)(% colspan="1" %) 304 304 ((( 305 305 306 306 ))) 307 -{{/layout-cell}} 308 308 309 -{{layout-cell}} 310 310 == Monetary Costs == 311 311 312 -Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10 000 000Cr which leaves a massive 123 890 000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components. 313 -{{/layout-cell}} 314 -{{/layout-section}} 300 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components. 315 315 316 -{{layout-section ac:type="two_equal"}} 317 -{{layout-cell}} 302 + 318 318 == Knowledge Budget Factors == 319 319 305 +(% class="wrapped" %) 320 320 |=((( 321 321 Variable 322 322 )))|=((( ... ... @@ -333,14 +333,14 @@ 333 333 base_budget 334 334 )))|((( 335 335 Base budget 336 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)322 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 337 337 ((( 338 338 (% style="text-align: right;" %) 339 -5 \\340 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)325 +5,000 326 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 341 341 ((( 342 -5 343 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)328 +5,000 329 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 344 344 ((( 345 345 (% style="text-align: right;" %) 346 346 1 ... ... @@ -348,28 +348,28 @@ 348 348 |((( 349 349 known_lockbox_normal 350 350 )))|((( 351 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock) 352 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)337 +Opened a normal [[lockbox>>doc:xwikicommunity:X4 Foundations Wiki.Guides and Tutorials.Tips and Tricks (Spoiler).Lockboxes and Data Vaults.WebHome]] (1 lock) 338 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 353 353 ((( 354 354 100 355 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)341 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 356 356 ((( 357 -10 358 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)343 +10,000 344 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 359 359 ((( 360 - 60346 +100 361 361 ))) 362 362 |((( 363 363 known_lockbox_rare 364 364 )))|((( 365 365 Opened a rare lockbox (4 or more locks) 366 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)352 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 367 367 ((( 368 368 500 369 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)355 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 370 370 ((( 371 -30 372 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)357 +30,000 358 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 373 373 ((( 374 374 60 375 375 ))) ... ... @@ -377,13 +377,13 @@ 377 377 known_aqueduct 378 378 )))|((( 379 379 Target an aqueduct 380 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)366 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 381 381 ((( 382 -2 383 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)368 +2,000 369 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 384 384 ((( 385 -2 386 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)371 +2,000 372 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 387 387 ((( 388 388 1 389 389 ))) ... ... @@ -392,14 +392,14 @@ 392 392 known_khaak_hive 393 393 )))|(% colspan="1" %)(% colspan="1" %) 394 394 ((( 395 -Target a [[Kha'ak>>doc:Kha'ak]] Hive 396 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)381 +Target a [[Kha'ak>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] Hive 382 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 397 397 ((( 398 -3 399 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)384 +3,000 385 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 400 400 ((( 401 -3 402 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)387 +3,000 388 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 403 403 ((( 404 404 1 405 405 ))) ... ... @@ -409,17 +409,15 @@ 409 409 )))|(% colspan="1" %)(% colspan="1" %) 410 410 ((( 411 411 Enter a new sector 412 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)398 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 413 413 ((( 414 414 200 415 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)401 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 416 416 ((( 417 -(% class="qv3Wpe" %) 39000418 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)403 +(% class="qv3Wpe" %)26,000 404 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 419 419 ((( 420 -195 421 - 422 -(As of CoH and SV v4.10) 406 +130 423 423 ))) 424 424 |(% colspan="1" %)(% colspan="1" %) 425 425 ((( ... ... @@ -426,14 +426,14 @@ 426 426 known_sector_xenon 427 427 )))|(% colspan="1" %)(% colspan="1" %) 428 428 ((( 429 -Enter a [[doc:Xenon]] sector 430 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)413 +Enter a [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Xenon.WebHome]] sector 414 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 431 431 ((( 432 -2 433 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)416 +2,000 417 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 434 434 ((( 435 -2 436 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)419 +2,000 420 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 437 437 ((( 438 438 1 439 439 ))) ... ... @@ -443,13 +443,13 @@ 443 443 )))|(% colspan="1" %)(% colspan="1" %) 444 444 ((( 445 445 Target a Data Vault 446 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)430 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 447 447 ((( 448 -3 449 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)432 +3,000 433 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 450 450 ((( 451 -3 452 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)435 +3,000 436 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 453 453 ((( 454 454 1 455 455 ))) ... ... @@ -459,39 +459,34 @@ 459 459 )))|(% colspan="1" %)(% colspan="1" %) 460 460 ((( 461 461 Unlock a timeline entry 462 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)446 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 463 463 ((( 464 -1000 465 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)448 +1,000 449 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 466 466 ((( 467 -30 468 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)451 +30,000 452 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 469 469 ((( 470 470 30 471 471 ))) 472 -|(% colspan="3" style="text-align: ;" %)(% colspan="3" style="text-align: right;" %)456 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %) 473 473 ((( 474 474 Sum 475 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)459 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 476 476 ((( 477 -1 24000461 +111,000 478 478 )))|(% colspan="1" %)(% colspan="1" %) 479 479 ((( 480 480 481 481 ))) 482 -{{/layout-cell}} 483 483 484 -{{layout-cell}} 485 485 == Knowledge Costs == 486 486 487 -The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1800 points per sector. 