Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 15.1
edited by Daniel Turner
on 2021/11/29 10:46
on 2021/11/29 10:46
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To version 7.1
edited by Daniel Turner
on 2021/11/25 08:31
on 2021/11/25 08:31
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... ... @@ -1,6 +4,3 @@ 1 -{{layout}} 2 -{{layout-section ac:type="single"}} 3 -{{layout-cell}} 4 4 {{info}} 5 5 Updated for version 4.10 6 6 {{/info}} ... ... @@ -17,10 +17,10 @@ 17 17 18 18 Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include: 19 19 20 -* MonetaryBudget17 +* Budget 21 21 * Knowledge 22 -* Personnel 23 23 * Reputation 20 +* Personnel 24 24 * Research and Plot outcomes 25 25 26 26 How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]] ... ... @@ -30,13 +30,11 @@ 30 30 Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 31 31 32 32 = Custom Start Metrics = 33 -{{/layout-cell}} 34 -{{/layout-section}} 35 35 36 -{{layout-section ac:type="two_equal"}} 37 -{{layout-cell}} 38 -== Monetary Budget Factors == 31 +TODO: There is some better name than the above for this section, but I'm too tired to figure it out. 39 39 33 +== Money == 34 + 40 40 |=(% colspan="1" %)(% colspan="1" %) 41 41 ((( 42 42 Variable ... ... @@ -57,14 +57,13 @@ 57 57 base_budget 58 58 )))|((( 59 59 Base budget 60 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 61 -((( 55 +)))|((( 62 62 (% style="text-align: right;" %) 63 63 300 000 Cr 64 64 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 65 65 ((( 66 66 300 000 Cr 67 -)))|(% colspan="1" style="text-align: right;"%)(% colspan="1"style="text-align: right;"%)61 +)))|(% colspan="1" %)(% colspan="1" %) 68 68 ((( 69 69 (% style="text-align: right;" %) 70 70 1 ... ... @@ -290,19 +290,9 @@ 290 290 ((( 291 291 292 292 ))) 293 -{{/layout-cell}} 294 294 295 -{{layout-cell}} 296 -== Monetary Costs == 288 +== Knowledge == 297 297 298 -Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10 000 000Cr which leaves a massive 123 890 000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components. 299 -{{/layout-cell}} 300 -{{/layout-section}} 301 - 302 -{{layout-section ac:type="two_equal"}} 303 -{{layout-cell}} 304 -== Knowledge Budget Factors == 305 - 306 306 |=((( 307 307 Variable 308 308 )))|=((( ... ... @@ -319,15 +319,13 @@ 319 319 base_budget 320 320 )))|((( 321 321 Base budget 322 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 323 -((( 306 +)))|((( 324 324 (% style="text-align: right;" %) 325 325 5 000\\ 326 326 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 327 327 ((( 328 328 5 000 329 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 330 -((( 312 +)))|((( 331 331 (% style="text-align: right;" %) 332 332 1 333 333 ))) ... ... @@ -335,13 +335,11 @@ 335 335 known_lockbox_normal 336 336 )))|((( 337 337 Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] 338 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 339 -((( 320 +)))|((( 340 340 500 341 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 342 -((( 322 +)))|((( 343 343 30 000 344 -)))|(% colspan="1" style="text-align: right;"%)(% colspan="1"style="text-align: right;"%)324 +)))|(% colspan="1" %)(% colspan="1" %) 345 345 ((( 346 346 60 347 347 ))) ... ... @@ -349,13 +349,11 @@ 349 349 known_lockbox_rare 350 350 )))|((( 351 351 Opened a rare lockbox 352 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 353 -((( 332 +)))|((( 354 354 500 355 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 356 -((( 334 +)))|((( 357 357 30 000 358 -)))|(% colspan="1" style="text-align: right;"%)(% colspan="1"style="text-align: right;"%)336 +)))|(% colspan="1" %)(% colspan="1" %) 359 359 ((( 360 360 60 361 361 ))) ... ... @@ -363,13 +363,11 @@ 363 363 known_aqueduct 364 364 )))|((( 365 365 Target an aqueduct 366 