Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 15.1
edited by Daniel Turner
on 2021/11/29 10:46
on 2021/11/29 10:46
Change comment:
There is no comment for this version
To version 27.1
edited by StoatsNotGoats
on 2022/10/27 07:01
on 2022/10/27 07:01
Change comment:
Reverted from v. 24, some info in v. 25 was incorrect
Summary
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Page properties (2 modified, 0 added, 0 removed)
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... ... @@ -2,34 +2,56 @@ 2 2 {{layout-section ac:type="single"}} 3 3 {{layout-cell}} 4 4 {{info}} 5 -Updated for version 4.105 +Updated for version 5.10 6 6 {{/info}} 7 +{{/layout-cell}} 8 +{{/layout-section}} 7 7 8 - 9 - 10 -{{toc/}} 11 - 10 +{{layout-section ac:type="two_equal"}} 11 +{{layout-cell}} 12 12 = Overview = 13 13 14 +---- 15 + 14 14 Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start. 15 15 16 16 == Budgeted Custom Game Starts == 17 17 20 +---- 21 + 18 18 Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include: 19 19 20 20 * Monetary Budget 21 21 * Knowledge 22 22 * Personnel 23 -* Re putation27 +* Relations 24 24 * Research and Plot outcomes 25 25 26 26 How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]] 31 +{{/layout-cell}} 27 27 33 +{{layout-cell}} 34 +{{panel title="Navigation"}} 35 + 36 + 37 +{{toc/}} 38 +{{/panel}} 39 + 40 +[[image:attach:Custom Gamestart Menu.png]] 41 +{{/layout-cell}} 42 +{{/layout-section}} 43 + 44 +{{layout-section ac:type="single"}} 45 +{{layout-cell}} 28 28 == Creative Custom Game Starts == 29 29 30 - Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.48 +---- 31 31 50 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 51 + 32 32 = Custom Start Metrics = 53 + 54 +---- 33 33 {{/layout-cell}} 34 34 {{/layout-section}} 35 35 ... ... @@ -37,6 +37,7 @@ 37 37 {{layout-cell}} 38 38 == Monetary Budget Factors == 39 39 62 +(% class="wrapped" %) 40 40 |=(% colspan="1" %)(% colspan="1" %) 41 41 ((( 42 42 Variable ... ... @@ -48,7 +48,7 @@ 48 48 )))|=(% style="text-align: center;" %)(% style="text-align: center;" %) 49 49 ((( 50 50 Limit 51 -)))|=(% colspan="1" style="text-align: center;"%)(%colspan="1" style="text-align: center;" %)74 +)))|=(% style="text-align: center;" colspan="1" %)(% style="text-align: center;" colspan="1" %) 52 52 ((( 53 53 Number 54 54 ))) ... ... @@ -60,11 +60,11 @@ 60 60 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 61 61 ((( 62 62 (% style="text-align: right;" %) 63 -300 86 +300,000 Cr 64 64 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 65 65 ((( 66 -300 67 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)89 +300,000 Cr 90 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 68 68 ((( 69 69 (% style="text-align: right;" %) 70 70 1 ... ... @@ -76,11 +76,11 @@ 76 76 Has production modules 77 77 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 78 78 ((( 79 -500 102 +500,000 Cr 80 80 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 81 81 ((( 82 -6 83 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)105 +6,500,000 Cr 106 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 84 84 ((( 85 85 13 86 86 ))) ... ... @@ -91,11 +91,11 @@ 91 91 Has pier modules 92 92 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 93 93 ((( 94 -600 117 +600,000 Cr 95 95 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 96 96 ((( 97 -4 98 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)120 +4,200,000 Cr 121 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 99 99 ((( 100 100 7 101 101 ))) ... ... @@ -106,11 +106,11 @@ 106 106 Has dock modules 107 107 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 108 108 ((( 109 -80 132 +80,000 Cr 110 110 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 111 111 ((( 112 -1 113 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)135 +1,680,000 Cr 136 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 114 114 ((( 115 115 21 116 116 ))) ... ... @@ -121,11 +121,11 @@ 121 121 Has a luxury dock module 122 122 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 123 123 ((( 124 -150 147 +150,000 Cr 125 125 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 126 126 ((( 127 -150 128 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)150 +150,000 Cr 151 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 129 129 ((( 130 130 1 131 131 ))) ... ... @@ -136,11 +136,11 @@ 136 136 Has S and M storage modules 137 137 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 138 138 ((( 139 -90 162 +90,000 Cr 140 140 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 141 141 ((( 142 -810 143 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)165 +810,000 Cr 166 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 144 144 ((( 145 145 9 146 146 ))) ... ... @@ -151,11 +151,11 @@ 151 151 Has L storage modules 152 152 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 153 153 ((( 154 -150 177 +150,000 Cr 155 155 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 156 156 ((( 157 -1 158 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)180 +1,050,000 Cr 181 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 159 159 ((( 160 160 7 161 161 ))) ... ... @@ -166,11 +166,11 @@ 166 166 Has S ship build modules 167 167 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 168 168 ((( 169 -21 192 +21,000,000 Cr 170 170 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 171 171 ((( 172 -21 173 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)195 +21,000,000 Cr 196 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 174 174 ((( 175 175 1 176 176 ))) ... ... @@ -181,11 +181,11 @@ 181 181 Sold > 100k worth of goods at once 182 182 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 183 183 ((( 184 -20 207 +20,000 Cr 185 185 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 186 186 ((( 187 -1 188 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)210 +1,400,000 Cr 211 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 189 189 ((( 190 190 70 191 191 ))) ... ... @@ -196,11 +196,11 @@ 196 196 Sold > 1mil worth of goods at once 197 197 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 198 198 ((( 199 -200 222 +200,000 Cr 200 200 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 201 201 ((( 202 -7 203 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)225 +7,000,000 Cr 226 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 204 204 ((( 205 205 35 206 206 ))) ... ... @@ -211,11 +211,11 @@ 211 211 Bought an M ship 212 212 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 213 213 ((( 214 -400 237 +400,000 Cr 215 215 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 216 216 ((( 217 -5 218 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)240 +5,200,000 Cr 241 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 219 219 ((( 220 220 13 221 221 ))) ... ... @@ -226,11 +226,11 @@ 226 226 Bought an L ship 227 227 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 228 228 ((( 229 -1 252 +1,800,000 Cr 230 230 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 231 231 ((( 232 -12 233 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)255 +12,600,000 Cr 256 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 234 234 ((( 235 235 7 236 236 ))) ... ... @@ -241,11 +241,11 @@ 241 241 Bought an XL ship 242 242 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 243 243 ((( 244 -20 267 +20,000,000 Cr 245 245 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 246 246 ((( 247 -20 248 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)270 +20,000,000 Cr 271 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 249 249 ((( 250 250 1 251 251 ))) ... ... @@ -256,11 +256,11 @@ 256 256 Bought a carrier 257 257 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 258 258 ((( 259 -27 282 +27,000,000 Cr 260 260 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 261 261 ((( 262 -27 263 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)285 +27,000,000 Cr 286 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 264 264 ((( 265 265 1 266 266 ))) ... ... @@ -270,25 +270,25 @@ 270 270 )))|(% colspan="1" %)(% colspan="1" %) 271 271 ((( 272 272 Bought a supply ship 273 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)296 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 274 274 ((( 275 -25 276 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)298 +25,000,000 Cr 299 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 277 277 ((( 278 -25 279 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)301 +25,000,000 Cr 302 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 280 280 ((( 281 281 1 282 282 ))) 283 -|(% colspan="3" style="text-align: right;"%)(%colspan="3" style="text-align: right;" %)306 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %) 284 284 ((( 285 285 Sum 286 286 )))|(% colspan="1" %)(% colspan="1" %) 287 287 ((( 288 -133 311 +133,890,000 Cr 289 289 )))|(% colspan="1" %)(% colspan="1" %) 290 290 ((( 291 - 314 +\\ 292 292 ))) 293 293 {{/layout-cell}} 294 294 ... ... @@ -295,7 +295,7 @@ 295 295 {{layout-cell}} 296 296 == Monetary Costs == 297 297 298 -Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10 321 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components. 