Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 15.1
edited by Daniel Turner
on 2021/11/29 10:46
Change comment: There is no comment for this version
To version 7.1
edited by Daniel Turner
on 2021/11/25 08:31
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -1,6 +4,3 @@
1 -{{layout}}
2 -{{layout-section ac:type="single"}}
3 -{{layout-cell}}
4 4  {{info}}
5 5  Updated for version 4.10
6 6  {{/info}}
... ... @@ -17,10 +17,10 @@
17 17  
18 18  Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include:
19 19  
20 -* Monetary Budget
17 +* Budget
21 21  * Knowledge
22 -* Personnel
23 23  * Reputation
20 +* Personnel
24 24  * Research and Plot outcomes
25 25  
26 26  How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
... ... @@ -30,13 +30,11 @@
30 30  Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
31 31  
32 32  = Custom Start Metrics =
33 -{{/layout-cell}}
34 -{{/layout-section}}
35 35  
36 -{{layout-section ac:type="two_equal"}}
37 -{{layout-cell}}
38 -== Monetary Budget Factors ==
31 +TODO: There is some better name than the above for this section, but I'm too tired to figure it out.
39 39  
33 +== Money ==
34 +
40 40  |=(% colspan="1" %)(% colspan="1" %)
41 41  (((
42 42  Variable
... ... @@ -57,14 +57,13 @@
57 57  base_budget
58 58  )))|(((
59 59  Base budget
60 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
61 -(((
55 +)))|(((
62 62  (% style="text-align: right;" %)
63 63  300 000 Cr
64 64  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
65 65  (((
66 66  300 000 Cr
67 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
61 +)))|(% colspan="1" %)(% colspan="1" %)
68 68  (((
69 69  (% style="text-align: right;" %)
70 70  1
... ... @@ -290,19 +290,9 @@
290 290  (((
291 291  
292 292  )))
293 -{{/layout-cell}}
294 294  
295 -{{layout-cell}}
296 -== Monetary Costs ==
288 +== Knowledge ==
297 297  
298 -Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10 000 000Cr which leaves a massive 123 890 000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
299 -{{/layout-cell}}
300 -{{/layout-section}}
301 -
302 -{{layout-section ac:type="two_equal"}}
303 -{{layout-cell}}
304 -== Knowledge Budget Factors ==
305 -
306 306  |=(((
307 307  Variable
308 308  )))|=(((
... ... @@ -319,15 +319,13 @@
319 319  base_budget
320 320  )))|(((
321 321  Base budget
322 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
323 -(((
306 +)))|(((
324 324  (% style="text-align: right;" %)
325 325  5 000\\
326 326  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
327 327  (((
328 328  5 000
329 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
330 -(((
312 +)))|(((
331 331  (% style="text-align: right;" %)
332 332  1
333 333  )))
... ... @@ -335,13 +335,11 @@
335 335  known_lockbox_normal
336 336  )))|(((
337 337  Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]]
338 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
339 -(((
320 +)))|(((
340 340  500
341 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
342 -(((
322 +)))|(((
343 343  30 000
344 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
324 +)))|(% colspan="1" %)(% colspan="1" %)
345 345  (((
346 346  60
347 347  )))
... ... @@ -349,13 +349,11 @@
349 349  known_lockbox_rare
350 350  )))|(((
351 351  Opened a rare lockbox
352 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
353 -(((
332 +)))|(((
354 354  500
355 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
356 -(((
334 +)))|(((
357 357  30 000
358 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
336 +)))|(% colspan="1" %)(% colspan="1" %)
359 359  (((
360 360  60
361 361  )))
... ... @@ -363,13 +363,11 @@
363 363  known_aqueduct
364 364  )))|(((
365 365  Target an aqueduct
366 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
367 -(((
344 +)))|(((
368 368  2 000
369 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
370 -(((
346 +)))|(((
371 371  2 000
372 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
348 +)))|(% colspan="1" %)(% colspan="1" %)
373 373  (((
374 374  1
375 375  )))
... ... @@ -379,13 +379,13 @@
379 379  )))|(% colspan="1" %)(% colspan="1" %)
380 380  (((
381 381  Target a [[Kha'ak>>doc:Kha'ak]] Hive
382 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
358 +)))|(% colspan="1" %)(% colspan="1" %)
383 383  (((
384 384  3 000
385 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
361 +)))|(% colspan="1" %)(% colspan="1" %)
386 386  (((
387 387  3 000
388 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
364 +)))|(% colspan="1" %)(% colspan="1" %)
389 389  (((
390 390  1
391 391  )))
... ... @@ -395,13 +395,13 @@
395 395  )))|(% colspan="1" %)(% colspan="1" %)