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 367 -((( 344 +)))|((( 368 368 2 000 369 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 370 -((( 346 +)))|((( 371 371 2 000 372 -)))|(% colspan="1" style="text-align: right;"%)(% colspan="1"style="text-align: right;"%)348 +)))|(% colspan="1" %)(% colspan="1" %) 373 373 ((( 374 374 1 375 375 ))) ... ... @@ -379,13 +379,13 @@ 379 379 )))|(% colspan="1" %)(% colspan="1" %) 380 380 ((( 381 381 Target a [[Kha'ak>>doc:Kha'ak]] Hive 382 -)))|(% colspan="1" style="text-align: right;"%)(% colspan="1"style="text-align: right;"%)358 +)))|(% colspan="1" %)(% colspan="1" %) 383 383 ((( 384 384 3 000 385 -)))|(% colspan="1" style="text-align: right;"%)(% colspan="1"style="text-align: right;"%)361 +)))|(% colspan="1" %)(% colspan="1" %) 386 386 ((( 387 387 3 000 388 -)))|(% colspan="1" style="text-align: right;"%)(% colspan="1"style="text-align: right;"%)364 +)))|(% colspan="1" %)(% colspan="1" %) 389 389 ((( 390 390 1 391 391 ))) ... ... @@ -395,13 +395,13 @@ 395 395 )))|(% colspan="1" %)(% colspan="1" %) 396 396 ((( 397 397 Enter a new sector 398 -)))|(% colspan="1" style="text-align: right;"%)(% colspan="1"style="text-align: right;"%)374 +)))|(% colspan="1" %)(% colspan="1" %) 399 399 ((( 400 400 200 401 -)))|(% colspan="1" style="text-align: right;"%)(% colspan="1"style="text-align: right;"%)377 +)))|(% colspan="1" %)(% colspan="1" %) 402 402 ((( 403 403 (% class="qv3Wpe" %)39 000 404 -)))|(% colspan="1" style="text-align: right;"%)(% colspan="1"style="text-align: right;"%)380 +)))|(% colspan="1" %)(% colspan="1" %) 405 405 ((( 406 406 195 407 407 ... ... @@ -413,13 +413,13 @@ 413 413 )))|(% colspan="1" %)(% colspan="1" %) 414 414 ((( 415 415 Enter a [[doc:Xenon]] sector 416 -)))|(% colspan="1" style="text-align: right;"%)(% colspan="1"style="text-align: right;"%)392 +)))|(% colspan="1" %)(% colspan="1" %) 417 417 ((( 418 418 2 000 419 -)))|(% colspan="1" style="text-align: right;"%)(% colspan="1"style="text-align: right;"%)395 +)))|(% colspan="1" %)(% colspan="1" %) 420 420 ((( 421 421 2 000 422 -)))|(% colspan="1" style="text-align: right;"%)(% colspan="1"style="text-align: right;"%)398 +)))|(% colspan="1" %)(% colspan="1" %) 423 423 ((( 424 424 1 425 425 ))) ... ... @@ -429,13 +429,13 @@ 429 429 )))|(% colspan="1" %)(% colspan="1" %) 430 430 ((( 431 431 Target a Data Vault 432 -)))|(% colspan="1" style="text-align: right;"%)(% colspan="1"style="text-align: right;"%)408 +)))|(% colspan="1" %)(% colspan="1" %) 433 433 ((( 434 434 3 000 435 -)))|(% colspan="1" style="text-align: right;"%)(% colspan="1"style="text-align: right;"%)411 +)))|(% colspan="1" %)(% colspan="1" %) 436 436 ((( 437 437 3 000 438 -)))|(% colspan="1" style="text-align: right;"%)(% colspan="1"style="text-align: right;"%)414 +)))|(% colspan="1" %)(% colspan="1" %) 439 439 ((( 440 440 1 441 441 ))) ... ... @@ -445,479 +445,28 @@ 445 445 )))|(% colspan="1" %)(% colspan="1" %) 446 446 ((( 447 447 Unlock a timeline entry 448 -)))|(% colspan="1" style="text-align: right;"%)(% colspan="1"style="text-align: right;"%)424 +)))|(% colspan="1" %)(% colspan="1" %) 449 449 ((( 450 450 1000 451 -)))|(% colspan="1" style="text-align: right;"%)(% colspan="1"style="text-align: right;"%)427 +)))|(% colspan="1" %)(% colspan="1" %) 452 452 ((( 453 453 30 000 454 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 455 -((( 456 -30 457 -))) 458 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 459 -((( 460 -Sum 461 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 462 -((( 463 -144 000 464 464 )))|(% colspan="1" %)(% colspan="1" %) 465 465 ((( 466 - 467 -))) 468 -{{/layout-cell}} 469 - 470 -{{layout-cell}} 471 -== Knowledge Costs == 472 - 473 -The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1800 points per sector. 