Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 16.1
edited by Daniel Turner
on 2021/11/29 10:53
Change comment: There is no comment for this version
To version 7.1
edited by Daniel Turner
on 2021/11/25 08:31
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -1,6 +4,3 @@
1 -{{layout}}
2 -{{layout-section ac:type="single"}}
3 -{{layout-cell}}
4 4  {{info}}
5 5  Updated for version 4.10
6 6  {{/info}}
... ... @@ -8,11 +8,7 @@
8 8  
9 9  
10 10  {{toc/}}
11 -{{/layout-cell}}
12 -{{/layout-section}}
13 13  
14 -{{layout-section ac:type="two_equal"}}
15 -{{layout-cell}}
16 16  = Overview =
17 17  
18 18  Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.
... ... @@ -21,36 +21,24 @@
21 21  
22 22  Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include:
23 23  
24 -* Monetary Budget
17 +* Budget
25 25  * Knowledge
26 -* Personnel
27 27  * Reputation
20 +* Personnel
28 28  * Research and Plot outcomes
29 29  
30 30  How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
31 31  
32 -
33 -{{/layout-cell}}
34 -
35 -{{layout-cell}}
36 -[[image:attach:Custom Gamestart Menu.png]]
37 -{{/layout-cell}}
38 -{{/layout-section}}
39 -
40 -{{layout-section ac:type="single"}}
41 -{{layout-cell}}
42 42  == Creative Custom Game Starts ==
43 43  
44 44  Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
45 45  
46 46  = Custom Start Metrics =
47 -{{/layout-cell}}
48 -{{/layout-section}}
49 49  
50 -{{layout-section ac:type="two_equal"}}
51 -{{layout-cell}}
52 -== Monetary Budget Factors ==
31 +TODO: There is some better name than the above for this section, but I'm too tired to figure it out.
53 53  
33 +== Money ==
34 +
54 54  |=(% colspan="1" %)(% colspan="1" %)
55 55  (((
56 56  Variable
... ... @@ -71,14 +71,13 @@
71 71  base_budget
72 72  )))|(((
73 73  Base budget
74 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
75 -(((
55 +)))|(((
76 76  (% style="text-align: right;" %)
77 77  300 000 Cr
78 78  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
79 79  (((
80 80  300 000 Cr
81 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
61 +)))|(% colspan="1" %)(% colspan="1" %)
82 82  (((
83 83  (% style="text-align: right;" %)
84 84  1
... ... @@ -304,19 +304,9 @@
304 304  (((
305 305  
306 306  )))
307 -{{/layout-cell}}
308 308  
309 -{{layout-cell}}
310 -== Monetary Costs ==
288 +== Knowledge ==
311 311  
312 -Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10 000 000Cr which leaves a massive 123 890 000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
313 -{{/layout-cell}}
314 -{{/layout-section}}
315 -
316 -{{layout-section ac:type="two_equal"}}
317 -{{layout-cell}}
318 -== Knowledge Budget Factors ==
319 -
320 320  |=(((
321 321  Variable
322 322  )))|=(((
... ... @@ -333,15 +333,13 @@
333 333  base_budget
334 334  )))|(((
335 335  Base budget
336 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
337 -(((
306 +)))|(((
338 338  (% style="text-align: right;" %)
339 339  5 000\\
340 340  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
341 341  (((
342 342  5 000
343 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
344 -(((
312 +)))|(((
345 345  (% style="text-align: right;" %)
346 346  1
347 347  )))
... ... @@ -349,13 +349,11 @@
349 349  known_lockbox_normal
350 350  )))|(((
351 351  Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]]
352 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
353 -(((
320 +)))|(((
354 354  500
355 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
356 -(((
322 +)))|(((
357 357  30 000
358 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
324 +)))|(% colspan="1" %)(% colspan="1" %)
359 359  (((
360 360  60
361 361  )))
... ... @@ -363,13 +363,11 @@
363 363  known_lockbox_rare
364 364  )))|(((
365 365  Opened a rare lockbox
366 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
367 -(((
332 +)))|(((
368 368  500
369 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
370 -(((
334 +)))|(((
371 371  30 000
372 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
336 +)))|(% colspan="1" %)(% colspan="1" %)
373 373  (((
374 374  60
375 375  )))
... ... @@ -377,13 +377,11 @@
377 377  known_aqueduct
378 378  )))|(((
379 379  Target an aqueduct
380 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
