Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 15.1
edited by Daniel Turner
on 2021/11/29 10:46
Change comment: There is no comment for this version
To version 56.1
edited by Daniel Turner
on 2023/09/21 14:42
Change comment: There is no comment for this version

Summary

Details

Page properties
Parent
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1 +X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Game Starts.WebHome
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1 +gamestarts
Content
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1 -{{layout}}
2 -{{layout-section ac:type="single"}}
3 -{{layout-cell}}
4 4  {{info}}
5 -Updated for version 4.10
2 +Updated for version 5.10
6 6  {{/info}}
7 7  
5 +== Navigation ==
8 8  
9 -
10 10  {{toc/}}
11 11  
12 12  = Overview =
13 13  
14 -Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.
11 +----
15 15  
13 +Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Game Starts.Starting Scenarios.WebHome]] or the creative custom start.
14 +
16 16  == Budgeted Custom Game Starts ==
17 17  
17 +----
18 +
18 18  Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include:
19 19  
20 20  * Monetary Budget
21 21  * Knowledge
22 22  * Personnel
23 -* Reputation
24 +* Relations
24 24  * Research and Plot outcomes
25 25  
26 26  How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
27 27  
29 +[[image:attach:Custom Gamestart Menu.png]]
30 +
28 28  == Creative Custom Game Starts ==
29 29  
30 -Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
33 +----
31 31  
35 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Xenon.WebHome]], [[Kha'ak>>doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Kha'ak.WebHome]] and [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
36 +
32 32  = Custom Start Metrics =
33 -{{/layout-cell}}
34 -{{/layout-section}}
35 35  
36 -{{layout-section ac:type="two_equal"}}
37 -{{layout-cell}}
39 +----
40 +
38 38  == Monetary Budget Factors ==
39 39  
43 +(% class="wrapped" %)
40 40  |=(% colspan="1" %)(% colspan="1" %)
41 41  (((
42 42  Variable
... ... @@ -57,14 +57,14 @@
57 57  base_budget
58 58  )))|(((
59 59  Base budget
60 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
64 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
61 61  (((
62 62  (% style="text-align: right;" %)
63 -300 000 Cr
64 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
67 +300,000 Cr
68 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
65 65  (((
66 -300 000 Cr
67 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
70 +300,000 Cr
71 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
68 68  (((
69 69  (% style="text-align: right;" %)
70 70  1
... ... @@ -74,13 +74,13 @@
74 74  money_builtmodule_production
75 75  )))|(((
76 76  Has production modules
77 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
81 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
78 78  (((
79 -500 000 Cr
80 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
83 +500,000 Cr
84 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
81 81  (((
82 -6 500 000 Cr
83 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
86 +6,500,000 Cr
87 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
84 84  (((
85 85  13
86 86  )))
... ... @@ -89,13 +89,13 @@
89 89  money_builtmodule_pier
90 90  )))|(((
91 91  Has pier modules
92 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
96 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
93 93  (((
94 -600 000 Cr
95 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
98 +600,000 Cr
99 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
96 96  (((
97 -4 200 000 Cr
98 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
101 +4,200,000 Cr
102 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
99 99  (((
100 100  7
101 101  )))
... ... @@ -104,13 +104,13 @@
104 104  money_builtmodule_dock
105 105  )))|(((
106 106  Has dock modules
107 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
111 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
108 108  (((
109 -80 000 Cr
110 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
113 +80,000 Cr
114 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
111 111  (((
112 -1 680 000 Cr
113 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
116 +1,680,000 Cr
117 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
114 114  (((
115 115  21
116 116  )))
... ... @@ -119,13 +119,13 @@
119 119  money_builtmodule_luxurydock
120 120  )))|(((
121 121  Has a luxury dock module
122 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
126 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
123 123  (((
124 -150 000 Cr
125 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
128 +150,000 Cr
129 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
126 126  (((
127 -150 000 Cr
128 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
131 +150,000 Cr
132 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
129 129  (((
130 130  1
131 131  )))
... ... @@ -134,13 +134,13 @@
134 134  money_builtmodule_storage_s_m
135 135  )))|(((
136 136  Has S and M storage modules
137 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
141 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
138 138  (((
139 -90 000 Cr
140 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
143 +90,000 Cr
144 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
141 141  (((
142 -810 000 Cr
143 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
146 +810,000 Cr
147 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
144 144  (((
145 145  9
146 146  )))
... ... @@ -149,13 +149,13 @@
149 149  money_builtmodule_storage_l
150 150  )))|(((
151 151  Has L storage modules
152 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
156 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
153 153  (((
154 -150 000 Cr
155 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
158 +150,000 Cr
159 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
156 156  (((
157 -1 050 000 Cr
158 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
