Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 19.1
edited by Daniel Turner
on 2022/01/16 00:32
Change comment: corrected mistranscription of xml data
To version 15.1
edited by Daniel Turner
on 2021/11/29 10:46
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -2,17 +2,13 @@
2 2  {{layout-section ac:type="single"}}
3 3  {{layout-cell}}
4 4  {{info}}
5 -Updated for version 4.20
5 +Updated for version 4.10
6 6  {{/info}}
7 7  
8 8  
9 9  
10 10  {{toc/}}
11 -{{/layout-cell}}
12 -{{/layout-section}}
13 13  
14 -{{layout-section ac:type="two_equal"}}
15 -{{layout-cell}}
16 16  = Overview =
17 17  
18 18  Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.
... ... @@ -24,21 +24,11 @@
24 24  * Monetary Budget
25 25  * Knowledge
26 26  * Personnel
27 -* Relations
23 +* Reputation
28 28  * Research and Plot outcomes
29 29  
30 30  How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
31 31  
32 -
33 -{{/layout-cell}}
34 -
35 -{{layout-cell}}
36 -[[image:attach:Custom Gamestart Menu.png]]
37 -{{/layout-cell}}
38 -{{/layout-section}}
39 -
40 -{{layout-section ac:type="single"}}
41 -{{layout-cell}}
42 42  == Creative Custom Game Starts ==
43 43  
44 44  Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
... ... @@ -348,13 +348,13 @@
348 348  |(((
349 349  known_lockbox_normal
350 350  )))|(((
351 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock)
337 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]]
352 352  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
353 353  (((
354 -100
340 +500
355 355  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
356 356  (((
357 -10 000
343 +30 000
358 358  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
359 359  (((
360 360  60
... ... @@ -362,7 +362,7 @@
362 362  |(((
363 363  known_lockbox_rare
364 364  )))|(((
365 -Opened a rare lockbox (4 or more locks)
351 +Opened a rare lockbox
366 366  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
367 367  (((
368 368  500
... ... @@ -474,7 +474,7 @@
474 474  Sum
475 475  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
476 476  (((
477 -124 000
463 +144 000
478 478  )))|(% colspan="1" %)(% colspan="1" %)
479 479  (((
480 480  
... ... @@ -705,7 +705,7 @@
705 705  
706 706  {{layout-section ac:type="two_equal"}}
707 707  {{layout-cell}}
708 -== Relations Budget Factors ==
694 +== Reputation Budget Factors ==
709 709  
710 710  |=(((
711 711  Variable
... ... @@ -950,9 +950,9 @@
950 950  {{/layout-cell}}
951 951  
952 952  {{layout-cell}}
953 -== Relations Costs ==
939 +== Reputation Costs ==
954 954  
955 -Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively.
941 +Reputation points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively.
956 956  
957 957  Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of raising a factions reputation is hence 1 610 points.
958 958  
Confluence.Code.ConfluencePageClass[0]
id
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1 -107544696
1 +106889646
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/107544696/Custom Game Starts
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889646/Custom Game Starts