381 -(((
344 +)))|(((
382 382  2 000
383 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
384 -(((
346 +)))|(((
385 385  2 000
386 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
348 +)))|(% colspan="1" %)(% colspan="1" %)
387 387  (((
388 388  1
389 389  )))
... ... @@ -393,13 +393,13 @@
393 393  )))|(% colspan="1" %)(% colspan="1" %)
394 394  (((
395 395  Target a [[Kha'ak>>doc:Kha'ak]] Hive
396 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
358 +)))|(% colspan="1" %)(% colspan="1" %)
397 397  (((
398 398  3 000
399 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
361 +)))|(% colspan="1" %)(% colspan="1" %)
400 400  (((
401 401  3 000
402 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
364 +)))|(% colspan="1" %)(% colspan="1" %)
403 403  (((
404 404  1
405 405  )))
... ... @@ -409,13 +409,13 @@
409 409  )))|(% colspan="1" %)(% colspan="1" %)
410 410  (((
411 411  Enter a new sector
412 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
374 +)))|(% colspan="1" %)(% colspan="1" %)
413 413  (((
414 414  200
415 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
377 +)))|(% colspan="1" %)(% colspan="1" %)
416 416  (((
417 417  (% class="qv3Wpe" %)39 000
418 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
380 +)))|(% colspan="1" %)(% colspan="1" %)
419 419  (((
420 420  195
421 421  
... ... @@ -427,13 +427,13 @@
427 427  )))|(% colspan="1" %)(% colspan="1" %)
428 428  (((
429 429  Enter a [[doc:Xenon]] sector
430 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
392 +)))|(% colspan="1" %)(% colspan="1" %)
431 431  (((
432 432  2 000
433 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
395 +)))|(% colspan="1" %)(% colspan="1" %)
434 434  (((
435 435  2 000
436 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
398 +)))|(% colspan="1" %)(% colspan="1" %)
437 437  (((
438 438  1
439 439  )))
... ... @@ -443,13 +443,13 @@
443 443  )))|(% colspan="1" %)(% colspan="1" %)
444 444  (((
445 445  Target a Data Vault
446 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
408 +)))|(% colspan="1" %)(% colspan="1" %)
447 447  (((
448 448  3 000
449 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
411 +)))|(% colspan="1" %)(% colspan="1" %)
450 450  (((
451 451  3 000
452 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
414 +)))|(% colspan="1" %)(% colspan="1" %)
453 453  (((
454 454  1
455 455  )))
... ... @@ -459,479 +459,28 @@
459 459  )))|(% colspan="1" %)(% colspan="1" %)
460 460  (((
461 461  Unlock a timeline entry
462 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
424 +)))|(% colspan="1" %)(% colspan="1" %)
463 463  (((
464 464  1000
465 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
427 +)))|(% colspan="1" %)(% colspan="1" %)
466 466  (((
467 467  30 000
468 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
469 -(((
470 -30
471 -)))
472 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
473 -(((
474 -Sum
475 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
476 -(((
477 -144 000
478 478  )))|(% colspan="1" %)(% colspan="1" %)
479 479  (((
480 -
481 -)))
482 -{{/layout-cell}}
483 -
484 -{{layout-cell}}
485 -== Knowledge Costs ==
486 -
487 -The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1800 points per sector.
488 -{{/layout-cell}}
489 -{{/layout-section}}
490 -
491 -{{layout-section ac:type="two_equal"}}
492 -{{layout-cell}}
493 -== Personnel Budget Factors ==
494 -
495 -|=(((
496 -Variable
497 -)))|=(((
498 -Explanation
499 -)))|=(((
500 -Score per
501 -)))|=(((
502 -Limit
503 -)))|=(% colspan="1" %)(% colspan="1" %)
504 -(((
505 -Number
506 -)))
507 -|(% colspan="1" %)(% colspan="1" %)
508 -(((
509 -base_budget
510 -)))|(% colspan="1" %)(% colspan="1" %)
511 -(((
512 -Base Budget
513 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
514 -(((
515 -1 000
516 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
517 -(((
518 -1 000
519 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
520 -(((
521 -1
522 -)))
523 -|(% colspan="1" %)(% colspan="1" %)
524 -(((
525 -people_pilot_2star
526 -)))|(% colspan="1" %)(% colspan="1" %)
527 -(((
528 -Promoted a 2 star pilot to 3 stars with a seminar
529 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
530 -(((
531 -500
