Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 15.1
edited by Daniel Turner
on 2021/11/29 10:46
on 2021/11/29 10:46
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To version 6.1
edited by Daniel Turner
on 2021/11/21 05:35
on 2021/11/21 05:35
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... ... @@ -1,6 +4,3 @@ 1 -{{layout}} 2 -{{layout-section ac:type="single"}} 3 -{{layout-cell}} 4 4 {{info}} 5 5 Updated for version 4.10 6 6 {{/info}} ... ... @@ -17,10 +17,10 @@ 17 17 18 18 Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include: 19 19 20 -* MonetaryBudget17 +* Budget 21 21 * Knowledge 22 -* Personnel 23 23 * Reputation 20 +* Personnel 24 24 * Research and Plot outcomes 25 25 26 26 How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]] ... ... @@ -30,13 +30,11 @@ 30 30 Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 31 31 32 32 = Custom Start Metrics = 33 -{{/layout-cell}} 34 -{{/layout-section}} 35 35 36 -{{layout-section ac:type="two_equal"}} 37 -{{layout-cell}} 38 -== Monetary Budget Factors == 31 +TODO: There is some better name than the above for this section, but I'm too tired to figure it out. 39 39 33 +== Money == 34 + 40 40 |=(% colspan="1" %)(% colspan="1" %) 41 41 ((( 42 42 Variable ... ... @@ -57,14 +57,13 @@ 57 57 base_budget 58 58 )))|((( 59 59 Base budget 60 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 61 -((( 55 +)))|((( 62 62 (% style="text-align: right;" %) 63 63 300 000 Cr 64 64 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 65 65 ((( 66 66 300 000 Cr 67 -)))|(% colspan="1" style="text-align: right;"%)(% colspan="1"style="text-align: right;"%)61 +)))|(% colspan="1" %)(% colspan="1" %) 68 68 ((( 69 69 (% style="text-align: right;" %) 70 70 1 ... ... @@ -290,637 +290,9 @@ 290 290 ((( 291 291 292 292 ))) 293 -{{/layout-cell}} 294 294 295 -{{layout-cell}} 296 -== Monetary Costs == 297 - 298 -Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10 000 000Cr which leaves a massive 123 890 000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components. 299 -{{/layout-cell}} 300 -{{/layout-section}} 301 - 302 -{{layout-section ac:type="two_equal"}} 303 -{{layout-cell}} 304 -== Knowledge Budget Factors == 305 - 306 -|=((( 307 -Variable 308 -)))|=((( 309 -Explanation 310 -)))|=((( 311 -Score per 312 -)))|=((( 313 - Limit 314 -)))|=(% colspan="1" %)(% colspan="1" %) 315 -((( 316 -Number 317 -))) 318 -|((( 319 -base_budget 320 -)))|((( 321 -Base budget 322 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 323 -((( 324 -(% style="text-align: right;" %) 325 -5 000\\ 326 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 327 -((( 328 -5 000 329 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 330 -((( 331 -(% style="text-align: right;" %) 332 -1 333 -))) 334 -|((( 335 -known_lockbox_normal 336 -)))|((( 337 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] 338 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 339 -((( 340 -500 341 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 342 -((( 343 -30 000 344 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 345 -((( 346 -60 347 -))) 348 -|((( 349 -known_lockbox_rare 350 -)))|((( 351 -Opened a rare lockbox 352 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 353 -((( 354 -500 355 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 356 -((( 357 -30 000 358 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 359 -((( 360 -60 361 -))) 362 -|((( 363 -known_aqueduct 364 -)))|((( 365 -Target an aqueduct 366 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 367 -((( 368 -2 000 369 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 370 -((( 371 -2 000 372 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 373 -((( 374 -1 375 -))) 376 -|(% colspan="1" %)(% colspan="1" %) 377 -((( 378 -known_khaak_hive 379 -)))|(% colspan="1" %)(% colspan="1" %) 380 -((( 381 -Target a [[Kha'ak>>doc:Kha'ak]] Hive 382 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 383 -((( 384 -3 000 385 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 386 -((( 387 -3 000 388 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 389 -((( 390 -1 391 -))) 392 -|(% colspan="1" %)(% colspan="1" %) 393 -((( 394 -known_sector 395 -)))|(% colspan="1" %)(% colspan="1" %) 396 -((( 397 -Enter a new sector 398 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 399 -((( 400 -200 401 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 402 -((( 403 -(% class="qv3Wpe" %)39 