Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 15.1
edited by Daniel Turner
on 2021/11/29 10:46
Change comment: There is no comment for this version
To version 6.1
edited by Daniel Turner
on 2021/11/21 05:35
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -1,6 +4,3 @@
1 -{{layout}}
2 -{{layout-section ac:type="single"}}
3 -{{layout-cell}}
4 4  {{info}}
5 5  Updated for version 4.10
6 6  {{/info}}
... ... @@ -17,10 +17,10 @@
17 17  
18 18  Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include:
19 19  
20 -* Monetary Budget
17 +* Budget
21 21  * Knowledge
22 -* Personnel
23 23  * Reputation
20 +* Personnel
24 24  * Research and Plot outcomes
25 25  
26 26  How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
... ... @@ -30,13 +30,11 @@
30 30  Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
31 31  
32 32  = Custom Start Metrics =
33 -{{/layout-cell}}
34 -{{/layout-section}}
35 35  
36 -{{layout-section ac:type="two_equal"}}
37 -{{layout-cell}}
38 -== Monetary Budget Factors ==
31 +TODO: There is some better name than the above for this section, but I'm too tired to figure it out.
39 39  
33 +== Money ==
34 +
40 40  |=(% colspan="1" %)(% colspan="1" %)
41 41  (((
42 42  Variable
... ... @@ -57,14 +57,13 @@
57 57  base_budget
58 58  )))|(((
59 59  Base budget
60 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
61 -(((
55 +)))|(((
62 62  (% style="text-align: right;" %)
63 63  300 000 Cr
64 64  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
65 65  (((
66 66  300 000 Cr
67 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
61 +)))|(% colspan="1" %)(% colspan="1" %)
68 68  (((
69 69  (% style="text-align: right;" %)
70 70  1
... ... @@ -290,637 +290,9 @@
290 290  (((
291 291  
292 292  )))
293 -{{/layout-cell}}
294 294  
295 -{{layout-cell}}
296 -== Monetary Costs ==
297 -
298 -Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10 000 000Cr which leaves a massive 123 890 000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
299 -{{/layout-cell}}
300 -{{/layout-section}}
301 -
302 -{{layout-section ac:type="two_equal"}}
303 -{{layout-cell}}
304 -== Knowledge Budget Factors ==
305 -
306 -|=(((
307 -Variable
308 -)))|=(((
309 -Explanation
310 -)))|=(((
311 -Score per
312 -)))|=(((
313 - Limit
314 -)))|=(% colspan="1" %)(% colspan="1" %)
315 -(((
316 -Number
317 -)))
318 -|(((
319 -base_budget
320 -)))|(((
321 -Base budget
322 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
323 -(((
324 -(% style="text-align: right;" %)
325 -5 000\\
326 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
327 -(((
328 -5 000
329 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
330 -(((
331 -(% style="text-align: right;" %)
332 -1
333 -)))
334 -|(((
335 -known_lockbox_normal
336 -)))|(((
337 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]]
338 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
339 -(((
340 -500
341 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
342 -(((
343 -30 000
344 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
345 -(((
346 -60
347 -)))
348 -|(((
349 -known_lockbox_rare
350 -)))|(((
351 -Opened a rare lockbox
352 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
353 -(((
354 -500
355 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
356 -(((
357 -30 000
358 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
359 -(((
360 -60
361 -)))
362 -|(((
363 -known_aqueduct
364 -)))|(((
365 -Target an aqueduct
366 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
367 -(((
368 -2 000
369 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
370 -(((
371 -2 000
372 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
373 -(((
374 -1
375 -)))
376 -|(% colspan="1" %)(% colspan="1" %)
377 -(((
378 -known_khaak_hive
379 -)))|(% colspan="1" %)(% colspan="1" %)
380 -(((
381 -Target a [[Kha'ak>>doc:Kha'ak]] Hive
382 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
383 -(((
384 -3 000
385 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
386 -(((
387 -3 000
388 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
389 -(((
390 -1
391 -)))
392 -|(% colspan="1" %)(% colspan="1" %)
393 -(((
394 -known_sector
395 -)))|(% colspan="1" %)(% colspan="1" %)
396 -(((
397 -Enter a new sector
398 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
399 -(((
400 -200
401 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
402 -(((
403 -(% class="qv3Wpe" %)39 000