474 -{{/layout-cell}} 475 -{{/layout-section}} 476 - 477 -{{layout-section ac:type="two_equal"}} 478 -{{layout-cell}} 479 -== Personnel Budget Factors == 480 - 481 -|=((( 482 -Variable 483 -)))|=((( 484 -Explanation 485 -)))|=((( 486 -Score per 487 -)))|=((( 488 -Limit 489 -)))|=(% colspan="1" %)(% colspan="1" %) 490 -((( 491 -Number 492 -))) 493 -|(% colspan="1" %)(% colspan="1" %) 494 -((( 495 -base_budget 496 -)))|(% colspan="1" %)(% colspan="1" %) 497 -((( 498 -Base Budget 499 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 500 -((( 501 -1 000 502 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 503 -((( 504 -1 000 505 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 506 -((( 507 -1 508 -))) 509 -|(% colspan="1" %)(% colspan="1" %) 510 -((( 511 -people_pilot_2star 512 -)))|(% colspan="1" %)(% colspan="1" %) 513 -((( 514 -Promoted a 2 star pilot to 3 stars with a seminar 515 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 516 -((( 517 -500 518 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 519 -((( 520 -25 000 521 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 522 -((( 523 -50 524 -))) 525 -|(% colspan="1" %)(% colspan="1" %) 526 -((( 527 -people_pilot_3star 528 -)))|(% colspan="1" %)(% colspan="1" %) 529 -((( 530 -Promoted a 3 star pilot to 4 stars with a seminar 531 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 532 -((( 533 -2 500 534 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 535 -((( 536 -75 000 537 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 538 -((( 539 539 30 540 540 ))) 541 -|(% colspan="1" %)(% colspan="1" %) 542 -((( 543 -people_pilot_4star 544 -)))|(% colspan="1" %)(% colspan="1" %) 545 -((( 546 -Promoted a 4 star pilot to 5 stars with a seminar 547 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 548 -((( 549 -5 000 550 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 551 -((( 552 -100 000 553 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 554 -((( 555 -20 556 -))) 557 -|((( 558 -people_manager_2star 559 -)))|((( 560 -Promoted a 2 star manager to 3 stars with a seminar 561 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 562 -((( 563 -500 564 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 565 -((( 566 -25 000 567 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 568 -((( 569 -50 570 -))) 571 -|((( 572 -people_manager_3star 573 -)))|((( 574 -Promoted a 3 star manager to 4 stars with a seminar 575 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 576 -((( 577 -2 500 578 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 579 -((( 580 -75 000 581 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 582 -((( 583 -30 584 -))) 585 -|((( 586 -people_manager_4star 587 -)))|((( 588 -Promoted a 4 star manager to 5 stars with a seminar 589 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 590 -((( 591 -5 000 592 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 593 -((( 594 -100 000 595 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 596 -((( 597 -20 598 -))) 599 -|(% colspan="1" %)(% colspan="1" %) 600 -((( 601 -people_pilot_4star_onload 602 -)))|(% colspan="1" %)(% colspan="1" %) 603 -((( 604 -Has a 4 star pilot 605 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 606 -((( 607 -1 500 608 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 609 -((( 610 -30 000 611 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 612 -((( 613 -20 614 -))) 615 -|((( 616 -people_pilot_5star_onload 617 -)))|((( 618 -Has a 5 star pilot 619 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 620 -((( 621 -3 000 622 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 623 -((( 624 - 60 000 625 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 626 -((( 627 - 20 628 -))) 629 -|((( 630 -people_manager_4star_onload 631 -)))|((( 632 -Has a 4 star