000 404 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 405 -((( 406 -195 407 - 408 -(As of CoH and SV v4.10) 409 -))) 410 -|(% colspan="1" %)(% colspan="1" %) 411 -((( 412 -known_sector_xenon 413 -)))|(% colspan="1" %)(% colspan="1" %) 414 -((( 415 -Enter a [[doc:Xenon]] sector 416 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 417 -((( 418 -2 000 419 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 420 -((( 421 -2 000 422 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 423 -((( 424 -1 425 -))) 426 -|(% colspan="1" %)(% colspan="1" %) 427 -((( 428 -known_datavault 429 -)))|(% colspan="1" %)(% colspan="1" %) 430 -((( 431 -Target a Data Vault 432 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 433 -((( 434 -3 000 435 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 436 -((( 437 -3 000 438 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 439 -((( 440 -1 441 -))) 442 -|(% colspan="1" %)(% colspan="1" %) 443 -((( 444 -known_timeline_unlock 445 -)))|(% colspan="1" %)(% colspan="1" %) 446 -((( 447 -Unlock a timeline entry 448 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 449 -((( 450 -1000 451 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 452 -((( 453 -30 000 454 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 455 -((( 456 -30 457 -))) 458 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 459 -((( 460 -Sum 461 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 462 -((( 463 -144 000 464 -)))|(% colspan="1" %)(% colspan="1" %) 465 -((( 466 466 467 -))) 468 -{{/layout-cell}} 469 469 470 -{{layout-cell}} 471 -== Knowledge Costs == 472 - 473 -The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1800 points per sector. 474 -{{/layout-cell}} 475 -{{/layout-section}} 476 - 477 -{{layout-section ac:type="two_equal"}} 478 -{{layout-cell}} 479 -== Personnel Budget Factors == 480 - 481 -|=((( 482 -Variable 483 -)))|=((( 484 -Explanation 485 -)))|=((( 486 -Score per 487 -)))|=((( 488 -Limit 489 -)))|=(% colspan="1" %)(% colspan="1" %) 490 -((( 491 -Number 492 -))) 493 -|(% colspan="1" %)(% colspan="1" %) 494 -((( 495 -base_budget 496 -)))|(% colspan="1" %)(% colspan="1" %) 497 -((( 498 -Base Budget 499 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 500 -((( 501 -1 000 502 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 503 -((( 504 -1 000 505 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 506 -((( 507 -1 508 -))) 509 -|(% colspan="1" %)(% colspan="1" %) 510 -((( 511 -people_pilot_2star 512 -)))|(% colspan="1" %)(% colspan="1" %) 513 -((( 514 -Promoted a 2 star pilot to 3 stars with a seminar 515 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 516 -((( 517 -500 518 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 519 -((( 520 -25 000 521 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 522 -((( 523 -50 524 -))) 525 -|(% colspan="1" %)(% colspan="1" %) 526 -((( 527 -people_pilot_3star 528 -)))|(% colspan="1" %)(% colspan="1" %) 529 -((( 530 -Promoted a 3 star pilot to 4 stars with a seminar 531 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 532 -((( 533 -2 500 534 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 535 -((( 536 -75 000 537 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 538 -((( 539 -30 540 -))) 541 -|(% colspan="1" %)(% colspan="1" %) 542 -((( 543 -people_pilot_4star 544 -)))|(% colspan="1" %)(% colspan="1" %) 545 -((( 546 -Promoted a 4 star pilot to 5 stars with a seminar 547 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 548 -((( 549 -5 000 550 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 551 -((( 552 -100 000 553 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 554 -((( 555 -20 556 -))) 557 -|((( 558 -people_manager_2star 559 -)))|((( 560 -Promoted a 2 star manager to 3 stars with a seminar 561 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 562 -((( 563 -500 564 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 565 -((( 566 -25 000 567 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 568 -((( 569 -50 570 -))) 571 -|((( 572 -people_manager_3star 573 -)))|((( 574 -Promoted a 3 star manager to 4 stars with a seminar 575 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 576 -((( 577 -2 500 578 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 579 -((( 580 -75 000 581 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 582 -((( 583 -30 584 -))) 585 -|((( 586 -people_manager_4star 587 -)))|((( 588 -Promoted a 4 star