488 -{{/layout-cell}} 489 -{{/layout-section}} 469 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector. 490 490 491 -{{layout-section ac:type="two_equal"}} 492 -{{layout-cell}} 493 493 == Personnel Budget Factors == 494 494 473 +(% class="wrapped" %) 495 495 |=((( 496 496 Variable 497 497 )))|=((( ... ... @@ -510,13 +510,13 @@ 510 510 )))|(% colspan="1" %)(% colspan="1" %) 511 511 ((( 512 512 Base Budget 513 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)492 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 514 514 ((( 515 -1 516 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)494 +1,000 495 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 517 517 ((( 518 -1 519 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)497 +1,000 498 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 520 520 ((( 521 521 1 522 522 ))) ... ... @@ -526,13 +526,13 @@ 526 526 )))|(% colspan="1" %)(% colspan="1" %) 527 527 ((( 528 528 Promoted a 2 star pilot to 3 stars with a seminar 529 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)508 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 530 530 ((( 531 531 500 532 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)511 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 533 533 ((( 534 -25 535 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)513 +25,000 514 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 536 536 ((( 537 537 50 538 538 ))) ... ... @@ -542,13 +542,13 @@ 542 542 )))|(% colspan="1" %)(% colspan="1" %) 543 543 ((( 544 544 Promoted a 3 star pilot to 4 stars with a seminar 545 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)524 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 546 546 ((( 547 -2 548 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)526 +2,500 527 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 549 549 ((( 550 -75 551 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)529 +75,000 530 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 552 552 ((( 553 553 30 554 554 ))) ... ... @@ -558,13 +558,13 @@ 558 558 )))|(% colspan="1" %)(% colspan="1" %) 559 559 ((( 560 560 Promoted a 4 star pilot to 5 stars with a seminar 561 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)540 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 562 562 ((( 563 -5 564 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)542 +5,000 543 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 565 565 ((( 566 -100 567 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)545 +100,000 546 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 568 568 ((( 569 569 20 570 570 ))) ... ... @@ -572,13 +572,13 @@ 572 572 people_manager_2star 573 573 )))|((( 574 574 Promoted a 2 star manager to 3 stars with a seminar 575 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)554 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 576 576 ((( 577 577 500 578 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)557 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 579 579 ((( 580 -25 581 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)559 +25,000 560 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 582 582 ((( 583 583 50 584 584 ))) ... ... @@ -586,13 +586,13 @@ 586 586 people_manager_3star 587 587 )))|((( 588 588 Promoted a 3 star manager to 4 stars with a seminar 589 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)568 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 590 590 ((( 591 -2 592 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)570 +2,500 571 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 593 593 ((( 594 -75 595 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)573 +75,000 574 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 596 596 ((( 597 597 30 598 598 ))) ... ... @@ -600,13 +600,13 @@ 600 600 people_manager_4star 601 601 )))|((( 602 602 Promoted a 4 star manager to 5 stars with a seminar 603 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)582 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 604 604 ((( 605 -5 606 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)584 +5,000 585 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 607 607 ((( 608 -100 609 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)587 +100,000 588 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 610 610 ((( 611 611 20 612 612 ))) ... ... @@ -616,13 +616,13 @@ 616 616 )))|(% colspan="1" %)(% colspan="1" %) 617 617 ((( 618 618 Has a 4 star pilot 619 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)598 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 620 620 ((( 621 -1 622 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)600 +1,500 601 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 623 623 ((( 624 -30 625 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)603 +30,000 604 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 626 626 ((( 627 627 20 628 628 ))) ... ... @@ -630,13 +630,13 @@ 630 630 people_pilot_5star_onload 631 631 )))|((( 632 632 Has a 5 star pilot 633 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)612 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 634 634 ((( 635 -3 636 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)614 +3,000 615 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 637 637 ((( 638 - 60 639 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)617 + 60,000 618 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 