161 +1,050,000 Cr
162 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
159 159  (((
160 160  7
161 161  )))
... ... @@ -164,13 +164,13 @@
164 164  money_builtmodule_buildmodule_s
165 165  )))|(((
166 166  Has S ship build modules
167 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
171 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
168 168  (((
169 -21 000 000 Cr
170 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
173 +21,000,000 Cr
174 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
171 171  (((
172 -21 000 000 Cr
173 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
176 +21,000,000 Cr
177 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
174 174  (((
175 175  1
176 176  )))
... ... @@ -179,13 +179,13 @@
179 179  money_tradeamount_100k
180 180  )))|(((
181 181  Sold > 100k worth of goods at once
182 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
186 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
183 183  (((
184 -20 000 Cr
185 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
188 +20,000 Cr
189 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
186 186  (((
187 -1 400 000 Cr
188 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
191 +1,400,000 Cr
192 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
189 189  (((
190 190  70
191 191  )))
... ... @@ -194,13 +194,13 @@
194 194  money_tradeamount_1mil
195 195  )))|(((
196 196  Sold > 1mil worth of goods at once
197 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
201 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
198 198  (((
199 -200 000 Cr
200 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
203 +200,000 Cr
204 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
201 201  (((
202 -7 000 000 Cr
203 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
206 +7,000,000 Cr
207 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
204 204  (((
205 205  35
206 206  )))
... ... @@ -209,13 +209,13 @@
209 209  money_boughtship_m
210 210  )))|(((
211 211  Bought an M ship
212 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
216 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
213 213  (((
214 -400 000 Cr
215 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
218 +400,000 Cr
219 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
216 216  (((
217 -5 200 000 Cr
218 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
221 +5,200,000 Cr
222 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
219 219  (((
220 220  13
221 221  )))
... ... @@ -224,13 +224,13 @@
224 224  money_boughtship_l
225 225  )))|(((
226 226  Bought an L ship
227 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
231 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
228 228  (((
229 -1 800 000 Cr
230 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
233 +1,800,000 Cr
234 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
231 231  (((
232 -12 600 000 Cr
233 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
236 +12,600,000 Cr
237 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
234 234  (((
235 235  7
236 236  )))
... ... @@ -239,13 +239,13 @@
239 239  money_boughtship_xl
240 240  )))|(((
241 241  Bought an XL ship
242 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
246 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
243 243  (((
244 -20 000 000 Cr
245 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
248 +20,000,000 Cr
249 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
246 246  (((
247 -20 000 000 Cr
248 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
251 +20,000,000 Cr
252 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
249 249  (((
250 250  1
251 251  )))
... ... @@ -254,13 +254,13 @@
254 254  money_boughtship_carrier
255 255  )))|(((
256 256  Bought a carrier
257 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
261 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
258 258  (((
259 -27 000 000 Cr
260 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
263 +27,000,000 Cr
264 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
261 261  (((
262 -27 000 000 Cr
263 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
266 +27,000,000 Cr
267 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
264 264  (((
265 265  1
266 266  )))
... ... @@ -270,39 +270,35 @@
270 270  )))|(% colspan="1" %)(% colspan="1" %)
271 271  (((
272 272  Bought a supply ship
273 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
277 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
274 274  (((
275 -25 000 000 Cr
276 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
279 +25,000,000 Cr
280 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
277 277  (((
278 -25 000 000 Cr
279 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
282 +25,000,000 Cr
283 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
280 280  (((
281 281  1
282 282  )))
283 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
287 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %)
284 284  (((
285 285  Sum
286 286  )))|(% colspan="1" %)(% colspan="1" %)
287 287  (((
288 -133 890 000 Cr
292 +133,890,000 Cr
289 289  )))|(% colspan="1" %)(% colspan="1" %)
290 290  (((
291 291  
292 292  )))
293 -{{/layout-cell}}
294 294  
295 -{{layout-cell}}
296 296  == Monetary Costs ==
297 297  
298 -Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10 000 000Cr which leaves a massive 123 890 000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
299 -{{/layout-cell}}
300 -{{/layout-section}}
300 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
301 301  
302 -{{layout-section ac:type="two_equal"}}
303 -{{layout-cell}}
302 +
304 304  == Knowledge Budget Factors ==
305 305  
305 +(% class="wrapped" %)
306 306  |=(((
307 307  Variable
308 308  )))|=(((
... ... @@ -319,14 +319,14 @@
319 319  base_budget
320 320  )))|(((
321 321  Base budget
322 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
322 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
323 323  (((
324 324  (% style="text-align: right;" %)
325 -5 000\\