manager to 5 stars with a seminar 589 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 590 -((( 591 -5 000 592 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 593 -((( 594 -100 000 595 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 596 -((( 597 -20 598 -))) 599 -|(% colspan="1" %)(% colspan="1" %) 600 -((( 601 -people_pilot_4star_onload 602 -)))|(% colspan="1" %)(% colspan="1" %) 603 -((( 604 -Has a 4 star pilot 605 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 606 -((( 607 -1 500 608 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 609 -((( 610 -30 000 611 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 612 -((( 613 -20 614 -))) 615 -|((( 616 -people_pilot_5star_onload 617 -)))|((( 618 -Has a 5 star pilot 619 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 620 -((( 621 -3 000 622 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 623 -((( 624 - 60 000 625 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 626 -((( 627 - 20 628 -))) 629 -|((( 630 -people_manager_4star_onload 631 -)))|((( 632 -Has a 4 star manager 633 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 634 -((( 635 -1 500 636 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 637 -((( 638 -30 000 639 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 640 -((( 641 -20 642 -))) 643 -|((( 644 -people_manager_5star_onload 645 -)))|((( 646 -Has a 5 star manager 647 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 648 -((( 649 -3 000 650 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 651 -((( 652 - 60 000 653 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 654 -((( 655 - 20 656 -))) 657 -|(% colspan="1" %)(% colspan="1" %) 658 -((( 659 -people_crew_count 660 -)))|(% colspan="1" %)(% colspan="1" %) 661 -((( 662 -Total number of crew 663 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 664 -((( 665 -20 666 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 667 -((( 668 -60 000 669 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 670 -((( 671 -3000 672 -))) 673 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 674 -((( 675 -Sum 676 -)))|(% colspan="1" %)(% colspan="1" %) 677 -((( 678 -641 000 679 -)))|(% colspan="1" %)(% colspan="1" %) 680 -((( 681 - 682 -))) 683 -{{/layout-cell}} 684 - 685 -{{layout-cell}} 686 -== Personnel Costs == 687 - 688 -The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13 070 points. 689 -{{/layout-cell}} 690 -{{/layout-section}} 691 - 692 -{{layout-section ac:type="two_equal"}} 693 -{{layout-cell}} 694 -== Reputation Budget Factors == 695 - 696 -|=((( 697 -Variable 698 -)))|=((( 699 -Explanation 700 -)))|=((( 701 -Score per 702 -)))|=((( 703 -Limit 704 -)))|=((( 705 -Number 706 -))) 707 -|(% colspan="1" %)(% colspan="1" %) 708 -((( 709 -base_budget 710 -)))|(% colspan="1" %)(% colspan="1" %) 711 -((( 712 -Base budget 713 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 714 -((( 715 -10 716 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 717 -((( 718 -10 719 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 720 -((( 721 -1 722 -))) 723 -|(% colspan="1" %)(% colspan="1" %) 724 -((( 725 -relation_war_joinedfaction 726 -)))|(% colspan="1" %)(% colspan="1" %) 727 -((( 728 -Joined a war effort 729 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 730 -((( 731 -10 732 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 733 -((( 734 -10 735 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 736 -((( 737 -1 738 -))) 739 -|(% colspan="1" %)(% colspan="1" %) 740 -((( 741 -relation_war_joinedopposition 742 -)))|(% colspan="1" %)(% colspan="1" %) 743 -((( 744 -Joined a war effort opposing another one 745 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 746 -((( 747 -20 748 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 749 -((( 750 -20 751 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 752 -((( 753 -1 754 -))) 755 -|(% colspan="1" %)(% colspan="1" %) 756 -((( 757 -relation_tradeguild 758 -)))|(% colspan="1" %)(% colspan="1" %) 759 -((( 760 -Joined a trade guild 761 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 762 -((( 763 -20 764 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 765 -((( 766 -20 767 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 768 -((( 769 -1 770 -))) 771 -|(% colspan="1" %)(% colspan="1" %) 772 -((( 773 -relation_pirateguild 774 -)))|(% colspan="1" %)(% colspan="1" %) 775 -((( 776 -Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]]) 