Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 19.1
edited by Daniel Turner
on 2022/01/16 00:32
Change comment: corrected mistranscription of xml data
To version 25.1
edited by StoatsNotGoats
on 2022/08/13 11:48
Change comment: Changed formatting, removed TODO section

Summary

Details

Page properties
Author
... ... @@ -1,1 +1,1 @@
1 -xwiki:XWiki.Daniel
1 +xwiki:XWiki.StoatsNotGoats
Content
... ... @@ -2,12 +2,8 @@
2 2  {{layout-section ac:type="single"}}
3 3  {{layout-cell}}
4 4  {{info}}
5 -Updated for version 4.20
5 +Updated for version 5.10
6 6  {{/info}}
7 -
8 -
9 -
10 -{{toc/}}
11 11  {{/layout-cell}}
12 12  {{/layout-section}}
13 13  
... ... @@ -15,10 +15,14 @@
15 15  {{layout-cell}}
16 16  = Overview =
17 17  
14 +----
15 +
18 18  Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.
19 19  
20 20  == Budgeted Custom Game Starts ==
21 21  
20 +----
21 +
22 22  Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include:
23 23  
24 24  * Monetary Budget
... ... @@ -28,11 +28,15 @@
28 28  * Research and Plot outcomes
29 29  
30 30  How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
31 -
32 -
33 33  {{/layout-cell}}
34 34  
35 35  {{layout-cell}}
34 +{{panel title="Navigation"}}
35 +
36 +
37 +{{toc/}}
38 +{{/panel}}
39 +
36 36  [[image:attach:Custom Gamestart Menu.png]]
37 37  {{/layout-cell}}
38 38  {{/layout-section}}
... ... @@ -41,9 +41,13 @@
41 41  {{layout-cell}}
42 42  == Creative Custom Game Starts ==
43 43  
44 -Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
48 +----
45 45  
50 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
51 +
46 46  = Custom Start Metrics =
53 +
54 +----
47 47  {{/layout-cell}}
48 48  {{/layout-section}}
49 49  
... ... @@ -51,6 +51,7 @@
51 51  {{layout-cell}}
52 52  == Monetary Budget Factors ==
53 53  
62 +(% class="wrapped" %)
54 54  |=(% colspan="1" %)(% colspan="1" %)
55 55  (((
56 56  Variable
... ... @@ -62,7 +62,7 @@
62 62  )))|=(% style="text-align: center;" %)(% style="text-align: center;" %)
63 63  (((
64 64  Limit
65 -)))|=(% colspan="1" style="text-align: center;" %)(% colspan="1" style="text-align: center;" %)
74 +)))|=(% style="text-align: center;" colspan="1" %)(% style="text-align: center;" colspan="1" %)
66 66  (((
67 67  Number
68 68  )))
... ... @@ -74,11 +74,11 @@
74 74  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
75 75  (((
76 76  (% style="text-align: right;" %)
77 -300 000 Cr
86 +300,000 Cr
78 78  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
79 79  (((
80 -300 000 Cr
81 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
89 +300,000 Cr
90 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
82 82  (((
83 83  (% style="text-align: right;" %)
84 84  1
... ... @@ -90,11 +90,11 @@
90 90  Has production modules
91 91  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
92 92  (((
93 -500 000 Cr
102 +500,000 Cr
94 94  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
95 95  (((
96 -6 500 000 Cr
97 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
105 +6,500,000 Cr
106 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
98 98  (((
99 99  13
100 100  )))
... ... @@ -105,11 +105,11 @@
105 105  Has pier modules
106 106  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
107 107  (((
108 -600 000 Cr
117 +600,000 Cr
109 109  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
110 110  (((
111 -4 200 000 Cr
112 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
120 +4,200,000 Cr
121 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
113 113  (((
114 114  7
115 115  )))
... ... @@ -120,11 +120,11 @@
120 120  Has dock modules
121 121  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
122 122  (((
123 -80 000 Cr
132 +80,000 Cr
124 124  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
125 125  (((
126 -1 680 000 Cr
127 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
135 +1,680,000 Cr
136 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
128 128  (((
129 129  21
130 130  )))
... ... @@ -135,11 +135,11 @@
135 135  Has a luxury dock module
136 136  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
137 137  (((
138 -150 000 Cr
147 +150,000 Cr
139 139  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
140 140  (((
141 -150 000 Cr
142 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
150 +150,000 Cr
151 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
143 143  (((
144 144  1
145 145  )))
... ... @@ -150,11 +150,11 @@
150 150  Has S and M storage modules
151 151  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
152 152  (((
153 -90 000 Cr
162 +90,000 Cr
154 154  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
155 155  (((
156 -810 000 Cr
157 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
165 +810,000 Cr
166 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
158 158  (((
159 159  9
160 160  )))
... ... @@ -165,11 +165,11 @@
165 165  Has L storage modules
166 166  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