404 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
405 -(((
406 -195
407 -
408 -(As of CoH and SV v4.10)
409 -)))
410 -|(% colspan="1" %)(% colspan="1" %)
411 -(((
412 -known_sector_xenon
413 -)))|(% colspan="1" %)(% colspan="1" %)
414 -(((
415 -Enter a [[doc:Xenon]] sector
416 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
417 -(((
418 -2 000
419 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
420 -(((
421 -2 000
422 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
423 -(((
424 -1
425 -)))
426 -|(% colspan="1" %)(% colspan="1" %)
427 -(((
428 -known_datavault
429 -)))|(% colspan="1" %)(% colspan="1" %)
430 -(((
431 -Target a Data Vault
432 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
433 -(((
434 -3 000
435 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
436 -(((
437 -3 000
438 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
439 -(((
440 -1
441 -)))
442 -|(% colspan="1" %)(% colspan="1" %)
443 -(((
444 -known_timeline_unlock
445 -)))|(% colspan="1" %)(% colspan="1" %)
446 -(((
447 -Unlock a timeline entry
448 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
449 -(((
450 -1000
451 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
452 -(((
453 -30 000
454 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
455 -(((
456 -30
457 -)))
458 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
459 -(((
460 -Sum
461 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
462 -(((
463 -144 000
464 -)))|(% colspan="1" %)(% colspan="1" %)
465 -(((
466 466  
467 -)))
468 -{{/layout-cell}}
469 469  
470 -{{layout-cell}}
471 -== Knowledge Costs ==
472 -
473 -The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1800 points per sector.
474 -{{/layout-cell}}
475 -{{/layout-section}}
476 -
477 -{{layout-section ac:type="two_equal"}}
478 -{{layout-cell}}
479 -== Personnel Budget Factors ==
480 -
481 -|=(((
482 -Variable
483 -)))|=(((
484 -Explanation
485 -)))|=(((
486 -Score per
487 -)))|=(((
488 -Limit
489 -)))|=(% colspan="1" %)(% colspan="1" %)
490 -(((
491 -Number
492 -)))
493 -|(% colspan="1" %)(% colspan="1" %)
494 -(((
495 -base_budget
496 -)))|(% colspan="1" %)(% colspan="1" %)
497 -(((
498 -Base Budget
499 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
500 -(((
501 -1 000
502 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
503 -(((
504 -1 000
505 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
506 -(((
507 -1
508 -)))
509 -|(% colspan="1" %)(% colspan="1" %)
510 -(((
511 -people_pilot_2star
512 -)))|(% colspan="1" %)(% colspan="1" %)
513 -(((
514 -Promoted a 2 star pilot to 3 stars with a seminar
515 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
516 -(((
517 -500
518 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
519 -(((
520 -25 000
521 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
522 -(((
523 -50
524 -)))
525 -|(% colspan="1" %)(% colspan="1" %)
526 -(((
527 -people_pilot_3star
528 -)))|(% colspan="1" %)(% colspan="1" %)
529 -(((
530 -Promoted a 3 star pilot to 4 stars with a seminar
531 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
532 -(((
533 -2 500
534 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
535 -(((
536 -75 000
537 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
538 -(((
539 -30
540 -)))
541 -|(% colspan="1" %)(% colspan="1" %)
542 -(((
543 -people_pilot_4star
544 -)))|(% colspan="1" %)(% colspan="1" %)
545 -(((
546 -Promoted a 4 star pilot to 5 stars with a seminar
547 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
548 -(((
549 -5 000
550 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
551 -(((
552 -100 000
553 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
554 -(((
555 -20
556 -)))
557 -|(((
558 -people_manager_2star
559 -)))|(((
560 -Promoted a 2 star manager to 3 stars with a seminar
561 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
562 -(((
563 -500
564 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
565 -(((
566 -25 000
567 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
568 -(((
569 -50
570 -)))
571 -|(((
572 -people_manager_3star
573 -)))|(((
574 -Promoted a 3 star manager to 4 stars with a seminar
575 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
576 -(((
577 -2 500
578 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
579 -(((
580 -75 000
581 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
582 -(((
583 -30
584 -)))
585 -|(((
586 -people_manager_4star
587 -)))|(((