777 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 778 -((( 779 -30 780 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 781 -((( 782 -30 783 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 784 -((( 785 -1 786 -))) 787 -|(% colspan="1" %)(% colspan="1" %) 788 -((( 789 -relation_leak_mission_easy 790 -)))|(% colspan="1" %)(% colspan="1" %) 791 -((( 792 -Completed an easy leak mission 793 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 794 -((( 795 -10 796 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 797 -((( 798 -10 799 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 800 -((( 801 -1 802 -))) 803 -|(% colspan="1" %)(% colspan="1" %) 804 -((( 805 -relation_leak_mission_hard 806 -)))|(% colspan="1" %)(% colspan="1" %) 807 -((( 808 -Completed a hard leak mission 809 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 810 -((( 811 -30 812 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 813 -((( 814 -30 815 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 816 -((( 817 -1 818 -))) 819 -|(% colspan="1" %)(% colspan="1" %) 820 -((( 821 -relation_ceremony_10 822 -)))|(% colspan="1" %)(% colspan="1" %) 823 -((( 824 -First level 10 reputation ceremony bonus 825 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 826 -((( 827 -20 828 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 829 -((( 830 -20 831 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 832 -((( 833 -1 834 -))) 835 -|(% colspan="1" %)(% colspan="1" %) 836 -((( 837 -relation_ceremony_10 838 -)))|(% colspan="1" %)(% colspan="1" %) 839 -((( 840 -Subsequent level 10 reputation ceremonies 841 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 842 -((( 843 -5 844 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 845 -((( 846 -75 847 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 848 -((( 849 -15 850 -))) 851 -|((( 852 -relation_ceremony_20 853 -)))|((( 854 -First level 20 reputation ceremony bonus 855 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 856 -((( 857 -100 858 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 859 -((( 860 -100 861 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 862 -((( 863 -1 864 -))) 865 -|((( 866 -relation_ceremony_20 867 -)))|((( 868 -Subsequent level 20 reputation ceremonies 869 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 870 -((( 871 -25 872 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 873 -((( 874 -250 875 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 876 -((( 877 -15 878 -))) 879 -|(% colspan="1" %)(% colspan="1" %) 880 -((( 881 -relation_27 882 -)))|(% colspan="1" %)(% colspan="1" %) 883 -((( 884 -Reached +27 with one faction 885 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 886 -((( 887 -500 888 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 889 -((( 890 -500 891 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 892 -((( 893 -1 894 -))) 895 -|(% colspan="1" %)(% colspan="1" %) 896 -((( 897 -relation_27 898 -)))|(% colspan="1" %)(% colspan="1" %) 899 -((( 900 -Reached +27 with subsequent factions 901 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 902 -((( 903 -75 904 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 905 -((( 906 -525 907 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 908 -((( 909 -7 910 -))) 911 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 912 -((( 913 -Sum 914 -)))|(% colspan="1" %)(% colspan="1" %) 915 -((( 916 -1600 917 -)))|(% colspan="1" %)(% colspan="1" %) 918 -((( 919 - 920 -))) 921 - 922 - 923 - 924 924 **TODO:** 925 925 926 926 * Change: In Money //Has S and M storage modules// → //Has S or M storage modules//? ... ... @@ -933,16 +933,3 @@ 933 933 Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values. 934 934 ))) 935 935 ))) 936 -{{/layout-cell}} 937 - 938 -{{layout-cell}} 939 -== Reputation Costs == 940 - 941 -Reputation points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively. 942 - 943 -Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of raising a factions reputation is hence 1 610 points. 944 - 945 - 946 -{{/layout-cell}} 947 -{{/layout-section}} 948 -{{/layout}}
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- id
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... ... @@ -1,1 +1,1 @@ 1 -106889 6461 +106889478 - url
-
... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889 646/Custom Game Starts1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889478/Custom Game Starts