Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 19.1
edited by Daniel Turner
on 2022/01/16 00:32
on 2022/01/16 00:32
Change comment:
corrected mistranscription of xml data
To version 25.1
edited by StoatsNotGoats
on 2022/08/13 11:48
on 2022/08/13 11:48
Change comment:
Changed formatting, removed TODO section
Summary
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... ... @@ -2,12 +2,8 @@ 2 2 {{layout-section ac:type="single"}} 3 3 {{layout-cell}} 4 4 {{info}} 5 -Updated for version 4.205 +Updated for version 5.10 6 6 {{/info}} 7 - 8 - 9 - 10 -{{toc/}} 11 11 {{/layout-cell}} 12 12 {{/layout-section}} 13 13 ... ... @@ -15,10 +15,14 @@ 15 15 {{layout-cell}} 16 16 = Overview = 17 17 14 +---- 15 + 18 18 Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start. 19 19 20 20 == Budgeted Custom Game Starts == 21 21 20 +---- 21 + 22 22 Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include: 23 23 24 24 * Monetary Budget ... ... @@ -28,11 +28,15 @@ 28 28 * Research and Plot outcomes 29 29 30 30 How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]] 31 - 32 - 33 33 {{/layout-cell}} 34 34 35 35 {{layout-cell}} 34 +{{panel title="Navigation"}} 35 + 36 + 37 +{{toc/}} 38 +{{/panel}} 39 + 36 36 [[image:attach:Custom Gamestart Menu.png]] 37 37 {{/layout-cell}} 38 38 {{/layout-section}} ... ... @@ -41,9 +41,13 @@ 41 41 {{layout-cell}} 42 42 == Creative Custom Game Starts == 43 43 44 - Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.48 +---- 45 45 50 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 51 + 46 46 = Custom Start Metrics = 53 + 54 +---- 47 47 {{/layout-cell}} 48 48 {{/layout-section}} 49 49 ... ... @@ -51,6 +51,7 @@ 51 51 {{layout-cell}} 52 52 == Monetary Budget Factors == 53 53 62 +(% class="wrapped" %) 54 54 |=(% colspan="1" %)(% colspan="1" %) 55 55 ((( 56 56 Variable ... ... @@ -62,7 +62,7 @@ 62 62 )))|=(% style="text-align: center;" %)(% style="text-align: center;" %) 63 63 ((( 64 64 Limit 65 -)))|=(% colspan="1" style="text-align: center;"%)(%colspan="1" style="text-align: center;" %)74 +)))|=(% style="text-align: center;" colspan="1" %)(% style="text-align: center;" colspan="1" %) 66 66 ((( 67 67 Number 68 68 ))) ... ... @@ -74,11 +74,11 @@ 74 74 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 75 75 ((( 76 76 (% style="text-align: right;" %) 77 -300 86 +300,000 Cr 78 78 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 79 79 ((( 80 -300 81 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)89 +300,000 Cr 90 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 82 82 ((( 83 83 (% style="text-align: right;" %) 84 84 1 ... ... @@ -90,11 +90,11 @@ 90 90 Has production modules 91 91 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 92 92 ((( 93 -500 102 +500,000 Cr 94 94 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 95 95 ((( 96 -6 97 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)105 +6,500,000 Cr 106 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 98 98 ((( 99 99 13 100 100 ))) ... ... @@ -105,11 +105,11 @@ 105 105 Has pier modules 106 106 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 107 107 ((( 108 -600 117 +600,000 Cr 109 109 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 110 110 ((( 111 -4 112 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)120 +4,200,000 Cr 121 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 113 113 ((( 114 114 7 115 115 ))) ... ... @@ -120,11 +120,11 @@ 120 120 Has dock modules 121 121 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 122 122 ((( 123 -80 132 +80,000 Cr 124 124 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 125 125 ((( 126 -1 127 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)135 +1,680,000 Cr 136 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 128 128 ((( 129 129 21 130 130 ))) ... ... @@ -135,11 +135,11 @@ 135 135 Has a luxury dock module 136 136 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 137 137 ((( 138 -150 147 +150,000 Cr 139 139 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 140 140 ((( 141 -150 142 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)150 +150,000 Cr 151 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 143 143 ((( 144 144 1 145 145 ))) ... ... @@ -150,11 +150,11 @@ 150 150 Has S and M storage modules 151 151 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 152 152 ((( 153 -90 162 +90,000 Cr 154 154 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 155 155 ((( 156 -810 157 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)165 +810,000 Cr 166 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 158 158 ((( 159 159 9 160 160 ))) ... ... @@ -165,11 +165,11 @@ 165 165 Has L storage modules 166 166 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 167 167 ((( 168 -150 