588 -Promoted a 4 star manager to 5 stars with a seminar
589 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
590 -(((
591 -5 000
592 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
593 -(((
594 -100 000
595 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
596 -(((
597 -20
598 -)))
599 -|(% colspan="1" %)(% colspan="1" %)
600 -(((
601 -people_pilot_4star_onload
602 -)))|(% colspan="1" %)(% colspan="1" %)
603 -(((
604 -Has a 4 star pilot
605 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
606 -(((
607 -1 500
608 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
609 -(((
610 -30 000
611 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
612 -(((
613 -20
614 -)))
615 -|(((
616 -people_pilot_5star_onload
617 -)))|(((
618 -Has a 5 star pilot
619 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
620 -(((
621 -3 000
622 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
623 -(((
624 - 60 000
625 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
626 -(((
627 - 20
628 -)))
629 -|(((
630 -people_manager_4star_onload
631 -)))|(((
632 -Has a 4 star manager
633 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
634 -(((
635 -1 500
636 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
637 -(((
638 -30 000
639 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
640 -(((
641 -20
642 -)))
643 -|(((
644 -people_manager_5star_onload
645 -)))|(((
646 -Has a 5 star manager
647 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
648 -(((
649 -3 000
650 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
651 -(((
652 - 60 000
653 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
654 -(((
655 - 20
656 -)))
657 -|(% colspan="1" %)(% colspan="1" %)
658 -(((
659 -people_crew_count
660 -)))|(% colspan="1" %)(% colspan="1" %)
661 -(((
662 -Total number of crew
663 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
664 -(((
665 -20
666 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
667 -(((
668 -60 000
669 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
670 -(((
671 -3000
672 -)))
673 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
674 -(((
675 -Sum
676 -)))|(% colspan="1" %)(% colspan="1" %)
677 -(((
678 -641 000
679 -)))|(% colspan="1" %)(% colspan="1" %)
680 -(((
681 -
682 -)))
683 -{{/layout-cell}}
684 -
685 -{{layout-cell}}
686 -== Personnel Costs ==
687 -
688 -The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13 070 points.
689 -{{/layout-cell}}
690 -{{/layout-section}}
691 -
692 -{{layout-section ac:type="two_equal"}}
693 -{{layout-cell}}
694 -== Reputation Budget Factors ==
695 -
696 -|=(((
697 -Variable
698 -)))|=(((
699 -Explanation
700 -)))|=(((
701 -Score per
702 -)))|=(((
703 -Limit
704 -)))|=(((
705 -Number
706 -)))
707 -|(% colspan="1" %)(% colspan="1" %)
708 -(((
709 -base_budget
710 -)))|(% colspan="1" %)(% colspan="1" %)
711 -(((
712 -Base budget
713 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
714 -(((
715 -10
716 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
717 -(((
718 -10
719 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
720 -(((
721 -1
722 -)))
723 -|(% colspan="1" %)(% colspan="1" %)
724 -(((
725 -relation_war_joinedfaction
726 -)))|(% colspan="1" %)(% colspan="1" %)
727 -(((
728 -Joined a war effort
729 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
730 -(((
731 -10
732 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
733 -(((
734 -10
735 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
736 -(((
737 -1
738 -)))
739 -|(% colspan="1" %)(% colspan="1" %)
740 -(((
741 -relation_war_joinedopposition
742 -)))|(% colspan="1" %)(% colspan="1" %)
743 -(((
744 -Joined a war effort opposing another one
745 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
746 -(((
747 -20
748 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
749 -(((
750 -20
751 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
752 -(((
753 -1
754 -)))
755 -|(% colspan="1" %)(% colspan="1" %)
756 -(((
757 -relation_tradeguild
758 -)))|(% colspan="1" %)(% colspan="1" %)
759 -(((
760 -Joined a trade guild
761 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
762 -(((
763 -20
764 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
765 -(((
766 -20
767 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
768 -(((
769 -1
770 -)))
771 -|(% colspan="1" %)(% colspan="1" %)
772 -(((
773 -relation_pirateguild
774 -)))|(% colspan="1" %)(% colspan="1" %)
775 -(((