167 167  (((
168 -150 000 Cr
177 +150,000 Cr
169 169  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
170 170  (((
171 -1 050 000 Cr
172 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
180 +1,050,000 Cr
181 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
173 173  (((
174 174  7
175 175  )))
... ... @@ -180,11 +180,11 @@
180 180  Has S ship build modules
181 181  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
182 182  (((
183 -21 000 000 Cr
192 +21,000,000 Cr
184 184  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
185 185  (((
186 -21 000 000 Cr
187 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
195 +21,000,000 Cr
196 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
188 188  (((
189 189  1
190 190  )))
... ... @@ -195,11 +195,11 @@
195 195  Sold > 100k worth of goods at once
196 196  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
197 197  (((
198 -20 000 Cr
207 +20,000 Cr
199 199  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
200 200  (((
201 -1 400 000 Cr
202 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
210 +1,400,000 Cr
211 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
203 203  (((
204 204  70
205 205  )))
... ... @@ -210,11 +210,11 @@
210 210  Sold > 1mil worth of goods at once
211 211  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
212 212  (((
213 -200 000 Cr
222 +200,000 Cr
214 214  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
215 215  (((
216 -7 000 000 Cr
217 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
225 +7,000,000 Cr
226 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
218 218  (((
219 219  35
220 220  )))
... ... @@ -225,11 +225,11 @@
225 225  Bought an M ship
226 226  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
227 227  (((
228 -400 000 Cr
237 +400,000 Cr
229 229  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
230 230  (((
231 -5 200 000 Cr
232 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
240 +5,200,000 Cr
241 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
233 233  (((
234 234  13
235 235  )))
... ... @@ -240,11 +240,11 @@
240 240  Bought an L ship
241 241  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
242 242  (((
243 -1 800 000 Cr
252 +1,800,000 Cr
244 244  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
245 245  (((
246 -12 600 000 Cr
247 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
255 +12,600,000 Cr
256 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
248 248  (((
249 249  7
250 250  )))
... ... @@ -255,11 +255,11 @@
255 255  Bought an XL ship
256 256  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
257 257  (((
258 -20 000 000 Cr
267 +20,000,000 Cr
259 259  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
260 260  (((
261 -20 000 000 Cr
262 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
270 +20,000,000 Cr
271 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
263 263  (((
264 264  1
265 265  )))
... ... @@ -270,11 +270,11 @@
270 270  Bought a carrier
271 271  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
272 272  (((
273 -27 000 000 Cr
282 +27,000,000 Cr
274 274  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
275 275  (((
276 -27 000 000 Cr
277 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
285 +27,000,000 Cr
286 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
278 278  (((
279 279  1
280 280  )))
... ... @@ -284,25 +284,25 @@
284 284  )))|(% colspan="1" %)(% colspan="1" %)
285 285  (((
286 286  Bought a supply ship
287 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
296 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
288 288  (((
289 -25 000 000 Cr
290 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
298 +25,000,000 Cr
299 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
291 291  (((
292 -25 000 000 Cr
293 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
301 +25,000,000 Cr
302 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
294 294  (((
295 295  1
296 296  )))
297 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
306 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
298 298  (((
299 299  Sum
300 300  )))|(% colspan="1" %)(% colspan="1" %)
301 301  (((
302 -133 890 000 Cr
311 +133,890,000 Cr
303 303  )))|(% colspan="1" %)(% colspan="1" %)
304 304  (((
305 -
314 +\\
306 306  )))
307 307  {{/layout-cell}}
308 308  
... ... @@ -309,7 +309,7 @@
309 309  {{layout-cell}}
310 310  == Monetary Costs ==
311 311  
312 -Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10 000 000Cr which leaves a massive 123 890 000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
321 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
313 313  {{/layout-cell}}
314 314  {{/layout-section}}
315 315  
... ... @@ -317,6 +317,7 @@
317 317  {{layout-cell}}
318 318  == Knowledge Budget Factors ==
319 319  
329 +(% class="wrapped" %)
320 320  |=(((
321 321  Variable
322 322  )))|=(((
... ... @@ -336,10 +336,10 @@