177 +150,000 Cr 169 169 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 170 170 ((( 171 -1 172 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)180 +1,050,000 Cr 181 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 173 173 ((( 174 174 7 175 175 ))) ... ... @@ -180,11 +180,11 @@ 180 180 Has S ship build modules 181 181 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 182 182 ((( 183 -21 192 +21,000,000 Cr 184 184 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 185 185 ((( 186 -21 187 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)195 +21,000,000 Cr 196 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 188 188 ((( 189 189 1 190 190 ))) ... ... @@ -195,11 +195,11 @@ 195 195 Sold > 100k worth of goods at once 196 196 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 197 197 ((( 198 -20 207 +20,000 Cr 199 199 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 200 200 ((( 201 -1 202 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)210 +1,400,000 Cr 211 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 203 203 ((( 204 204 70 205 205 ))) ... ... @@ -210,11 +210,11 @@ 210 210 Sold > 1mil worth of goods at once 211 211 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 212 212 ((( 213 -200 222 +200,000 Cr 214 214 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 215 215 ((( 216 -7 217 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)225 +7,000,000 Cr 226 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 218 218 ((( 219 219 35 220 220 ))) ... ... @@ -225,11 +225,11 @@ 225 225 Bought an M ship 226 226 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 227 227 ((( 228 -400 237 +400,000 Cr 229 229 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 230 230 ((( 231 -5 232 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)240 +5,200,000 Cr 241 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 233 233 ((( 234 234 13 235 235 ))) ... ... @@ -240,11 +240,11 @@ 240 240 Bought an L ship 241 241 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 242 242 ((( 243 -1 252 +1,800,000 Cr 244 244 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 245 245 ((( 246 -12 247 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)255 +12,600,000 Cr 256 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 248 248 ((( 249 249 7 250 250 ))) ... ... @@ -255,11 +255,11 @@ 255 255 Bought an XL ship 256 256 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 257 257 ((( 258 -20 267 +20,000,000 Cr 259 259 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 260 260 ((( 261 -20 262 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)270 +20,000,000 Cr 271 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 263 263 ((( 264 264 1 265 265 ))) ... ... @@ -270,11 +270,11 @@ 270 270 Bought a carrier 271 271 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 272 272 ((( 273 -27 282 +27,000,000 Cr 274 274 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 275 275 ((( 276 -27 277 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)285 +27,000,000 Cr 286 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 278 278 ((( 279 279 1 280 280 ))) ... ... @@ -284,25 +284,25 @@ 284 284 )))|(% colspan="1" %)(% colspan="1" %) 285 285 ((( 286 286 Bought a supply ship 287 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)296 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 288 288 ((( 289 -25 290 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)298 +25,000,000 Cr 299 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 291 291 ((( 292 -25 293 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)301 +25,000,000 Cr 302 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 294 294 ((( 295 295 1 296 296 ))) 297 -|(% colspan="3" style="text-align: right;"%)(%colspan="3" style="text-align: right;" %)306 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %) 298 298 ((( 299 299 Sum 300 300 )))|(% colspan="1" %)(% colspan="1" %) 301 301 ((( 302 -133 311 +133,890,000 Cr 303 303 )))|(% colspan="1" %)(% colspan="1" %) 304 304 ((( 305 - 314 +\\ 306 306 ))) 307 307 {{/layout-cell}} 308 308 ... ... @@ -309,7 +309,7 @@ 309 309 {{layout-cell}} 310 310 == Monetary Costs == 311 311 312 -Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10 321 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components. 