326 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
325 +5,000
326 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
327 327  (((
328 -5 000
329 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
328 +5,000
329 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
330 330  (((
331 331  (% style="text-align: right;" %)
332 332  1
... ... @@ -334,28 +334,28 @@
334 334  |(((
335 335  known_lockbox_normal
336 336  )))|(((
337 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]]
338 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
337 +Opened a normal [[lockbox>>doc:xwikicommunity:X4 Foundations Wiki.Guides and Tutorials.Tips and Tricks (Spoiler).Lockboxes and Data Vaults.WebHome]] (1 lock)
338 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
339 339  (((
340 -500
341 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
340 +100
341 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
342 342  (((
343 -30 000
344 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
343 +10,000
344 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
345 345  (((
346 -60
346 +100
347 347  )))
348 348  |(((
349 349  known_lockbox_rare
350 350  )))|(((
351 -Opened a rare lockbox
352 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
351 +Opened a rare lockbox (4 or more locks)
352 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
353 353  (((
354 354  500
355 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
355 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
356 356  (((
357 -30 000
358 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
357 +30,000
358 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
359 359  (((
360 360  60
361 361  )))
... ... @@ -363,13 +363,13 @@
363 363  known_aqueduct
364 364  )))|(((
365 365  Target an aqueduct
366 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
366 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
367 367  (((
368 -2 000
369 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
368 +2,000
369 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
370 370  (((
371 -2 000
372 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
371 +2,000
372 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
373 373  (((
374 374  1
375 375  )))
... ... @@ -378,14 +378,14 @@
378 378  known_khaak_hive
379 379  )))|(% colspan="1" %)(% colspan="1" %)
380 380  (((
381 -Target a [[Kha'ak>>doc:Kha'ak]] Hive
382 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
381 +Target a [[Kha'ak>>doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Kha'ak.WebHome]] Hive
382 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
383 383  (((
384 -3 000
385 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
384 +3,000
385 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
386 386  (((
387 -3 000
388 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
387 +3,000
388 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
389 389  (((
390 390  1
391 391  )))
... ... @@ -395,17 +395,15 @@
395 395  )))|(% colspan="1" %)(% colspan="1" %)
396 396  (((
397 397  Enter a new sector
398 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
398 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
399 399  (((
400 400  200
401 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
401 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
402 402  (((
403 -(% class="qv3Wpe" %)39 000
404 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
403 +(% class="qv3Wpe" %)26,000
404 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
405 405  (((
406 -195
407 -
408 -(As of CoH and SV v4.10)
406 +130
409 409  )))
410 410  |(% colspan="1" %)(% colspan="1" %)
411 411  (((
... ... @@ -412,14 +412,14 @@
412 412  known_sector_xenon
413 413  )))|(% colspan="1" %)(% colspan="1" %)
414 414  (((
415 -Enter a [[doc:Xenon]] sector
416 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
413 +Enter a [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Xenon.WebHome]] sector
414 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
417 417  (((
418 -2 000
419 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
416 +2,000
417 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
420 420  (((
421 -2 000
422 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
419 +2,000
420 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
423 423  (((
424 424  1
425 425  )))
... ... @@ -429,13 +429,13 @@
429 429  )))|(% colspan="1" %)(% colspan="1" %)
430 430  (((
431 431  Target a Data Vault
432 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
430 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
433 433  (((
434 -3 000
435 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
432 +3,000
433 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
436 436  (((
437 -3 000
438 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
435 +3,000
436 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
439 439  (((
440 440  1
441 441  )))
... ... @@ -445,39 +445,34 @@
445 445  )))|(% colspan="1" %)(% colspan="1" %)
446 446  (((
447 447  Unlock a timeline entry
448 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
446 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
449 449  (((
450 -1000
451 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
448 +1,000
449 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
452 452  (((
453 -30 000
454 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
451 +30,000
452 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
455 455  (((
456 456  30
457 457  )))
458 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
456 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %)
459 459  (((
460 460  Sum
461 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
459 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
462 462  (((
463 -144 000
461 +111,000
464 464  )))|(% colspan="1" %)(% colspan="1" %)
465 465  (((
466 466  
467 467  )))
468 -{{/layout-cell}}
469 469  
470 -{{layout-cell}}
471 471  == Knowledge Costs ==
472 472  
473 -The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1800 points per sector.