299 299 {{/layout-cell}} 300 300 {{/layout-section}} 301 301 ... ... @@ -303,6 +303,7 @@ 303 303 {{layout-cell}} 304 304 == Knowledge Budget Factors == 305 305 329 +(% class="wrapped" %) 306 306 |=((( 307 307 Variable 308 308 )))|=((( ... ... @@ -322,10 +322,10 @@ 322 322 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 323 323 ((( 324 324 (% style="text-align: right;" %) 325 -5 349 +5,000\\ 326 326 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 327 327 ((( 328 -5 352 +5,000 329 329 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 330 330 ((( 331 331 (% style="text-align: right;" %) ... ... @@ -334,28 +334,28 @@ 334 334 |((( 335 335 known_lockbox_normal 336 336 )))|((( 337 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] 361 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock) 338 338 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 339 339 ((( 340 - 500364 +100 341 341 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 342 342 ((( 343 - 30344 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)367 +10,000 368 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 345 345 ((( 346 - 60370 +100 347 347 ))) 348 348 |((( 349 349 known_lockbox_rare 350 350 )))|((( 351 -Opened a rare lockbox 375 +Opened a rare lockbox (4 or more locks) 352 352 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 353 353 ((( 354 354 500 355 355 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 356 356 ((( 357 -30 358 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)381 +30,000 382 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 359 359 ((( 360 360 60 361 361 ))) ... ... @@ -365,11 +365,11 @@ 365 365 Target an aqueduct 366 366 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 367 367 ((( 368 -2 392 +2,000 369 369 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 370 370 ((( 371 -2 372 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)395 +2,000 396 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 373 373 ((( 374 374 1 375 375 ))) ... ... @@ -378,14 +378,14 @@ 378 378 known_khaak_hive 379 379 )))|(% colspan="1" %)(% colspan="1" %) 380 380 ((( 381 -Target a [[ Kha'ak>>doc:Kha'ak]] Hive382 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)405 +Target a [[doc:Kha'ak]] Hive 406 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 383 383 ((( 384 -3 385 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)408 +3,000 409 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 386 386 ((( 387 -3 388 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)411 +3,000 412 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 389 389 ((( 390 390 1 391 391 ))) ... ... @@ -395,13 +395,13 @@ 395 395 )))|(% colspan="1" %)(% colspan="1" %) 396 396 ((( 397 397 Enter a new sector 398 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)422 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 399 399 ((( 400 400 200 401 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)425 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 402 402 ((( 403 -(% class="qv3Wpe" %)39 404 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)427 +(% class="qv3Wpe" %)39,000 428 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 405 405 ((( 406 406 195 407 407 ... ... @@ -413,13 +413,13 @@ 413 413 )))|(% colspan="1" %)(% colspan="1" %) 414 414 ((( 415 415 Enter a [[doc:Xenon]] sector 416 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)440 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 417 417 ((( 418 -2 419 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)442 +2,000 443 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 420 420 ((( 421 -2 422 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)445 +2,000 446 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 423 423 ((( 424 424 1 425 425 ))) ... ... @@ -429,13 +429,13 @@ 429 429 )))|(% colspan="1" %)(% colspan="1" %) 430 430 ((( 431 431 Target a Data Vault 432 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)456 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 433 433 ((( 434 -3 435 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)458 +3,000 459 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 436 436 ((( 437 -3 438 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)461 +3,000 462 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 439 439 ((( 440 440 1 441 441 ))) ... ... @@ -445,25 +445,25 @@ 445 445 )))|(% colspan="1" %)(% colspan="1" %) 446 446 ((( 447 447 Unlock a timeline entry 448 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)472 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 449 449 ((( 450 -1000 451 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)474 +1,000 475 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 452 452 ((( 453 -30 454 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)477 +30,000 478 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 455 455 ((( 456 456 30 457 457 ))) 458 -|(% colspan="3" style="text-align: right;"%)(%colspan="3" style="text-align: right;" %)482 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %) 459 459 ((( 460 460 Sum 461 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)485 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 462 462 ((( 463 -14 4000487 +124,000 464 464 )))|(% colspan="1" %)(% colspan="1" %) 465 465 ((( 466 - 490 +\\ 467 467 ))) 468 468 {{/layout-cell}} 469 469 ... ... @@ -470,7 +470,7 @@ 470 470 {{layout-cell}} 471 471 == Knowledge Costs == 472 472 473 -The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1800 points per sector. 