manager 633 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 634 -((( 635 -1 500 636 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 637 -((( 638 -30 000 639 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 640 -((( 641 -20 642 -))) 643 -|((( 644 -people_manager_5star_onload 645 -)))|((( 646 -Has a 5 star manager 647 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 648 -((( 649 -3 000 650 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 651 -((( 652 - 60 000 653 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 654 -((( 655 - 20 656 -))) 657 -|(% colspan="1" %)(% colspan="1" %) 658 -((( 659 -people_crew_count 660 -)))|(% colspan="1" %)(% colspan="1" %) 661 -((( 662 -Total number of crew 663 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 664 -((( 665 -20 666 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 667 -((( 668 -60 000 669 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 670 -((( 671 -3000 672 -))) 673 673 |(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 674 674 ((( 675 675 Sum 676 676 )))|(% colspan="1" %)(% colspan="1" %) 677 677 ((( 678 - 641 000439 +144 000 679 679 )))|(% colspan="1" %)(% colspan="1" %) 680 680 ((( 681 681 682 682 ))) 683 -{{/layout-cell}} 684 684 685 -{{layout-cell}} 686 -== Personnel Costs == 687 - 688 -The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13 070 points. 689 -{{/layout-cell}} 690 -{{/layout-section}} 691 - 692 -{{layout-section ac:type="two_equal"}} 693 -{{layout-cell}} 694 -== Reputation Budget Factors == 695 - 696 -|=((( 697 -Variable 698 -)))|=((( 699 -Explanation 700 -)))|=((( 701 -Score per 702 -)))|=((( 703 -Limit 704 -)))|=((( 705 -Number 706 -))) 707 -|(% colspan="1" %)(% colspan="1" %) 708 -((( 709 -base_budget 710 -)))|(% colspan="1" %)(% colspan="1" %) 711 -((( 712 -Base budget 713 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 714 -((( 715 -10 716 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 717 -((( 718 -10 719 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 720 -((( 721 -1 722 -))) 723 -|(% colspan="1" %)(% colspan="1" %) 724 -((( 725 -relation_war_joinedfaction 726 -)))|(% colspan="1" %)(% colspan="1" %) 727 -((( 728 -Joined a war effort 729 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 730 -((( 731 -10 732 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 733 -((( 734 -10 735 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 736 -((( 737 -1 738 -))) 739 -|(% colspan="1" %)(% colspan="1" %) 740 -((( 741 -relation_war_joinedopposition 742 -)))|(% colspan="1" %)(% colspan="1" %) 743 -((( 744 -Joined a war effort opposing another one 745 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 746 -((( 747 -20 748 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 749 -((( 750 -20 751 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 752 -((( 753 -1 754 -))) 755 -|(% colspan="1" %)(% colspan="1" %) 756 -((( 757 -relation_tradeguild 758 -)))|(% colspan="1" %)(% colspan="1" %) 759 -((( 760 -Joined a trade guild 761 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 762 -((( 763 -20 764 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 765 -((( 766 -20 767 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 768 -((( 769 -1 770 -))) 771 -|(% colspan="1" %)(% colspan="1" %) 772 -((( 773 -relation_pirateguild 774 -)))|(% colspan="1" %)(% colspan="1" %) 775 -((( 776 -Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]]) 777 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 778 -((( 779 -30 780 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 781 -((( 782 -30 783 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 784 -((( 785 -1 786 -))) 787 -|(% colspan="1" %)(% colspan="1" %) 788 -((( 789 -relation_leak_mission_easy 790 -)))|(% colspan="1" %)(% colspan="1" %) 791 -((( 