474 -{{/layout-cell}}
475 -{{/layout-section}}
469 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector.
476 476  
477 -{{layout-section ac:type="two_equal"}}
478 -{{layout-cell}}
479 479  == Personnel Budget Factors ==
480 480  
473 +(% class="wrapped" %)
481 481  |=(((
482 482  Variable
483 483  )))|=(((
... ... @@ -496,13 +496,13 @@
496 496  )))|(% colspan="1" %)(% colspan="1" %)
497 497  (((
498 498  Base Budget
499 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
492 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
500 500  (((
501 -1 000
502 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
494 +1,000
495 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
503 503  (((
504 -1 000
505 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
497 +1,000
498 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
506 506  (((
507 507  1
508 508  )))
... ... @@ -512,13 +512,13 @@
512 512  )))|(% colspan="1" %)(% colspan="1" %)
513 513  (((
514 514  Promoted a 2 star pilot to 3 stars with a seminar
515 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
508 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
516 516  (((
517 517  500
518 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
511 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
519 519  (((
520 -25 000
521 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
513 +25,000
514 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
522 522  (((
523 523  50
524 524  )))
... ... @@ -528,13 +528,13 @@
528 528  )))|(% colspan="1" %)(% colspan="1" %)
529 529  (((
530 530  Promoted a 3 star pilot to 4 stars with a seminar
531 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
524 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
532 532  (((
533 -2 500
534 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
526 +2,500
527 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
535 535  (((
536 -75 000
537 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
529 +75,000
530 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
538 538  (((
539 539  30
540 540  )))
... ... @@ -544,13 +544,13 @@
544 544  )))|(% colspan="1" %)(% colspan="1" %)
545 545  (((
546 546  Promoted a 4 star pilot to 5 stars with a seminar
547 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
540 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
548 548  (((
549 -5 000
550 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
542 +5,000
543 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
551 551  (((
552 -100 000
553 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
545 +100,000
546 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
554 554  (((
555 555  20
556 556  )))
... ... @@ -558,13 +558,13 @@
558 558  people_manager_2star
559 559  )))|(((
560 560  Promoted a 2 star manager to 3 stars with a seminar
561 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
554 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
562 562  (((
563 563  500
564 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
557 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
565 565  (((
566 -25 000
567 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
559 +25,000
560 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
568 568  (((
569 569  50
570 570  )))
... ... @@ -572,13 +572,13 @@
572 572  people_manager_3star
573 573  )))|(((
574 574  Promoted a 3 star manager to 4 stars with a seminar
575 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
568 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
576 576  (((
577 -2 500
578 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
570 +2,500
571 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
579 579  (((
580 -75 000
581 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
573 +75,000
574 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
582 582  (((
583 583  30
584 584  )))
... ... @@ -586,13 +586,13 @@
586 586  people_manager_4star
587 587  )))|(((
588 588  Promoted a 4 star manager to 5 stars with a seminar
589 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
582 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
590 590  (((
591 -5 000
592 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
584 +5,000
585 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
593 593  (((
594 -100 000
595 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
587 +100,000
588 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
596 596  (((
597 597  20
598 598  )))
... ... @@ -602,13 +602,13 @@
602 602  )))|(% colspan="1" %)(% colspan="1" %)
603 603  (((
604 604  Has a 4 star pilot
605 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
598 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
606 606  (((
607 -1 500
608 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
600 +1,500
601 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
609 609  (((
610 -30 000
611 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
603 +30,000
604 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
612 612  (((
613 613  20
614 614  )))
... ... @@ -616,13 +616,13 @@
616 616  people_pilot_5star_onload
617 617  )))|(((
618 618  Has a 5 star pilot
619 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
612 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
620 620  (((
621 -3 000
622 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
614 +3,000
615 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
623 623  (((
624 - 60 000
625 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
617 + 60,000
618 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
626 626  (((
627 627   20
628 628  )))
... ... @@ -630,13 +630,13 @@
630 630  people_manager_4star_onload
631 631  )))|(((
632 632  Has a 4 star manager
633 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
626 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
634 634  (((
635 -1 500
636 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
628 +1,500
629 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
637 637  (((
638 -30 000
639 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
631 +30,000