313 313 {{/layout-cell}} 314 314 {{/layout-section}} 315 315 ... ... @@ -317,6 +317,7 @@ 317 317 {{layout-cell}} 318 318 == Knowledge Budget Factors == 319 319 329 +(% class="wrapped" %) 320 320 |=((( 321 321 Variable 322 322 )))|=((( ... ... @@ -336,10 +336,10 @@ 336 336 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 337 337 ((( 338 338 (% style="text-align: right;" %) 339 -5 349 +5,000\\ 340 340 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 341 341 ((( 342 -5 352 +5,000 343 343 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 344 344 ((( 345 345 (% style="text-align: right;" %) ... ... @@ -354,10 +354,10 @@ 354 354 100 355 355 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 356 356 ((( 357 -10 358 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)367 +10,000 368 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 359 359 ((( 360 - 60370 +100 361 361 ))) 362 362 |((( 363 363 known_lockbox_rare ... ... @@ -368,8 +368,8 @@ 368 368 500 369 369 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 370 370 ((( 371 -30 372 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)381 +30,000 382 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 373 373 ((( 374 374 60 375 375 ))) ... ... @@ -379,11 +379,11 @@ 379 379 Target an aqueduct 380 380 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 381 381 ((( 382 -2 392 +2,000 383 383 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 384 384 ((( 385 -2 386 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)395 +2,000 396 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 387 387 ((( 388 388 1 389 389 ))) ... ... @@ -392,14 +392,14 @@ 392 392 known_khaak_hive 393 393 )))|(% colspan="1" %)(% colspan="1" %) 394 394 ((( 395 -Target a [[ Kha'ak>>doc:Kha'ak]] Hive396 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)405 +Target a [[doc:Kha'ak]] Hive 406 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 397 397 ((( 398 -3 399 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)408 +3,000 409 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 400 400 ((( 401 -3 402 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)411 +3,000 412 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 403 403 ((( 404 404 1 405 405 ))) ... ... @@ -409,13 +409,13 @@ 409 409 )))|(% colspan="1" %)(% colspan="1" %) 410 410 ((( 411 411 Enter a new sector 412 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)422 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 413 413 ((( 414 414 200 415 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)425 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 416 416 ((( 417 -(% class="qv3Wpe" %)39 418 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)427 +(% class="qv3Wpe" %)39,000 428 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 419 419 ((( 420 420 195 421 421 ... ... @@ -427,13 +427,13 @@ 427 427 )))|(% colspan="1" %)(% colspan="1" %) 428 428 ((( 429 429 Enter a [[doc:Xenon]] sector 430 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)440 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 431 431 ((( 432 -2 433 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)442 +2,000 443 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 434 434 ((( 435 -2 436 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)445 +2,000 446 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 437 437 ((( 438 438 1 439 439 ))) ... ... @@ -443,13 +443,13 @@ 443 443 )))|(% colspan="1" %)(% colspan="1" %) 444 444 ((( 445 445 Target a Data Vault 446 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)456 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 447 447 ((( 448 -3 449 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)458 +3,000 459 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 450 450 ((( 451 -3 452 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)461 +3,000 462 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 453 453 ((( 454 454 1 455 455 ))) ... ... @@ -459,25 +459,25 @@ 459 459 )))|(% colspan="1" %)(% colspan="1" %) 460 460 ((( 461 461 Unlock a timeline entry 462 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)472 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 463 463 ((( 464 -1000 465 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)474 +1,000 475 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 466 466 ((( 467 -30 468 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)477 +30,000 478 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 469 469 ((( 470 470 30 471 471 ))) 472 -|(% colspan="3" style="text-align: right;"%)(%colspan="3" style="text-align: right;" %)482 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %) 473 473 ((( 474 474 Sum 475 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)485 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 476 476 ((( 477 -124 487 +124,000 478 478 )))|(% colspan="1" %)(% colspan="1" %) 479 479 ((( 480 - 490 +\\ 481 481 ))) 482 482 {{/layout-cell}} 483 483 ... ... @@ -484,7 +484,7 @@ 484 484 {{layout-cell}} 485 485 == Knowledge Costs == 486 486 487 -The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1800 points per sector. 497 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector. 