776 -Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]])
777 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
778 -(((
779 -30
780 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
781 -(((
782 -30
783 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
784 -(((
785 -1
786 -)))
787 -|(% colspan="1" %)(% colspan="1" %)
788 -(((
789 -relation_leak_mission_easy
790 -)))|(% colspan="1" %)(% colspan="1" %)
791 -(((
792 -Completed an easy leak mission
793 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
794 -(((
795 -10
796 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
797 -(((
798 -10
799 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
800 -(((
801 -1
802 -)))
803 -|(% colspan="1" %)(% colspan="1" %)
804 -(((
805 -relation_leak_mission_hard
806 -)))|(% colspan="1" %)(% colspan="1" %)
807 -(((
808 -Completed a hard leak mission
809 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
810 -(((
811 -30
812 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
813 -(((
814 -30
815 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
816 -(((
817 -1
818 -)))
819 -|(% colspan="1" %)(% colspan="1" %)
820 -(((
821 -relation_ceremony_10
822 -)))|(% colspan="1" %)(% colspan="1" %)
823 -(((
824 -First level 10 reputation ceremony bonus
825 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
826 -(((
827 -20
828 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
829 -(((
830 -20
831 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
832 -(((
833 -1
834 -)))
835 -|(% colspan="1" %)(% colspan="1" %)
836 -(((
837 -relation_ceremony_10
838 -)))|(% colspan="1" %)(% colspan="1" %)
839 -(((
840 -Subsequent level 10 reputation ceremonies
841 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
842 -(((
843 -5
844 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
845 -(((
846 -75
847 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
848 -(((
849 -15
850 -)))
851 -|(((
852 -relation_ceremony_20
853 -)))|(((
854 -First level 20 reputation ceremony bonus
855 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
856 -(((
857 -100
858 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
859 -(((
860 -100
861 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
862 -(((
863 -1
864 -)))
865 -|(((
866 -relation_ceremony_20
867 -)))|(((
868 -Subsequent level 20 reputation ceremonies
869 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
870 -(((
871 -25
872 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
873 -(((
874 -250
875 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
876 -(((
877 -15
878 -)))
879 -|(% colspan="1" %)(% colspan="1" %)
880 -(((
881 -relation_27
882 -)))|(% colspan="1" %)(% colspan="1" %)
883 -(((
884 -Reached +27 with one faction
885 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
886 -(((
887 -500
888 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
889 -(((
890 -500
891 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
892 -(((
893 -1
894 -)))
895 -|(% colspan="1" %)(% colspan="1" %)
896 -(((
897 -relation_27
898 -)))|(% colspan="1" %)(% colspan="1" %)
899 -(((
900 -Reached +27 with subsequent factions
901 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
902 -(((
903 -75
904 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
905 -(((
906 -525
907 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
908 -(((
909 -7
910 -)))
911 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
912 -(((
913 -Sum
914 -)))|(% colspan="1" %)(% colspan="1" %)
915 -(((
916 -1600
917 -)))|(% colspan="1" %)(% colspan="1" %)
918 -(((
919 -
920 -)))
921 -
922 -
923 -
924 924  **TODO:**
925 925  
926 926  * Change: In Money //Has S and M storage modules// →  //Has S or M storage modules//?
... ... @@ -933,16 +933,3 @@
933 933  Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.
934 934  )))
935 935  )))
936 -{{/layout-cell}}
937 -
938 -{{layout-cell}}
939 -== Reputation Costs ==
940 -
941 -Reputation points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively.
942 -
943 -Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of raising a factions reputation is hence 1 610 points.
944 -
945 -
946 -{{/layout-cell}}
947 -{{/layout-section}}
948 -{{/layout}}
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -106889646
1 +106889478
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889646/Custom Game Starts
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889478/Custom Game Starts