532 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
533 -(((
534 -25 000
535 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
536 -(((
537 -50
538 -)))
539 -|(% colspan="1" %)(% colspan="1" %)
540 -(((
541 -people_pilot_3star
542 -)))|(% colspan="1" %)(% colspan="1" %)
543 -(((
544 -Promoted a 3 star pilot to 4 stars with a seminar
545 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
546 -(((
547 -2 500
548 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
549 -(((
550 -75 000
551 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
552 -(((
553 553  30
554 554  )))
555 -|(% colspan="1" %)(% colspan="1" %)
556 -(((
557 -people_pilot_4star
558 -)))|(% colspan="1" %)(% colspan="1" %)
559 -(((
560 -Promoted a 4 star pilot to 5 stars with a seminar
561 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
562 -(((
563 -5 000
564 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
565 -(((
566 -100 000
567 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
568 -(((
569 -20
570 -)))
571 -|(((
572 -people_manager_2star
573 -)))|(((
574 -Promoted a 2 star manager to 3 stars with a seminar
575 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
576 -(((
577 -500
578 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
579 -(((
580 -25 000
581 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
582 -(((
583 -50
584 -)))
585 -|(((
586 -people_manager_3star
587 -)))|(((
588 -Promoted a 3 star manager to 4 stars with a seminar
589 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
590 -(((
591 -2 500
592 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
593 -(((
594 -75 000
595 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
596 -(((
597 -30
598 -)))
599 -|(((
600 -people_manager_4star
601 -)))|(((
602 -Promoted a 4 star manager to 5 stars with a seminar
603 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
604 -(((
605 -5 000
606 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
607 -(((
608 -100 000
609 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
610 -(((
611 -20
612 -)))
613 -|(% colspan="1" %)(% colspan="1" %)
614 -(((
615 -people_pilot_4star_onload
616 -)))|(% colspan="1" %)(% colspan="1" %)
617 -(((
618 -Has a 4 star pilot
619 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
620 -(((
621 -1 500
622 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
623 -(((
624 -30 000
625 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
626 -(((
627 -20
628 -)))
629 -|(((
630 -people_pilot_5star_onload
631 -)))|(((
632 -Has a 5 star pilot
633 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
634 -(((
635 -3 000
636 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
637 -(((
638 - 60 000
639 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
640 -(((
641 - 20
642 -)))
643 -|(((
644 -people_manager_4star_onload
645 -)))|(((
646 -Has a 4 star manager
647 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
648 -(((
649 -1 500
650 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
651 -(((
652 -30 000
653 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
654 -(((
655 -20
656 -)))
657 -|(((
658 -people_manager_5star_onload
659 -)))|(((
660 -Has a 5 star manager
661 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
662 -(((
663 -3 000
664 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
665 -(((
666 - 60 000
667 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
668 -(((
669 - 20
670 -)))
671 -|(% colspan="1" %)(% colspan="1" %)
672 -(((
673 -people_crew_count
674 -)))|(% colspan="1" %)(% colspan="1" %)
675 -(((
676 -Total number of crew
677 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
678 -(((
679 -20
680 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
681 -(((
682 -60 000
683 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
684 -(((
685 -3000
686 -)))
687 687  |(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
688 688  (((
689 689  Sum
690 690  )))|(% colspan="1" %)(% colspan="1" %)
691 691  (((
692 -641 000
439 +144 000
693 693  )))|(% colspan="1" %)(% colspan="1" %)
694 694  (((
695 695  
696 696  )))
697 -{{/layout-cell}}
698 698  
699 -{{layout-cell}}
700 -== Personnel Costs ==
701 -
702 -The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13 070 points.