336 336  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
337 337  (((
338 338  (% style="text-align: right;" %)
339 -5 000\\
349 +5,000\\
340 340  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
341 341  (((
342 -5 000
352 +5,000
343 343  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
344 344  (((
345 345  (% style="text-align: right;" %)
... ... @@ -354,10 +354,10 @@
354 354  100
355 355  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
356 356  (((
357 -10 000
358 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
367 +10,000
368 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
359 359  (((
360 -60
370 +100
361 361  )))
362 362  |(((
363 363  known_lockbox_rare
... ... @@ -368,8 +368,8 @@
368 368  500
369 369  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
370 370  (((
371 -30 000
372 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
381 +30,000
382 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
373 373  (((
374 374  60
375 375  )))
... ... @@ -379,11 +379,11 @@
379 379  Target an aqueduct
380 380  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
381 381  (((
382 -2 000
392 +2,000
383 383  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
384 384  (((
385 -2 000
386 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
395 +2,000
396 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
387 387  (((
388 388  1
389 389  )))
... ... @@ -392,14 +392,14 @@
392 392  known_khaak_hive
393 393  )))|(% colspan="1" %)(% colspan="1" %)
394 394  (((
395 -Target a [[Kha'ak>>doc:Kha'ak]] Hive
396 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
405 +Target a [[doc:Kha'ak]] Hive
406 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
397 397  (((
398 -3 000
399 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
408 +3,000
409 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
400 400  (((
401 -3 000
402 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
411 +3,000
412 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
403 403  (((
404 404  1
405 405  )))
... ... @@ -409,13 +409,13 @@
409 409  )))|(% colspan="1" %)(% colspan="1" %)
410 410  (((
411 411  Enter a new sector
412 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
422 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
413 413  (((
414 414  200
415 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
425 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
416 416  (((
417 -(% class="qv3Wpe" %)39 000
418 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
427 +(% class="qv3Wpe" %)39,000
428 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
419 419  (((
420 420  195
421 421  
... ... @@ -427,13 +427,13 @@
427 427  )))|(% colspan="1" %)(% colspan="1" %)
428 428  (((
429 429  Enter a [[doc:Xenon]] sector
430 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
440 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
431 431  (((
432 -2 000
433 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
442 +2,000
443 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
434 434  (((
435 -2 000
436 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
445 +2,000
446 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
437 437  (((
438 438  1
439 439  )))
... ... @@ -443,13 +443,13 @@
443 443  )))|(% colspan="1" %)(% colspan="1" %)
444 444  (((
445 445  Target a Data Vault
446 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
456 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
447 447  (((
448 -3 000
449 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
458 +3,000
459 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
450 450  (((
451 -3 000
452 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
461 +3,000
462 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
453 453  (((
454 454  1
455 455  )))
... ... @@ -459,25 +459,25 @@
459 459  )))|(% colspan="1" %)(% colspan="1" %)
460 460  (((
461 461  Unlock a timeline entry
462 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
472 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
463 463  (((
464 -1000
465 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
474 +1,000
475 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
466 466  (((
467 -30 000
468 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
477 +30,000
478 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
469 469  (((
470 470  30
471 471  )))
472 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
482 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
473 473  (((
474 474  Sum
475 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
485 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
476 476  (((
477 -124 000
487 +124,000
478 478  )))|(% colspan="1" %)(% colspan="1" %)
479 479  (((
480 -
490 +\\
481 481  )))
482 482  {{/layout-cell}}
483 483  
... ... @@ -484,7 +484,7 @@
484 484  {{layout-cell}}
485 485  == Knowledge Costs ==
486 486  
487 -The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1800 points per sector.