497 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector. 474 474 {{/layout-cell}} 475 475 {{/layout-section}} 476 476 ... ... @@ -478,6 +478,7 @@ 478 478 {{layout-cell}} 479 479 == Personnel Budget Factors == 480 480 505 +(% class="wrapped" %) 481 481 |=((( 482 482 Variable 483 483 )))|=((( ... ... @@ -496,13 +496,13 @@ 496 496 )))|(% colspan="1" %)(% colspan="1" %) 497 497 ((( 498 498 Base Budget 499 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)524 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 500 500 ((( 501 -1 502 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)526 +1,000 527 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 503 503 ((( 504 -1 505 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)529 +1,000 530 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 506 506 ((( 507 507 1 508 508 ))) ... ... @@ -512,13 +512,13 @@ 512 512 )))|(% colspan="1" %)(% colspan="1" %) 513 513 ((( 514 514 Promoted a 2 star pilot to 3 stars with a seminar 515 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)540 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 516 516 ((( 517 517 500 518 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)543 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 519 519 ((( 520 -25 521 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)545 +25,000 546 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 522 522 ((( 523 523 50 524 524 ))) ... ... @@ -528,13 +528,13 @@ 528 528 )))|(% colspan="1" %)(% colspan="1" %) 529 529 ((( 530 530 Promoted a 3 star pilot to 4 stars with a seminar 531 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)556 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 532 532 ((( 533 -2 534 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)558 +2,500 559 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 535 535 ((( 536 -75 537 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)561 +75,000 562 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 538 538 ((( 539 539 30 540 540 ))) ... ... @@ -544,13 +544,13 @@ 544 544 )))|(% colspan="1" %)(% colspan="1" %) 545 545 ((( 546 546 Promoted a 4 star pilot to 5 stars with a seminar 547 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)572 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 548 548 ((( 549 -5 550 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)574 +5,000 575 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 551 551 ((( 552 -100 553 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)577 +100,000 578 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 554 554 ((( 555 555 20 556 556 ))) ... ... @@ -563,7 +563,7 @@ 563 563 500 564 564 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 565 565 ((( 566 -25 591 +25,000 567 567 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 568 568 ((( 569 569 50 ... ... @@ -574,10 +574,10 @@ 574 574 Promoted a 3 star manager to 4 stars with a seminar 575 575 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 576 576 ((( 577 -2 602 +2,500 578 578 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 579 579 ((( 580 -75 605 +75,000 581 581 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 582 582 ((( 583 583 30 ... ... @@ -588,10 +588,10 @@ 588 588 Promoted a 4 star manager to 5 stars with a seminar 589 589 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 590 590 ((( 591 -5 616 +5,000 592 592 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 593 593 ((( 594 -100 619 +100,000 595 595 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 596 596 ((( 597 597 20 ... ... @@ -602,13 +602,13 @@ 602 602 )))|(% colspan="1" %)(% colspan="1" %) 603 603 ((( 604 604 Has a 4 star pilot 605 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)630 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 606 606 ((( 607 -1 608 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)632 +1,500 633 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 609 609 ((( 610 -30 611 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)635 +30,000 636 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 612 612 ((( 613 613 20 614 614 ))) ... ... @@ -618,10 +618,10 @@ 618 618 Has a 5 star pilot 619 619 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 620 620 ((( 621 -3 646 +3,000 622 622 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 623 623 ((( 624 - 60 649 + 60,000 625 625 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 626 626 ((( 627 627 20 ... ... @@ -632,10 +632,10 @@ 632 632 Has a 4 star manager 633 633 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 634 634 ((( 635 -1 660 +1,500 636 636 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 637 637 ((( 638 -30 663 +30,000 639 639 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 640 640 ((( 641 641 20 ... ... @@ -646,10 +646,10 @@ 646 646 