703 -{{/layout-cell}}
704 -{{/layout-section}}
705 -
706 -{{layout-section ac:type="two_equal"}}
707 -{{layout-cell}}
708 -== Reputation Budget Factors ==
709 -
710 -|=(((
711 -Variable
712 -)))|=(((
713 -Explanation
714 -)))|=(((
715 -Score per
716 -)))|=(((
717 -Limit
718 -)))|=(((
719 -Number
720 -)))
721 -|(% colspan="1" %)(% colspan="1" %)
722 -(((
723 -base_budget
724 -)))|(% colspan="1" %)(% colspan="1" %)
725 -(((
726 -Base budget
727 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
728 -(((
729 -10
730 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
731 -(((
732 -10
733 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
734 -(((
735 -1
736 -)))
737 -|(% colspan="1" %)(% colspan="1" %)
738 -(((
739 -relation_war_joinedfaction
740 -)))|(% colspan="1" %)(% colspan="1" %)
741 -(((
742 -Joined a war effort
743 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
744 -(((
745 -10
746 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
747 -(((
748 -10
749 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
750 -(((
751 -1
752 -)))
753 -|(% colspan="1" %)(% colspan="1" %)
754 -(((
755 -relation_war_joinedopposition
756 -)))|(% colspan="1" %)(% colspan="1" %)
757 -(((
758 -Joined a war effort opposing another one
759 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
760 -(((
761 -20
762 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
763 -(((
764 -20
765 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
766 -(((
767 -1
768 -)))
769 -|(% colspan="1" %)(% colspan="1" %)
770 -(((
771 -relation_tradeguild
772 -)))|(% colspan="1" %)(% colspan="1" %)
773 -(((
774 -Joined a trade guild
775 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
776 -(((
777 -20
778 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
779 -(((
780 -20
781 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
782 -(((
783 -1
784 -)))
785 -|(% colspan="1" %)(% colspan="1" %)
786 -(((
787 -relation_pirateguild
788 -)))|(% colspan="1" %)(% colspan="1" %)
789 -(((
790 -Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]])
791 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
792 -(((
793 -30
794 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
795 -(((
796 -30
797 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
798 -(((
799 -1
800 -)))
801 -|(% colspan="1" %)(% colspan="1" %)
802 -(((
803 -relation_leak_mission_easy
804 -)))|(% colspan="1" %)(% colspan="1" %)
805 -(((
806 -Completed an easy leak mission
807 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
808 -(((
809 -10
810 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
811 -(((
812 -10
813 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
814 -(((
815 -1
816 -)))
817 -|(% colspan="1" %)(% colspan="1" %)
818 -(((
819 -relation_leak_mission_hard
820 -)))|(% colspan="1" %)(% colspan="1" %)
821 -(((
822 -Completed a hard leak mission
823 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
824 -(((
825 -30
826 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
827 -(((
828 -30
829 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
830 -(((
831 -1
832 -)))
833 -|(% colspan="1" %)(% colspan="1" %)
834 -(((
835 -relation_ceremony_10
836 -)))|(% colspan="1" %)(% colspan="1" %)
837 -(((
838 -First level 10 reputation ceremony bonus
839 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
840 -(((
841 -20
842 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
843 -(((
844 -20
845 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
846 -(((
847 -1
848 -)))
849 -|(% colspan="1" %)(% colspan="1" %)
850 -(((
851 -relation_ceremony_10
852 -)))|(% colspan="1" %)(% colspan="1" %)
853 -(((
854 -Subsequent level 10 reputation ceremonies
855 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
856 -(((
857 -5
858 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
859 -(((
860 -75
861 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
862 -(((
863 -15
864 -)))
865 -|(((
866 -relation_ceremony_20
867 -)))|(((
868 -First level 20 reputation ceremony bonus
869 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
870 -(((
871 -100
872 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
873 -(((
874 -100
875 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
876 -(((
877 -1
878 -)))
879 -|(((
880 -relation_ceremony_20
881 -)))|(((
882 -Subsequent level 20 reputation ceremonies
883 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
884 -(((
885 -25
886 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
887 -(((
888 -250
889 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
890 -(((
891 -15
892 -)))
893 -|(% colspan="1" %)(% colspan="1" %)
894 -(((
895 -relation_27
896 -)))|(% colspan="1" %)(% colspan="1" %)
897 -(((
898 -Reached +27 with one faction
899 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
900 -(((
901 -500
902 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
903 -(((
904 -500
905 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
906 -(((
907 -1
908 -)))
909 -|(% colspan="1" %)(% colspan="1" %)
910 -(((
911 -relation_27
912 -)))|(% colspan="1" %)(% colspan="1" %)
913 -(((
914 -Reached +27 with subsequent factions
915 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
916 -(((
917 -75
918 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
919 -(((
920 -525
921 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
922 -(((
923 -7
924 -)))
925 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
926 -(((
927 -Sum
928 -)))|(% colspan="1" %)(% colspan="1" %)
929 -(((
930 -1600
931 -)))|(% colspan="1" %)(% colspan="1" %)
932 -(((
933 933  
934 -)))
935 935  
936 936  
937 937  
... ... @@ -947,16 +947,3 @@
947 947  Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.
948 948  )))
949 949  )))
950 -{{/layout-cell}}
951 -
952 -{{layout-cell}}
953 -== Reputation Costs ==
954 -
955 -Reputation points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively.
956 -
957 -Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of raising a factions reputation is hence 1 610 points.
958 -
959 -
960 -{{/layout-cell}}
961 -{{/layout-section}}
962 -{{/layout}}
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -106889651
1 +106889479
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889651/Custom Game Starts
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889479/Custom Game Starts