497 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector.
488 488  {{/layout-cell}}
489 489  {{/layout-section}}
490 490  
... ... @@ -492,6 +492,7 @@
492 492  {{layout-cell}}
493 493  == Personnel Budget Factors ==
494 494  
505 +(% class="wrapped" %)
495 495  |=(((
496 496  Variable
497 497  )))|=(((
... ... @@ -510,13 +510,13 @@
510 510  )))|(% colspan="1" %)(% colspan="1" %)
511 511  (((
512 512  Base Budget
513 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
524 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
514 514  (((
515 -1 000
516 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
526 +1,000
527 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
517 517  (((
518 -1 000
519 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
529 +1,000
530 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
520 520  (((
521 521  1
522 522  )))
... ... @@ -526,13 +526,13 @@
526 526  )))|(% colspan="1" %)(% colspan="1" %)
527 527  (((
528 528  Promoted a 2 star pilot to 3 stars with a seminar
529 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
540 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
530 530  (((
531 531  500
532 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
543 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
533 533  (((
534 -25 000
535 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
545 +25,000
546 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
536 536  (((
537 537  50
538 538  )))
... ... @@ -542,13 +542,13 @@
542 542  )))|(% colspan="1" %)(% colspan="1" %)
543 543  (((
544 544  Promoted a 3 star pilot to 4 stars with a seminar
545 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
556 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
546 546  (((
547 -2 500
548 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
558 +2,500
559 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
549 549  (((
550 -75 000
551 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
561 +75,000
562 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
552 552  (((
553 553  30
554 554  )))
... ... @@ -558,13 +558,13 @@
558 558  )))|(% colspan="1" %)(% colspan="1" %)
559 559  (((
560 560  Promoted a 4 star pilot to 5 stars with a seminar
561 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
572 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
562 562  (((
563 -5 000
564 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
574 +5,000
575 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
565 565  (((
566 -100 000
567 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
577 +100,000
578 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
568 568  (((
569 569  20
570 570  )))
... ... @@ -577,7 +577,7 @@
577 577  500
578 578  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
579 579  (((
580 -25 000
591 +25,000
581 581  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
582 582  (((
583 583  50
... ... @@ -588,10 +588,10 @@
588 588  Promoted a 3 star manager to 4 stars with a seminar
589 589  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
590 590  (((
591 -2 500
602 +2,500
592 592  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
593 593  (((
594 -75 000
605 +75,000
595 595  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
596 596  (((
597 597  30
... ... @@ -602,10 +602,10 @@
602 602  Promoted a 4 star manager to 5 stars with a seminar
603 603  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
604 604  (((
605 -5 000
616 +5,000
606 606  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
607 607  (((
608 -100 000
619 +100,000
609 609  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
610 610  (((
611 611  20
... ... @@ -616,13 +616,13 @@
616 616  )))|(% colspan="1" %)(% colspan="1" %)
617 617  (((
618 618  Has a 4 star pilot
619 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
630 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
620 620  (((
621 -1 500
622 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
632 +1,500
633 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
623 623  (((
624 -30 000
625 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
635 +30,000
636 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
626 626  (((
627 627  20
628 628  )))
... ... @@ -632,10 +632,10 @@
632 632  Has a 5 star pilot
633 633  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
634 634  (((
635 -3 000
646 +3,000
636 636  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
637 637  (((
638 - 60 000
649 + 60,000
639 639  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
640 640  (((
641 641   20
... ... @@ -646,10 +646,10 @@
646 646  Has a 4 star manager
647 647  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
648 648  (((
649 -1 500
660 +1,500
650 650  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
651 651  (((
652 -30 000
663 +30,000
653 653  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