Has a 5 star manager 647 647 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 648 648 ((( 649 -3 674 +3,000 650 650 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 651 651 ((( 652 - 60 677 + 60,000 653 653 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 654 654 ((( 655 655 20 ... ... @@ -660,25 +660,25 @@ 660 660 )))|(% colspan="1" %)(% colspan="1" %) 661 661 ((( 662 662 Total number of crew 663 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)688 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 664 664 ((( 665 665 20 666 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)691 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 667 667 ((( 668 -60 669 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)693 +60,000 694 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 670 670 ((( 671 671 3000 672 672 ))) 673 -|(% colspan="3" style="text-align: right;"%)(%colspan="3" style="text-align: right;" %)698 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %) 674 674 ((( 675 675 Sum 676 676 )))|(% colspan="1" %)(% colspan="1" %) 677 677 ((( 678 -641 703 +641,000 679 679 )))|(% colspan="1" %)(% colspan="1" %) 680 680 ((( 681 - 706 +\\ 682 682 ))) 683 683 {{/layout-cell}} 684 684 ... ... @@ -685,14 +685,15 @@ 685 685 {{layout-cell}} 686 686 == Personnel Costs == 687 687 688 -The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13 713 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points. 689 689 {{/layout-cell}} 690 690 {{/layout-section}} 691 691 692 692 {{layout-section ac:type="two_equal"}} 693 693 {{layout-cell}} 694 -== Re putation Budget Factors ==719 +== Relations Budget Factors == 695 695 721 +(% class="wrapped" %) 696 696 |=((( 697 697 Variable 698 698 )))|=((( ... ... @@ -710,13 +710,13 @@ 710 710 )))|(% colspan="1" %)(% colspan="1" %) 711 711 ((( 712 712 Base budget 713 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)739 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 714 714 ((( 715 715 10 716 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)742 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 717 717 ((( 718 718 10 719 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)745 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 720 720 ((( 721 721 1 722 722 ))) ... ... @@ -726,13 +726,13 @@ 726 726 )))|(% colspan="1" %)(% colspan="1" %) 727 727 ((( 728 728 Joined a war effort 729 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)755 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 730 730 ((( 731 731 10 732 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)758 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 733 733 ((( 734 734 10 735 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)761 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 736 736 ((( 737 737 1 738 738 ))) ... ... @@ -742,13 +742,13 @@ 742 742 )))|(% colspan="1" %)(% colspan="1" %) 743 743 ((( 744 744 Joined a war effort opposing another one 745 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)771 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 746 746 ((( 747 747 20 748 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)774 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 749 749 ((( 750 750 20 751 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)777 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 752 752 ((( 753 753 1 754 754 ))) ... ... @@ -758,13 +758,13 @@ 758 758 )))|(% colspan="1" %)(% colspan="1" %) 759 759 ((( 760 760 Joined a trade guild 761 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)787 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 762 762 ((( 763 763 20 764 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)790 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 765 765 ((( 766 766 20 767 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)793 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 768 768 ((( 769 769 1 770 770 ))) ... ... @@ -774,13 +774,13 @@ 774 774 )))|(% colspan="1" %)(% colspan="1" %) 775 775 ((( 776 776 Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]]) 777 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)803 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 778 778 ((( 779 779 30 780 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)806 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 781 781 ((( 782 782 30 783 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)809 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 784 784 ((( 785 785 1 786 786 ))) ... ... @@ -790,13 +790,13 @@ 790 790 )))|(% colspan="1" %)(% colspan="1" %) 791 791 ((( 792 792 Completed an easy leak mission 793 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)819 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 794 794 ((( 795 795 10 796 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)822 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 797 