488 488 {{/layout-cell}} 489 489 {{/layout-section}} 490 490 ... ... @@ -492,6 +492,7 @@ 492 492 {{layout-cell}} 493 493 == Personnel Budget Factors == 494 494 505 +(% class="wrapped" %) 495 495 |=((( 496 496 Variable 497 497 )))|=((( ... ... @@ -510,13 +510,13 @@ 510 510 )))|(% colspan="1" %)(% colspan="1" %) 511 511 ((( 512 512 Base Budget 513 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)524 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 514 514 ((( 515 -1 516 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)526 +1,000 527 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 517 517 ((( 518 -1 519 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)529 +1,000 530 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 520 520 ((( 521 521 1 522 522 ))) ... ... @@ -526,13 +526,13 @@ 526 526 )))|(% colspan="1" %)(% colspan="1" %) 527 527 ((( 528 528 Promoted a 2 star pilot to 3 stars with a seminar 529 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)540 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 530 530 ((( 531 531 500 532 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)543 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 533 533 ((( 534 -25 535 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)545 +25,000 546 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 536 536 ((( 537 537 50 538 538 ))) ... ... @@ -542,13 +542,13 @@ 542 542 )))|(% colspan="1" %)(% colspan="1" %) 543 543 ((( 544 544 Promoted a 3 star pilot to 4 stars with a seminar 545 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)556 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 546 546 ((( 547 -2 548 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)558 +2,500 559 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 549 549 ((( 550 -75 551 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)561 +75,000 562 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 552 552 ((( 553 553 30 554 554 ))) ... ... @@ -558,13 +558,13 @@ 558 558 )))|(% colspan="1" %)(% colspan="1" %) 559 559 ((( 560 560 Promoted a 4 star pilot to 5 stars with a seminar 561 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)572 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 562 562 ((( 563 -5 564 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)574 +5,000 575 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 565 565 ((( 566 -100 567 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)577 +100,000 578 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 568 568 ((( 569 569 20 570 570 ))) ... ... @@ -577,7 +577,7 @@ 577 577 500 578 578 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 579 579 ((( 580 -25 591 +25,000 581 581 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 582 582 ((( 583 583 50 ... ... @@ -588,10 +588,10 @@ 588 588 Promoted a 3 star manager to 4 stars with a seminar 589 589 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 590 590 ((( 591 -2 602 +2,500 592 592 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 593 593 ((( 594 -75 605 +75,000 595 595 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 596 596 ((( 597 597 30 ... ... @@ -602,10 +602,10 @@ 602 602 Promoted a 4 star manager to 5 stars with a seminar 603 603 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 604 604 ((( 605 -5 616 +5,000 606 606 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 607 607 ((( 608 -100 619 +100,000 609 609 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 610 610 ((( 611 611 20 ... ... @@ -616,13 +616,13 @@ 616 616 )))|(% colspan="1" %)(% colspan="1" %) 617 617 ((( 618 618 Has a 4 star pilot 619 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)630 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 620 620 ((( 621 -1 622 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)632 +1,500 633 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 623 623 ((( 624 -30 625 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)635 +30,000 636 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 626 626 ((( 627 627 20 628 628 ))) ... ... @@ -632,10 +632,10 @@ 632 632 Has a 5 star pilot 633 633 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 634 634 ((( 635 -3 646 +3,000 636 636 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 637 637 ((( 638 - 60 649 + 60,000 639 639 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 640 640 ((( 641 641 20 ... ... @@ -646,10 +646,10 @@ 646 646 Has a 4 star manager 647 647 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 648 648 ((( 649 -1 660 +1,500 650 650 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 651 651 ((( 652 -30 663 +30,000 653 653 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 654 654 ((( 655 655 20 ... ... @@ -660,10 +660,10 @@ 660 660 