792 -Completed an easy leak mission 793 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 794 -((( 795 -10 796 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 797 -((( 798 -10 799 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 800 -((( 801 -1 802 -))) 803 -|(% colspan="1" %)(% colspan="1" %) 804 -((( 805 -relation_leak_mission_hard 806 -)))|(% colspan="1" %)(% colspan="1" %) 807 -((( 808 -Completed a hard leak mission 809 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 810 -((( 811 -30 812 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 813 -((( 814 -30 815 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 816 -((( 817 -1 818 -))) 819 -|(% colspan="1" %)(% colspan="1" %) 820 -((( 821 -relation_ceremony_10 822 -)))|(% colspan="1" %)(% colspan="1" %) 823 -((( 824 -First level 10 reputation ceremony bonus 825 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 826 -((( 827 -20 828 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 829 -((( 830 -20 831 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 832 -((( 833 -1 834 -))) 835 -|(% colspan="1" %)(% colspan="1" %) 836 -((( 837 -relation_ceremony_10 838 -)))|(% colspan="1" %)(% colspan="1" %) 839 -((( 840 -Subsequent level 10 reputation ceremonies 841 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 842 -((( 843 -5 844 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 845 -((( 846 -75 847 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 848 -((( 849 -15 850 -))) 851 -|((( 852 -relation_ceremony_20 853 -)))|((( 854 -First level 20 reputation ceremony bonus 855 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 856 -((( 857 -100 858 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 859 -((( 860 -100 861 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 862 -((( 863 -1 864 -))) 865 -|((( 866 -relation_ceremony_20 867 -)))|((( 868 -Subsequent level 20 reputation ceremonies 869 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 870 -((( 871 -25 872 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 873 -((( 874 -250 875 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 876 -((( 877 -15 878 -))) 879 -|(% colspan="1" %)(% colspan="1" %) 880 -((( 881 -relation_27 882 -)))|(% colspan="1" %)(% colspan="1" %) 883 -((( 884 -Reached +27 with one faction 885 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 886 -((( 887 -500 888 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 889 -((( 890 -500 891 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 892 -((( 893 -1 894 -))) 895 -|(% colspan="1" %)(% colspan="1" %) 896 -((( 897 -relation_27 898 -)))|(% colspan="1" %)(% colspan="1" %) 899 -((( 900 -Reached +27 with subsequent factions 901 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 902 -((( 903 -75 904 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 905 -((( 906 -525 907 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 908 -((( 909 -7 910 -))) 911 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 912 -((( 913 -Sum 914 -)))|(% colspan="1" %)(% colspan="1" %) 915 -((( 916 -1600 917 -)))|(% colspan="1" %)(% colspan="1" %) 918 -((( 919 919 920 -))) 921 921 922 922 923 923 ... ... @@ -933,16 +933,3 @@ 933 933 Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values. 934 934 ))) 935 935 ))) 936 -{{/layout-cell}} 937 - 938 -{{layout-cell}} 939 -== Reputation Costs == 940 - 941 -Reputation points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively. 942 - 943 -Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of raising a factions reputation is hence 1 610 points. 944 - 945 - 946 -{{/layout-cell}} 947 -{{/layout-section}} 948 -{{/layout}}
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889 646/Custom Game Starts1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889479/Custom Game Starts