797 ((( 798 798 10 799 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)825 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 800 800 ((( 801 801 1 802 802 ))) ... ... @@ -806,13 +806,13 @@ 806 806 )))|(% colspan="1" %)(% colspan="1" %) 807 807 ((( 808 808 Completed a hard leak mission 809 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)835 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 810 810 ((( 811 811 30 812 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)838 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 813 813 ((( 814 814 30 815 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)841 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 816 816 ((( 817 817 1 818 818 ))) ... ... @@ -822,13 +822,13 @@ 822 822 )))|(% colspan="1" %)(% colspan="1" %) 823 823 ((( 824 824 First level 10 reputation ceremony bonus 825 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)851 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 826 826 ((( 827 827 20 828 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)854 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 829 829 ((( 830 830 20 831 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)857 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 832 832 ((( 833 833 1 834 834 ))) ... ... @@ -838,13 +838,13 @@ 838 838 )))|(% colspan="1" %)(% colspan="1" %) 839 839 ((( 840 840 Subsequent level 10 reputation ceremonies 841 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)867 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 842 842 ((( 843 843 5 844 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)870 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 845 845 ((( 846 846 75 847 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)873 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 848 848 ((( 849 849 15 850 850 ))) ... ... @@ -874,7 +874,7 @@ 874 874 250 875 875 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 876 876 ((( 877 -1 5903 +10 878 878 ))) 879 879 |(% colspan="1" %)(% colspan="1" %) 880 880 ((( ... ... @@ -882,13 +882,13 @@ 882 882 )))|(% colspan="1" %)(% colspan="1" %) 883 883 ((( 884 884 Reached +27 with one faction 885 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)911 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 886 886 ((( 887 887 500 888 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)914 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 889 889 ((( 890 890 500 891 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)917 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 892 892 ((( 893 893 1 894 894 ))) ... ... @@ -898,51 +898,46 @@ 898 898 )))|(% colspan="1" %)(% colspan="1" %) 899 899 ((( 900 900 Reached +27 with subsequent factions 901 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)927 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 902 902 ((( 903 903 75 904 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)930 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 905 905 ((( 906 906 525 907 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)933 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 908 908 ((( 909 909 7 910 910 ))) 911 -|(% colspan="3" style="text-align: right;"%)(%colspan="3" style="text-align: right;" %)937 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %) 912 912 ((( 913 913 Sum 914 914 )))|(% colspan="1" %)(% colspan="1" %) 915 915 ((( 916 -1600 942 +1,600 917 917 )))|(% colspan="1" %)(% colspan="1" %) 918 918 ((( 919 - 945 +\\ 920 920 ))) 947 +{{/layout-cell}} 921 921 922 - 949 +{{layout-cell}} 950 +== Relations Costs == 923 923 924 - **TODO:**952 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively. 925 925 926 -* Change: In Money //Has S and M storage modules// → //Has S or M storage modules//? 927 -* ((( 928 -Where are the variables stored and how exactly are they updated? 929 -* ((( 930 -userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//, 931 -))) 932 -* ((( 933 -Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values. 934 -))) 935 -))) 954 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do. 955 + 956 +\\ 936 936 {{/layout-cell}} 958 +{{/layout-section}} 937 937 960 +{{layout-section ac:type="single"}} 938 938 {{layout-cell}} 939 -== Re putationCosts==962 +== References == 940 940 941 - Reputationpoints exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively.964 +* 942 942 943 -Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of raising a factions reputation is hence 1 610 points. 944 - 945 - 966 +{{{libraries/gamestarts.xml}}} 946 946 {{/layout-cell}} 947 947 {{/layout-section}} 948 948 {{/layout}}
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... ... @@ -1,1 +1,1 @@ 1 -1 068896461 +128353292 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/1 06889646/Custom Game Starts1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/128353292/Custom Game Starts