Has a 5 star manager 661 661 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 662 662 ((( 663 -3 674 +3,000 664 664 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 665 665 ((( 666 - 60 677 + 60,000 667 667 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 668 668 ((( 669 669 20 ... ... @@ -674,25 +674,25 @@ 674 674 )))|(% colspan="1" %)(% colspan="1" %) 675 675 ((( 676 676 Total number of crew 677 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)688 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 678 678 ((( 679 679 20 680 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)691 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 681 681 ((( 682 -60 683 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)693 +60,000 694 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 684 684 ((( 685 685 3000 686 686 ))) 687 -|(% colspan="3" style="text-align: right;"%)(%colspan="3" style="text-align: right;" %)698 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %) 688 688 ((( 689 689 Sum 690 690 )))|(% colspan="1" %)(% colspan="1" %) 691 691 ((( 692 -641 703 +641,000 693 693 )))|(% colspan="1" %)(% colspan="1" %) 694 694 ((( 695 - 706 +\\ 696 696 ))) 697 697 {{/layout-cell}} 698 698 ... ... @@ -699,7 +699,7 @@ 699 699 {{layout-cell}} 700 700 == Personnel Costs == 701 701 702 -The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13 713 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points. 703 703 {{/layout-cell}} 704 704 {{/layout-section}} 705 705 ... ... @@ -707,6 +707,7 @@ 707 707 {{layout-cell}} 708 708 == Relations Budget Factors == 709 709 721 +(% class="wrapped" %) 710 710 |=((( 711 711 Variable 712 712 )))|=((( ... ... @@ -724,13 +724,13 @@ 724 724 )))|(% colspan="1" %)(% colspan="1" %) 725 725 ((( 726 726 Base budget 727 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)739 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 728 728 ((( 729 729 10 730 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)742 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 731 731 ((( 732 732 10 733 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)745 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 734 734 ((( 735 735 1 736 736 ))) ... ... @@ -740,13 +740,13 @@ 740 740 )))|(% colspan="1" %)(% colspan="1" %) 741 741 ((( 742 742 Joined a war effort 743 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)755 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 744 744 ((( 745 745 10 746 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)758 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 747 747 ((( 748 748 10 749 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)761 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 750 750 ((( 751 751 1 752 752 ))) ... ... @@ -756,13 +756,13 @@ 756 756 )))|(% colspan="1" %)(% colspan="1" %) 757 757 ((( 758 758 Joined a war effort opposing another one 759 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)771 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 760 760 ((( 761 761 20 762 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)774 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 763 763 ((( 764 764 20 765 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)777 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 766 766 ((( 767 767 1 768 768 ))) ... ... @@ -772,13 +772,13 @@ 772 772 )))|(% colspan="1" %)(% colspan="1" %) 773 773 ((( 774 774 Joined a trade guild 775 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)787 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 776 776 ((( 777 777 20 778 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)790 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 779 779 ((( 780 780 20 781 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)793 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 782 782 ((( 783 783 1 784 784 ))) ... ... @@ -788,13 +788,13 @@ 788 788 )))|(% colspan="1" %)(% colspan="1" %) 789 789 ((( 790 790 Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]]) 791 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)803 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 792 792 ((( 793 793 30 794 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)806 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 795 795 ((( 796 796 30 797 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)809 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 798 798 ((( 799 799 1 800 800 ))) ... ... @@ -804,13 +804,13 @@ 804 804 )))|(% colspan="1" %)(% colspan="1" %) 805 805 ((( 806 806 Completed an easy leak mission 807 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)819 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 808 808 ((( 809 809 10 810 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)822 