640 640 ((( 641 641 20 642 642 ))) ... ... @@ -644,13 +644,13 @@ 644 644 people_manager_4star_onload 645 645 )))|((( 646 646 Has a 4 star manager 647 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)626 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 648 648 ((( 649 -1 650 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)628 +1,500 629 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 651 651 ((( 652 -30 653 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)631 +30,000 632 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 654 654 ((( 655 655 20 656 656 ))) ... ... @@ -658,13 +658,13 @@ 658 658 people_manager_5star_onload 659 659 )))|((( 660 660 Has a 5 star manager 661 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)640 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 662 662 ((( 663 -3 664 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)642 +3,000 643 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 665 665 ((( 666 - 60 667 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)645 + 60,000 646 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 668 668 ((( 669 669 20 670 670 ))) ... ... @@ -674,39 +674,34 @@ 674 674 )))|(% colspan="1" %)(% colspan="1" %) 675 675 ((( 676 676 Total number of crew 677 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)656 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 678 678 ((( 679 679 20 680 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)659 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 681 681 ((( 682 -60 683 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)661 +60,000 662 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 684 684 ((( 685 685 3000 686 686 ))) 687 -|(% colspan="3" style="text-align: ;" %)(% colspan="3" style="text-align: right;" %)666 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %) 688 688 ((( 689 689 Sum 690 690 )))|(% colspan="1" %)(% colspan="1" %) 691 691 ((( 692 -641 671 +641,000 693 693 )))|(% colspan="1" %)(% colspan="1" %) 694 694 ((( 695 695 696 696 ))) 697 -{{/layout-cell}} 698 698 699 -{{layout-cell}} 700 700 == Personnel Costs == 701 701 702 -The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13 070 points. 703 -{{/layout-cell}} 704 -{{/layout-section}} 679 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points. 705 705 706 -{{layout-section ac:type="two_equal"}} 707 -{{layout-cell}} 708 708 == Relations Budget Factors == 709 709 683 +(% class="wrapped" %) 710 710 |=((( 711 711 Variable 712 712 )))|=((( ... ... @@ -724,13 +724,13 @@ 724 724 )))|(% colspan="1" %)(% colspan="1" %) 725 725 ((( 726 726 Base budget 727 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)701 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 728 728 ((( 729 729 10 730 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)704 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 731 731 ((( 732 732 10 733 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)707 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 734 734 ((( 735 735 1 736 736 ))) ... ... @@ -740,13 +740,13 @@ 740 740 )))|(% colspan="1" %)(% colspan="1" %) 741 741 ((( 742 742 Joined a war effort 743 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)717 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 744 744 ((( 745 745 10 746 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)720 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 747 747 ((( 748 748 10 749 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)723 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 750 750 ((( 751 751 1 752 752 ))) ... ... @@ -756,13 +756,13 @@ 756 756 )))|(% colspan="1" %)(% colspan="1" %) 757 757 ((( 758 758 Joined a war effort opposing another one 759 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)733 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 760 760 ((( 761 761 20 762 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)736 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 763 763 ((( 764 764 20 765 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)739 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 766 766 ((( 767 767 1 768 768 ))) ... ... @@ -772,13 +772,13 @@ 772 772 )))|(% colspan="1" %)(% colspan="1" %) 773 773 ((( 774 774 Joined a trade guild 775 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)749 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 776 776 ((( 777 777 20 778 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)752 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 779 779 ((( 780 780 20 781 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)755 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 782 782 ((( 783 783 1 784 784 ))) ... ... @@ -787,14 +787,14 @@ 787 787 relation_pirateguild 788 788 )))|(% colspan="1" %)(% colspan="1" %) 789 789 ((( 790 -Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]]) 791 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)764 +Joined a pirate guild (currently only offered by the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]]) 765 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 792 792 ((( 793 793 30 794 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)768 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 795 795 ((( 796 796 30 797 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)771 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 798 798 ((( 799 799 1 800 800 ))) ... ... @@ -804,13 +804,13 @@ 804 804 )))|(% colspan="1" %)(% colspan="1" %) 805 805 ((( 806 806 Completed an easy leak mission 807 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)781 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 808 808 ((( 809 809 10 810 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)784 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 811 811 ((( 812 812 10 813 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)787 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 814 814 ((( 815 815 1 816 816 ))) ... ... @@ -820,13 +820,13 @@ 820 820 )))|(% colspan="1" %)(% colspan="1" %) 821 821 ((( 822 822 Completed a hard leak mission 823 