654 654  (((
655 655  20
... ... @@ -660,10 +660,10 @@
660 660  Has a 5 star manager
661 661  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
662 662  (((
663 -3 000
674 +3,000
664 664  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
665 665  (((
666 - 60 000
677 + 60,000
667 667  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
668 668  (((
669 669   20
... ... @@ -674,25 +674,25 @@
674 674  )))|(% colspan="1" %)(% colspan="1" %)
675 675  (((
676 676  Total number of crew
677 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
688 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
678 678  (((
679 679  20
680 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
691 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
681 681  (((
682 -60 000
683 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
693 +60,000
694 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
684 684  (((
685 685  3000
686 686  )))
687 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
698 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
688 688  (((
689 689  Sum
690 690  )))|(% colspan="1" %)(% colspan="1" %)
691 691  (((
692 -641 000
703 +641,000
693 693  )))|(% colspan="1" %)(% colspan="1" %)
694 694  (((
695 -
706 +\\
696 696  )))
697 697  {{/layout-cell}}
698 698  
... ... @@ -699,7 +699,7 @@
699 699  {{layout-cell}}
700 700  == Personnel Costs ==
701 701  
702 -The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13 070 points.
713 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points.
703 703  {{/layout-cell}}
704 704  {{/layout-section}}
705 705  
... ... @@ -707,6 +707,7 @@
707 707  {{layout-cell}}
708 708  == Relations Budget Factors ==
709 709  
721 +(% class="wrapped" %)
710 710  |=(((
711 711  Variable
712 712  )))|=(((
... ... @@ -724,13 +724,13 @@
724 724  )))|(% colspan="1" %)(% colspan="1" %)
725 725  (((
726 726  Base budget
727 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
739 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
728 728  (((
729 729  10
730 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
742 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
731 731  (((
732 732  10
733 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
745 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
734 734  (((
735 735  1
736 736  )))
... ... @@ -740,13 +740,13 @@
740 740  )))|(% colspan="1" %)(% colspan="1" %)
741 741  (((
742 742  Joined a war effort
743 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
755 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
744 744  (((
745 745  10
746 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
758 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
747 747  (((
748 748  10
749 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
761 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
750 750  (((
751 751  1
752 752  )))
... ... @@ -756,13 +756,13 @@
756 756  )))|(% colspan="1" %)(% colspan="1" %)
757 757  (((
758 758  Joined a war effort opposing another one
759 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
771 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
760 760  (((
761 761  20
762 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
774 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
763 763  (((
764 764  20
765 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
777 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
766 766  (((
767 767  1
768 768  )))
... ... @@ -772,13 +772,13 @@
772 772  )))|(% colspan="1" %)(% colspan="1" %)
773 773  (((
774 774  Joined a trade guild
775 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
787 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
776 776  (((
777 777  20
778 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
790 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
779 779  (((
780 780  20
781 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
793 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
782 782  (((
783 783  1
784 784  )))
... ... @@ -788,13 +788,13 @@
788 788  )))|(% colspan="1" %)(% colspan="1" %)
789 789  (((
790 790  Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]])
791 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
803 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
792 792  (((
793 793  30
794 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
806 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
795 795  (((
796 796  30
797 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
809 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
798 798  (((
799 799  1
800 800  )))
... ... @@ -804,13 +804,13 @@
804 804  )))|(% colspan="1" %)(% colspan="1" %)
805 805  (((
806 806  Completed an easy leak mission
807 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
819 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
808 808  (((
809 809  10
810 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