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 811 811 ((( 812 812 10 813 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)825 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 814 814 ((( 815 815 1 816 816 ))) ... ... @@ -820,13 +820,13 @@ 820 820 )))|(% colspan="1" %)(% colspan="1" %) 821 821 ((( 822 822 Completed a hard leak mission 823 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)835 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 824 824 ((( 825 825 30 826 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)838 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 827 827 ((( 828 828 30 829 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)841 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 830 830 ((( 831 831 1 832 832 ))) ... ... @@ -836,13 +836,13 @@ 836 836 )))|(% colspan="1" %)(% colspan="1" %) 837 837 ((( 838 838 First level 10 reputation ceremony bonus 839 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)851 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 840 840 ((( 841 841 20 842 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)854 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 843 843 ((( 844 844 20 845 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)857 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 846 846 ((( 847 847 1 848 848 ))) ... ... @@ -852,13 +852,13 @@ 852 852 )))|(% colspan="1" %)(% colspan="1" %) 853 853 ((( 854 854 Subsequent level 10 reputation ceremonies 855 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)867 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 856 856 ((( 857 857 5 858 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)870 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 859 859 ((( 860 860 75 861 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)873 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 862 862 ((( 863 863 15 864 864 ))) ... ... @@ -888,7 +888,7 @@ 888 888 250 889 889 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 890 890 ((( 891 -1 5903 +10 892 892 ))) 893 893 |(% colspan="1" %)(% colspan="1" %) 894 894 ((( ... ... @@ -896,13 +896,13 @@ 896 896 )))|(% colspan="1" %)(% colspan="1" %) 897 897 ((( 898 898 Reached +27 with one faction 899 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)911 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 900 900 ((( 901 901 500 902 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)914 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 903 903 ((( 904 904 500 905 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)917 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 906 906 ((( 907 907 1 908 908 ))) ... ... @@ -912,41 +912,26 @@ 912 912 )))|(% colspan="1" %)(% colspan="1" %) 913 913 ((( 914 914 Reached +27 with subsequent factions 915 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)927 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 916 916 ((( 917 917 75 918 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)930 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 919 919 ((( 920 920 525 921 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)933 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 922 922 ((( 923 923 7 924 924 ))) 925 -|(% colspan="3" style="text-align: right;"%)(%colspan="3" style="text-align: right;" %)937 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %) 926 926 ((( 927 927 Sum 928 928 )))|(% colspan="1" %)(% colspan="1" %) 929 929 ((( 930 -1600 942 +1,600 931 931 )))|(% colspan="1" %)(% colspan="1" %) 932 932 ((( 933 - 945 +\\ 934 934 ))) 935 - 936 - 937 - 938 -**TODO:** 939 - 940 -* Change: In Money //Has S and M storage modules// → //Has S or M storage modules//? 941 -* ((( 942 -Where are the variables stored and how exactly are they updated? 943 -* ((( 944 -userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//, 945 -))) 946 -* ((( 947 -Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values. 948 -))) 949 -))) 950 950 {{/layout-cell}} 951 951 952 952 {{layout-cell}} ... ... @@ -954,9 +954,19 @@ 954 954 955 955 Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively. 956 956 957 -Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of raising a factions reputation is hence 1954 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do. 958 958 959 - 956 +\\ 960 960 {{/layout-cell}} 961 961 {{/layout-section}} 959 + 960 +{{layout-section ac:type="single"}} 961 +{{layout-cell}} 962 +== References == 963 + 964 +* 965 + 966 +{{{libraries/gamestarts.xml}}} 967 +{{/layout-cell}} 968 +{{/layout-section}} 962 962 {{/layout}}
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/1 07544696/Custom Game Starts1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/126944383/Custom Game Starts