396 396  (((
397 397  Enter a new sector
398 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
374 +)))|(% colspan="1" %)(% colspan="1" %)
399 399  (((
400 400  200
401 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
377 +)))|(% colspan="1" %)(% colspan="1" %)
402 402  (((
403 403  (% class="qv3Wpe" %)39 000
404 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
380 +)))|(% colspan="1" %)(% colspan="1" %)
405 405  (((
406 406  195
407 407  
... ... @@ -413,13 +413,13 @@
413 413  )))|(% colspan="1" %)(% colspan="1" %)
414 414  (((
415 415  Enter a [[doc:Xenon]] sector
416 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
392 +)))|(% colspan="1" %)(% colspan="1" %)
417 417  (((
418 418  2 000
419 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
395 +)))|(% colspan="1" %)(% colspan="1" %)
420 420  (((
421 421  2 000
422 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
398 +)))|(% colspan="1" %)(% colspan="1" %)
423 423  (((
424 424  1
425 425  )))
... ... @@ -429,13 +429,13 @@
429 429  )))|(% colspan="1" %)(% colspan="1" %)
430 430  (((
431 431  Target a Data Vault
432 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
408 +)))|(% colspan="1" %)(% colspan="1" %)
433 433  (((
434 434  3 000
435 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
411 +)))|(% colspan="1" %)(% colspan="1" %)
436 436  (((
437 437  3 000
438 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
414 +)))|(% colspan="1" %)(% colspan="1" %)
439 439  (((
440 440  1
441 441  )))
... ... @@ -445,479 +445,28 @@
445 445  )))|(% colspan="1" %)(% colspan="1" %)
446 446  (((
447 447  Unlock a timeline entry
448 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
424 +)))|(% colspan="1" %)(% colspan="1" %)
449 449  (((
450 450  1000
451 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
427 +)))|(% colspan="1" %)(% colspan="1" %)
452 452  (((
453 453  30 000
454 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
455 -(((
456 -30
457 -)))
458 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
459 -(((
460 -Sum
461 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
462 -(((
463 -144 000
464 464  )))|(% colspan="1" %)(% colspan="1" %)
465 465  (((
466 -
467 -)))
468 -{{/layout-cell}}
469 -
470 -{{layout-cell}}
471 -== Knowledge Costs ==
472 -
473 -The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1800 points per sector.
474 -{{/layout-cell}}
475 -{{/layout-section}}
476 -
477 -{{layout-section ac:type="two_equal"}}
478 -{{layout-cell}}
479 -== Personnel Budget Factors ==
480 -
481 -|=(((
482 -Variable
483 -)))|=(((
484 -Explanation
485 -)))|=(((
486 -Score per
487 -)))|=(((
488 -Limit
489 -)))|=(% colspan="1" %)(% colspan="1" %)
490 -(((
491 -Number
492 -)))
493 -|(% colspan="1" %)(% colspan="1" %)
494 -(((
495 -base_budget
496 -)))|(% colspan="1" %)(% colspan="1" %)
497 -(((
498 -Base Budget
499 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
500 -(((
501 -1 000
502 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
503 -(((
504 -1 000
505 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
506 -(((
507 -1
508 -)))
509 -|(% colspan="1" %)(% colspan="1" %)
510 -(((
511 -people_pilot_2star
512 -)))|(% colspan="1" %)(% colspan="1" %)
513 -(((
514 -Promoted a 2 star pilot to 3 stars with a seminar
515 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
516 -(((
517 -500
518 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
519 -(((
520 -25 000
521 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
522 -(((
523 -50
524 -)))
525 -|(% colspan="1" %)(% colspan="1" %)
526 -(((
527 -people_pilot_3star
528 -)))|(% colspan="1" %)(% colspan="1" %)
529 -(((
530 -Promoted a 3 star pilot to 4 stars with a seminar
531 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
532 -(((
533 -2 500
534 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
535 -(((
536 -75 000
537 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
538 -(((
539 539  30
540 540  )))
541 -|(% colspan="1" %)(% colspan="1" %)
542 -(((
543 -people_pilot_4star
544 -)))|(% colspan="1" %)(% colspan="1" %)
545 -(((
546 -Promoted a 4 star pilot to 5 stars with a seminar
547 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
548 -(((
549 -5 000
550 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
551 -(((
552 -100 000
553 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
554 -(((
555 -20
556 -)))
557 -|(((
558 -people_manager_2star
559 -)))|(((
560 -Promoted a 2 star manager to 3 stars with a seminar
561 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
562 -(((
563 -500
564 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
565 -(((
566 -25 000