632 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
640 640  (((
641 641  20
642 642  )))
... ... @@ -644,13 +644,13 @@
644 644  people_manager_5star_onload
645 645  )))|(((
646 646  Has a 5 star manager
647 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
640 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
648 648  (((
649 -3 000
650 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
642 +3,000
643 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
651 651  (((
652 - 60 000
653 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
645 + 60,000
646 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
654 654  (((
655 655   20
656 656  )))
... ... @@ -660,39 +660,34 @@
660 660  )))|(% colspan="1" %)(% colspan="1" %)
661 661  (((
662 662  Total number of crew
663 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
656 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
664 664  (((
665 665  20
666 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
659 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
667 667  (((
668 -60 000
669 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
661 +60,000
662 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
670 670  (((
671 671  3000
672 672  )))
673 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
666 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %)
674 674  (((
675 675  Sum
676 676  )))|(% colspan="1" %)(% colspan="1" %)
677 677  (((
678 -641 000
671 +641,000
679 679  )))|(% colspan="1" %)(% colspan="1" %)
680 680  (((
681 681  
682 682  )))
683 -{{/layout-cell}}
684 684  
685 -{{layout-cell}}
686 686  == Personnel Costs ==
687 687  
688 -The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13 070 points.
689 -{{/layout-cell}}
690 -{{/layout-section}}
679 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points.
691 691  
692 -{{layout-section ac:type="two_equal"}}
693 -{{layout-cell}}
694 -== Reputation Budget Factors ==
681 +== Relations Budget Factors ==
695 695  
683 +(% class="wrapped" %)
696 696  |=(((
697 697  Variable
698 698  )))|=(((
... ... @@ -710,13 +710,13 @@
710 710  )))|(% colspan="1" %)(% colspan="1" %)
711 711  (((
712 712  Base budget
713 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
701 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
714 714  (((
715 715  10
716 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
704 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
717 717  (((
718 718  10
719 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
707 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
720 720  (((
721 721  1
722 722  )))
... ... @@ -726,13 +726,13 @@
726 726  )))|(% colspan="1" %)(% colspan="1" %)
727 727  (((
728 728  Joined a war effort
729 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
717 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
730 730  (((
731 731  10
732 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
720 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
733 733  (((
734 734  10
735 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
723 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
736 736  (((
737 737  1
738 738  )))
... ... @@ -742,13 +742,13 @@
742 742  )))|(% colspan="1" %)(% colspan="1" %)
743 743  (((
744 744  Joined a war effort opposing another one
745 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
733 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
746 746  (((
747 747  20
748 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
736 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
749 749  (((
750 750  20
751 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
739 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
752 752  (((
753 753  1
754 754  )))
... ... @@ -758,13 +758,13 @@
758 758  )))|(% colspan="1" %)(% colspan="1" %)
759 759  (((
760 760  Joined a trade guild
761 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
749 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
762 762  (((
763 763  20
764 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
752 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
765 765  (((
766 766  20
767 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
755 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
768 768  (((
769 769  1
770 770  )))
... ... @@ -773,14 +773,14 @@
773 773  relation_pirateguild
774 774  )))|(% colspan="1" %)(% colspan="1" %)
775 775  (((
776 -Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]])
777 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
764 +Joined a pirate guild (currently only offered by the [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]])
765 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
778 778  (((
779 779  30
780 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
768 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
781 781  (((
782 782  30
783 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
771 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
784 784  (((
785 785  1
786 786  )))
... ... @@ -790,13 +790,13 @@
790 790  )))|(% colspan="1" %)(% colspan="1" %)
791 791  (((
792 792  Completed an easy leak mission
793 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
781 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
794 794  (((
795 795  10
796 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
784 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
797 797  (((
798 798  10
799 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
787 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
800 800  (((
801 801  1
802 802  )))
... ... @@ -806,13 +806,13 @@
806 806  )))|(% colspan="1" %)(% colspan="1" %)
807 807  (((
808 808  Completed a hard leak mission
809 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
797 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
810 810  (((
811 811  30
812 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
800 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
813 813  (((
814 814  30
815 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
803 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