822 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
811 811  (((
812 812  10
813 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
825 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
814 814  (((
815 815  1
816 816  )))
... ... @@ -820,13 +820,13 @@
820 820  )))|(% colspan="1" %)(% colspan="1" %)
821 821  (((
822 822  Completed a hard leak mission
823 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
835 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
824 824  (((
825 825  30
826 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
838 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
827 827  (((
828 828  30
829 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
841 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
830 830  (((
831 831  1
832 832  )))
... ... @@ -836,13 +836,13 @@
836 836  )))|(% colspan="1" %)(% colspan="1" %)
837 837  (((
838 838  First level 10 reputation ceremony bonus
839 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
851 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
840 840  (((
841 841  20
842 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
854 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
843 843  (((
844 844  20
845 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
857 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
846 846  (((
847 847  1
848 848  )))
... ... @@ -852,13 +852,13 @@
852 852  )))|(% colspan="1" %)(% colspan="1" %)
853 853  (((
854 854  Subsequent level 10 reputation ceremonies
855 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
867 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
856 856  (((
857 857  5
858 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
870 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
859 859  (((
860 860  75
861 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
873 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
862 862  (((
863 863  15
864 864  )))
... ... @@ -888,7 +888,7 @@
888 888  250
889 889  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
890 890  (((
891 -15
903 +10
892 892  )))
893 893  |(% colspan="1" %)(% colspan="1" %)
894 894  (((
... ... @@ -896,13 +896,13 @@
896 896  )))|(% colspan="1" %)(% colspan="1" %)
897 897  (((
898 898  Reached +27 with one faction
899 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
911 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
900 900  (((
901 901  500
902 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
914 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
903 903  (((
904 904  500
905 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
917 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
906 906  (((
907 907  1
908 908  )))
... ... @@ -912,41 +912,26 @@
912 912  )))|(% colspan="1" %)(% colspan="1" %)
913 913  (((
914 914  Reached +27 with subsequent factions
915 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
927 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
916 916  (((
917 917  75
918 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
930 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
919 919  (((
920 920  525
921 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
933 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
922 922  (((
923 923  7
924 924  )))
925 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
937 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
926 926  (((
927 927  Sum
928 928  )))|(% colspan="1" %)(% colspan="1" %)
929 929  (((
930 -1600
942 +1,600
931 931  )))|(% colspan="1" %)(% colspan="1" %)
932 932  (((
933 -
945 +\\
934 934  )))
935 -
936 -
937 -
938 -**TODO:**
939 -
940 -* Change: In Money //Has S and M storage modules// →  //Has S or M storage modules//?
941 -* (((
942 -Where are the variables stored and how exactly are they updated?
943 -* (((
944 -userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//,
945 -)))
946 -* (((
947 -Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.
948 -)))
949 -)))
950 950  {{/layout-cell}}
951 951  
952 952  {{layout-cell}}
... ... @@ -954,9 +954,19 @@
954 954  
955 955  Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively.
956 956  
957 -Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of raising a factions reputation is hence 1 610 points.
954 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do.
958 958  
959 -
956 +\\
960 960  {{/layout-cell}}
961 961  {{/layout-section}}
959 +
960 +{{layout-section ac:type="single"}}
961 +{{layout-cell}}
962 +== References ==
963 +
964 +*
965 +
966 +{{{libraries/gamestarts.xml}}}
967 +{{/layout-cell}}
968 +{{/layout-section}}
962 962  {{/layout}}
Confluence.Code.ConfluencePageClass[0]
id
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1 -107544696
1 +126944383
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/107544696/Custom Game Starts
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/126944383/Custom Game Starts