567 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
568 -(((
569 -50
570 -)))
571 -|(((
572 -people_manager_3star
573 -)))|(((
574 -Promoted a 3 star manager to 4 stars with a seminar
575 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
576 -(((
577 -2 500
578 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
579 -(((
580 -75 000
581 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
582 -(((
583 -30
584 -)))
585 -|(((
586 -people_manager_4star
587 -)))|(((
588 -Promoted a 4 star manager to 5 stars with a seminar
589 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
590 -(((
591 -5 000
592 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
593 -(((
594 -100 000
595 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
596 -(((
597 -20
598 -)))
599 -|(% colspan="1" %)(% colspan="1" %)
600 -(((
601 -people_pilot_4star_onload
602 -)))|(% colspan="1" %)(% colspan="1" %)
603 -(((
604 -Has a 4 star pilot
605 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
606 -(((
607 -1 500
608 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
609 -(((
610 -30 000
611 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
612 -(((
613 -20
614 -)))
615 -|(((
616 -people_pilot_5star_onload
617 -)))|(((
618 -Has a 5 star pilot
619 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
620 -(((
621 -3 000
622 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
623 -(((
624 - 60 000
625 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
626 -(((
627 - 20
628 -)))
629 -|(((
630 -people_manager_4star_onload
631 -)))|(((
632 -Has a 4 star manager
633 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
634 -(((
635 -1 500
636 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
637 -(((
638 -30 000
639 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
640 -(((
641 -20
642 -)))
643 -|(((
644 -people_manager_5star_onload
645 -)))|(((
646 -Has a 5 star manager
647 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
648 -(((
649 -3 000
650 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
651 -(((
652 - 60 000
653 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
654 -(((
655 - 20
656 -)))
657 -|(% colspan="1" %)(% colspan="1" %)
658 -(((
659 -people_crew_count
660 -)))|(% colspan="1" %)(% colspan="1" %)
661 -(((
662 -Total number of crew
663 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
664 -(((
665 -20
666 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
667 -(((
668 -60 000
669 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
670 -(((
671 -3000
672 -)))
673 673  |(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
674 674  (((
675 675  Sum
676 676  )))|(% colspan="1" %)(% colspan="1" %)
677 677  (((
678 -641 000
439 +144 000
679 679  )))|(% colspan="1" %)(% colspan="1" %)
680 680  (((
681 681  
682 682  )))
683 -{{/layout-cell}}
684 684  
685 -{{layout-cell}}
686 -== Personnel Costs ==
687 -
688 -The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13 070 points.
689 -{{/layout-cell}}
690 -{{/layout-section}}
691 -
692 -{{layout-section ac:type="two_equal"}}
693 -{{layout-cell}}
694 -== Reputation Budget Factors ==
695 -
696 -|=(((
697 -Variable
698 -)))|=(((
699 -Explanation
700 -)))|=(((
701 -Score per
702 -)))|=(((
703 -Limit
704 -)))|=(((
705 -Number
706 -)))
707 -|(% colspan="1" %)(% colspan="1" %)
708 -(((
709 -base_budget
710 -)))|(% colspan="1" %)(% colspan="1" %)
711 -(((
712 -Base budget
713 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
714 -(((
715 -10
716 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
717 -(((
718 -10
719 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
720 -(((
721 -1
722 -)))
723 -|(% colspan="1" %)(% colspan="1" %)
724 -(((
725 -relation_war_joinedfaction
726 -)))|(% colspan="1" %)(% colspan="1" %)
727 -(((
728 -Joined a war effort
729 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
730 -(((
731 -10
732 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
733 -(((
734 -10
735 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
736 -(((
737 -1
738 -)))
739 -|(% colspan="1" %)(% colspan="1" %)
740 -(((
741 -relation_war_joinedopposition
742 -)))|(% colspan="1" %)(% colspan="1" %)
743 -(((
744 -Joined a war effort opposing another one
745 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
746 -(((
747 -20
748 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
749 -(((
750 -20
751 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
752 -(((
753 -1
754 -)))
755 -|(% colspan="1" %)(% colspan="1" %)
756 -(((
757 -relation_tradeguild
758 -)))|(% colspan="1" %)(% colspan="1" %)
759 -(((
760 -Joined a trade guild
761 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