816 816  (((
817 817  1
818 818  )))
... ... @@ -822,13 +822,13 @@
822 822  )))|(% colspan="1" %)(% colspan="1" %)
823 823  (((
824 824  First level 10 reputation ceremony bonus
825 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
813 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
826 826  (((
827 827  20
828 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
816 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
829 829  (((
830 830  20
831 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
819 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
832 832  (((
833 833  1
834 834  )))
... ... @@ -838,13 +838,13 @@
838 838  )))|(% colspan="1" %)(% colspan="1" %)
839 839  (((
840 840  Subsequent level 10 reputation ceremonies
841 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
829 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
842 842  (((
843 843  5
844 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
832 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
845 845  (((
846 846  75
847 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
835 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
848 848  (((
849 849  15
850 850  )))
... ... @@ -852,13 +852,13 @@
852 852  relation_ceremony_20
853 853  )))|(((
854 854  First level 20 reputation ceremony bonus
855 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
843 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
856 856  (((
857 857  100
858 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
846 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
859 859  (((
860 860  100
861 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
849 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
862 862  (((
863 863  1
864 864  )))
... ... @@ -866,15 +866,15 @@
866 866  relation_ceremony_20
867 867  )))|(((
868 868  Subsequent level 20 reputation ceremonies
869 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
857 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
870 870  (((
871 871  25
872 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
860 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
873 873  (((
874 874  250
875 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
863 +)))|(% style="text-align:right" %)(% style="text-align: right;" %)
876 876  (((
877 -15
865 +10
878 878  )))
879 879  |(% colspan="1" %)(% colspan="1" %)
880 880  (((
... ... @@ -882,13 +882,13 @@
882 882  )))|(% colspan="1" %)(% colspan="1" %)
883 883  (((
884 884  Reached +27 with one faction
885 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
873 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
886 886  (((
887 887  500
888 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
876 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
889 889  (((
890 890  500
891 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
879 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
892 892  (((
893 893  1
894 894  )))
... ... @@ -898,51 +898,34 @@
898 898  )))|(% colspan="1" %)(% colspan="1" %)
899 899  (((
900 900  Reached +27 with subsequent factions
901 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
889 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
902 902  (((
903 903  75
904 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
892 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
905 905  (((
906 906  525
907 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
895 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
908 908  (((
909 909  7
910 910  )))
911 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
899 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %)
912 912  (((
913 913  Sum
914 914  )))|(% colspan="1" %)(% colspan="1" %)
915 915  (((
916 -1600
904 +1,600
917 917  )))|(% colspan="1" %)(% colspan="1" %)
918 918  (((
919 919  
920 920  )))
921 921  
922 -
910 +== Relations Costs ==
923 923  
924 -**TODO:**
912 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.WebHome]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Free Families.WebHome]], [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Fallen Families.WebHome]], [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Terran Protectorate.WebHome]], [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Yaki.WebHome]] and [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Zyarth Patriarchy.WebHome]] which are set at -5, -5, -15, -25 and -15 respectively.
925 925  
926 -* Change: In Money //Has S and M storage modules// →  //Has S or M storage modules//?
927 -* (((
928 -Where are the variables stored and how exactly are they updated?
929 -* (((
930 -userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//,
931 -)))
932 -* (((
933 -Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.
934 -)))
935 -)))
936 -{{/layout-cell}}
914 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do.
937 937  
938 -{{layout-cell}}
939 -== Reputation Costs ==
940 940  
941 -Reputation points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively.
917 +== References ==
942 942  
943 -Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of raising a factions reputation is hence 1 610 points.
944 -
945 -
946 -{{/layout-cell}}
947 -{{/layout-section}}
948 -{{/layout}}
919 +* {{{libraries/gamestarts.xml}}}
Custom Gamestart Menu.png
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1 +[InternetShortcut]
2 +URL=https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics
3 +
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889646/Custom Game Starts
XWiki.XWikiComments[0]
Comment
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1 +You can have more than 10,000,000 in the creative custom start, you just have to click on the number and type in a value.  Doing this and holding down the "9" key will max the cash at 1,000,000,000,000.  The light blue bar signifying how full it is will only be ~~3/4 of the way, but it can't be dragged any further for more than 1 trillion credits.  This is as of ToA 5.0 on April 20th, 2022.
Date
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1 +2022-04-20 21:42:43.0