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)797 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 824 824 ((( 825 825 30 826 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)800 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 827 827 ((( 828 828 30 829 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)803 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 830 830 ((( 831 831 1 832 832 ))) ... ... @@ -836,13 +836,13 @@ 836 836 )))|(% colspan="1" %)(% colspan="1" %) 837 837 ((( 838 838 First level 10 reputation ceremony bonus 839 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)813 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 840 840 ((( 841 841 20 842 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)816 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 843 843 ((( 844 844 20 845 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)819 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 846 846 ((( 847 847 1 848 848 ))) ... ... @@ -852,13 +852,13 @@ 852 852 )))|(% colspan="1" %)(% colspan="1" %) 853 853 ((( 854 854 Subsequent level 10 reputation ceremonies 855 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)829 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 856 856 ((( 857 857 5 858 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)832 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 859 859 ((( 860 860 75 861 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)835 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 862 862 ((( 863 863 15 864 864 ))) ... ... @@ -866,13 +866,13 @@ 866 866 relation_ceremony_20 867 867 )))|((( 868 868 First level 20 reputation ceremony bonus 869 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)843 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 870 870 ((( 871 871 100 872 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)846 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 873 873 ((( 874 874 100 875 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)849 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 876 876 ((( 877 877 1 878 878 ))) ... ... @@ -880,15 +880,15 @@ 880 880 relation_ceremony_20 881 881 )))|((( 882 882 Subsequent level 20 reputation ceremonies 883 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)857 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 884 884 ((( 885 885 25 886 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)860 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 887 887 ((( 888 888 250 889 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)863 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 890 890 ((( 891 -1 5865 +10 892 892 ))) 893 893 |(% colspan="1" %)(% colspan="1" %) 894 894 ((( ... ... @@ -896,13 +896,13 @@ 896 896 )))|(% colspan="1" %)(% colspan="1" %) 897 897 ((( 898 898 Reached +27 with one faction 899 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)873 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 900 900 ((( 901 901 500 902 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)876 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 903 903 ((( 904 904 500 905 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)879 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 906 906 ((( 907 907 1 908 908 ))) ... ... @@ -912,51 +912,34 @@ 912 912 )))|(% colspan="1" %)(% colspan="1" %) 913 913 ((( 914 914 Reached +27 with subsequent factions 915 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)889 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 916 916 ((( 917 917 75 918 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)892 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 919 919 ((( 920 920 525 921 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)895 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 922 922 ((( 923 923 7 924 924 ))) 925 -|(% colspan="3" style="text-align: ;" %)(% colspan="3" style="text-align: right;" %)899 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %) 926 926 ((( 927 927 Sum 928 928 )))|(% colspan="1" %)(% colspan="1" %) 929 929 ((( 930 -1600 904 +1,600 931 931 )))|(% colspan="1" %)(% colspan="1" %) 932 932 ((( 933 933 934 934 ))) 935 935 936 - 910 +== Relations Costs == 937 937 938 - **TODO:**912 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.WebHome]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Free Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Fallen Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Terran Protectorate.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Yaki.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Zyarth Patriarchy.WebHome]] which are set at -5, -5, -15, -25 and -15 respectively. 939 939 940 -* Change: In Money //Has S and M storage modules// → //Has S or M storage modules//? 941 -* ((( 942 -Where are the variables stored and how exactly are they updated? 943 -* ((( 944 -userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//, 945 -))) 946 -* ((( 947 -Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values. 948 -))) 949 -))) 950 -{{/layout-cell}} 914 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do. 951 951 952 -{{layout-cell}} 953 -== Relations Costs == 954 954 955 -Re lations points exclusively affectrelations with factions and can only beusedto manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively.917 +== References == 956 956 957 -Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of raising a factions reputation is hence 1 610 points. 958 - 959 - 960 -{{/layout-cell}} 961 -{{/layout-section}} 962 -{{/layout}} 919 +* {{{libraries/gamestarts.xml}}}
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... ... @@ -1,0 +1,1 @@ 1 +You can have more than 10,000,000 in the creative custom start, you just have to click on the number and type in a value. Doing this and holding down the "9" key will max the cash at 1,000,000,000,000. The light blue bar signifying how full it is will only be ~~3/4 of the way, but it can't be dragged any further for more than 1 trillion credits. This is as of ToA 5.0 on April 20th, 2022. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2022-04-20 21:42:43.0