762 -(((
763 -20
764 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
765 -(((
766 -20
767 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
768 -(((
769 -1
770 -)))
771 -|(% colspan="1" %)(% colspan="1" %)
772 -(((
773 -relation_pirateguild
774 -)))|(% colspan="1" %)(% colspan="1" %)
775 -(((
776 -Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]])
777 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
778 -(((
779 -30
780 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
781 -(((
782 -30
783 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
784 -(((
785 -1
786 -)))
787 -|(% colspan="1" %)(% colspan="1" %)
788 -(((
789 -relation_leak_mission_easy
790 -)))|(% colspan="1" %)(% colspan="1" %)
791 -(((
792 -Completed an easy leak mission
793 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
794 -(((
795 -10
796 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
797 -(((
798 -10
799 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
800 -(((
801 -1
802 -)))
803 -|(% colspan="1" %)(% colspan="1" %)
804 -(((
805 -relation_leak_mission_hard
806 -)))|(% colspan="1" %)(% colspan="1" %)
807 -(((
808 -Completed a hard leak mission
809 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
810 -(((
811 -30
812 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
813 -(((
814 -30
815 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
816 -(((
817 -1
818 -)))
819 -|(% colspan="1" %)(% colspan="1" %)
820 -(((
821 -relation_ceremony_10
822 -)))|(% colspan="1" %)(% colspan="1" %)
823 -(((
824 -First level 10 reputation ceremony bonus
825 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
826 -(((
827 -20
828 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
829 -(((
830 -20
831 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
832 -(((
833 -1
834 -)))
835 -|(% colspan="1" %)(% colspan="1" %)
836 -(((
837 -relation_ceremony_10
838 -)))|(% colspan="1" %)(% colspan="1" %)
839 -(((
840 -Subsequent level 10 reputation ceremonies
841 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
842 -(((
843 -5
844 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
845 -(((
846 -75
847 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
848 -(((
849 -15
850 -)))
851 -|(((
852 -relation_ceremony_20
853 -)))|(((
854 -First level 20 reputation ceremony bonus
855 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
856 -(((
857 -100
858 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
859 -(((
860 -100
861 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
862 -(((
863 -1
864 -)))
865 -|(((
866 -relation_ceremony_20
867 -)))|(((
868 -Subsequent level 20 reputation ceremonies
869 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
870 -(((
871 -25
872 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
873 -(((
874 -250
875 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
876 -(((
877 -15
878 -)))
879 -|(% colspan="1" %)(% colspan="1" %)
880 -(((
881 -relation_27
882 -)))|(% colspan="1" %)(% colspan="1" %)
883 -(((
884 -Reached +27 with one faction
885 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
886 -(((
887 -500
888 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
889 -(((
890 -500
891 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
892 -(((
893 -1
894 -)))
895 -|(% colspan="1" %)(% colspan="1" %)
896 -(((
897 -relation_27
898 -)))|(% colspan="1" %)(% colspan="1" %)
899 -(((
900 -Reached +27 with subsequent factions
901 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
902 -(((
903 -75
904 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
905 -(((
906 -525
907 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
908 -(((
909 -7
910 -)))
911 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
912 -(((
913 -Sum
914 -)))|(% colspan="1" %)(% colspan="1" %)
915 -(((
916 -1600
917 -)))|(% colspan="1" %)(% colspan="1" %)
918 -(((
919 919  
920 -)))
921 921  
922 922  
923 923  
... ... @@ -933,16 +933,3 @@
933 933  Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.
934 934  )))
935 935  )))
936 -{{/layout-cell}}
937 -
938 -{{layout-cell}}
939 -== Reputation Costs ==
940 -
941 -Reputation points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively.
942 -
943 -Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of raising a factions reputation is hence 1 610 points.
944 -
945 -
946 -{{/layout-cell}}
947 -{{/layout-section}}
948 -{{/layout}}
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -106889646
1 +106889479
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889646/Custom Game Starts
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889479/Custom Game Starts